WO2020073240A1 - Mini-game access method and related device - Google Patents

Mini-game access method and related device Download PDF

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Publication number
WO2020073240A1
WO2020073240A1 PCT/CN2018/109685 CN2018109685W WO2020073240A1 WO 2020073240 A1 WO2020073240 A1 WO 2020073240A1 CN 2018109685 W CN2018109685 W CN 2018109685W WO 2020073240 A1 WO2020073240 A1 WO 2020073240A1
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WO
WIPO (PCT)
Prior art keywords
game
mini
loading
icon
access
Prior art date
Application number
PCT/CN2018/109685
Other languages
French (fr)
Chinese (zh)
Inventor
李森林
Original Assignee
深圳市欢太科技有限公司
Oppo广东移动通信有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 深圳市欢太科技有限公司, Oppo广东移动通信有限公司 filed Critical 深圳市欢太科技有限公司
Priority to CN201880098063.1A priority Critical patent/CN112770820B/en
Priority to PCT/CN2018/109685 priority patent/WO2020073240A1/en
Publication of WO2020073240A1 publication Critical patent/WO2020073240A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating

Definitions

  • This application relates to the field of electronic technology, in particular to a small game access method and related equipment.
  • Embodiments of the present application provide a small game access method and related equipment, which are used to increase the access speed of small games.
  • an embodiment of the present application provides a small game access method, which is applied to a mobile terminal, and the method includes:
  • Each first mini-game satisfies at least one of the following conditions: the number of accesses within a set period of time is greater than or equal to the first threshold The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
  • the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.
  • an embodiment of the present application provides a small game access device, which is applied to a mobile terminal, and the device includes:
  • the determining unit is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each first mini-game satisfies at least one of the following situations: the number of times being accessed within a set period is greater than or Equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
  • a pre-loading unit which is used to access and load the at least one first mini-game in advance
  • the access unit is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the The second mini-game is one of the at least one first mini-game.
  • an embodiment of the present application provides a mobile terminal, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be processed by the above
  • the above program includes instructions for performing the steps in the method described in the first aspect of the embodiments of the present application.
  • an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program for electronic data exchange, wherein the computer program causes the computer to execute the first embodiment of the present application. Part or all of the steps described in the method described in one aspect.
  • an embodiment of the present application provides a computer program product, wherein the computer program product includes a non-transitory computer-readable storage medium storing the computer program, and the computer program is operable to cause the computer to execute as implemented in the present application Examples of some or all of the steps described in the method described in the first aspect.
  • the computer program product may be a software installation package.
  • the mobile terminal when loading the small game hall or entering the small game hall, the mobile terminal first determines at least one small game that needs to be accessed and loaded in advance, and then pre-connects the determined at least one small game Loading, and finally, if a touch operation on the icon of at least one of the mini-games is detected, and the loading of the one of the mini-games is completed, you can directly access the one of the mini-games, which improves The speed of game access.
  • FIG. 1 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application.
  • FIG. 2 is a schematic flowchart of a small game access method provided by an embodiment of the present application.
  • FIG. 3 is a schematic flowchart of another small game access method provided by an embodiment of the present application.
  • FIG. 4 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application.
  • FIG. 5 is a schematic structural diagram of a small game access device provided by an embodiment of the present application.
  • a mobile terminal also called a user equipment (User Equipment, UE)
  • UE user equipment
  • Common terminals include, for example, mobile phones, tablet computers, notebook computers, PDAs, mobile Internet devices (MID), and wearable devices, such as smart watches, smart bracelets, and pedometers.
  • FIG. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application.
  • the mobile terminal includes a processor, memory, signal processor, transceiver, display screen, speaker, microphone, random access memory (Random Access Memory, RAM), camera, sensor, and so on.
  • the memory, signal processor, display screen, speaker, microphone, RAM, camera and sensor are connected to the processor, and the transceiver is connected to the signal processor.
  • the display screen can be a liquid crystal display (Liquid Crystal Display), organic or inorganic light-emitting diode (Organic Light-Emitting Diode, OLED), active matrix organic light-emitting diode panel (Active Matrix / Organic Light Emitting Diode, AMOLED )Wait.
  • Liquid Crystal Display organic or inorganic light-emitting diode
  • OLED Organic Light-Emitting Diode
  • AMOLED Active Matrix / Organic Light Emitting Diode
  • the camera may be an ordinary camera or an infrared camera, which is not limited herein.
  • the camera may be a front camera or a rear camera, which is not limited herein.
  • the sensor includes at least one of the following: a light sensor, a gyroscope, an infrared proximity sensor, a fingerprint sensor, a pressure sensor, and so on.
  • the light sensor also known as the ambient light sensor, is used to detect the ambient light brightness.
  • the light sensor may include a photosensitive element and an analog-to-digital converter.
  • the photosensitive element is used to convert the collected optical signal into an electrical signal
  • the analog-to-digital converter is used to convert the aforementioned electrical signal into a digital signal.
  • the light sensor may further include a signal amplifier, and the signal amplifier may amplify the electrical signal converted by the photosensitive element and output it to the analog-to-digital converter.
  • the above photosensitive element may include at least one of a photodiode, a phototransistor, a photoresistor, and a silicon photovoltaic cell.
  • the processor is the control center of the mobile terminal, using various interfaces and lines to connect the various parts of the entire mobile terminal, by running or executing the software programs and / or modules stored in the memory, and calling the data stored in the memory, Perform various functions and process data of the mobile terminal, so as to monitor the mobile terminal as a whole.
  • the processor may integrate an application processor and a modem processor, wherein the application processor mainly handles an operating system, a user interface, an application program, etc., and the modem processor mainly handles wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor.
  • the memory is used to store software programs and / or modules, and the processor executes various functional applications and data processing of the mobile terminal by running the software programs and / or modules stored in the memory.
  • the memory may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, software programs required for at least one function, etc .; the storage data area may store data created according to the use of the mobile terminal, etc.
  • the memory may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
  • FIG. 2 is a schematic flowchart of a mini game access method provided by an embodiment of the present application, which is applied to a mobile terminal.
  • the mini game access method includes:
  • Step 201 When loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game satisfies at least one of the following conditions: the number of accesses in the set time period is greater than or It is equal to the first threshold, the last exit time is less than or equal to the second threshold from the current system time, and the game type is the set type.
  • the mini game is a game application that can be used without downloading and installing, similar to the mini program in the WeChat application.
  • the mobile terminal when the mobile terminal detects the icon for the small game hall displayed on the application interface, the mobile terminal loads the small game hall; after loading the small game hall, the mobile terminal enters the small game hall.
  • the icon of the small game hall is used to trigger entry into the small game hall.
  • the mini-game hall icon may be an icon of one mini-game after entering the mini-game hall, or may be an icon different from all mini-games after entering the mini-game hall, which is not limited herein.
  • the termination node of the set period is the current system time, and the duration of the set period may be, for example, 1 hour, 2 hours, 5 hours, 1 day, or other values.
  • the set time period may be user-defined or mobile terminal, which is not limited here.
  • the setting type is the type of game that the user is interested in.
  • the setting type can be user-defined or determined by the mobile terminal (for example, the mobile terminal determines the type of game the user likes based on historical game data.
  • the historical game data includes Non-mini-game game data and / or mini-game game data; or the mobile terminal determines the type of game that the user may like based on the browser ’s historical browsing records, which can be the historical browsing of all browsers installed in the mobile terminal
  • the record may also be a historical browsing record of a specific browser installed in the mobile terminal; etc.).
  • the setting types include, for example, card games, action games, elimination games, adventure games, Lianliankan games, and role-playing games.
  • the first threshold may be user-defined or mobile terminal, which is not limited herein.
  • the first threshold is, for example, 10 times, 20 times, 30 times, 50 times, or other values.
  • the second threshold may be user-defined or mobile terminal, which is not limited herein.
  • the second threshold is, for example, 1 minute, 2 minutes, 5 minutes, 10 minutes, 1 hour, or other values.
  • the last exit time refers to the time of the last exit from the current system time.
  • the mobile terminal records the exit record of mini-game A.
  • the exit record includes three exit times. The three exit times are: time 1, time 2 and time 3. Time 1 is 30 minutes away from the current system time and time 2 is away. The current system time is 20 minutes, and time 3 is 5 minutes away from the current system time, so the last exit time is time 3.
  • Step 202 The mobile terminal pre-accesses and loads the at least one first mini-game.
  • the access loading refers to the loading performed before entering the mini-game
  • the access loading includes two processes of downloading the game installation package and loading the game installation package.
  • the access loading of a certain mini-game in advance refers to the access loading of the certain mini-game before detecting the touch operation on the icon of the certain mini-game.
  • the mobile terminal may access and load multiple first mini-games in series in advance, or may access and load multiple first mini-games in parallel in advance , Not limited here.
  • Step 203 When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the mobile terminal displays the main interface of the second mini-game, the first The second mini-game is one of the at least one first mini-game.
  • touch operations include, for example, click operations, long-press operations, multi-click operations, drag operations, and so on.
  • the mobile terminal when loading the small game hall or entering the small game hall, the mobile terminal first determines at least one small game that needs to be accessed and loaded in advance, and then pre-connects the determined at least one small game Loading, and finally, if a touch operation on the icon of at least one of the mini-games is detected, and the loading of the one of the mini-games is completed, you can directly access the one of the mini-games, which improves The speed of game access.
  • the method further includes:
  • the mobile terminal After the access loading of the third mini-game is completed, the mobile terminal highlights the icon of the third mini-game, and the third mini-game is one of the at least one first mini-game.
  • the third mini-game may or may not be the second mini-game, which is not limited herein.
  • the icon of the certain mini-game can be highlighted to increase the probability that the user notices the certain mini-game, thereby enhancing the user The probability of selecting this certain mini-game will ultimately improve the pre-loading effect.
  • the mobile terminal flashes the icon of the third mini-game; and / or adds text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or Increasing the icon of the third mini-game; and / or adding a border to the icon of the third mini-game; and / or adding an underline to the icon of the third mini-game.
  • a specific implementation manner of the mobile terminal flashing and displaying the icon of the third mini-game is as follows: the mobile terminal first flashes and displays the icon of the third mini-game based on the first flashing frequency, and then flashes and displays the icon based on the second flashing frequency In the icon of the third mini-game, the first blinking frequency is less than the second blinking frequency.
  • text is added to the upper left, upper right, lower right, lower left, or directly lower of the icon of the third mini-game, which is not limited herein.
  • the text added in different mini-games may be the same or different, which is not limited here.
  • the positions of the characters added in different mini-games may be the same or different, which is not limited here.
  • increasing the icon of the third mini-game refers to enlarging and displaying the icon of the third mini-game.
  • the magnification of different mini games can be the same or different, which is not limited here.
  • the color of the added border is different from the background color of the icon of the third mini-game and the background color of the interface.
  • the background color of the icon is red
  • the background color of the interface is light blue
  • the border color can be black, yellow, green, and so on.
  • the color of the added underline is different from the background color of the icon of the third mini-game and the background color of the interface.
  • the background color of the icon is red
  • the background color of the interface is light blue
  • the underline color can be black, yellow, green, and so on.
  • the icon of the third mini-game is highlighted through various highlighting methods to further increase the probability that the user notices the mini-game, thereby increasing the user's probability of selecting the mini-game , And ultimately improve the preloading effect.
  • the number of first mini-games is greater than or equal to 2
  • specific implementation manners in which the mobile terminal accesses and loads the at least one first mini-game in advance are:
  • the mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance;
  • the mobile terminal loads the at least one game installation package in parallel in advance.
  • the mobile terminal uses the first process to download the game installation package of the first mini-game 1, and uses the second process to download The game installation package of the first mini-game 2, after downloading the game installation package of the first mini-game 1, use the first process to load the game installation package of the first mini-game 1, and install it in the game of the first mini-game 2 After the package is downloaded, the game installation package of the first mini-game 2 is loaded using the second process.
  • the multiple first mini-games are accessed and loaded in advance in a parallel manner, which shortens the time required for the access loading In order to avoid the situation that a certain first mini-game is not pre-loaded and loaded, and the user just selects the certain first mini-game, the effect of pre-loading is further improved.
  • the number of first mini-games is greater than or equal to 2
  • the method further includes: when detecting a touch operation on an icon of the second mini-game, the mobile terminal releases Access loading of the first mini-game other than the second mini-game, and clearing the game installation package of the first mini-game except the second mini-game.
  • the method further includes:
  • the mobile terminal displays the access loading interface of the second mini-game, and continues to The second mini game is accessed and loaded.
  • the access loading interface displays the current progress of the access loading, and updates the progress of the access loading in real time.
  • the access loading time is shared to some extent, and a certain commitment improves the access speed.
  • the method further includes:
  • the mobile terminal After entering the mini-game hall, the mobile terminal displays the icon of the at least one first mini-game on the currently displayed interface.
  • the icons displayed on the current interface may not include these first mini-games that need to be pre-loaded.
  • the icons of these mini-games need to be displayed to the user to increase the probability that the user notices the mini-game.
  • FIG. 3 is a schematic flowchart of a small game access method provided in an embodiment of the present application. include:
  • Step 301 When loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game satisfies at least one of the following conditions: the number of accesses in the set time period is greater than or It is equal to the first threshold, the last exit time is less than or equal to the second threshold from the current system time, the game type is the set type, and the number of the first mini-games is greater than or equal to 2.
  • Step 302 The mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance.
  • Step 303 The mobile terminal loads the at least one game installation package in parallel in advance.
  • Step 304 When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the mobile terminal displays the main interface of the second mini-game, the first The second mini-game is one of the at least one first mini-game.
  • Step 305 When detecting a touch operation with respect to the icon of the second mini-game, the mobile terminal releases the access loading of the first mini-game except the second mini-game, and clears The game installation package of the first mini-game other than the second mini-game.
  • Step 306 When the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game and continue The second mini-game is accessed and loaded.
  • FIG. 4 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application.
  • the mobile terminal includes a processor and a memory , A communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for performing the following steps:
  • each first mini-game meets at least one of the following conditions: the number of times it is accessed within a set period of time is greater than or equal to the first threshold, The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
  • the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.
  • the above program includes instructions that are also used to perform the following steps:
  • the icon of the third mini-game is highlighted, and the third mini-game is one of the at least one first mini-game.
  • the above program includes instructions specifically for performing the following steps:
  • the number of the first mini-games is greater than or equal to 2
  • the above program includes instructions specifically for performing the following steps:
  • the at least one game installation package is loaded in parallel in advance.
  • the number of first mini-games is greater than or equal to 2
  • the above program includes instructions that are also used to perform the following steps:
  • the above program includes instructions that are also used to perform the following steps:
  • the above program includes instructions that are further used to perform the following steps:
  • the icon of the at least one first mini-game is displayed on the currently displayed interface.
  • the mobile terminal includes a hardware structure and / or a software module corresponding to each function.
  • the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a function is executed by hardware or computer software driven hardware depends on the specific application and design constraints of the technical solution. Professional technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of this application.
  • the embodiments of the present application may divide the functional unit of the mobile terminal according to the method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit.
  • the integrated unit may be implemented in the form of hardware or a software functional unit. It should be noted that the division of units in the embodiments of the present application is schematic, and is only a division of logical functions, and there may be other division manners in actual implementation.
  • FIG. 5 is a mini game access device provided in an embodiment of the present application, which is applied to a mobile terminal.
  • the mini game access device includes:
  • the determining unit 501 is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each of the first mini-games satisfies at least one of the following situations: the number of accesses in the set period is greater than Or equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
  • the access unit 503 is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed.
  • the second mini-game is one of the at least one first mini-game.
  • the small game access device further includes:
  • the first display unit 504 is configured to highlight the icon of the third mini-game after the access loading of the third mini-game is completed, the third mini-game is one of the at least one first mini-game .
  • the first display unit 504 is specifically configured to:
  • the number of the first mini-games is greater than or equal to 2, in terms of accessing and loading the at least one first mini-game in advance, the pre-loading unit 502 is specifically configured to:
  • the at least one game installation package is loaded in parallel in advance.
  • the number of first mini-games is greater than or equal to 2
  • the mini-game access device further includes:
  • the first processing unit 505 is configured to release the access loading of the first mini-game except the second mini-game and clear it when a touch operation on the icon of the second mini-game is detected.
  • the small game access device further includes:
  • the second processing unit 506 is configured to display an access loading interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed , And continue to access and load the second mini-game.
  • the small game access device further includes:
  • the second display unit 507 is configured to display the icon of the at least one first mini-game on the currently displayed interface after entering the mini-game hall.
  • the determination unit 501, the preload unit 502, the access unit 503, the first display unit 504, the first processing unit 505, the second processing unit 506, and the second display unit 507 may be implemented by a processor.
  • An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, which causes the computer to perform part or all of the steps of any method described in the above method embodiments ,
  • the aforementioned computer includes a mobile terminal.
  • Embodiments of the present application also provide a computer program product, where the computer program product includes a non-transitory computer-readable storage medium that stores the computer program, and the computer program is operable to cause the computer to perform any of the methods described in the foregoing method embodiments Some or all steps of the method.
  • the computer program product may be a software installation package.
  • the computer includes a mobile terminal.
  • the disclosed device may be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the above-mentioned unit division is only a logical function division.
  • there may be other division modes for example, multiple units or components may be combined or integrated To another system, or some features can be ignored, or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
  • the above integrated unit can be implemented in the form of hardware or software function unit.
  • the above integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer readable memory.
  • the technical solution of the present application essentially or part of the contribution to the existing technology or all or part of the technical solution can be embodied in the form of a software product, the computer software product is stored in a memory, Several instructions are included to enable a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the above methods in various embodiments of the present application.
  • the aforementioned memory includes: U disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.
  • the program may be stored in a computer-readable memory, and the memory may include: a flash disk , Read-Only Memory (English: Read-Only Memory, abbreviation: ROM), Random Access Device (English: Random Access Memory, abbreviation: RAM), magnetic disk or optical disk, etc.
  • ROM Read-Only Memory
  • RAM Random Access Device
  • magnetic disk or optical disk etc.

Abstract

Disclosed are a mini-game access method and a related device. The method comprises: determining at least one first mini-game when loading a mini-game lobby or entering a mini-game lobby, each first mini-game satisfying at least one of the following: the number of times accessed within a set time period is greater than or equal to a first threshold, the duration from the last exit time to the current system time is less than or equal to a second threshold, and a game type is a set type; performing access loading on the at least one first mini-game in advance; and if a touch operation for an icon of a second mini-game is detected, and access loading of the second mini-game is completed, displaying a main interface of the second mini-game, the second mini game being one of the at least one first mini game. By adoption of embodiments of the present application, the access speed of the mini-game can be increased.

Description

小游戏接入方法及相关设备Small game access method and related equipment 技术领域Technical field
本申请涉及电子技术领域,尤其涉及一种小游戏接入方法及相关设备。This application relates to the field of electronic technology, in particular to a small game access method and related equipment.
背景技术Background technique
随着移动终端(如手机、平板电脑等)的大量普及应用,移动终端能够支持的应用越来越多,功能越来越强大,移动终端向着多样化、个性化的方向发展,成为用户生活中不可缺少的电子用品。目前,小游戏接入的做法通常是:用户点击小游戏图标-下载小游戏安装包-加载小游戏安装包。With the widespread application of mobile terminals (such as mobile phones, tablet computers, etc.), more and more applications can be supported by mobile terminals, and their functions are becoming more and more powerful. Mobile terminals are developing in a diversified and personalized direction, and become the life of users Indispensable electronic supplies. At present, the practice of accessing mini games is usually: the user clicks the mini game icon-downloads the mini game installation package-loads the mini game installation package.
发明内容Summary of the invention
本申请实施例提供一种小游戏接入方法及相关设备,用于提升小游戏的接入速度。Embodiments of the present application provide a small game access method and related equipment, which are used to increase the access speed of small games.
第一方面,本申请实施例提供一种小游戏接入方法,应用于移动终端,所述方法包括:In a first aspect, an embodiment of the present application provides a small game access method, which is applied to a mobile terminal, and the method includes:
在加载小游戏大厅或进入小游戏大厅时,确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型;When loading the mini-game hall or entering the mini-game hall, determine at least one first mini-game. Each first mini-game satisfies at least one of the following conditions: the number of accesses within a set period of time is greater than or equal to the first threshold The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
预先对所述至少一个第一小游戏进行接入加载;Pre-loading and loading the at least one first mini-game;
在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.
第二方面,本申请实施例提供一种小游戏接入装置,应用于移动终端,所述装置包括:In a second aspect, an embodiment of the present application provides a small game access device, which is applied to a mobile terminal, and the device includes:
确定单元,用于在加载小游戏大厅或进入小游戏大厅时,确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二 阈值、游戏类型为设定类型;The determining unit is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each first mini-game satisfies at least one of the following situations: the number of times being accessed within a set period is greater than or Equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
预加载单元,用于预先对所述至少一个第一小游戏进行接入加载;A pre-loading unit, which is used to access and load the at least one first mini-game in advance;
接入单元,用于在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。The access unit is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the The second mini-game is one of the at least one first mini-game.
第三方面,本申请实施例提供一种移动终端,包括处理器、存储器、通信接口以及一个或多个程序,其中,上述一个或多个程序被存储在上述存储器中,并且被配置由上述处理器执行,上述程序包括用于执行本申请实施例第一方面所述的方法中的步骤的指令。In a third aspect, an embodiment of the present application provides a mobile terminal, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be processed by the above The above program includes instructions for performing the steps in the method described in the first aspect of the embodiments of the present application.
第四方面,本申请实施例提供了一种计算机可读存储介质,其中,上述计算机可读存储介质存储用于电子数据交换的计算机程序,其中,上述计算机程序使得计算机执行如本申请实施例第一方面所述的方法中所描述的部分或全部步骤。According to a fourth aspect, an embodiment of the present application provides a computer-readable storage medium, wherein the computer-readable storage medium stores a computer program for electronic data exchange, wherein the computer program causes the computer to execute the first embodiment of the present application. Part or all of the steps described in the method described in one aspect.
第五方面,本申请实施例提供了一种计算机程序产品,其中,上述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,上述计算机程序可操作来使计算机执行如本申请实施例第一方面所述的方法中所描述的部分或全部步骤。该计算机程序产品可以为一个软件安装包。According to a fifth aspect, an embodiment of the present application provides a computer program product, wherein the computer program product includes a non-transitory computer-readable storage medium storing the computer program, and the computer program is operable to cause the computer to execute as implemented in the present application Examples of some or all of the steps described in the method described in the first aspect. The computer program product may be a software installation package.
可以看出,在本申请实施例中,在加载小游戏大厅或进入小游戏大厅时,移动终端先确定需要预先进行接入加载的至少一个小游戏,然后预先对确定的至少一个小游戏进行接入加载,最后如果检测到针对至少一个小游戏中的其中一个的图标的触控操作,且该其中一个小游戏的接入加载完成时,即可直接接入该其中一个小游戏,提升了小游戏接入的速度。It can be seen that in the embodiment of the present application, when loading the small game hall or entering the small game hall, the mobile terminal first determines at least one small game that needs to be accessed and loaded in advance, and then pre-connects the determined at least one small game Loading, and finally, if a touch operation on the icon of at least one of the mini-games is detected, and the loading of the one of the mini-games is completed, you can directly access the one of the mini-games, which improves The speed of game access.
附图说明BRIEF DESCRIPTION
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。In order to more clearly explain the embodiments of the present application or the technical solutions in the prior art, the following will briefly introduce the drawings used in the description of the embodiments or the prior art. Obviously, the drawings in the following description are only These are some embodiments of the present application. For those of ordinary skill in the art, without paying any creative work, other drawings can be obtained based on these drawings.
图1是本申请实施例提供的一种移动终端的结构示意图;1 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application;
图2是本申请实施例提供的一种小游戏接入方法的流程示意图;2 is a schematic flowchart of a small game access method provided by an embodiment of the present application;
图3是本申请实施例提供的另一种小游戏接入方法的流程示意图;3 is a schematic flowchart of another small game access method provided by an embodiment of the present application;
图4是本申请实施例提供的一种移动终端的结构示意图;4 is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application;
图5是本申请实施例提供的一种小游戏接入装置的结构示意图。FIG. 5 is a schematic structural diagram of a small game access device provided by an embodiment of the present application.
具体实施方式detailed description
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。In order to enable those skilled in the art to better understand the solutions of the present application, the technical solutions in the embodiments of the present application will be described clearly and completely in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is a part of the embodiments of this application, but not all the embodiments. Based on the embodiments in this application, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the scope of protection of this application.
以下分别进行详细说明。The details are described below.
本申请的说明书和权利要求书及所述附图中的术语“第一”、“第二”、“第三”和“第四”等是用于区别不同对象,而不是用于描述特定顺序。此外,术语“包括”和“具有”以及它们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、系统、产品或设备没有限定于已列出的步骤或单元,而是可选地还包括没有列出的步骤或单元,或可选地还包括对于这些过程、方法、产品或设备固有的其它步骤或单元。The terms "first", "second", "third", and "fourth" in the description and claims of the present application and the accompanying drawings are used to distinguish different objects, not to describe a specific order . In addition, the terms "including" and "having" and any variations thereof are intended to cover non-exclusive inclusions. For example, a process, method, system, product, or device that includes a series of steps or units is not limited to the listed steps or units, but optionally includes steps or units that are not listed, or optionally also includes Other steps or units inherent to these processes, methods, products or equipment.
在本文中提及“实施例”意味着,结合实施例描述的特定特征、结构或特性可以包含在本申请的至少一个实施例中。在说明书中的各个位置出现该短语并不一定均是指相同的实施例,也不是与其它实施例互斥的独立的或备选的实施例。本领域技术人员显式地和隐式地理解的是,本文所描述的实施例可以与其它实施例相结合。Reference herein to "embodiments" means that specific features, structures, or characteristics described in connection with the embodiments may be included in at least one embodiment of the present application. The appearance of the phrase in various places in the specification does not necessarily refer to the same embodiment, nor is it an independent or alternative embodiment mutually exclusive of other embodiments. Those skilled in the art understand explicitly and implicitly that the embodiments described herein can be combined with other embodiments.
移动终端,又称之为用户设备(User Equipment,UE),是一种向用户提供语音和/或数据连通性的设备,例如,具有无限连接功能的手持式设备、车载设备等。常见的终端例如包括:手机、平板电脑、笔记本电脑、掌上电脑、移动互联网设备(mobile internet device,MID)、可穿戴设备,例如智能手表、 智能手环、计步器等。A mobile terminal, also called a user equipment (User Equipment, UE), is a device that provides voice and / or data connectivity to users, for example, handheld devices and wireless devices with unlimited connection capabilities. Common terminals include, for example, mobile phones, tablet computers, notebook computers, PDAs, mobile Internet devices (MID), and wearable devices, such as smart watches, smart bracelets, and pedometers.
如图1所示,图1是本申请实施例提供的一种移动终端的结构示意图。该移动终端包括处理器、存储器、信号处理器、收发器、显示屏、扬声器、麦克风、随机存取存储器(Random Access Memory,RAM)、摄像头和传感器等等。其中,存储器、信号处理器、显示屏、扬声器、麦克风、RAM、摄像头和传感器与处理器连接,收发器与信号处理器连接。As shown in FIG. 1, FIG. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application. The mobile terminal includes a processor, memory, signal processor, transceiver, display screen, speaker, microphone, random access memory (Random Access Memory, RAM), camera, sensor, and so on. Among them, the memory, signal processor, display screen, speaker, microphone, RAM, camera and sensor are connected to the processor, and the transceiver is connected to the signal processor.
其中,显示屏可以是液晶显示器(Liquid Crystal Display,LCD)、有机或无机发光二极管(Organic Light-Emitting Diode,OLED)、有源矩阵有机发光二极体面板(Active Matrix/Organic Light Emitting Diode,AMOLED)等。Among them, the display screen can be a liquid crystal display (Liquid Crystal Display), organic or inorganic light-emitting diode (Organic Light-Emitting Diode, OLED), active matrix organic light-emitting diode panel (Active Matrix / Organic Light Emitting Diode, AMOLED )Wait.
其中,该摄像头可以是普通摄像头、也可以是红外摄像,在此不作限定。该摄像头可以是前置摄像头或后置摄像头,在此不作限定。Wherein, the camera may be an ordinary camera or an infrared camera, which is not limited herein. The camera may be a front camera or a rear camera, which is not limited herein.
其中,传感器包括以下至少一种:光感传感器、陀螺仪、红外接近传感器、指纹传感器、压力传感器等等。其中,光感传感器,也称为环境光传感器,用于检测环境光亮度。光线传感器可以包括光敏元件和模数转换器。其中,光敏元件用于将采集的光信号转换为电信号,模数转换器用于将上述电信号转换为数字信号。可选的,光线传感器还可以包括信号放大器,信号放大器可以将光敏元件转换的电信号进行放大后输出至模数转换器。上述光敏元件可以包括光电二极管、光电三极管、光敏电阻、硅光电池中的至少一种。Among them, the sensor includes at least one of the following: a light sensor, a gyroscope, an infrared proximity sensor, a fingerprint sensor, a pressure sensor, and so on. Among them, the light sensor, also known as the ambient light sensor, is used to detect the ambient light brightness. The light sensor may include a photosensitive element and an analog-to-digital converter. Among them, the photosensitive element is used to convert the collected optical signal into an electrical signal, and the analog-to-digital converter is used to convert the aforementioned electrical signal into a digital signal. Optionally, the light sensor may further include a signal amplifier, and the signal amplifier may amplify the electrical signal converted by the photosensitive element and output it to the analog-to-digital converter. The above photosensitive element may include at least one of a photodiode, a phototransistor, a photoresistor, and a silicon photovoltaic cell.
其中,处理器是移动终端的控制中心,利用各种接口和线路连接整个移动终端的各个部分,通过运行或执行存储在存储器内的软体程序和/或模块,以及调用存储在存储器内的数据,执行移动终端的各种功能和处理数据,从而对移动终端进行整体监控。Among them, the processor is the control center of the mobile terminal, using various interfaces and lines to connect the various parts of the entire mobile terminal, by running or executing the software programs and / or modules stored in the memory, and calling the data stored in the memory, Perform various functions and process data of the mobile terminal, so as to monitor the mobile terminal as a whole.
其中,处理器可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器中。Among them, the processor may integrate an application processor and a modem processor, wherein the application processor mainly handles an operating system, a user interface, an application program, etc., and the modem processor mainly handles wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor.
其中,存储器用于存储软体程序和/或模块,处理器通过运行存储在存储器的软件程序和/或模块,从而执行移动终端的各种功能应用以及数据处理。存储器可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的软体程序等;存储数据区可存储根据移动终端的使用 所创建的数据等。此外,存储器可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。Among them, the memory is used to store software programs and / or modules, and the processor executes various functional applications and data processing of the mobile terminal by running the software programs and / or modules stored in the memory. The memory may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, software programs required for at least one function, etc .; the storage data area may store data created according to the use of the mobile terminal, etc. In addition, the memory may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
请参阅图2,图2是本申请实施例提供的一种小游戏接入方法的流程示意图,应用于移动终端,本小游戏接入方法包括:Please refer to FIG. 2. FIG. 2 is a schematic flowchart of a mini game access method provided by an embodiment of the present application, which is applied to a mobile terminal. The mini game access method includes:
步骤201:在加载小游戏大厅或进入小游戏大厅时,移动终端确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型。Step 201: When loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game satisfies at least one of the following conditions: the number of accesses in the set time period is greater than or It is equal to the first threshold, the last exit time is less than or equal to the second threshold from the current system time, and the game type is the set type.
其中,小游戏是一种不需要下载安装即可使用的游戏应用,类似于微信应用中的小程序。Among them, the mini game is a game application that can be used without downloading and installing, similar to the mini program in the WeChat application.
其中,当移动终端检测到针对在应用程序界面显示的小游戏大厅图标的情况下,移动终端加载小游戏大厅;在完成小游戏大厅加载之后,移动终端进入小游戏大厅。Wherein, when the mobile terminal detects the icon for the small game hall displayed on the application interface, the mobile terminal loads the small game hall; after loading the small game hall, the mobile terminal enters the small game hall.
其中,该小游戏大厅图标是用于触发进入小游戏大厅的。该小游戏大厅图标可以是进入小游戏大厅之后的其中一个小游戏的图标,也可以是不同于进入小游戏大厅之后的所有小游戏的图标,在此不作限定。The icon of the small game hall is used to trigger entry into the small game hall. The mini-game hall icon may be an icon of one mini-game after entering the mini-game hall, or may be an icon different from all mini-games after entering the mini-game hall, which is not limited herein.
其中,设定时段的终止节点为当前系统时间,设定时段的时长例如可以是1个小时、2个小时、5个小时、1天或是其他值。设定时段可以是用户自定义的,也可以是移动终端自定义的,在此不作限定。The termination node of the set period is the current system time, and the duration of the set period may be, for example, 1 hour, 2 hours, 5 hours, 1 day, or other values. The set time period may be user-defined or mobile terminal, which is not limited here.
其中,设定类型是用户感兴趣的游戏类型,该设定类型可以是用户自定义的,也可以是移动终端确定的(如移动终端基于历史游戏数据确定用户喜欢的游戏类型,历史游戏数据包括非小游戏的游戏数据和/或小游戏的游戏数据;或者移动终端基于浏览器的历史浏览记录确定用户可能喜欢的游戏类型,历史浏览记录可以是安装在移动终端中的所有浏览器的历史浏览记录,也可以是安装在移动终端中的特定浏览器的历史浏览记录;等等)。设定类型例如有纸牌类、动作类、消除类、冒险类、连连看类、角色扮演类等等。The setting type is the type of game that the user is interested in. The setting type can be user-defined or determined by the mobile terminal (for example, the mobile terminal determines the type of game the user likes based on historical game data. The historical game data includes Non-mini-game game data and / or mini-game game data; or the mobile terminal determines the type of game that the user may like based on the browser ’s historical browsing records, which can be the historical browsing of all browsers installed in the mobile terminal The record may also be a historical browsing record of a specific browser installed in the mobile terminal; etc.). The setting types include, for example, card games, action games, elimination games, adventure games, Lianliankan games, and role-playing games.
其中,第一阈值可以是用户自定义的,也可以是移动终端自定义的,在此 不作限定。第一阈值例如是10次、20次、30次、50次或是其他值。第二阈值可以是用户自定义的,也可以是移动终端自定义的,在此不作限定。第二阈值例如是1分钟、2分钟、5分钟、10分钟、1个小时或是其他值。Among them, the first threshold may be user-defined or mobile terminal, which is not limited herein. The first threshold is, for example, 10 times, 20 times, 30 times, 50 times, or other values. The second threshold may be user-defined or mobile terminal, which is not limited herein. The second threshold is, for example, 1 minute, 2 minutes, 5 minutes, 10 minutes, 1 hour, or other values.
其中,最近一次退出时间指的是距离当前系统时间最近的一次退出的时间。例如,移动终端记录有小游戏A的退出记录,退出记录包括3次退出时间,这3次退出时间有:时间1、时间2和时间3,时间1距离当前系统时间为30分钟,时间2距离当前系统时间为20分钟,时间3距离当前系统时间为5分钟,那么最近一次退出时间为时间3。Among them, the last exit time refers to the time of the last exit from the current system time. For example, the mobile terminal records the exit record of mini-game A. The exit record includes three exit times. The three exit times are: time 1, time 2 and time 3. Time 1 is 30 minutes away from the current system time and time 2 is away. The current system time is 20 minutes, and time 3 is 5 minutes away from the current system time, so the last exit time is time 3.
步骤202:移动终端预先对所述至少一个第一小游戏进行接入加载。Step 202: The mobile terminal pre-accesses and loads the at least one first mini-game.
其中,接入加载指的是进入小游戏之前所进行的加载,接入加载包括游戏安装包下载和加载游戏安装包这两个过程。Among them, the access loading refers to the loading performed before entering the mini-game, and the access loading includes two processes of downloading the game installation package and loading the game installation package.
其中,预先对某个小游戏进行接入加载指的是在检测到针对该某个小游戏的图标的触控操作之前先对该某个小游戏进行接入加载。The access loading of a certain mini-game in advance refers to the access loading of the certain mini-game before detecting the touch operation on the icon of the certain mini-game.
其中,在第一小游戏的数量大于或等于2时,移动终端可以串行地预先对多个第一小游戏进行接入加载,也可以并行地预先对多个第一小游戏进行接入加载,在此不作限定。Wherein, when the number of the first mini-games is greater than or equal to 2, the mobile terminal may access and load multiple first mini-games in series in advance, or may access and load multiple first mini-games in parallel in advance , Not limited here.
步骤203:在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,移动终端显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。Step 203: When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the mobile terminal displays the main interface of the second mini-game, the first The second mini-game is one of the at least one first mini-game.
其中,触控操作例如有点击操作、长按操作、多击操作、拖动操作等等。Among them, touch operations include, for example, click operations, long-press operations, multi-click operations, drag operations, and so on.
可以看出,在本申请实施例中,在加载小游戏大厅或进入小游戏大厅时,移动终端先确定需要预先进行接入加载的至少一个小游戏,然后预先对确定的至少一个小游戏进行接入加载,最后如果检测到针对至少一个小游戏中的其中一个的图标的触控操作,且该其中一个小游戏的接入加载完成时,即可直接接入该其中一个小游戏,提升了小游戏接入的速度。It can be seen that in the embodiment of the present application, when loading the small game hall or entering the small game hall, the mobile terminal first determines at least one small game that needs to be accessed and loaded in advance, and then pre-connects the determined at least one small game Loading, and finally, if a touch operation on the icon of at least one of the mini-games is detected, and the loading of the one of the mini-games is completed, you can directly access the one of the mini-games, which improves The speed of game access.
在本申请的一实现方式中,所述方法还包括:In an implementation manner of the present application, the method further includes:
在第三小游戏的接入加载完成后,移动终端突出显示所述第三小游戏的图标,所述第三小游戏是所述至少一个第一小游戏中的其中一个。After the access loading of the third mini-game is completed, the mobile terminal highlights the icon of the third mini-game, and the third mini-game is one of the at least one first mini-game.
其中,第三小游戏可以是第二小游戏,也可以不是第二小游戏,在此不作 限定。The third mini-game may or may not be the second mini-game, which is not limited herein.
可以看出,在本申请实施例中,在某个小游戏的接入加载完成后,可突出显示该某个小游戏的图标,以提升用户注意到该某个小游戏的概率,进而提升用户选择该某个小游戏的概率,最终提升预加载效果。It can be seen that in the embodiment of the present application, after the access loading of a certain mini-game is completed, the icon of the certain mini-game can be highlighted to increase the probability that the user notices the certain mini-game, thereby enhancing the user The probability of selecting this certain mini-game will ultimately improve the pre-loading effect.
在本申请的一实现方式中,移动终端突出显示所述第三小游戏的图标的具体实现方式有:In an implementation manner of the present application, specific implementation manners in which the mobile terminal highlights the icon of the third mini-game are:
移动终端闪烁显示所述第三小游戏的图标;和/或在所述第三小游戏的图标附近添加文字,所述文字用于提示所述第三小游戏已完成接入加载;和/或增大显示所述第三小游戏的图标;和/或为所述第三小游戏的图标添加边框;和/或为所述第三小游戏的图标添加下划线。The mobile terminal flashes the icon of the third mini-game; and / or adds text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or Increasing the icon of the third mini-game; and / or adding a border to the icon of the third mini-game; and / or adding an underline to the icon of the third mini-game.
进一步地,移动终端闪烁显示所述第三小游戏的图标的具体实现方式有:移动终端先基于第一闪烁频率闪烁显示所述第三小游戏的图标,然后基于第二闪烁频率闪烁显示所述第三小游戏的图标,第一闪烁频率小于第二闪烁频率。Further, a specific implementation manner of the mobile terminal flashing and displaying the icon of the third mini-game is as follows: the mobile terminal first flashes and displays the icon of the third mini-game based on the first flashing frequency, and then flashes and displays the icon based on the second flashing frequency In the icon of the third mini-game, the first blinking frequency is less than the second blinking frequency.
进一步地,在第三小游戏的图标的左上方、右上方、右下方、左下方或正下方等添加文字,在此不作限定。不同的小游戏添加的文字可以是相同的,也可以是不同的,在此不作限定。不同的小游戏文字添加的位置可以是相同的,也可以是不相同的,在此不作限定。Further, text is added to the upper left, upper right, lower right, lower left, or directly lower of the icon of the third mini-game, which is not limited herein. The text added in different mini-games may be the same or different, which is not limited here. The positions of the characters added in different mini-games may be the same or different, which is not limited here.
进一步地,增大显示第三小游戏的图标指的是将第三小游戏的图标放大显示。不同的小游戏放大的倍数可以是相同的,也可以是不同的,在此不作限定。Further, increasing the icon of the third mini-game refers to enlarging and displaying the icon of the third mini-game. The magnification of different mini games can be the same or different, which is not limited here.
进一步地,添加的边框的颜色有别于第三小游戏的图标的背景色和界面的背景色。例如,图标的背景色为红色,界面的背景色是浅蓝色,边框颜色可以是黑色、黄色、绿色等等。Further, the color of the added border is different from the background color of the icon of the third mini-game and the background color of the interface. For example, the background color of the icon is red, the background color of the interface is light blue, and the border color can be black, yellow, green, and so on.
进一步地,添加的下划线的颜色有别于第三小游戏的图标的背景色和界面的背景色。例如,图标的背景色为红色,界面的背景色是浅蓝色,下划线颜色可以是黑色、黄色、绿色等等。Further, the color of the added underline is different from the background color of the icon of the third mini-game and the background color of the interface. For example, the background color of the icon is red, the background color of the interface is light blue, and the underline color can be black, yellow, green, and so on.
可以看出,在本申请实施例中,通过多种凸显方式来突出显示第三小游戏的图标,进一步提升用户注意到该某个小游戏的概率,进而提升用户选择该某个小游戏的概率,最终提升预加载效果。It can be seen that, in the embodiment of the present application, the icon of the third mini-game is highlighted through various highlighting methods to further increase the probability that the user notices the mini-game, thereby increasing the user's probability of selecting the mini-game , And ultimately improve the preloading effect.
在本申请的一实现方式中,第一小游戏的数量大于或等于2,移动终端预 先对所述至少一个第一小游戏进行接入加载的具体实现方式有:In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and specific implementation manners in which the mobile terminal accesses and loads the at least one first mini-game in advance are:
移动终端预先并行地下载所述至少一个第一小游戏的游戏安装包;The mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance;
移动终端预先并行地对所述至少一个的游戏安装包进行加载。The mobile terminal loads the at least one game installation package in parallel in advance.
举例来说,假设第一小游戏的数量为2,有第一小游戏1和第一小游戏2,移动终端使用第一进程下载第一小游戏1的游戏安装包,同时使用第二进程下载第一小游戏2的游戏安装包,在第一小游戏1的游戏安装包下载完后,使用第一进程对第一小游戏1的游戏安装包进行加载,在第一小游戏2的游戏安装包下载完后,使用第二进程对第一小游戏2的游戏安装包进行加载。For example, assuming that the number of the first mini-game is 2, there are the first mini-game 1 and the first mini-game 2, the mobile terminal uses the first process to download the game installation package of the first mini-game 1, and uses the second process to download The game installation package of the first mini-game 2, after downloading the game installation package of the first mini-game 1, use the first process to load the game installation package of the first mini-game 1, and install it in the game of the first mini-game 2 After the package is downloaded, the game installation package of the first mini-game 2 is loaded using the second process.
可以看出,在本申请实施例中,在第一小游戏的数量为多个时,通过并行的方式预先对这多个第一小游戏进行接入加载,缩短了接入加载所需要的时间,避免了某个第一小游戏未预先进行接入加载而用户正好选中了该某个第一小游戏的情况,进一步提升预加载的效果。It can be seen that, in the embodiment of the present application, when the number of the first mini-games is multiple, the multiple first mini-games are accessed and loaded in advance in a parallel manner, which shortens the time required for the access loading In order to avoid the situation that a certain first mini-game is not pre-loaded and loaded, and the user just selects the certain first mini-game, the effect of pre-loading is further improved.
在本申请的一实现方式中,第一小游戏的数量大于或等于2,所述方法还包括:在检测到针对所述第二小游戏的图标的触控操作时,移动终端释放除了所述第二小游戏之外的所述第一小游戏的接入加载,以及清除除了所述第二小游戏之外的所述第一小游戏的游戏安装包。In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and the method further includes: when detecting a touch operation on an icon of the second mini-game, the mobile terminal releases Access loading of the first mini-game other than the second mini-game, and clearing the game installation package of the first mini-game except the second mini-game.
可以看出,在本申请实施例中,在用户选中了第二小游戏之后,其他预加载的第一小游戏暂时就用不到了,此时及时清理这些小游戏占用的资源,避免了因资源占用过多导致卡顿的问题。It can be seen that in the embodiment of the present application, after the user selects the second mini-game, other pre-loaded first mini-games are temporarily unavailable. At this time, the resources occupied by these mini-games are cleaned in time to avoid resources Excessive occupancy causes the problem of stuttering.
在本申请的一实现方式中,所述方法还包括:In an implementation manner of the present application, the method further includes:
在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏预加载未完成的情况下,移动终端显示所述第二小游戏的接入加载界面,以及继续对所述第二小游戏进行接入加载。When the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed, the mobile terminal displays the access loading interface of the second mini-game, and continues to The second mini game is accessed and loaded.
其中,接入加载界面显示当前接入加载的进度,并实时更新接入加载的进度。Among them, the access loading interface displays the current progress of the access loading, and updates the progress of the access loading in real time.
可以看出,在本申请实施例中,由于在被用户选中之前,移动终端已经预先加载一部分接入,在某种程度上分担了接入加载的时间,某种承担提升了接入速度。It can be seen that, in the embodiment of the present application, since the mobile terminal has pre-loaded a part of the access before being selected by the user, the access loading time is shared to some extent, and a certain commitment improves the access speed.
在本申请的一实现方式中,移动终端确定至少一个第一小游戏之后,所述 方法还包括:In an implementation manner of the present application, after the mobile terminal determines at least one first mini game, the method further includes:
在进入所述小游戏大厅后,移动终端在当前显示的界面显示所述至少一个第一小游戏的图标。After entering the mini-game hall, the mobile terminal displays the icon of the at least one first mini-game on the currently displayed interface.
可以看出,在本申请实施例中,由于小游戏大厅中包括的小游戏数量较多,进入小游戏大厅之后,当前界面所显示的图标不一定包括这些需要预加载的第一小游戏,为了提升预加载的效果,需要将这些小游戏的图标展示给用户,提升用户注意到该某个小游戏的概率。It can be seen that, in the embodiment of the present application, due to the large number of mini-games included in the mini-game lobby, after entering the mini-game lobby, the icons displayed on the current interface may not include these first mini-games that need to be pre-loaded. To improve the effect of preloading, the icons of these mini-games need to be displayed to the user to increase the probability that the user notices the mini-game.
与所述图2所示的实施例一致的,请参阅图3,图3是本申请实施例提供的一种小游戏接入方法的流程示意图,应用于上述移动终端,本小游戏接入方法包括:Consistent with the embodiment shown in FIG. 2, please refer to FIG. 3. FIG. 3 is a schematic flowchart of a small game access method provided in an embodiment of the present application. include:
步骤301:在加载小游戏大厅或进入小游戏大厅时,移动终端确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型,第一小游戏的数量大于或等于2。Step 301: When loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game satisfies at least one of the following conditions: the number of accesses in the set time period is greater than or It is equal to the first threshold, the last exit time is less than or equal to the second threshold from the current system time, the game type is the set type, and the number of the first mini-games is greater than or equal to 2.
步骤302:移动终端预先并行地下载所述至少一个第一小游戏的游戏安装包。Step 302: The mobile terminal downloads the game installation package of the at least one first mini-game in parallel in advance.
步骤303:移动终端预先并行地对所述至少一个的游戏安装包进行加载。Step 303: The mobile terminal loads the at least one game installation package in parallel in advance.
步骤304:在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,移动终端显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。Step 304: When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the mobile terminal displays the main interface of the second mini-game, the first The second mini-game is one of the at least one first mini-game.
步骤305:在检测到针对所述第二小游戏的图标的触控操作时,移动终端释放除了所述第二小游戏之外的所述第一小游戏的接入加载,以及清除除了所述第二小游戏之外的所述第一小游戏的游戏安装包。Step 305: When detecting a touch operation with respect to the icon of the second mini-game, the mobile terminal releases the access loading of the first mini-game except the second mini-game, and clears The game installation package of the first mini-game other than the second mini-game.
步骤306:在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏预加载未完成的情况下,显示所述第二小游戏的接入加载界面,以及继续对所述第二小游戏进行接入加载。Step 306: When the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game and continue The second mini-game is accessed and loaded.
需要说明的是,本实施例的具体实现过程可参见上述方法实施例所述的具体实现过程,在此不再叙述。It should be noted that, for the specific implementation process of this embodiment, reference may be made to the specific implementation process described in the foregoing method embodiments, and details are not described herein.
与上述图2和图3所示的实施例一致的,请参阅图4,图4是本申请实施例提供的一种移动终端的结构示意图,如图所示,该移动终端包括处理器、存储器、通信接口以及一个或多个程序,其中,上述一个或多个程序被存储在上述存储器中,并且被配置由上述处理器执行,上述程序包括用于执行以下步骤的指令:Consistent with the above embodiments shown in FIGS. 2 and 3, please refer to FIG. 4, which is a schematic structural diagram of a mobile terminal provided by an embodiment of the present application. As shown in the figure, the mobile terminal includes a processor and a memory , A communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for performing the following steps:
在加载小游戏大厅或进入小游戏大厅时,确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型;When loading the mini-game hall or entering the mini-game hall, determine at least one first mini-game, and each first mini-game meets at least one of the following conditions: the number of times it is accessed within a set period of time is greater than or equal to the first threshold, The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
预先对所述至少一个第一小游戏进行接入加载;Pre-loading and loading the at least one first mini-game;
在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.
在本申请的一实现方式中,上述程序包括还用于执行以下步骤的指令:In an implementation manner of the present application, the above program includes instructions that are also used to perform the following steps:
在第三小游戏的接入加载完成后,突出显示所述第三小游戏的图标,所述第三小游戏是所述至少一个第一小游戏中的其中一个。After the access loading of the third mini-game is completed, the icon of the third mini-game is highlighted, and the third mini-game is one of the at least one first mini-game.
在本申请的一实现方式中,在突出显示所述第三小游戏的图标方面,上述程序包括具体用于执行以下步骤的指令:In an implementation manner of the present application, in terms of highlighting the icon of the third mini-game, the above program includes instructions specifically for performing the following steps:
闪烁显示所述第三小游戏的图标;和/或在所述第三小游戏的图标附近添加文字,所述文字用于提示所述第三小游戏已完成接入加载;和/或增大显示所述第三小游戏的图标。Flashing the icon of the third mini-game; and / or adding text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or increased The icon of the third mini-game is displayed.
在本申请的一实现方式中,第一小游戏的数量大于或等于2,在预先对所述至少一个第一小游戏进行接入加载方面,上述程序包括具体用于执行以下步骤的指令:In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, in terms of accessing and loading the at least one first mini-game in advance, the above program includes instructions specifically for performing the following steps:
预先并行地下载所述至少一个第一小游戏的游戏安装包;Download the game installation package of the at least one first mini-game in parallel in advance;
预先并行地对所述至少一个的游戏安装包进行加载。The at least one game installation package is loaded in parallel in advance.
在本申请的一实现方式中,第一小游戏的数量大于或等于2,上述程序包括还用于执行以下步骤的指令:In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and the above program includes instructions that are also used to perform the following steps:
在检测到针对所述第二小游戏的图标的触控操作时,释放除了所述第二小游戏之外的所述第一小游戏的接入加载,以及清除除了所述第二小游戏之外的所述第一小游戏的游戏安装包。When a touch operation for the icon of the second mini-game is detected, the access loading of the first mini-game other than the second mini-game is released, and the other than the second mini-game is cleared The game installation package of the first mini-game.
在本申请的一实现方式中,上述程序包括还用于执行以下步骤的指令:In an implementation manner of the present application, the above program includes instructions that are also used to perform the following steps:
在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏预加载未完成的情况下,显示所述第二小游戏的接入加载界面,以及继续对所述第二小游戏进行接入加载。When the touch operation for the icon of the second mini-game is detected, and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game, and continue to the second mini-game The small game is accessed and loaded.
在本申请的一实现方式中,在确定至少一个第一小游戏之后,上述程序包括还用于执行以下步骤的指令:In an implementation manner of the present application, after determining at least one first mini-game, the above program includes instructions that are further used to perform the following steps:
在进入所述小游戏大厅后,在当前显示的界面显示所述至少一个第一小游戏的图标。After entering the mini-game hall, the icon of the at least one first mini-game is displayed on the currently displayed interface.
需要说明的是,本实施例的具体实现过程可参见上述方法实施例所述的具体实现过程,在此不再叙述。It should be noted that, for the specific implementation process of this embodiment, reference may be made to the specific implementation process described in the foregoing method embodiments, and details are not described herein.
上述实施例主要从方法侧执行过程的角度对本申请实施例的方案进行了介绍。可以理解的是,移动终端为了实现上述功能,其包含了执行各个功能相应的硬件结构和/或软件模块。本领域技术人员应该很容易意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,本申请能够以硬件或硬件和计算机软件的结合形式来实现。某个功能究竟以硬件还是计算机软件驱动硬件的方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。The above embodiment mainly introduces the solution of the embodiment of the present application from the perspective of the execution process on the method side. It can be understood that, in order to realize the above-mentioned functions, the mobile terminal includes a hardware structure and / or a software module corresponding to each function. Those skilled in the art should easily realize that, in combination with the units and algorithm steps of the examples described in the embodiments disclosed herein, the present application can be implemented in the form of hardware or a combination of hardware and computer software. Whether a function is executed by hardware or computer software driven hardware depends on the specific application and design constraints of the technical solution. Professional technicians can use different methods to implement the described functions for each specific application, but such implementation should not be considered beyond the scope of this application.
本申请实施例可以根据所述方法示例对移动终端进行功能单元的划分,例如,可以对应各个功能划分各个功能单元,也可以将两个或两个以上的功能集成在一个处理单元中。所述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。需要说明的是,本申请实施例中对单元的划分是示意性的,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式。The embodiments of the present application may divide the functional unit of the mobile terminal according to the method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The integrated unit may be implemented in the form of hardware or a software functional unit. It should be noted that the division of units in the embodiments of the present application is schematic, and is only a division of logical functions, and there may be other division manners in actual implementation.
下面为本申请装置实施例,本申请装置实施例用于执行本申请方法实施例所实现的方法。请参阅图5,图5是本申请实施例提供的一种小游戏接入装置, 应用于移动终端,该小游戏接入装置包括:The following is a device embodiment of the present application. The device embodiment of the present application is used to execute the method implemented by the method embodiment of the present application. Please refer to FIG. 5. FIG. 5 is a mini game access device provided in an embodiment of the present application, which is applied to a mobile terminal. The mini game access device includes:
确定单元501,用于在加载小游戏大厅或进入小游戏大厅时,确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型;The determining unit 501 is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each of the first mini-games satisfies at least one of the following situations: the number of accesses in the set period is greater than Or equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
预加载单元502,用于预先对所述至少一个第一小游戏进行接入加载;A pre-loading unit 502, configured to access and load the at least one first mini-game in advance;
接入单元503,用于在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。The access unit 503 is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed. The second mini-game is one of the at least one first mini-game.
在本申请的一实现方式中,该小游戏接入装置还包括:In an implementation manner of the present application, the small game access device further includes:
第一显示单元504,用于在第三小游戏的接入加载完成后,突出显示所述第三小游戏的图标,所述第三小游戏是所述至少一个第一小游戏中的其中一个。The first display unit 504 is configured to highlight the icon of the third mini-game after the access loading of the third mini-game is completed, the third mini-game is one of the at least one first mini-game .
在本申请的一实现方式中,在突出显示所述第三小游戏的图标方面,第一显示单元504具体用于:In an implementation manner of the present application, in terms of highlighting the icon of the third mini-game, the first display unit 504 is specifically configured to:
闪烁显示所述第三小游戏的图标;和/或在所述第三小游戏的图标附近添加文字,所述文字用于提示所述第三小游戏已完成接入加载;和/或增大显示所述第三小游戏的图标。Flashing the icon of the third mini-game; and / or adding text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or increased The icon of the third mini-game is displayed.
在本申请的一实现方式中,第一小游戏的数量大于或等于2,在预先对所述至少一个第一小游戏进行接入加载方面,预加载单元502具体用于:In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, in terms of accessing and loading the at least one first mini-game in advance, the pre-loading unit 502 is specifically configured to:
预先并行地下载所述至少一个第一小游戏的游戏安装包;Download the game installation package of the at least one first mini-game in parallel in advance;
预先并行地对所述至少一个的游戏安装包进行加载。The at least one game installation package is loaded in parallel in advance.
在本申请的一实现方式中,第一小游戏的数量大于或等于2,该小游戏接入装置还包括:In an implementation manner of the present application, the number of first mini-games is greater than or equal to 2, and the mini-game access device further includes:
第一处理单元505,用于在检测到针对所述第二小游戏的图标的触控操作时,释放除了所述第二小游戏之外的所述第一小游戏的接入加载,以及清除除了所述第二小游戏之外的所述第一小游戏的游戏安装包。The first processing unit 505 is configured to release the access loading of the first mini-game except the second mini-game and clear it when a touch operation on the icon of the second mini-game is detected The game installation package of the first mini-game except the second mini-game.
在本申请的一实现方式中,该小游戏接入装置还包括:In an implementation manner of the present application, the small game access device further includes:
第二处理单元506,用于在检测到针对第二小游戏的图标的触控操作,且 所述第二小游戏预加载未完成的情况下,显示所述第二小游戏的接入加载界面,以及继续对所述第二小游戏进行接入加载。The second processing unit 506 is configured to display an access loading interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the pre-loading of the second mini-game is not completed , And continue to access and load the second mini-game.
在本申请的一实现方式中,该小游戏接入装置还包括:In an implementation manner of the present application, the small game access device further includes:
第二显示单元507,用于在进入所述小游戏大厅后,在当前显示的界面显示所述至少一个第一小游戏的图标。The second display unit 507 is configured to display the icon of the at least one first mini-game on the currently displayed interface after entering the mini-game hall.
需要说明的是,确定单元501、预加载单元502、接入单元503、第一显示单元504、第一处理单元505、第二处理单元506和第二显示单元507可通过处理器实现。It should be noted that the determination unit 501, the preload unit 502, the access unit 503, the first display unit 504, the first processing unit 505, the second processing unit 506, and the second display unit 507 may be implemented by a processor.
本申请实施例还提供一种计算机存储介质,其中,该计算机存储介质存储用于电子数据交换的计算机程序,该计算机程序使得计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤,上述计算机包括移动终端。An embodiment of the present application further provides a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, which causes the computer to perform part or all of the steps of any method described in the above method embodiments , The aforementioned computer includes a mobile terminal.
本申请实施例还提供一种计算机程序产品,上述计算机程序产品包括存储了计算机程序的非瞬时性计算机可读存储介质,上述计算机程序可操作来使计算机执行如上述方法实施例中记载的任一方法的部分或全部步骤。该计算机程序产品可以为一个软件安装包,上述计算机包括移动终端。Embodiments of the present application also provide a computer program product, where the computer program product includes a non-transitory computer-readable storage medium that stores the computer program, and the computer program is operable to cause the computer to perform any of the methods described in the foregoing method embodiments Some or all steps of the method. The computer program product may be a software installation package. The computer includes a mobile terminal.
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。It should be noted that, for the sake of simple description, the foregoing method embodiments are all expressed as a series of action combinations, but those skilled in the art should know that the present application is not limited by the described action sequence, Because according to this application, certain steps can be performed in other orders or simultaneously. Secondly, those skilled in the art should also know that the embodiments described in the specification are all preferred embodiments, and the actions and modules involved are not necessarily required by this application.
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。In the above embodiments, the description of each embodiment has its own emphasis. For a part that is not detailed in an embodiment, you can refer to the related descriptions of other embodiments.
在本申请所提供的几个实施例中,应该理解到,所揭露的装置,可通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如上述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性或其它的形式。In the several embodiments provided in this application, it should be understood that the disclosed device may be implemented in other ways. For example, the device embodiments described above are only schematic. For example, the above-mentioned unit division is only a logical function division. In actual implementation, there may be other division modes, for example, multiple units or components may be combined or integrated To another system, or some features can be ignored, or not implemented. In addition, the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical or other forms.
上述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。The units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。In addition, each functional unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The above integrated unit can be implemented in the form of hardware or software function unit.
上述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储器中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储器中,包括若干指令用以使得一台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例上述方法的全部或部分步骤。而前述的存储器包括:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。If the above integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer readable memory. Based on this understanding, the technical solution of the present application essentially or part of the contribution to the existing technology or all or part of the technical solution can be embodied in the form of a software product, the computer software product is stored in a memory, Several instructions are included to enable a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the above methods in various embodiments of the present application. The aforementioned memory includes: U disk, Read-Only Memory (ROM, Read-Only Memory), Random Access Memory (RAM, Random Access Memory), mobile hard disk, magnetic disk or optical disk and other media that can store program codes.
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令相关的硬件来完成,该程序可以存储于一计算机可读存储器中,存储器可以包括:闪存盘、只读存储器(英文:Read-Only Memory,简称:ROM)、随机存取器(英文:Random Access Memory,简称:RAM)、磁盘或光盘等。A person of ordinary skill in the art may understand that all or part of the steps in the various methods of the foregoing embodiments may be completed by instructing relevant hardware through a program. The program may be stored in a computer-readable memory, and the memory may include: a flash disk , Read-Only Memory (English: Read-Only Memory, abbreviation: ROM), Random Access Device (English: Random Access Memory, abbreviation: RAM), magnetic disk or optical disk, etc.
以上对本申请实施例进行了详细介绍,本文中应用了具体个例对本申请的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本申请的方法及其核心思想;同时,对于本领域的一般技术人员,依据本申请的思想,在具体实施方式及应用范围上均会有改变之处,综上所述,本说明书内容不应理解为对本申请的限制。The embodiments of the present application have been described in detail above, and specific examples have been used to explain the principles and implementations of the present application. Those of ordinary skill in the art, based on the ideas of the present application, may have changes in specific implementations and application scopes. In summary, the content of this specification should not be construed as limiting the present application.

Claims (10)

  1. 一种小游戏接入方法,其特征在于,应用于移动终端,所述方法包括:A small game access method, characterized in that it is applied to a mobile terminal, the method includes:
    在加载小游戏大厅或进入小游戏大厅时,确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型;When loading the mini-game hall or entering the mini-game hall, determine at least one first mini-game. Each first mini-game satisfies at least one of the following conditions: the number of accesses within a set period of time is greater than or equal to the first threshold The last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
    预先对所述至少一个第一小游戏进行接入加载;Pre-loading and loading the at least one first mini-game;
    在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。When the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the main interface of the second mini-game is displayed, and the second mini-game is Describe one of the at least one first mini-game.
  2. 根据权利要求1所述的方法,其特征在于,所述方法还包括:The method according to claim 1, wherein the method further comprises:
    在第三小游戏的接入加载完成后,突出显示所述第三小游戏的图标,所述第三小游戏是所述至少一个第一小游戏中的其中一个。After the access loading of the third mini-game is completed, the icon of the third mini-game is highlighted, and the third mini-game is one of the at least one first mini-game.
  3. 根据权利要求2所述的方法,其特征在于,所述突出显示所述第三小游戏的图标,包括:The method according to claim 2, wherein the icon highlighting the third mini-game includes:
    闪烁显示所述第三小游戏的图标;和/或在所述第三小游戏的图标附近添加文字,所述文字用于提示所述第三小游戏已完成接入加载;和/或增大显示所述第三小游戏的图标。Flashing the icon of the third mini-game; and / or adding text near the icon of the third mini-game, the text is used to indicate that the third mini-game has completed the access loading; and / or increased The icon of the third mini-game is displayed.
  4. 根据权利要求1-4任一项所述的方法,其特征在于,第一小游戏的数量大于或等于2,所述预先对所述至少一个第一小游戏进行接入加载,包括:The method according to any one of claims 1 to 4, wherein the number of first mini-games is greater than or equal to 2, and the pre-loading and loading the at least one first mini-game includes:
    预先并行地下载所述至少一个第一小游戏的游戏安装包;Download the game installation package of the at least one first mini-game in parallel in advance;
    预先并行地对所述至少一个的游戏安装包进行加载。The at least one game installation package is loaded in parallel in advance.
  5. 根据权利要求1-4任一项所述的方法,其特征在于,第一小游戏的数量大于或等于2,所述方法还包括:The method according to any one of claims 1 to 4, wherein the number of the first mini-games is greater than or equal to 2, and the method further comprises:
    在检测到针对所述第二小游戏的图标的触控操作时,释放除了所述第二小游戏之外的所述第一小游戏的接入加载,以及清除除了所述第二小游戏之外的所述第一小游戏的游戏安装包。When a touch operation for the icon of the second mini-game is detected, the access loading of the first mini-game other than the second mini-game is released, and the other than the second mini-game is cleared The game installation package of the first mini-game.
  6. 根据权利要求1-5任一项所述的方法,其特征在于,所述方法还包括:The method according to any one of claims 1-5, wherein the method further comprises:
    在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏预加载未完成的情况下,显示所述第二小游戏的接入加载界面,以及继续对所述第二小游戏进行接入加载。When the touch operation for the icon of the second mini-game is detected, and the pre-loading of the second mini-game is not completed, display the access loading interface of the second mini-game, and continue to the second mini-game The small game is accessed and loaded.
  7. 根据权利要求1-6任一项所述的方法,其特征在于,所述确定至少一个第一小游戏之后,所述方法还包括:The method according to any one of claims 1-6, wherein after the determining at least one first mini-game, the method further comprises:
    在进入所述小游戏大厅后,在当前显示的界面显示所述至少一个第一小游戏的图标。After entering the mini-game hall, the icon of the at least one first mini-game is displayed on the currently displayed interface.
  8. 一种小游戏接入装置,其特征在于,应用于移动终端,所述装置包括:A small game access device, characterized in that it is applied to a mobile terminal, the device includes:
    确定单元,用于在加载小游戏大厅或进入小游戏大厅时,确定至少一个第一小游戏,每个第一小游戏满足以下至少一种情况:在设定时段内被接入的次数大于或等于第一阈值、最近一次退出时间距离当前系统时间小于或等于第二阈值、游戏类型为设定类型;The determining unit is configured to determine at least one first mini-game when loading the mini-game hall or entering the mini-game hall, and each first mini-game satisfies at least one of the following situations: the number of times being accessed within a set period is greater than or Equal to the first threshold, the last exit time from the current system time is less than or equal to the second threshold, and the game type is the set type;
    预加载单元,用于预先对所述至少一个第一小游戏进行接入加载;A pre-loading unit, which is used to access and load the at least one first mini-game in advance;
    接入单元,用于在检测到针对第二小游戏的图标的触控操作,且所述第二小游戏的接入加载完成的情况下,显示所述第二小游戏的主界面,所述第二小游戏是所述至少一个第一小游戏中的其中一个。The access unit is configured to display the main interface of the second mini-game when the touch operation for the icon of the second mini-game is detected and the access loading of the second mini-game is completed, the The second mini-game is one of the at least one first mini-game.
  9. 一种移动终端,其特征在于,包括处理器以及存储器,所述存储器用于存储一个或多个程序,所述一个或多个程序被配置成由所述处理器执行,所述程序包括用于执行如权利要求1-7任一项所述的方法。A mobile terminal is characterized by comprising a processor and a memory, the memory is used to store one or more programs, the one or more programs are configured to be executed by the processor, the program includes The method according to any one of claims 1-7 is performed.
  10. 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质用于存储电子数据交换的计算机程序,其中,所述计算机程序使得计算机执行如权利要求1-7任一项所述的方法。A computer-readable storage medium, characterized in that the computer-readable storage medium is used to store a computer program for electronic data exchange, wherein the computer program causes a computer to execute the computer program according to any one of claims 1-7 method.
PCT/CN2018/109685 2018-10-10 2018-10-10 Mini-game access method and related device WO2020073240A1 (en)

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