WO2020073240A1 - Mini-game access method and related device - Google Patents

Mini-game access method and related device Download PDF

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Publication number
WO2020073240A1
WO2020073240A1 PCT/CN2018/109685 CN2018109685W WO2020073240A1 WO 2020073240 A1 WO2020073240 A1 WO 2020073240A1 CN 2018109685 W CN2018109685 W CN 2018109685W WO 2020073240 A1 WO2020073240 A1 WO 2020073240A1
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WO
WIPO (PCT)
Prior art keywords
game
mini
loading
icon
access
Prior art date
Application number
PCT/CN2018/109685
Other languages
French (fr)
Chinese (zh)
Inventor
李森林
Original Assignee
深圳市欢太科技有限公司
Oppo广东移动通信有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by 深圳市欢太科技有限公司, Oppo广东移动通信有限公司 filed Critical 深圳市欢太科技有限公司
Priority to PCT/CN2018/109685 priority Critical patent/WO2020073240A1/en
Publication of WO2020073240A1 publication Critical patent/WO2020073240A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating

Abstract

Disclosed are a mini-game access method and a related device. The method comprises: determining at least one first mini-game when loading a mini-game lobby or entering a mini-game lobby, each first mini-game satisfying at least one of the following: the number of times accessed within a set time period is greater than or equal to a first threshold, the duration from the last exit time to the current system time is less than or equal to a second threshold, and a game type is a set type; performing access loading on the at least one first mini-game in advance; and if a touch operation for an icon of a second mini-game is detected, and access loading of the second mini-game is completed, displaying a main interface of the second mini-game, the second mini game being one of the at least one first mini game. By adoption of embodiments of the present application, the access speed of the mini-game can be increased.

Description

Small game access method and related equipment Technical field

This application relates to the field of electronic technology, in particular to a small game access method and related equipment.

Background technique

With the widespread application of mobile terminals (such as mobile phones, tablet computers, etc.), more and more applications can be supported by mobile terminals, and their functions are becoming more and more powerful. Mobile terminals are developing in a diversified and personalized direction, and become the life of users Indispensable electronic supplies. At present, the practice of accessing mini games is usually: the user clicks the mini game icon-downloads the mini game installation package-loads the mini game installation package.

Summary of the invention

Embodiments of the present application provide a small game access method and related equipment, which are used to increase the access speed of small games.

In a first aspect, an embodiment of the present application provides a small game access method, which is applied to a mobile terminal, and the method includes:

When loading the mini-game hall or entering the mini-game hall, determine at least one first mini-game. Each first mini-game satisfies at least one of the following conditions: the number of accesses within a set period of time is greater than or equal to the first threshold The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;

Pre-loading and loading the at least one first mini-game;

When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.

In a second aspect, an embodiment of the present application provides a small game access device, which is applied to a mobile terminal, and the device includes:

The determining unit is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each first mini-game satisfies at least one of the following situations: the number of times being accessed within a set period is greater than or Equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;

A pre-loading unit, which is used to access and load the at least one first mini-game in advance;

The access unit is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the The second mini-game is one of the at least one first mini-game.

In a third aspect, an embodiment of the present application provides a mobile terminal, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be processed by the above The above program includes instructions for performing the steps in the method described in the first aspect of the embodiments of the present application.

According to a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program for electronic data exchange, wherein the computer program causes the computer to execute the first embodiment of the present application. Part or all of the steps described in the method described in one aspect.

According to a fifth aspect, an embodiment of the present application provides a computer program product, wherein the computer program product includes a non-transitory computer-readable storage medium storing the computer program, and the computer program is operable to cause the computer to execute as implemented in the present application Examples of some or all of the steps described in the method described in the first aspect. The computer program product may be a software installation package.

It can be seen that in the embodiment of the present application, when loading the small game hall or entering the small game hall, the mobile terminal first determines at least one small game that needs to be accessed and loaded in advance, and then pre-connects the determined at least one small game Loading, and finally, if a touch operation on the icon of at least one of the mini-games is detected, and the loading of the one of the mini-games is completed, you can directly access the one of the mini-games, which improves The speed of game access.

BRIEF DESCRIPTION

In order to more clearly explain the embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings used in the description of the embodiments or the prior art. Obviously, the drawings in the following description are only These are some embodiments of the present application. For those of ordinary skill in the art, without paying any creative work, other drawings can be obtained based on these drawings.

1 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application;

2 is a schematic flowchart of a small game access method provided by an embodiment of the present application;

3 is a schematic flowchart of another small game access method provided by an embodiment of the present application;

4 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application;

FIG. 5 is a schematic structural diagram of a small game access device provided by an embodiment of the present application.

detailed description

In order to enable those skilled in the art to better understand the solutions of the present application, the technical solutions in the embodiments of the present application will be described clearly and completely in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, but not all the embodiments. Based on the embodiments in this application, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the scope of protection of this application.

The details are described below.

The terms "first", "second", "third", and "fourth" in the description and claims of the present application and the accompanying drawings are used to distinguish different objects, not to describe a specific order . In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or device that includes a series of steps or units is not limited to the listed steps or units, but optionally includes steps or units that are not listed, or optionally also includes Other steps or units inherent to these processes, methods, products or equipment.

Reference herein to "embodiments" means that specific features, structures, or characteristics described in connection with the embodiments may be included in at least one embodiment of the present application. The appearance of the phrase in various places in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment mutually exclusive of other embodiments. Those skilled in the art understand explicitly and implicitly that the embodiments described herein can be combined with other embodiments.

A mobile terminal, also called a user equipment (User Equipment, UE), is a device that provides voice and / or data connectivity to users, for example, handheld devices and wireless devices with unlimited connection capabilities. Common terminals include, for example, mobile phones, tablet computers, notebook computers, PDAs, mobile Internet devices (MID), and wearable devices, such as smart watches, smart bracelets, and pedometers.

As shown in FIG. 1, FIG. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application. The mobile terminal includes a processor, memory, signal processor, transceiver, display screen, speaker, microphone, random access memory (Random Access Memory, RAM), camera, sensor, and so on. Among them, the memory, signal processor, display screen, speaker, microphone, RAM, camera and sensor are connected to the processor, and the transceiver is connected to the signal processor.

Among them, the display screen can be a liquid crystal display (Liquid Crystal Display), organic or inorganic light-emitting diode (Organic Light-Emitting Diode, OLED), active matrix organic light-emitting diode panel (Active Matrix / Organic Light Emitting Diode, AMOLED )Wait.

Wherein, the camera may be an ordinary camera or an infrared camera, which is not limited herein. The camera may be a front camera or a rear camera, which is not limited herein.

Among them, the sensor includes at least one of the following: a light sensor, a gyroscope, an infrared proximity sensor, a fingerprint sensor, a pressure sensor, and so on. Among them, the light sensor, also known as the ambient light sensor, is used to detect the ambient light brightness. The light sensor may include a photosensitive element and an analog-to-digital converter. Among them, the photosensitive element is used to convert the collected optical signal into an electrical signal, and the analog-to-digital converter is used to convert the aforementioned electrical signal into a digital signal. Optionally, the light sensor may further include a signal amplifier, and the signal amplifier may amplify the electrical signal converted by the photosensitive element and output it to the analog-to-digital converter. The above photosensitive element may include at least one of a photodiode, a phototransistor, a photoresistor, and a silicon photovoltaic cell.

Among them, the processor is the control center of the mobile terminal, using various interfaces and lines to connect the various parts of the entire mobile terminal, by running or executing the software programs and / or modules stored in the memory, and calling the data stored in the memory, Perform various functions and process data of the mobile terminal, so as to monitor the mobile terminal as a whole.

Among them, the processor may integrate an application processor and a modem processor, wherein the application processor mainly handles an operating system, a user interface, an application program, etc., and the modem processor mainly handles wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor.

Among them, the memory is used to store software programs and / or modules, and the processor executes various functional applications and data processing of the mobile terminal by running the software programs and / or modules stored in the memory. The memory may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, software programs required for at least one function, etc .; the storage data area may store data created according to the use of the mobile terminal, etc. In addition, the memory may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.

Please refer to FIG. 2. FIG. 2 is a schematic flowchart of a mini game access method provided by an embodiment of the present application, which is applied to a mobile terminal. The mini game access method includes:

Step 201: When loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game satisfies at least one of the following conditions: the number of accesses in the set time period is greater than or It is equal to the first threshold, the last exit time is less than or equal to the second threshold from the current system time, and the game type is the set type.

Among them, the mini game is a game application that can be used without downloading and installing, similar to the mini program in the WeChat application.

Wherein, when the mobile terminal detects the icon for the small game hall displayed on the application interface, the mobile terminal loads the small game hall; after loading the small game hall, the mobile terminal enters the small game hall.

The icon of the small game hall is used to trigger entry into the small game hall. The mini-game hall icon may be an icon of one mini-game after entering the mini-game hall, or may be an icon different from all mini-games after entering the mini-game hall, which is not limited herein.

The termination node of the set period is the current system time, and the duration of the set period may be, for example, 1 hour, 2 hours, 5 hours, 1 day, or other values. The set time period may be user-defined or mobile terminal, which is not limited here.

The setting type is the type of game that the user is interested in. The setting type can be user-defined or determined by the mobile terminal (for example, the mobile terminal determines the type of game the user likes based on historical game data. The historical game data includes Non-mini-game game data and / or mini-game game data; or the mobile terminal determines the type of game that the user may like based on the browser ’s historical browsing records, which can be the historical browsing of all browsers installed in the mobile terminal The record may also be a historical browsing record of a specific browser installed in the mobile terminal; etc.). The setting types include, for example, card games, action games, elimination games, adventure games, Lianliankan games, and role-playing games.

Among them, the first threshold may be user-defined or mobile terminal, which is not limited herein. The first threshold is, for example, 10 times, 20 times, 30 times, 50 times, or other values. The second threshold may be user-defined or mobile terminal, which is not limited herein. The second threshold is, for example, 1 minute, 2 minutes, 5 minutes, 10 minutes, 1 hour, or other values.

Among them, the last exit time refers to the time of the last exit from the current system time. For example, the mobile terminal records the exit record of mini-game A. The exit record includes three exit times. The three exit times are: time 1, time 2 and time 3. Time 1 is 30 minutes away from the current system time and time 2 is away. The current system time is 20 minutes, and time 3 is 5 minutes away from the current system time, so the last exit time is time 3.

Step 202: The mobile terminal pre-accesses and loads the at least one first mini-game.

Among them, the access loading refers to the loading performed before entering the mini-game, and the access loading includes two processes of downloading the game installation package and loading the game installation package.

The access loading of a certain mini-game in advance refers to the access loading of the certain mini-game before detecting the touch operation on the icon of the certain mini-game.

Wherein, when the number of the first mini-games is greater than or equal to 2, the mobile terminal may access and load multiple first mini-games in series in advance, or may access and load multiple first mini-games in parallel in advance , Not limited here.

Step 203: When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the mobile terminal displays the main interface of the second mini-game, the first The second mini-game is one of the at least one first mini-game.

Among them, touch operations include, for example, click operations, long-press operations, multi-click operations, drag operations, and so on.

It can be seen that in the embodiment of the present application, when loading the small game hall or entering the small game hall, the mobile terminal first determines at least one small game that needs to be accessed and loaded in advance, and then pre-connects the determined at least one small game Loading, and finally, if a touch operation on the icon of at least one of the mini-games is detected, and the loading of the one of the mini-games is completed, you can directly access the one of the mini-games, which improves The speed of game access.

In an implementation manner of the present application, the method further includes:

After the access loading of the third mini-game is completed, the mobile terminal highlights the icon of the third mini-game, and the third mini-game is one of the at least one first mini-game.

The third mini-game may or may not be the second mini-game, which is not limited herein.

It can be seen that in the embodiment of the present application, after the access loading of a certain mini-game is completed, the icon of the certain mini-game can be highlighted to increase the probability that the user notices the certain mini-game, thereby enhancing the user The probability of selecting this certain mini-game will ultimately improve the pre-loading effect.

In an implementation manner of the present application, specific implementation manners in which the mobile terminal highlights the icon of the third mini-game are:

The mobile terminal flashes the icon of the third mini-game; and / or adds text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or Increasing the icon of the third mini-game; and / or adding a border to the icon of the third mini-game; and / or adding an underline to the icon of the third mini-game.

Further, a specific implementation manner of the mobile terminal flashing and displaying the icon of the third mini-game is as follows: the mobile terminal first flashes and displays the icon of the third mini-game based on the first flashing frequency, and then flashes and displays the icon based on the second flashing frequency In the icon of the third mini-game, the first blinking frequency is less than the second blinking frequency.

Further, text is added to the upper left, upper right, lower right, lower left, or directly lower of the icon of the third mini-game, which is not limited herein. The text added in different mini-games may be the same or different, which is not limited here. The positions of the characters added in different mini-games may be the same or different, which is not limited here.

Further, increasing the icon of the third mini-game refers to enlarging and displaying the icon of the third mini-game. The magnification of different mini games can be the same or different, which is not limited here.

Further, the color of the added border is different from the background color of the icon of the third mini-game and the background color of the interface. For example, the background color of the icon is red, the background color of the interface is light blue, and the border color can be black, yellow, green, and so on.

Further, the color of the added underline is different from the background color of the icon of the third mini-game and the background color of the interface. For example, the background color of the icon is red, the background color of the interface is light blue, and the underline color can be black, yellow, green, and so on.

It can be seen that, in the embodiment of the present application, the icon of the third mini-game is highlighted through various highlighting methods to further increase the probability that the user notices the mini-game, thereby increasing the user's probability of selecting the mini-game , And ultimately improve the preloading effect.

In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and specific implementation manners in which the mobile terminal accesses and loads the at least one first mini-game in advance are:

The mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance;

The mobile terminal loads the at least one game installation package in parallel in advance.

For example, assuming that the number of the first mini-game is 2, there are the first mini-game 1 and the first mini-game 2, the mobile terminal uses the first process to download the game installation package of the first mini-game 1, and uses the second process to download The game installation package of the first mini-game 2, after downloading the game installation package of the first mini-game 1, use the first process to load the game installation package of the first mini-game 1, and install it in the game of the first mini-game 2 After the package is downloaded, the game installation package of the first mini-game 2 is loaded using the second process.

It can be seen that, in the embodiment of the present application, when the number of the first mini-games is multiple, the multiple first mini-games are accessed and loaded in advance in a parallel manner, which shortens the time required for the access loading In order to avoid the situation that a certain first mini-game is not pre-loaded and loaded, and the user just selects the certain first mini-game, the effect of pre-loading is further improved.

In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and the method further includes: when detecting a touch operation on an icon of the second mini-game, the mobile terminal releases Access loading of the first mini-game other than the second mini-game, and clearing the game installation package of the first mini-game except the second mini-game.

It can be seen that in the embodiment of the present application, after the user selects the second mini-game, other pre-loaded first mini-games are temporarily unavailable. At this time, the resources occupied by these mini-games are cleaned in time to avoid resources Excessive occupancy causes the problem of stuttering.

In an implementation manner of the present application, the method further includes:

When the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed, the mobile terminal displays the access loading interface of the second mini-game, and continues to The second mini game is accessed and loaded.

Among them, the access loading interface displays the current progress of the access loading, and updates the progress of the access loading in real time.

It can be seen that, in the embodiment of the present application, since the mobile terminal has pre-loaded a part of the access before being selected by the user, the access loading time is shared to some extent, and a certain commitment improves the access speed.

In an implementation manner of the present application, after the mobile terminal determines at least one first mini game, the method further includes:

After entering the mini-game hall, the mobile terminal displays the icon of the at least one first mini-game on the currently displayed interface.

It can be seen that, in the embodiment of the present application, due to the large number of mini-games included in the mini-game lobby, after entering the mini-game lobby, the icons displayed on the current interface may not include these first mini-games that need to be pre-loaded. To improve the effect of preloading, the icons of these mini-games need to be displayed to the user to increase the probability that the user notices the mini-game.

Consistent with the embodiment shown in FIG. 2, please refer to FIG. 3. FIG. 3 is a schematic flowchart of a small game access method provided in an embodiment of the present application. include:

Step 301: When loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game satisfies at least one of the following conditions: the number of accesses in the set time period is greater than or It is equal to the first threshold, the last exit time is less than or equal to the second threshold from the current system time, the game type is the set type, and the number of the first mini-games is greater than or equal to 2.

Step 302: The mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance.

Step 303: The mobile terminal loads the at least one game installation package in parallel in advance.

Step 304: When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the mobile terminal displays the main interface of the second mini-game, the first The second mini-game is one of the at least one first mini-game.

Step 305: When detecting a touch operation with respect to the icon of the second mini-game, the mobile terminal releases the access loading of the first mini-game except the second mini-game, and clears The game installation package of the first mini-game other than the second mini-game.

Step 306: When the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game and continue The second mini-game is accessed and loaded.

It should be noted that, for the specific implementation process of this embodiment, reference may be made to the specific implementation process described in the foregoing method embodiments, and details are not described herein.

Consistent with the above embodiments shown in FIGS. 2 and 3, please refer to FIG. 4, which is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application. As shown in the figure, the mobile terminal includes a processor and a memory , A communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for performing the following steps:

When loading the mini-game hall or entering the mini-game hall, determine at least one first mini-game, and each first mini-game meets at least one of the following conditions: the number of times it is accessed within a set period of time is greater than or equal to the first threshold, The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;

Pre-loading and loading the at least one first mini-game;

When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.

In an implementation manner of the present application, the above program includes instructions that are also used to perform the following steps:

After the access loading of the third mini-game is completed, the icon of the third mini-game is highlighted, and the third mini-game is one of the at least one first mini-game.

In an implementation manner of the present application, in terms of highlighting the icon of the third mini-game, the above program includes instructions specifically for performing the following steps:

Flashing the icon of the third mini-game; and / or adding text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or increased The icon of the third mini-game is displayed.

In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, in terms of accessing and loading the at least one first mini-game in advance, the above program includes instructions specifically for performing the following steps:

Download the game installation package of the at least one first mini-game in parallel in advance;

The at least one game installation package is loaded in parallel in advance.

In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and the above program includes instructions that are also used to perform the following steps:

When a touch operation for the icon of the second mini-game is detected, the access loading of the first mini-game other than the second mini-game is released, and the other than the second mini-game is cleared The game installation package of the first mini-game.

In an implementation manner of the present application, the above program includes instructions that are also used to perform the following steps:

When the touch operation for the icon of the second mini-game is detected, and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game, and continue to the second mini-game The small game is accessed and loaded.

In an implementation manner of the present application, after determining at least one first mini-game, the above program includes instructions that are further used to perform the following steps:

After entering the mini-game hall, the icon of the at least one first mini-game is displayed on the currently displayed interface.

It should be noted that, for the specific implementation process of this embodiment, reference may be made to the specific implementation process described in the foregoing method embodiments, and details are not described herein.

The above embodiment mainly introduces the solution of the embodiment of the present application from the perspective of the execution process on the method side. It can be understood that, in order to realize the above-mentioned functions, the mobile terminal includes a hardware structure and / or a software module corresponding to each function. Those skilled in the art should easily realize that, in combination with the units and algorithm steps of the examples described in the embodiments disclosed herein, the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a function is executed by hardware or computer software driven hardware depends on the specific application and design constraints of the technical solution. Professional technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of this application.

The embodiments of the present application may divide the functional unit of the mobile terminal according to the method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The integrated unit may be implemented in the form of hardware or a software functional unit. It should be noted that the division of units in the embodiments of the present application is schematic, and is only a division of logical functions, and there may be other division manners in actual implementation.

The following is a device embodiment of the present application. The device embodiment of the present application is used to execute the method implemented by the method embodiment of the present application. Please refer to FIG. 5. FIG. 5 is a mini game access device provided in an embodiment of the present application, which is applied to a mobile terminal. The mini game access device includes:

The determining unit 501 is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each of the first mini-games satisfies at least one of the following situations: the number of accesses in the set period is greater than Or equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;

A pre-loading unit 502, configured to access and load the at least one first mini-game in advance;

The access unit 503 is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed. The second mini-game is one of the at least one first mini-game.

In an implementation manner of the present application, the small game access device further includes:

The first display unit 504 is configured to highlight the icon of the third mini-game after the access loading of the third mini-game is completed, the third mini-game is one of the at least one first mini-game .

In an implementation manner of the present application, in terms of highlighting the icon of the third mini-game, the first display unit 504 is specifically configured to:

Flashing the icon of the third mini-game; and / or adding text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or increased The icon of the third mini-game is displayed.

In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, in terms of accessing and loading the at least one first mini-game in advance, the pre-loading unit 502 is specifically configured to:

Download the game installation package of the at least one first mini-game in parallel in advance;

The at least one game installation package is loaded in parallel in advance.

In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and the mini-game access device further includes:

The first processing unit 505 is configured to release the access loading of the first mini-game except the second mini-game and clear it when a touch operation on the icon of the second mini-game is detected The game installation package of the first mini-game except the second mini-game.

In an implementation manner of the present application, the small game access device further includes:

The second processing unit 506 is configured to display an access loading interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed , And continue to access and load the second mini-game.

In an implementation manner of the present application, the small game access device further includes:

The second display unit 507 is configured to display the icon of the at least one first mini-game on the currently displayed interface after entering the mini-game hall.

It should be noted that the determination unit 501, the preload unit 502, the access unit 503, the first display unit 504, the first processing unit 505, the second processing unit 506, and the second display unit 507 may be implemented by a processor.

An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, which causes the computer to perform part or all of the steps of any method described in the above method embodiments , The aforementioned computer includes a mobile terminal.

Embodiments of the present application also provide a computer program product, where the computer program product includes a non-transitory computer-readable storage medium that stores the computer program, and the computer program is operable to cause the computer to perform any of the methods described in the foregoing method embodiments Some or all steps of the method. The computer program product may be a software installation package. The computer includes a mobile terminal.

It should be noted that, for the sake of simple description, the foregoing method embodiments are all expressed as a series of action combinations, but those skilled in the art should know that the present application is not limited by the described action sequence, Because according to this application, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by this application.

In the above embodiments, the description of each embodiment has its own emphasis. For a part that is not detailed in an embodiment, you can refer to the related descriptions of other embodiments.

In the several embodiments provided in this application, it should be understood that the disclosed device may be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the above-mentioned unit division is only a logical function division. In actual implementation, there may be other division modes, for example, multiple units or components may be combined or integrated To another system, or some features can be ignored, or not implemented. In addition, the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.

The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.

In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The above integrated unit can be implemented in the form of hardware or software function unit.

If the above integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer readable memory. Based on this understanding, the technical solution of the present application essentially or part of the contribution to the existing technology or all or part of the technical solution can be embodied in the form of a software product, the computer software product is stored in a memory, Several instructions are included to enable a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the above methods in various embodiments of the present application. The aforementioned memory includes: U disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.

A person of ordinary skill in the art may understand that all or part of the steps in the various methods of the foregoing embodiments may be completed by instructing relevant hardware through a program. The program may be stored in a computer-readable memory, and the memory may include: a flash disk , Read-Only Memory (English: Read-Only Memory, abbreviation: ROM), Random Access Device (English: Random Access Memory, abbreviation: RAM), magnetic disk or optical disk, etc.

The embodiments of the present application have been described in detail above, and specific examples have been used to explain the principles and implementations of the present application. Those of ordinary skill in the art, based on the ideas of the present application, may have changes in specific implementations and application scopes. In summary, the content of this specification should not be construed as limiting the present application.

Claims (10)

  1. A small game access method, characterized in that it is applied to a mobile terminal, the method includes:
    When loading the mini-game hall or entering the mini-game hall, determine at least one first mini-game. Each first mini-game satisfies at least one of the following conditions: the number of accesses within a set period of time is greater than or equal to the first threshold The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
    Pre-loading and loading the at least one first mini-game;
    When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.
  2. The method according to claim 1, wherein the method further comprises:
    After the access loading of the third mini-game is completed, the icon of the third mini-game is highlighted, and the third mini-game is one of the at least one first mini-game.
  3. The method according to claim 2, wherein the icon highlighting the third mini-game includes:
    Flashing the icon of the third mini-game; and / or adding text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or increased The icon of the third mini-game is displayed.
  4. The method according to any one of claims 1 to 4, wherein the number of first mini-games is greater than or equal to 2, and the pre-loading and loading the at least one first mini-game includes:
    Download the game installation package of the at least one first mini-game in parallel in advance;
    The at least one game installation package is loaded in parallel in advance.
  5. The method according to any one of claims 1 to 4, wherein the number of the first mini-games is greater than or equal to 2, and the method further comprises:
    When a touch operation for the icon of the second mini-game is detected, the access loading of the first mini-game other than the second mini-game is released, and the other than the second mini-game is cleared The game installation package of the first mini-game.
  6. The method according to any one of claims 1-5, wherein the method further comprises:
    When the touch operation for the icon of the second mini-game is detected, and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game, and continue to the second mini-game The small game is accessed and loaded.
  7. The method according to any one of claims 1-6, wherein after the determining at least one first mini-game, the method further comprises:
    After entering the mini-game hall, the icon of the at least one first mini-game is displayed on the currently displayed interface.
  8. A small game access device, characterized in that it is applied to a mobile terminal, the device includes:
    The determining unit is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each first mini-game satisfies at least one of the following situations: the number of times being accessed within a set period is greater than or Equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
    A pre-loading unit, which is used to access and load the at least one first mini-game in advance;
    The access unit is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the The second mini-game is one of the at least one first mini-game.
  9. A mobile terminal is characterized by comprising a processor and a memory, the memory is used to store one or more programs, the one or more programs are configured to be executed by the processor, the program includes The method according to any one of claims 1-7 is performed.
  10. A computer-readable storage medium, characterized in that the computer-readable storage medium is used to store a computer program for electronic data exchange, wherein the computer program causes a computer to execute the computer program according to any one of claims 1-7 method.
PCT/CN2018/109685 2018-10-10 2018-10-10 Mini-game access method and related device WO2020073240A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
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Application Number Priority Date Filing Date Title
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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105100003A (en) * 2014-05-06 2015-11-25 腾讯科技(深圳)有限公司 Method and device for preloading webpage game at client
TW201637696A (en) * 2015-03-06 2016-11-01 新力電腦娛樂美國有限責任公司 Predictive instant play for an application over the cloud
CN106919313A (en) * 2017-04-21 2017-07-04 维沃移动通信有限公司 The startup method and mobile terminal of a kind of application program

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105100003A (en) * 2014-05-06 2015-11-25 腾讯科技(深圳)有限公司 Method and device for preloading webpage game at client
TW201637696A (en) * 2015-03-06 2016-11-01 新力電腦娛樂美國有限責任公司 Predictive instant play for an application over the cloud
CN106919313A (en) * 2017-04-21 2017-07-04 维沃移动通信有限公司 The startup method and mobile terminal of a kind of application program

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