CN220424514U - Dual-purpose memory training game machine - Google Patents

Dual-purpose memory training game machine Download PDF

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Publication number
CN220424514U
CN220424514U CN202321920988.4U CN202321920988U CN220424514U CN 220424514 U CN220424514 U CN 220424514U CN 202321920988 U CN202321920988 U CN 202321920988U CN 220424514 U CN220424514 U CN 220424514U
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chassis
game
dual
grooves
purpose memory
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CN202321920988.4U
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Chinese (zh)
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王煜
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Individual
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Individual
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Abstract

The utility model provides a dual-purpose memory training game machine, which comprises a game board and a plurality of game blocks, wherein the game board comprises a chassis, a top cover detachably connected to the chassis and a control assembly arranged in the chassis, one side of the chassis is provided with a convex block and a plurality of first grooves, the top cover is provided with a positioning hole and a plurality of second grooves, the positioning hole is matched with the shape of the convex block and is detachably inserted into the convex block, and the second grooves penetrate through a perspective hole relative to the bottom wall of the chassis; the control assembly comprises a control circuit board, and a luminous body and a switch which are respectively and electrically connected to the control circuit board, wherein the luminous bodies are arranged in one-to-one correspondence with the first grooves, and the switch is exposed on the chassis; each of the game pieces is detachably connected with the first groove and the second groove.

Description

Dual-purpose memory training game machine
Technical Field
The utility model relates to the technical field of toys, in particular to a dual-purpose memory training game machine.
Background
Memory training is a number of exercises that help to improve memory and enhance memory, and can be categorized into image training, vision training, memory method training, etc., which can improve memory efficiency, bringing great convenience to child education. At present, there is a toy for training the memory of children by using the memory turning chess, such as the toy for training the memory of children provided by Chinese patent No. 217821881U, when the toy is used each time, a plurality of blocks are randomly distributed and filled in the splicing grooves, so that the chess patterns formed on the final pattern frame have randomness, the content of the chess patterns cannot be memorized in advance by children is ensured, and the training capability of the toy for the memory of children is maintained. However, the memory training toy also has the problem that each block is complicated in filling operation, has a single function, cannot be combined with other games, and is low in playability.
Disclosure of Invention
The utility model aims to provide a dual-purpose memory training game machine, which aims to solve the problems of complex operation, single function and low playability of the conventional memory training toy game proposed in the background technology.
In order to achieve the above-mentioned purpose, the utility model provides a dual-purpose memory training game machine, including a game board and several game blocks, the said game board includes the chassis, top cap that can be connected to the said chassis and control assembly installed in the said chassis separately, there are a bump and several first recesses on one side of the said chassis, there are a locating hole and several second recesses on the said top cap, the said locating hole is fitted with shape of the said bump and spliced with the said bump separately, the said second recess has vision holes to link up with respect to the bottom wall of the said chassis; the control assembly comprises a control circuit board, and a luminous body and a switch which are respectively and electrically connected to the control circuit board, wherein the luminous bodies are arranged in one-to-one correspondence with the first grooves, and the switch is exposed on the chassis; each of the game pieces is detachably connected with the first groove and the second groove.
Preferably, the game machine further comprises a plurality of game pieces, each game piece is detachably connected between the chassis and the top cover, and a plurality of patterns are arranged on each game piece at positions corresponding to the plurality of perspective holes.
Preferably, a containing groove is further formed in one side of the chassis, the protruding block and the first groove are formed in the bottom wall of the containing groove, and the game pieces are detachably contained in the containing groove.
Preferably, the protruding block is located at a middle position of the chassis, and the height of the protruding block is equal to or slightly larger than the distance between the positioning hole and the chassis.
Preferably, the plurality of first grooves are located at the periphery of the protruding block, and a connecting hole penetrates through the bottom wall of each first groove.
Preferably, the control assembly further comprises a plurality of sensing elements and a plurality of touch pads, each sensing element is electrically connected to the control circuit board, each touch pad is fixed to the control circuit board corresponding to a connection hole, and each touch pad is connected to the illuminant and the sensing element in a covering manner and is arranged to be of a light-transmitting structure.
Preferably, each touch pad is provided with a positioning column protruding towards one side inside the first groove, and the positioning columns are detachably matched with the game blocks in a concave-convex mode.
Preferably, each game block comprises a first shell and a second shell which are detachably connected, the first shell is detachably connected with the first groove and the second groove, and a positioning groove is formed in the first shell at a position corresponding to the positioning column, and the positioning groove is detachably matched with the positioning column in a concave-convex mode.
Preferably, the shape of the second groove is the same as that of the first groove, and the size of the opening of the transparent hole of the second groove is smaller than that of the opening of the top end of the second groove.
Preferably, the control assembly further comprises a speaker electrically connected to the control circuit board and disposed corresponding to the bump.
Therefore, according to the technical means of the present utility model, the following brief description of the efficacy can be obtained by the present utility model: the dual-purpose memory training game machine provided by the utility model is characterized in that the game disc with the detachable chassis and the detachable top cover is arranged, the control component is added into the chassis, the control component is matched with the chassis in a mode of arranging the first groove, and when a game block is placed in the first groove, the control component is started to randomly light the first groove, so that the game machine can be used as a mouse game machine. The game machine also sets second grooves corresponding to the patterns of the game cards one by one on the top cover, after the game cards are placed between the chassis and the top cover, the game blocks are placed in the second grooves, so that the card turning memory game can be performed, and as the placement positions of the game cards on the chassis are not unique, children can be ensured to be unable to memorize the pattern content of the game cards in advance, and meanwhile, the game steps of splicing a plurality of image blocks are simplified, so that the game operation is simpler. Therefore, the dual-purpose memory game machine provided by the utility model can be used as a play mouse game machine or a turn-over memory game machine according to the requirements of players, has more abundant functions and more various playing methods, and has higher playability.
Drawings
FIG. 1 is a schematic diagram of a gaming machine in accordance with one embodiment of the present utility model in a card flip memory game.
FIG. 2 is a schematic illustration of the gaming machine of FIG. 1 in a play of a play mouse.
Fig. 3 is a schematic view of the game board of fig. 1.
Fig. 4 is an exploded view of the game board of fig. 3.
Fig. 5 is a schematic cross-sectional view of the playing piece of fig. 1.
In the figure: 10-game discs; 11-chassis; 111-accommodating grooves; 112-bump; 1121-a sound amplifying hole; 113-a first groove; 1131-connecting holes; 12-top cover; 121-positioning holes; 122-a second groove; 1221-see-through holes; 13-a control assembly; 131-a control circuit board; 132-luminophores; 133-switch; 134-a sensing element; 135-speakers; 136-touch pad; 1361-positioning posts; 20-game blocks; 21-a first housing; 211-positioning grooves; 212-a first positioning portion; 22-a second housing; 221-a second positioning portion; 30-game pieces; 40-hammer.
Detailed Description
Preferred embodiments of the present utility model will be described in further detail below with reference to the accompanying drawings.
Embodiments of the present utility model are described in detail below, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to like or similar elements or elements having like or similar functions throughout. The embodiments described below by referring to the drawings are illustrative and intended to explain the present utility model and should not be construed as limiting the utility model.
In the description of the present utility model, it should be understood that the terms "center", "longitudinal", "lateral", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "clockwise", "counterclockwise", etc. indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings are merely for convenience in describing the present utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present utility model.
Furthermore, the terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as indicating or implying a relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first", "a second", etc. may explicitly or implicitly include one or more such feature.
In the present utility model, unless explicitly specified and limited otherwise, the terms "mounted," "connected," "secured," and the like are to be construed broadly and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present utility model can be understood by those of ordinary skill in the art according to the specific circumstances.
In the present utility model, unless expressly stated or limited otherwise, a first feature "above" or "below" a second feature may include both the first and second features being in direct contact, as well as the first and second features not being in direct contact but being in contact with each other through additional features therebetween. Moreover, a first feature being "above," "over" and "on" a second feature includes the first feature being directly above and obliquely above the second feature, or simply indicating that the first feature is higher in level than the second feature. The first feature being "under", "below" and "beneath" the second feature includes the first feature being directly under and obliquely below the second feature, or simply means that the first feature is less level than the second feature.
Referring to fig. 1 to 5, the present embodiment provides a dual-purpose memory training game machine, which comprises a game board 10, a plurality of game blocks 20 and a plurality of game pieces 30, wherein each game block 20 and each game piece 30 are detachably connected to the game board 10.
It will be appreciated that the game board 10 includes a chassis 11, a cover 12 detachably connected to the chassis 11, and a control assembly 13 mounted within the chassis 11. The chassis 11 is a column with a thickness, and in this embodiment, the column is a hexagonal prism. The chassis 11 has a receiving groove 111 on one side thereof opposite to the top cover 12 for detachably receiving the game card 30, so as to prevent the game card 30 from being randomly displaced on the chassis 11, thereby improving game stability. In other embodiments of the present utility model, the columns may be provided in other shapes, such as flower-shaped, pentagram-shaped, cylindrical or other irregular shapes, etc. The chassis 11 may not be provided with the storage groove 111.
The bottom wall of the accommodating groove 111 is provided with a bump 112 and a plurality of first grooves 113, in this embodiment, the bump 112 is located at a middle position of the chassis 11, and the height of the bump 112 is equal to or slightly greater than the distance between the center position of the top cover 12 and the chassis 11, so that the top cover 12 can be positioned and connected to the chassis 11 through the bump 112. It should be noted that, the bump 112 is a hexagonal prism, on one hand, it can form a uniform element by matching with the shape of the chassis 11, so as to improve the aesthetic degree of the game machine, and on the other hand, it can be in plug-in fit with the top cover 12, so that the top cover 12 cannot rotate at will, and further, the game stability is ensured. The side wall of the protruding block 112 exposed out of the top cover 12 is also provided with a plurality of sound amplifying holes 1121, so as to facilitate diffusing the sound emitted by the control component 13 in the chassis 11. The first grooves 113 are located at the periphery of the bump 112, and a bottom wall of each first groove 113 is penetrated by a connecting hole 1131 for connecting with a part of the control component 13 so that the first groove 113 can be exposed. In other embodiments of the present utility model, the bump 112 may be located at a position offset from the middle in the chassis 11, and the first grooves 113 may be distributed at other positions on the chassis 11. The bumps 112 may also be in the form of other polygonal columns, cylinders, other irregular columns, or pyramids. The bump 112 may not have the sound amplifying hole 1121.
The top cover 12 is provided with a positioning hole 121 and a plurality of second grooves 122, wherein the positioning hole 121 is positioned at the middle part of the top cover 12 corresponding to the protruding block 112, and the positioning hole 121 is matched with the shape of the protruding block 112 and detachably inserted into the protruding block 122. It will be appreciated that the top cover 12 has an outer contour that is the same as the top surface of the chassis 11, so that when the positioning hole 121 is inserted into the protrusion 122, the top cover 12 can be connected to the receiving slot 111 in a covering manner, so that the game piece 30 can be completely received between the chassis 11 and the top cover 12. That is, in the present embodiment, the outer contour shape of the top cover 12 is hexagonal, and the distance between the positioning hole 121 and the chassis 11 is equal to or slightly smaller than the height of the bump 112. The second grooves 122 are distributed along the outer periphery of the positioning hole 121 in a concentric circle manner, and the size and shape of the second grooves 122 are the same as those of the first grooves 113, so that the first grooves 113 and the second grooves 122 can be connected with the game block 20 in an adaptive manner. Each of the second grooves 122 has a through hole 1221 penetrating the bottom wall of the chassis 11, so that a player can view a part of the receiving groove 111 (and the game piece 30 in the receiving groove 111) through the through hole 1221. It should be noted that, the opening size of the perspective hole 1221 is smaller than the opening size of the top end of the second groove 122, and the above arrangement can form a supporting edge on the bottom wall of the second groove 122, so that when the game piece 20 is placed in the second groove 122, the game piece 30 can be separated from the supporting edge, and the situation that the game piece 20 is directly placed on the game piece 30 to cause stress displacement and damage to the game piece 30 is prevented.
In other embodiments of the present utility model, the shape of the top cover 12 may be adapted to vary with the shape of the top surface of the chassis 11. The positioning hole 121 may also be disposed at other positions of the top cover 12 along with the bump 112. The second recess 122 may also be shaped and sized differently than the first recess 113. The size of the opening of the through hole 1221 may be equal to the size of the opening of the top end of the second recess 122.
In the present embodiment, the control assembly 13 includes a control circuit board 131, a light 132, a switch 133, an inductive element 134, a speaker 135, and a touch pad 136 fixed on the control circuit board 131. The control circuit board 131 is fixed in the chassis 11, and a single-chip microcomputer (not shown) is disposed on the control circuit board for controlling the light emitting body 132 to emit light randomly, and controlling the light emitting body 132 to turn off after receiving the electrical signal emitted by the sensing element 134. The light emitters 132 are arranged in one-to-one correspondence with the first grooves 113 for controlled random lighting. The switch 133 is exposed on the chassis 11 for controlling the singlechip to be started or closed. The sensing elements 134 are disposed in one-to-one correspondence with the light emitters 132, and are configured to receive the touch signal, convert the touch signal into an electrical signal, and send the electrical signal to the singlechip. The speaker 135 is disposed corresponding to the bump 112, and is used for sounding under the control of the singlechip. In other embodiments of the utility model, the control assembly 13 may not be provided with a speaker 135.
Each touch pad 136 is fixed on the control circuit board 131 corresponding to a connecting hole 1131, and each touch pad 136 is connected to a light emitting body 132 and a sensing element 134 in a covering manner and is configured as a light-transmitting structure, so that light energy of the light emitting body 132 can pass through the touch pad 136 to be displayed in the first groove 113, and meanwhile, the function of supporting and connecting the game block 20 can be played. In this embodiment, each touch pad 136 is provided with a positioning post 1361 protruding toward one side of the first recess 113, and the positioning post 1361 is detachably engaged with the game block 20 in a concave-convex manner, so as to position and connect the game block 20 in the first recess 113. In other embodiments of the present utility model, the positioning post 1361 may not be disposed on the touch pad 136.
Each of the game pieces 20 is detachably coupled with the first recess 113 and the second recess 122, and includes a first housing 21 and a second housing 22 detachably coupled. In this embodiment, the shape of the first housing 21 is adapted to the shapes of the first recess 113 and the second recess 122, so that the game piece 20 can be relatively firmly clamped in the first recess 113 and the second recess 112. It will be appreciated that the first housing 21 is made of a light transmissive material for better diffusing the light. The first housing 21 is provided with a positioning groove 211 at a position corresponding to the positioning column 1361, the positioning groove 211 being detachably engaged with the positioning column 1361 in a concave-convex manner. In other embodiments of the present utility model, the shape of the first housing 21 may be different from the shape of the first recess 113 and/or the second recess 122, where the size of the first housing 21 is smaller than the size of the first recess 113 and/or the second recess 122, so that the game piece 20 is still detachably connected in the first recess 113 and the second recess 122. The first housing 21 may also be made of an opaque material.
In the present embodiment, the first housing 21 and the second housing 22 are fixed by bolts, and the first housing 21 and the second housing 22 are provided with the first positioning portion 212 at positions opposite to each other, and the second housing 22 is provided with the second positioning portion 221 at positions opposite to the first positioning portion 212, and the second positioning portion 221 is connected to the first positioning portion 212 in an insertable manner. Specifically, the first positioning portion 212 includes a plurality of grooves and protrusions disposed at intervals, and correspondingly, the second positioning portion 221 also includes a plurality of grooves and protrusions disposed at intervals, where the grooves of the first positioning portion 212 are detachably inserted with the protrusions of the second positioning portion 221, and the protrusions of the first positioning portion 212 are detachably inserted with the grooves of the second positioning portion 221. In other embodiments of the present utility model, the first housing 21 and the second housing 22 may be fixed by only bolting or by pluggable connection between the first positioning portion 212 and the second positioning portion 221, or the first housing 21 and the second housing 22 may be integrally formed.
Each game piece 30 is detachably connected in the accommodating groove 111, and a plurality of patterns are arranged on each game piece 30 at positions corresponding to the plurality of perspective holes 1221. In this embodiment, the shape of the game piece 30 is adapted to the shape of the receiving slot 111 to prevent the game piece 30 from being randomly displaced. And, the middle part of the game card 30 is provided with an opening at a position corresponding to the protruding block 112, and the opening can be sleeved on the protruding block 112 for positioning and connecting the game card 30 between the chassis 11 and the top cover 12. It should be noted that, the setting of the game card 30 makes the tile replacement operation simpler, omits the process of splicing and combining a plurality of tiles, is convenient for the game, and the placement position of the game card 30 on the chassis 11 is not unique, so that the child can be ensured not to memorize the pattern content of the game card in advance, and the playability of the game machine is increased. In other embodiments of the present utility model, the shape of the game piece 30 is not limited, and the size of the game piece 30 is smaller than the size of the receiving slot 111, so that the game piece 30 can be completely received between the chassis 11 and the top cover 12.
It should be noted that, the game piece 30 is placed in the receiving groove 111, the positioning hole 121 is penetrated through the protruding block 112 to cover and connect the top cover 12 to the chassis 11, and then the game piece 20 is placed on the second groove 122, so that the game machine can be used as a card turning memory game machine. After finishing one round of game, another game piece 30 can be replaced on the receiving groove 111 by separating the positioning hole 121 and the projection 112 to open the top cover 12, so as to restart one round of game. The top cover 12 is separated from the chassis 11, the game block 20 is placed on the first groove 113, then the switch 133 is turned on, the control circuit board 131 can control the light emitting body 132 to randomly light, and the player can strike the game block 20 at the lighting position through the external hammer 40 to turn off the light, so that the game machine can be used as a mouse game machine.
For clarity, certain features of the utility model that are described in the context of separate embodiments may also be provided in combination in a single embodiment. Furthermore, the various features of the utility model which are described in the context of a single embodiment may also be used in combination in a subcombination, alone or in any suitable manner.

Claims (10)

1. The dual-purpose memory training game machine is characterized by comprising a game board and a plurality of game blocks, wherein the game board comprises a chassis, a top cover detachably connected to the chassis and a control assembly arranged in the chassis, one side of the chassis is provided with a bump and a plurality of first grooves, the top cover is provided with a positioning hole and a plurality of second grooves, the positioning hole is matched with the bump in shape and is detachably inserted into the bump, and the second grooves penetrate through a perspective hole relative to the bottom wall of the chassis; the control assembly comprises a control circuit board and luminous bodies which are respectively and electrically connected to the control circuit board, and the luminous bodies are arranged in one-to-one correspondence with the first grooves; each of the game pieces is detachably connected with the first groove and the second groove.
2. The dual-purpose memory training game of claim 1 further comprising a plurality of game pieces, each of said game pieces being detachably connected between said chassis and said cover, and each of said game pieces having a plurality of patterns disposed thereon at positions corresponding to said plurality of see-through holes.
3. The dual-purpose memory training game machine of claim 2 wherein a receiving slot is further provided on one side of the chassis, wherein the projection and the first recess are provided on a bottom wall of the receiving slot, and wherein the game pieces are detachably received in the receiving slot.
4. The dual-purpose memory training game machine of claim 1 wherein the projection is located in a central location of the chassis and the height of the projection is equal to or slightly greater than the spacing of the locating hole from the chassis.
5. The dual-purpose memory training game machine of claim 4 wherein the plurality of first grooves are located on the periphery of the bumps, and a bottom wall of each of the first grooves has a connecting hole therethrough.
6. The dual-purpose memory training game machine of claim 5 wherein the control assembly further comprises a plurality of sensing elements and a plurality of touch pads, each of the sensing elements being electrically connected to the control circuit board, each of the touch pads being secured to the control circuit board in correspondence to a connection hole, each of the touch pads being overlay-connected to the light emitter and the sensing elements and being configured as a light transmissive structure.
7. The dual-purpose memory training game machine of claim 6 wherein each of the touch pads has a post protruding from a side facing the interior of the first recess, the post being detachably mated with the playing piece.
8. The dual-purpose memory training game machine of claim 7 wherein each of the game pieces comprises a first housing and a second housing detachably connected, the first housing detachably connected to the first recess and the second recess, and the first housing is provided with a positioning groove at a position corresponding to the positioning post, the positioning groove detachably engaged with the positioning post in a concave-convex manner.
9. The dual-purpose memory training game of claim 1 wherein the second recess is the same shape as the first recess and the second recess has a through hole opening size smaller than its top opening size.
10. The dual-purpose memory training game of any of claims 1-9, wherein the control assembly further comprises a speaker electrically coupled to the control circuit board and disposed in correspondence with the bump.
CN202321920988.4U 2023-07-20 2023-07-20 Dual-purpose memory training game machine Active CN220424514U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202321920988.4U CN220424514U (en) 2023-07-20 2023-07-20 Dual-purpose memory training game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202321920988.4U CN220424514U (en) 2023-07-20 2023-07-20 Dual-purpose memory training game machine

Publications (1)

Publication Number Publication Date
CN220424514U true CN220424514U (en) 2024-02-02

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202321920988.4U Active CN220424514U (en) 2023-07-20 2023-07-20 Dual-purpose memory training game machine

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CN (1) CN220424514U (en)

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