CN111298448A - Intelligent simulation indoor skiing game system and method - Google Patents

Intelligent simulation indoor skiing game system and method Download PDF

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Publication number
CN111298448A
CN111298448A CN202010065666.0A CN202010065666A CN111298448A CN 111298448 A CN111298448 A CN 111298448A CN 202010065666 A CN202010065666 A CN 202010065666A CN 111298448 A CN111298448 A CN 111298448A
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game
skier
skiing
pattern
light
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CN111298448B (en
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丁岩峰
王展
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Beijing Chuangzhuo Cultural Communication Co ltd
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Beijing Yusheng Yanran Sports Culture Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/18Training appliances or apparatus for special sports for skiing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides an intelligent simulation indoor skiing game system and method, wherein the system comprises: the system comprises a man-machine interaction module, a database, an information processing center, a light interaction device and a path acquisition device; the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode; the database is used for storing various skiing game schemes; the information processing center is used for generating a corresponding light control signal according to the skiing game scheme; the light interaction device is used for receiving the light control signal and generating a game pattern based on the light control signal, so that the game pattern is mapped on the snow blanket; the path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding the sliding path back to the information processing center, judging whether the sliding path meets the requirements of the game patterns or not by the information processing center, and feeding the judgment result back to the skier. The invention can help the skier to experience the interest of skiing by mapping the game pattern on the snow blanket through the light interaction device.

Description

Intelligent simulation indoor skiing game system and method
Technical Field
The invention relates to the field of indoor skiing, in particular to an intelligent simulation indoor skiing game system and method.
Background
With the improvement of the living standard of people, more and more people participate in the skiing sports, but because the traditional skiing field is restricted by environmental factors such as regions, seasons, climate and the like, most of skiers need to invest a large amount of time, energy and financial resources for learning skiing, and are limited by a skiing teaching mode determined by the scarcity of medium-high class training resources and physical space of skiing, the skiing is learned on a natural snow slope, the learning efficiency is low, targeted training, coherent training and interesting training are difficult to develop, the training form is single, and the skill improvement difficulty is high. Therefore, the indoor simulation skiing machine is suitable for transportation, can be used in all regions and seasons, greatly saves the skiing cost of a skier, can help a beginner to quickly master basic skiing skills, and helps the beginner and middle-high-grade skiers to perform systematic multi-training, so that the indoor simulation skiing machine is favored by more and more skiers. However, at present, at indoor simulation skiing machine study skiing, hardly experience the skiing atmosphere in traditional skiing ground, simultaneously, similar with traditional skiing ground, the skiing training of simulation skiing machine faces the teacher's knowledge dilemma equally, and the training cost is higher, and training teacher's knowledge more than the well high-grade is deficient, and corresponding well high-grade skiing training course is scarce, and the scientificity, the interest, the pertinence of whole training course remain to be promoted, and the information data of supplementary skiing person study remain to be integrated.
As the rhythm of the current society is faster and faster, the living/working pressure of people is higher and higher, and more skiers experience the indoor snowplough to relax the mood and release the pressure. However, the existing indoor snow simulator usually uses a snow blanket to roll to simulate a snow track, similar to a running machine, and can only simulate the slope of a traditional snow slope and the sliding speed of a skier on the snow track, and obviously, the existing indoor snow simulator cannot meet the requirement of the skier on interesting skiing.
Disclosure of Invention
In order to solve at least one technical problem, the invention provides an intelligent simulation indoor skiing game system and method.
In order to achieve the above object, a first aspect of the present invention provides an intelligent simulated indoor skiing game system, comprising: the system comprises a man-machine interaction module, a database, an information processing center, a light interaction device and a path acquisition device;
the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode;
the database is used for storing various skiing game schemes, and the corresponding skiing game schemes are matched in the database according to the selection instruction;
the information processing center is used for generating a corresponding light control signal according to the skiing game scheme;
the lamplight interaction device is used for receiving the lamplight control signal, selecting a corresponding lamplight combination based on the lamplight control signal, generating a game pattern by the lamplight combination according to the lamplight control signal, and mapping the game pattern on a snow blanket;
the path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirement of the game pattern or not by the information processing center, and feeding back the judgment result to the skier.
In this scheme, the system further includes: a scoring system;
the scoring system is used for evaluating the score a of the skier at the current game nodekWherein k is the current game node; determining a weight w of a current game node throughout a ski game scenariok(ii) a The score a of the current game nodekAnd a weight wkMultiplying to obtain the weight score p of the current game nodek=ak×wk(ii) a After the skiing game is finished, the weight scores p of all game nodes are collected1,p2,…,pnAnd obtaining the total score S ═ p of the skier in the whole skiing game scheme1+p2+…+pnWherein p isnThe weight score for the last gaming node.
In the scheme, after the total score of the skier in the whole skiing game scheme is calculated by the scoring system, the total score of the skier is compared with the total scores of other historical skiers in a ranking library to obtain a comparison result; and ranking the total scores of the skiers according to the comparison result.
In the scheme, the game pattern is any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern.
In the scheme, the game patterns are a plurality of obstacle patterns, the obstacle patterns are randomly distributed along the direction perpendicular to the movement direction of the snow blanket, and the distance between every two adjacent obstacle patterns along the movement direction of the snow blanket is greater than or equal to the length of the snowboard of the skier.
In the scheme, the human-computer interaction module is further used for receiving the skiing game parameters input by the skier, generating a skiing game scheme in a user-defined mode according to the skiing game parameters, and storing the skiing game scheme in the database.
In the scheme, the system also comprises a real-time information receiving device, wherein the real-time information receiving device is used for collecting the sliding body form of a skier and the snowboard form of the skier in real time; traversing the sample library by the information processing center according to the snowboard shape of the skier, and inquiring a corresponding snowboard shape sample; matching corresponding sliding body form samples in the sample library according to the snowboard form samples; comparing the sliding posture of the skier with the sliding posture sample, and calculating the difference value of the two; and when the difference value is larger than a preset threshold value, recording the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample, and feeding back to the skier in an image mode at the later stage.
In the scheme, the real-time information receiving device is also used for collecting the height information of the skier relative to the snow blanket in real time; the system further includes a safety system that recognizes that the skier has fallen when the height of the skier's shoulder from the snow blanket is less than a preset height, and turns off the snowmobile.
The second aspect of the present invention further provides an intelligent simulated indoor skiing game method, including:
receiving a selection instruction of a skier for a skiing game mode;
matching a corresponding skiing game scheme in a database according to the selection instruction;
generating a corresponding light control signal according to the skiing game scheme;
sending the light control signal to a light interaction device, and selecting a corresponding light combination by the light interaction device based on the light control signal;
generating a game pattern by the light combination according to the light control signal and mapping the game pattern on a snow blanket;
collecting the sliding path of the skier in real time when the skier slides on the snow blanket;
and judging whether the sliding path meets the requirement of the game pattern or not, and feeding back the judgment result to the skier.
In this aspect, after the determining result is fed back to the skier, the method further includes:
evaluating the score a of the skier at the current game nodekWherein k is the current game node;
determining a weight w of a current game node throughout a ski game scenariok
The score a of the current game nodekAnd a weight wkMultiplying to obtain the weight score p of the current game nodek=ak×wk
After the skiing game is finished, the weight scores p of all game nodes are collected1,p2,…,pnAnd obtaining the total score S ═ p of the skier in the whole skiing game scheme1+p2+…+pnWherein p isnThe weight score for the last gaming node.
The intelligent simulation indoor skiing game system and method provided by the invention have the advantages that the game patterns are mapped on the snow blanket through the light interaction device, so that various skiing game scenes are created, a skier can experience skiing fun more deeply, and skiing skill is efficiently improved. Meanwhile, the invention can simulate various skiing game scenes by only one indoor snowmobile, thereby meeting the game requirements of people who do not need skiing.
Additional aspects and advantages of the invention will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the invention.
Drawings
FIG. 1 shows a block diagram of an intelligent simulated indoor ski game system of the present invention;
FIG. 2 is a flow chart illustrating a method of intelligently simulating an indoor ski game in accordance with the present invention;
FIG. 3 shows a flow chart of a method of evaluating the score of a skier's ski game according to the present invention.
Detailed Description
In order that the above objects, features and advantages of the present invention can be more clearly understood, a more particular description of the invention will be rendered by reference to the appended drawings. It should be noted that the embodiments and features of the embodiments of the present application may be combined with each other without conflict.
In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present invention, however, the present invention may be practiced in other ways than those specifically described herein, and therefore the scope of the present invention is not limited by the specific embodiments disclosed below.
FIG. 1 shows a block diagram of an intelligent simulated indoor skiing game of the present invention.
As shown in fig. 1, the first aspect of the present invention further provides an intelligent simulated indoor skiing game system, comprising: the system comprises a man-machine interaction module, a database, an information processing center, a light interaction device and a path acquisition device;
the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode;
the database is used for storing various skiing game schemes, and the corresponding skiing game schemes are matched in the database according to the selection instruction;
the information processing center is used for generating a corresponding light control signal according to the skiing game scheme;
the lamplight interaction device is used for receiving the lamplight control signal, selecting a corresponding lamplight combination based on the lamplight control signal, generating a game pattern by the lamplight combination according to the lamplight control signal, and mapping the game pattern on a snow blanket;
the path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirement of the game pattern or not by the information processing center, and feeding back the judgment result to the skier.
It should be noted that the system of the present invention can be operated in a terminal device such as a PC, a mobile phone, a PAD, etc.
When the requirement of the game pattern is met, the sound effect (such as applause, exclamation sentence and the like) can be fed back to the skier so as to express the affirmation to the skill of the skier; when the requirement of the game pattern is not met, the sound effect (such as impact sound, hissing sound and the like) can be fed back to the user to remind the skier to absorb lessons.
It should be noted that, the invention selects the corresponding light combination to form the light interaction device, and generates the light control signal; it will be appreciated that the light interaction device of the present invention comprises a plurality of lights, and that the lights may be different, for example, some of the light combinations may form a particular game image. Different skiing game schemes of the invention also need different light combinations to be completed.
According to an embodiment of the invention, the system further comprises: a scoring system;
the scoring system is used for evaluating the score a of the skier at the current game nodekWherein k is whenA front game node; determining a weight w of a current game node throughout a ski game scenariok(ii) a The score a of the current game nodekAnd a weight wkMultiplying to obtain the weight score p of the current game nodek=ak×wk(ii) a After the skiing game is finished, the weight scores p of all game nodes are collected1,p2,…,pnAnd obtaining the total score S ═ p of the skier in the whole skiing game scheme1+p2+…+pnWherein p isnThe weight score for the last gaming node.
According to the embodiment of the invention, after the total score of the skier in the whole skiing game scheme is calculated, the scoring system compares the total score of the skier with the total scores of other historical skiers in a ranking library to obtain a comparison result; and ranking the total scores of the skiers according to the comparison result.
Specifically, if the total score of the skier is found to be less than the total score of the previous historical skier and less than the total score of the previous historical skier; the total score of the skier can be ranked according to the previous historical skier's total score ranking.
According to an embodiment of the invention, a virtual natural light scene is generated by the light combination according to the light control signal to simulate natural light of a real snow field.
The method includes the steps that natural light of a real snow field is simulated on a snowmobile, multiple intelligent simulated snow field atmosphere lamps are set and installed according to a sun running track (from sunrise to sunset), a snow field latitude and altitude (such as the altitude and the dimensionality of a famous snow field in different regions) and climate change (such as cloudy days, sunny days, snow days and the like) as preset light source color values, the snow field atmosphere lamps can be regulated and controlled to be set in a snow blindness mode, and a skier is helped to enhance the consciousness of protecting eyesight in skiing; or the glasses are set as eye protection light sources after the virtual skiers wear different snow glasses, so that the skiers feel the environment atmosphere of the real snow field in the real scene in the scene, and the skiers are helped to protect the eyesight and relieve fatigue.
Preferably, the game pattern can be any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern. But is not limited thereto.
It can be understood that the skiing path and the gliding task of games, such as virtual non-real space gliding, light and shadow gliding, light-chasing crossing, gliding width and simple stroke, are set on the snowmobile, and the skiing person is helped to be enthusiastically put into basic training of each stage by rich gliding tracks and gliding requirements. Meanwhile, the light tracking and light focusing effects are set by means of the real-time information receiving sensor, the focus of the snow blanket is focused on the body of the skier, and the skier is helped to improve the attention.
According to the embodiment of the invention, the game pattern is a plurality of obstacle patterns which are randomly distributed along the direction vertical to the movement direction of the snow blanket, and the distance between every two adjacent obstacle patterns along the movement direction of the snow blanket is more than or equal to the length of the snowboard of the skier.
It should be noted that the obstacle pattern can randomly appear at different positions of the snow blanket to prevent the skier from pre-judging the position of the next obstacle pattern by memory, so that the skiing game courses are different each time, the challenges of the skier are increased, and the requirement that the skier can safely pass through two obstacles is met by the fact that the distance between the front obstacle pattern and the rear obstacle pattern is larger than or equal to the length of the snowboard.
Preferably, the distance between every two adjacent obstacle patterns along the direction of movement of the snow blanket is 2 times the length of the snowboard of the skier. But is not limited thereto.
Further, the play pattern emerges from the front end of the snow blanket and ends at the rear end of the snow blanket.
It will be appreciated that the size of indoor snowmobiles is generally limited and, in order to enable skiers to see the front play pattern in advance, the play pattern of the present invention appears at the foremost end of the snow blanket so that the skiers do adequate countermeasures according to the front play pattern.
According to the embodiment of the invention, the human-computer interaction module is further used for receiving the skiing game parameters input by the skier, generating a skiing game scheme in a customized manner according to the skiing game parameters, and storing the scheme in the database.
It should be noted that, the invention can also accept the skiing game parameters input by the skier by self, and generate the ideal skiing game scheme according to the skiing game parameters, so that the skier can set the skiing game scene suitable for himself according to the hobby, level and the like.
It will be appreciated that the custom generated ski game scenario is stored in the database and can be selected by other skiers in the future. Meanwhile, the skier can delete the self-defined generated skiing game scheme from the database after the skiing experience is finished.
According to an embodiment of the present invention, the system further comprises a real-time information receiving device for collecting a sliding posture of the skier and a snowboard posture of the skier in real time; traversing the sample library by the information processing center according to the snowboard shape of the skier, and inquiring a corresponding snowboard shape sample; matching corresponding sliding body form samples in the sample library according to the snowboard form samples; comparing the sliding posture of the skier with the sliding posture sample, and calculating the difference value of the two; and when the difference value is larger than a preset threshold value, recording the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample, and feeding back to the skier in an image mode at the later stage.
It should be noted that, when the difference value is not greater than the preset threshold, no recording or feedback processing is performed. The method has the advantages that after the experience of the skiing game is finished, the irregular actions in the whole skiing process are integrated, analyzed and processed, the preset time period is selected and packaged and fed back to the skier for learning, and the skiing level of the skier can be effectively improved while the interest of the game is not lost.
According to an embodiment of the invention, the real-time information receiving device is further used for collecting height information of the skier relative to the snow blanket in real time; the system further includes a safety system that recognizes that the skier has fallen when the height of the skier's shoulder from the snow blanket is less than a preset height, and turns off the snowmobile.
The invention can collect and record the information of the skier such as sliding displacement, sliding body state, snowboard state, mental state, safety state and the like through a real-time information receiving device consisting of sound , laser and video information sensors. For example: the sound sensor can accurately track and record information such as displacement change, snowboard form and the like of a skier; the laser sensor can accurately capture the sliding posture information of the skier, such as the shape of key parts of the body of the skier during sliding; the video information sensor can record the sliding video of the skier and capture the information of the skier such as the mental state, the safety state and the like.
The real-time information receiving device collects information and then sends the information to the information processing center for analysis and processing; for example, if the information processing center determines that the sliding posture of the skier is not normal, it may record the situation so as to feed back to the skier for learning later. Capturing the skiing state of the skier in real time, such as whether the attention is concentrated or not, whether potential safety hazards exist or not and the like; for example: when the skier falls down, the shoulder part is lower than the preset height, and the information processing center can be immediately linked with the snow machine controller to stop the machine so as to ensure the safety of the skier. When the attention of the skier is not concentrated, the information processing center dispatches the light interaction device to prompt the skier to pay attention to the safety.
FIG. 2 is a flow chart of a method for intelligently simulating indoor skiing games according to the invention.
As shown in fig. 2, a second aspect of the present invention provides a method for intelligently simulating indoor skiing games, the method comprising:
s202, receiving a selection instruction of a skier to the skiing game mode;
s204, matching a corresponding skiing game scheme in a database according to the selection instruction;
s206, generating a corresponding light control signal according to the skiing game scheme;
s208, the lamplight control signal is sent to a lamplight interaction device, and the lamplight interaction device selects and matches a corresponding lamplight combination based on the lamplight control signal;
s210, generating a game pattern by the light combination according to the light control signal, and mapping the game pattern on a snow blanket;
s212, collecting the sliding path of the skier in real time when the skier slides on the snow blanket;
s214, judging whether the sliding path meets the requirement of the game pattern or not, and feeding back the judgment result to the skier.
When the requirement of the game pattern is met, the sound effect (such as applause, exclamation sentence and the like) can be fed back to the skier so as to express the affirmation to the skill of the skier; when the requirement of the game pattern is not met, the sound effect (such as impact sound, hissing sound and the like) can be fed back to the user to remind the skier to absorb lessons.
It should be noted that, the invention selects the corresponding light combination to form the light interaction device, and generates the light control signal; it will be appreciated that the light interaction device of the present invention comprises a plurality of lights, and that the lights may be different, for example, some of the light combinations may form a particular game image. Different skiing game schemes of the invention also need different light combinations to be completed.
FIG. 3 shows a flow chart of a method of evaluating the score of a skier's ski game according to the present invention.
As shown in fig. 3, after the determination result is fed back to the skier, the method further includes:
s302, evaluating the score a of the skier at the current game nodekWherein k is the current game node;
s304, determining the weight w of the current game node in the whole skiing game schemek
S306, the score a of the current game node is calculatedkAnd a weight wkIs multiplied byObtaining the weight score p of the current game nodek=ak×wk
S308, after the skiing game is finished, the weight scores p of all game nodes are collected1,p2,…,pnAnd obtaining the total score S ═ p of the skier in the whole skiing game scheme1+p2+…+pnWherein p isnThe weight score for the last gaming node.
According to an embodiment of the invention, after obtaining the total score of the skier over the entire ski game scenario, the method further comprises:
comparing the total score of the skier with the total scores of other historical skiers in the ranking library to obtain a comparison result;
and ranking the total scores of the skiers according to the comparison result.
Specifically, if the total score of the skier is found to be less than the total score of the previous historical skier and less than the total score of the previous historical skier; the total score of the skier can be ranked according to the previous historical skier's total score ranking.
According to an embodiment of the invention, after selecting, by the light interaction device, the corresponding light combination based on the light control signal, the method further comprises:
and generating a virtual natural light scene by the light combination according to the light control signal so as to imitate the natural light of a real snow field.
The method includes the steps that natural light of a real snow field is simulated on a snowmobile, multiple intelligent simulated snow field atmosphere lamps are set and installed according to a sun running track (from sunrise to sunset), a snow field latitude and altitude (such as the altitude and the dimensionality of a famous snow field in different regions) and climate change (such as cloudy days, sunny days, snow days and the like) as preset light source color values, the snow field atmosphere lamps can be regulated and controlled to be set in a snow blindness mode, and a skier is helped to enhance the consciousness of protecting eyesight in skiing; or the glasses are set as eye protection light sources after the virtual skiers wear different snow glasses, so that the skiers feel the environment atmosphere of the real snow field in the real scene in the scene, and the skiers are helped to protect the eyesight and relieve fatigue.
Preferably, the game pattern can be any one or more of a sliding task track pattern, a light following effect pattern, a light gathering effect pattern and an obstacle pattern. But is not limited thereto.
It can be understood that the skiing path and the gliding task of games, such as virtual non-real space gliding, light and shadow gliding, light-chasing crossing, gliding width and simple stroke, are set on the snowmobile, and the skiing person is helped to be enthusiastically put into basic training of each stage by rich gliding tracks and gliding requirements. Meanwhile, the light tracking and light focusing effects are set by means of the real-time information receiving sensor, the focus of the snow blanket is focused on the body of the skier, and the skier is helped to improve the attention.
According to an embodiment of the invention, mapping the game pattern on a snow blanket specifically comprises:
the game pattern is a plurality of obstacle patterns, the obstacle patterns are randomly distributed along the direction perpendicular to the movement direction of the snow blanket, and the distance between every two adjacent obstacle patterns along the movement direction of the snow blanket is greater than or equal to the length of the snowboard of the skier.
It should be noted that the obstacle pattern can randomly appear at different positions of the snow blanket to prevent the skier from pre-judging the position of the next obstacle pattern by memory, so that the skiing game courses are different each time, the challenges of the skier are increased, and the requirement that the skier can safely pass through two obstacles is met by the fact that the distance between the front obstacle pattern and the rear obstacle pattern is larger than or equal to the length of the snowboard.
Preferably, the distance between every two adjacent obstacle patterns along the direction of movement of the snow blanket is 2 times the length of the snowboard of the skier. But is not limited thereto.
Further, mapping the game pattern on a snow blanket specifically includes:
the play pattern emerges from the front end of the snow blanket and ends at the rear end of the snow blanket.
It will be appreciated that the size of indoor snowmobiles is generally limited and, in order to enable skiers to see the front play pattern in advance, the play pattern of the present invention appears at the foremost end of the snow blanket so that the skiers do adequate countermeasures according to the front play pattern.
According to an embodiment of the present invention, before receiving the instruction of selecting the skiing game mode by the skier, the method further comprises:
receiving the skiing game parameters input by the skier;
and generating a skiing game scheme according to the skiing game parameters in a self-defined mode, and storing the scheme in the database.
It should be noted that, the invention can also accept the skiing game parameters input by the skier by self, and generate the ideal skiing game scheme according to the skiing game parameters, so that the skier can set the skiing game scene suitable for himself according to the hobby, level and the like.
It will be appreciated that the custom generated ski game scenario is stored in the database and can be selected by other skiers in the future. Meanwhile, the skier can delete the self-defined generated skiing game scheme from the database after the skiing experience is finished.
According to an embodiment of the invention, after the game pattern is mapped on a snow blanket, the method further comprises:
collecting the sliding body state of a skier and the shape of a snowboard of the skier in real time;
traversing the sample library according to the snowboard shape of the skier, and inquiring a corresponding snowboard shape sample;
matching corresponding sliding body form samples in the sample library according to the snowboard form samples;
comparing the sliding posture of the skier with the sliding posture sample, and calculating the difference value of the two;
and when the difference value is larger than a preset threshold value, recording the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample, and feeding back to the skier in an image mode at the later stage.
It should be noted that, when the difference value is not greater than the preset threshold, no recording or feedback processing is performed. The method has the advantages that after the experience of the skiing game is finished, the irregular actions in the whole skiing process are integrated, analyzed and processed, the preset time period is selected and packaged and fed back to the skier for learning, and the skiing level of the skier can be effectively improved while the interest of the game is not lost.
Further, after the game pattern is mapped on a snow blanket, the method further comprises:
collecting height information of a skier relative to a snow blanket in real time;
and when the height of the shoulder of the skier from the snow blanket is less than the preset height, recognizing that the skier has fallen down, and turning off the snowmobile.
The invention can collect and record the information of the skier such as sliding displacement, sliding body state, snowboard state, mental state, safety state and the like through a real-time information receiving device consisting of sound , laser and video information sensors. For example: the sound sensor can accurately track and record information such as displacement change, snowboard form and the like of a skier; the laser sensor can accurately capture the sliding posture information of the skier, such as the shape of key parts of the body of the skier during sliding; the video information sensor can record the sliding video of the skier and capture the information of the skier such as the mental state, the safety state and the like.
The real-time information receiving device collects information and then sends the information to the information processing center for analysis and processing; for example, if the information processing center determines that the sliding posture of the skier is not normal, it may record the situation so as to feed back to the skier for learning later. Capturing the skiing state of the skier in real time, such as whether the attention is concentrated or not, whether potential safety hazards exist or not and the like; for example: when the skier falls down, the shoulder part is lower than the preset height, and the information processing center can be immediately linked with the snow machine controller to stop the machine so as to ensure the safety of the skier. When the attention of the skier is not concentrated, the information processing center dispatches the light interaction device to prompt the skier to pay attention to the safety.
The invention provides an intelligent simulation indoor skiing game system and method, which are used for mapping game patterns on a snow blanket through a light interaction device so as to create various skiing game scenes, help a skier to experience skiing fun more deeply and efficiently improve skiing skill. Meanwhile, the invention can simulate various skiing game scenes by only one indoor snowmobile, thereby meeting the game requirements of people who do not need skiing.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. The above-described device embodiments are merely illustrative, for example, the division of the unit is only a logical functional division, and there may be other division ways in actual implementation, such as: multiple units or components may be combined, or may be integrated into another system, or some features may be omitted, or not implemented. In addition, the coupling, direct coupling or communication connection between the components shown or discussed may be through some interfaces, and the indirect coupling or communication connection between the devices or units may be electrical, mechanical or other forms.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units; can be located in one place or distributed on a plurality of network units; some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, all the functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may be separately regarded as one unit, or two or more units may be integrated into one unit; the integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
Those of ordinary skill in the art will understand that: all or part of the steps for realizing the method embodiments can be completed by hardware related to program instructions, the program can be stored in a computer readable storage medium, and the program executes the steps comprising the method embodiments when executed; and the aforementioned storage medium includes: a mobile storage device, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
Alternatively, the integrated unit of the present invention may be stored in a computer-readable storage medium if it is implemented in the form of a software functional module and sold or used as a separate product. Based on such understanding, the technical solutions of the embodiments of the present invention may be essentially implemented or a part contributing to the prior art may be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the methods described in the embodiments of the present invention. And the aforementioned storage medium includes: a removable storage device, a ROM, a RAM, a magnetic or optical disk, or various other media that can store program code.
The above description is only for the specific embodiments of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art can easily conceive of the changes or substitutions within the technical scope of the present invention, and all the changes or substitutions should be covered within the scope of the present invention. Therefore, the protection scope of the present invention shall be subject to the protection scope of the appended claims.

Claims (10)

1. An intelligent simulated indoor ski game system, the system comprising: the system comprises a man-machine interaction module, a database, an information processing center, a light interaction device and a path acquisition device;
the man-machine interaction module is used for receiving a selection instruction of a skier on a skiing game mode;
the database is used for storing various skiing game schemes, and the corresponding skiing game schemes are matched in the database according to the selection instruction;
the information processing center is used for generating a corresponding light control signal according to the skiing game scheme;
the lamplight interaction device is used for receiving the lamplight control signal, selecting a corresponding lamplight combination based on the lamplight control signal, generating a game pattern by the lamplight combination according to the lamplight control signal, and mapping the game pattern on a snow blanket;
the path acquisition device is used for acquiring the sliding path of the skier on the snow blanket in real time, feeding back the sliding path to the information processing center, judging whether the sliding path meets the requirement of the game pattern or not by the information processing center, and feeding back the judgment result to the skier.
2. The intelligent simulated indoor ski game system of claim 1, wherein the system further comprises: a scoring system;
the scoring system is used for evaluating the score a of the skier at the current game nodekWherein k is the current game node; determining a weight w of a current game node throughout a ski game scenariok(ii) a The score a of the current game nodekAnd a weight wkMultiplying to obtain the weight score p of the current game nodek=ak×wk(ii) a After the skiing game is finished, the weight scores p of all game nodes are collected1,p2,…,pnAnd obtaining the total score S ═ p of the skier in the whole skiing game scheme1+p2+…+pnWherein p isnThe weight score for the last gaming node.
3. The intelligent simulated indoor skiing game system as claimed in claim 2, wherein the scoring system compares the total score of the skier with the total scores of other historical skiers in the ranking library after calculating the total score of the skier in the whole skiing game scheme to obtain a comparison result; and ranking the total scores of the skiers according to the comparison result.
4. The intelligent simulated indoor skiing game system according to claim 1, wherein the game pattern is any one or more of a sliding mission track pattern, a light tracing effect pattern, a light focusing effect pattern and an obstacle pattern.
5. The intelligent simulated indoor skiing game system as claimed in claim 4, wherein the game pattern is a plurality of obstacle patterns, the plurality of obstacle patterns are randomly distributed along a direction perpendicular to the movement direction of the snow blanket, and the distance between every two adjacent obstacle patterns along the movement direction of the snow blanket is greater than or equal to the length of the snowboard of the skier.
6. The intelligent simulated indoor skiing game system according to claim 1, wherein the human-computer interaction module is further configured to receive skiing game parameters input by a skier, custom-generate a skiing game scenario according to the skiing game parameters, and store the scenario in the database.
7. The intelligent simulated indoor skiing game system according to claim 1, wherein the system further comprises a real-time information receiving device, the real-time information receiving device is used for collecting the sliding posture of the skier and the snowboard posture of the skier in real time; traversing the sample library by the information processing center according to the snowboard shape of the skier, and inquiring a corresponding snowboard shape sample; matching corresponding sliding body form samples in the sample library according to the snowboard form samples; comparing the sliding posture of the skier with the sliding posture sample, and calculating the difference value of the two; and when the difference value is larger than a preset threshold value, recording the sliding body state of the skier, the snowboard state of the skier and the sliding body state sample, and feeding back to the skier in an image mode at the later stage.
8. The intelligent simulated indoor skiing game system according to claim 1, wherein the real-time information receiving device is further used for collecting height information of a skier relative to a snow blanket in real time; the system further includes a safety system that recognizes that the skier has fallen when the height of the skier's shoulder from the snow blanket is less than a preset height, and turns off the snowmobile.
9. An intelligent simulated indoor skiing game method, comprising:
receiving a selection instruction of a skier for a skiing game mode;
matching a corresponding skiing game scheme in a database according to the selection instruction;
generating a corresponding light control signal according to the skiing game scheme;
sending the light control signal to a light interaction device, and selecting a corresponding light combination by the light interaction device based on the light control signal;
generating a game pattern by the light combination according to the light control signal and mapping the game pattern on a snow blanket;
collecting the sliding path of the skier in real time when the skier slides on the snow blanket;
and judging whether the sliding path meets the requirement of the game pattern or not, and feeding back the judgment result to the skier.
10. The method of claim 1, wherein after the determining result is fed back to the skier, the method further comprises:
evaluating the score a of the skier at the current game nodekWherein k is the current game node;
determining a weight w of a current game node throughout a ski game scenariok
The score a of the current game nodekAnd a weight wkMultiplying to obtain the weight score p of the current game nodek=ak×wk
After the skiing game is finished, the weight scores p of all game nodes are collected1,p2,…,pnAnd obtaining the total score S ═ p of the skier in the whole skiing game scheme1+p2+…+pnWherein p isnThe weight score for the last gaming node.
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