CN109126124B - Engine adaptation method, related device and computer readable storage medium - Google Patents

Engine adaptation method, related device and computer readable storage medium Download PDF

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Publication number
CN109126124B
CN109126124B CN201811101019.XA CN201811101019A CN109126124B CN 109126124 B CN109126124 B CN 109126124B CN 201811101019 A CN201811101019 A CN 201811101019A CN 109126124 B CN109126124 B CN 109126124B
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game
browser
environment
layer
mini
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CN109126124A (en
Inventor
李森林
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Guangdong Oppo Mobile Telecommunications Corp Ltd
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Priority to CN201811101019.XA priority Critical patent/CN109126124B/en
Publication of CN109126124A publication Critical patent/CN109126124A/en
Priority to PCT/CN2019/094899 priority patent/WO2020057231A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Stored Programmes (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application discloses an engine adaptation method, related equipment and a computer readable storage medium, wherein the engine adaptation method is applied to a mobile terminal and comprises the following steps: providing a game engine adaptation layer on a small game platform; when a first game runs on a small game platform, acquiring a first game engine corresponding to the first game in a game engine adaptation layer; the game code for the first game is processed using the first game engine. The embodiment of the application can use different game engines for different games, and the migration cost of game developers is reduced.

Description

Engine adaptation method, related device and computer readable storage medium
Technical Field
The invention relates to the technical field of mobile terminals, in particular to an engine adaptation method, related equipment and a computer readable storage medium.
Background
A mini game developed based on a browser environment, such as H5 game (HTML5game), has the advantage of being played directly on line without downloading, and thus is widely used in mobile terminals such as mobile phones.
Currently, when the H5 game runs on a mobile terminal, the JS file in the game needs to be parsed and executed by using a browser kernel, which is limited by a browser development environment. The H5 game can be developed only in a browser environment, and has a large limitation.
Disclosure of Invention
The embodiment of the application provides an engine adaptation method, related equipment and a computer readable storage medium, provides a game engine adaptation layer, can use different game engines for different games, and reduces the migration cost of game developers.
A first aspect of an embodiment of the present application provides an engine adaptation method, where the method includes:
providing a game engine adaptation layer on a small game platform;
when a first game runs on the mini game platform, acquiring a first game engine corresponding to the first game in the game engine adaptation layer;
processing game code for the first game with the first game engine.
A second aspect of the embodiments of the present application provides an engine adapting device, including a providing unit, an obtaining unit, and a processing unit, wherein:
the providing unit is used for providing a game engine adaptation layer on the small game platform;
the obtaining unit is used for obtaining a first game engine corresponding to the first game in the game engine adaptation layer when the first game runs on the mini game platform;
the processing unit is used for processing the game code of the first game by utilizing the first game engine.
A third aspect of embodiments of the present application provides a mobile terminal, including a processor and a memory, where the memory is configured to store one or more programs configured to be executed by the processor, and where the program includes instructions for performing some or all of the steps described in any of the methods of the first aspect of embodiments of the present application.
A fourth aspect of embodiments of the present application provides a computer-readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to perform some or all of the steps as described in any one of the methods of the first aspect of embodiments of the present application.
A fifth aspect of embodiments of the present application provides a computer program product comprising a non-transitory computer readable storage medium having a computer program stored thereon, the computer program being operable to cause a computer to perform some or all of the steps of a method as described in any one of the first aspects of embodiments of the present application.
In the embodiment of the application, a game engine adaptation layer is provided on a small game platform; when a first game runs on a small game platform, acquiring a first game engine corresponding to the first game in a game engine adaptation layer; the game code for the first game is processed using the first game engine. The embodiment of the application can provide different game engines for different games, and the games developed based on different game engines can be migrated to a small game platform, so that the migration cost of game developers is reduced.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
FIG. 1 is a schematic flow chart diagram illustrating an engine adaptation method disclosed in an embodiment of the present application;
FIG. 2 is a schematic distribution diagram of a system layer, a bridge layer and a JS layer disclosed in an embodiment of the present application;
FIG. 3 is a flow chart diagram of another engine adaptation method disclosed in an embodiment of the present application;
FIG. 4 is a schematic flow chart diagram of another engine adaptation method disclosed in the embodiments of the present application;
FIG. 5 is a flow chart diagram of another engine adaptation method disclosed in an embodiment of the present application;
FIG. 6 is a schematic structural diagram of an engine adaptation apparatus disclosed in an embodiment of the present application;
fig. 7 is a schematic structural diagram of a mobile terminal disclosed in an embodiment of the present application;
fig. 8 is a schematic structural diagram of another mobile terminal disclosed in the embodiment of the present application.
Detailed Description
In order to make the technical solutions of the present invention better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The terms "first," "second," and the like in the description and claims of the present invention and in the above-described drawings are used for distinguishing between different objects and not for describing a particular order. Furthermore, the terms "include" and "have," as well as any variations thereof, are intended to cover non-exclusive inclusions. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those steps or elements listed, but may alternatively include other steps or elements not listed, or inherent to such process, method, article, or apparatus.
Reference herein to "an embodiment" means that a particular feature, structure, or characteristic described in connection with the embodiment can be included in at least one embodiment of the invention. The appearances of the phrase in various places in the specification are not necessarily all referring to the same embodiment, nor are separate or alternative embodiments mutually exclusive of other embodiments. It is explicitly and implicitly understood by one skilled in the art that the embodiments described herein can be combined with other embodiments.
The Mobile terminal according to the embodiment of the present application may include various handheld devices, vehicle-mounted devices, wearable devices, computing devices or other processing devices connected to a wireless modem, and various forms of User Equipment (UE), Mobile Stations (MS), terminal devices (terminal device), and the like. For convenience of description, the above-mentioned devices are collectively referred to as a mobile terminal.
The following describes embodiments of the present application in detail.
Referring to fig. 1, fig. 1 is a schematic flowchart of an engine adaptation method disclosed in an embodiment of the present application, and as shown in fig. 1, the engine adaptation method includes the following steps.
101, the mobile terminal provides a game engine adaptation layer on a small game platform.
A mini-game platform is a system running on a mobile terminal, which may be the entry to a mini-game. The mini-game may be a game developed based on a browser environment, such as the H5 game (HTML5 game).
The mini-game platform comprises a system layer, a bridge layer and a JS (JavaScript) layer. As shown in fig. 2, the system layer may be understood as the bottom layer responsible for providing system capabilities related to the bottom layer of the mobile terminal, such as the ability to access memory, call making, payment, graphics rendering, and the like. The first game may be a mini-game developed based on a browser environment, such as the H5 game (HTML5 game). The JS layer can be understood as an upper layer and is responsible for running the mini game, the game code of the mini game can be run on the JS layer, and the JS layer can also be called as a JavaScript layer. The bridging layer can be understood as an intermediate layer and is used for connecting the system layer and the JS layer, and the bridging layer can encapsulate the capability of the system layer into a unified Application Programming Interface (API) for the JS layer to directly call. The system layer, the bridge layer and the JS layer in the embodiment of the present application can be understood as a piece of code. For example, the system layer may be a piece of program code written in assembly language; the bridge layer can be a program code written by adopting a C + + language, and can also be called as a C + + layer; the JS layer may be a piece of program code written in the Java language.
102, when the first game runs on the small game platform, the mobile terminal acquires a first game engine corresponding to the first game in the game engine adaptation layer.
In this embodiment of the application, the engine adaptation layer may be located on the JS layer. Multiple game engines may be included in the engine adaptation layer, and different game engines may be adapted for different types of mini-games.
The game engine refers to a core component of some edited computer game system or some interactive real-time image application program. These systems provide game designers with the various tools required to write games with the goal of allowing game developers to easily and quickly program games without starting from scratch.
The game engine may be written based on a C + + language or a Java language, and the embodiment of the present application is not limited.
Optionally, step 102 may include the following steps:
the mobile terminal determines the game type of the first game, and determines the game engine corresponding to the game type of the first game as the first game engine according to the corresponding relation between the game type and the game engine.
In the embodiment of the application, the game types can be divided according to the game engines developed by the game, and the game types developed by different game engines are different. The mobile terminal may store a corresponding relationship between the game type and the game engine in advance, and different game types may correspond to different game engines.
According to the embodiment of the application, different game engines can be used for different types of games, the calling of the bottom API by the different game engines can be isolated, and the transfer of the mini game from the browser to the mini game platform can be rapidly and seamlessly realized.
The mobile terminal processes game code for the first game using the first game engine 103.
In the embodiment of the application, the game engines used by different games are not necessarily the same. The mobile terminal utilizes the first game engine to process the game code of the first game so as to isolate the calling of different game engines to the bottom API, and the mini-game can be rapidly and seamlessly migrated from the browser to the mini-game platform.
In the embodiment of the application, games developed based on different game engines can be migrated to a small game platform, so that the migration cost of game developers is reduced.
Referring to fig. 3, fig. 3 is a schematic flowchart of another engine adaptation method disclosed in the embodiment of the present application, and as shown in fig. 3, the engine adaptation method includes the following steps.
301, the mobile terminal provides a game engine adaptation layer on a small game platform.
302, when the first game runs on the mini-game platform, the mobile terminal obtains a first game engine corresponding to the first game in the game engine adaptation layer.
303, the mobile terminal processes game code for the first game using the first game engine.
Steps 301 to 303 in the embodiment of the present application may refer to steps 101 to 103 shown in fig. 1, which are not described herein again.
And 304, the mobile terminal updates the first game engine on the small game platform to obtain the updated first game engine.
In the embodiment of the application, the game engine adaptation layer can be updated, specifically, for the first game engine, the mobile terminal updates the first game engine on the small game platform to obtain the updated first game engine. Engine updates may include bug fixes, additions of new functionality, and the like. The updated first game engine has better compatibility with the first game.
The game engine adaptation layer is updated, so that not only the first game engine but also other game engines with bug repair and new functions can be updated, and the compatibility of the game and the game engines is improved.
Referring to fig. 4, fig. 4 is a schematic flowchart of another engine adaptation method disclosed in the embodiment of the present application, and as shown in fig. 4, the engine adaptation method includes the following steps.
The mobile terminal provides a game engine adaptation layer on a small game platform 401.
402, when the first game runs on the mini-game platform, the mobile terminal acquires a first game engine corresponding to the first game in the game engine adaptation layer.
The mobile terminal processes game code for the first game using the first game engine 403.
Steps 401 to 403 in the embodiment of the present application may refer to steps 101 to 103 shown in fig. 1, and are not described herein again.
And 404, the mobile terminal provides a browser-like environment at the mini-game platform, wherein the browser-like environment comprises an environment related to game development in the browser environment.
In the embodiment of the application, the mini game platform has the development environment of the mini game platform as the browser, and different from the browser, the development environment of the mini game platform is closer to the bottom layer of the system, the mini game platform can package the capability of the system, the packaged system capability can be called when the mini game runs, and the mini game running on the mini game platform can quickly utilize the system capability. Since the browser is not designed for a mini game at the beginning of design, the environment of the browser is complicated, and not only the environment related to the web page (for example, display of a page and a tab) but also the environment related to the game (rendering of a game screen, etc.) are required. The small game platform strips away the other environments of the browser and only preserves the environments associated with the game.
At present, many games are still developed based on browsers, for example, H5 game, and when the H5 game is migrated from a browser to a mini-game platform, since the mini-game platform retains the environment related to game development in the browser environment, the developer of the H5 game can migrate from the browser to the mini-game platform quickly without making excessive modifications to the H5 game.
In the implementation of the application, a browser-like environment is provided on a mini game platform, specifically, an adaptation layer is provided on a JS layer, and the adaptation layer provides the browser-like environment. The browser-like environment may include an application programming interface corresponding to a document object model, an application programming interface corresponding to a browser object model, and so forth. The browser-like environment refers to a set of browser environments in the browser environment related to game development, and may include a plurality of browser environments.
Optionally, step 404 may specifically include the following steps:
the mobile terminal provides a first application programming interface API corresponding to a document object model DOM related to the game on the mini-game platform, and provides a second API corresponding to a browser object model BOM related to the game on the mini-game platform.
In the embodiment of the present application, the Document Object Model (DOM) is a standard programming interface recommended by the World Wide Web Consortium (W3C) for processing extensible markup language. The DOM can dynamically access programs and scripts to update its contents. The DOM is an Application Programming Interface (API) that processes hypertext Markup Language (HTML) and Extensible Markup Language (XML) files. A model for describing such objects and the hierarchical relationships between objects, and a browser object model provides a content-independent object structure that can interact with a browser window.
A Browser Object Model (BOM) is a Model that describes the hierarchical relationship between Browser objects and Browser objects, which provides a content-independent Object structure that can interact with a Browser window. BOM has the ability to pop up new browser windows, has the ability to move, close and change the size of browser windows; the BOM can provide a navigation object of the detailed information of the WEB browser; the BOM can provide a local object for the browser to load page detailed information; the BOM may provide screen objects for user screen resolution details; BOMs may also support Cookies.
The DOM and BOM are designed based on a browser, and if the functions of the DOM and BOM are completely transplanted to the mini-game platform, some functions which cannot be used by the mini-game are also added to the mini-game platform. According to the embodiment of the application, the mobile terminal only provides the document object model DOM related to the game and the browser object model BOM related to the game on the mini-game platform, and for the H5 game developed based on the browser, the H5 game can be quickly migrated to the mini-game platform, so that a game developer is helped to quickly utilize the capability of the mini-game platform, and the migration cost of the game developer is reduced.
The mobile terminal processes game code for the first game using the browser-like environment 405 when the first game is running on the mini-game platform.
In the embodiment of the present application, the game code of the first game may be a JS code. The mobile terminal processes the game code of the first game by using the class browser environment, so that the first game calls the API corresponding to the class browser environment. The mobile terminal utilizes the first game engine to process the game code of the first game so as to isolate the call of different game engines to the bottom API. The browser-like environment is the same for all games and the game engine used is not necessarily the same for different games.
Optionally, step 405 may specifically include the following steps:
the mobile terminal calls the first API or the second API to process the game code of the first game.
In the embodiment of the application, when the game code of the first game runs on the mini-game platform, the mobile terminal may call the first API to process the game code of the first game. The mobile terminal may call the second API to process the game code of the first game. The mobile terminal may call the first API and the second API to process the game code of the first game. The first API corresponds to the DOM, and the second API corresponds to the BOM.
In this embodiment, steps 404 to 405 may be performed simultaneously with steps 401 to 403, or steps 404 to 405 may be performed before step 401, or steps 401 to 403 may be performed after step 405, which is not limited in this embodiment. That is, the browser adaptation and the game engine adaptation may be performed simultaneously, or the browser adaptation may be performed or the game engine adaptation may be performed first.
In the embodiment of the application, a browser-like environment can be provided for the first game, so that the first game can be rapidly migrated to the small game platform, a game developer is helped to rapidly utilize the capability of the small game platform, and the migration cost of the game developer is reduced.
Referring to fig. 5, fig. 5 is a schematic flowchart of another engine adaptation method disclosed in the embodiment of the present application, and as shown in fig. 5, the engine adaptation method includes the following steps.
501, a mobile terminal provides a game engine adaptation layer on a small game platform.
502, when the first game runs on the mini-game platform, the mobile terminal obtains a first game engine corresponding to the first game in the game engine adaptation layer.
The mobile terminal processes game code for the first game using the first game engine 503.
And 504, the mobile terminal provides a browser-like environment at the mini-game platform, wherein the browser-like environment comprises an environment related to game development in the browser environment.
505, when the first game is running on the mini-game platform, the mobile terminal processes game code for the first game using the browser-like environment.
Steps 501 to 505 in the embodiment of the present application may refer to steps 401 to 405 shown in fig. 4, which are not described herein again.
And 506, the mobile terminal updates the class browser environment on the mini-game platform to obtain the updated class browser environment.
In the embodiment of the application, the mobile terminal can update the browser-like environment on the mini game platform regularly. For some functions of the mini-game which are commonly used in the browser but not the mini-game platform, the functions can be added to the mini-game platform, so that the browser-like environment is updated, and the updated browser-like environment with better compatibility with the mini-game is obtained. For a mini game developed based on a browser, the migration from a browser platform to a mini game platform is more convenient and faster.
Optionally, step 506 may include the steps of:
(11) the method comprises the steps that a mobile terminal obtains a popular browser environment used by a mini-game developer and not included in a similar browser environment;
(12) and the mobile terminal adds the hot browser environment into the similar browser environment on the small game platform to obtain the updated similar browser environment.
In the embodiment of the present application, the popular browser environment refers to a browser environment which is not included in the current browser-like environment but is used more by game developers. The mobile terminal can acquire the browser environment which is used by the developer more, judge whether the browser environment which is used by the developer more is located in the similar browser environment, if not, take the browser environment which is not included in the similar browser environment which is used by the developer more in the similar browser environment as the hot browser environment, add the hot browser environment into the similar browser environment on the small game platform, and obtain the updated similar browser environment. The more browser environments used by game developers are specifically: a browser environment in which a game developer has used more frequently than a first preset frequency threshold (e.g., the preset frequency threshold may be 50%) for a past period of time (e.g., a past month). The first preset frequency threshold may be preset and stored in a non-volatile memory of the mobile terminal.
Optionally, the step (11) may include the following steps:
(121) the method comprises the steps that the mobile terminal obtains the accumulated use times of a plurality of browser environments used by a plurality of mini-game developers in a first preset time period;
(122) the mobile terminal sorts the multiple browser environments according to the accumulated use times of the multiple browser environments used by the multiple mini-game developers in a first preset time period;
(123) the mobile terminal determines whether the browser environment which is ranked before the preset name in the plurality of browser environments is similar to the browser environment which is not included in the browser environment;
(124) if the browser environment exists, the mobile terminal marks the browser environment which is ranked before the preset name time in the plurality of browser environments not included in the browser-like environment as a hot browser environment.
In the embodiment of the present application, the first preset time period may be preset and stored in the non-volatile memory of the mobile terminal, for example, the first preset time period may be set to be within one month in the past. The preset ranking may be preset and stored in the non-volatile memory of the mobile terminal, for example, the preset ranking may be set to 10.
For example, the mobile terminal may collect the usage of the browser environment of each mini-game developer in the past month from each game development platform; determining the accumulated use times of all used browser environments in the past month according to the use condition; sequencing all used browser environments in the past month according to the accumulated times of the browser environments in the past month to obtain 10 browser environments which are ranked at the top 10; and determining whether the 10 browser environments are all located in the browser-like environment, and if not, marking the browser environment which is not located in the browser-like environment in the 10 browser environments as a hot browser environment.
Optionally, step 506 may include the steps of:
(21) the method comprises the steps that a mobile terminal obtains a cold browser environment in a browser-like environment;
(22) and the mobile terminal deletes the cold browser environment from the similar browser environment on the small game platform to obtain the updated similar browser environment.
In the embodiment of the present application, the cold browser environment refers to a browser environment which is included in the current browser-like environment but is less used by game developers. The mobile terminal can acquire the browser environment which is less used by the developer in the similar browser environment, the browser environment which is less used by the developer is used as the cold browser environment, the cold browser environment is deleted from the similar browser environment on the small game platform, and the updated similar browser environment is obtained. The few browser environments used by game developers are specifically: a browser environment in which the frequency of usage by the game developer is less than a second preset frequency threshold (e.g., the preset frequency threshold may be 1%) for a past period of time (e.g., a past month). The second preset frequency threshold may be preset and stored in the non-volatile memory of the mobile terminal.
Optionally, the step (21) may include the steps of:
(211) the mobile terminal acquires whether a browser environment with the accumulated use times lower than a preset time threshold exists in the similar browser environment within a second preset time period;
(212) if the browser environment exists, the mobile terminal marks the browser environment with the accumulated use times lower than the preset time threshold value in the browser-like environment in the second preset time period as a cold browser environment.
In the embodiment of the present application, the second preset time period may be preset and stored in the non-volatile memory of the mobile terminal, for example, the second preset time period may be set to be within one month in the past. The preset number threshold may be preset and stored in the non-volatile memory of the mobile terminal, for example, the preset number threshold may be set to 2 times. The second preset time period may be the same as or different from the first preset time period, and the embodiment of the present application is not limited.
For example, the mobile terminal may collect the usage of the browser-like environment of each mini-game developer in the past month from each game development platform; determining the accumulated use times of each class of browser environment in the class of browser environments in the past month according to the use condition; if the similar browser environment with the accumulated use times lower than 2 exists in the similar browser environments, the similar browser environment with the accumulated use times lower than 2 in the past month is marked as a cold browser environment.
In the embodiment of the application, a browser-like environment can be provided for the first game, so that the first game can be rapidly migrated to the small game platform, a game developer is helped to rapidly utilize the capability of the small game platform, and the migration cost of the game developer is reduced. The browser-like environment can be updated, the updated browser-like environment which is better in compatibility with the mini-game is obtained, and for the mini-game developed based on the browser, the mini-game is more convenient and faster to migrate from the browser platform to the mini-game platform.
In the embodiment of the application, a browser-like environment can be provided for the first game, so that the first game can be rapidly migrated to the small game platform, a game developer is helped to rapidly utilize the capability of the small game platform, and the migration cost of the game developer is reduced. The browser-like environment can be updated, the updated browser-like environment which is better in compatibility with the mini-game is obtained, and for the mini-game developed based on the browser, the mini-game is more convenient and faster to migrate from the browser platform to the mini-game platform.
The above description has introduced the solution of the embodiment of the present application mainly from the perspective of the method-side implementation process. It is understood that the mobile terminal includes hardware structures and/or software modules for performing the respective functions in order to implement the above-described functions. Those of skill in the art will readily appreciate that the present invention can be implemented in hardware or a combination of hardware and computer software, with the exemplary elements and algorithm steps described in connection with the embodiments disclosed herein. Whether a function is performed as hardware or computer software drives hardware depends upon the particular application and design constraints imposed on the solution. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the embodiment of the present application, the mobile terminal may be divided into the functional units according to the method example, for example, each functional unit may be divided corresponding to each function, or two or more functions may be integrated into one processing unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit. It should be noted that the division of the unit in the embodiment of the present application is schematic, and is only a logic function division, and there may be another division manner in actual implementation.
Referring to fig. 6, fig. 6 is a schematic structural diagram of an engine adapting device disclosed in the embodiment of the present application. The engine adapting device 600 is applied to a mobile terminal, as shown in fig. 6, the engine adapting device 600 includes a providing unit 601, an obtaining unit 602, and a processing unit 603, wherein:
a unit 601 is provided for providing a game engine adaptation layer on a small game platform.
An obtaining unit 602, configured to obtain a first game engine corresponding to a first game in a game engine adaptation layer when the first game runs on a mini game platform.
A processing unit 603 for processing the game code of the first game with the first game engine.
Optionally, the obtaining unit 602 obtains a first game engine corresponding to a first game in the game engine adaptation layer, specifically:
the obtaining unit 602 determines a game type of the first game, and determines a game engine corresponding to the game type of the first game as the first game engine according to a correspondence between the game type and the game engine.
Optionally, the engine adapting device 600 further includes an updating unit 604.
Optionally, the updating unit 604 is configured to update the first game engine on the small game platform to obtain an updated first game engine.
Optionally, the providing unit 601 is further configured to provide a browser-like environment on the mini game platform, where the browser-like environment includes an environment related to game development in the browser environment;
the processing unit 603 is further configured to process the game code of the first game by using the browser-like environment when the first game runs on the mini-game platform;
the updating unit 604 is further configured to update the class browser environment on the mini-game platform to obtain an updated class browser environment.
Optionally, the providing unit 601 provides a browser-like environment on the mini game platform, specifically:
the providing unit 601 provides a first application programming interface API corresponding to a document object model DOM related to a game and a second API corresponding to a browser object model BOM related to the game on a mini-game platform;
the processing unit 603 processes the game code of the first game by using the browser-like environment, specifically:
the processing unit 603 calls the first API or the second API to process the game code of the first game.
Optionally, the updating unit 604 updates the class browser environment on the mini-game platform to obtain an updated class browser environment, specifically:
the updating unit 604 acquires a popular browser environment used by a mini-game developer not included in the class browser environment; and adding the hot browser environment into the similar browser environment on the small game platform to obtain the updated similar browser environment.
Optionally, the updating unit 604 obtains a popular browser environment used by the mini-game developer, which is not included in the similar browser environment, specifically:
the updating unit 604 obtains the accumulated number of times of use of a plurality of browser environments used by a plurality of mini-game developers within a first preset time period; sequencing the plurality of browser environments according to the accumulated use times of the plurality of browser environments used by the plurality of mini-game developers in a first preset time period; determining whether a browser environment which is not included in the browser environment is similar to a browser environment in the browser environments which are ranked before a preset name time in the plurality of browser environments; if yes, the browser environment which is ranked before the preset name in the plurality of browser environments not included in the browser-like environment is marked as a hot browser environment.
Optionally, the updating unit 604 updates the class browser environment on the mini-game platform to obtain an updated class browser environment, specifically:
the updating unit 604 obtains a cold browser environment in the class browser environment; and deleting the cold browser environment from the similar browser environment at the small game platform to obtain an updated similar browser environment.
Optionally, the updating unit 604 obtains a cold browser environment in the similar browser environment, specifically:
the updating unit 604 obtains whether a browser environment with the accumulated usage times lower than a preset time threshold exists in the similar browser environments within a second preset time period; if yes, the browser environment with the accumulated use times lower than the preset time threshold value in the similar browser environment in the second preset time period is marked as a cold browser environment.
The engine adapting device shown in fig. 6 can be implemented to migrate to a small game platform based on games developed by different game engines, so that the migration cost of game developers is reduced.
Referring to fig. 7, fig. 7 is a schematic structural diagram of a mobile terminal according to an embodiment of the present disclosure. As shown in fig. 7, the mobile terminal 700 includes a processor 701 and a memory 702, where the mobile terminal 700 may further include a bus 703, the processor 701 and the memory 702 may be connected to each other through the bus 703, and the bus 703 may be a Peripheral Component Interconnect (PCI) bus or an Extended Industry Standard Architecture (EISA) bus, or the like. The bus 703 may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one thick line is shown in FIG. 7, but this is not intended to represent only one bus or type of bus. The mobile terminal 700 may also include, among other things, an input-output device 704, and the input-output device 704 may include a display screen, such as a liquid crystal display screen. The memory 702 is used to store one or more programs containing instructions; the processor 701 is configured to invoke instructions stored in the memory 702 to perform some or all of the method steps described above with respect to fig. 1-5.
The mobile terminal shown in fig. 7 can be migrated to a small game platform based on games developed by different game engines, thereby reducing the migration cost of game developers.
As shown in fig. 8, for convenience of description, only the parts related to the embodiments of the present application are shown, and details of the specific technology are not disclosed, please refer to the method part of the embodiments of the present application. The mobile terminal may be any terminal device including a mobile phone, a tablet computer, a PDA (Personal Digital Assistant), a POS (Point of Sales), a vehicle-mounted computer, and the like, taking the mobile terminal as the mobile phone as an example:
fig. 8 is a block diagram illustrating a partial structure of a mobile phone related to a mobile terminal according to an embodiment of the present disclosure. Referring to fig. 8, the handset includes: a Radio Frequency (RF) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a Wireless Fidelity (WiFi) module 970, a processor 980, and a power supply 990. Those skilled in the art will appreciate that the handset configuration shown in fig. 8 is not intended to be limiting and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The following describes each component of the mobile phone in detail with reference to fig. 8:
RF circuitry 910 may be used for the reception and transmission of information. In general, the RF circuit 910 includes, but is not limited to, an antenna, at least one Amplifier, a transceiver, a coupler, a Low Noise Amplifier (LNA), a duplexer, and the like. In addition, the RF circuit 910 may also communicate with networks and other devices via wireless communication. The wireless communication may use any communication standard or protocol, including but not limited to Global System for Mobile communication (GSM), General Packet Radio Service (GPRS), Code Division Multiple Access (CDMA), Wideband Code Division Multiple Access (WCDMA), Long Term Evolution (LTE), email, Short Messaging Service (SMS), and the like.
The memory 920 may be used to store software programs and modules, and the processor 980 may execute various functional applications and data processing of the mobile phone by operating the software programs and modules stored in the memory 920. The memory 920 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the mobile phone, and the like. Further, the memory 920 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device.
The input unit 930 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the cellular phone. Specifically, the input unit 930 may include a fingerprint recognition module 931 and other input devices 932. Fingerprint identification module 931, can gather the fingerprint data of user above it. The input unit 930 may include other input devices 932 in addition to the fingerprint recognition module 931. In particular, other input devices 932 may include, but are not limited to, one or more of a touch screen, a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, a joystick, and the like.
The display unit 940 may be used to display information input by the user or information provided to the user and various menus of the mobile phone. The Display unit 940 may include a Display screen 941, and optionally, the Display screen 941 may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like.
The handset may also include at least one sensor 950, such as a light sensor, motion sensor, pressure sensor, temperature sensor, and other sensors. Specifically, the light sensor may include an ambient light sensor (also referred to as a light sensor) that can adjust the backlight brightness of the mobile phone according to the brightness of ambient light, and thus adjust the brightness of the display screen 941, and a proximity sensor that can turn off the display screen 941 and/or the backlight when the mobile phone is moved to the ear. As one type of motion sensor, an accelerometer sensor can detect the magnitude of acceleration in each direction (generally, three axes), can detect the magnitude and direction of gravity when stationary, and can be used for applications (such as horizontal and vertical screen switching, magnetometer attitude calibration), vibration recognition related functions (such as pedometer and tapping) and the like for recognizing the attitude of a mobile phone; as for other sensors such as a gyroscope, a barometer, a hygrometer, a thermometer, and an infrared sensor, which can be configured on the mobile phone, further description is omitted here.
Audio circuitry 960, speaker 961, microphone 962 may provide an audio interface between a user and a cell phone. The audio circuit 960 may transmit the electrical signal converted from the received audio data to the speaker 961, and the audio signal is converted by the speaker 961 to be played; on the other hand, the microphone 962 converts the collected sound signal into an electrical signal, converts the electrical signal into audio data after being received by the audio circuit 960, and then processes the audio data by the audio data playing processor 980, and then sends the audio data to, for example, another mobile phone through the RF circuit 910, or plays the audio data to the memory 920 for further processing.
WiFi belongs to short-distance wireless transmission technology, and the mobile phone can help a user to receive and send e-mails, browse webpages, access streaming media and the like through the WiFi module 970, and provides wireless broadband Internet access for the user. Although fig. 8 shows the WiFi module 970, it is understood that it does not belong to the essential constitution of the handset, and can be omitted entirely as needed within the scope not changing the essence of the invention.
The processor 980 is a control center of the mobile phone, connects various parts of the entire mobile phone by using various interfaces and lines, and performs various functions of the mobile phone and processes data by operating or executing software programs and/or modules stored in the memory 920 and calling data stored in the memory 920, thereby integrally monitoring the mobile phone. Alternatively, processor 980 may include one or more processing units; preferably, the processor 980 may integrate an application processor, which primarily handles operating systems, user interfaces, applications, etc., and a modem processor, which primarily handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 980.
The handset also includes a power supply 990 (e.g., a battery) for supplying power to the various components, which may preferably be logically connected to the processor 980 via a power management system, thereby providing management of charging, discharging, and power consumption via the power management system.
The mobile phone may further include a camera 9100, and the camera 9100 is used for shooting images and videos and transmitting the shot images and videos to the processor 980 for processing.
The mobile phone can also be provided with a Bluetooth module and the like, which are not described herein again.
In the embodiments shown in fig. 1 to fig. 5, the method flows of the steps may be implemented based on the structure of the mobile phone.
Embodiments of the present application also provide a computer storage medium, wherein the computer storage medium stores a computer program for electronic data exchange, and the computer program enables a computer to execute part or all of the steps of any one of the engine adaptation methods as described in the above method embodiments.
Embodiments of the present application also provide a computer program product comprising a non-transitory computer readable storage medium storing a computer program operable to cause a computer to perform some or all of the steps of any one of the engine adaptation methods as set forth in the above method embodiments.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus may be implemented in other manners. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units is only one type of division of logical functions, and there may be other divisions when actually implementing, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not implemented. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of some interfaces, devices or units, and may be an electric or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable memory. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a memory and includes several instructions for causing a computer device (which may be a personal computer, a server, a network device, or the like) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned memory comprises: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
Those skilled in the art will appreciate that all or part of the steps in the methods of the above embodiments may be implemented by associated hardware instructed by a program, which may be stored in a computer-readable memory, which may include: flash Memory disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The foregoing embodiments of the present invention have been described in detail, and the principles and embodiments of the present invention are explained herein by using specific examples, which are only used to help understand the method and the core idea of the present invention; meanwhile, for a person skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (6)

1. An engine adaptation method, characterized in that the method comprises:
providing a game engine adaptation layer on a small game platform; the mini game platform comprises a system layer, a bridge layer and a JS layer, wherein the system layer provides system capacity related to the bottom layer of the mobile terminal, the bridge layer is used for connecting the system layer and the JS layer and packaging the capacity of the system layer into an Application Programming Interface (API) for the JS layer to directly call, the JS layer is used for running mini games, and the engine adaptation layer is located on the JS layer; providing a class browser environment at the mini-game platform, wherein the class browser environment comprises a first API corresponding to a Document Object Model (DOM) related to a game and a second API corresponding to a Browser Object Model (BOM) related to the game;
when a first game runs on the mini game platform, acquiring a first game engine corresponding to the first game in the game engine adaptation layer;
calling the first API or the second API by using the first game engine to process the game code of the first game;
acquiring the accumulated use times of a plurality of browser environments used by a plurality of mini-game developers in a first preset time period;
sequencing the plurality of browser environments according to the accumulated use times of the plurality of browser environments used by the plurality of mini-game developers in the first preset time period;
determining whether a browser environment not included in the browser-like environment exists in a browser environment ranked before a preset name among the plurality of browser environments;
if the browser environment which is not included in the browser-like environment exists in the browser environments which are ranked before the preset name in the plurality of browser environments, marking the browser environment which is ranked before the preset name in the plurality of browser environments which is not included in the browser-like environment as a hot browser environment;
adding the popular browser environment into the similar browser environment at the mini-game platform to obtain an updated similar browser environment;
or acquiring whether a browser environment with the accumulated use times lower than a preset time threshold exists in the browser-like environment within a second preset time period;
if the browser environment with the accumulated use times lower than the preset time threshold exists in the browser-like environments within the second preset time period, marking the browser environment with the accumulated use times lower than the preset time threshold in the browser-like environments within the second preset time period as a cold browser environment;
and deleting the cold browser environment from the similar browser environment at the mini-game platform to obtain an updated similar browser environment.
2. The method of claim 1, wherein obtaining a first game engine in the game engine adaptation layer corresponding to the first game comprises:
determining the game type of the first game, and determining the game engine corresponding to the game type of the first game as the first game engine according to the corresponding relation between the game type and the game engine.
3. The method according to claim 1 or 2, characterized in that the method further comprises:
and updating the first game engine on the small game platform to obtain the updated first game engine.
4. An engine adaptation device, comprising a providing unit, an obtaining unit and a processing unit, wherein:
the providing unit is used for providing a game engine adaptation layer on the small game platform; the mini game platform comprises a system layer, a bridge layer and a JS layer, wherein the system layer provides system capacity related to the bottom layer of the mobile terminal, the bridge layer is used for connecting the system layer and the JS layer and packaging the capacity of the system layer into an Application Programming Interface (API) for the JS layer to directly call, the JS layer is used for running mini games, and the engine adaptation layer is located on the JS layer; providing a class browser environment at the mini-game platform, wherein the class browser environment comprises a first API corresponding to a Document Object Model (DOM) related to a game and a second API corresponding to a Browser Object Model (BOM) related to the game;
the obtaining unit is used for obtaining a first game engine corresponding to the first game in the game engine adaptation layer when the first game runs on the mini game platform;
the processing unit is used for calling the first API or the second API by using the first game engine to process the game code of the first game;
the engine adapting device further comprises an updating unit;
the updating unit is used for updating the similar browser environment on the mini game platform to obtain the updated similar browser environment;
the updating unit updates the similar browser environment on the mini-game platform to obtain an updated similar browser environment, which specifically comprises:
the updating unit acquires the accumulated use times of a plurality of browser environments used by a plurality of mini-game developers in a first preset time period; sequencing the plurality of browser environments according to the accumulated use times of the plurality of browser environments used by the plurality of mini-game developers in the first preset time period; determining whether a browser environment not included in the browser-like environment exists in a browser environment ranked before a preset name among the plurality of browser environments; under the condition that the browser environment which is not included in the browser-like environment exists in the browser environments which are ranked before the preset name in the plurality of browser environments, marking the browser environment which is not included in the browser-like environment and ranked before the preset name in the plurality of browser environments as a hot browser environment; adding the popular browser environment into the similar browser environment at the mini-game platform to obtain an updated similar browser environment;
or the updating unit acquires whether a browser environment with the accumulated use times lower than a preset time threshold exists in the browser-like environment within a second preset time period; under the condition that a browser environment with the accumulated use times lower than the preset time threshold exists in the browser-like environment within the second preset time period, marking the browser environment with the accumulated use times lower than the preset time threshold in the browser-like environment within the second preset time period as a cold browser environment; and deleting the cold browser environment from the similar browser environment at the mini-game platform to obtain an updated similar browser environment.
5. A mobile terminal comprising a processor and a memory for storing one or more programs configured for execution by the processor, the programs comprising instructions for performing the method of any of claims 1-3.
6. A computer-readable storage medium for storing a computer program for electronic data exchange, wherein the computer program causes a computer to perform the method according to any one of claims 1-3.
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