CN112402984A - Game device and operation method thereof - Google Patents

Game device and operation method thereof Download PDF

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Publication number
CN112402984A
CN112402984A CN202011309667.1A CN202011309667A CN112402984A CN 112402984 A CN112402984 A CN 112402984A CN 202011309667 A CN202011309667 A CN 202011309667A CN 112402984 A CN112402984 A CN 112402984A
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China
Prior art keywords
unit
component
player
information
win
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CN202011309667.1A
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Chinese (zh)
Inventor
方晶焕
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Korean Table Games
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Korean Table Games
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

The present invention relates to a game device and an operation method thereof. To this end, the game device of the present invention includes: a main body part provided with a notification part for outputting various information to each player, and formed with a component placement part for temporarily placing the selected unit component on both sides; a sensor unit that recognizes component information of a unit component provided on the component placement unit; a unit component including component information recognized by the sensor unit; and a control unit for obtaining the component information of the unit component selected by each player transmitted from the sensor unit, determining the win or loss of the player according to the stored game rules, and outputting the determined win or loss to the notification unit. Therefore, the following advantages are provided: the game equipment can play games by itself, can play objective and smooth games, displays the progress condition of the games in real time and makes accurate judgment of final success or failure.

Description

Game device and operation method thereof
Technical Field
The present invention relates to a game machine and an operation method thereof, and more particularly, to a game machine and an operation method thereof, in which if each player places a unit component on a component placement section of a main body section, a sensor section recognizes component information, and a control section determines winning or losing of the player based on the recognized component information of the unit component and based on a game rule stored in the control section, and outputs the result to a notification section.
Background
In general, games refer to entertainment tools and methods used for pleasure, but recently, with the popularization of electronic entertainment using computers or electronic devices, simulated games composed of various cards or blocks or other structures are referred to as table games or table games, separately from table games.
Recently, with the activity of table game rooms or camping culture, interest in simulation games has increased, and game cultures that people of all ages can harmonize together have received much attention, and recently, overseas people share traditional games of all countries with each other, showing much interest.
However, previous simulated games have largely used cards or tints and various pieces to play, but have limitations in that first time contact with the game or unskilled users are difficult to understand the rules of the game, require additional familiar steps, or at least require the assistance of users familiar with the rules of the game.
Furthermore, since the rules of the game are not known at all, the rules of the game require additional time and process for verification, and thus there is a problem in that the game cannot be smoothly played or the win and loss results are completely different.
Further, the simulation game is mostly performed by hiding each other's information, but in order to adjust the progress of the game according to the rules and to perform an objective game, another person is sometimes required as a host. However, if the number of persons who can participate in the game is limited, the individual host cannot be specified, and the game itself is limited to be difficult to play.
Further, a related prior art document is a "block-type smart game board" disclosed in korean laid-open patent No. 10-2017-0105956 (2017.9.20. publication, hereinafter referred to as "prior art document"). The prior art document proposes to provide a weight sensor on the game board and to grasp "the block removal/addition state" from the state of the block on the basis of a position sensor for sensing the movement of the hand of the user.
However, the prior art document is proposed as a one-player game for improving the learning ability of children, but is limited in that not only a plurality of users cannot participate, but also the game panel itself cannot actively adjust the progress of the game or cannot judge the result of the game.
Disclosure of Invention
The present invention has been made to solve the above-described problems, and an object of the present invention is to provide a game machine and an operation method thereof, which can perform a game by itself, can perform an objective and smooth game, can eliminate the trouble of memorizing the game rules, and can increase the game fun because each player cannot confirm the information of each other, and can enjoy the game with a small number of people to realize accurate judgment of success or failure.
A game device G according to the present invention for achieving the object is characterized by comprising: a main body 10 provided with a notification unit 50 for outputting various information to each player, having component placement units 11 formed on both sides thereof for temporarily placing selected unit components 30, and having a plurality of component arrangement units 12 provided on an upper portion thereof so that the unit components 30 of each player are arranged in accordance with a round; a sensor unit 20 that recognizes component information of the unit component 30 provided on the component placement unit 11; a unit component 30 including component information recognized by the sensor unit 20; and a control unit 40 for obtaining the component information of the unit components 30 selected by each player, transmitted from the sensor unit 20, judging the win or loss of the player according to the stored game rules, and outputting the result to the notification unit 50; the component arrangement parts 12 are provided with the number corresponding to the round in succession on both sides where each player is located, and a plurality of win and loss display parts 51a are provided between a pair of adjacent component arrangement parts 12 along both sides so as to display each round win and loss.
In addition, the control unit 40 may determine the final win or loss by integrating the wins and losses of the players in the respective rounds.
The control unit 40 can output the previous player information of the subsequent round to the notification unit 50 based on the unit component 30 information of the previous round.
The notification unit 50 may be a display module 51 or a speaker module 52.
In addition, the operation method OM of the game device G according to one embodiment of the present invention includes the steps of: a component information recognition step S10A in which the sensor unit 20 recognizes component information of the unit components 30 placed on the component placement unit 11 by each player in a corresponding round; a win/loss determination step S20A in which the control unit 40 obtains the component information of the unit component 30 transmitted from the sensor unit 20, and determines the win/loss of the player in the corresponding round according to the stored game rules; a win/loss information output step S30A, in which the control unit 40 outputs win/loss information of the player in the corresponding round to the notification unit 50; and a preceding player specifying step S40A, in which the control unit 40 outputs preceding player information of a subsequent round to the notification unit 50; a plurality of rounds are performed, and the constituent information recognizing step S10A, the win or loss judging step S20A, the win or loss information outputting step S30A, and the preceding player designating step S40A may be repeated in order according to the respective rounds.
Further, the final win/loss output step S50 may be included, and the control section 40 may integrate wins of the plurality of round players, omit the preceding player designation step S40A if the final win/loss criterion is met, determine the final win/loss of the player, and output final win/loss information to the notification section 50.
According to the game machine G and the operation method OM thereof of the present invention, the control unit of the game machine obtains the component information of the selected unit component transmitted from the sensor unit, determines the component information according to the stored game rule, and outputs predetermined information to the notification unit.
This makes it possible to omit a complicated procedure in which each player memorizes the game rules, and to enjoy the game easily.
Further, if each player sets only his or her own unit component on the component placement section, the game device plays the game by himself or herself, and therefore, the player cannot confirm the information of each other from the standpoint of the player, and therefore, the game can be enjoyed more enjoyably, and since a separate host is not required, the game can be enjoyed by a small number of persons.
And the game device has the advantages of displaying the game progress in real time and making accurate judgment of final success and failure.
Drawings
Fig. 1 is a perspective view showing an overall appearance of a game device according to an embodiment of the present invention.
Fig. 2 is a perspective view showing a use state of a game device according to an embodiment of the present invention.
Fig. 3 is a conceptual diagram illustrating the operation principle of a game device according to an embodiment of the present invention.
Fig. 4 is a block diagram illustrating an operation method of a game apparatus according to an embodiment of the present invention.
Fig. 5 is a block diagram illustrating an operation method of a game apparatus according to another embodiment of the present invention.
Description of the reference symbols
G: game device
10: body portion 11: component placement section
12: component arrangement unit 20: sensor unit
30: unit structure 40: control unit
50: the notification unit 51: display module
52: loudspeaker module
OM: operation method of game device
S10: constituent information identification step S20: judgment of success or failure
S30: win or loss information output step S40A: advanced player assignment step
S50: final win or loss output step
Detailed Description
Hereinafter, preferred embodiments of the present invention will be described in detail based on the matters shown in the drawings.
As shown in fig. 1, a game device G according to an embodiment of the present invention can be roughly physically divided into a body section 10 and a unit structure 30. The main body 10 is provided with a notification unit 50 for outputting various information such as player information of a player who has played ahead or win/lose information to each player, and component placement units 11 for temporarily placing the unit components 30 selected by each player are formed on both sides of the main body 10 where each player is located.
The unit component 30 defined in the present invention is an individual component that is formed to form a plurality of components for use in the game device G, and may be formed in a block type, a card type, a coin type, or the like.
As shown in fig. 2, a sensor unit 20 for identifying component information of the unit component 30 selected by each player is formed adjacent to the component placement unit 11 of the main body 10. Preferably, the sensor unit 20 is formed at the bottom of the component placement unit 11, the unit components 30 each include unique component information, and the sensor unit 20 recognizes unique component information of the unit component 30 selected by the player. In this case, the method of identifying the component information of the sensor unit 20 and the unit component 30 may use various well-known sensing technologies such as magnetism, metal chip, short-range communication, and barcode recognition.
The unit component 30 includes component information recognized by the sensor unit 20, and various kinds of information according to the game type may be stored, but the component information may be player information, numbers, cards, letters, and the like, as an example.
As shown in fig. 3, the game device G of the present invention is operated as a whole by the control unit 40, and if each player selects a unit component 30 and places the unit component on the component placement unit 11 where the sensor unit 20 is located, the sensor unit 20 recognizes component information of the selected unit component 30, and the control unit 40 obtains component information of the unit component 30 transmitted from the sensor unit 20, determines winning or losing of the player based on the stored game rules, and outputs the result to the notification unit 50.
In this case, the notification unit 50 may be a display module 51 that visually displays various game information or a speaker module 52 that audibly displays various game information. Of course, it is preferable to implement the display module 51 and the speaker module 52 at the same time.
That is, according to the game device G of the present invention, the device itself can perform a game and make subjective judgments, or can perform an objective and smooth game without departing from the game rules, and it is possible to omit a complicated procedure in which each player separately memorizes the game rules and enjoy the game easily.
Furthermore, from the standpoint of each player, if only the unit component 30 of the player is placed on the component placement section 11 provided in the main body section 10, the game apparatus G of the present invention can play the game by itself, and therefore, there is an advantage in that the player can play the game in a state where mutual information cannot be confirmed, and the game apparatus G can increase the interest, and does not need a separate person, that is, a host person, and therefore, even a small number of persons can enjoy the game.
In addition, since the main body 10 requires power supply to drive the sensor unit 20, the control unit 40, and the various notification units 50, the power supply unit 13 may be formed on one side.
In addition, according to one embodiment of the game device G of the present invention, it is possible to realize that the respective games are played in a plurality of rounds. To this end, a plurality of component arrangement units 12 are additionally provided to the main body 10 of the game device G so that the unit components 30 of each player are arranged in rounds.
In a specific round, each player selects the unit components 30 and places them on the component placement section 11, and after winning or losing, the player can place his or her unit components 30 on the component arrangement section 12. Thereafter, each player can place the selected unit components 30 successively in a plurality of component arrangement units 12 provided in sequence in accordance with the rounds to be played successively.
That is, the component arrangement units 12 may be provided in a number corresponding to the turn along both sides where each player is located, and the win/lose display unit 51a for displaying win/lose may be provided between a pair of adjacent component arrangement units 12 along both sides.
Thus, each player can continuously confirm the player who wins each round not only by successively arranging the selected unit components 30 in the component arrangement unit 12 for each round, but also by the win/lose display unit 51a realized by the display module 51 of the notification unit 50 even during the progress of the game.
Further, the component arrangement part 12 may be formed to be inclined inward and downward so that partial information (including, for example, color, pattern, number, letter, etc.) displayed in a form exposed at the unit component 30 may be provided to the opponent player. Thus, each player can plan the next round while visually and easily confirming the information of the unit component 30 selected by the opponent player in the previous round.
In the case where the game device G of the present invention is carried out in a form including a plurality of rounds, the control unit 40 may output the preceding player information of the following round to the notification unit 50 on the basis of the unit component 30 information of the preceding round. That is, since it is meaningful to distinguish between the leading player and the following player in the corresponding round according to the embodiment of the game, the control unit 40 can designate a player who meets the stored specific criteria as the leading player based on the component information of the unit component 30 selected by each player in the previous round.
In this case, the control unit 40 may output the previous player information to the notification unit 50, and as the display module 51, may display the previous player or the following player of the corresponding round based on the player display unit 51 b. Therefore, the player display portions 51b may be symmetrically formed at both sides of the main body portion 10.
As an example, the control unit 40 may designate a winner or a loser of a corresponding round as a preceding player of a subsequent round based on the information of the unit components 30 selected by each player in the previous round, and as another example, may determine that the winner is designated when the information of the selected unit components 30 meets a specific condition such as "singular" or "even" or the like.
In addition, the control part 40 in charge of the progress and judgment of the game device G of the present invention continuously monitors the win or loss information of the players in a plurality of rounds and synthesizes the win or loss information in real time, and when a certain game rule is reached, the final win or loss can be judged. That is, even if not all rounds are performed up to the number of rounds that can be performed, the player who finally wins can be distinguished regardless of the remaining rounds when a specific condition is met.
Next, as a game developed by the applicant, a preferred embodiment of the present invention will be described based on a "jiulong diagram" game realized based on the game device G of the present invention.
The "nine dragon figure" according to one embodiment of the present invention can be basically divided into two groups of players. Therefore, the person constituting each group may be one person at minimum, or a plurality of persons may participate, and the other persons in each group participate in each round. In this case, as shown in fig. 1 and 2, 9 unit structures 30 are provided for each group, and numerical information is displayed on the back surface of each unit structure 30 so that only the corresponding player can be identified, and "nine dragon figures" show numerical information of 1 to 9. Further, the unit structures 30 of the respective groups may be implemented so that the individual groups can visually recognize the singular or the even information on the basis of the color.
For example, when the color of the unit constituent 30 is black, the corresponding constituent information means "even number", and when it is white, the corresponding constituent information means "odd number". Therefore, when the preceding player selects the black unit component 30, the succeeding player can select the unit component 30 of the succeeding player in a battle manner in a state where the unit component 30 selected by the preceding player is recognized as the "double number".
In the corresponding turn, if each player selects the unit component 30 and places the unit component on the component placement section 11 of the main body section 10, the sensor section 20 recognizes the component information of the unit component 30 selected by each player and transmits the component information to the control section 40, and the control section 40 determines the player having the information with a large number as the winner according to the game rules based on the component information of the unit component 30, and displays the winner on the win/lose display section 51a of the display module 51 as the notification section 50.
After the wins and losses are distinguished in a specific round, the unit components 30 selected in the corresponding round are moved from the component placement section 11 to the component arrangement section 12 provided in a form in which the unit components 30 are placed in each round, and the accumulated winners of each round can be confirmed in real time on the basis of the win and loss display section 51 a.
Since the "nine dragon figure" realized by the game device G of the present invention is given to 9 unit components 30 per player, the component arrangement portion 12 is also formed into 9 pieces for a total of 9 rounds.
When the winning or losing of the specific round is discriminated, the control unit 40 designates the player who wins the previous round as the preceding player, and the preceding player places the unit components 30 selected from the remaining unit components 30 on the component placement unit 11 again, and the succeeding player selects any one of the remaining unit components 30 in the same manner, thereby continuing the game. At this time, the control unit 40 instructs the selection and placement of the unit components 30 of the preceding player and the following player through the player display unit 51b of the display module 51.
In addition, the control unit 40 integrates win and loss information of each of the plurality of rounds in real time and determines a final win and loss. The "nine dragon figures" of the present invention make a total of 9 rounds, thus winning the final win of the 5 rounds of players first. Therefore, when a player who wins 5 rounds first appears based on the win/loss information of each player, the control unit 40 judges the final win/loss irrespective of the remaining rounds, and outputs the final win/loss based on the notification unit 50.
The operation method OM of the game device using the game device G of the present invention will be described in detail below. The operation method OM of the game device of the present invention according to one embodiment, as shown in fig. 4, may roughly include a constituent information recognition step S10, a win or loss judgment step S20, and a win or loss information output step S30.
The component information recognition step S10 is a step of recognizing the component information of the unit component 30 placed on the component placement unit 11 by each player at the sensor unit 20 provided adjacent to the component placement unit 11 of the main body 10 of the game device G.
Since the unit components 30 each include unique component information, the sensor unit 20 can recognize the unique component information of the unit component 30 selected by the player, and various known sensing technologies such as magnetism, metal chip, short-range communication, and barcode recognition can be used as a method of recognizing the component information of the sensor unit 20 and the unit component 30.
The win/loss determination step S20 to be performed later is a step in which the control unit 40 built in the main body 10 obtains the component information of the unit components 30 transmitted from the sensor unit 20, and determines the win/loss of the player based on the stored game rules.
Each player selects a unit component 30 and places the selected unit component 30 on the component placement unit 11, and if the sensor unit 20 recognizes the component information of the selected unit component 30, the control unit 40 obtains the component information of the unit component 30 transmitted from the sensor unit 20, determines the win or loss of the player based on the stored game rules, and outputs the result to the notification unit 50.
In this case, the game rules are stored in the memory unit in advance, and the control unit 40 determines win/lose information based on the stored game rules and the component information of the unit component 30 selected by each player.
The win/loss information output step S30 performed after the win/loss judgment step S20 is a step in which the control section 40 outputs the win/loss information of the player to the notification section 50, and the notification section 50 may be a display module 51 that visually displays various game information or a speaker module 52 that audibly displays various game information. Further, it is preferable that the display module 51 and the speaker module 52 are implemented together.
In addition, the game device G of the present invention can be performed in a form including a plurality of rounds according to the embodiment. For this reason, the operation method OM of the game device of the present invention, as shown in fig. 5, may include a constituent information recognition step S10A, a win or loss judgment step S20A, a win or loss information output step S30A, and a preceding player specification step S40A.
The constituent information identifying step S10A, the win or loss determining step S20A, and the win or loss information outputting step S30A are different only in that they are repeated in a plurality of rounds, and are substantially the same as the constituent information identifying step S10A, the win or loss determining step S20A, and the win or loss information outputting step S30A, and thus detailed description thereof is omitted.
However, the leading player designating step S40A may be performed in a round for the start of a following round when the preceding round ends. The preceding player specification step S40A is a step in which the control unit 40 outputs the preceding player information of the subsequent round to the notification unit 50.
According to the embodiment of the game, it is meaningful to distinguish the preceding player from the following player in the corresponding round, and therefore, the control section 40 can designate a player who meets the stored specific criteria as the preceding player on the basis of the component information of the unit component 30 selected by each player in the preceding round.
In this case, the control unit 40 may output the previous player information to the notification unit 50, and as the display module 51, may display the previous player or the following player of the corresponding round based on the player display unit 51 b.
In the operation method OM of the game device according to the present invention, the final win/loss output step S50 may be performed while the plurality of rounds are sequentially performed, the control unit 40 may integrate wins of the players in each of the plurality of rounds, and if the final win/loss criterion is satisfied, the preceding player designation step S401A may be omitted, and the final win/loss of the player may be determined and the final win/loss information may be output to the notification unit 50.
For example, when 9 rounds are performed in total, and a specific player first wins 5 rounds of winnings, the player who wins 5 rounds of winnings obtains the final winnings regardless of the winnings of the remaining rounds, and therefore the control section 40 continuously integrates and integrates the win/lose information of each round and outputs the final win/lose information.
It is understood that the game device G and the operation method OM thereof according to the present invention described above can be implemented in other specific forms without changing the technical idea or essential features of the present invention by those having ordinary knowledge in the technical field to which the present invention pertains.
Therefore, it should be understood that the above-described embodiments are illustrative in all aspects, and not restrictive, and that the scope of the present invention is indicated by the claims to be described later rather than the detailed description of the foregoing, and all modifications and variations derived from the meaning and scope of the claims and the equivalent concept are included in the scope of the present invention.
That is, the game device G and the operation method OM thereof according to the present invention are completed by the technical constitution described in the claims, and are included in all the protection ranges, and are not limited to be applied to the "nine-dragon-figure" game.

Claims (6)

1. A gaming device, comprising:
a main body part (10) provided with a notification part (50) for outputting various information to each player, a component placement part (11) for temporarily placing a selected unit component (30) is formed on both sides, and a plurality of component arrangement parts (12) are provided on the upper part so that the unit components (30) of each player are arranged in accordance with rounds;
a sensor unit (20) that recognizes component information of a unit component (30) provided on the component placement unit (11);
a unit component (30) including component information recognized by the sensor unit (20); and
a control unit (40) that obtains component information of the unit components (30) selected by each player, transmitted from the sensor unit (20), determines the win or loss of the player according to the stored game rules, and outputs the result to the notification unit (50);
the component arrangement parts (12) are provided with the number corresponding to the rounds along the two sides of each player, and a plurality of win and loss display parts (51a) are arranged between a pair of adjacent component arrangement parts (12) along the two sides so as to display the wins and losses of each round.
2. Gaming device according to claim 1,
the control unit (40) determines the final win or loss by integrating the wins or losses of the players in each round.
3. Gaming device according to claim 1,
the control unit (40) outputs the information of the preceding player of the subsequent round to the notification unit (50) on the basis of the information of the unit component (30) of the preceding round.
4. Gaming device according to claim 1,
the notification unit (50) is a display module (51) or a speaker module (52).
5. An operating method of a game device, relating to an Operating Method (OM) of a game device (G) of claim 1, characterized by comprising the steps of:
a component information recognition step (S10A) in which the sensor unit (20) recognizes component information of a unit component (30) placed on the component placement unit (11) by each player in a corresponding round;
a win/loss judgment step (S20A) in which the control unit (40) obtains the component information of the unit components (30) transmitted from the sensor unit (20), and judges the win/loss of the player in the corresponding round according to the stored game rules;
a winning information output step (S30A) in which the control unit (40) outputs winning information of the player in the corresponding round to the notification unit (50); and
a preceding player specifying step (S40A) in which the control unit (40) outputs preceding player information of a subsequent round to the notification unit (50);
a plurality of rounds are performed, and the constituent information identifying step (S10A), the win or loss judging step (S20A), the win or loss information outputting step (S30A), and the preceding player designating step (S40A) are repeated in this order for the respective rounds.
6. The method of operating a gaming device of claim 5, comprising:
and a final win/loss output step (S50) in which the control unit (40) integrates wins of the plurality of round players, omits the preceding player designation step (S40A) if the final win/loss criterion is met, determines the final win/loss of the player, and outputs final win/loss information to the notification unit (50).
CN202011309667.1A 2020-03-05 2020-11-20 Game device and operation method thereof Pending CN112402984A (en)

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