CN110354496A - The processing method and processing device of e-sports race, storage medium, electronic equipment - Google Patents

The processing method and processing device of e-sports race, storage medium, electronic equipment Download PDF

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Publication number
CN110354496A
CN110354496A CN201910531506.8A CN201910531506A CN110354496A CN 110354496 A CN110354496 A CN 110354496A CN 201910531506 A CN201910531506 A CN 201910531506A CN 110354496 A CN110354496 A CN 110354496A
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China
Prior art keywords
target
game
race
playing
team
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CN201910531506.8A
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Chinese (zh)
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CN110354496B (en
Inventor
刘雪飞
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Tencent Technology Chengdu Co Ltd
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Tencent Technology Chengdu Co Ltd
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Priority to CN201910531506.8A priority Critical patent/CN110354496B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The disclosure provides a kind of processing method and processing device of e-sports race, storage medium, electronic equipment;It is related to technical field of information processing.The processing method of the e-sports race includes: the reception client transmission about target war team's number of target race and target playing area;Determine that the match that enters for the target race to be added identifies according to the mark of the client, target war team's number and the target playing area;Receive the user identifier for entering multiple users of match mark competition according to;The user identifier is grouped to obtain information of playing a game, to complete the processing to the target race.The processing scheme intelligence degree for the race information that the disclosure provides is higher, is conducive to save race cost.

Description

The processing method and processing device of e-sports race, storage medium, electronic equipment
Technical field
This disclosure relates to technical field of information processing, processing method, electricity in particular to a kind of e-sports race The processing unit of son sports race, and realize the processing method of above-mentioned e-sports race computer readable storage medium and Electronic equipment.
Background technique
Race refers under some rule, passes through the match of grouping both sides competed to decide the outcome.Such as: basketball match on line Football race and e-sports race etc. in thing, line can be referred to as e-sports race or electronic game race below.
Currently, the mode of holding of e-sports race is generally used and is held under line.Detailed process may include: competition area Application, players scene registration, and the players qualified for registration carry out lot grouping, and then group is pairs of Office.Further, match of playing a game is carried out, achievement registration, war team's ranking and the operations such as award prizes are carried out after match and all pass through artificial hand It is dynamic to carry out.
As it can be seen that the intelligence degree for holding mode of existing e-sports race is low, information processing efficiency is low, make simultaneously At the waste of manpower and material resources.
It should be noted that information is only used for reinforcing the reason to the background of the disclosure disclosed in above-mentioned background technology part Solution, therefore may include the information not constituted to the prior art known to persons of ordinary skill in the art.
Summary of the invention
A kind of processing method for being designed to provide e-sports race of the disclosure, the processing of e-sports race fill It sets, electronic equipment and computer readable storage medium, and then is overcome to a certain extent since electronics in the related technology is competing The intelligence degree for holding mode of skill race is low, information processing efficiency is low, while the problem of cause the waste of manpower and material resources.
According to the disclosure in a first aspect, providing a kind of processing method of e-sports race, which comprises receive The target about target race that client is sent is fought team's number and target playing area;According to the mark of the client, the target War team's number and the target playing area determine that the match that enters for the target race to be added identifies;It receives and enters match mark ginseng according to The user identifier of multiple users of match;The user identifier is grouped to obtain information of playing a game, to complete to match the target The processing of thing.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, it is described that the user identifier is divided Group, comprising: receive every group of target members' number about target race that the client is sent;Based on the target war team's number and Every group of target members number, the multiple user identifier is grouped, and obtains more war teams.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, described by the multiple user identifier After being grouped, the method also includes: the practical war team number after grouping is checked with every team practical number of members;Response It is identical as target war team's number in practical war team's number, and the practical number of members of every team and every group of target members number It is identical, then scheduling information is determined according to target war team's number;Wherein, the scheduling information includes round information and makes a turn letter Breath.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, it is described true according to target war team's number Determine scheduling information, comprising: according to target war team's number s, determine the 2 maximum power m for being less than target war team's number s, In, s, m are positive integer;Determine that the round information in the scheduling information is 2m, making a turn information is s-2* (s-2m) branch war team wheel It is empty;According to the round information and it is described make a turn information, by the war formation after the grouping at s-2mIt is a to play a game, based on described Information of playing a game carries out the e-sports race.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, it is described based on the information progress of playing a game The e-sports race, comprising: determine that one plays a game mark, and the state of playing a game of the acquisition user for each described play a game Information;Determine that the target played a game where the target user is played a game mark according to the user identifier of target user;By the target The status information of playing a game of user, which is synchronized to the target, plays a game and identifies in corresponding scene of playing a game.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, it is described based on the information progress of playing a game The e-sports race, comprising: by Event Services component be each to play a game with determining that one plays a game mark;It is taken by the race The mark of playing a game is sent to fight serviced component by business component;Playing a game for target user is obtained by game background service component Status information is simultaneously sent to cluster;Serviced component is handled by game data and obtains status information of playing a game from the cluster, and will The status information of playing a game is sent to the fight serviced component;By the fight serviced component, according to the target user User identifier determine that target is played a game mark, the status information of playing a game of the target user is synchronized to the target and is played a game mark In corresponding scene of playing a game.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, the method also includes: in response to described Practical war team's number and the target fight that team's number is different and/or the practical number of members of every team in every group of target members number not Together, then the user identifier of the multiple users to be received for entering match mark competition according to such as.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, described by the multiple user identifier After being grouped, which comprises for every World War I team after the grouping, it is determined whether marked comprising duplicate user Know;In response to there is the target war team comprising like-identified, the duplicate customer mark that target war team is included is gone Weight.
According to the second aspect of the disclosure, a kind of processing unit of e-sports race is provided, described device includes: One receiving module is configured as receiving the target about target race that client is sent and fights team's number and target playing area;Enter match mark Know determining module, is configured as the mark according to the client, target war team's number and target playing area determination and is used for The target race is added enters match mark;Second receiving module is configured as reception and enters the more of match mark competition according to The user identifier of a user;Message processing module is configured as being grouped to obtain information of playing a game to the user identifier, with complete The processing of the pairs of target race.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, which includes: point Group submodule.
Above-mentioned first receiving module is also configured to receive every group of target about target race that the client is sent Number of members;Wherein, above-mentioned grouping submodule is configured as:, will based on target war team's number and every group of target members number The multiple user identifier is grouped, and obtains more war teams.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, the processing unit of the e-sports race Further include: verification module and scheduling information determining module.
Wherein, above-mentioned checking module is configured as: carrying out core to the practical number of members of practical war team number and every team after grouping It is right.Above-mentioned scheduling information configuration module is configured as: it is identical as target war team's number in response to practical war team's number, and institute It is identical as every group of target members number to state the practical number of members of every team, then scheduling information is determined according to target war team's number;Its In, the scheduling information includes round information and makes a turn information.
In a kind of exemplary embodiment of the disclosure, be based on previous embodiment, above-mentioned scheduling information configuration module, specifically It is configured as: according to target war team's number s, determining the 2 maximum power m for being less than target war team's number s, wherein s, m are Positive integer;Determine that the round information in the scheduling information is 2m, making a turn information is [s-2* (s-2m)] branch war team make a turn;And According to the round information and it is described make a turn information, by the war formation after the grouping at (s-2m) it is a play a game, based on described Information of playing a game carries out the e-sports race.
In a kind of exemplary embodiment of the disclosure, be based on previous embodiment, above-mentioned scheduling information configuration module, specifically It is also configured to mark of playing a game for each determination one of playing a game, and obtains the status information of playing a game of the user;According to mesh The user identifier of mark user determines that the target played a game where the target user is played a game mark;By the shape of playing a game of the target user State synchronizing information to the target, which is played a game, to be identified in corresponding scene of playing a game.
In a kind of exemplary embodiment of the disclosure, be based on previous embodiment, above-mentioned scheduling information configuration module, specifically It is also configured to be each to play a game with determining that one plays a game mark by Event Services component;By the Event Services component by institute It states mark of playing a game and is sent to fight serviced component;Status information is played a game simultaneously by game background service component acquisition target user It is sent to cluster;It handles serviced component by game data to play a game status information from cluster acquisition, and by the shape of playing a game State information is sent to the fight serviced component;And by the fight serviced component, according to the user of the target user Identify and determine that target is played a game mark, by the status information of playing a game of the target user be synchronized to the target play a game identify it is corresponding In scene of playing a game.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, in response to practical war team's number and institute It states target war team's number difference and/or the practical number of members of every team is different in every group of target members number, then pass through above-mentioned wound Build the user identifier of the multiple users to be received for entering match mark competition according to such as response receiving module.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, described device further include: deduplication module. The deduplication module is configured as: for every World War I team after the grouping, it is determined whether includes duplicate user identifier;Response In there is the target war team comprising like-identified, the duplicate customer mark that target war team is included is subjected to duplicate removal.
According to the third aspect of the disclosure, a kind of computer readable storage medium is provided, computer program is stored thereon with, The computer program realizes e-sports race described in any embodiment in above-mentioned first aspect when being executed by processor Processing method.
According to the fourth aspect of the disclosure, a kind of electronic equipment is provided, comprising: processor;And memory, for storing The executable instruction of the processor;Wherein, the processor is configured to above-mentioned to execute via the executable instruction is executed The processing method of e-sports race described in any embodiment in first aspect.
Disclosure exemplary embodiment can have it is following partly or entirely the utility model has the advantages that
In the processing method of e-sports race provided by an example embodiment of the disclosure, server-side is according to visitor The target about target race that family end mark and client are sent is fought team's number and target playing area, is determined for the mesh to be added That marks race enters match mark, so that user participates in above-mentioned target race according to match mark is entered.Further, to the user identifier It is grouped processing and obtains information of playing a game, with the determination target race.The processing side for the race information that the technical program provides Method is completed on line, is conducive to the automation and the procedure that promote e-sports race information processing, meanwhile, it is not necessarily to race tissue Person, participant spend more energy that can complete race.As it can be seen that the technical program intelligence degree is higher, information processing effect Rate is high, saves race cost.
It should be understood that above general description and following detailed description be only it is exemplary and explanatory, not The disclosure can be limited.
Detailed description of the invention
The drawings herein are incorporated into the specification and forms part of this specification, and shows the implementation for meeting the disclosure Example, and together with specification for explaining the principles of this disclosure.It should be evident that the accompanying drawings in the following description is only the disclosure Some embodiments for those of ordinary skill in the art without creative efforts, can also basis These attached drawings obtain other attached drawings.
Fig. 1 is shown can be using a kind of example of the processing method and processing device of e-sports race of the embodiment of the present disclosure The schematic diagram of property system architecture;
Fig. 2 diagrammatically illustrates the flow chart of the processing method of the e-sports race of the embodiment according to the disclosure;
Fig. 3 diagrammatically illustrates the process of the processing method of e-sports race according to another embodiment of the present disclosure Figure;
The information exchange of the processing method for the e-sports race according to one embodiment of the disclosure that Fig. 4 is diagrammatically illustrated Figure;
Fig. 5 diagrammatically illustrate the first client receive it is above-mentioned about creation e-sports race demand information after Graphic user interface;
Fig. 6 diagrammatically illustrate the first client receive it is above-mentioned enter match mark after graphic user interface;
Fig. 7 diagrammatically illustrates the flow chart of the group technology of the e-sports race according to one embodiment of the disclosure;
Fig. 8 diagrammatically illustrates the stream that method is determined according to the scheduling information of the e-sports race of one embodiment of the disclosure Cheng Tu;
Fig. 9, which is diagrammatically illustrated, determines method according to the scheduling information of the e-sports race of another embodiment of the disclosure Flow chart;
Figure 10 diagrammatically illustrates the clothes of the scheduling information processing of the e-sports race of the embodiment according to the disclosure Business frame diagram;
Figure 11 diagrammatically illustrates the structure chart of the processing unit of the e-sports race of the embodiment according to the disclosure;
Figure 12 diagrammatically illustrates the structure of the processing unit of e-sports race according to another embodiment of the present disclosure Figure;
Figure 13 shows the structural schematic diagram for being suitable for the computer system for the electronic equipment for being used to realize the embodiment of the present disclosure.
Specific embodiment
Example embodiment is described more fully with reference to the drawings.However, example embodiment can be with a variety of shapes Formula is implemented, and is not understood as limited to example set forth herein;On the contrary, thesing embodiments are provided so that the disclosure will more Fully and completely, and by the design of example embodiment comprehensively it is communicated to those skilled in the art.Described feature, knot Structure or characteristic can be incorporated in any suitable manner in one or more embodiments.In the following description, it provides perhaps More details fully understand embodiment of the present disclosure to provide.It will be appreciated, however, by one skilled in the art that can It is omitted with technical solution of the disclosure one or more in the specific detail, or others side can be used Method, constituent element, device, step etc..In other cases, be not shown in detail or describe known solution to avoid a presumptuous guest usurps the role of the host and So that all aspects of this disclosure thicken.
In addition, attached drawing is only the schematic illustrations of the disclosure, it is not necessarily drawn to scale.Identical attached drawing mark in figure Note indicates same or similar part, thus will omit repetition thereof.Some block diagrams shown in the drawings are function Energy entity, not necessarily must be corresponding with physically or logically independent entity.These function can be realized using software form Energy entity, or these functional entitys are realized in one or more hardware modules or integrated circuit, or at heterogeneous networks and/or place These functional entitys are realized in reason device device and/or microcontroller device.
Fig. 1 is shown can be using a kind of example of the processing method and processing device of e-sports race of the embodiment of the present disclosure The schematic diagram of the system architecture of property application environment.
As shown in Figure 1, system architecture 100 may include one or more of terminal device 101,102,103, network 104 and server 105.Network 104 between terminal device 101,102,103 and server 105 to provide communication link Medium.Network 104 may include various connection types, such as wired, wireless communication link or fiber optic cables etc..Terminal is set Standby 101,102,103 can be the various electronic equipments with display screen, including but not limited to desktop computer, portable computing Machine, smart phone and tablet computer etc..It should be understood that the number of terminal device, network and server in Fig. 1 is only to show Meaning property.According to needs are realized, any number of terminal device, network and server can have.For example server 105 can be with It is the server cluster etc. of multiple server compositions.
The processing method of e-sports race provided by the embodiment of the present disclosure is generally executed by server 105, correspondingly, The processing unit of e-sports race is generally positioned in server 105.But it will be readily appreciated by those skilled in the art that this public affairs The processing method for opening e-sports race provided by embodiment can also be executed by terminal device 101,102,103, correspondingly, The processing unit of e-sports race also can be set in terminal device 101,102,103, to this in the present exemplary embodiment Do not do particular determination.For example, in a kind of exemplary embodiment, it can be server 105 and generate race request to create letter Breath is sent to terminal device 101,102,103, and terminal device 101,102,103 is based on above-mentioned race request to create information and generates match Thing creates response message, so that the target about target race that 105 receiving terminal apparatus 101,102,103 of server is sent is fought Team's number and target playing area.Further, server 105 is determined according to target war team's number and target playing area for above-mentioned target to be added Race enters match mark, so that game user participates in above-mentioned target race according to match mark is entered.
The technical solution of the embodiment of the present disclosure is described in detail below:
Based on one or more problems in the relevant technologies, this example embodiment provides a kind of e-sports race Processing method.Fig. 2 diagrammatically illustrates the flow chart of the processing method of the e-sports race of the embodiment according to the disclosure. Wherein, the executing subject of embodiment illustrated in fig. 2 is server-side.Specifically, with reference to Fig. 2, which includes:
Step S210 receives the target about target race that client is sent and fights team's number and target playing area;
Step S220 is determined according to the mark of the client, target war team's number and the target playing area for adding Enter the target race enters match mark;
Step S230 receives the user identifier for entering multiple users of match mark competition according to;And
Step S240 is grouped to obtain information of playing a game to the user identifier, to complete the place to the target race Reason.
Illustratively, Fig. 3 diagrammatically illustrates the processing side of e-sports race according to another embodiment of the present disclosure The flow chart of method, the executing subject of embodiment illustrated in fig. 3 are client.Specifically, with reference to Fig. 3, which includes:
Step S310, to server-side transmission about target war team's number of target race and target playing area;
Step S320, the match that enters for the target race to be added that reception server-side determines identify, wherein described to enter to match Mark is the server-side according to the mark for the client for sending target war team's number, target war team's number and the target What playing area determined;And
Step S330 enters to match mark to server-side transmission competition request according to described, and the competition is requested comprising use Family mark, wherein the user identifier is for being grouped in the server-side to obtain information of playing a game.
By Fig. 2 and embodiment illustrated in fig. 3 as it can be seen that in technical solution provided by the present disclosure, pass through server-side and client Information exchange complete to the treatment process of e-sports race.It is said below in conjunction with each step of the Fig. 4 to Fig. 2 and Fig. 3 It is bright.
In the exemplary embodiment, the e-sports race according to one embodiment of the disclosure that Fig. 4 is schematically shown The information exchange figure of processing method.With reference to Fig. 4, server-side 400 generates the demand information about creation e-sports race, in step In rapid S41, the above-mentioned demand information about creation e-sports race is sent to the first client 401.Wherein, above-mentioned first Client 401 is the creation terminal of e-sports race.For example, the game account for operating in above-mentioned first client 401 is corresponding The team leader role of this e-sports race to be created.
It should be noted that race can also be participated in due to can both carry out race creation in same client, therefore, First client 401 and the second client 402 as described below can be same client.In the present embodiment, with the first client End is the creation terminal of e-sports race, solves by taking user's participation terminal that the second client is e-sports race as an example Release explanation.
In the exemplary embodiment, the above-mentioned demand information about creation e-sports race includes race to be established Match mode.Specifically, server-side 400 provides the option of multiple match modes, and it is supplied to above-mentioned first client 401.
Illustratively, Fig. 5 schematically shows the first client 401 and receives the above-mentioned need about creation e-sports race Seek the graphic user interface 50 after information.With reference to Fig. 5, current state is shown in graphic user interface 50 are as follows: enters match mark wound 51 in building, the option about " model selection " 52 is also shown, comprising: call up mode and ideoelectotype.Wherein, for the ease of user The characteristics of understanding different match modes, graphical user interface also provide the introduction about different match modes.Such as, graphical user circle Display at " model selection " 52 option about showing in face: " mode of calling up needs to select and disable hero;Ideoelectotype does not have Selection hero limitation ".
In the exemplary embodiment, the above-mentioned demand information about creation e-sports race can also be comprising wait establish The match playing area of race.Specifically, server-side 400 provides the option in multiple match playing areas, and it is supplied to above-mentioned first client 401。
Illustratively, with reference to Fig. 5, the option about " playing area selection " 53 is shown in graphic user interface 50, comprising: One playing area, the second playing area ... playing area M, M is positive integer.Wherein, different playing areas can be is logged in by different applications (e.g., wechat logs in, cell-phone number logs in etc.), the points for attention in selection match playing area, Graphical User circle are understood for the ease of user Face 50 can also provide related introduction.Such as, in graphic user interface display about being shown at " playing area selection " 53 options: " compare Match whole process can only use a kind of playing area account ".
In the exemplary embodiment, the above-mentioned demand information about creation e-sports race can also be comprising wait establish Target war team's number of race.Specifically, server-side 400 provides the option of multiple war team's numbers, and it is supplied to above-mentioned first client End 401.
Illustratively, with reference to Fig. 5, option of the display about " target fight team's quantity " 54 in graphic user interface 50, comprising: 2 teams, 4 teams, 8 teams, 16 pairs, it is unlimited etc..
In the exemplary embodiment, it is above-mentioned about creation e-sports race demand information can also comprising about to Create other rule settings of race.For example, with reference to Fig. 5, graphical user interface provides " senior editor " 55, for user's addition Match reward, is arranged the inferior function of race wheel.
To, by user images interface 50 as figure 5 illustrates, user can select corresponding option according to actual needs, So that it is determined that the race response message about target race.
In the exemplary embodiment, with reference to Fig. 5, user can be by triggering " publication is competed " 56 controls, on realizing State step S42.Specifically, the first client 401 is sent to be created about the e-sports race of target race in step S42 Response message.Wherein, above-mentioned game creation should contain the match mode about target race, match playing area, mesh in information The settings such as mark war team's number.
In the exemplary embodiment, after server-side 400 receives above-mentioned e-sports race creation response message, In step S43, determines and enter match mark about above-mentioned target race.Illustratively, server-side is according to above-mentioned first client 401 Mark, and what is received be set as above-mentioned target about the match mode of target race, match playing area, target war team's number etc. Race is generated to be identified into match.And above-mentioned target race enters match mark with it and corresponds.To which game user can be according to above-mentioned Enter match mark and enters target race.Illustratively, it is above-mentioned enter match mark can be quick response code form or link form etc..
In the exemplary embodiment, server-side 400 generate correspond to above-mentioned target race enter match mark after, in step In rapid S44, transmission is above-mentioned to be entered to match mark to the first client 401.Illustratively, Fig. 6 schematically shows the first client 401 and connects Receive it is above-mentioned enter match mark after graphic user interface 60.
With reference to Fig. 6, current state is shown in graphic user interface 60 are as follows: 61 in race creation, also shows that server-side 400 is sent out That sends enters match mark 62.Illustratively, enter to match mark 62 about above-mentioned, graphical user interface 60 can also provide related Jie It continues: sharing and identify into match to good friend, good friend can enter match etc..The sharing (step S45) having never been realized to match mark 62 is entered.Into And game user (corresponding to the second client 402) can enter above-mentioned target race according to the match mark that enters shared.Example Property, in step S46, the second client 402 trigger it is above-mentioned enter match mark, such as barcode scanning or clickthrough.To in step In S47, server-side 400 receive it is multiple according to it is above-mentioned enter match mark competition user identifier (such as account number).
In the exemplary embodiment, the wound about target race that above-mentioned first client 401 is sent to server-side 400 Build further include in response message it is every war team target members' number.Then in step S48, server-side 400 be based on target war team's number and The multiple user identifiers received in step S47 are grouped to obtain multiple war teams, with further by every group of target members' number Determine the information of playing a game between war team.Illustratively, war team is shown with reference to graphic user interface 60 shown in fig. 6 set up state 63 (such as: target war team's number 6/ has created war team's number 2), specifically, the creation state of current every World War I team can also be shown, such as: war Target team member's number of team 1 is 7, currently existing 7 team members etc..Further, interval certain time length updates war team establishment state, with So that target race founder is understood war team in real time and sets up state.
In the technical solution that Fig. 2 to embodiment illustrated in fig. 6 is provided, server-side is sent out according to client identification and client The target about target race sent is fought team's number and target playing area, is determined and is entered match mark for be added the target race, with User is set to participate in above-mentioned target race according to match mark is entered.Further, processing is grouped to the user identifier to obtain pair Office's information, with the determination target race.The processing method for the race information that the technical program provides is completed on line, is conducive to Automation and the procedure of e-sports race information processing are promoted, meanwhile, more essence is spent without race organizer, participant Power can complete race.As it can be seen that the technical program intelligence degree is higher, information processing efficiency is high, race cost is saved.
In the exemplary embodiment, Fig. 7 is diagrammatically illustrated according to the e-sports race of one embodiment of the disclosure The flow chart of group technology, the embodiment are carried out by executing subject of server-side.The side provided with reference to Fig. 7, the embodiment Method includes step S710- step S740.
In step S710, the user identifier for entering multiple users of match mark competition according to is received.And in step In S720, based on target war team's number and every group of target members number, the multiple user identifier is grouped, is obtained More war teams.
In step S730, the practical war team number after grouping is checked with every team practical number of members.
In the exemplary embodiment, identical as target war team's number in response to practical war team's number and described every The practical number of members of team is identical as every group of target members number, illustrates that the grouping about target race is completed.It thens follow the steps S740 determines scheduling information according to target war team's number;Wherein, the scheduling information includes round information and makes a turn information. Wherein, belonging to the war team made a turn is epicycle without matching opponent, without the war team being promoted automatically that competes.
In the exemplary embodiment, identical as target war team's number in response to practical war team's number and described every The practical number of members of team is identical as every group of target members number, illustrates that the grouping about above-mentioned target race does not complete also.Then hold Row step S710 and step S720 continues to the user identifier for entering match mark competition according to, and based on target war team Several and every group of target members' number, is grouped.
In the exemplary embodiment, to prevent generation from beating, duplicate removal is carried out to the user account in race after grouping, with true A war team can only be added by protecting same user account.
In the exemplary embodiment, after the grouping of target race is completed, the schedules of above-mentioned target race need to be determined Information.Fig. 8 diagrammatically illustrates the process that method is determined according to the scheduling information of the e-sports race of one embodiment of the disclosure Figure, which carried out by executing subject of server-side.With reference to Fig. 8, the method which provides includes step S810- Step S830.
In step S810, according to target war team's number s, 2 maximum power for being less than target war team's number s is determined m。
In the exemplary embodiment, the method for determining 2 maximum power for being less than target war team's number s is 2m<s≤ 2m+1, wherein s, m are positive integer.
In step S820, determine that the round information in the scheduling information is 2m, making a turn information is [s-2* (s-2m)] branch War team makes a turn.And in step S830, according to the round information and it is described make a turn information, by the war team after the grouping Form (s-2m) it is a play a game, to carry out the e-sports race based on the information of playing a game.
In the exemplary embodiment, s=15, due to 23<15≤24, then current round is the Shanxi s=15 2m=8, it needs to beat s-2m=7 matches (the war formation after being grouped is played a game at 7), amount to 2* (s-2m)=14 war team participates in match, makes a turn s- 2*(s-2mFight team for)=1.
In the exemplary embodiment, s=16, due to 23<16<24, then current round is the Shanxi s=16 2m=8, it needs to beat s-2m=8 matches (the war formation after being grouped is played a game at 8), amount to 2* (s-2m)=16 war team participates in match, makes a turn s- 2*(s-2mFight team for)=0.
In the exemplary embodiment, the above-mentioned determination each played a game can generate at random.If there is wheel in scheduling information Sky is also possible to generate at random in war team after grouping, to ensure the fairness competed.
In the exemplary embodiment, the above-mentioned determination each played a game can also be generated by the way that the first client is specified.If Exist in scheduling information and make a turn, can also be also possible to specify generation in war team after grouping by the first client, to mention The individualized experience of high user.
In the exemplary embodiment, Fig. 9 diagrammatically illustrates the e-sports race according to another embodiment of the disclosure Scheduling information determine the flow chart of method, which carried out by executing subject of server-side.With reference to Fig. 9, the implementation Example provide method include:
Step S910 determines that one plays a game mark, and the status information of playing a game of the acquisition user for each described play a game;
Step S920 determines that the target played a game where the target user is played a game mark according to the user identifier of target user Know;And
Step S930, is synchronized to the target for the status information of playing a game of the target user and plays a game and identify corresponding play a game In scene.
It is specifically described below in conjunction with specific embodiment of the Figure 10 to each step shown in Fig. 9.
It in the exemplary embodiment, by Event Services component 1001 is each to play a game in step S910 with reference to Figure 10 Determine that one plays a game mark, to play a game for uniquely determining.Further, by Event Services component 1001 by above-mentioned mark of playing a game It is sent to fight serviced component 1001.
In the exemplary embodiment, the state letter of playing a game of user is obtained and sent by game background service component 1003 It ceases to cluster (e.g., Kafka cluster) 1005.Wherein, above-mentioned status information of playing a game includes: that the middle user that plays a game enters amusement arcade Between, exit room, into information such as game, game over.Illustratively, game outcome data is sent out based on Datamore1004 It send to Kafka cluster1005.
In the exemplary embodiment, serviced component 1006 is handled by game data to obtain from Kafka cluster1005 Take each play a game status information and game result information played a game, and by each play a game status information and game knot played a game Fruit information is sent to fight serviced component 1002.
In the exemplary embodiment, each user identifier (i.e. user identifier) is sent by user service component 1007 To fight serviced component 1002.In step S920, determine that the target user place is right according to the user identifier of target user The target of office is played a game mark.For example, corresponding user identifier is " 0001 " for target user L, obtain user identifier " 0001 " Place is played a game (corresponding play a game is identified as " asdf1 "), then the corresponding target of target user L, which is played a game, is identified as " asdf1 ".
In the exemplary embodiment, it is seen then that fight serviced component 1002 receives mark of playing a game, user identifier and each It is a play a game in status information of playing a game.To in step S930, by serviced component 1002 of fighting, by playing a game for target user Status information, which is synchronized to above-mentioned target, plays a game and identifies in corresponding scene of playing a game.To, it is ensured that it is showed in each user terminal Match picture in real time.
In the exemplary embodiment, scene of playing a game during the games is stored, in order to which subsequent readjustment is played a game Scene.Based on service framework shown in Fig. 10, it can be acquired by second grade data, realize that game state is quickly adjusted back, be conducive to User quickly finds target and plays a game scene, to promote user experience.
The technical solution that the embodiment of the present disclosure provides provides one-stop creation race, competition entry, automatic grouping, a key Pull-up game, real-time synchronization are played a game status information and Automatic-settlement match result race processing scheme, and e-sports race is improved Automatic flow reduces e-sports race executory cost compared to the relevant technologies.Meanwhile to user's game data and war Team precipitate on line, in order to which the readjustment in later period is checked.In addition, technical solution provided by the present disclosure is applied widely, fit For the processing of a plurality of types of e-sports races, for example, all players pass through the negative field meter in victory field in a time interval Calculate integral, the point race finally decided the outcome by ranking;In another example different war teams are grouped, the upgrading match that victor is promoted Deng.
It will be appreciated by those skilled in the art that realizing that all or part of the steps of above embodiment is implemented as by handling The computer program that device (including CPU and GPU) executes.Deep neural network is fought to above-mentioned generation for example, realizing by GPU Training, or deep neural network is fought based on the generation after training, the beautification for treating beautifying picture is realized using CPU or GPU Processing etc..When the computer program is executed by processor, above-mentioned function defined by the above method that the disclosure provides is executed. The program can store in a kind of computer readable storage medium, which can be read-only memory, disk Or CD etc..
Further, it should be noted that above-mentioned attached drawing is only according to included by the method for disclosure illustrative embodiments Processing schematically illustrates, rather than limits purpose.It can be readily appreciated that above-mentioned processing shown in the drawings does not indicate or limits these The time sequencing of processing.In addition, being also easy to understand, these processing, which can be, for example either synchronously or asynchronously to be executed in multiple modules 's.
Further, in this example embodiment, a kind of processing unit of e-sports race is additionally provided.The electronics is competing The processing unit of skill race can be applied to a server-side.With reference to shown in Figure 11, the processing unit 1100 of the e-sports race It may include: the first receiving module 1101, enter match mark determining module 1102, the second receiving module 1103 and information processing mould Block 1104.
Above-mentioned first receiving module 1101 is configured as receiving target war team's number about target race that client is sent With target playing area;It is above-mentioned to enter to match mark determining module 1102, it is configured as the mark according to the client, target war team The several and target playing area determines that the match that enters for the target race to be added identifies;Above-mentioned second receiving module 1103, is matched It is set to the user identifier for receiving to enter according to multiple users of match mark competition;And above- mentioned information processing module 1104, quilt It is configured to that the user identifier is grouped to obtain information of playing a game, to complete the processing to the target race.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, above- mentioned information processing module 1104 includes: It is grouped submodule.
Above-mentioned first receiving module 1102 is also configured to receive every team about target race that the client is sent Target members' number;
Wherein, above-mentioned grouping submodule is configured as:, will based on target war team's number and every group of target members number The multiple user identifier is grouped, and obtains more war teams.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, the processing unit of the e-sports race 1100 further include: checking module and scheduling information determining module.
Wherein, above-mentioned checking module is configured as: carrying out core to the practical number of members of practical war team number and every team after grouping It is right.
Above-mentioned scheduling information configuration module is configured as: in response to practical war team's number and target war team's number phase Together, and the practical number of members of every team is identical as every group of target members number, then determines schedules according to target war team's number Information;Wherein, the scheduling information includes round information and makes a turn information.
In a kind of exemplary embodiment of the disclosure, be based on previous embodiment, above-mentioned scheduling information configuration module, specifically It is configured as: according to target war team's number s, determining the 2 maximum power m for being less than target war team's number s, wherein s, m are Positive integer;Determine that the round information in the scheduling information is 2m, making a turn information is [s-2* (s-2m)] branch war team make a turn;And According to the round information and it is described make a turn information, by the war formation after the grouping at (s-2m) it is a play a game, based on described Information of playing a game carries out the e-sports race.
In a kind of exemplary embodiment of the disclosure, be based on previous embodiment, above-mentioned scheduling information configuration module, specifically It is also configured to mark of playing a game for each determination one of playing a game, and obtains the status information of playing a game of the user;According to mesh The user identifier of mark user determines that the target played a game where the target user is played a game mark;By the shape of playing a game of the target user State synchronizing information to the target, which is played a game, to be identified in corresponding scene of playing a game.
In a kind of exemplary embodiment of the disclosure, be based on previous embodiment, above-mentioned scheduling information configuration module, specifically It is also configured to be each to play a game with determining that one plays a game mark by Event Services component;By the Event Services component by institute It states mark of playing a game and is sent to fight serviced component;Status information is played a game simultaneously by game background service component acquisition target user It is sent to cluster;It handles serviced component by game data to play a game status information from cluster acquisition, and by the shape of playing a game State information is sent to the fight serviced component;And by the fight serviced component, according to the user of the target user Identify and determine that target is played a game mark, by the status information of playing a game of the target user be synchronized to the target play a game identify it is corresponding In scene of playing a game.
In a kind of exemplary embodiment of the disclosure, it is based on previous embodiment, described device further include: deduplication module. The deduplication module is configured as: for every World War I team after the grouping, it is determined whether includes duplicate user identifier;Response In there is the target war team comprising like-identified, the duplicate customer mark that target war team is included is subjected to duplicate removal.
Further, in this example embodiment, the processing unit of another e-sports race is additionally provided.The electronics The processing unit of sports race can be applied to a client.With reference to shown in Figure 12, the processing unit of the e-sports race It 1200 may include: the first sending module 1201, enter match mark receiving module 1202 and the second sending module 1203.Wherein:
Above- mentioned information sending module 1201, be configured as to server-side send about target race target war team's number and Target playing area;It is above-mentioned to enter to match mark receiving module 1202, it is configured as the target that is used to be added that reception server-side determines and matches Thing enters match mark, wherein described to enter to match the mark for identifying and being the server-side according to the client for sending target war team's number What knowledge, target war team's number and the target playing area determined;And above-mentioned second sending module 1203, it is configured as basis Described to enter to match mark to server-side transmission competition request, the competition requests to include user identifier, wherein the user marks Know for being grouped in the server-side to obtain information of playing a game.
Each module or the detail of unit are competing in corresponding electronics in the processing unit of above-mentioned e-sports race It is described in detail in the processing method of skill race, therefore details are not described herein again.
Figure 13 shows the structural schematic diagram for being suitable for the computer system for the electronic equipment for being used to realize the embodiment of the present invention.
It should be noted that the computer system 1300 of the electronic equipment shown in Figure 13 is only an example, it should not be to this The function and use scope of inventive embodiments bring any restrictions.
As shown in figure 13, computer system 1300 includes processor 1301, and wherein processor 1301 may include: at figure Manage unit (Graphics Processing Unit, GPU), central processing unit (Central Processing Unit, It CPU), can be according to the program being stored in read-only memory (Read-Only Memory, ROM) 1302 or from storage unit Divide 1308 programs being loaded into random access storage device (Random Access Memory, RAM) 1303 and executes various suitable When movement and processing.In RAM 1303, it is also stored with various programs and data needed for system operatio.Processor (GPU/ CPU) 1301, ROM 1302 and RAM 1303 are connected with each other by bus 1304.Input/output (Input/Output, I/O) Interface 1305 is also connected to bus 1304.
I/O interface 1305 is connected to lower component: the importation 1306 including keyboard, mouse etc.;Including such as cathode Ray tube (Cathode Ray Tube, CRT), liquid crystal display (Liquid Crystal Display, LCD) etc. and loudspeaking The output par, c 1307 of device etc.;Storage section 1308 including hard disk etc.;And including such as LAN (Local Area Network, local area network) card, modem etc. network interface card communications portion 1309.Communications portion 1309 is via such as The network of internet executes communication process.Driver 1310 is also connected to I/O interface 1305 as needed.Detachable media 1311, such as disk, CD, magneto-optic disk, semiconductor memory etc., are mounted on as needed on driver 1310, in order to It is mounted into storage section 1308 as needed from the computer program read thereon.
Particularly, in accordance with an embodiment of the present disclosure, it may be implemented as computer below with reference to the process of flow chart description Software program.For example, embodiment of the disclosure includes a kind of computer program product comprising be carried on computer-readable medium On computer program, which includes the program code for method shown in execution flow chart.In such reality It applies in example, which can be downloaded and installed from network by communications portion 1309, and/or from detachable media 811 are mounted.When the computer program is executed by processor (GPU/CPU) 1301, executes and limited in the system of the application Various functions.In some embodiments, computer system 1300 can also include AI (Artificial Intelligence, people Work intelligence) processor, the AI processor is for handling the calculating operation in relation to machine learning.
It should be noted that computer-readable medium shown in the embodiment of the present disclosure can be computer-readable signal media Or computer readable storage medium either the two any combination.Computer readable storage medium for example can be with System, device or the device of --- but being not limited to --- electricity, magnetic, optical, electromagnetic, infrared ray or semiconductor, or it is any more than Combination.The more specific example of computer readable storage medium can include but is not limited to: have one or more conducting wires Electrical connection, portable computer diskette, hard disk, random access storage device (RAM), read-only memory (ROM), erasable type are programmable Read-only memory (Erasable Programmable Read Only Memory, EPROM), flash memory, optical fiber, Portable, compact Disk read-only memory (Compact Disc Read-Only Memory, CD-ROM), light storage device, magnetic memory device or The above-mentioned any appropriate combination of person.In the disclosure, computer readable storage medium can be it is any include or storage program Tangible medium, which can be commanded execution system, device or device use or in connection.And in this public affairs In opening, computer-readable signal media may include in a base band or as carrier wave a part propagate data-signal, In carry computer-readable program code.The data-signal of this propagation can take various forms, including but not limited to Electromagnetic signal, optical signal or above-mentioned any appropriate combination.Computer-readable signal media can also be computer-readable Any computer-readable medium other than storage medium, the computer-readable medium can send, propagate or transmit for by Instruction execution system, device or device use or program in connection.The journey for including on computer-readable medium Sequence code can transmit with any suitable medium, including but not limited to: wireless, wired etc. or above-mentioned is any appropriate Combination.
Flow chart and block diagram in attached drawing are illustrated according to the system of the various embodiments of the disclosure, method and computer journey The architecture, function and operation in the cards of sequence product.In this regard, each box in flowchart or block diagram can generation A part of one module, program segment or code of table, a part of above-mentioned module, program segment or code include one or more Executable instruction for implementing the specified logical function.It should also be noted that in some implementations as replacements, institute in box The function of mark can also occur in a different order than that indicated in the drawings.For example, two boxes succeedingly indicated are practical On can be basically executed in parallel, they can also be executed in the opposite order sometimes, and this depends on the function involved.Also it wants It is noted that the combination of each box in block diagram or flow chart and the box in block diagram or flow chart, can use and execute rule The dedicated hardware based systems of fixed functions or operations is realized, or can use the group of specialized hardware and computer instruction It closes to realize.
Being described in unit involved in the embodiment of the present disclosure can be realized by way of software, can also be by hard The mode of part realizes that described unit also can be set in the processor.Wherein, the title of these units is in certain situation Under do not constitute restriction to the unit itself.
As on the other hand, present invention also provides a kind of computer-readable medium, which be can be Included in electronic equipment described in above-described embodiment;It is also possible to individualism, and without in the supplying electronic equipment. Above-mentioned computer-readable medium carries one or more program, when the electronics is set by one for said one or multiple programs When standby execution, so that the electronic equipment realizes method described in above-described embodiment.
For example, the electronic equipment may be implemented as shown in Figure 2: step S210 receives the pass that client is sent In target war team's number of target race and target playing area;Step S220, according to the mark of the client, target war team's number Determine that the match that enters for the target race to be added identifies with the target playing area;Step S230 is received and is entered match mark according to Know the user identifier of multiple users of competition;And step S240, the user identifier is grouped to obtain information of playing a game, To complete the processing to the target race.
For another example, the electronic equipment may be implemented such as Fig. 2 to each step shown in Fig. 10.
It should be noted that although being referred to several modules or list for acting the equipment executed in the above detailed description Member, but this division is not enforceable.In fact, according to embodiment of the present disclosure, it is above-described two or more Module or the feature and function of unit can embody in a module or unit.Conversely, an above-described mould The feature and function of block or unit can be to be embodied by multiple modules or unit with further division.
Through the above description of the embodiments, those skilled in the art is it can be readily appreciated that example described herein is implemented Mode can also be realized by software realization in such a way that software is in conjunction with necessary hardware.Therefore, according to the disclosure The technical solution of embodiment can be embodied in the form of software products, which can store non-volatile at one Property storage medium (can be CD-ROM, USB flash disk, mobile hard disk etc.) in or network on, including some instructions are so that a calculating Equipment (can be personal computer, server, touch control terminal or network equipment etc.) is executed according to disclosure embodiment Method.
Those skilled in the art after considering the specification and implementing the invention disclosed here, will readily occur to its of the disclosure Its embodiment.This application is intended to cover any variations, uses, or adaptations of the disclosure, these modifications, purposes or Person's adaptive change follows the general principles of this disclosure and including the undocumented common knowledge in the art of the disclosure Or conventional techniques.The description and examples are only to be considered as illustrative, and the true scope and spirit of the disclosure are by following Claim is pointed out.
It should be understood that the present disclosure is not limited to the precise structures that have been described above and shown in the drawings, and And various modifications and changes may be made without departing from the scope thereof.The scope of the present disclosure is only limited by the accompanying claims.

Claims (10)

1. a kind of processing method of e-sports race, which is characterized in that the described method includes:
The target about target race that client is sent is received to fight team's number and target playing area;
It is determined according to the mark of the client, target war team's number and the target playing area for the target race to be added Enter match mark;
Receive the user identifier for entering multiple users of match mark competition according to;
The user identifier is grouped to obtain information of playing a game, to complete the processing to the target race.
2. the processing method of e-sports race according to claim 1, which is characterized in that described to the user identifier It is grouped, comprising:
Receive every group of target members' number about target race that the client is sent;
Based on target war team's number and every group of target members number, the multiple user identifier is grouped, is obtained more Branch war team.
3. the processing method of e-sports race according to claim 2, which is characterized in that described by the multiple use After family mark is grouped, the method also includes:
Practical war team number after grouping is checked with every team practical number of members;
It is identical as target war team's number in response to practical war team's number, and the practical number of members of every team and every group of mesh It is identical to mark number of members, then scheduling information is determined according to target war team's number;Wherein, the scheduling information include round information and Make a turn information.
4. the processing method of e-sports race according to claim 3, which is characterized in that described to be fought according to the target Team's number determines scheduling information, comprising:
According to target war team's number s, the 2 maximum power m for being less than target war team's number s is determined, wherein s, m are positive whole Number;
Determine that the round information in the scheduling information is to determine the 2 of triumph in s branch war teammBranch war team, making a turn information is [s-2*(s-2m)] branch war team make a turn;
According to the round information and it is described make a turn information, by the war formation after the grouping at (s-2m) it is a play a game, be based on institute It states information of playing a game and carries out the e-sports race.
5. the processing method of e-sports race according to claim 4, which is characterized in that described based on the letter of playing a game Breath carries out the e-sports race, comprising:
Determine that one plays a game mark for each described play a game, and the status information of playing a game of the acquisition user;
Determine that the target played a game where the target user is played a game mark according to the user identifier of target user;
It the status information of playing a game of the target user is synchronized to the target plays a game and identify in corresponding scene of playing a game.
6. the processing method of e-sports race according to claim 4, which is characterized in that described based on the letter of playing a game Breath carries out the e-sports race, comprising:
It is each to play a game with determining that one plays a game mark by Event Services component;
The mark of playing a game is sent to fight serviced component by the Event Services component;
Playing a game for target user, which is obtained, by game background service component status information and is sent to cluster;
Serviced component is handled from status information of playing a game described in cluster acquisition by game data, and the state of playing a game is believed Breath is sent to the fight serviced component;
By the fight serviced component, determine that target is played a game mark according to the user identifier of the target user, by the mesh The status information of playing a game of mark user, which is synchronized to the target and plays a game, to be identified in corresponding scene of playing a game.
7. according to the processing method of e-sports race described in claim 2 to 6 any one claim, feature exists In, it is described the multiple user identifier is grouped after, the method also includes:
For every World War I team after the grouping, it is determined whether include duplicate user identifier;
In response to there is the target war team comprising like-identified, the duplicate customer mark that target war team is included is gone Weight.
8. a kind of processing unit of e-sports race, which is characterized in that described device includes:
First receiving module is configured as receiving the target about target race that client is sent and fights team's number and target playing area;
Enter match mark determining module, is configured as the mark according to the client, target war team's number and target match Area determines that the match that enters for the target race to be added identifies;
Second receiving module is configured as receiving the user identifier for entering multiple users of match mark competition according to;
Message processing module is configured as being grouped to obtain information of playing a game to the user identifier, to complete to the target The processing of race.
9. a kind of computer storage medium, is stored thereon with computer program, which is characterized in that the computer program is processed The processing method of e-sports race described in any one of claim 1 to 7 is realized when device executes.
10. a kind of electronic equipment characterized by comprising
Processor;And
Memory, for storing the executable instruction of the processor;
Wherein, the processor is configured to come any one of perform claim requirement 1 to 7 institute via the execution executable instruction The processing method for the e-sports race stated.
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