CN112770820B - Small game access method and related equipment - Google Patents

Small game access method and related equipment Download PDF

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Publication number
CN112770820B
CN112770820B CN201880098063.1A CN201880098063A CN112770820B CN 112770820 B CN112770820 B CN 112770820B CN 201880098063 A CN201880098063 A CN 201880098063A CN 112770820 B CN112770820 B CN 112770820B
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game
mini
small
icon
access
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CN112770820A (en
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李森林
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)

Abstract

The application discloses a small game access method and related equipment, wherein the method comprises the following steps: upon loading or entering the lobby, at least one first mini-game is determined, each first mini-game satisfying at least one of: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type; carrying out access loading on the at least one first mini game in advance; and displaying a main interface of a second small game under the condition that the touch operation of the icon of the second small game is detected and the access loading of the second small game is completed, wherein the second small game is one of the at least one first small game. By adopting the embodiment of the application, the access speed of the small game can be improved.

Description

Small game access method and related equipment
Technical Field
The application relates to the technical field of electronics, in particular to a small game access method and related equipment.
Background
Along with the wide popularization of applications of mobile terminals (such as mobile phones and tablet computers), the mobile terminals can support more and more applications, have more and more powerful functions, and develop towards diversification and individuation, so that the mobile terminals become indispensable electronic articles in the life of users. At present, the access of small games is usually as follows: the user clicks on the mini-game icon-downloads the mini-game installation package-loads the mini-game installation package.
Disclosure of Invention
The embodiment of the application provides a small game access method and related equipment, which are used for improving the access speed of a small game.
In a first aspect, an embodiment of the present application provides a small game access method, applied to a mobile terminal, where the method includes:
upon loading or entering the lobby, at least one first mini-game is determined, each first mini-game satisfying at least one of: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type;
carrying out access loading on the at least one first mini game in advance;
and displaying a main interface of a second small game under the condition that the touch operation of the icon of the second small game is detected and the access loading of the second small game is completed, wherein the second small game is one of the at least one first small game.
In a second aspect, an embodiment of the present application provides a mini-game access device, applied to a mobile terminal, the device including:
a determining unit for determining at least one first mini-game upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type;
the preloading unit is used for carrying out access loading on the at least one first small game in advance;
and the access unit is used for displaying a main interface of the second small game under the condition that the touch operation of the icon of the second small game is detected and the access loading of the second small game is completed, wherein the second small game is one of the at least one first small game.
In a third aspect, an embodiment of the present application provides a mobile terminal, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be executed by the processor, and the programs include instructions for executing steps in the method according to the first aspect of the embodiment of the present application.
In a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program for electronic data exchange, where the computer program causes a computer to perform some or all of the steps described in the method according to the first aspect of the embodiment of the present application.
In a fifth aspect, embodiments of the present application provide a computer program product, wherein the computer program product comprises a non-transitory computer readable storage medium storing a computer program, the computer program being operable to cause a computer to perform some or all of the steps described in the method according to the first aspect of the embodiments of the present application. The computer program product may be a software installation package.
It can be seen that, in the embodiment of the present application, when loading a lobby or entering the lobby, the mobile terminal determines at least one small game that needs to be accessed and loaded in advance, then accesses and loads the determined at least one small game in advance, and finally, if touch operation is detected on an icon of one of the at least one small game, and when the accessing and loading of the one small game is completed, the mobile terminal can directly access the one small game, thereby improving the speed of accessing the small game.
Drawings
In order to more clearly illustrate the embodiments of the application or the technical solutions in the prior art, the drawings that are required in the embodiments or the description of the prior art will be briefly described, it being obvious that the drawings in the following description are only some embodiments of the application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application;
FIG. 2 is a schematic flow chart of a method for accessing a small game according to an embodiment of the present application;
FIG. 3 is a flow chart of another method for accessing a mini-game according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a small game access device according to an embodiment of the present application.
Detailed Description
In order that those skilled in the art will better understand the present application, a technical solution in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, shall fall within the scope of the present application.
The following will describe in detail.
The terms "first," "second," "third," and "fourth" and the like in the description and in the claims and drawings are used for distinguishing between different objects and not necessarily for describing a particular sequential or chronological order. Furthermore, the terms "comprise" and "have," as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed steps or elements but may include other steps or elements not listed or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment may be included in at least one embodiment of the application. The appearances of such phrases in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. Those of skill in the art will explicitly and implicitly appreciate that the embodiments described herein may be combined with other embodiments.
A mobile terminal, also known as a User Equipment (UE), is a device that provides voice and/or data connectivity to a User, e.g., a handheld device with unlimited connectivity, an in-vehicle device, etc. Common terminals include, for example: a cell phone, tablet, notebook, palm top, mobile internet device (mobile internet device, MID), wearable device, such as a smart watch, smart bracelet, pedometer, etc.
As shown in fig. 1, fig. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application. The mobile terminal includes a processor, memory, signal processor, transceiver, display, speaker, microphone, random access memory (Random Access Memory, RAM), camera and sensor, and the like. The device comprises a memory, a signal processor, a display screen, a loudspeaker, a microphone, a RAM, a camera and a sensor, wherein the memory, the signal processor, the display screen, the loudspeaker, the microphone, the RAM, the camera and the sensor are connected with the processor, and the transceiver is connected with the signal processor.
The display screen may be a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), an Active Matrix Organic Light-Emitting Diode panel (AMOLED), or the like.
The camera may be a normal camera or an infrared camera, which is not limited herein. The camera may be a front camera or a rear camera, which is not limited herein.
Wherein the sensor comprises at least one of: light sensing sensors, gyroscopes, infrared proximity sensors, fingerprint sensors, pressure sensors, etc. Wherein a light sensor, also called ambient light sensor, is used to detect the ambient light level. The light sensor may comprise a photosensitive element and an analog-to-digital converter. The photosensitive element is used for converting the collected optical signals into electric signals, and the analog-to-digital converter is used for converting the electric signals into digital signals. Optionally, the optical sensor may further include a signal amplifier, where the signal amplifier may amplify the electrical signal converted by the photosensitive element and output the amplified electrical signal to the analog-to-digital converter. The photosensitive element may include at least one of a photodiode, a phototransistor, a photoresistor, and a silicon photocell.
The processor is a control center of the mobile terminal, and is connected with various parts of the whole mobile terminal by various interfaces and lines, and executes various functions of the mobile terminal and processes data by running or executing software programs and/or modules stored in the memory and calling data stored in the memory, so that the mobile terminal is monitored integrally.
The processor may integrate an application processor and a modem processor, wherein the application processor primarily handles operating systems, user interfaces, applications, etc., and the modem processor primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor.
The memory is used for storing software programs and/or modules, and the processor executes the software programs and/or modules stored in the memory so as to execute various functional applications and data processing of the mobile terminal. The memory may mainly include a memory program area and a memory data area, wherein the memory program area may store an operating system, a software program required for at least one function, and the like; the storage data area may store data created according to the use of the mobile terminal, etc. In addition, the memory may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
Referring to fig. 2, fig. 2 is a flow chart of a small game access method provided by an embodiment of the present application, which is applied to a mobile terminal, and the small game access method includes:
step 201: upon loading or entering the lobby, the mobile terminal determines at least one first mini-game, each satisfying at least one of the following: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type.
Wherein, the applet is a game application that can be used without downloading and installing, similar to the applet in the WeChat application.
Wherein, when the mobile terminal detects icons aiming at the lobby of the small game displayed on the application program interface, the mobile terminal loads the lobby of the small game; after the loading of the lobby is completed, the mobile terminal enters the lobby.
Wherein the lobby icon is used to trigger entry into the lobby. The lobby icon may be an icon of one of the lobbies after entry into the lobby or may be an icon different from all of the lobbies after entry into the lobby, and is not limited herein.
The set period of time may be, for example, 1 hour, 2 hours, 5 hours, 1 day, or other values. The set period may be user-defined or may be user-defined by the mobile terminal, which is not limited herein.
The setting type is a game type which is interested by the user, and the setting type can be user-defined or determined by the mobile terminal (for example, the mobile terminal determines a favorite game type of the user based on historical game data, wherein the historical game data comprises game data of a non-mini game and/or game data of a mini game, or the mobile terminal determines a favorite game type of the user based on a historical browsing record of a browser, and the historical browsing record can be a historical browsing record of all browsers installed in the mobile terminal or a historical browsing record of a specific browser installed in the mobile terminal, and the like). The setting types include, for example, a card class, an action class, an erasure class, a adventure class, a continuous view class, a role playing class, and the like.
The first threshold may be user-defined or may be user-defined by the mobile terminal, which is not limited herein. The first threshold is, for example, 10 times, 20 times, 30 times, 50 times, or other values. The second threshold may be user-defined or may be user-defined by the mobile terminal, which is not limited herein. The second threshold is, for example, 1 minute, 2 minutes, 5 minutes, 10 minutes, 1 hour, or other value.
Wherein the last exit time refers to the time of the last exit from the current system time. For example, the mobile terminal records an exit record for mini-game a, the exit record comprising 3 exit times, the 3 exit times having: time 1, time 2 and time 3, time 1 is 30 minutes from the current system time, time 2 is 20 minutes from the current system time, time 3 is 5 minutes from the current system time, then the last exit time is time 3.
Step 202: the mobile terminal performs access loading on the at least one first mini game in advance.
Wherein, the access loading refers to loading performed before entering the mini-game, and the access loading comprises two processes of downloading a game installation package and loading the game installation package.
The step of pre-loading the access to a small game refers to loading the access to the small game before the touch operation of the icon of the small game is detected.
When the number of the first mini games is greater than or equal to 2, the mobile terminal may perform access loading on the plurality of first mini games in advance in series, or may perform access loading on the plurality of first mini games in advance in parallel, which is not limited herein.
Step 203: and under the condition that the touch operation of the icon aiming at the second small game is detected and the access loading of the second small game is completed, the mobile terminal displays a main interface of the second small game, wherein the second small game is one of the at least one first small game.
The touch operation includes, for example, a click operation, a long press operation, a multi-click operation, a drag operation, and the like.
It can be seen that, in the embodiment of the present application, when loading a lobby or entering the lobby, the mobile terminal determines at least one small game that needs to be accessed and loaded in advance, then accesses and loads the determined at least one small game in advance, and finally, if touch operation is detected on an icon of one of the at least one small game, and when the accessing and loading of the one small game is completed, the mobile terminal can directly access the one small game, thereby improving the speed of accessing the small game.
In an implementation of the present application, the method further includes:
after the access loading of the third mini-game is completed, the mobile terminal highlights an icon of the third mini-game, which is one of the at least one first mini-game.
The third game may or may not be the second game, and is not limited herein.
It can be seen that, in the embodiment of the present application, after the access loading of a certain mini-game is completed, the icon of the certain mini-game may be highlighted, so as to improve the probability that the user notices the certain mini-game, further improve the probability that the user selects the certain mini-game, and finally improve the preloading effect.
In an implementation manner of the present application, a specific implementation manner of the mobile terminal highlighting the icon of the third mini-game is:
the mobile terminal blinks to display the icon of the third small game; and/or adding text near the icon of the third mini-game, the text being used to prompt that the third mini-game has completed access loading; and/or increasing an icon displaying the tertiary mini-game; and/or adding a border to the icon of the third mini-game; and/or underlining an icon of the tertiary mini-game.
Further, the specific implementation manner of the mobile terminal for flashing and displaying the icon of the third mini-game is as follows: the mobile terminal firstly flashes and displays the icon of the third small game based on the first flashing frequency, and then flashes and displays the icon of the third small game based on the second flashing frequency, wherein the first flashing frequency is smaller than the second flashing frequency.
Further, characters are added to the upper left, upper right, lower left, right, lower right, etc. of the icon of the third game, and the character is not limited thereto. The text added by different mini-games may be the same or different, and is not limited herein. The positions of the different small game characters may be the same or different, and are not limited herein.
Further, enlarging the icon of the third small game means enlarging the icon of the third small game. The magnification of the different mini games may be the same or different, and is not limited herein.
Further, the color of the added border is different from the background color of the icon of the third mini-game and the background color of the interface. For example, the background color of the icon is red, the background color of the interface is bluish, the border color may be black, yellow, green, etc.
Further, the color of the underline added is different from the background color of the icon of the third mini-game and the background color of the interface. For example, the background color of the icon is red, the background color of the interface is bluish, the underlined color may be black, yellow, green, etc.
It can be seen that, in the embodiment of the present application, the icon of the third mini-game is highlighted in a plurality of highlighting manners, so that the probability that the user notices the certain mini-game is further improved, the probability that the user selects the certain mini-game is further improved, and finally the preloading effect is improved.
In an implementation manner of the present application, the number of the first mini games is greater than or equal to 2, and a specific implementation manner of the mobile terminal performing access loading on the at least one first mini game in advance includes:
the mobile terminal downloads the game installation package of the at least one first mini game in parallel in advance;
the mobile terminal loads the at least one game installation package in parallel in advance.
For example, assuming that the number of the first mini games is 2, there are a first mini game 1 and a first mini game 2, the mobile terminal downloads the game installation package of the first mini game 1 using the first process, and simultaneously downloads the game installation package of the first mini game 2 using the second process, loads the game installation package of the first mini game 1 using the first process after the game installation package of the first mini game 1 is downloaded, and loads the game installation package of the first mini game 2 using the second process after the game installation package of the first mini game 2 is downloaded.
It can be seen that in the embodiment of the application, when the number of the first small games is multiple, access loading is performed on the multiple first small games in advance in a parallel manner, so that the time required by access loading is shortened, the situation that a certain first small game is not subjected to access loading in advance and a user just selects the certain first small game is avoided, and the preloading effect is further improved.
In one implementation of the present application, the number of first mini-games is greater than or equal to 2, the method further comprising: upon detecting a touch operation for an icon of the second mini-game, the mobile terminal releases an access load of the first mini-game other than the second mini-game, and clears a game installation package of the first mini-game other than the second mini-game.
It can be seen that in the embodiment of the application, after the user selects the second mini-game, other preloaded first mini-games are not used for a while, and at the moment, the resources occupied by the mini-games are cleaned in time, so that the problem of blocking caused by excessive resource occupation is avoided.
In an implementation of the present application, the method further includes:
and when the touch operation of the icon aiming at the second small game is detected and the preloading of the second small game is not finished, the mobile terminal displays an access loading interface of the second small game and continues to carry out access loading on the second small game.
The access loading interface displays the current access loading progress and updates the access loading progress in real time.
It can be seen that in the embodiment of the present application, since a part of access is already preloaded by the mobile terminal before being selected by the user, the time of loading the access is shared to some extent, and the access speed is improved to some extent.
In an implementation of the present application, after the mobile terminal determines the at least one first mini-game, the method further includes:
after entering the lobby, the mobile terminal displays an icon of the at least one first mini-game on the currently displayed interface.
It can be seen that, in the embodiment of the present application, since the number of the mini games included in the mini-game hall is large, after entering the mini-game hall, the icons displayed on the current interface do not necessarily include the first mini games that need to be preloaded, so that in order to improve the effect of preloading, the icons of the mini games need to be displayed to the user, and the probability that the user notices the certain mini game is improved.
Referring to fig. 3, fig. 3 is a schematic flow chart of a small game access method according to an embodiment of the present application, consistent with the embodiment shown in fig. 2, and the small game access method is applied to the mobile terminal and includes:
step 301: upon loading or entering the lobby, the mobile terminal determines at least one first mini-game, each satisfying at least one of the following: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, the game type is the set type, and the number of the first small games is larger than or equal to 2.
Step 302: the mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance.
Step 303: the mobile terminal loads the at least one game installation package in parallel in advance.
Step 304: and under the condition that the touch operation of the icon aiming at the second small game is detected and the access loading of the second small game is completed, the mobile terminal displays a main interface of the second small game, wherein the second small game is one of the at least one first small game.
Step 305: upon detecting a touch operation for an icon of the second mini-game, the mobile terminal releases an access load of the first mini-game other than the second mini-game, and clears a game installation package of the first mini-game other than the second mini-game.
Step 306: and displaying an access loading interface of the second small game and continuing to perform access loading on the second small game under the condition that the touch operation of the icon of the second small game is detected and the preloading of the second small game is not completed.
It should be noted that, the specific implementation process of this embodiment may refer to the specific implementation process described in the foregoing method embodiment, which is not described herein.
Referring to fig. 4, fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application, as shown in fig. 2 and 3, the mobile terminal includes a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be executed by the processor, and the programs include instructions for performing the following steps:
upon loading or entering the lobby, at least one first mini-game is determined, each first mini-game satisfying at least one of: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type;
carrying out access loading on the at least one first mini game in advance;
and displaying a main interface of a second small game under the condition that the touch operation of the icon of the second small game is detected and the access loading of the second small game is completed, wherein the second small game is one of the at least one first small game.
In one implementation of the present application, the program includes instructions for performing the following steps:
after the access loading of the third mini-game is completed, an icon of the third mini-game is highlighted, the third mini-game being one of the at least one first mini-game.
In one implementation of the present application, in highlighting the icon of the tertiary mini-game, the program includes instructions specifically for:
flashing and displaying the icon of the third small game; and/or adding text near the icon of the third mini-game, the text being used to prompt that the third mini-game has completed access loading; and/or increasing an icon displaying the tertiary mini-game.
In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, and in terms of pre-loading the access of the at least one first mini-game, the program includes instructions specifically for executing the following steps:
downloading a game installation package of the at least one first mini-game in parallel in advance;
the at least one game installation package is loaded in advance in parallel.
In an implementation of the present application, the number of the first mini-games is greater than or equal to 2, and the program includes instructions for further performing the steps of:
upon detecting a touch operation for an icon of the second mini-game, releasing an access load of the first mini-game other than the second mini-game, and clearing a game installation package of the first mini-game other than the second mini-game.
In one implementation of the present application, the program includes instructions for performing the following steps:
and displaying an access loading interface of the second small game and continuing to perform access loading on the second small game under the condition that the touch operation of the icon of the second small game is detected and the preloading of the second small game is not completed.
In one implementation of the application, after determining the at least one first mini-game, the program includes instructions for further performing the steps of:
and after entering the small game hall, displaying the icon of the at least one first small game on the currently displayed interface.
It should be noted that, the specific implementation process of this embodiment may refer to the specific implementation process described in the foregoing method embodiment, which is not described herein.
The foregoing embodiments mainly describe the solution of the embodiment of the present application from the point of view of the method-side execution process. It will be appreciated that, in order to achieve the above-described functions, the mobile terminal may include corresponding hardware structures and/or software modules that perform the respective functions. Those of skill in the art will readily appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as hardware or combinations of hardware and computer software. Whether a function is implemented as hardware or computer software driven hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
The embodiment of the application can divide the functional units of the mobile terminal according to the method examples, for example, each functional unit can be divided corresponding to each function, and two or more functions can be integrated in one processing unit. The integrated units may be implemented in hardware or in software functional units. It should be noted that, in the embodiment of the present application, the division of the units is schematic, which is merely a logic function division, and other division manners may be implemented in actual practice.
The following is an embodiment of the apparatus according to the present application, which is configured to perform a method implemented by an embodiment of the method according to the present application. Referring to fig. 5, fig. 5 is a small game access device provided in an embodiment of the present application, which is applied to a mobile terminal, and the small game access device includes:
a determining unit 501 for determining at least one first mini-game upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type;
a preloading unit 502, configured to perform access loading on the at least one first mini game in advance;
and an access unit 503, configured to display a main interface of a second mini game when a touch operation on an icon of the second mini game is detected and an access loading of the second mini game is completed, where the second mini game is one of the at least one first mini game.
In an implementation of the present application, the mini-game access device further includes:
a first display unit 504, configured to highlight an icon of a third mini-game after the access loading of the third mini-game is completed, where the third mini-game is one of the at least one first mini-game.
In an implementation of the present application, in highlighting the icon of the third mini-game, the first display unit 504 is specifically configured to:
flashing and displaying the icon of the third small game; and/or adding text near the icon of the third mini-game, the text being used to prompt that the third mini-game has completed access loading; and/or increasing an icon displaying the tertiary mini-game.
In an implementation of the present application, the number of the first mini-games is greater than or equal to 2, and the preloading unit 502 is specifically configured to:
downloading a game installation package of the at least one first mini-game in parallel in advance;
the at least one game installation package is loaded in advance in parallel.
In an implementation of the present application, the number of the first mini-games is greater than or equal to 2, and the mini-game access device further includes:
a first processing unit 505, configured to release an access load of the first mini-game except the second mini-game and clear a game installation package of the first mini-game except the second mini-game when a touch operation on an icon of the second mini-game is detected.
In an implementation of the present application, the mini-game access device further includes:
and the second processing unit 506 is configured to display an access loading interface of the second mini-game and continue to perform access loading on the second mini-game when a touch operation on an icon of the second mini-game is detected and the second mini-game preloading is not completed.
In an implementation of the present application, the mini-game access device further includes:
and a second display unit 507 for displaying the icon of the at least one first mini game on the currently displayed interface after entering the mini game hall.
It should be noted that the determining unit 501, the preloading unit 502, the accessing unit 503, the first display unit 504, the first processing unit 505, the second processing unit 506, and the second display unit 507 may be implemented by a processor.
The embodiment of the application also provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program makes a computer execute part or all of the steps of any one of the method embodiments, and the computer includes a mobile terminal.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer-readable storage medium storing a computer program operable to cause a computer to perform part or all of the steps of any one of the methods described in the method embodiments above. The computer program product may be a software installation package, said computer comprising a mobile terminal.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present application is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present application.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described apparatus embodiments are merely illustrative, such as the above-described division of units, merely a division of logic functions, and there may be additional manners of dividing in actual implementation, such as multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, or may be in electrical or other forms.
The units described above as separate components may or may not be physically separate, and components shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The integrated units described above, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable memory. Based on such understanding, the technical solution of the present application may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a memory, comprising several instructions for causing a computer device (which may be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the above-mentioned method of the various embodiments of the present application. And the aforementioned memory includes: a U-disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a removable hard disk, a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Those of ordinary skill in the art will appreciate that all or a portion of the steps in the various methods of the above embodiments may be implemented by a program that instructs associated hardware, and the program may be stored in a computer readable memory, which may include: flash disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk.
The foregoing has outlined rather broadly the more detailed description of embodiments of the application, wherein the principles and embodiments of the application are explained in detail using specific examples, the above examples being provided solely to facilitate the understanding of the method and core concepts of the application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in accordance with the ideas of the present application, the present description should not be construed as limiting the present application in view of the above.

Claims (5)

1. A mini-game access method, characterized by being applied to a mobile terminal, the method comprising:
upon loading or entering the lobby, at least two first mini-games are determined, each satisfying at least one of the following: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type;
after entering the small game hall, displaying icons of the at least two first small games on a currently displayed interface;
downloading game installation packages of at least two first small games in parallel in advance through at least two processes, wherein the number of the processes is equal to that of the small games;
loading game installation packages of the at least two first mini games in parallel in advance through the at least two processes; highlighting an icon of a third mini-game after access loading of the third mini-game is completed, the third mini-game being one of the at least two first mini-games, the highlighting the icon of the third mini-game comprising: flashing and displaying the icon of the third small game; and/or adding text near the icon of the third mini-game, the text being used to prompt that the third mini-game has completed access loading; and/or increasing an icon displaying the tertiary mini-game;
displaying a main interface of a second small game under the condition that touch operation of an icon of the second small game is detected and access loading of the second small game is completed, wherein the second small game is one of the at least two first small games;
and under the condition that the touch operation of the icon of the second small game is detected and the preloading of the second small game is not completed, displaying an access loading interface of the second small game, and continuing to perform access loading on the second small game, wherein the access loading interface displays the progress of current access loading and updates the progress of access loading in real time.
2. The method of claim 1, wherein the number of first mini-games is greater than or equal to 2, the method further comprising:
upon detecting a touch operation for an icon of the second mini-game, releasing an access load of the first mini-game other than the second mini-game, and clearing a game installation package of the first mini-game other than the second mini-game.
3. A mini-game access device for use with a mobile terminal, the device comprising:
a determining unit for determining at least two first mini games when loading or entering the mini-game lobby, each first mini game satisfying at least one of the following: the number of times of being accessed in the set period is larger than or equal to a first threshold value, the last exit time is smaller than or equal to a second threshold value from the current system time, and the game type is the set type; after entering the small game hall, displaying icons of the at least two first small games on a currently displayed interface;
a preloading unit, configured to download game installation packages of at least two first mini games in parallel in advance through at least two processes, where the number of processes is equal to the number of the mini games; loading game installation packages of the at least two first mini games in parallel in advance through the at least two processes; highlighting an icon of a third mini-game after access loading of the third mini-game is completed, the third mini-game being one of the at least two first mini-games, the highlighting the icon of the third mini-game comprising: flashing and displaying the icon of the third small game; and/or adding text near the icon of the third mini-game, the text being used to prompt that the third mini-game has completed access loading; and/or increasing an icon displaying the tertiary mini-game;
an access unit, configured to display a main interface of a second mini game when a touch operation for an icon of the second mini game is detected and access loading of the second mini game is completed, where the second mini game is one of the at least two first mini games; and under the condition that the touch operation of the icon of the second small game is detected and the preloading of the second small game is not completed, displaying an access loading interface of the second small game, and continuing to perform access loading on the second small game, wherein the access loading interface displays the progress of current access loading and updates the progress of access loading in real time.
4. A mobile terminal comprising a processor and a memory for storing one or more programs configured to be executed by the processor, the programs comprising instructions for performing the method of claim 1 or 2.
5. A computer readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method of claim 1 or 2.
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