CN111298448B - Intelligent simulation indoor skiing game system and method - Google Patents

Intelligent simulation indoor skiing game system and method Download PDF

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Publication number
CN111298448B
CN111298448B CN202010065666.0A CN202010065666A CN111298448B CN 111298448 B CN111298448 B CN 111298448B CN 202010065666 A CN202010065666 A CN 202010065666A CN 111298448 B CN111298448 B CN 111298448B
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game
skier
skiing
light
pattern
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CN111298448A (en
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丁岩峰
王展
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Beijing Chuangzhuo Cultural Communication Co ltd
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Beijing Chuangzhuo Cultural Communication Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/18Training appliances or apparatus for special sports for skiing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides an intelligent simulation indoor skiing game system and method, wherein the system comprises the following steps: the system comprises a man-machine interaction module, a database, an information processing center, a lamplight interaction device and a path acquisition device; the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode; the database is used for storing a plurality of skiing game schemes; the information processing center is used for generating corresponding light control signals according to the skiing game scheme; the lamplight interaction device is used for receiving the lamplight control signal and generating a game pattern based on the lamplight control signal so that the game pattern is mapped on the snow blanket; the path acquisition device is used for acquiring the sliding path of a skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirement of the game pattern or not by the information processing center, and feeding back the judging result to the skier. The invention maps the game pattern on the snow blanket by means of the light interaction device, thereby helping skiers experience the fun of skiing.

Description

Intelligent simulation indoor skiing game system and method
Technical Field
The invention relates to the field of indoor skiing, in particular to an intelligent simulation indoor skiing game system and method.
Background
Along with the improvement of the living standard of people, more and more people participate in skiing sports, but because the traditional skiing field is limited by regional, seasonal, climate and other environmental factors, for most skiers, the learning skiing is not only to put into a great deal of time, energy and financial resources, but also limited by skiing teaching modes determined by the scarcity of middle and high-grade teaching resources and physical space of skiing, the learning efficiency is low, the targeted training, the coherent training and the interesting training are difficult to develop, the training form is single, and the skill improvement difficulty is high. In view of this, indoor simulation skiers have been developed, and indoor simulation machines which can be used regardless of the region seasons can help beginners to quickly master the basic skiing skills and help senior citizens to perform systematic multi-training, so that the indoor simulation machine is favored by more and more skiers. At present, however, the skiing atmosphere of a traditional skiing field is difficult to experience when a skiing machine is used for indoor simulation skiing, meanwhile, similar to the traditional skiing field, the skiing training of the simulation skiing machine is also faced with the dilemma of teachers and students, the training cost is high, the training coach of the middle and high grade or more is deficient, the corresponding middle and high grade skiing training courses are scarce, the scientificity, the interestingness and the pertinence of the whole training courses are required to be improved, and the information data for assisting the skiers to learn are required to be integrated.
As the pace of today's society is faster and faster, people's life/work pressure is greater and greater, more skiers experience indoor simulated snowers in order to relax their mood and release pressure. However, the existing indoor snowmobile generally uses a snow blanket to roll to simulate a snow road, and is similar to a running machine, and only the gradient of a traditional snow slope and the sliding speed of a skier on the snow road can be simulated.
Disclosure of Invention
In order to solve at least one of the above technical problems, the present invention provides an intelligent simulation indoor skiing game system and method.
To achieve the above object, a first aspect of the present invention proposes an intelligent simulated indoor ski game system, comprising: the system comprises a man-machine interaction module, a database, an information processing center, a lamplight interaction device and a path acquisition device;
the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode;
the database is used for storing a plurality of skiing game schemes, and corresponding skiing game schemes are matched in the database according to the selection instruction;
the information processing center is used for generating corresponding light control signals according to the skiing game scheme;
The light interaction device is used for receiving the light control signals, selecting corresponding light combinations based on the light control signals, generating game patterns by the light combinations according to the light control signals, and mapping the game patterns on a snow blanket;
The path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirements of the game patterns or not by the information processing center, and feeding back the judging result to the skier.
In this scheme, the system still includes: a scoring system;
the scoring system is used for evaluating the score a k of the skier at the current game node, wherein k is the current game node; determining the weight w k of the current game node in the whole skiing game scheme; multiplying the score a k of the current game node by the weight w k to obtain a weight score p k=ak×wk of the current game node; after the end of the skiing game, the weight scores p 1,p2,…,pn of the individual game nodes are summed up, and the total score s=p 1+p2+…+pn of the skier over the entire skiing game scenario is obtained, where p n is the weight score of the last game node.
In the scheme, after the total score of the skier in the whole skiing game scheme is calculated, the scoring system compares the total score of the skier with the total scores of other historical skiers in the ranking library to obtain a comparison result; ranking the total score of the skiers according to the comparison result.
In this scheme, the game pattern is any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern.
In this scheme, the recreation pattern is a plurality of barrier patterns, and a plurality of barrier patterns are the random distribution along with the direction looks vertically of snowblanket direction of motion, and along the distance between every two adjacent barrier patterns of snowblanket direction of motion is greater than or equal to the snowboard length of skier.
In this scheme, the man-machine interaction module is further configured to receive a skiing game parameter input by a skier, generate a skiing game scheme according to the skiing game parameter in a user-defined manner, and store the skiing game scheme in the database.
In the scheme, the system further comprises a real-time information receiving device, wherein the real-time information receiving device is used for acquiring the sliding body state of a skier and the snowboard state of the skier in real time; the information processing center traverses the sample library according to the snowboard morphology of the skier and inquires a corresponding snowboard morphology sample; matching corresponding sliding body state samples in the sample library according to the snowboard shape samples; comparing the sliding body state of a skier with the sliding body state sample, and calculating the difference value of the sliding body state sample and the sliding body state sample; when the difference value is larger than a preset threshold value, the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample are recorded, and the sliding body state sample is fed back to the skier in a later image mode.
In the scheme, the real-time information receiving device is also used for collecting the height information of a skier relative to the snow blanket in real time; the system also includes a safety system that identifies that the skier has fallen and shuts down the snowplow when the height of the skier's shoulder from the blanket is less than a preset height.
The second aspect of the present invention also provides an intelligent simulation indoor skiing game method, the method comprising:
receiving a selection instruction of a skier for a skiing game mode;
matching a corresponding skiing game scheme in a database according to the selection instruction;
Generating corresponding light control signals according to the skiing game scheme;
The light control signals are sent to a light interaction device, and the light interaction device selects corresponding light combinations based on the light control signals;
Generating a game pattern by the light combination according to the light control signal, and mapping the game pattern on a snow blanket;
collecting the sliding path of the skier in real time when the skier slides on the snow blanket;
judging whether the sliding path meets the requirement of the game pattern or not, and feeding back the judging result to the skier.
In this aspect, after feeding back the determination result to the skier, the method further includes:
Evaluating the skier's score a k at the current game node, where k is the current game node;
Determining the weight w k of the current game node in the whole skiing game scheme;
Multiplying the score a k of the current game node by the weight w k to obtain a weight score p k=ak×wk of the current game node;
After the end of the skiing game, the weight scores p 1,p2,…,pn of the individual game nodes are summed up, and the total score s=p 1+p2+…+pn of the skier over the entire skiing game scenario is obtained, where p n is the weight score of the last game node.
According to the intelligent simulation indoor skiing game system and method, the lamplight interaction device is used for mapping game patterns on the snow blanket, so that various skiing game scenes are created, skiers are helped to experience the fun of skiing more deeply, and the skiing skill is improved efficiently. Meanwhile, the invention can simulate various skiing game scenes by only one indoor snowmachine, thereby meeting the game requirements of skiers.
Additional aspects and advantages of the invention will be set forth in part in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention.
Drawings
FIG. 1 illustrates a block diagram of an intelligent simulated indoor ski game system of the present invention;
FIG. 2 is a flow chart of a method of intelligent simulated indoor skiing game of the present invention;
fig. 3 shows a flow chart of a method of the invention for evaluating a skier's skiing game score.
Detailed Description
In order that the above-recited objects, features and advantages of the present application will be more clearly understood, a more particular description of the application will be rendered by reference to the appended drawings and appended detailed description. It should be noted that, without conflict, the embodiments of the present application and features in the embodiments may be combined with each other.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention, but the present invention may be practiced in other ways than those described herein, and therefore the scope of the present invention is not limited to the specific embodiments disclosed below.
FIG. 1 shows a block diagram of an intelligent simulated indoor ski game of the present invention.
As shown in fig. 1, the first aspect of the present invention further proposes an intelligent simulated indoor ski game system, comprising: the system comprises a man-machine interaction module, a database, an information processing center, a lamplight interaction device and a path acquisition device;
the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode;
the database is used for storing a plurality of skiing game schemes, and corresponding skiing game schemes are matched in the database according to the selection instruction;
the information processing center is used for generating corresponding light control signals according to the skiing game scheme;
The light interaction device is used for receiving the light control signals, selecting corresponding light combinations based on the light control signals, generating game patterns by the light combinations according to the light control signals, and mapping the game patterns on a snow blanket;
The path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirements of the game patterns or not by the information processing center, and feeding back the judging result to the skier.
It should be noted that the system of the present invention may be operated in terminal devices such as PC, mobile phone, PAD, etc.
When meeting the requirements of the game pattern, the game pattern can be fed back to the skier through sound effects (such as applause, exclamation sentences and the like) so as to affirm the skill representation of the skier; when the game pattern is not in accordance with the requirement of the game pattern, sound effects (such as impact sound, olefinic hiss and the like) can be fed back to the user so as to remind the skier to absorb the training.
It should be noted that, the invention selects and matches the corresponding light combination to form the light interaction device and generates the light control signal; it will be appreciated that the light interactive device of the present invention comprises a plurality of lights that are not identical, e.g., portions of the lights may be combined to form a particular play pattern. Different skiing schemes of the present invention should also require different combinations of lights to accomplish.
According to an embodiment of the invention, the system further comprises: a scoring system;
the scoring system is used for evaluating the score a k of the skier at the current game node, wherein k is the current game node; determining the weight w k of the current game node in the whole skiing game scheme; multiplying the score a k of the current game node by the weight w k to obtain a weight score p k=ak×wk of the current game node; after the end of the skiing game, the weight scores p 1,p2,…,pn of the individual game nodes are summed up, and the total score s=p 1+p2+…+pn of the skier over the entire skiing game scenario is obtained, where p n is the weight score of the last game node.
According to the embodiment of the invention, after the total score of the skier in the whole skiing game scheme is calculated by the scoring system, the total score of the skier is compared with the total scores of other historical skiers in the ranking library, so that a comparison result is obtained; ranking the total score of the skiers according to the comparison result.
Specifically, if the overall score of the skier is found to be less than the overall score of the previous historical skier and less than the overall score of the previous historical skier; the overall score of the previous historical skier may be ranked according to the overall score ranking of the skier.
According to the embodiment of the invention, the virtual natural light scene is generated by the light combination according to the light control signal so as to simulate the natural light of a real snow field.
It should be noted that, natural light of a real snow field is simulated on a snowmachine, and sun running tracks (such as from sunrise to sunset), snow field latitude altitudes (such as altitudes and dimensionalities of well-known snow fields in different regions), climate changes (such as cloudy days, sunny days, snowy days and the like) are taken as preset light source color values to set and install multiple intelligent simulated snow field atmosphere lamps, and the snow field atmosphere lamps can be regulated and controlled to be set into a snow blind mode, so that skiers are helped to strengthen awareness of protecting eyesight; or the skier is set as an eye protection light source after wearing different snow glasses by the virtual skier, so that the skier can feel the real snow environment atmosphere personally, thereby helping the skier to protect eyesight and relieve fatigue.
Preferably, the game pattern may be any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern. But is not limited thereto.
It can be understood that the snowmobile is provided with a game-like skiing path and a sliding task, such as virtual non-real space sliding, light and shadow sliding, light and trace passing, sliding width drawing and the like, so that the skier can be helped to enter the basic training of each stage in enthusiasm with rich sliding tracks and sliding requirements. Meanwhile, by means of the real-time information receiving sensor, light effects of light following and light focusing are set, the focus of the snow blanket is focused on a skier, and the skier is helped to improve concentration.
According to an embodiment of the present invention, the game pattern is a plurality of obstacle patterns, the plurality of obstacle patterns are randomly distributed along a direction perpendicular to the movement direction of the snowflake, and a distance between every two adjacent obstacle patterns along the movement direction of the snowflake is equal to or greater than a snowboard length of the skier.
It should be noted that the barrier patterns may be randomly present at different positions of the snow blanket, so as to prevent a skier from prejudging the position of the next barrier pattern by means of memory, so that each time the skiing game history is different, the challenge of the skier is increased, and the distance between the front barrier pattern and the rear barrier pattern is greater than or equal to the length of the snowboard, so that the skier can safely walk between the two barriers.
Preferably, the distance between each two adjacent obstacle patterns along the direction of movement of the snow blanket is 2 times the length of the skier's snowboard. But is not limited thereto.
Further, the play pattern emerges from the front end of the snow blanket and ends at the end of the snow blanket.
It will be appreciated that indoor snowmachines are typically limited in size, and that in order for a skier to be able to see a forward play pattern in advance, the play pattern of the present invention appears at the forefront of the snow blanket, so that the skier takes adequate countermeasures from the forward play pattern.
According to an embodiment of the present invention, the man-machine interaction module is further configured to receive skiing parameters input by a skier, generate a skiing scheme according to the skiing parameters, and store the skiing scheme in the database.
The invention can also accept the skiing game parameters input by the skier in a self-defined way, and generate an ideal skiing game scheme according to the skiing game parameters, so that the skier can set the skiing game scene suitable for the skiing player according to the preference, the level and the like of the skier.
It will be appreciated that the custom generated ski play scheme is stored in the database and can be selected as an object for subsequent other skiers. Meanwhile, the skier can delete the custom-generated skiing game scheme from the database after the skiing experience is finished.
According to an embodiment of the invention, the system further comprises a real-time information receiving device for real-time acquisition of the skier's runner morphology and the skier's snowboard morphology; the information processing center traverses the sample library according to the snowboard morphology of the skier and inquires a corresponding snowboard morphology sample; matching corresponding sliding body state samples in the sample library according to the snowboard shape samples; comparing the sliding body state of a skier with the sliding body state sample, and calculating the difference value of the sliding body state sample and the sliding body state sample; when the difference value is larger than a preset threshold value, the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample are recorded, and the sliding body state sample is fed back to the skier in a later image mode.
It should be noted that, when the difference value is not greater than the preset threshold value, no recording and feedback processing is performed. It can be understood that after the current skiing game experience is finished, the irregular actions in the whole current skiing process are integrated, analyzed and processed, and the preset time period is selected for packaging and feedback to the skier for learning, so that the skiing level of the skier can be effectively improved while the game interest is not lost.
According to an embodiment of the present invention, the real-time information receiving device is further configured to collect, in real time, the height information of the skier relative to the snow blanket; the system also includes a safety system that identifies that the skier has fallen and shuts down the snowplow when the height of the skier's shoulder from the blanket is less than a preset height.
The invention can collect and record the information of the sliding displacement, the sliding body state, the snowboard state, the mental state, the safety state and the like of a skier through a real-time information receiving device consisting of the sound, the laser and the video information sensor. For example: the sound sensor can accurately track and record displacement change, snowboard shape and other information of skiers; the laser sensor can accurately capture the sliding state information of a skier, such as the state of key parts of the body when the skier slides; the video information sensor can record the sliding video of a skier and capture information such as the mental state, the safety state and the like of the skier.
It can be understood that after the information is collected by the real-time information receiving device, the information is sent to the information processing center for analysis and processing; for example, if the information processing center determines that the skier's runner is out of specification, this may be recorded for later feedback to the skier for learning. Capturing skiing states of skiers in real time, such as whether attention is focused, whether potential safety hazards exist or not, and the like; for example: when the skier falls down, the shoulder is lower than the preset height, and the information processing center immediately links the snowplow controller to stop so as to ensure the safety of the skier. When the skier is not focused, the information processing center schedules the light interaction device to prompt the skier to pay attention to safety.
FIG. 2 shows a flow chart of a method of intelligent simulated indoor skiing game of the present invention.
As shown in fig. 2, a second aspect of the present invention proposes an intelligent simulation indoor skiing game method, the method comprising:
s202, receiving a selection instruction of a skier for a skiing game mode;
s204, matching corresponding skiing game schemes in a database according to the selection instruction;
s206, generating corresponding light control signals according to the skiing game scheme;
s208, the light control signals are sent to a light interaction device, and the light interaction device selects corresponding light combinations based on the light control signals;
S210, generating a game pattern by the light combination according to the light control signal, and mapping the game pattern on a snow blanket;
S212, acquiring a sliding path of the skier in real time when the skier slides on the snow blanket;
s214, judging whether the sliding path meets the requirement of the game pattern, and feeding back the judging result to the skier.
When meeting the requirements of the game pattern, the game pattern can be fed back to the skier through sound effects (such as applause, exclamation sentences and the like) so as to affirm the skill representation of the skier; when the game pattern is not in accordance with the requirement of the game pattern, sound effects (such as impact sound, olefinic hiss and the like) can be fed back to the user so as to remind the skier to absorb the training.
It should be noted that, the invention selects and matches the corresponding light combination to form the light interaction device and generates the light control signal; it will be appreciated that the light interactive device of the present invention comprises a plurality of lights that are not identical, e.g., portions of the lights may be combined to form a particular play pattern. Different skiing schemes of the present invention should also require different combinations of lights to accomplish.
Fig. 3 shows a flow chart of a method of the invention for evaluating a skier's skiing game score.
As shown in fig. 3, after feeding back the determination result to the skier, the method further includes:
S302, evaluating the score a k of the skier on the current game node, wherein k is the current game node;
S304, determining the weight w k of the current game node in the whole skiing game scheme;
S306, multiplying the score a k of the current game node by the weight w k to obtain a weight score p k=ak×wk of the current game node;
S308, after the skiing game is finished, summarizing the weight scores p 1,p2,…,pn of the respective game nodes, and obtaining the total score s=p 1+p2+…+pn of the skier in the whole skiing game scheme, wherein p n is the weight score of the last game node.
According to an embodiment of the invention, after obtaining the total score of the skier over the entire ski play session, the method further comprises:
comparing the total score of the skiers with the total scores of other historical skiers in the ranking library to obtain a comparison result;
Ranking the total score of the skiers according to the comparison result.
Specifically, if the overall score of the skier is found to be less than the overall score of the previous historical skier and less than the overall score of the previous historical skier; the overall score of the previous historical skier may be ranked according to the overall score ranking of the skier.
According to an embodiment of the invention, after matching the corresponding light combination based on the light control signal by the light interaction device, the method further comprises:
and generating a virtual natural light scene by the light combination according to the light control signal so as to simulate the natural light of a real snow field.
It should be noted that, natural light of a real snow field is simulated on a snowmachine, and sun running tracks (such as from sunrise to sunset), snow field latitude altitudes (such as altitudes and dimensionalities of well-known snow fields in different regions), climate changes (such as cloudy days, sunny days, snowy days and the like) are taken as preset light source color values to set and install multiple intelligent simulated snow field atmosphere lamps, and the snow field atmosphere lamps can be regulated and controlled to be set into a snow blind mode, so that skiers are helped to strengthen awareness of protecting eyesight; or the skier is set as an eye protection light source after wearing different snow glasses by the virtual skier, so that the skier can feel the real snow environment atmosphere personally, thereby helping the skier to protect eyesight and relieve fatigue.
Preferably, the game pattern may be any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern. But is not limited thereto.
It can be understood that the snowmobile is provided with a game-like skiing path and a sliding task, such as virtual non-real space sliding, light and shadow sliding, light and trace passing, sliding width drawing and the like, so that the skier can be helped to enter the basic training of each stage in enthusiasm with rich sliding tracks and sliding requirements. Meanwhile, by means of the real-time information receiving sensor, light effects of light following and light focusing are set, the focus of the snow blanket is focused on a skier, and the skier is helped to improve concentration.
According to an embodiment of the present invention, mapping the game pattern on the snow blanket specifically includes:
The game patterns are a plurality of barrier patterns which are randomly distributed along the direction perpendicular to the movement direction of the snowblanket, and the distance between every two adjacent barrier patterns along the movement direction of the snowblanket is greater than or equal to the length of a snowboard of the skier.
It should be noted that the barrier patterns may be randomly present at different positions of the snow blanket, so as to prevent a skier from prejudging the position of the next barrier pattern by means of memory, so that each time the skiing game history is different, the challenge of the skier is increased, and the distance between the front barrier pattern and the rear barrier pattern is greater than or equal to the length of the snowboard, so that the skier can safely walk between the two barriers.
Preferably, the distance between each two adjacent obstacle patterns along the direction of movement of the snow blanket is 2 times the length of the skier's snowboard. But is not limited thereto.
Further, mapping the game pattern on the snow blanket specifically further includes:
The play pattern emerges from the front end of the snow blanket and ends at the end of the snow blanket.
It will be appreciated that indoor snowmachines are typically limited in size, and that in order for a skier to be able to see a forward play pattern in advance, the play pattern of the present invention appears at the forefront of the snow blanket, so that the skier takes adequate countermeasures from the forward play pattern.
According to an embodiment of the invention, before receiving a skier selection instruction for a skiing game mode, the method further comprises:
receiving skiing game parameters input by skiers;
And custom generating a skiing game scheme according to the skiing game parameters, and storing the skiing game scheme in the database.
The invention can also accept the skiing game parameters input by the skier in a self-defined way, and generate an ideal skiing game scheme according to the skiing game parameters, so that the skier can set the skiing game scene suitable for the skiing player according to the preference, the level and the like of the skier.
It will be appreciated that the custom generated ski play scheme is stored in the database and can be selected as an object for subsequent other skiers. Meanwhile, the skier can delete the custom-generated skiing game scheme from the database after the skiing experience is finished.
According to an embodiment of the invention, after the game pattern is mapped on the snow blanket, the method further comprises:
collecting the sliding state of a skier and the snowboard state of the skier in real time;
traversing a sample library according to the snowboard form of a skier, and inquiring a corresponding snowboard form sample;
matching corresponding sliding body state samples in the sample library according to the snowboard shape samples;
comparing the sliding body state of a skier with the sliding body state sample, and calculating the difference value of the sliding body state sample and the sliding body state sample;
When the difference value is larger than a preset threshold value, the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample are recorded, and the sliding body state sample is fed back to the skier in a later image mode.
It should be noted that, when the difference value is not greater than the preset threshold value, no recording and feedback processing is performed. It can be understood that after the current skiing game experience is finished, the irregular actions in the whole current skiing process are integrated, analyzed and processed, and the preset time period is selected for packaging and feedback to the skier for learning, so that the skiing level of the skier can be effectively improved while the game interest is not lost.
Further, after the game pattern is mapped on the snow blanket, the method further comprises:
Collecting the height information of a skier relative to a snow blanket in real time;
When the height of the shoulder of the skier from the snow blanket is smaller than the preset height, the skier is identified as falling down, and the snowplow is turned off.
The invention can collect and record the information of the sliding displacement, the sliding body state, the snowboard state, the mental state, the safety state and the like of a skier through a real-time information receiving device consisting of the sound, the laser and the video information sensor. For example: the sound sensor can accurately track and record displacement change, snowboard shape and other information of skiers; the laser sensor can accurately capture the sliding state information of a skier, such as the state of key parts of the body when the skier slides; the video information sensor can record the sliding video of a skier and capture information such as the mental state, the safety state and the like of the skier.
It can be understood that after the information is collected by the real-time information receiving device, the information is sent to the information processing center for analysis and processing; for example, if the information processing center determines that the skier's runner is out of specification, this may be recorded for later feedback to the skier for learning. Capturing skiing states of skiers in real time, such as whether attention is focused, whether potential safety hazards exist or not, and the like; for example: when the skier falls down, the shoulder is lower than the preset height, and the information processing center immediately links the snowplow controller to stop so as to ensure the safety of the skier. When the skier is not focused, the information processing center schedules the light interaction device to prompt the skier to pay attention to safety.
The invention provides an intelligent simulation indoor skiing game system and method, which map game patterns on a snow blanket through a lamplight interaction device so as to build various skiing game scenes, help skiers to experience the fun of skiing deeply and improve the skiing skill efficiently. Meanwhile, the invention can simulate various skiing game scenes by only one indoor snowmachine, thereby meeting the game requirements of skiers.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above described device embodiments are only illustrative, e.g. the division of the units is only one logical function division, and there may be other divisions in practice, such as: multiple units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. In addition, the various components shown or discussed may be coupled or directly coupled or communicatively coupled to each other via some interface, whether indirectly coupled or communicatively coupled to devices or units, whether electrically, mechanically, or otherwise.
The units described above as separate components may or may not be physically separate, and components shown as units may or may not be physical units; can be located in one place or distributed to a plurality of network units; some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present invention may be integrated in one processing unit, or each unit may be separately used as one unit, or two or more units may be integrated in one unit; the integrated units may be implemented in hardware or in hardware plus software functional units.
Those of ordinary skill in the art will appreciate that: all or part of the steps for implementing the above method embodiments may be implemented by hardware related to program instructions, and the foregoing program may be stored in a computer readable storage medium, where the program, when executed, performs steps including the above method embodiments; and the aforementioned storage medium includes: a mobile storage device, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk or optical disk, or the like, which can store program codes.
Or the above-described integrated units of the invention may be stored in a computer-readable storage medium if implemented in the form of software functional modules and sold or used as separate products. Based on such understanding, the technical solutions of the embodiments of the present invention may be embodied in essence or a part contributing to the prior art in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute all or part of the methods described in the embodiments of the present invention. And the aforementioned storage medium includes: a removable storage device, ROM, RAM, magnetic or optical disk, or other medium capable of storing program code.
The foregoing is merely illustrative of the present invention, and the present invention is not limited thereto, and any person skilled in the art will readily recognize that variations or substitutions are within the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (7)

1. An intelligent simulated snow dome game system, the system comprising: the system comprises a man-machine interaction module, a database, an information processing center, a lamplight interaction device and a path acquisition device;
the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode;
the database is used for storing a plurality of skiing game schemes, and corresponding skiing game schemes are matched in the database according to the selection instruction;
the information processing center is used for generating corresponding light control signals according to the skiing game scheme;
The light interaction device is used for receiving the light control signals, selecting corresponding light combinations based on the light control signals, generating game patterns by the light combinations according to the light control signals, and mapping the game patterns on a snow blanket;
The path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirement of the game pattern or not by the information processing center, and feeding back the judging result to the skier;
The game pattern is any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern;
The game patterns are a plurality of barrier patterns which are randomly distributed along the direction perpendicular to the movement direction of the snowblanket, and the distance between every two adjacent barrier patterns along the movement direction of the snowblanket is more than or equal to the length of a snowboard of the skier;
The system further comprises a method of intelligent simulation of a snowboarding game, the method being applied to the system, the method comprising:
receiving a selection instruction of a skier for a skiing game mode;
matching a corresponding skiing game scheme in a database according to the selection instruction;
Generating corresponding light control signals according to the skiing game scheme;
The light control signals are sent to a light interaction device, and the light interaction device selects corresponding light combinations based on the light control signals;
Generating a game pattern by the light combination according to the light control signal, and mapping the game pattern on a snow blanket;
collecting the sliding path of the skier in real time when the skier slides on the snow blanket;
judging whether the sliding path meets the requirement of the game pattern or not, and feeding back the judging result to the skier.
2. The intelligent simulated snow gaming system of claim 1, further comprising: a scoring system;
The scoring system is used for evaluating the score a k of the skier at the current game node, wherein k is the current game node; determining the weight w k of the current game node in the whole skiing game scheme; multiplying the score a k of the current game node by the weight w k to obtain a weight score p k=ak×wk of the current game node; after the end of the skiing game, the weight scores p 1,p2,...,pn of the individual game nodes are summed up, and the total score s=p 1+p2+…+pn of the skier over the entire skiing game scenario is obtained, where p n is the weight score of the last game node.
3. The intelligent simulated snow gaming system of claim 2, wherein said scoring system compares said total score of said skier with the total scores of other historical skiers in said ranking library after calculating the total score of said skier for the entire ski game plan to obtain a comparison result; ranking the total score of the skiers according to the comparison result.
4. The intelligent simulated snow gaming system of claim 1, wherein said human-machine interaction module is further configured to receive skiing parameters entered by a skier, to customize a skiing plan based on said skiing parameters, and to store it in said database.
5. The intelligent simulated snow game system of claim 1, further comprising a real-time information receiving device for real-time acquisition of a skier's runner morphology and a skier's snowboard morphology; the information processing center traverses the sample library according to the snowboard morphology of the skier and inquires a corresponding snowboard morphology sample; matching corresponding sliding body state samples in the sample library according to the snowboard shape samples; comparing the sliding body state of a skier with the sliding body state sample, and calculating the difference value of the sliding body state sample and the sliding body state sample; when the difference value is larger than a preset threshold value, the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample are recorded, and the sliding body state sample is fed back to the skier in a later image mode.
6. The intelligent simulated snow game system of claim 1, wherein said real-time information receiving means is further adapted to collect in real-time the height information of a skier relative to a snowblanket; the system also includes a safety system that identifies that the skier has fallen and shuts down the snowplow when the height of the skier's shoulder from the blanket is less than a preset height.
7. The intelligent simulated snow game system according to claim 1, wherein after feeding back the determination result to the skier, the method further comprises:
Evaluating the skier's score a k at the current game node, where k is the current game node;
Determining the weight w k of the current game node in the whole skiing game scheme;
Multiplying the score a k of the current game node by the weight w k to obtain a weight score p k=ak×wk of the current game node;
After the end of the skiing game, the weight scores p 1,p2,...,pn of the individual game nodes are summed up, and the total score s=p 1+p2+…+pn of the skier over the entire skiing game scenario is obtained, where p n is the weight score of the last game node.
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