CN108970124A - It forms a team matching process, device, system and readable medium - Google Patents
It forms a team matching process, device, system and readable medium Download PDFInfo
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- CN108970124A CN108970124A CN201810733034.XA CN201810733034A CN108970124A CN 108970124 A CN108970124 A CN 108970124A CN 201810733034 A CN201810733034 A CN 201810733034A CN 108970124 A CN108970124 A CN 108970124A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5566—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
It forms a team matching process, device, system and readable medium this application discloses one kind, is related to virtual environment field.This method comprises: obtaining the corresponding target labels of the first virtual objects, target labels are used to indicate the tactics style when controller of the first virtual objects fights in virtual battle;It receives and starts matched signal;Matching request is sent to server according to matched signal is started.Obtain the target labels of virtual objects, tactics style when indicating that the virtual objects are fought in virtual battle by the target labels, server is when matching operation team, virtual objects are matched in the corresponding operation team of target labels according to the target labels, the tactics style for ensuring the team member in the operation team is all the corresponding tactics style of target labels, method provided by the embodiments of the present application, matched mode is carried out by target labels, the team member of same tactics style is matched to the same operation team, improve the fight cohesiveness of operation team.
Description
Technical field
The invention relates to virtual environment field, in particular to one kind is formed a team matching process, device, system and readable
Medium.
Background technique
In such as terminal of smart phone, tablet computer etc, there are many application journeys with three-dimensional virtual environment
Sequence, such as: virtual reality applications program, three-dimensional map program, Military Simulation program, third person shooting game (Third-
Personal Shooting Game, TPS), first person shooting game (First-person shooting game, FPS),
More online tactics competitive games of people (Multiplayer Online Battle Arena Games, MOBA) etc., in above-mentioned application
In program, single operation is generally included, double squad fights, four people squadron operation isotypes, wherein when combat mode is desirable
By multi-person synergy form a team fight mode when, current player can set up operation team by way of forming a team, and can also lead to
The mode of overmatching sets up operation team with other players at random.
In the related technology, when setting up operation team by matched mode, determine target team number and it is multiple to
After group, at least one group to be matched is selected, group builds up the operation team for meeting target team number, and this is made battle
Team is added and virtually fights.
However, being carried out to operation team random since battle plan of the different players when carrying out game is different
Matching will lead to that matched accuracy is lower, and player is easier to obtain backed off after random operation team of operation team in matching, and again
With new operation team, the resource of the server of waste matching operation team.
Summary of the invention
The embodiment of the present application provides one kind and forms a team matching process, device, system and readable medium, can solve due to making
Team member tactics in battle team are different, caused by random fit is carried out to operation team to will lead to matched accuracy lower
Problem.The technical solution is as follows:
On the one hand, one kind is provided to form a team matching process, applied to include client and server fighting system in, institute
It states client and is provided with the virtual environment for carrying out team's fight between multiple virtual objects, which comprises
The client obtains the corresponding target labels of the first virtual objects, and first virtual objects are in local exchange battle
The virtual objects controlled, the target labels are used to indicate that the controller of first virtual objects to carry out in virtual battle
Tactics style when fight;
The client, which receives, starts matched signal, and the beginning matched signal is used to indicate the team's matching that goes to war;
The client sends matching request, the matching request packet to the server according to the beginning matched signal
Include the corresponding target labels of first virtual objects;
The server receives the matching request that the client is sent;
First virtual objects are matched to corresponding with the target labels by the server according to the matching request
Operation team in;
The virtual battle is added in the operation team by the server.
On the other hand, it provides one kind to form a team matching process, be applied in client, the client is provided with multiple void
The virtual environment of team's fight is carried out between quasi- object, which comprises
The corresponding target labels of the first virtual objects are obtained, first virtual objects are the void controlled in local exchange battle
Quasi- object, the target labels are used to indicate the war when controller of first virtual objects fights in virtual battle
Art style;
It receives and starts matched signal, the beginning matched signal is used to indicate the team's matching that goes to war;
Matching request is sent to server according to the beginning matched signal, the matching request is for requesting the service
Device is matched to operation corresponding with target labels team according to the target labels, by first virtual objects.
On the other hand, one kind is provided to form a team matching system, the system comprises client and server, the client
It is provided with the virtual environment that team's fight is carried out between multiple virtual objects, the system comprises:
The client, for obtaining the corresponding target labels of the first virtual objects, first virtual objects are local exchanges
The virtual objects controlled in battle, the target labels are for indicating that the controller of first virtual objects is virtually fighting
Middle tactics style when being fought;It receives and starts matched signal, the beginning matched signal is used to indicate the team that goes to war
Matching;Matching request is sent to the server according to the beginning matched signal, the matching request includes described first empty
The quasi- corresponding target labels of object;
The server, the matching request sent for receiving the client;According to the matching request by institute
The first virtual objects are stated to be matched in operation corresponding with target labels team;The operation team is added described virtual
Battle.
On the other hand, it provides one kind to form a team coalignment, described device is provided between multiple virtual objects and is rolled into a ball
The virtual environment of team's fight, described device include:
Module is obtained, for obtaining the corresponding target labels of the first virtual objects, first virtual objects are local exchanges pair
The virtual objects controlled in war, the target labels are used to indicate the controller of first virtual objects in virtual battle
Tactics style when being fought;
Receiving module starts matched signal for receiving, and the beginning matched signal is used to indicate the team that goes to war
Match;
Sending module, for sending matching request to server according to the beginning matched signal, the matching request is used
In the request server according to the target labels, first virtual objects are matched to corresponding with the target labels
Operation team.
On the other hand, a kind of electronic equipment is provided, the electronic equipment includes processor and memory, the memory
In be stored at least one instruction, at least one section of program, code set or instruction set, at least one instruction, described at least one
Duan Chengxu, the code set or instruction set are loaded as the processor and are executed to realize as described in above-mentioned the embodiment of the present application
Matching process of forming a team.
On the other hand, a kind of computer readable storage medium is provided, at least one finger is stored in the storage medium
Enable, at least one section of program, code set or instruction set, at least one instruction, at least one section of program, the code set or
Instruction set is loaded as the processor and is executed to realize matching process of forming a team as described in above-mentioned the embodiment of the present application.
On the other hand, a kind of computer program product is provided, when the computer program product is run on computers
When, the matching process so that computer execution is formed a team as described in above-mentioned the embodiment of the present application.
Technical solution bring beneficial effect provided by the embodiments of the present application includes at least:
Target labels when virtual objects are fought in virtual environment are obtained, indicate that this is virtual by the target labels
Tactics style when object is fought in virtual battle, server is when matching operation team, according to the target
Virtual objects are matched in the corresponding operation team of target labels by label, it is ensured that the tactics style of the team member in the operation team
It is all the corresponding tactics style of target labels, reduces the probability that team member exits operation team, reduce team member and re-start matching
Number, save matching operation team server resource.
In terms of user experience level, method provided by the embodiments of the present application, the team member in operation in operation team is kept
Acting in concert property, method provided by the embodiments of the present application carry out matched mode by target labels, by same tactics style
Team member is matched to the same operation team, meets the game demand of current operation class game, and the fight for improving operation team is solidifying
Poly- power.
Detailed description of the invention
In order to more clearly explain the technical solutions in the embodiments of the present application, make required in being described below to embodiment
Attached drawing is briefly described, it should be apparent that, the drawings in the following description are only some examples of the present application, for
For those of ordinary skill in the art, without creative efforts, it can also be obtained according to these attached drawings other
Attached drawing.
Fig. 1 is the structural block diagram for the electronic equipment that one exemplary embodiment of the application provides;
Fig. 2 is the structural block diagram for the computer system that one exemplary embodiment of the application provides;
Fig. 3 is the flow chart for the matching process of forming a team that one exemplary embodiment of the application provides;
Fig. 4 is the matched interface schematic diagram of forming a team that one exemplary embodiment of the application provides;
Fig. 5 is the flow chart for the matching process of forming a team that another exemplary embodiment of the application provides;
Fig. 6 is the matched interface schematic diagram of forming a team that another exemplary embodiment of the application provides;
Fig. 7 is the flow chart for the matching process of forming a team that another exemplary embodiment of the application provides;
Fig. 8 is the flow chart for the matching process of forming a team that another exemplary embodiment of the application provides;
Fig. 9 is the matched interface schematic diagram of forming a team that another exemplary embodiment of the application provides;
Figure 10 is the flow chart for the matching process of forming a team that another exemplary embodiment of the application provides;
Figure 11 is the structural block diagram for the coalignment of forming a team that one exemplary embodiment of the application provides;
Figure 12 is the structural block diagram for the coalignment of forming a team that another exemplary embodiment of the application provides;
Figure 13 is the structural block diagram for the coalignment of forming a team that another exemplary embodiment of the application provides;
Figure 14 is the structural block diagram for the coalignment of forming a team that another exemplary embodiment of the application provides;
Figure 15 is the structural block diagram for the terminal that one exemplary embodiment of the application provides;
Figure 16 is the structural block diagram for the server that one exemplary embodiment of the application provides.
Specific embodiment
To keep the purposes, technical schemes and advantages of the application clearer, below in conjunction with attached drawing to the application embodiment party
Formula is described in further detail.
Firstly, simply being introduced noun involved in the embodiment of the present application:
Virtual environment: being the virtual environment of display when application program is run at the terminal (or offer).The virtual environment can
To be the simulated environment to real world, it is also possible to the semifictional three-dimensional environment of half emulation, can also be pure imaginary three-dimensional
Environment.Virtual environment can be any one in two-dimensional virtual environment, 2.5 dimension virtual environments and three-dimensional virtual environment, following
Embodiment is that three-dimensional virtual environment comes for example, but being not limited to this with virtual environment.Optionally, the virtual environment is also
For the virtual environment battle between at least two virtual roles.Optionally, which is also used at least two virtual angles
It is fought between color using virtual firearms.Optionally, which is also used within the scope of target area, and at least two is empty
It is fought between quasi- role using virtual firearms, which can elapse with the time in virtual environment and constantly become
It is small.
Virtual objects: refer to the movable object in virtual environment.The movable object can be virtual portrait, virtual
At least one of animal, cartoon character.Optionally, when virtual environment is three-dimensional virtual environment, virtual objects are based on dynamic
Draw the three-dimensional stereo model of bone technology creation.Each virtual objects are in three-dimensional virtual environment with itself shape and body
Product, occupies a part of space in three-dimensional virtual environment.
Virtual battle: referring in virtual environment, the game mode that at least two virtual objects are fought, optionally,
The virtual battle is the single innings of battle mode that at least two virtual objects are fought.Every innings of corresponding one of virtual battle is to wartime
Length/battle number, when the corresponding battle duration of virtual battle, the virtual objects that survival duration reaches the battle duration are won
Benefit;When virtual firearms fight corresponding battle number, the virtual objects of the last one or one group of survival are won.Optionally,
This is virtual to fight the virtual battle (virtual objects in i.e. virtual battle are all single operations), double that can be single match pattern
(virtual objects in i.e. virtual battle, which can be two people and form a team to fight, is also possible to single work for the virtual battle of people's match pattern
War) or four people's match patterns (i.e. virtual battle at most can carry out forming a team to fight by four virtual objects) is virtual
Battle, wherein when match pattern be double match pattern or four people's match patterns when, the first virtual objects can with good friend
Second virtual objects of relationship are matched, and can also be matched with the third virtual objects for not having friend relation.
Label: tactics style when for fighting in virtual battle to virtual objects is identified.Optionally, exist
Virtual battle determines the corresponding target labels of virtual objects before starting after, which is matched to corresponding with the target labels
Operation team, i.e. the tactics style of virtual objects in the operation team is consistent.Optionally, which includes answering at random
Change, the rigid rifle in city, wild put at least one of develop and look for vehicle tactics.
Operation team: refer to the team for carrying out forming a team when fighting in virtual environment.Optionally, which is by extremely
The team of few two people composition.Optionally, when match pattern is double match pattern, which be can be by two people
The team of composition;When match pattern is four people's match pattern, which can be is made of two people, three people or four people
Team, optionally, four people's match patterns it is virtual battle in, virtual objects can also one fight, that is, not with its
He matches virtual objects, when virtual objects, one fights, without selecting label;When match pattern is eight
When people's match pattern, team which is made of at most eight virtual objects.
Terminal in the application can be desktop computer, pocket computer on knee, mobile phone, tablet computer, e-book
Reader, MP3 (Moving Picture Experts Group Audio Layer III, dynamic image expert's compression standard
Audio level 3) player, MP4 (Moving Picture Experts Group Audio Layer IV, dynamic image expert
Compression standard audio level 4) player etc..Installation and operation has the application program for supporting virtual environment in the terminal, such as
Support the application program of three-dimensional virtual environment.The application program can be virtual reality applications program, three-dimensional map program, military affairs
Simulated program, TPS game, FPS game, any one in MOBA game.Optionally, which can be standalone version
Application program, such as the 3D games of standalone version, are also possible to the application program of network on-line version.
Fig. 1 shows the structural block diagram of the electronic equipment of one exemplary embodiment of the application offer.The electronic equipment 100
It include: operating system 120 and application program 122.
Operating system 120 is that the basic software of the secure access to computer hardware is provided for application program 122.
Application program 122 is to support the application program of virtual environment.Optionally, application program 122 is to support three-dimensional
The application program of environment.The application program 122 can be virtual reality applications program, three-dimensional map program, Military Simulation program,
Third person shooting game (Third-Personal Shooting Game, TPS), first person shooting game (First-
Person shooting game, FPS), MOBA game, any one in more people's gunbattle class survival games.The application program
122 can be the application program of standalone version, such as the 3D games of standalone version.
Fig. 2 shows the structural block diagrams for the computer system that one exemplary embodiment of the application provides.The department of computer science
System 200 includes: the first equipment 220, server 240 and the second equipment 260.
First equipment, 220 installation and operation has the application program for supporting virtual environment.The application program can be virtual existing
Real application program, three-dimensional map program, Military Simulation program, TPS game, FPS game, MOBA game, the existence of more people's gunbattle classes
Any one in game.First equipment 220 is the equipment that the first user uses, and the first user is controlled using the first equipment 220
The first virtual objects carry out activity in virtual environment, which includes but is not limited to: adjustment body posture creeps, walks
At least one of go, run, ride, jump, drive, pick up, shoot, attack, throw.Schematically, the first virtual objects
It is the first virtual portrait, such as artificial figure role or cartoon character role.Optionally, which is to pacify in the first equipment
The client of dress.
First equipment 220 is connected by wireless network or cable network with server 240.
Server 240 includes at least one in a server, multiple servers, cloud computing platform and virtualization center
Kind.Server 240 is used to that the application program of three-dimensional virtual environment to be supported to provide background service.Optionally, server 240 undertakes
Main to calculate work, the first equipment 220 and the second equipment 260 undertake secondary calculation work;Alternatively, server 240 undertake it is secondary
Work is calculated, the first equipment 220 and the second equipment 260 undertake main calculating work;Alternatively, server 240, the first equipment 220
Cooperated computing is carried out using distributed computing architecture between 260 three of the second equipment.
Second equipment, 260 installation and operation has the application program for supporting virtual environment.The application program can be virtual existing
Real application program, three-dimensional map program, Military Simulation program, FPS game, MOBA game, in more people's gunbattle class survival games
Any one.Second equipment 260 is the equipment that second user uses, and second user is located at virtual using the control of the second equipment 260
The second virtual objects carry out activity in environment, which includes but is not limited to: adjustment body posture, creep, walking, run,
At least one of ride, jump, drive, pick up, shoot, attack, throw.Schematically, the second virtual objects are the second void
Anthropomorphic object, such as artificial figure role or cartoon character role.
Optionally, the first virtual portrait and the second virtual portrait are in same virtual environment.Optionally, the first visual human
Object and the second virtual portrait may belong to the same troop, the same tissue, with friend relation or with provisional communication
Permission.Optionally, the first virtual portrait and the second virtual portrait also may belong to different troops, different tissues or have hostile
The Liang Ge group of property.
Optionally, the application program installed in the first equipment 220 and the second equipment 260 be identical or two equipment on
The application program of installation is the same type application program of different control system platforms.First equipment 220 can refer to multiple set
One in standby, the second equipment 260 can refer to one in multiple equipment, and the present embodiment is only with the first equipment 220 and second
Equipment 260 illustrates.The device type of first equipment 220 and the second equipment 260 is identical or different, the device type packet
It includes: game host, desktop computer, smart phone, tablet computer, E-book reader, MP3 player, MP4 player and knee
At least one of mo(u)ld top half portable computer.Following embodiment is illustrated so that equipment is desktop computer.
Those skilled in the art could be aware that the quantity of above equipment can be more or less.For example above equipment can be with
Only one perhaps above equipment be tens or several hundred or greater number.The embodiment of the present application to the quantity of equipment and
Device type is not limited.
In conjunction with above-mentioned noun brief introduction, matching process provided by the embodiments of the present application of forming a team is illustrated.Referring to FIG. 3,
Fig. 3 is the matching process flow chart of forming a team that one exemplary embodiment of the application provides, and is applied in this way in the present embodiment
It is illustrated in computer system as shown in Figure 2, this method comprises:
Step 301, client obtains the corresponding target labels of the first virtual objects.
Optionally, which is the object controlled in local exchange battle, and the target labels are for indicating first
The tactics style when controller of virtual objects fights in virtual battle.
Optionally, which is used to indicate that the controller of the first virtual objects to control the first virtual objects virtual right
Tactics style when being fought in war, the tactics style are the styles that controller itself determines, optionally, the tactics style with
The attribute value of first virtual objects is unrelated or is not to be directly linked.The attribute value includes that the technical ability of first virtual objects is set
It sets, attack, phylactic power defensive power, blood volume, heroic attribute, Mana etc..
Optionally, which includes: to adjust to changed conditions, city operation, wild point development and look in vehicle tactics at least
It is a kind of.
It optionally, can be with when client obtains target labels of first virtual objects when being fought in virtual environment
It is obtained at least one of in the following way:
First, it shows tactics style selection interface, includes at least two tactics style marks in the tactics style selection interface
It signs, includes target labels in at least two tactics styles label;Selection signal is received, and target is determined according to the selection signal
Label;
Optionally, it includes such as at least one of under type that client, which receives the mode of selection signal:
1.1 receive shortcut key operation signal;
When the corresponding shortcut key combination of shortcut key operation signal is the combination of target shortcut key, determines and receive selection letter
Number;Or, determination receives selection signal when the corresponding shortcut key of shortcut key operation signal is target shortcut key.
Wherein, when terminal is desktop computer or above-knee portable notebook computer, which can be with
Be be input from the outside equipment input operation triggering, such as: by left mouse button carry out the quick key signals of clicking trigger, or
Tab key triggers quick key signals by a keyboard entry;When terminal is the mobile terminals such as mobile phone, tablet computer, shortcut key behaviour
It can be the physical button triggering by triggering on mobile terminals as signal, be also possible to the void by touching screen display
The input operation triggering of quasi- keyboard.
1.2, when receiving the click signal in the target widget, determination receives selection signal.
Wherein, when terminal is desktop computer or above-knee portable notebook computer, which be can be by outer
The input operation triggering of portion's input equipment, such as: clicking trigger click signal is carried out to the target widget by mouse;Work as terminal
When for mobile terminals such as mobile phone, tablet computers, the click signal can be by touch display screen to the target widget into
Row touches triggering.
Second, the history combat data of the first virtual objects is obtained, includes the first virtual objects in the history combat data
Combat data when being fought in virtual battle, determines the corresponding target of the first virtual objects according to the history combat data
Label.
Optionally, according to history combat data determine the first virtual objects target labels include again as under type extremely
Few one kind:
2.1 complete once to store the combat data that this time is virtually fought, the fight virtually to after the war when client
In data include virtual objects this time fight when tactics style, schematically, this it is virtual battle for the first virtual objects from
It parachutes in virtual aircraft, skips to the process that virtual firearms are picked up and fought behind target area, it is virtual according to first
The skipped to target area of object parachute jumping determines the tactics style of first virtual objects, and such as: the first virtual objects pass through parachute jumping
Skip to main city zone, it is determined that the tactics style of first virtual objects is the rigid rifle in city;First virtual objects are by skipping to
Intermountain path, and when being shifted by virtual vehicle, determine that the tactics style of first virtual objects is to look for vehicle tactics.It is optional
Ground when obtaining history combat data, can be and obtain the completed all combat datas virtually fought of the virtual objects, can also
To be the combat data virtually fought for obtaining the nearest preset times of the first virtual objects, can also be acquisition, this is first virtual
The combat data that object the last time is virtually fought, the embodiment of the present application are not limited this.
When determining target labels according to combat data, statistics can be obtained into the corresponding label of the most tactics style of number
It is determined as target labels, when the quantity of each tactics style is more close, it is determined that the corresponding target of the first virtual objects
Label is to adjust to changed conditions.
Schematically, the number of the tactics style counted is respectively as follows: the rigid rifle in city 20 times, wild point is developed 12 times, looked for
Vehicle tactics 3 times, then the tactics style of first virtual objects is the rigid rifle in city;When the number of tactics style are as follows: the rigid rifle 18 in city
Secondary, wild point is developed 17 times, is looked for vehicle tactics 19 times, then the tactics style of first virtual objects is to adjust to changed conditions.
History combat data input label marking model, output are obtained target labels by 2.2, which is logical
The model that sample data is trained is crossed, sample data includes the history combat data and sample tactics of multiple virtual objects
Genre labels, history combat data include: travel frequency, the Obj State of virtual objects, weapon service condition, attack pattern,
Attack at least one of frequency, parachute jumping landing region, main action region data.
Wherein, travel frequency refers to the ratio of mobile total length and total fight duration of first virtual objects in virtual battle
Value;Obj State refers to the life state of value and/or energy state of value of the first virtual objects;Weapon service condition refers to the first void
Quasi- object virtual weapons type used in virtual battle;Attack pattern refers to attack when the first virtual objects are attacked
Distance and/or attack weapon;Attack frequency refers to time attacked in the first virtual objects one virtual battle using weapon
Number;Parachute jumping landing region refer to the first virtual objects when entering virtual battle and being parachuted, region locating for level point;It advocates war
Bucket region refers to that duration locating for the first virtual objects is more than the region of the preset ratio of total duration.
Optionally, the mode of the label for labelling model also may be implemented on the server, to pass through label for labelling by server
After model is determined target labels, target labels are sent to client.Optionally, server passes through label for labelling model
The mode and above-mentioned client be determined to target labels is in such a way that label for labelling model is determined target labels
Unanimously.
Optionally, which can be the models such as neural network model, decision-tree model, the embodiment of the present application
This is not limited.
Step 302, client, which receives, starts matched signal.
Optionally, this start matched signal be used to indicate go to war team matching.Optionally, start to swim when the user clicks
After play, user end to server sends matching request, and is directly entered after successful match virtually to wartime, which receives
Start matched signal.
Optionally, client receives the mode for starting matched signal including such as at least one of under type:
First, receive shortcut key operation signal;
When the corresponding shortcut key combination of shortcut key operation signal is the combination of target shortcut key, determining receive starts to match
Signal;Or, determination receives beginning matched signal when the corresponding shortcut key of shortcut key operation signal is target shortcut key.
Wherein, when terminal is desktop computer or above-knee portable notebook computer, which can be with
Be be input from the outside equipment input operation triggering, such as: by left mouse button carry out the quick key signals of clicking trigger, or
"enter" key" triggers quick key signals by a keyboard entry;When terminal is the mobile terminals such as mobile phone, tablet computer, the shortcut key
Operation signal can be the physical button triggering by triggering on mobile terminals, be also possible to by touching screen display
The input operation triggering of dummy keyboard.
Second, further include that game starts control in tactics style selection interface, starts on control when receiving in the game
Click signal when, determination receive beginning matched signal.
Wherein, when terminal is desktop computer or above-knee portable notebook computer, which be can be by outer
The input operation triggering of portion's input equipment, such as: control being started to the game by mouse and carries out clicking trigger click signal;When
When terminal is the mobile terminals such as mobile phone, tablet computer, which be can be by opening in touch display screen the game
Beginning control carries out touching triggering.
Third, client automatically generate beginning matched signal according to the preparation state for the team member that forms a team.
Schematically, first form a team in the state of team member in addition to team leader when being all preparation state, client opens meter
When device carry out timing, when timing reaches preset duration, generate start matched signal.
Step 303, client sends matching request to server according to beginning matched signal.
Optionally, which includes the target labels of the first virtual objects, and matching request is sent to clothes by client
It is engaged in after device, the first virtual objects for being matched in operation corresponding with target labels team by server according to matching request.
Step 304, server receives the matching request that client is sent.
Optionally, server receives the matching request that n client is sent, and the label in each matching request can be phase
With, it is also possible to different, n >=1.
Step 305, the first virtual objects are matched to by server according to matching request corresponding with target labels makees battle
In team.
Optionally, the label in matching request can be target labels according to the matching request received by server
Virtual objects are matched in the corresponding operation team of the target labels;It can also be target labels in the label in matching request
In virtual objects, the virtual objects of preset quantity is selected to be matched in the operation team.
Optionally, which may include a label, also may include multiple labels, wraps when in the target labels
When including multiple labels, virtual objects are matched in operation team all corresponding with multiple label by server, i.e., this makees battle
The corresponding label of virtual objects in team all includes multiple labels in above-mentioned target labels.
Optionally, it is the second virtual objects that the matching of the first virtual objects has same label which, which is server,
Tactics style label;
And/or
Target labels are the tactics style labels for being used to match the third virtual objects with complementary label by server, mutually
Mend tactics style and target labels of the label for indicating that the controller of third virtual objects fights in virtual battle when
Corresponding tactics style has gain effect.
Step 306, virtual battle is added in operation team by server.
Optionally, which can be added virtual battle created by server, or this makees battle
Team creates a virtual battle, and the virtual battle is added in the operation team.
In conclusion matching process provided in this embodiment of forming a team, is carried out in virtual environment by obtaining virtual objects
Target labels when fight, tactics wind when indicating that the virtual objects are fought in virtual battle by the target labels
Lattice, it is corresponding that virtual objects are matched to target labels when matching to operation team, according to the target labels by server
In operation team, it is ensured that the tactics style of the team member in the operation team is all the corresponding tactics style of target labels, reduces team
Member exits the probability of operation team, reduces team member and re-starts matched number, saves the server of matching operation team
Resource.In terms of user experience level, method provided by the embodiments of the present application, the team member in operation in operation team keeps action
Consistency, method provided by the embodiments of the present application carry out matched mode by target labels, by the team member of same tactics style
It is matched to the same operation team, meets the game demand of current operation class game, improves the fight cohesiveness of operation team.
It schematically, is by selecting in the first interface target widget in a manner of above-mentioned determining target labels
For be illustrated, referring to FIG. 4, including four controls to be selected in the first interface 41, which distinguishes
For control 42 of adjusting to changed conditions, the rigid rifle control 43 in city, wild point development control 44 and vehicle tactics control 45 is looked for, when player is to any
After one or more control is touched, that is, determine that the corresponding label of the control is the corresponding with virtual objects of player selection
Target labels.
In an alternative embodiment, server also needs the information pair of forming a team according to match pattern and virtual objects
Operation team is matched.Referring to FIG. 5, Fig. 5 is the matching process stream of forming a team that another exemplary embodiment of the application provides
Cheng Tu is applied in the present embodiment be illustrated in computer system as shown in Figure 2 in this way, this method comprises:
Step 501, client obtains the corresponding target labels of the first virtual objects.
Optionally, which is used to indicate tactics wind when the first virtual objects are fought in virtual battle
Lattice.
Optionally, which includes: to adjust to changed conditions, city operation, wild point development and look in vehicle tactics at least
It is a kind of.
Optionally, which is third person shooting game, first person shooting game and the online tactics sports of more people
At least one of game, the virtual battle are that at least two virtual roles are carried out in the virtual environment using virtual firearms
Single innings of battle mode of fight;It is then above-mentioned to adjust to changed conditions for indicating to be changed at any time in virtual battle according to the case where virtual battle
Become the tactics style of strategy;
The rigid rifle in city is used to indicate the tactics style in virtual battle using city as main action region;
Open country point development is for indicating the tactics style in virtual battle using non-city as main action region;
It looks for vehicle tactics to drop to the region in non-city first in virtual battle for indicating, and city is gone to by carrier
The tactics style fought.Wherein, when above-mentioned main action region indicates that the first virtual objects are fought, locating accounting weight
Highest region.
It optionally, can be with when client obtains target labels of first virtual objects when being fought in virtual environment
It is obtained at least one of in the following way:
First, it shows tactics style selection interface, includes at least two tactics style marks in the tactics style selection interface
It signs, includes target labels in at least two tactics styles label;Selection signal is received, and target is determined according to the selection signal
Label;
Second, the history combat data of virtual objects is obtained, includes the first virtual objects in the history combat data in void
Combat data when being fought in quasi- battle, determines the corresponding target mark of the first virtual objects according to the history tactics style
Label.
Step 502, client, which receives, starts matched signal.
Step 503, client obtains the match pattern of the first virtual objects and information of forming a team according to matched signal is started.
Optionally, which includes the target number of the operation team, which includes that this is first virtual right
The existing number formed a team as corresponding first.
Optionally, the mode that client obtains the match pattern of the first virtual objects includes such as at least one under type
Kind:
First, receive shortcut key operation signal;
When showing tactics style selection interface, when the corresponding shortcut key combination of the shortcut key operation signal received is target
When shortcut key combines, determine that the target shortcut key combines corresponding match pattern;Or, when shortcut key operation signal is corresponding quick
When key is target shortcut key, the corresponding match pattern of target shortcut key is determined.
Second, further include match pattern selection control in tactics style selection interface, selects to control according in the match pattern
Selection signal on part is determined match pattern.
Optionally, which selects control for a drop-down radio box, after selecting the drop-down radio box, the
Selectable match pattern is shown in one interface, player selects object matching mode in selectable match pattern
After operation, the corresponding match pattern of the first virtual objects is determined.Wherein, when terminal is desktop computer or above-knee portable notes
When this computer, which can be the input operation progress for being input from the outside equipment, such as: being opened by mouse the game
Beginning control is clicked;When terminal is the mobile terminals such as mobile phone, tablet computer, which be can be by aobvious in touch
Start control to the game in display screen to carry out touching completion.
It is worth noting that, the first virtual objects can also be with the virtual objects with friend relation or without good friend
The virtual objects of relationship are formed a team, and after forming a team, and when the number of forming a team is not up to the corresponding target number of match pattern, are led to
The mode of overmatching and other virtual objects form a team to be matched, and obtain an operation team, wherein this is first virtual right
As including a virtual objects in corresponding form a team as team leader, which can select or change to match pattern,
Can also the corresponding target labels of forming a team selected, non-team leader can not select match pattern, also can not be to target
Label is selected, the selected match pattern of team leader and target labels suitable for this form a team all virtual objects.
Optionally, the first virtual objects can be invited with friend relation by way of invitation or not have good friend pass
The virtual objects of system are formed a team or other virtual objects application can also be added this and form a team in such a way that application is added.
The existing number that above-mentioned virtual objects corresponding first are formed a team is determined according to the quantity that the virtual objects that first forms a team have been added.
Schematically, referring to FIG. 6, in the first interface 61, match pattern selection control 62 and first group are shown
Virtual objects in team, this first forms a team to include three virtual objects: virtual objects 63, virtual objects 64 and virtual objects
65, optionally, in three virtual objects, virtual objects 64 are team leader, and the match pattern which selects matches mould for four people
The target labels that formula and the team leader select are the rigid rifle in city.Then above-mentioned target labels include the rigid rifle in city, and match pattern includes
Four people's match patterns, i.e. the target number of operation team are 4 people, and information of forming a team includes that the first existing number formed a team is 3 people.
Step 504, user end to server sends matching request.
It optionally, include above-mentioned target labels, match pattern and information of forming a team in the matching request, server is used for root
The first virtual objects are matched in operation corresponding with match pattern and target labels team according to the information of forming a team.
Optionally, before user end to server sends matching request, first detect whether first team leader to form a team opens certainly
Dynamic matching feature, when team leader opens Auto-matching function, then by server send matching request be this first form a team into
Row matching.
Step 505, server receives the matching request that client is sent.
Step 506, the first virtual objects are matched to and match pattern and target labels pair by server according to information of forming a team
In the operation team answered.
Optionally, server forms a team to be added in queue to be matched corresponding with target labels and match pattern by first, and
According to existing number and target number, selects second to form a team to form a team to be matched with first from queue to be matched, fought
Team.
Optionally, when this first form a team in the quantity of virtual objects reach target number when, second quantity formed a team
Can be 0, when first form a team middle virtual objects quantity miss the mark number when, which can be 1
It is a, 2 or 3, the present embodiment is not limited this.
Optionally, include at least two subqueues in the queue to be matched, each subqueue with form a team in possibility it is existing
Number is corresponding, and schematically, match pattern is 4 people's match patterns, and target labels are the rigid rifle in city, then by first form a team to be added with
The rigid rifle in city and the corresponding queue to be matched of 4 people's match patterns in 4 people's match patterns, each form a team may have 1 people, 2
People, 3 people or 4 people, then the queue to be matched includes 4 subqueues, respectively 1 people's subqueue, 2 people's subqueues, 3 people
Queue and 4 people's subqueues, above-mentioned Fig. 6 corresponding first form a team as 3 people's subqueues.
Optionally, when match pattern is 4 people's match pattern, the mode for forming the 4 people operation team includes such as under type
At least one of:
First, which forms a team to form by one in 4 people's subqueues;
Second, the operation team by one in 3 people's subqueues form a team and 1 people's subqueue in one form a team to form;
Third, the operation team form a team to form by two in 2 people's subqueues;
4th, which forms a team to form a team to form with two in 1 subqueue by one in 2 people's subqueues;
5th, which forms a team to form by four in 1 people's subqueue.
Optionally, above-mentioned five kinds of modes further include matching priority, schematically, first way when being matched
Highest priority, the priority second of mode in second, successively downwards, i.e., when being matched, first according in 4 people's subqueues
Form a team matched, then from 3 people's subqueues and 1 people's subqueue selection form a team to match, successively carry out.
The sum of operation team can be in every innings of virtual battle determines at random, is also possible to pre-set, may be used also
Being determined according to the sum for the operation team that can be generated in server.
Schematically, the queue to be matched (four people's match patterns) that server is generated according to the matching request that receives is such as
Under, wherein An indicates that a virtual objects, virtual objects of the symbol " | " for difference to be formed a team distinguish:
Queue 1 (adjusting to changed conditions) to be matched:
1 people's subqueue: A1 | A2 | A3;
2 people's subqueues: A4, A5 | A6, A7 | A8, A9 | A10, A11;
3 people's subqueues: A12, A13, A14 | A15, A16, A17;
4 people's subqueues: A18, A19, A20, A21 | A22, A23, A24, A25;
Queue 2 (the rigid rifle in city) to be matched:
1 people's subqueue: A26 | A27 | A28 | A29 | A30;
2 people's subqueues: A31, A32;
3 people's subqueues: A33, A34, A35 | A36, A37, A38 | A39, A40, A41 | A42, A43, A44;
4 people's subqueues: A45, A46, A47, A48 | A49, A50, A51, A52;
Queue 3 (open country point development) to be matched:
1 people's subqueue: A53 | A54 | A55 | A56;
2 people's subqueues: A57, A58 | A59, A60;
3 people's subqueues: A61, A62, A63 | A64, A65, A67;
4 people's subqueues: A69, A70, A71, A72 | A73, A74, A75, A76;
Queue 4 (looking for vehicle tactics) to be matched:
1 people's subqueue: A77 | A78 | A79 | A80 | A81 | A82 | A83 | A84;
2 people's subqueues: A85, A86 | A87, A88 | A89, A90 | A91, A92;
3 people's subqueues: A93, A94, A95;
4 people's subqueues: A96, A97, A98, A99 | A100, A101, A102, A103 | A104, A105, A106, A107 |
A108, A109, A110, A111.
The quantity for the operation team that matching obtains can be calculated according to above-mentioned list to be matched for server, schematically
, server is calculated by quantity of the following formula to the operation team matched in a queue to be matched:
N=n4+min(n3,n1)+int(n2/2)+min(n2%2, max (0, n1-min(n3,n1)))+
int[(n1-min(n3,n1)-2*min(n2%2, max (0, n1-min(n3,n1)))/4]
Wherein, N is the quantity for the operation team that the queue to be matched can match, and n1 is virtual right in 1 people's subqueue
The quantity of elephant, n2 are the quantity formed a team in 2 people's subqueues, and n3 is the quantity formed a team in 3 people's subqueues, and n4 is in 4 people's subqueues
The quantity formed a team, int indicates to be rounded downwards, and shown in queue 1 to be matched as above, n1 3, n2 4, n3 2, n4 2 then should be to
The quantity that matching queue 1 matches obtained operation team is 6, wherein A18, A19, A20, A21 form an operation team,
A22, A23, A24, A25 form an operation team, A1, A12, and A13, A14 form an operation team, A2, A15, A16, A17
An operation team, A4, A5 are formed, A6, A7 form an operation team, A8, A9, and A10, A11 form an operation team, A3
Since no virtual objects are matched with it, can be matched with the virtual objects for being subsequently added into the queue to be matched.
After being calculated based on same formula above-mentioned queue 2, queue to be matched 3 and queue to be matched 4 to be matched,
25 operation team can be obtained altogether, then same office are added in 25 operation team and virtually fought.
Step 507, virtual battle is added in operation team by server.
Schematically, referring to FIG. 7, in step 701, the team leader that forms a team, which clicks, starts game.In a step 702, it services
Device reads the match pattern that team leader selectes.In step 703, server reads the target labels that team leader selectes.In step 704
In, server reads number of forming a team.In step 705, server will form a team to be put into corresponding subqueue.
In conclusion matching process provided in this embodiment of forming a team, is carried out in virtual environment by obtaining virtual objects
Target labels when fight, tactics wind when indicating that the virtual objects are fought in virtual battle by the target labels
Lattice, it is corresponding that virtual objects are matched to target labels when matching to operation team, according to the target labels by server
In operation team, it is ensured that the tactics style of the team member in the operation team is all the corresponding tactics style of target labels, reduces team
Member exits the probability of operation team, reduces team member and re-starts matched number, saves the server of matching operation team
Resource.In terms of user experience level, method provided by the embodiments of the present application, the team member in operation in operation team keeps action
Consistency, method provided by the embodiments of the present application carry out matched mode by target labels, by the team member of same tactics style
It is matched to the same operation team, meets the game demand of current operation class game, improves the fight cohesiveness of operation team.
Method provided in this embodiment is asked by the way that queue to be matched and subqueue is arranged when server receives matching
When asking, it will be formed a team that corresponding subqueue is added according to matching request, and be all target mark to label information in queue to be matched
Label form a team to be matched, it is ensured that the corresponding label of virtual objects in the operation team matched is all target labels, i.e.,
Ensure that the tactics style of the virtual objects in operation team is consistent.
In an alternative embodiment, after successful match, server sends team information to terminal, and terminal is being shown
When fighting boundary, teammate's information in team information is shown, Fig. 8 is that the team that another exemplary embodiment of the application provides is matched
Method flow diagram is applied in the present embodiment be illustrated in computer system as shown in Figure 2, this method in this way
Include:
Step 801, client obtains the corresponding target labels of the first virtual objects.
Optionally, which is used to indicate tactics wind when the first virtual objects are fought in virtual battle
Lattice.
It optionally, can be with when client obtains target labels of first virtual objects when being fought in virtual environment
It is obtained at least one of in the following way:
First, it shows tactics style selection interface, includes at least two tactics style marks in the tactics style selection interface
It signs, includes target labels in at least two tactics styles label;Selection signal is received, and target is determined according to the selection signal
Label;
Second, the history combat data of the first virtual objects is obtained, includes the first virtual objects in the history combat data
History tactics style when being fought in virtual battle, determines that the first virtual objects are corresponding according to the history tactics style
Target labels.
When determining target labels according to combat data, statistics can be obtained into the corresponding label of the most tactics style of number
It is determined as target labels, when the quantity of each tactics style is more close, it is determined that the corresponding target of the first virtual objects
Label is to adjust to changed conditions.
Step 802, client, which receives, starts matched signal.
Step 803, client sends matching request to server according to beginning matched signal.
Optionally, which includes the corresponding target labels of the first virtual objects, and client sends matching request
To server, server is used to that the first virtual objects to be matched to operation corresponding with target labels team according to matching request
In.
Step 804, server receives the matching request that client is sent.
Optionally, server receives the matching request that n client is sent, and the label in each matching request can be phase
With, it is also possible to different, n >=1.
Step 805, the first virtual objects are matched to by server according to matching request corresponding with target labels makees battle
In team.
Optionally, the label in matching request can be target labels according to the matching request received by server
Virtual objects are matched in the corresponding operation team of the target labels;It can also be target labels in the label in matching request
In virtual objects, the virtual objects of preset quantity is selected to be matched in the operation team.
Optionally, which may include a label, also may include multiple labels, wraps when in the target labels
When including multiple labels, virtual objects are matched in operation team all corresponding with multiple label by server, i.e., this makees battle
The corresponding label of virtual objects in team all includes multiple labels in above-mentioned target labels.
Step 806, virtual battle is added in operation team by server.
Optionally, which can be added virtual battle created by server, or this makees battle
Team creates a virtual battle, and the virtual battle is added in the operation team.
Step 807, server sends matching result to client.
Optionally, which it is corresponding with target labels to be that virtual objects are matched to by server according to matching request
It is obtained after operation team.
Optionally, which includes the team member information of the operation team, which includes that each team member is corresponding
Target labels.Optionally, which further includes the information such as the title of team member, number in operation team.
Step 808, client receives the matching result that server is sent.
Step 809, client is shown according to matching result virtually fights corresponding battle interface.
It optionally, include target labels corresponding at least one team member in the battle interface.It optionally, should be with team member couple
The target labels answered are shown in the top predeterminated position of the title of the team member.
Schematically, referring to FIG. 9, including the team member information 91 of the operation team in the battle interface 90, as schemed institute
Show, No. 1 team member is " team member A ", and No. 2 team members are " team member B ", and No. 3 team members are " team member C ", and No. 4 team members are " team member D ", optional
Ground also shows No. 2 team members 92 in the battle interface 90, and shows the name of No. 2 team members 92 above No. 2 team members 92
Claim 93, shows the 92 corresponding target labels " adjusting to changed conditions " of No. 2 team members in the top of title 93.
In conclusion matching process provided in this embodiment of forming a team, is carried out in virtual environment by obtaining virtual objects
Target labels when fight, tactics wind when indicating that the virtual objects are fought in virtual battle by the target labels
Lattice, it is corresponding that virtual objects are matched to target labels when matching to operation team, according to the target labels by server
In operation team, it is ensured that the tactics style of the team member in the operation team is all the corresponding tactics style of target labels, reduces team
Member exits the probability of operation team, reduces team member and re-starts matched number, saves the server of matching operation team
Resource.In terms of user experience level, method provided by the embodiments of the present application, the team member in operation in operation team keeps action
Consistency, method provided by the embodiments of the present application carry out matched mode by target labels, by the team member of same tactics style
It is matched to the same operation team, meets the game demand of current operation class game, improves the fight cohesiveness of operation team.
Method provided in this embodiment, by showing the corresponding target labels of each team member, Neng Goushi in battle interface
It carves and player is provided, tactics style corresponding to the operation team, and corresponding operation plan is made according to the tactics style.
Figure 10 is the matching process flow chart of forming a team that another exemplary embodiment of the application provides, with this in the present embodiment
Method is illustrated for being completed by player, client, three end of server, this method comprises:
Step 1001, player selects matching label.
Optionally, when the player does not form a team, which can be selected matching label, when the player forms a team,
The team leader to form a team can select the matching label.
Step 1002, player, which clicks, starts game.
Optionally, when the player does not form a team, which can click beginning game, when the player forms a team, form a team
Team member, which clicks, prepares game, and after all teammates, which click, prepares game, the team leader to form a team can click beginning game.
Step 1003, client obtains the matching label formed a team.
Step 1004, client sends the match pattern formed a team, matches label and information of forming a team is to server.
Step 1005, server is matched to forming a team.
Step 1006, server matches success synchronizes the information of all battle team, and the player that will match to is added virtual
Battle.
Step 1007, client receives the team information of server transmission and enters and plays a game.
Step 1008, client shows the label of the teammate of operation team in Picture Showing.
Figure 11 is the structural block diagram for the coalignment of forming a team that one exemplary embodiment of the application provides, as shown in figure 11,
The device, which is applied to operation, to be had in the terminal of client, and the client is provided with progress team's fight between multiple virtual objects
Virtual environment, which includes: to obtain module 1110, receiving module 1120 and sending module 1130;
Module 1110 is obtained, for obtaining the corresponding target labels of the first virtual objects, first virtual objects are these
The virtual objects controlled in office's battle, the target labels are used to indicate the controller of first virtual objects virtual right
Tactics style when being fought in war;
Receiving module 1120 starts matched signal for receiving, and the beginning matched signal is used to indicate the group of going to war
Team's matching;
Sending module 1130, for sending matching request to server according to the beginning matched signal, the matching is asked
It asks for requesting the server according to the target labels, first virtual objects is matched to and the target labels pair
The operation team answered.
In an alternative embodiment, the target labels, which are used by the server matching, has same label
The tactics style label of second virtual objects;
And/or
The target labels are the tactics wind for being used by the server the third virtual objects that matching has complementary label
Case marker label, the complementation label is for when indicating that the controller of the third virtual objects fights in the virtual battle
Tactics style tactics style corresponding with the target labels have gain effect.
In an alternative embodiment, as shown in figure 12, module 1110 is obtained, comprising:
Display sub-module 1111 includes extremely in the tactics style selection interface for showing tactics style selection interface
Few two tactics style labels;
Receiving submodule 1112, for receiving selection signal in the tactics style selection interface;
Submodule 1113 is determined, for determining institute in at least two tactics styles label according to the selection signal
State target labels.
In an alternative embodiment, the acquisition module 1110 is also used to obtain the history war of the virtual objects
Struggle against data, includes operation when first virtual objects are fought in the virtual battle in the history combat data
Data;
The acquisition module 1110 is also used to determine that first virtual objects are corresponding according to the history combat data
The target labels.
In an alternative embodiment, the acquisition module 1110, further includes:
Input submodule 1114, for by the history combat data input label marking model of first virtual objects,
Output obtains the target labels;
Wherein, the label for labelling model is the model being trained by sample data, the sample data packet
Include the history combat data and sample tactics style label of multiple virtual objects, the history combat data include: travel frequency,
The Obj States of virtual objects, weapon service condition, attack pattern, attack frequency, parachute jumping landing region, in main action region
At least one data.
In an alternative embodiment, the sending module 1130 is also used to be obtained according to the battle commencing signal
The match pattern of first virtual objects and information of forming a team, the match pattern include the target person of the operation team
Number, the information of forming a team includes the existing number that first virtual objects corresponding first are formed a team;
The sending module 1130 is also used to send the matching request to the server, and the matching request includes
The target labels, the match pattern and the information of forming a team, the server is for information of forming a team according to, by institute
The first virtual objects are stated to be matched in the operation team corresponding with the match pattern and the target labels.
In an alternative embodiment, the receiving module 1120 is also used to receive the matching that the server is sent
As a result, the matching result is that the virtual objects are matched to and the target mark by the server according to the matching request
It signs and obtains after corresponding operation team;
The receiving module 1120 is also used to be shown according to the matching result and described virtually fights corresponding battle circle
Face includes the corresponding target labels of at least one team member in the battle interface.
In an alternative embodiment, the client be third person shooting game, first person shooting game and
At least one of more online tactics competitive games of people, the virtual battle is at least two virtual roles in the virtual environment
The middle single innings of battle mode fought using virtual firearms;
The target labels include adjusting to changed conditions, the rigid rifle in city, wild point development and at least one of looking for vehicle tactics;
It is described to adjust to changed conditions for indicating to change strategy at any time according to the case where virtual battle in the virtual battle
Tactics style;
The rigid rifle in city is used to indicate the tactics style in the virtual battle using city as main action region;
Tactics of the wild point development for indicating in the virtual battle using non-city as the main action region
Style;
The region that vehicle tactics are looked for for indicating to drop to the non-city first in the virtual battle, and pass through
The tactics style that carrier goes to the city to fight.
Figure 13 is the structural block diagram for the matched device of forming a team that another exemplary embodiment of the application provides, the device packet
It includes: receiving module 1310, matching module 1320 and addition module 1330;
Receiving module 1310 includes the client in the matching request for receiving the matching request of client transmission
The target labels of corresponding first virtual objects are held, first virtual objects are the virtual objects controlled in local exchange battle,
The target labels are used to indicate the tactics style when controller of first virtual objects fights in virtual battle;
Matching module 1320, for being matched to first virtual objects and the target mark according to the matching request
It signs in corresponding operation team;
Module 1330 is added, for the virtual battle to be added in the operation team.
In an alternative embodiment, the matching module 1320 is also used to according to the matching request be described the
The matching of one virtual objects has the second virtual objects of same label;
And/or
The matching module 1320 is also used to be that first virtual objects matching has complementation according to the matching request
The third virtual objects of label, the complementation label are used to indicate that the controller of third virtual objects to fight in virtual battle
Tactics style tactics style corresponding with target labels when bucket has gain effect.
In an alternative embodiment, as shown in figure 14, the device, further includes:
Module 1340 is obtained, for obtaining the history combat data of first virtual objects, the history combat data
In include combat data of first virtual objects when being fought in the virtual battle;
Input module 1350, for by the history combat data input label marking model, output to obtain described first
The corresponding target labels of virtual objects;
Sending module 1360, for target labels to be sent to client;
Wherein, the label for labelling model is the model being trained by sample data, the sample data packet
Include the history combat data and sample tactics style label of multiple virtual objects, the history combat data include: travel frequency,
The Obj States of virtual objects, weapon service condition, attack pattern, attack frequency, parachute jumping landing region, in main action region
At least one data.
In an alternative embodiment, in the matching request including the virtual objects match pattern and form a team
Information, the match pattern include the target number of the operation team, and the information of forming a team includes that the virtual objects are corresponding
The first existing number formed a team;
The matching module 1320, is also used to information of forming a team according to, and the virtual objects are matched to and described
With in mode and the corresponding operation team of the target labels.
In an alternative embodiment, the matching module 1320, is also used to information of forming a team according to, by described
One, which forms a team, is added queue to be matched corresponding with the target labels and the match pattern;
The matching module 1320 is also used to according to the existing number and the target number from the team to be matched
Selection second forms a team to form a team to be matched with described first in column, obtains the operation team.
In an alternative embodiment, described device, further includes:
Sending module 1360, for sending matching result to the client, the client is used for according to the matching
It is described as the result is shown virtually to fight corresponding battle interface, it include the corresponding mesh of at least one team member in the battle interface
Mark label.
The application also provides one kind and forms a team matching system, and the system comprises client and server, the client is mentioned
It is provided with the virtual environment that team's fight is carried out between multiple virtual objects, the system comprises:
Client, for obtaining the corresponding target labels of the first virtual objects, first virtual objects are local exchange battles
The middle virtual objects controlled, the target labels be used to indicate the controllers of first virtual objects in virtual battle into
Tactics style when row fight;It receives and starts matched signal, the beginning matched signal is used to indicate the team's matching that goes to war;
Matching request is sent to the server according to the beginning matched signal, the matching request includes first virtual objects
The corresponding target labels;
Server, the matching request sent for receiving the client;According to the matching request by described
One virtual objects are matched in operation corresponding with target labels team;It is described virtual right that the operation team is added
War.
Figure 15 shows the structural block diagram of the terminal 1500 of an illustrative embodiment of the invention offer.The terminal 1500 can
To be: smart phone, tablet computer, MP3 player (Moving Picture Experts Group Audio Layer
III, dynamic image expert's compression standard audio level 3), MP4 (Moving Picture Experts Group Audio
Layer IV, dynamic image expert's compression standard audio level 4) player, laptop or desktop computer.Terminal 1500 is also
Other titles such as user equipment, portable terminal, laptop terminal, terminal console may be referred to as.
In general, terminal 1500 includes: processor 1501 and memory 1502.
Processor 1501 may include one or more processing cores, such as 4 core processors, 8 core processors etc..Place
Reason device 1501 can use DSP (Digital Signal Processing, Digital Signal Processing), FPGA (Field-
Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, may be programmed
Logic array) at least one of example, in hardware realize.Processor 1501 also may include primary processor and coprocessor, master
Processor is the processor for being handled data in the awake state, also referred to as CPU (Central Processing
Unit, central processing unit);Coprocessor is the low power processor for being handled data in the standby state.?
In some embodiments, processor 1501 can be integrated with GPU (Graphics Processing Unit, image processor),
GPU is used to be responsible for the rendering and drafting of content to be shown needed for display screen.In some embodiments, processor 1501 can also be wrapped
AI (Artificial Intelligence, artificial intelligence) processor is included, the AI processor is for handling related machine learning
Calculating operation.
Memory 1502 may include one or more computer readable storage mediums, which can
To be non-transient.Memory 1502 may also include high-speed random access memory and nonvolatile memory, such as one
Or multiple disk storage equipments, flash memory device.In some embodiments, the non-transient computer in memory 1502 can
Storage medium is read for storing at least one instruction, at least one instruction performed by processor 1501 for realizing this Shen
Please in embodiment of the method provide matching process of forming a team.
In some embodiments, terminal 1500 is also optional includes: peripheral device interface 1503 and at least one periphery are set
It is standby.It can be connected by bus or signal wire between processor 1501, memory 1502 and peripheral device interface 1503.It is each outer
Peripheral equipment can be connected by bus, signal wire or circuit board with peripheral device interface 1503.Specifically, peripheral equipment includes:
In radio circuit 1504, touch display screen 1505, camera 1506, voicefrequency circuit 1507, positioning component 1508 and power supply 1509
At least one.
Peripheral device interface 1503 can be used for I/O (Input/Output, input/output) is relevant outside at least one
Peripheral equipment is connected to processor 1501 and memory 1502.In some embodiments, processor 1501, memory 1502 and periphery
Equipment interface 1503 is integrated on same chip or circuit board;In some other embodiments, processor 1501, memory
1502 and peripheral device interface 1503 in any one or two can be realized on individual chip or circuit board, this implementation
Example is not limited this.
Radio circuit 1504 is for receiving and emitting RF (Radio Frequency, radio frequency) signal, also referred to as electromagnetic signal.
Radio circuit 1504 is communicated by electromagnetic signal with communication network and other communication equipments.Radio circuit 1504 is by telecommunications
Number being converted to electromagnetic signal is sent, alternatively, the electromagnetic signal received is converted to electric signal.Optionally, radio circuit
1504 include: antenna system, RF transceiver, one or more amplifiers, tuner, oscillator, digital signal processor, volume solution
Code chipset, user identity module card etc..Radio circuit 1504 can by least one wireless communication protocol come with it is other
Terminal is communicated.The wireless communication protocol includes but is not limited to: WWW, Metropolitan Area Network (MAN), Intranet, each third generation mobile communication network
(2G, 3G, 4G and 5G), WLAN and/or WiFi (Wireless Fidelity, Wireless Fidelity) network.In some implementations
In example, radio circuit 1504 can also include that NFC (Near Field Communication, wireless near field communication) is related
Circuit, the application are not limited this.
Display screen 1505 is for showing UI (UserInterface, user interface).The UI may include figure, text, figure
Mark, video and its their any combination.When display screen 1505 is touch display screen, display screen 1505 also has acquisition aobvious
The ability of the touch signal on the surface or surface of display screen 1505.The touch signal can be used as control signal and be input to processing
Device 1501 is handled.At this point, display screen 1505 can be also used for providing virtual push button and/or dummy keyboard, also referred to as soft button
And/or soft keyboard.In some embodiments, display screen 1505 can be one, and the front panel of terminal 1500 is arranged;At other
In embodiment, display screen 1505 can be at least two, be separately positioned on the different surfaces of terminal 1500 or in foldover design;?
In still other embodiments, display screen 1505 can be flexible display screen, be arranged on the curved surface of terminal 1500 or fold plane
On.Even, display screen 1505 can also be arranged to non-rectangle irregular figure, namely abnormity screen.Display screen 1505 can be adopted
With LCD (Liquid Crystal Display, liquid crystal display), (Organic Light-Emitting Diode, has OLED
Machine light emitting diode) etc. materials preparation.
CCD camera assembly 1506 is for acquiring image or video.Optionally, CCD camera assembly 1506 includes front camera
And rear camera.In general, the front panel of terminal is arranged in front camera, the back side of terminal is arranged in rear camera.?
In some embodiments, rear camera at least two is that main camera, depth of field camera, wide-angle camera, focal length are taken the photograph respectively
As any one in head, to realize that main camera and the fusion of depth of field camera realize background blurring function, main camera and wide
Pan-shot and VR (Virtual Reality, virtual reality) shooting function or other fusions are realized in camera fusion in angle
Shooting function.In some embodiments, CCD camera assembly 1506 can also include flash lamp.Flash lamp can be monochromatic temperature flash of light
Lamp is also possible to double-colored temperature flash lamp.Double-colored temperature flash lamp refers to the combination of warm light flash lamp and cold light flash lamp, can be used for
Light compensation under different-colour.
Voicefrequency circuit 1507 may include microphone and loudspeaker.Microphone is used to acquire the sound wave of user and environment, and
It converts sound waves into electric signal and is input to processor 1501 and handled, or be input to radio circuit 1504 to realize that voice is logical
Letter.For stereo acquisition or the purpose of noise reduction, microphone can be separately positioned on the different parts of terminal 1500 to be multiple.
Microphone can also be array microphone or omnidirectional's acquisition type microphone.Loudspeaker is then used to that processor 1501 or radio frequency will to be come from
The electric signal of circuit 1504 is converted to sound wave.Loudspeaker can be traditional wafer speaker, be also possible to piezoelectric ceramics loudspeaking
Device.When loudspeaker is piezoelectric ceramic loudspeaker, the audible sound wave of the mankind can be not only converted electrical signals to, can also be incited somebody to action
Electric signal is converted to the sound wave that the mankind do not hear to carry out the purposes such as ranging.In some embodiments, voicefrequency circuit 1507 may be used also
To include earphone jack.
Positioning component 1508 is used for the current geographic position of positioning terminal 1500, to realize navigation or LBS (Location
Based Service, location based service).Positioning component 1508 can be the GPS (Global based on the U.S.
Positioning System, global positioning system), China dipper system or Russia Galileo system positioning group
Part.
Power supply 1509 is used to be powered for the various components in terminal 1500.Power supply 1509 can be alternating current, direct current
Electricity, disposable battery or rechargeable battery.When power supply 1509 includes rechargeable battery, which can be line charge
Battery or wireless charging battery.Wired charging battery is the battery to be charged by Wireline, and wireless charging battery is to pass through
The battery of wireless coil charging.The rechargeable battery can be also used for supporting fast charge technology.
In some embodiments, terminal 1500 further includes having one or more sensors 1510.One or more sensing
Device 1510 includes but is not limited to: acceleration transducer 1511, gyro sensor 1512, pressure sensor 1513, fingerprint sensing
Device 1514, optical sensor 1515 and proximity sensor 1516.
Acceleration transducer 1511 can detecte the acceleration in three reference axis of the coordinate system established with terminal 1500
Size.For example, acceleration transducer 1511 can be used for detecting component of the acceleration of gravity in three reference axis.Processor
The 1501 acceleration of gravity signals that can be acquired according to acceleration transducer 1511, control touch display screen 1505 with transverse views
Or longitudinal view carries out the display of user interface.Acceleration transducer 1511 can be also used for game or the exercise data of user
Acquisition.
Gyro sensor 1512 can detecte body direction and the rotational angle of terminal 1500, gyro sensor 1512
Acquisition user can be cooperateed with to act the 3D of terminal 1500 with acceleration transducer 1511.Processor 1501 is according to gyro sensors
The data that device 1512 acquires, following function may be implemented: action induction (for example changing UI according to the tilt operation of user) is clapped
Image stabilization, game control and inertial navigation when taking the photograph.
The lower layer of side frame and/or touch display screen 1505 in terminal 1500 can be set in pressure sensor 1513.When
When the side frame of terminal 1500 is arranged in pressure sensor 1513, user can detecte to the gripping signal of terminal 1500, by
Reason device 1501 carries out right-hand man's identification or prompt operation according to the gripping signal that pressure sensor 1513 acquires.Work as pressure sensor
1513 when being arranged in the lower layer of touch display screen 1505, is grasped by processor 1501 according to pressure of the user to touch display screen 1505
Make, realization controls the operability control on the interface UI.Operability control include button control, scroll bar control,
At least one of icon control, menu control.
Fingerprint sensor 1514 is used to acquire the fingerprint of user, is collected by processor 1501 according to fingerprint sensor 1514
Fingerprint recognition user identity, alternatively, by fingerprint sensor 1514 according to the identity of collected fingerprint recognition user.Knowing
Not Chu the identity of user when being trusted identity, authorize the user to execute relevant sensitive operation by processor 1501, which grasps
Make to include solving lock screen, checking encryption information, downloading software, payment and change setting etc..Fingerprint sensor 1514 can be set
Set the front, the back side or side of terminal 1500.When being provided with physical button or manufacturer Logo in terminal 1500, fingerprint sensor
1514 can integrate with physical button or manufacturer Logo.
Optical sensor 1515 is for acquiring ambient light intensity.In one embodiment, processor 1501 can be according to light
The ambient light intensity that sensor 1515 acquires is learned, the display brightness of touch display screen 1505 is controlled.Specifically, work as ambient light intensity
When higher, the display brightness of touch display screen 1505 is turned up;When ambient light intensity is lower, the aobvious of touch display screen 1505 is turned down
Show brightness.In another embodiment, the ambient light intensity that processor 1501 can also be acquired according to optical sensor 1515, is moved
The acquisition parameters of state adjustment CCD camera assembly 1506.
Proximity sensor 1516, also referred to as range sensor are generally arranged at the front panel of terminal 1500.Proximity sensor
1516 for acquiring the distance between the front of user Yu terminal 1500.In one embodiment, when proximity sensor 1516 is examined
When measuring the distance between the front of user and terminal 1500 and gradually becoming smaller, by processor 1501 control touch display screen 1505 from
Bright screen state is switched to breath screen state;When proximity sensor 1516 detect the distance between front of user and terminal 1500 by
When gradual change is big, touch display screen 1505 is controlled by processor 1501 and is switched to bright screen state from breath screen state.
It, can be with it will be understood by those skilled in the art that the restriction of the not structure paired terminal 1500 of structure shown in Figure 15
Including than illustrating more or fewer components, perhaps combining certain components or being arranged using different components.
Present invention also provides a kind of server, which includes processor and memory, be stored in memory to
A few instruction, at least one instruction are loaded by processor and are executed to realize forming a team for above-mentioned each embodiment of the method offer
Matching process.It should be noted that the server can be server provided by following Figure 16.
Figure 16 is please referred to, it illustrates the structural schematic diagrams for the server that one exemplary embodiment of the application provides.Tool
For body: the server 1600 includes 1602 He of central processing unit (CPU) 1601 including random access memory (RAM)
The system storage 1604 of read-only memory (ROM) 1603, and connection system storage 1604 and central processing unit 1601
System bus 1605.The server 1600 further includes that the substantially defeated of information is transmitted between each device helped in computer
Enter/output system (I/O system) 1606, and is used for storage program area 1613, application program 1614 and other program modules
1615 mass-memory unit 1607.
The basic input/output 1606 includes display 1608 for showing information and inputs for user
The input equipment 1609 of such as mouse, keyboard etc of information.Wherein the display 1608 and input equipment 1609 all pass through
The input and output controller 1610 for being connected to system bus 1605 is connected to central processing unit 1601.The basic input/defeated
System 1606 can also include input and output controller 1610 to touch for receiving and handling from keyboard, mouse or electronics out
Control the input of multiple other equipment such as pen.Similarly, input and output controller 1610 also provide output to display screen, printer or
Other kinds of output equipment.
The mass-memory unit 1607 (is not shown by being connected to the bulk memory controller of system bus 1605
It is connected to central processing unit 1601 out).The mass-memory unit 1607 and its associated computer-readable medium are
Server 1600 provides non-volatile memories.That is, the mass-memory unit 1607 may include such as hard disk or
The computer-readable medium (not shown) of person's CD-ROI driver etc.
Without loss of generality, the computer-readable medium may include computer storage media and communication media.Computer
Storage medium includes information such as computer readable instructions, data structure, program module or other data for storage
The volatile and non-volatile of any method or technique realization, removable and irremovable medium.Computer storage medium includes
RAM, ROM, EPROM, EEPROM, flash memory or other solid-state storages its technologies, CD-ROM, DVD or other optical storages, tape
Box, tape, disk storage or other magnetic storage devices.Certainly, skilled person will appreciate that the computer storage medium
It is not limited to above-mentioned several.Above-mentioned system storage 1604 and mass-memory unit 1607 may be collectively referred to as memory.
Memory is stored with one or more programs, and one or more programs are configured to by one or more central processings
Unit 1601 executes, and one or more programs include the instruction for realizing above-mentioned matching process of forming a team, central processing unit
1601, which execute the one or more program, realizes the matching process of forming a team that above-mentioned each embodiment of the method provides.
According to various embodiments of the present invention, the server 1600 can also be arrived by network connections such as internets
Remote computer operation on network.Namely server 1600 can be connect by the network being connected on the system bus 1605
Mouth unit 1611 is connected to network 1612, in other words, it is other kinds of to be connected to that Network Interface Unit 1611 also can be used
Network or remote computer system (not shown).
The memory further includes that one or more than one program, the one or more programs are stored in
In memory, the one or more programs include for carrying out in matching process provided in an embodiment of the present invention of forming a team
The step as performed by server.
The embodiment of the present application also provides a kind of computer readable storage medium, and at least one finger is stored in the storage medium
Enable, at least one section of program, code set or instruction set, at least one instruction, at least one section of program, the code set or
Instruction set is loaded by the processor 1610 and is executed to realize the matching process of forming a team as described in Fig. 1 to Fig. 8 is any.
Present invention also provides a kind of computer program products to make when computer program product is run on computers
It obtains computer and executes the matching process of forming a team that above-mentioned each embodiment of the method provides.
The serial number of the above embodiments of the invention is only for description, does not represent the advantages or disadvantages of the embodiments.
Those of ordinary skill in the art will appreciate that realizing that all or part of the steps of above-described embodiment can pass through hardware
It completes, relevant hardware can also be instructed to complete by program, the program can store in a kind of computer-readable
In storage medium, storage medium mentioned above can be read-only memory, disk or CD etc..
The foregoing is merely presently preferred embodiments of the present invention, is not intended to limit the invention, it is all in spirit of the invention and
Within principle, any modification, equivalent replacement, improvement and so on be should all be included in the protection scope of the present invention.
Claims (22)
- The matching process 1. one kind is formed a team, which is characterized in that applied to include client and server fighting system in, the visitor Family end is provided with the virtual environment that team's fight is carried out between multiple virtual objects, which comprisesThe client obtains the corresponding target labels of the first virtual objects, and first virtual objects are controlled in local exchange battle The virtual objects of system, the target labels are used to indicate that the controller of first virtual objects to fight in virtual battle When tactics style;The client, which receives, starts matched signal, and the beginning matched signal is used to indicate the team's matching that goes to war;The client sends matching request to the server according to the beginning matched signal, and the matching request includes institute State the corresponding target labels of the first virtual objects;The server receives the matching request that the client is sent;First virtual objects are matched to work corresponding with the target labels according to the matching request by the server In battle team;The virtual battle is added in the operation team by the server.
- 2. the method according to claim 1, wherein the server is according to the matching request by described first Virtual objects are matched in operation corresponding with target labels team, comprising:The server is that first virtual objects matching second with same label is virtual right according to the matching request As;And/orThe server is that first virtual objects matching has the third of complementary label virtually right according to the matching request As, the complementation label be used to indicate tactics style when the controllers of third virtual objects fights in virtual battle with The corresponding tactics style of the target labels has gain effect.
- 3. the method according to claim 1, wherein the client obtains the corresponding target of the first virtual objects Label, comprising:The client shows tactics style selection interface, includes at least two tactics styles in the tactics style selection interface Label;The client receives selection signal in the tactics style selection interface;The client determines the target labels according to the selection signal in at least two tactics styles label.
- 4. the method according to claim 1, wherein the client obtains the corresponding target of the first virtual objects Label, comprising:The client obtains the history combat data of first virtual objects, includes described the in the history combat data Combat data when one virtual objects are fought in the virtual battle;The client determines the corresponding target labels of first virtual objects according to the history combat data.
- 5. according to the method described in claim 4, it is characterized in that, the client determines institute according to the history combat data State the corresponding target labels of the first virtual objects, comprising:The history combat data input label marking model of first virtual objects, output are obtained the mesh by the client Mark label;Wherein, the label for labelling model is the model being trained by sample data, and the sample data includes more The history combat data and sample tactics style label of a virtual objects, the history combat data includes: travel frequency, virtual The Obj State of object, weapon service condition, attack pattern, attack frequency, parachute jumping landing region, in main action region at least A kind of data.
- 6. method according to any one of claims 1 to 5, which is characterized in that the client starts matching letter according to described Number to the server send matching request, comprising:The client obtains the match pattern of first virtual objects and information of forming a team according to the battle commencing signal, The match pattern includes the target number of the operation team, and the information of forming a team includes that first virtual objects are corresponding The first existing number formed a team;The client sends the matching request to the server, and the matching request includes the target labels, described Match pattern and the information of forming a team.
- 7. according to the method described in claim 6, it is characterized in that, the server is according to the matching request by described first Virtual objects are matched in operation corresponding with target labels team, comprising:The server is formed a team information according to, and the virtual objects are matched to and the match pattern and the target mark It signs in corresponding operation team.
- 8. the information the method according to the description of claim 7 is characterized in that the server is formed a team according to, by the void Quasi- object matching is into operation team corresponding with the match pattern and the target labels, comprising:The server is formed a team information according to, and described first is formed a team to be added and the target labels and the matching mould The corresponding queue to be matched of formula;The server selects second to form a team according to the existing number and the target number from the queue to be matched It forms a team to be matched with described first, obtains the operation team.
- 9. method according to any one of claims 1 to 5, which is characterized in that the operation team is added the server After the virtual battle, further includes:The server sends matching result to the client;The client receives the matching result that the server is sent, and the matching result is the server according to institute It states matching request and is matched to the virtual objects and obtained after operation corresponding with target labels team;The client is shown according to the matching result described virtually fights corresponding battle interface, the battle interface Zhong Bao Include the corresponding target labels of at least one team member.
- 10. method according to any one of claims 1 to 5, which is characterized in thatThe client be third person shooting game, first person shooting game and the online tactics competitive game of more people in extremely One few, the virtual battle is the list that at least two virtual roles are fought in the virtual environment using virtual firearms Office's battle mode;The target labels include adjusting to changed conditions, the rigid rifle in city, wild point development and at least one of looking for vehicle tactics;The tactics adjusted to changed conditions for indicating to change strategy at any time according to the case where virtual battle in the virtual battle Style;The rigid rifle in city is used to indicate the tactics style in the virtual battle using city as main action region;Tactics style of the wild point development for indicating in the virtual battle using non-city as the main action region;The region that vehicle tactics are looked for for indicating to drop to the non-city first in the virtual battle, and pass through carrier The tactics style for going to the city to fight.
- The matching process 11. one kind is formed a team, which is characterized in that be applied in client, the client is provided with multiple virtual right The virtual environment of team's fight is carried out as between, which comprisesObtain the corresponding target labels of the first virtual objects, first virtual objects be controlled in local exchange battle it is virtual right As the target labels are used to indicate the tactics wind when controller of first virtual objects fights in virtual battle Lattice;It receives and starts matched signal, the beginning matched signal is used to indicate the team's matching that goes to war;Matching request is sent to server according to the beginning matched signal, the matching request is for requesting the server root According to the target labels, first virtual objects are matched to operation corresponding with target labels team.
- 12. according to the method for claim 11, which is characterized in thatThe target labels are the tactics style marks for being used by the server the second virtual objects that matching has same label Label;And/orThe target labels are the tactics style marks for being used by the server the third virtual objects that matching has complementary label Label, the complementation label are used to indicate the war when controller of the third virtual objects fights in the virtual battle Art style tactics style corresponding with the target labels has gain effect.
- 13. according to the method for claim 11, which is characterized in that the corresponding target mark of the first virtual objects of the acquisition Label, comprising:It shows tactics style selection interface, includes at least two tactics style labels in the tactics style selection interface;Selection signal is received in the tactics style selection interface;The target labels are determined in at least two tactics styles label according to the selection signal.
- 14. according to the method for claim 11, which is characterized in that the corresponding target mark of the first virtual objects of the acquisition Label, comprising:The history combat data of first virtual objects is obtained, includes first virtual objects in the history combat data Combat data when being fought in the virtual battle;The corresponding target labels of first virtual objects are determined according to the history combat data.
- 15. according to the method for claim 14, which is characterized in that described to determine described the according to the history combat data The corresponding target labels of one virtual objects, comprising:By the history combat data input label marking model of first virtual objects, output obtains the target labels;Wherein, the label for labelling model is the model being trained by sample data, and the sample data includes more The history combat data and sample tactics style label of a virtual objects, the history combat data includes: travel frequency, virtual The Obj State of object, weapon service condition, attack pattern, attack frequency, parachute jumping landing region, in main action region at least A kind of data.
- 16. 1 to 15 any method according to claim 1, which is characterized in that it is described according to the beginning matched signal to Server sends matching request, comprising:The match pattern of first virtual objects and information of forming a team, the matching mould are obtained according to the battle commencing signal Formula includes the target number of the operation team, and the information of forming a team includes that first virtual objects corresponding first are formed a team Existing number;Send the matching request to the server, the matching request include the target labels, the match pattern with And the information of forming a team, the server for forming a team according to information, by first virtual objects be matched to it is described In match pattern and the corresponding operation team of the target labels.
- 17. 1 to 15 any method according to claim 1, which is characterized in that it is described according to the beginning matched signal to Server is sent after matching request, further includes:Receive the matching result that the server is sent, the matching result is the server according to the matching request by institute It states virtual objects and is matched to and obtain after operation corresponding with target labels team;According to the matching result show it is described virtually fight corresponding battle interface, include at least one in the battle interface The corresponding target labels of team member.
- 18. 1 to 15 any method according to claim 1, which is characterized in that the client is third person shooting trip At least one of play, first person shooting game and the online tactics competitive game of more people, the virtual battle is at least two The single innings of battle mode that virtual role is fought in the virtual environment using virtual firearms;The target labels include adjusting to changed conditions, the rigid rifle in city, wild point development and at least one of looking for vehicle tactics;The tactics adjusted to changed conditions for indicating to change strategy at any time according to the case where virtual battle in the virtual battle Style;The rigid rifle in city is used to indicate the tactics style in the virtual battle using city as main action region;Tactics style of the wild point development for indicating in the virtual battle using non-city as the main action region;The region that vehicle tactics are looked for for indicating to drop to the non-city first in the virtual battle, and pass through carrier The tactics style for going to the city to fight.
- The matching system 19. one kind is formed a team, which is characterized in that the system comprises client and server, the client is provided There is the virtual environment that team's fight is carried out between multiple virtual objects, the system comprises:The client, for obtaining the corresponding target labels of the first virtual objects, first virtual objects are local exchange battles The middle virtual objects controlled, the target labels be used to indicate the controllers of first virtual objects in virtual battle into Tactics style when row fight;It receives and starts matched signal, the beginning matched signal is used to indicate the team's matching that goes to war; Matching request is sent to the server according to the beginning matched signal, the matching request includes first virtual objects The corresponding target labels;The server, the matching request sent for receiving the client;According to the matching request by described One virtual objects are matched in operation corresponding with target labels team;It is described virtual right that the operation team is added War.
- The coalignment 20. one kind is formed a team, which is characterized in that described device is provided with progress team's fight between multiple virtual objects Virtual environment, described device includes:Module is obtained, for obtaining the corresponding target labels of the first virtual objects, first virtual objects are in local exchange battle The virtual objects controlled, the target labels are used to indicate that the controller of first virtual objects to carry out in virtual battle Tactics style when fight;Receiving module starts matched signal for receiving, and the beginning matched signal is used to indicate the team's matching that goes to war;Sending module, for sending matching request to server according to the beginning matched signal, the matching request is for asking It asks the server according to the target labels, first virtual objects is matched to operation corresponding with the target labels Team.
- 21. a kind of electronic equipment, which is characterized in that the electronic equipment includes processor and memory, is deposited in the memory Contain at least one instruction, at least one section of program, code set or instruction set, at least one instruction, at least one section of journey Sequence, the code set or instruction set are loaded by the processor and are executed to realize the group as described in claim 1 to 18 is any The matched method of team.
- 22. a kind of computer readable storage medium, which is characterized in that be stored at least one instruction, extremely in the storage medium Few one section of program, code set or instruction set, at least one instruction, at least one section of program, the code set or the instruction Collection is loaded by the processor and is executed to realize the matched method of forming a team as described in claim 1 to 18 is any.
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