CN112770820A - Game access method and related equipment - Google Patents

Game access method and related equipment Download PDF

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Publication number
CN112770820A
CN112770820A CN201880098063.1A CN201880098063A CN112770820A CN 112770820 A CN112770820 A CN 112770820A CN 201880098063 A CN201880098063 A CN 201880098063A CN 112770820 A CN112770820 A CN 112770820A
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game
mini
access
icon
loading
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CN201880098063.1A
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CN112770820B (en
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李森林
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
Shenzhen Huantai Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/445Program loading or initiating

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Telephone Function (AREA)

Abstract

The application discloses a mini-game access method and related equipment, wherein the method comprises the following steps: at least one first mini-game is determined upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type; the at least one first mini game is accessed and loaded in advance; and displaying a main interface of a second mini game under the condition that the touch operation of an icon of the second mini game is detected and the access loading of the second mini game is completed, wherein the second mini game is one of the at least one first mini game. By adopting the embodiment of the application, the access speed of the mini-game can be improved.

Description

Game access method and related equipment Technical Field
The present application relates to the field of electronic technologies, and in particular, to a mini game access method and a related device.
Background
With the widespread application of mobile terminals (such as mobile phones, tablet computers, and the like), the applications that the mobile terminals can support are increasing, the functions are becoming more and more powerful, and the mobile terminals are developing towards diversification and personalization directions, and becoming indispensable electronic products in the life of users. Currently, the access to the mini-game is usually: the user clicks on the mini-game icon-downloads the mini-game installation package-loads the mini-game installation package.
Disclosure of Invention
The embodiment of the application provides a mini game access method and related equipment, which are used for improving the access speed of a mini game.
In a first aspect, an embodiment of the present application provides a mini game access method, which is applied to a mobile terminal, and the method includes:
at least one first mini-game is determined upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type;
the at least one first mini game is accessed and loaded in advance;
and displaying a main interface of a second mini game under the condition that the touch operation of an icon of the second mini game is detected and the access loading of the second mini game is completed, wherein the second mini game is one of the at least one first mini game.
In a second aspect, an embodiment of the present application provides a mini-game access device, which is applied to a mobile terminal, and the device includes:
a determining unit for determining at least one first mini-game upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type;
the preloading unit is used for accessing and loading the at least one first mini game in advance;
the access unit is used for displaying a main interface of a second mini game when the touch operation of an icon of the second mini game is detected and the access loading of the second mini game is completed, wherein the second mini game is one of the at least one first mini game.
In a third aspect, an embodiment of the present application provides a mobile terminal, including a processor, a memory, a communication interface, and one or more programs, where the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for executing steps in the method according to the first aspect of the embodiment of the present application.
In a fourth aspect, the present application provides a computer-readable storage medium, where the computer-readable storage medium stores a computer program for electronic data exchange, where the computer program makes a computer perform some or all of the steps described in the method according to the first aspect of the present application.
In a fifth aspect, the present application provides a computer program product, where the computer program product includes a non-transitory computer-readable storage medium storing a computer program, where the computer program is operable to cause a computer to perform some or all of the steps described in the method according to the first aspect of the present application. The computer program product may be a software installation package.
It can be seen that, in the embodiment of the application, when the mini game lobby is loaded or the mobile terminal enters the mini game lobby, the mobile terminal determines at least one mini game which needs to be accessed and loaded in advance, then accesses and loads the determined at least one mini game in advance, and finally, if the touch operation of the icon of one of the at least one mini game is detected and the access and loading of the one mini game is completed, the one mini game can be accessed directly, so that the speed of accessing the mini game is increased.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application;
FIG. 2 is a flow chart of a mini-game access method provided in an embodiment of the present application;
FIG. 3 is a flow chart of another mini-game access method provided by the embodiment of the application;
fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of a mini-game access device according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The following are detailed below.
The terms "first," "second," "third," and "fourth," etc. in the description and claims of this application and in the accompanying drawings are used for distinguishing between different objects and not for describing a particular order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the application. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
A mobile terminal, also referred to as a User Equipment (UE), is a device that provides voice and/or data connectivity to a User, such as a handheld device with an unlimited connection function, a vehicle-mounted device, and so on. Common terminals include, for example: the mobile phone includes a mobile phone, a tablet computer, a notebook computer, a palm computer, a Mobile Internet Device (MID), and a wearable device such as a smart watch, a smart bracelet, a pedometer, and the like.
As shown in fig. 1, fig. 1 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application. The mobile terminal includes a processor, a Memory, a signal processor, a transceiver, a display screen, a speaker, a microphone, a Random Access Memory (RAM), a camera, a sensor, and the like. The storage, the signal processor, the display screen, the loudspeaker, the microphone, the RAM, the camera and the sensor are connected with the processor, and the transceiver is connected with the signal processor.
The Display screen may be a Liquid Crystal Display (LCD), an Organic or inorganic Light-Emitting Diode (OLED), an Active Matrix/Organic Light-Emitting Diode (AMOLED), or the like.
The camera may be a common camera or an infrared camera, and is not limited herein. The camera may be a front camera or a rear camera, and is not limited herein.
Wherein the sensor comprises at least one of: light-sensitive sensors, gyroscopes, infrared proximity sensors, fingerprint sensors, pressure sensors, etc. Among them, the light sensor, also called an ambient light sensor, is used to detect the ambient light brightness. The light sensor may include a light sensitive element and an analog to digital converter. The photosensitive element is used for converting collected optical signals into electric signals, and the analog-to-digital converter is used for converting the electric signals into digital signals. Optionally, the light sensor may further include a signal amplifier, and the signal amplifier may amplify the electrical signal converted by the photosensitive element and output the amplified electrical signal to the analog-to-digital converter. The photosensitive element may include at least one of a photodiode, a phototransistor, a photoresistor, and a silicon photocell.
The processor is the control center of the mobile terminal, connects each part of the whole mobile terminal by various interfaces and lines, and executes various functions and processes data of the mobile terminal by operating or executing software programs and/or modules stored in the memory and calling the data stored in the memory, thereby carrying out the overall monitoring of the mobile terminal.
The processor may integrate an application processor and a modem processor, wherein the application processor mainly handles operating systems, user interfaces, application programs, and the like, and the modem processor mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor.
The memory is used for storing software programs and/or modules, and the processor executes various functional applications and data processing of the mobile terminal by operating the software programs and/or modules stored in the memory. The memory mainly comprises a program storage area and a data storage area, wherein the program storage area can store an operating system, a software program required by at least one function and the like; the storage data area may store data created according to the use of the mobile terminal, and the like. Further, the memory may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
Referring to fig. 2, fig. 2 is a schematic flow chart of a mini game access method provided in an embodiment of the present application, and the mini game access method is applied to a mobile terminal, and the mini game access method includes:
step 201: when loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game meets at least one condition of the following conditions: the number of times of access in a set period is greater than or equal to a first threshold, the time of the last exit is less than or equal to a second threshold from the current system time, and the game type is a set type.
Among them, a mini-game is a game application that can be used without downloading and installation, similar to a mini-program in a wechat application.
The method comprises the following steps that when the mobile terminal detects a small game hall icon displayed on an application program interface, the mobile terminal loads a small game hall; after completing the mini-casino loading, the mobile terminal enters the mini-casino.
Wherein the mini-lobby icon is for triggering entry into the mini-lobby. The mini-game lobby icon may be an icon of one of the mini-games after entering the mini-game lobby, or may be an icon different from all the mini-games after entering the mini-game lobby, and is not limited herein.
The end node of the set time period is the current system time, and the duration of the set time period may be, for example, 1 hour, 2 hours, 5 hours, 1 day, or other values. The set time period may be user-defined or mobile terminal-defined, and is not limited herein.
Wherein the setting type is a game type in which the user is interested, and the setting type can be user-defined or determined by the mobile terminal (for example, the mobile terminal determines a game type preferred by the user based on historical game data, the historical game data comprises game data of non-mini games and/or game data of mini games, or the mobile terminal determines a game type possibly preferred by the user based on a historical browsing record of browsers, the historical browsing record can be a historical browsing record of all browsers installed in the mobile terminal, or a historical browsing record of a specific browser installed in the mobile terminal, etc.). The setting types include, for example, a card type, an action type, an elimination type, an adventure type, a continuous watching type, a role playing type, and the like.
The first threshold may be user-defined, or may be user-defined by the mobile terminal, and is not limited herein. The first threshold is, for example, 10 times, 20 times, 30 times, 50 times or other values. The second threshold may be user-defined, or may be user-defined by the mobile terminal, and is not limited herein. The second threshold value is, for example, 1 minute, 2 minutes, 5 minutes, 10 minutes, 1 hour or other values.
Wherein, the last exit time refers to the time of the exit closest to the current system time. For example, the mobile terminal records the exit record of the mini-game a, the exit record includes 3 exit times, and the 3 exit times include: time 1, time 2 and time 3, time 1 being 30 minutes from the current system time, time 2 being 20 minutes from the current system time, time 3 being 5 minutes from the current system time, then the last exit time is time 3.
Step 202: and the mobile terminal carries out access loading on the at least one first mini game in advance.
The access loading refers to loading performed before the mini-game is entered, and the access loading comprises two processes of downloading the game installation package and loading the game installation package.
The pre-accessing and loading of a certain mini-game means that the certain mini-game is accessed and loaded before the touch operation of the icon of the certain mini-game is detected.
When the number of the first mini games is greater than or equal to 2, the mobile terminal may perform access loading on the plurality of first mini games in advance in series, or may perform access loading on the plurality of first mini games in parallel, which is not limited herein.
Step 203: and when the touch operation of an icon for a second mini game is detected and the access loading of the second mini game is completed, the mobile terminal displays a main interface of the second mini game, wherein the second mini game is one of the at least one first mini game.
The touch operation includes, for example, a click operation, a long-time press operation, a multi-click operation, a drag operation, and the like.
It can be seen that, in the embodiment of the application, when the mini game lobby is loaded or the mobile terminal enters the mini game lobby, the mobile terminal determines at least one mini game which needs to be accessed and loaded in advance, then accesses and loads the determined at least one mini game in advance, and finally, if the touch operation of the icon of one of the at least one mini game is detected and the access and loading of the one mini game is completed, the one mini game can be accessed directly, so that the speed of accessing the mini game is increased.
In an implementation manner of the present application, the method further includes:
after the access loading of the third mini-game is completed, the mobile terminal highlights an icon of the third mini-game, which is one of the at least one first mini-game.
The third mini game may be the second mini game, or may not be the second mini game, which is not limited herein.
It can be seen that, in the embodiment of the present application, after the access loading of a certain mini game is completed, the icon of the certain mini game can be highlighted, so as to improve the probability that the user notices the certain mini game, further improve the probability that the user selects the certain mini game, and finally improve the preloading effect.
In an implementation manner of the present application, a specific implementation manner of the mobile terminal highlighting the icon of the third mini game includes:
the mobile terminal displays an icon of the third mini game in a flashing mode; and/or adding characters near the icon of the third mini game, wherein the characters are used for prompting that the third mini game finishes accessing and loading; and/or augmenting an icon displaying the third mini-game; and/or adding a frame to the icon of the third mini game; and/or underlining an icon of the third mini-game.
Further, the specific implementation manner of displaying the icon of the third mini game in a flashing manner by the mobile terminal includes: the mobile terminal firstly displays the icon of the third mini game in a flickering mode based on the first flickering frequency, and then displays the icon of the third mini game in a flickering mode based on the second flickering frequency, wherein the first flickering frequency is smaller than the second flickering frequency.
Further, characters are added to the upper left, upper right, lower left, or right below the icon of the third mini game, which is not limited herein. The characters added by different mini-games can be the same or different, and are not limited herein. The positions of the different small game characters can be the same or different, and are not limited herein.
Further, enlarging the icon displaying the third mini game means displaying the icon of the third mini game in an enlarged manner. The magnification factor of different mini-games may be the same or different, and is not limited herein.
Further, the color of the added frame is different from the background color of the icon and the background color of the interface of the third mini game. For example, the background color of the icon is red, the background color of the interface is light blue, and the border color may be black, yellow, green, and so on.
Further, the color of the added underline is different from the background color of the icon and the background color of the interface of the third mini game. For example, the background color of the icon is red, the background color of the interface is light blue, and the underline color may be black, yellow, green, and so on.
It can be seen that, in the embodiment of the present application, the icon of the third mini game is highlighted in multiple highlighting manners, so that the probability that the user notices the certain mini game is further improved, the probability that the user selects the certain mini game is further improved, and finally the preloading effect is improved.
In an implementation manner of the present application, the number of the first mini games is greater than or equal to 2, and a specific implementation manner that the mobile terminal performs access loading on the at least one first mini game in advance includes:
the mobile terminal downloads the game installation packages of the at least one first mini game in parallel in advance;
and the mobile terminal loads the at least one game installation package in parallel in advance.
For example, assuming that the number of the first mini games is 2, there are a first mini game 1 and a first mini game 2, the mobile terminal downloads the game installation package of the first mini game 1 using a first process, and simultaneously downloads the game installation package of the first mini game 2 using a second process, after the game installation package of the first mini game 1 is downloaded, the game installation package of the first mini game 1 is loaded using the first process, and after the game installation package of the first mini game 2 is downloaded, the game installation package of the first mini game 2 is loaded using the second process.
It can be seen that, in the embodiment of the application, when the number of the first mini games is multiple, the multiple first mini games are accessed and loaded in advance in a parallel manner, so that the time required by accessing and loading is shortened, the situation that a certain first mini game is not accessed and loaded in advance and a user just selects the certain first mini game is avoided, and the preloading effect is further improved.
In one implementation of the present application, the number of first mini-games is greater than or equal to 2, the method further comprising: when the touch operation of the icon of the second mini-game is detected, the mobile terminal releases the access loading of the first mini-game except the second mini-game and clears the game installation package of the first mini-game except the second mini-game.
It can be seen that, in the embodiment of the application, after the user selects the second mini game, other pre-loaded first mini games cannot be used temporarily, and at the moment, the resources occupied by the mini games are cleared in time, so that the problem of blocking caused by excessive resource occupation is avoided.
In an implementation manner of the present application, the method further includes:
and when the touch operation of an icon for a second mini game is detected and the preloading of the second mini game is not completed, the mobile terminal displays an access loading interface of the second mini game and continues to perform access loading on the second mini game.
And the access loading interface displays the current access loading progress and updates the access loading progress in real time.
It can be seen that, in the embodiment of the present application, since the mobile terminal has preloaded a part of access before being selected by the user, the time for loading the access is shared to some extent, and some undertakes to improve the access speed.
In one implementation of the present application, after the mobile terminal determines at least one first mini-game, the method further comprises:
and after entering the mini game hall, the mobile terminal displays the icon of the at least one first mini game on the currently displayed interface.
It can be seen that, in the embodiment of the present application, since the number of mini games included in the mini game lobby is large, after entering the mini game lobby, the icons displayed on the current interface do not necessarily include the first mini games that need to be preloaded, in order to improve the effect of preloading, the icons of the mini games need to be displayed to the user, and the probability that the user notices the certain mini game is improved.
Referring to fig. 3, fig. 3 is a schematic flow chart of a mini game access method provided in an embodiment of the present application, and the mini game access method is applied to the mobile terminal, and includes:
step 301: when loading the mini-game hall or entering the mini-game hall, the mobile terminal determines at least one first mini-game, and each first mini-game meets at least one condition of the following conditions: the number of times of access in a set period is greater than or equal to a first threshold, the time of the last exit is less than or equal to a second threshold from the current system time, the game type is a set type, and the number of the first mini games is greater than or equal to 2.
Step 302: the mobile terminal downloads the game installation packages of the at least one first mini-game in parallel in advance.
Step 303: and the mobile terminal loads the at least one game installation package in parallel in advance.
Step 304: and when the touch operation of an icon for a second mini game is detected and the access loading of the second mini game is completed, the mobile terminal displays a main interface of the second mini game, wherein the second mini game is one of the at least one first mini game.
Step 305: when the touch operation of the icon of the second mini-game is detected, the mobile terminal releases the access loading of the first mini-game except the second mini-game and clears the game installation package of the first mini-game except the second mini-game.
Step 306: and displaying an access loading interface of a second mini game and continuing to perform access loading on the second mini game under the condition that the touch operation of an icon of the second mini game is detected and the preloading of the second mini game is not completed.
It should be noted that, for the specific implementation process of the present embodiment, reference may be made to the specific implementation process described in the above method embodiment, and a description thereof is omitted here.
In accordance with the embodiments shown in fig. 2 and fig. 3, please refer to fig. 4, and fig. 4 is a schematic structural diagram of a mobile terminal according to an embodiment of the present application, and as shown in the drawing, the mobile terminal includes a processor, a memory, a communication interface, and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the processor, and the program includes instructions for performing the following steps:
at least one first mini-game is determined upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type;
the at least one first mini game is accessed and loaded in advance;
and displaying a main interface of a second mini game under the condition that the touch operation of an icon of the second mini game is detected and the access loading of the second mini game is completed, wherein the second mini game is one of the at least one first mini game.
In an implementation manner of the present application, the program includes instructions for further performing the following steps:
highlighting an icon of a third mini-game upon completion of the access loading of the third mini-game, the third mini-game being one of the at least one first mini-game.
In an implementation of the application, the program comprises, in respect of highlighting the icon of the third mini-game, instructions for carrying out in particular the following steps:
flashing an icon of the third mini-game; and/or adding characters near the icon of the third mini game, wherein the characters are used for prompting that the third mini game finishes accessing and loading; and/or augmenting an icon displaying the third mini-game.
In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, and in terms of pre-loading access to the at least one first mini-game, the program includes instructions specifically configured to perform the following steps:
downloading in parallel, in advance, a game installation package of the at least one first mini-game;
the at least one game installation package is loaded in advance in parallel.
In one implementation of the present application, the number of first mini-games is greater than or equal to 2, the program comprising instructions for further performing the steps of:
when the touch operation of the icon of the second mini-game is detected, releasing the access loading of the first mini-game except the second mini-game, and clearing the game installation package of the first mini-game except the second mini-game.
In an implementation manner of the present application, the program includes instructions for further performing the following steps:
and displaying an access loading interface of a second mini game and continuing to perform access loading on the second mini game under the condition that the touch operation of an icon of the second mini game is detected and the preloading of the second mini game is not completed.
In an implementation of the application, after determining the at least one first mini-game, the program comprises instructions for further performing the steps of:
and after entering the mini-game lobby, displaying the icon of the at least one first mini-game on the currently displayed interface.
It should be noted that, for the specific implementation process of the present embodiment, reference may be made to the specific implementation process described in the above method embodiment, and a description thereof is omitted here.
The above embodiments mainly introduce the scheme of the embodiments of the present application from the perspective of the method-side implementation process. It is understood that the mobile terminal includes hardware structures and/or software modules for performing the respective functions in order to implement the above-described functions. Those of skill in the art would readily appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as hardware or combinations of hardware and computer software. Whether a function is performed as hardware or computer software drives hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present application.
In the embodiment of the present application, the mobile terminal may be divided into the functional units according to the method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit. It should be noted that the division of the unit in the embodiment of the present application is schematic, and is only a logic function division, and there may be another division manner in actual implementation.
The following is an embodiment of the apparatus of the present application, which is used to execute the method implemented by the embodiment of the method of the present application. Referring to fig. 5, fig. 5 is a small game access device provided in an embodiment of the present application, applied to a mobile terminal, where the small game access device includes:
a determining unit 501, configured to determine at least one first mini-game when the mini-game lobby is loaded or the mini-game lobby is entered, where each first mini-game satisfies at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type;
a preloading unit 502, configured to access and load the at least one first mini game in advance;
an accessing unit 503, configured to display a main interface of a second mini game when a touch operation on an icon of the second mini game is detected and access loading of the second mini game is completed, where the second mini game is one of the at least one first mini game.
In one implementation manner of the present application, the mini-game access device further includes:
a first display unit 504 for highlighting an icon of a third mini-game after the access loading of the third mini-game is completed, the third mini-game being one of the at least one first mini-game.
In an implementation manner of the present application, in highlighting the icon of the third mini-game, the first display unit 504 is specifically configured to:
flashing an icon of the third mini-game; and/or adding characters near the icon of the third mini game, wherein the characters are used for prompting that the third mini game finishes accessing and loading; and/or augmenting an icon displaying the third mini-game.
In an implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, and in terms of performing access loading on the at least one first mini-game in advance, the preloading unit 502 is specifically configured to:
downloading in parallel, in advance, a game installation package of the at least one first mini-game;
the at least one game installation package is loaded in advance in parallel.
In one implementation manner of the present application, the number of the first mini-games is greater than or equal to 2, and the mini-game access apparatus further includes:
a first processing unit 505, configured to, when a touch operation on an icon of the second mini game is detected, release an access load of the first mini game except the second mini game, and clear a game installation package of the first mini game except the second mini game.
In one implementation manner of the present application, the mini-game access device further includes:
the second processing unit 506 is configured to, when a touch operation on an icon of a second mini game is detected and preloading of the second mini game is not completed, display an access loading interface of the second mini game and continue to perform access loading on the second mini game.
In one implementation manner of the present application, the mini-game access device further includes:
a second display unit 507, configured to display an icon of the at least one first mini game on a currently displayed interface after entering the mini game lobby.
It should be noted that the determining unit 501, the preloading unit 502, the accessing unit 503, the first displaying unit 504, the first processing unit 505, the second processing unit 506, and the second displaying unit 507 may be implemented by a processor.
Embodiments of the present application also provide a computer storage medium, where the computer storage medium stores a computer program for electronic data exchange, and the computer program enables a computer to execute part or all of the steps of any one of the methods described in the above method embodiments, and the computer includes a mobile terminal.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform some or all of the steps of any of the methods as described in the above method embodiments. The computer program product may be a software installation package, the computer comprising a mobile terminal.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present application is not limited by the order of acts described, as some steps may occur in other orders or concurrently depending on the application. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required in this application.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the above-described division of the units is only one type of division of logical functions, and other divisions may be realized in practice, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of some interfaces, devices or units, and may be an electric or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit may be stored in a computer readable memory if it is implemented in the form of a software functional unit and sold or used as a stand-alone product. Based on such understanding, the technical solution of the present application may be substantially implemented or a part of or all or part of the technical solution contributing to the prior art may be embodied in the form of a software product stored in a memory, and including several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the above-mentioned method of the embodiments of the present application. And the aforementioned memory comprises: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable memory, which may include: flash Memory disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The foregoing detailed description of the embodiments of the present application has been presented to illustrate the principles and implementations of the present application, and the above description of the embodiments is only provided to help understand the method and the core concept of the present application; meanwhile, for a person skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (10)

  1. A mini-game access method is applied to a mobile terminal, and comprises the following steps:
    at least one first mini-game is determined upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type;
    the at least one first mini game is accessed and loaded in advance;
    and displaying a main interface of a second mini game under the condition that the touch operation of an icon of the second mini game is detected and the access loading of the second mini game is completed, wherein the second mini game is one of the at least one first mini game.
  2. The method of claim 1, further comprising:
    highlighting an icon of a third mini-game upon completion of the access loading of the third mini-game, the third mini-game being one of the at least one first mini-game.
  3. The method of claim 2, wherein said highlighting the icon of the third mini-game comprises:
    flashing an icon of the third mini-game; and/or adding characters near the icon of the third mini game, wherein the characters are used for prompting that the third mini game finishes accessing and loading; and/or augmenting an icon displaying the third mini-game.
  4. The method of any of claims 1-4, wherein the number of first mini-games is greater than or equal to 2, and wherein said pre-loading access to the at least one first mini-game comprises:
    downloading in parallel, in advance, a game installation package of the at least one first mini-game;
    the at least one game installation package is loaded in advance in parallel.
  5. The method of any of claims 1-4, wherein the number of first mini-games is greater than or equal to 2, the method further comprising:
    when the touch operation of the icon of the second mini-game is detected, releasing the access loading of the first mini-game except the second mini-game, and clearing the game installation package of the first mini-game except the second mini-game.
  6. The method according to any one of claims 1-5, further comprising:
    and displaying an access loading interface of a second mini game and continuing to perform access loading on the second mini game under the condition that the touch operation of an icon of the second mini game is detected and the preloading of the second mini game is not completed.
  7. The method of any of claims 1-6, wherein after determining at least one first mini-game, the method further comprises:
    and after entering the mini-game lobby, displaying the icon of the at least one first mini-game on the currently displayed interface.
  8. A mini-game access device, applied to a mobile terminal, the device comprising:
    a determining unit for determining at least one first mini-game upon loading or entering the mini-game lobby, each first mini-game satisfying at least one of the following conditions: the number of times of access in a set time period is greater than or equal to a first threshold value, the time of the last exit is less than or equal to a second threshold value from the current system time, and the game type is a set type;
    the preloading unit is used for accessing and loading the at least one first mini game in advance;
    the access unit is used for displaying a main interface of a second mini game when the touch operation of an icon of the second mini game is detected and the access loading of the second mini game is completed, wherein the second mini game is one of the at least one first mini game.
  9. A mobile terminal comprising a processor and a memory for storing one or more programs configured for execution by the processor, the programs comprising instructions for performing the method of any of claims 1-7.
  10. A computer-readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method according to any one of claims 1-7.
CN201880098063.1A 2018-10-10 2018-10-10 Small game access method and related equipment Active CN112770820B (en)

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