CN111617462A - Intelligent chess system - Google Patents

Intelligent chess system Download PDF

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Publication number
CN111617462A
CN111617462A CN202010118150.8A CN202010118150A CN111617462A CN 111617462 A CN111617462 A CN 111617462A CN 202010118150 A CN202010118150 A CN 202010118150A CN 111617462 A CN111617462 A CN 111617462A
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China
Prior art keywords
chess
chessboard
playing
module
arm processor
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CN202010118150.8A
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Chinese (zh)
Inventor
王雪涛
王兆恩
李长顺
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Qingdao Daogeliqi Technology Co ltd
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Qingdao Daogeliqi Technology Co ltd
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Priority to CN202010118150.8A priority Critical patent/CN111617462A/en
Publication of CN111617462A publication Critical patent/CN111617462A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/02Chess; Similar board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00176Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
    • A63F2003/00182Four-sided game board

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Toys (AREA)

Abstract

The invention relates to the technical field of intelligence, in particular to an intelligent chess system. The chess comprises a chess module, wherein the chess module comprises a chessboard and chess pieces, a chessboard box is arranged at the lower end of the chessboard, and a detection module, a motion module and a logic operation processing module are sequentially arranged in the chessboard box from top to bottom; the chess module is used for playing chess on site; the detection module comprises a bottom plate, a Hall sensor loaded on the bottom plate, a radio frequency sensor and a plurality of groups of sensor arrays; the motion module is used for receiving a motion instruction of the logic operation processing module and moving the chessmen; the logic operation processing module is an ARM processor computer and a motion control panel. The invention realizes the artificial intelligence chess playing function without any electronic screen, and the electronic device is completely hidden for the user without knowing any details of the computer. The invention is very beneficial to the physical and mental health of teenagers and the old, and greatly increases the pleasure and the durability of chess playing.

Description

Intelligent chess system
Technical Field
The invention relates to the technical field of intelligence, in particular to an intelligent chess system.
Background
With the development of artificial intelligence technology, artificial intelligence is widely applied in various industries, and XYZ motion devices have long been applied in the fields of machine tools, 3D printing and the like.
The chess and Chinese chess are popular chess items in China and have wide audience groups. At present, sophisticated artificial intelligent chess playing systems are provided on electronic equipment such as computers, mobile phones, pads and the like, but the chess playing systems have the defect that eyes are damaged when a computer screen is faced for a long time. Particularly, the influence of healthy growth on teenagers and the influence of old people are more obvious, and an artificial intelligent chess playing technology is realized on the basis of no electronic screen, and the intelligent growth of the teenagers and the health of the old people are facilitated.
Disclosure of Invention
The invention aims to provide a chess playing device, which can realize artificial intelligent automatic calculation of chess and automatic movement of chess pieces without artificial operation on the premise of no electronic screen, and realize extremely friendly user experience for teenagers and old people.
In order to achieve the purpose, the invention adopts the technical scheme that:
the intelligent chess system comprises a chess module, wherein the chess module comprises a chessboard and chess pieces placed on the chessboard. A chessboard box is arranged at the lower end of the chessboard, and a detection module, a motion module and a logic operation processing module are sequentially arranged in the chessboard box from top to bottom. The chessboard box is made of materials such as wood, plastic, organic glass and the like.
According to the invention, the chess module is used for on-site chess playing operation, the chess pieces are provided with the permanent magnets and the passive radio frequency chips, the size of grids and the size of the chess pieces of the chessboard are set to be R & ltd & gt 0.5, R is the diameter of the chess pieces, and d is the side length of one square of the chessboard.
The detection module is positioned below the chessboard and comprises a bottom plate, Hall sensors and radio frequency sensors, wherein the Hall sensors and the radio frequency sensors are loaded on the bottom plate, the Hall sensors and the radio frequency sensors form a group of sensors, a plurality of groups of sensors are arranged in an array mode, and the detection module is used for detecting the positions and information of the chessmen and sending the information to the logic operation processing module;
the motion module is arranged below the detection module and used for receiving a motion instruction of the logic operation processing module and driving the magnet to adsorb the chessmen to move;
the logic operation processing module is positioned on the bottom of the chessboard box, the logic operation processing module is an ARM processor computer and a motion control board, and the logic operation processing module is used for receiving signals of the detection module, analyzing and processing operation, receiving chess playing instructions of the mobile terminal and controlling the motion module to play chess pieces and intelligently.
The further technical scheme of the invention is as follows: the motion module adopts the XYZ motion system, and the XYZ motion system includes the steering wheel, installs magnet, two motors, two vertical guide rails, the horizontal guide rail frame on the steering wheel, the steering wheel is installed and is slided on the horizontal guide rail frame, two vertical guide rails are passed respectively at the both ends of horizontal guide rail frame, the horizontal guide rail frame can move on the vertical guide rail frame, and the motion of X, Y axle directions of steering wheel is realized through belt, guide post to two motors, magnet is realized upwards adsorbing, releasing downwards to the piece through circular telegram, outage.
The further technical scheme of the invention is as follows: a dead area is arranged on the chessboard.
The further technical scheme of the invention is as follows: the chess playing mode of the invention comprises two chess playing modes: the method comprises the following steps of performing on-site man-machine chess playing and performing remote man-machine chess playing;
the on-site human-computer playing steps are as follows:
s1: the system is powered on to open the intelligent chess system;
s2: the XYZ motion system starts to move to return to the original point and waits for the chessboard to finish initialization
S3: the detection module sends detection signals to the ARM processor computer through the Hall sensor and the radio frequency sensor, the ARM processor computer performs logic operation analysis to determine whether the detected chess pieces are in place, if so, chess playing operation can be performed, if not, the motion control panel prompts a user to check the chessboard through sound, and the step returns to S3 again;
s4: the detection module identifies the change of the chessboard through the Hall and the radio frequency array sensor when the player finishes playing chess, and confirms whether the player turns to play chess or not after the player finishes playing chess; if so, calculating the optimal drop by an ARM processor computer and converting the optimal drop into an optimal path; if not, the chessboard change is re-identified, and whether the chess playing is turned to the local player or not is judged;
s5: the ARM processor computer calculates the optimal falling position of the computer, converts the falling position word into a movement instruction, the movement module reaches the bottom of the chess piece, the magnet upwards attracts the chess piece and moves to a designated position, and the magnet downwards releases the chess piece;
s6: the ARM processor computer judges whether the playing is finished, if not, the step S4 is repeated, and if so, the ARM processor computer finishes playing.
The further technical scheme of the invention is as follows:
the remote human playing steps are as follows:
s1: the system of the two parties of the user is powered on to open the intelligent chess system;
s2: the XYZ motion system of the two party systems of the user starts to move to carry out origin homing, and the chessboard is waited to be initialized;
s3, turning on a mobile phone APP by two game playing transmitters, connecting the mobile phone APP with a Bluetooth module of a chessboard, sending detection signals of a detection module to an ARM processor computer through a Hall sensor and a radio frequency sensor, carrying out logic operation analysis by the ARM processor computer to obtain whether detected chess pieces are in place or not, displaying the result on a motion control board, if the result is yes, carrying out game playing operation, if the result is not yes, prompting a user to check the chessboard by the sound of the motion control board, and if the system initialization is completed, prompting the user to start game playing by the system;
s4: the method comprises the following steps that a user A starts to play chess on a chessboard box, after chess pieces are moved, an ARM processor computer sends the current situation of a current chessboard to a mobile phone APP through Bluetooth, the mobile phone APP sends the current situation of the chessboard to a mobile phone APP of a user B of the other party, the mobile phone APP of the user B sends the information of the chessboard to the ARM processor computer of the user B through Bluetooth, the ARM processor computer converts received information into a motion instruction, a motion module reaches the bottom of the chess pieces, a magnet upwards attracts the chess pieces and moves to a designated position, and the magnet downwards releases the chess pieces and turns to play chess by the user B;
s5: the ARM processor computer judges whether the chess game is finished or not, if not, the step S6 is carried out, and if so, the ARM processor computer finishes the chess game;
s6: the user B starts playing chess on the chessboard box, after the chess pieces are moved, the ARM processor computer sends the current situation of the current chessboard to the mobile phone APP through Bluetooth, the mobile phone APP sends the current situation of the chess pieces to the mobile phone APP of the user A of the other party, the mobile phone APP of the user A sends the information of the chess pieces to the ARM processor computer of the user A through Bluetooth, the ARM processor computer converts the received information into a motion instruction, the motion module reaches the bottom of the chess pieces, the magnet upwards attracts the chess pieces and moves to a specified position, the magnet downwards releases the chess pieces, and the user A is turned to play chess;
s7: and the ARM processor computer of the chessboard judges whether the chess game is finished, if not, the step S4 is repeated, and if so, the ARM processor computer prompts the user to finish the chess game.
The further technical scheme of the invention is as follows: when the seeds need to be killed, the ARM processor computer sends an instruction, the motion module reaches the bottom of the killed chessman, the magnet upwards sucks the killed chessman and moves to a death area, and the magnet downwards releases the killed chessman; and sending a moving instruction again to move the target chessman to the position of the killer.
Compared with the prior art, the invention has the following beneficial effects:
the invention realizes the artificial intelligent chess playing without any electronic screen. All calculations and mechanical operations are hidden inside the chessboard box, and the user does not need to know any details of the AI computer and the motion device. The invention has no electronic screen operation, is very beneficial to the eye health of teenagers and old people, and greatly increases the pleasure and the durability of chess playing.
Drawings
FIG. 1 is a schematic diagram of the structure of an intelligent chess system according to the present invention;
FIG. 2 is a schematic view of a chess piece structure according to the present invention;
FIG. 3 is a diagram showing the structure of the chessman and the grid size according to the present invention;
FIG. 4 is a schematic structural diagram of a detection module 2 according to the present invention;
FIG. 5 is a schematic structural diagram of the motion module 3 according to the present invention;
fig. 6 is a schematic diagram of the movement module 3 of the present invention;
FIG. 7 is a first schematic diagram of the movement of the playing pieces 12 of the present invention;
FIG. 8 is a second schematic diagram of the movement of the playing pieces 12 of the present invention;
FIG. 9 is a schematic diagram of the chessman positioning operation of the present invention;
FIG. 10 is a diagram of the on-site human-computer playing physical module of the intelligent chess system of the present invention;
FIG. 11 is a diagram of the remote human playing physical module of the intelligent chess system of the present invention.
DETAILED DESCRIPTION OF EMBODIMENT (S) OF INVENTION
In order to make the technical means, the creation characteristics, the achievement purposes and the effects of the invention easy to understand, the invention is further described with the specific embodiments.
As shown in fig. 1, the intelligent chess system comprises a chess module 1, wherein the chess module 1 comprises a chessboard 11 and chess pieces 12 placed on the chessboard 11, a chessboard box 13 is installed at the lower end of the chessboard 11, and the chessboard box 13 is used for containing a motion module 3, a detection module 2 and a logic operation processing module 4.
The chessboard box 13 is made of materials such as wood, plastic, organic glass and the like. The detection module 2, the motion module 3 and the logic operation processing module 4 are sequentially installed in the chessboard box 13 from top to bottom, and the logic operation processing module 4 is positioned at the bottom of the chessboard box 13.
In the invention, the chessmen 12 are automatically moved. As shown in fig. 2, the chess pieces 12 are provided with a permanent magnet 121 and a passive radio frequency chip 122, the permanent magnet 121 causes the chess pieces 12 to be attracted to move and move under the action of the motion module 3, and the passive radio frequency chip 122 is used for the logic operation processing module 4 to identify the types of the chess pieces 12.
As shown in figure 3, the size of the grid of the chessboard 11 and the size of the chessmen 12 are set as R < ═ d × 0.5, R is the diameter of the chessmen, and d is the side length of one square of the chessboard. The design can enable the moving chessmen to move between the two chessmen, and the chessmen can conveniently reach the designated position and eat the chessmen.
As shown in fig. 4, in order to realize the moving of the chessmen, a detection module 2 is arranged below the chessboard 11, the detection module 2 comprises a bottom plate 21, hall sensors 22 loaded on the bottom plate, and radio frequency sensors 23, the numbers of the hall sensors 22 and the radio frequency sensors 23 are the same, one hall sensor and one radio frequency sensor are a group of sensors, a hall switch array is designed on the bottom plate 21, and a plurality of groups of sensors are arranged on the array.
The chessboard array of the invention uses Hall switches to realize the position automatic detection of chesses, 8X 8 Hall switch arrays are used in chess, 10X 9 Hall switch arrays are used in Chinese chess, magnetic chesses pass through the Hall sensors 22, the switches are opened, and the leaving switches are closed. And the rf sensor 23 is used to detect the type of the pieces in the chinese chess.
As shown in fig. 5, a motion module 3 is disposed at the lower end of the detection module 2, and the motion module 3 adopts an XYZ motion apparatus to implement a motion function of the chess pieces on the chessboard. Specifically, the XY horizontal movement device is provided with a permanent magnet or an electromagnet, the chess pieces are provided with permanent magnets 121, and the magnets attract the chess pieces 12 above the chessboard to realize free movement of the chess pieces during XY movement.
The motion module 3 specifically comprises a first motor 31, a second motor 32, a belt 33, a steering engine 34, a magnet 35 mounted on the steering engine, a vertical guide rail 36, a transverse guide rail frame 37 and a guide post I-octa-h, wherein the steering engine 34 is mounted on a rudder frame 341.
The first motor 31 and the second motor 32 are respectively installed at two adjacent corners of the chessboard box 13, and guide posts a, b, c and d are installed at the other two corners of the chessboard box 13, wherein the guide posts a and b are arranged at one corner, and the guide post a is positioned at the outer side of the guide post b. The guide posts c, d are on the other corner, and the guide post c is located outside the guide post d. The transverse guide rail bracket 37 is quadrilateral, and guide columns e, f, g and h are respectively arranged at four corners of the quadrilateral.
As shown in fig. 5 and 6, the belt on the left side of the motor one 31 is wound around the guide posts a, d, f and fixed to the rudder mount 341, and the belt on the right side of the motor is wound around the guide post g and fixed to the rudder mount 341. The belt on the left side of the second motor 32 bypasses the guide post h and is fixed on the rudder frame 341, and the belt on the right side of the second motor 32 bypasses the guide posts c, b and e and is fixed on the rudder frame 341.
Two vertical guide rails 36 are arranged and are arranged at the bottom of the chessboard box 13 in parallel, and the left end and the right end of the transverse guide rail frame 37 both penetrate through the vertical guide rails 3. The rudder mount 341 is movable on the lateral guide bracket 37, and the lateral guide bracket 37 drives the rudder mount 341 to move on the vertical guide 36.
The motion module of the invention adopts an xycore connection mode in a CNC moving device, the two motors rotate in the same direction to realize the movement of the steering engine in the Y-axis direction, and the two motors rotate in opposite directions to realize the movement of the steering engine in the X-axis direction. And the up and down movement of the magnet 35 is driven by the rotation of the motor of the steering gear 34. The magnet 35 can be electrified or deenergized to realize upward adsorption and downward release of the chessmen. As shown in fig. 7-8, the magnet 35 does not move the pawn and moves the pawn principle drawing.
As shown in fig. 9, moving the pawn instance along the shortest path illustrates:
for example, chess, which is similar to Chinese chess, is an 8 x8 grid board with a total of 16 pieces.
The ARM processor computer 41 loads the AI system which calculates the optimal move from b2 to c4, the AI system first converts the whole chessboard to a 17 x 17 matrix, and the positions of the chessmen in the matrix in the original chessboard correspond to the positions of the new matrix as follows:
xnew=xold*2
Ynew=Yold*2
and calculating the shortest path from the initial position to the destination position in the generated new matrix of 17 x 17, wherein the algorithm adopts Dijkstra shortest path algorithm, and the distance between every two adjacent points in the matrix is set. For example: distance from x to y:
d (x, y) is 1000 if there is a chess piece on point y.
D (x, y) is 1, if no chess piece exists on the point y, and x and y are on the same straight line in the transverse direction or the longitudinal direction.
D (x, y) ═ 1.5, if there is no piece at point y, and x and y are on a diagonal.
The shortest path calculated by the AI system is converted into a moving coordinate by the XY moving device of the moving module 3, and the chess piece is attracted by the magnet at the bottom to move to the target position according to the shortest path.
The logic operation processing module 4 of the present invention is an ARM processor computer 41 and a motion control board 42, wherein the ARM processor computer 41 is specifically an ARM architecture or an X86 architecture mini computer. The motion control board 42 is an XYZ motion device drive board, the ARM processor computer 41 realizes the calculation function of artificial intelligence chess playing, and the motion control board 42 realizes the conversion of the position calculated by the ARM processor computer 41 into a motion instruction.
The logic operation processing module 4 is used for receiving the detection module signal, analyzing and processing the operation, receiving the chess playing instruction of the mobile terminal, controlling the motion module to play chess pieces and intelligently playing chess. The ARM processor computer 41 is loaded with an international advanced deep machine learning method alphazero algorithm, the alphazero artificial intelligence algorithm has overwhelming advantages in playing chess of various chess, such as chess, and the algorithm has self-learning capability, can gradually improve self from random playing, and can greatly increase the challenge of users and mutually learn by self.
In addition, a dead area is arranged on the Chinese chessboard, and after the chess pieces are killed, the dead chess pieces need to be placed on the corresponding dead area, so that the one-key automatic chess arranging function is realized through the motion module 3.
Logical operation processing module 4 still provides cell-phone APP and provides the additional function of playing chess in the network, and APP realizes the selection of the player of playing chess, the mobile instruction network transmission of the player of playing chess, and the instruction passes through the bluetooth and transmits to the computer system in the local chess board in, realizes the motion of piece by the XYZ telecontrol equipment, and the removal of both sides of playing chess still goes on the chess board box, no longer need carry out extra operation on the cell-phone. The mobile phone APP has the playback function of playing chess, and the playback function of historical playing chess is achieved through the Bluetooth transmission chessboard system and the motion device.
The invention can still normally run when leaving the mobile phone APP, the mobile phone APP only provides the functions of selection and history playback of network players, and the invention is extremely friendly to the learning teenagers and the leisure old because the invention has no electronic screen.
The invention opens the whole system, the internal AI system carries out initialization work, the pieces distribution on the chessboard is detected through the Hall switch, the system controls the XYZ motion device and the magnet, the automatic placement function of the pieces is carried out according to the starting layout of the chess, the position of each piece is detected through the Hall array, the XYZ motion device moves the magnet to the lower end of the piece, the piece is attracted to move to the appointed positioning, the operation is repeated until the initialization work of all pieces is finished.
The user starts to move the chess, after the detection module 2 in the box detects that the user falls the chess, the AI system calculates the falling chess information of the AI, including the original position and the moving position of the chess, and calculates the chess moving point, the motion module 3 converts the chess moving point transmitted by the AI into XYZ motion information, and the chess to be moved is attracted to move to the determined position through an XYZ motion device and a magnet.
During the XY movement, the ARM processor computer 41 calculates the movement path in advance, avoids all other chess pieces that may be touched, and moves to the proper position in the form of the shortest path.
If the AI system judges to kill the chessmen, the AI system sends out two motion instructions, the motion module 3 is controlled to correspond the chessmen needing to be killed to the death area in the first step, and the motion instruction is sent out again to move the target chessmen to the position of the killed chessmen.
To the young person, can realize the selection of the player of playing chess through APP, both sides of playing chess still go on chess board box separately, and the system in the chess board box sends the mobile phone APP through the bluetooth with the removal instruction of this side, and mobile phone APP passes through the network and gives the mobile phone APP of other side, and mobile phone APP passes through the bluetooth with the motion instruction of other side and conveys the motion of realizing the piece in the AI system of chess board box afterwards, reaches the function of long-range fight from this.
The chess playing mode of the invention comprises two chess playing modes: the game is played by a live man-machine and a live person and a mobile terminal person.
As shown in fig. 10, the on-site human-computer playing steps are as follows:
the on-site human-computer playing steps are as follows:
s1: the system is powered on to open the intelligent chess system;
s2: the XYZ motion system starts to move to return to the original point and waits for the chessboard to finish initialization
S3: the detection module sends detection signals to the ARM processor computer through the Hall sensor and the radio frequency sensor, the ARM processor computer performs logic operation analysis to determine whether the detected chess pieces are in place, if so, chess playing operation can be performed, if not, the motion control panel prompts a user to check the chessboard through sound, and the step returns to S3 again;
s4: the detection module identifies the change of the chessboard through the Hall and the radio frequency array sensor when the player finishes playing chess, and confirms whether the player turns to play chess or not after the player finishes playing chess; if so, calculating the optimal drop by an ARM processor computer and converting the optimal drop into an optimal path; if not, the chessboard change is re-identified, and whether the chess playing is turned to the local player or not is judged;
s5: the ARM processor computer calculates the optimal falling position of the computer, converts the falling position word into a movement instruction, the movement module reaches the bottom of the chess piece, the magnet upwards attracts the chess piece and moves to a designated position, and the magnet downwards releases the chess piece;
s6: the ARM processor computer judges whether the playing is finished, if not, the step S4 is repeated, and if so, the ARM processor computer finishes playing.
As shown in fig. 11, the remote human playing steps are as follows:
s1: the system of the two parties of the user is powered on to open the intelligent chess system;
s2: the XYZ motion system of the two party systems of the user starts to move to carry out origin homing, and the chessboard is waited to be initialized;
s3, turning on a mobile phone APP by two game playing transmitters, connecting the mobile phone APP with a Bluetooth module of a chessboard, sending detection signals of a detection module to an ARM processor computer through a Hall sensor and a radio frequency sensor, carrying out logic operation analysis by the ARM processor computer to obtain whether detected chess pieces are in place or not, displaying the result on a motion control board, if the result is yes, carrying out game playing operation, if the result is not yes, prompting a user to check the chessboard by the sound of the motion control board, and if the system initialization is completed, prompting the user to start game playing by the system;
s4: the method comprises the following steps that a user A starts to play chess on a chessboard box, after chess pieces are moved, an ARM processor computer sends the current situation of a current chessboard to a mobile phone APP through Bluetooth, the mobile phone APP sends the current situation of the chessboard to a mobile phone APP of a user B of the other party, the mobile phone APP of the user B sends the information of the chessboard to the ARM processor computer of the user B through Bluetooth, the ARM processor computer converts received information into a motion instruction, a motion module reaches the bottom of the chess pieces, a magnet upwards attracts the chess pieces and moves to a designated position, and the magnet downwards releases the chess pieces and turns to play chess by the user B;
s5: the ARM processor computer judges whether the chess game is finished or not, if not, the step S6 is carried out, and if so, the ARM processor computer finishes the chess game.
S6: the user B starts playing chess on the chessboard box, after the chess pieces are moved, the ARM processor computer sends the current situation of the current chessboard to the mobile phone APP through Bluetooth, the mobile phone APP sends the current situation of the chess pieces to the mobile phone APP of the user A of the other party, the mobile phone APP of the user A sends the information of the chess pieces to the ARM processor computer of the user A through Bluetooth, the ARM processor computer converts the received information into a motion instruction, the motion module reaches the bottom of the chess pieces, the magnet upwards attracts the chess pieces and moves to a specified position, the magnet downwards releases the chess pieces, and the user A is turned to play chess;
s7: and the ARM processor computer of the chessboard judges whether the chess game is finished, if not, the step S4 is repeated, and if so, the ARM processor computer prompts the user to finish the chess game.
When the seeds need to be killed, the ARM processor computer sends an instruction, the motion module reaches the bottom of the killed chessman, the magnet upwards sucks the killed chessman and moves to a death area, and the magnet downwards releases the killed chessman; and sending a moving instruction again to move the target chessman to the position of the killer.
The foregoing shows and describes the general principles and broad features of the present invention and advantages thereof. It will be understood by those skilled in the art that the present invention is not limited to the embodiments described above, which are described in the specification and illustrated only to illustrate the principle of the present invention, but that various changes and modifications may be made therein without departing from the spirit and scope of the present invention, which fall within the scope of the invention as claimed. The scope of the invention is defined by the appended claims and equivalents thereof.

Claims (6)

1. Intelligent chess system, including the chess module, the chess module includes the chess board, places the piece on the chess board, its characterized in that: a chessboard box is arranged at the lower end of the chessboard, and a detection module, a motion module and a logical operation processing module are sequentially arranged in the chessboard box from top to bottom;
the chess module is used for playing chess on site, the chess pieces are provided with permanent magnets and passive radio frequency chips, the size of grids and the size of the chess pieces on the chessboard are set to be R & lt d & gt 0.5, R is the diameter of the chess pieces, and d is the side length of one square on the chessboard;
the detection module is positioned below the chessboard and comprises a bottom plate, Hall sensors and radio frequency sensors, wherein the Hall sensors and the radio frequency sensors are loaded on the bottom plate, the Hall sensors and the radio frequency sensors form a group of sensors, a plurality of groups of sensors are arranged in an array mode, and the detection module is used for detecting the positions and information of the chessmen and sending the information to the logic operation processing module;
the motion module is arranged below the detection module and used for receiving a motion instruction of the logic operation processing module and driving the magnet to adsorb the chessmen to move;
the logic operation processing module is positioned on the bottom of the chessboard box, the logic operation processing module is an ARM processor computer and a motion control board, and the logic operation processing module is used for receiving signals of the detection module, analyzing and processing operation, receiving chess playing instructions of the mobile terminal and controlling the motion module to play chess pieces and intelligently.
2. An intelligent chess system according to claim 1, characterised in that: the motion module adopts the XYZ motion system, and the XYZ motion system includes the steering wheel, installs magnet, two motors, two vertical guide rails, the horizontal guide rail frame on the steering wheel, the steering wheel is installed and is slided on the horizontal guide rail frame, two vertical guide rails are passed respectively at the both ends of horizontal guide rail frame, the horizontal guide rail frame can move on the vertical guide rail frame, and the motion of X, Y axle directions of steering wheel is realized through belt, guide post to two motors, magnet is realized upwards adsorbing, releasing downwards to the piece through circular telegram, outage.
3. An intelligent chess system according to claim 1, characterised in that: a dead area is arranged on the chessboard.
4. An intelligent chess system according to any one of claims 1-3, characterised in that: the chess playing method comprises two chess playing modes: the on-site man-machine chess playing and the remote man-machine chess playing,
the on-site human-computer playing steps are as follows:
s1: the system is powered on to open the intelligent chess system;
s2: the XYZ motion system starts to move to carry out origin homing, and the chessboard is waited to be initialized;
s3: the detection module sends detection signals to the ARM processor computer through the Hall sensor and the radio frequency sensor, the ARM processor computer performs logic operation analysis to determine whether the detected chess pieces are in place, if so, chess playing operation can be performed, if not, the motion control panel prompts a user to check the chessboard through sound, and the step returns to S3 again;
s4: the detection module identifies the change of the chessboard through the Hall and the radio frequency array sensor when the player finishes playing chess, and confirms whether the player turns to play chess or not after the player finishes playing chess; if so, calculating the optimal drop by an ARM processor computer and converting the optimal drop into an optimal path; if not, the chessboard change is re-identified, and whether the chess playing is turned to the local player or not is judged;
s5: the ARM processor computer calculates the optimal falling position of the computer, converts the falling position word into a movement instruction, the movement module reaches the bottom of the chess piece, the magnet upwards attracts the chess piece and moves to a designated position, and the magnet downwards releases the chess piece;
s6: the ARM processor computer judges whether the playing is finished, if not, the step S4 is repeated, and if so, the ARM processor computer finishes playing.
5. An intelligent chess system according to claim 4, characterised in that: the remote human playing steps are as follows:
s1: the system of the two parties of the user is powered on to open the intelligent chess system;
s2: the XYZ motion system of the two party systems of the user starts to move to carry out origin homing, and the chessboard is waited to be initialized;
s3, turning on a mobile phone APP by two game playing transmitters, connecting the mobile phone APP with a Bluetooth module of a chessboard, sending detection signals of a detection module to an ARM processor computer through a Hall sensor and a radio frequency sensor, carrying out logic operation analysis by the ARM processor computer to obtain whether detected chess pieces are in place or not, displaying the result on a motion control board, if the result is yes, carrying out game playing operation, if the result is not yes, prompting a user to check the chessboard by the sound of the motion control board, and if the system initialization is completed, prompting the user to start game playing by the system;
s4: the method comprises the following steps that a user A starts to play chess on a chessboard box, after chess pieces are moved, an ARM processor computer sends the current situation of a current chessboard to a mobile phone APP through Bluetooth, the mobile phone APP sends the current situation of the chessboard to a mobile phone APP of a user B of the other party, the mobile phone APP of the user B sends the information of the chessboard to the ARM processor computer of the user B through Bluetooth, the ARM processor computer converts received information into a motion instruction, a motion module reaches the bottom of the chess pieces, a magnet upwards attracts the chess pieces and moves to a designated position, and the magnet downwards releases the chess pieces and turns to play chess by the user B;
s5: the ARM processor computer judges whether the chess game is finished or not, if not, the step S6 is carried out, and if so, the ARM processor computer finishes the chess game;
s6: the user B starts playing chess on the chessboard box, after the chess pieces are moved, the ARM processor computer sends the current situation of the current chessboard to the mobile phone APP through Bluetooth, the mobile phone APP sends the current situation of the chess pieces to the mobile phone APP of the user A of the other party, the mobile phone APP of the user A sends the information of the chess pieces to the ARM processor computer of the user A through Bluetooth, the ARM processor computer converts the received information into a motion instruction, the motion module reaches the bottom of the chess pieces, the magnet upwards attracts the chess pieces and moves to a specified position, the magnet downwards releases the chess pieces, and the user A is turned to play chess;
s7: and the ARM processor computer of the chessboard judges whether the chess game is finished, if not, the step S4 is repeated, and if so, the ARM processor computer prompts the user to finish the chess game.
6. An intelligent chess system according to claim 4, characterised in that: when the seeds need to be killed, the ARM processor computer sends an instruction, the motion module reaches the bottom of the killed chessman, the magnet upwards sucks the killed chessman and moves to a death area, and the magnet downwards releases the killed chessman; and sending a moving instruction again to move the target chessman to the position of the killer.
CN202010118150.8A 2020-02-26 2020-02-26 Intelligent chess system Withdrawn CN111617462A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113476818A (en) * 2021-06-18 2021-10-08 迈宝智能科技(苏州)有限公司 Intelligent chessboard and chessman identification method
RU2761770C1 (en) * 2021-02-05 2021-12-13 Валерий Филиппович Иванов Device for remotely playing chess
CN117160026A (en) * 2023-11-02 2023-12-05 杭州向联科技有限公司 Intelligent go is with preventing checkpost system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2761770C1 (en) * 2021-02-05 2021-12-13 Валерий Филиппович Иванов Device for remotely playing chess
CN113476818A (en) * 2021-06-18 2021-10-08 迈宝智能科技(苏州)有限公司 Intelligent chessboard and chessman identification method
CN117160026A (en) * 2023-11-02 2023-12-05 杭州向联科技有限公司 Intelligent go is with preventing checkpost system

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Application publication date: 20200904