CN212166491U - Intelligent three-dimensional four-piece chess - Google Patents

Intelligent three-dimensional four-piece chess Download PDF

Info

Publication number
CN212166491U
CN212166491U CN202020150769.2U CN202020150769U CN212166491U CN 212166491 U CN212166491 U CN 212166491U CN 202020150769 U CN202020150769 U CN 202020150769U CN 212166491 U CN212166491 U CN 212166491U
Authority
CN
China
Prior art keywords
chess
piece
processor
magnet
board
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
CN202020150769.2U
Other languages
Chinese (zh)
Inventor
冼子敬
柯俊超
招子弘
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Fs Giiker Technology Co ltd
Original Assignee
Fs Giiker Technology Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fs Giiker Technology Co ltd filed Critical Fs Giiker Technology Co ltd
Priority to CN202020150769.2U priority Critical patent/CN212166491U/en
Application granted granted Critical
Publication of CN212166491U publication Critical patent/CN212166491U/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

The utility model discloses a three-dimensional four chess of intelligence, include: the chess board comprises an upper panel, electronic elements and a power supply, and is provided with a plurality of falling sub-sections capable of stacking L layers of chess pieces, wherein the falling sub-sections are arranged in an M-row and N-column array, and L, M, N are all natural numbers more than or equal to 4; the electronic element comprises monitors, a processor and an alarm device, the monitors are correspondingly arranged in each falling sub-interval, the output ends of the monitors are connected with the input end of the processor, the output end of the processor is connected with the alarm device, the monitors are configured to monitor the change value of the number of the chessmen in the falling sub-interval, the processor judges the formation state and the space position state of the chessmen, and the alarm device feeds back the judgment result of the processor to the outside. The utility model provides a spatial position of every piece can be discerned to the three-dimensional four-piece chess of intelligence to whether accurate judgement recreation participant's formation meets winning conditions, and gives the suggestion of victory or defeat.

Description

Intelligent three-dimensional four-piece chess
Technical Field
The invention relates to the technical field of chessboard games, in particular to an intelligent three-dimensional four-piece chess.
Background
A solid Four-piece chess, also known as a square stack Four-piece chess (Score Four), is a continuous game introduced by a.p. nienstaedt in 1968. The chess tool comprises: firstly, arranging a plurality of sticks on a chessboard according to a matrix or a square matrix, wherein the length of each stick can be used for at least four chess beads to penetrate; and secondly, the two parties of the battle use chess beads with different colors to distinguish the enemies and the mys, and each chess bead is provided with a hole for the stick to pass through. The game rules require that two parties must alternately insert one piece of chess ball into the roller to make the chess ball fall down on the bottom or other chess pieces due to gravity. When four pieces of chess beads exist on one side, the chess wins when the four pieces of chess beads are connected into a line in the longitudinal direction, the transverse direction or the oblique direction.
This is a battle game which is very challenging to the player's spatial imagination, and the player needs to think of the position of the falling object while observing. However, when the number of dropped pieces increases gradually, the chess balls on the sticks in the middle of the matrix are easily blocked by the chess balls on the sticks outside, so that it is difficult for the player to correctly judge whether the player wins or not.
Disclosure of Invention
In order to solve the technical problem that the victory or defeat of the three-dimensional four-piece chess is difficult to accurately judge in the game process, the technical scheme aims to provide the intelligent three-dimensional four-piece chess, and the aim of assisting the player to accurately judge the game victory or defeat is fulfilled.
In order to solve the technical problems, the invention adopts the following technical scheme on one hand:
an intelligent three-dimensional four-piece chess, comprising:
chess pieces;
a board, comprising:
the upper panel is provided with a plurality of falling sub-sections capable of stacking L layers of chessmen, the falling sub-sections are arranged according to an M-row and N-column array, and the L, M, N are all natural numbers more than or equal to 4;
the electronic element comprises monitors, a processor and an alarm device, wherein the monitors are correspondingly arranged in each falling sub-interval, the output ends of the monitors are connected with the input end of the processor, the output end of the processor is connected with the alarm device, the monitors are configured to monitor the change value of the number of the chessmen in the falling sub-interval, the processor learns the formation state and the space position state of the chessmen on the chessboard according to data input by the monitors, a game ending signal is sent to the alarm device after the processor judges that four same formation chessmen are connected into a line, and the alarm device feeds back a game result to the outside through sound/light;
and the power supply is used for supplying power to the electronic element.
The monitor can identify the falling action of the player in various ways, for example, the player can press a key in the falling interval to inform that the falling action is completed, and the processor can know the stacking number of the pieces in the falling interval by recording the pressed times of the same key. Specifically, the monitor includes main control panel, button and micro-gap switch, the main control panel is located the top panel below, micro-gap switch installs on the main control panel and with the interval one-to-one that falls, the bottom of button with micro-gap switch's action reed contact, be equipped with the through-hole that supplies the button part to pass in the interval that falls.
Furthermore, a platform capable of placing the chess pieces is arranged at the top ends of the keys, a first magnet is buried in the center of the platform, a second magnet with the polarity opposite to that of the first magnet is arranged on the bottom surface of the chess pieces, and a third magnet with the polarity identical to that of the first magnet is arranged on the top surface of the chess pieces. The chessmen are positioned and centered by the magnets, so that the structure of pole and bead string as the traditional three-dimensional four-piece chess can be omitted, and the chessmen on the chessboard are more portable.
Or, a circuit connection is constructed between the chess pieces and the chessboard, a safety voltage is applied, and the falling action of the player is obtained by monitoring the resistance change in the circuit formed by the falling interval. The monitor comprises a main control board and a chessboard contact group, wherein the main control board is positioned below the upper panel and corresponds to each chessboard contact group, one end of the chessboard contact group is electrically connected with the main control board, the other end of the chessboard contact group penetrates through the upper panel, the chess piece is provided with a chess piece main board and a chess piece contact group, the chess piece contact group is electrically connected with the chess piece main board, and the chess piece contact group penetrates through the top surface and the bottom surface of the chess piece and is matched with the chessboard contact group.
Further, piece contact group and chess board contact group all include inner contact, outer loop contact, reset spring and positioning magnet, inner contact and outer loop contact are concentric circles, the centre of a circle department of inner contact is equipped with positioning magnet, the positioning magnet of chess board contact group is first positioning magnet, the positioning magnet of piece contact group bottom surface is second positioning magnet, second positioning magnet is opposite with first positioning magnet polarity, the positioning magnet of piece contact group top surface is third positioning magnet, third positioning magnet is the same with first positioning magnet polarity, reset spring provides the support for inner contact and outer loop contact respectively. The magnetic attraction centering is also adopted, but because the magnetic attraction centering device is provided with metal contact pieces required by circuit connection, a return spring is additionally arranged to ensure good contact between the contact pieces.
And then, or directly monitoring the weight change of the chessmen in the falling interval, thereby calculating the falling process of the players and the spatial positions of the chessmen, namely, the monitor is a gravity sensor.
In addition, a structure similar to the traditional three-dimensional four-piece chess can be used, and the light sensor is matched to recognize the piece falling action of the player. The monitor comprises a string rod, L light sensors are arranged on the string rod at equal intervals, and the chessmen are provided with holes for the string rod to pass through. When the vehicle does not fall, all the light sensors on the string rod can sense external light source signals; after the chess pieces fall, part of the light sensors are shielded by the chess pieces and cannot sense light source signals, so that the processor can know that the space positions corresponding to the light sensors are occupied by the chess pieces.
The processor can feed back the player through the alarm device after monitoring that the player falls each time, and can also inform the two parties of the battle in the forms of sound/light and the like after finding that any one of the battles meets the winning conditions. For example, the alarm device comprises a lampshade and lamp beads, the lampshade is arranged in each falling sub-region, and the lamp beads are arranged in the lampshade. The alarm device can also be a loudspeaker for directly broadcasting information in voice. Or a buzzer is adopted for information reminding.
The chessmen can be respectively manufactured with color marks so that players can distinguish battle. Because the two sides of the three-dimensional four-piece chess fight must turn to the next piece and cannot skip, the processor can distinguish the chess pieces belonging to the battle by recording the parity of the total falling order.
Wireless communication can be established between the chessboard and the chessmen, so that the processor can directly identify the formation to which the chessmen belong. Even the chess pieces are made into the light-transmitting components without color marks in advance, and the chess pieces show corresponding colors through wireless communication after the processor distinguishes the arrangement of the chess pieces according to the falling sequence through the built-in lamps with various colors. Specifically, the intelligent three-dimensional four-piece chess further comprises a wireless transmission assembly and a lamp set, wherein the lamp set is installed on the chess pieces and is provided with light-emitting points with at least two colors, the wireless transmission assembly comprises a wireless transmitter positioned in the chessboard and a wireless receiver positioned in the chess pieces, and the processor adjusts the colors of the lamp set through the wireless transmission assembly. The structure ensures that the chessmen can adopt a uniform structure, do not need to distinguish specific colors, and can be identified by the processor only by having independent codes on the chessmen.
Furthermore, the intelligent three-dimensional four-piece chess further comprises a network communication module used for establishing a data transmission channel between the processor and an external intelligent terminal. The remote battle can be realized by using two pairs of intelligent three-dimensional four-piece chess with the same working principle.
Compared with the prior art, the invention has the beneficial effects that:
the intelligent three-dimensional four-piece chess provided by the invention can identify the spatial position of each chess piece, thereby accurately judging whether the formation of game participants meets winning conditions, giving out victory or defeat prompts and improving the playability of the three-dimensional four-piece chess.
Drawings
FIG. 1 is a main view of a full section of the intelligent three-dimensional four-piece chess according to embodiment 1;
FIG. 2 is an enlarged view of a portion of FIG. 1 at A;
FIG. 3 is an isometric view of the intelligent three-dimensional four-piece chess according to embodiment 1;
fig. 4 is a schematic diagram of the intelligent three-dimensional four-piece chess according to embodiment 2.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to specific embodiments, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
Embodiment 1, an intelligent stereoscopic four-chess as shown in fig. 1 to 3, comprising: a pawn 100 and a board 200, the board comprising an upper panel 210, electronic components and a power source.
The upper panel 210 is provided with a plurality of falling sub-regions 211 capable of stacking 5 layers of chess pieces 100, the falling sub-regions 211 are abstract space concepts and are not formed by enclosing real objects on the upper panel 210, for facilitating understanding, the boundaries of the falling sub-regions 211 are marked by dotted lines in fig. 3, the falling sub-regions 211 are arranged in an array of 5 rows and 5 columns, and theoretically, the upper panel 210 can simultaneously accommodate 125 chess pieces 100.
And the electronic element comprises a monitor, a processor and an alarm device, and the monitor is correspondingly arranged in each falling sub-zone 211. The monitor comprises a main control board 221, keys 222 and a micro switch 223, wherein the main control board 221 is located below the upper panel 210, the micro switch 223 is installed on the main control board 221 and is in one-to-one correspondence with a falling sub-interval 211, the bottom of the keys 222 is in contact with an action reed of the micro switch 223, a through hole for the key 222 to partially pass through is formed in the falling sub-interval 211, and the output end of the micro switch 223 is connected with the input end of the processor through the main control board 221. The output end of the processor is connected with the alarm device, and the alarm device comprises a lampshade and a lamp bead 231. In this embodiment, the translucent key 222 is used as a lampshade, and the lamp bead 231 is installed at a position below the key 222 corresponding to the main control panel 221. The top of the key 222 is provided with a platform for placing the chess piece 100, the center of the platform is embedded with a first magnet 232, the bottom of the chess piece 100 is provided with a second magnet 101 with the polarity opposite to that of the first magnet 232, and the top of the chess piece 100 is provided with a third magnet 102 with the polarity identical to that of the first magnet 232.
When a player uses the intelligent three-dimensional four-piece chess, the player needs to place the chess pieces 100 in the chess piece falling interval 211 every time when falling a piece, so that the first magnet 232 and the second magnet 101 are attracted to realize centering, and meanwhile, the player needs to slightly press the chess pieces 100 to drive the keys 222 to sink, so that the micro switch 223 is triggered. The processor determines the position of the pawn upon receiving the microswitch 223 signal. The horizontal coordinate of the chess piece 100 is obtained according to the falling sub-interval 211 corresponding to the micro switch 223, and the touched times of the micro switch 223 is taken as the height coordinate of the chess piece 100, so that the space position data of the chess piece 100 is judged. The processor can accurately judge whether the conditions (four chessmen are connected into a straight line) meeting the winning condition appear after knowing the formation state and the space position state of the chessmen on the chessboard. To enhance the interaction between the board 200 and the player, the alarm device may be configured such that each time the microswitch 223 is activated, the light bead 231 in the corresponding drop zone 211 is illuminated for a short period of time, indicating that the processor has received the player's current drop information. When the game meets winning conditions, the alarm device can be configured to sequentially light up the lamp beads 231 in the falling sub-interval 211 where the four chessmen connected into a line are located.
Embodiment 2 is an intelligent three-dimensional four-piece chess as shown in fig. 4, which has a similar structure to that of embodiment 1, except that the monitor is used for establishing a circuit connection between the chess pieces 100 and the chessboard 200 and applying a safe voltage, so that the falling motion of the player can be known by monitoring the resistance change in the circuit formed by the chessboard 200 and the chess pieces 100. Specifically, the monitor includes a main control board 221 and a chess board contact set, the main control board 221 is located below the upper panel 210, a set of chess board contact set is arranged in each corresponding falling interval 211, one end of each chess board contact set is electrically connected with the main control board 221, the other end of each chess board contact set penetrates through the upper panel 210, each chess piece 100 is provided with a chess piece main board 111 and a chess piece contact set, each chess piece contact set is electrically connected with the chess piece main board 111, and each chess piece contact set penetrates through the top surface and the bottom surface of each chess piece 100 and is matched with the corresponding chess board contact set.
Further, piece contact group and chess board contact group all include interior contact 001, outer ring contact 002, reset spring 003 and location magnet, interior contact 001 and outer ring contact 002 are the concentric circles, the centre of a circle department of interior contact 001 is equipped with location magnet, the location magnet of chess board contact group is first location magnet 004, the location magnet of piece contact group bottom surface is second location magnet 005, second location magnet 005 is opposite with first location magnet 004 polarity, the location magnet of piece contact group top surface is third location magnet 006, third location magnet 006 is the same with first location magnet 004 polarity, reset spring provides the support for interior contact 001 and outer ring contact 002 respectively. This embodiment is likewise through magnetism to inhale centering to further add reset spring 003 in order to ensure can be good contact between the contact.
It will be evident to those skilled in the art that the invention is not limited to the details of the foregoing illustrative embodiments, and that the present invention may be embodied in other specific forms without departing from the spirit or essential attributes thereof. The present embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of the invention being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.

Claims (10)

1. An intelligent three-dimensional four-piece chess is characterized by comprising:
chess pieces;
a board, comprising:
the upper panel is provided with a plurality of falling sub-sections capable of stacking L layers of chessmen, the falling sub-sections are arranged according to an M-row and N-column array, and the L, M, N are all natural numbers more than or equal to 4;
the electronic element comprises monitors, a processor and an alarm device, wherein the monitors are correspondingly arranged in each falling sub-interval, the output ends of the monitors are connected with the input end of the processor, the output end of the processor is connected with the alarm device, the monitors are configured to monitor the change value of the number of the chessmen in the falling sub-interval, the processor learns the formation state and the space position state of the chessmen on the chessboard according to data input by the monitors, a game ending signal is sent to the alarm device after the processor judges that four same formation chessmen are connected into a line, and the alarm device feeds back a game result to the outside through sound/light;
and the power supply is used for supplying power to the electronic element.
2. The intelligent stereoscopic four-piece chess according to claim 1, wherein: the monitor comprises a main control board, keys and a microswitch, wherein the main control board is positioned below the upper panel, the microswitch is installed on the main control board and is in one-to-one correspondence with the falling intervals, the bottoms of the keys are contacted with action reeds of the microswitch, and through holes for the key parts to pass through are formed in the falling intervals.
3. The intelligent stereoscopic four-piece chess according to claim 2, wherein: the chess piece comprises a key and is characterized in that a platform capable of placing chess pieces is arranged at the top end of the key, a first magnet is buried in the center of the platform, a second magnet with the polarity opposite to that of the first magnet is arranged on the bottom surface of the chess piece, and a third magnet with the polarity identical to that of the first magnet is arranged on the top surface of the chess piece.
4. The intelligent stereoscopic four-piece chess according to claim 1, wherein: the monitor comprises a main control board and a chess board contact set, wherein the main control board is positioned below the upper panel and corresponds to each chess board contact set, one end of each chess board contact set is electrically connected with the main control board, the other end of each chess board contact set penetrates through the upper panel, each chess piece is provided with a chess piece main board and a chess piece contact set, each chess piece contact set is electrically connected with the corresponding chess piece main board, and each chess piece contact set penetrates through the top surface and the bottom surface of each chess piece and is matched with the corresponding chess board contact set.
5. The intelligent stereoscopic four-piece chess according to claim 4, wherein: the chess piece contact set and the chessboard contact set respectively comprise an inner contact piece, an outer ring contact piece, a reset spring and a positioning magnet, the inner contact piece and the outer ring contact piece are concentric circles, the circle center of the inner contact piece is provided with the positioning magnet, the positioning magnet of the chessboard contact set is a first positioning magnet, the positioning magnet on the bottom surface of the chess piece contact set is a second positioning magnet, the second positioning magnet is opposite to the first positioning magnet in polarity, the positioning magnet on the top surface of the chess piece contact set is a third positioning magnet, the third positioning magnet is the same as the first positioning magnet in polarity, and the reset spring respectively supports the inner contact piece and the outer ring contact piece.
6. The intelligent stereoscopic four-piece chess according to claim 1, wherein: the monitor is a gravity sensor.
7. The intelligent stereoscopic four-piece chess according to claim 1, wherein: the monitor includes the cluster pole, L light sensors are installed to the equidistant of cluster pole, the piece is equipped with the hole that can supply the cluster pole to pass.
8. The intelligent stereoscopic four-piece chess according to any one of claims 1 to 7, wherein: the alarm device comprises a lampshade and lamp beads, wherein the lampshade is arranged in each falling sub interval, and the lamp beads are arranged in the lampshade.
9. The intelligent stereoscopic four-piece chess according to claim 1, wherein: the chess piece is characterized by further comprising a wireless transmission assembly and a lamp set, wherein the lamp set is installed on the chess pieces and provided with light-emitting points with at least two colors, the wireless transmission assembly comprises a wireless transmitter positioned in the chess board and a wireless receiver positioned in the chess pieces, and the processor adjusts the colors of the lamp set through the wireless transmission assembly.
10. The intelligent stereoscopic four-piece chess according to claim 1, wherein: the intelligent terminal also comprises a network communication module used for establishing a data transmission channel between the processor and the external intelligent terminal.
CN202020150769.2U 2020-02-03 2020-02-03 Intelligent three-dimensional four-piece chess Active CN212166491U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202020150769.2U CN212166491U (en) 2020-02-03 2020-02-03 Intelligent three-dimensional four-piece chess

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202020150769.2U CN212166491U (en) 2020-02-03 2020-02-03 Intelligent three-dimensional four-piece chess

Publications (1)

Publication Number Publication Date
CN212166491U true CN212166491U (en) 2020-12-18

Family

ID=73773085

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202020150769.2U Active CN212166491U (en) 2020-02-03 2020-02-03 Intelligent three-dimensional four-piece chess

Country Status (1)

Country Link
CN (1) CN212166491U (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2021155752A1 (en) * 2020-02-03 2021-08-12 佛山市计客创新科技有限公司 Intelligent score four

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2021155752A1 (en) * 2020-02-03 2021-08-12 佛山市计客创新科技有限公司 Intelligent score four

Similar Documents

Publication Publication Date Title
US11110341B2 (en) Multi-purpose board game employing a game board and game pieces with wireless technology to communicate to the internet
US7334791B2 (en) Electronic die
JP6049836B2 (en) Modular robot tiles for physical interaction
US4103895A (en) Concealed pattern detection game
CN212166491U (en) Intelligent three-dimensional four-piece chess
US20220096909A1 (en) Bag toss game with multiple game play options
CN107921310B (en) Ball game apparatus
CN111097165A (en) Intelligent three-dimensional four-piece chess
EP3630305A2 (en) Method and apparatus for playing games
US3563552A (en) Logic game
US8002283B1 (en) Target game apparatus
GB2051589A (en) Electronic game board
JP3166291U (en) Adjustable game machine
US8888100B2 (en) Electronic toy
US7338045B2 (en) Three dimensional maze game
CN210645075U (en) Three-dimensional electronic chess
KR102142214B1 (en) System for Bingo Target Game
CN218871232U (en) Three-dimensional four-piece chess chessboard and three-dimensional four-piece chess
CN216934711U (en) Intelligent toy
KR101678118B1 (en) Ball play device
CN220424514U (en) Dual-purpose memory training game machine
CN218774276U (en) Three-dimensional four-piece chess chessboard and three-dimensional four-piece chess
CN211016107U (en) A mathematics teaching aid for logical thinking training
CN217409708U (en) Intelligent Huarongdao chess
JPH0696109A (en) Game equipment device

Legal Events

Date Code Title Description
GR01 Patent grant
GR01 Patent grant