CN110251938A - Shooting game apparatus - Google Patents

Shooting game apparatus Download PDF

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Publication number
CN110251938A
CN110251938A CN201810200191.4A CN201810200191A CN110251938A CN 110251938 A CN110251938 A CN 110251938A CN 201810200191 A CN201810200191 A CN 201810200191A CN 110251938 A CN110251938 A CN 110251938A
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CN
China
Prior art keywords
game
subdata
data
player
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810200191.4A
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Chinese (zh)
Inventor
许顺宗
王章義
廖家纬
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zunbo Science & Technology Co Ltd
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Zunbo Science & Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zunbo Science & Technology Co Ltd filed Critical Zunbo Science & Technology Co Ltd
Priority to CN201810200191.4A priority Critical patent/CN110251938A/en
Priority to PCT/CN2018/123192 priority patent/WO2019174353A1/en
Publication of CN110251938A publication Critical patent/CN110251938A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A kind of shooting game apparatus, to carry out a shooting game for a player, it includes a display screen, a data transmission interface, a game processing element, an image processing elements and a display units, wherein the game processing element has a manipulation unit, which operates for the player and generate a selection data and an action data;The game processing element generates the position subdata according to the selection data, and according to a time shaft, shows that data are integrated and dynamic generates the display subdata to the action data and an object;The image processing elements carry out image procossing to the display subdata, and generate the correction display subdata for the visual angle that one meets the position subdata;The display unit generates a broadcasting image together with an image data base and plays in the display screen, and the image as the game picture, and the image of the game picture is allowed to meet the visual angle of the position subdata.

Description

Shooting game apparatus
Technical field
The present invention is a kind of related shooting game apparatus, espespecially one kind can more people in respective independent board carry out game together And enjoy the shooting game apparatus for meeting position visual angle.
Background technique
Shooting game is very popular one of type of play, and other than traditional shooting, the type stretched of spreading out also is wrapped All it is similar playing method containing (fishing) fish, lapidation (pounding brick) etc. is caught, can permit one or more people and carry out game together, In one table of game player, can satisfy the demand that player's no pressure is freely played, and the table of game player of more people, it is competing due to increasing The element of match, more by the hobby and welcome of advanced player.
If China's Mainland discloses CN101282771A patent, it discloses a kind of game stations, can be for multiple Player carries out game together, and playing method is to allow player to emit fishing net to fish, and can accommodate multiple players to provide a large size Table of game player, multiple players are located at around table of game player to carry out game.
Refering to Figure 1, it discloses a kind of board equipment 1, two trips are respectively set in the aspectant both ends of board equipment 1 Position 2 is played, this four is played among position 2 as one display screen 3 of setting, is at most used together the display screen for 4 players Curtain 3 carries out game.
However this board equipment 1, for hotel owner, setup cost is high, and the different aspectant game of player carry out Mode, though having telepresenc, it lacks privacy, can not attract player that is shy or focusing on privacy, particularly with rigid introduction Player, more have fearness the problem of dare not being played by ridicule.
Obviously, if existing table of game player equipment 1, though having multiple operating positions, can not allow be designed as multiplayer Different players carry out solitaire game simultaneously, that is to say, that are only intended to carry out the player of solitaire game, can only be designed using solitaire game Board, cause the utilization efficiency of board to be difficult to effectively improve and increase running cost.
And the board equipment 1 that multiplayer uses, when player that one of them is played shooting is to a Grand Prix, it will usually There is special efficacy generation, at this time the animation of special efficacy shows the vision that can hamper other players, for the fairness of game, often It needing to suspend game, that is to say, that Grand Prix sometimes can cause other players that can not be shot to show an animation, Influence whether the process of other players and entire game.
Summary of the invention
The main object of the present invention is open shooting game apparatus, can select single trip according to the demand of player Play or multiplayer, and can convert the image of the game picture according to the position of player to meet the vision of player Angle can promote the quality of playing of game.
In order to achieve the above object, the present invention provides a kind of shooting game apparatus, a shooting game is carried out for a player, is had One player's data, player's data include a display subdata and a position subdata, which surrounds one with multiple Multiple firing points of game picture, the position subdata are associated with one of them of multiple firing point.
The shooting game apparatus connects the trip of the data transmission interface comprising a display screen, a data transmission interface, one Play processing element, the image processing elements for connecting the game processing element connect the image processing elements and the display screen with one The display unit of curtain.Wherein for showing the game picture and multiple firing point, which is the display screen It is connect with an at least external device (ED) and receives and export player's data.
The game processing element has a manipulation unit, which operates for the player and generate a selection number According to an action data, this select data be association for player selection and select the firing point, the game processing element The position subdata is generated according to the selection data.And in another embodiment, which is to randomly choose still Not any of multiple firing point with player, and be associated with and generate the position subdata, that is to say, that player can not be free The firing point is selected, but is generated by the game processing element random process.
The game processing element shows that data are integrated and are moved to the action data and an object according to a time shaft again State generates the display subdata, which receives player's data, and according to the position in player's data Data choose whether to carry out the display subdata image procossing, which generates one meets the position subdata Visual angle correction display subdata;And the display unit receives the correction display subdata, and together with the connection display One image data base of unit generates one and plays image and play in the display screen, and the image as the game picture, allows The image of the game picture meets the visual angle of the position subdata.
Accordingly, the shooting game apparatus can be used as single machine use, be not necessary at this time using the data transmission interface and this at least The connection of one external device (ED);And when needing one of operating position as multiplayer, then it must be connect using data transmission Mouth is connect with an at least external device (ED) (at least another shooting game apparatus or server), to carry out multiplayer.And the figure As processing element be according to the position subdata in player's data come choose whether to the display subdata carry out image at Reason uses the correction display subdata for generating the visual angle for meeting the position subdata, can increase the quality of playing of game, Can thus meet the needs of multiple.
Detailed description of the invention
Fig. 1 is existing table of game player schematic diagram.
Fig. 2 is system structure of the invention figure.
Fig. 3 is entity board figure of the present invention.
Fig. 4 is game picture schematic diagram of the present invention.
Fig. 5 A selects picture drawing for game pairings of the present invention.
Fig. 5 B is another selection picture drawing of game pairings of the present invention.
Fig. 6 A~Fig. 6 B is the player of reference side of the present invention in the game picture schematic diagram of different time points.
Fig. 7 A~Fig. 7 B is the player of oncoming lane of the present invention in the game picture schematic diagram of different time points.
Fig. 8 A~Fig. 8 B, for the game picture schematic diagram before image procossing of the present invention with after.
Specific embodiment
Detailed description for the present invention and technology contents, now just cooperation schema is described as follows:
It please refers to shown in Fig. 2, Fig. 3 and Fig. 4, the present invention is a kind of shooting game apparatus, carries out a shooting for a player and swims Play has player's data, which includes a display subdata and a position subdata, which has more A multiple firing points 40 for surrounding a game picture 30, the position subdata are associated with wherein the one of multiple firing point 40 A, which connects the data transmission interface 22 comprising a display screen 21, a data transmission interface 22, one The image processing elements 24 that game processing element 23, one connects the game processing element 23 connect the image processing elements 24 with one With the display unit 25 of the display screen 21.
Wherein the display screen 21 is for showing the game picture 30 and multiple firing point 40, the data transmission interface 22 It is received to be connect with an at least external device (ED) 10 and exports player's data.The external device (ED) 10 can be at least another penetrate Game station is hit, can be point-to-point connection and data exchange between two shooting game apparatus, use the more people of composition tradition The board played;Or the external device (ED) 10 can be a server, using the information exchange progress game pairings of server Constitute multiplayer.
When the external device (ED) 10 is server, it can please match again with more a game together refering to shown in Fig. 5 A and Fig. 5 B To element 11, which, which generates, selects the selection picture 13 for entering an at least game room 12 for player, should The game switching point constituency 131 for selecting picture 13 to have selective different game types (game one and game two) and switching are not With a switch mode point constituency 132 of selection mode, and it can show an available points 133.
Player can switch over different selection moulds by switching the switch mode point constituency 132 of different selection modes Formula, if this of Fig. 5 A selects picture 13 for one of them, at least a game room 12 respectively corresponds the different shooting games for this, That is, each game room 12 represents a game, and each game room 12 has corresponding multiple firing point 40 and supply the player selection multiple tentative firing points 121, multiple tentative firing point 121 be selected for player It selects, when the game begins, i.e., can be the firing point 40 according to selected tentative 121 corresponding conversion of firing point, it can Player is allowed independently to select the desired firing point 40.And each game room 12 can indicate a game information 122, it should Game information 122 (can be converted to the ratio of game credits with points 133, such as scheme including but not limited to game credits conversion ratio Be denoted as 1:10 or 1:20), the range (such as icon is shown as 100-1000 or 10-1000) that can stake on, and different trip Information 122 of playing has different representative patterns (schema indicates it with the quantity of shoe-shaped gold ingot).
In addition, different selection moulds can be switched over by switching the switch mode point constituency 132 of different selection modes Formula, in this mode, does not show each game room 12 if this of Fig. 5 B selects picture 13 for another embodiment, I.e. without display, the tentative firing point 121 is selected for player, and only shows the game room for being labeled with game information 122 12, after player selection enters the game room 12, to automatically select the tentative firing point 121 by system, and allow the player Start to carry out game.
Again as shown in Figure 2 and Figure 3, which has a manipulation unit 231, which supplies should Player operates and generates a selection data and an action data, this selects data to select for association for player's selection The firing point 40, the game processing element 23 generate the position subdata according to the selection data.And the manipulation unit 231 Another embodiment, do not operate the manipulation unit 231 for player and generate the selection data, but by the game processing element 23 Any of random selection not yet multiple firing point 40 with player, and be associated with and generate the position subdata, that is to say, that Player can not the unrestricted choice firing point 40, but generated by 23 random process of game processing element.
The manipulation unit 231 can be illustrated in figure 3 physical operation button, or in another embodiment, the manipulation list Member 231 can be integrated directly with the display screen 21 and be combined to form Touch Screen, and the player can directly click touching at this time Control screen and generate the selection data and the action data, that is to say, that can be directly on Touch Screen, clicking the position to be selected It sets to generate the selection data;And when playing, then it can choose the direction to be emitted and generate the action data.
When single-play game, which is shown directly to operate the manipulation unit 231 according to the game picture 30 present invention The operation field shown directly selects desired firing point 40, and according to image shown by the game picture 30, is swum It plays, generates the action data by the manipulation unit 231 is operated, the action data is including but not limited to launch time and direction Etc.;And when multiplayer, then it needs to first pass through data transmission interface 22 and is online to an at least external device (ED) 10, according to Fig. 5 A Or the selection picture 13 of Fig. 5 B generates the selection data operating, and after entering game room 12 with other players (if If having) game together (game persistently carries out, and can enter and exit at any time).And when game carries out, it equally should by operation It manipulates unit 231 and generates the action data.
Please again together refering to shown in Fig. 4, Fig. 6 A, Fig. 6 B, Fig. 7 A and Fig. 7 B, Fig. 6 A and Fig. 6 B are reference side 31 of the present invention For player in the game picture schematic diagram of different time points, Fig. 7 A and Fig. 7 B are the player of oncoming lane 32 in the game of different time points Picture drawing.When player sequentially generates the movement data, the same to time, the game processing element 23 is right according to a time shaft The action data and an object show that data are integrated and dynamic generates the display subdata, wherein the object herein is shown Data are the appearance rule of various default patterns 50,51, such as in game progress, on the game picture 30, and various default patterns 50, the time of occurrence and direction of travel of 51 (fishes of such as various patterns), that is to say, that the display subdata is produced comprising player exercises The appearance rule of raw movement data Yu default pattern 50,51.
The image processing elements 24 receive player's data again, and carry out according to the position subdata in player's data Judgement, and choose whether to carry out the display subdata image procossing, and generate a visual angle for meeting the position subdata Correction display subdata;In more detail, such as the game picture schematic diagram that Fig. 6 A and Fig. 6 B are the display subdata, when the position Set the associated firing point 40 of subdata be A or B when, player is located at the reference side 31 at this time, that is to say, that the display subdata Meet with the visual angle of the position subdata, is not required to image procossing at this time, but directly using the display subdata as the school Positive display subdata.
For another example Fig. 7 A and Fig. 7 B show the game picture schematic diagram of the correction display subdata, when the position subdata is closed When the firing point 40 of connection is C or D, player is located at the oncoming lane 32 at this time, that is to say, that according to the position, subdata is judged The display subdata and the visual angle of the position subdata are not met out, need to convert the display by image procossing at this time Subdata is the correction display subdata, and the correction display subdata is allowed to meet the visual angle of the position subdata.About The method of image procossing, if can transforming visual angle, there are many mode in practice, will disclose one kind hereinafter can be fast The shadow processing mode of fast transforming visual angle.
Please also refer to shown in Fig. 2, and after the display unit 25 receives the correction display subdata, for should together with connection An image data base 26 (for storing the image data of default pattern 50,51) for display unit 25, generate one play image and in The display screen 21 plays, and the image as the game picture 30, which is continuously to play according to the time shaft, The effect for using generation animation is located at what the reference side 31 was seen by different time points player as shown in figs. 6 a and 6b Image, presetting pattern 50,51 is to advance according to its direction of travel.And as shown in Fig. 7 A and Fig. 7 B, then it is different time points object for appreciation Family is located at the image that the oncoming lane 32 is seen.In other words, the image of the game picture 30 meets the position subnumber at this time According to visual angle, the quality played can be promoted.
The conversion of used image processing method is please invented for this case together refering to shown in Fig. 4, Fig. 8 A and Fig. 8 B again Schematic diagram is only a kind of feasible image processing method, and the present invention is not limited thereto, and the two of the present invention game picture 30 While being respectively reference side 31 and oncoming lane 32, multiple firing point 40 is even number, and is symmetrically disposed on the game picture 30 The reference side 31 and the oncoming lane 32;Around the game picture 30, with the sequence of 0~N, around the game picture 30 Direction, symmetrical and equidistant sequentially number are used as multiple directions label, and it is to make in the display subdata that wherein N, which is positive whole odd number, Bearing mark is carried out with multiple direction label.
When the game processing element 23 generates the display subdata using the direction of the reference side 31 as benchmark, the position It sets subdata and is located at player's data of the reference side 31 without image procossing, directly using the display subdata as the correction Show subdata;And player's data that the position subdata is located at the oncoming lane 32 then carry out image procossing, define multiple The sum of direction label is X, numerical value Y, and the direction after image procossing corrects rear direction label marked as one, and is defined as Z meets Z=(Y+X/2) MOD X, and wherein MOD is the remainder after removing.
As shown in Figure 8 A and 8 B, wherein N is 11 in schema, that is, has positioning side respectively around the game picture 30 To totally 12 mark points of 0~11 with position, therefore X is 12, and mark point 0~11 is Y (before conversion), after Z is image conversion Mark point.In figure, the direction of travel of default pattern 50,51,52 is respectively that mark point 2 is (default towards mark point 10 before converting Pattern 50), mark point 9 is towards mark point 5 (default pattern 51), mark point 8 towards mark point 1 ((default pattern 52).
And the direction of travel of pattern 50 is preset after substituting into Z=(Y+X/2) MOD X, after converting as mark point 8 ((2+12/2) MOD12) towards mark point 4 ((10+12/2) MOD12);The direction of travel of default pattern 51 is mark point 3 ((9+12/2) MOD12) towards mark point 11 ((5+12/2) MOD12);The direction of travel of default pattern 52 is mark point 2 ((8+12/2) MOD12) towards mark point 7 ((1+12/2) MOD12).In this way, its operand is few and simple, operand can be effectively reduced.
In conclusion the present invention shooting game apparatus can be used as single machine use or as multiplayer one of them Operating position, be not necessary to when being used as single machine using the data transmission interface with this at least an external device (ED) is connect;And when needs It, then must be using the data transmission interface and an at least external device (ED) (extremely when one of operating position as multiplayer Few another shooting game apparatus or server) connection, to carry out multiplayer, and can be by the auxiliary of the external device (ED) (server) It helps, carries out game pairings, allow different players to carry out game together, compared to existing table of game player, advantage is included at least:
1. can remotely be connected by the data transmission interface, make way for different places player can game together, can allow trip Play starts as early as possible and improves the utilization rate of board.
2. the image processing elements can be chosen whether according to the position subdata in player's data to display Data carry out image procossing, it is ensured that generate the correction display subdata for meeting the visual angle of the position subdata, thus can increase The quality of playing for adding game, meets the needs of multiple.
3. the shooting game apparatus that each player uses, all with the display screen of exclusive individual, therefore game can be allowed Picture is individualized, when carrying out multiplayer, if a player obtains Grand Prix, the special efficacy or animation of Grand Prix only oneself It is emphasized on display screen, other players can still be normally carried out game, not influence the process that other players carry out game.And it swims Play the individualized processing of picture, can also strengthen and show image about player oneself game information, at the same desalinate with field game he The game information image of people player, to obtain preferable game effect.
The above has been described in detail, only as described above, a preferred embodiment only of the invention, When cannot limit the scope of implementation of the present invention.It is i.e. all according to equivalent changes and modifications made by the present patent application range etc., all should be still Belong in patent covering scope of the invention.

Claims (14)

1. a kind of shooting game apparatus carries out a shooting game for a player, has player's data, which includes One display subdata and a position subdata, the shooting game have multiple multiple firing points for surrounding a game picture, should Position subdata is associated with one of them of multiple firing point, which is characterized in that the shooting game apparatus includes:
One display screen, the display screen is for showing the game picture and multiple firing point;
One data transmission interface, the data transmission interface are to connect with an at least external device (ED) and receive and export the players number According to;
One connects the game processing element of the data transmission interface, which has a manipulation unit, the manipulation list Member is operated and generates a selection data and an action data for the player, this select data be associated with for player selects and The firing point of selection, the game processing element generate the position subdata according to the selection data, game processing member Part shows that data are integrated and dynamic generates the display subdata according to a time shaft, to the action data and an object;
One connects the image processing elements of the game processing element, which receives player's data, and according to this The position subdata in player's data chooses whether to carry out the display subdata image procossing, and generates one and meet the position Set the correction display subdata of the visual angle of subdata;And
The display unit of one connection image processing elements and the display screen, the display unit receive the correction display subnumber According to, and together with the image data base for connecting the display unit, it generates one and plays image and played in the display screen, and conduct The image of the game picture allows the image of the game picture to meet the visual angle of the position subdata.
2. shooting game apparatus according to claim 1, which is characterized in that the external device (ED) is that another shooting game is set It is standby.
3. shooting game apparatus according to claim 1, which is characterized in that the external device (ED) is a server.
4. shooting game apparatus according to claim 3, which is characterized in that the external device (ED) has game pairings member Part, which, which generates, selects the selection picture for entering an at least game room, an at least amusement arcade for player Between respectively correspond the different shooting games.
5. shooting game apparatus according to claim 4, which is characterized in that each game room is more with this is corresponded to A firing point and the multiple tentative firing points for supplying player selection, and when the game begins, the tentative firing point is corresponding Be converted to the firing point.
6. shooting game apparatus according to claim 1, which is characterized in that the manipulation unit in conjunction with the display screen and Touch Screen is formed, so that the player directly clicks Touch Screen and generates the selection data and the action data.
7. shooting game apparatus according to claim 1, which is characterized in that the both sides of the game picture are respectively a benchmark Side and an oncoming lane, multiple firing point are even number, and are symmetrically disposed on the reference side and the opposite direction of the game picture Side;Around the game picture, with the sequence of 0~N, to surround the direction of the game picture, symmetrical and equidistant sequentially number As multiple directions label, wherein N is positive whole odd number, carries out direction using multiple direction label in the display subdata Label;When the game processing element generates the display subdata using the direction of the reference side as benchmark, the position subnumber According to player's data positioned at the reference side without image procossing, directly using the display subdata as the correction display subnumber According to;And player's data that the position subdata is located at the oncoming lane then carry out image procossing, define multiple direction label Sum is X, numerical value Y, and the direction after image procossing corrects rear direction label marked as one, and is defined as Z, meets Z =(Y+X/2) MOD X.
8. a kind of shooting game apparatus carries out a shooting game for a player, has player's data, which includes One display subdata and a position subdata, the shooting game have multiple multiple firing points for surrounding a game picture, should Position subdata is associated with one of them of multiple firing point, which is characterized in that the shooting game apparatus includes:
One display screen, the display screen is for showing the game picture and multiple firing point;
One data transmission interface, the data transmission interface are to connect with an at least external device (ED) and receive and export the players number According to;
One connects the game processing element of the data transmission interface, which has a manipulation unit, the manipulation list Member operates for the player and generates an action data, and game processing element random selection is not yet multiple with player Any of firing point, and be associated with and generate the position subdata, the game processing element is according to a time shaft, to the action data Show that data are integrated and dynamic generates the display subdata with an object;
One connects the image processing elements of the game processing element, which receives player's data, and according to this The position subdata in player's data chooses whether to carry out the display subdata image procossing, and generates one and meet the position Set the correction display subdata of the visual angle of subdata;And
One connects the display unit of the image processing elements, which receives the correction display subdata, and together with connection One image data base of the display unit generates one and plays image and the image as the game picture, allows the game picture Image meets the visual angle of the position subdata.
9. shooting game apparatus according to claim 8, which is characterized in that the external device (ED) is that another shooting game is set It is standby.
10. shooting game apparatus according to claim 8, which is characterized in that the external device (ED) is a server.
11. shooting game apparatus according to claim 10, which is characterized in that the external device (ED) has game pairings member Part, which, which generates, selects at least game room entered for player, and at least a game room respectively corresponds for this The different shooting games.
12. shooting game apparatus according to claim 11, which is characterized in that each game room has corresponding be somebody's turn to do Multiple tentative firing points of multiple firing points, after player selection enters the game room, it is tentative that system automatically selects this Firing point, and when the game begins, which is the firing point.
13. shooting game apparatus according to claim 8, which is characterized in that the manipulation unit is in conjunction with the display screen And Touch Screen is formed, so that the player directly clicks Touch Screen and generate the selection data and the action data.
14. shooting game apparatus according to claim 8, which is characterized in that the both sides of the game picture are respectively a base Quasi- side and an oncoming lane, multiple firing point is even number, and the reference side for being symmetrically disposed on the game picture is right with this To side;Around the game picture, with the sequence of 0~N, to surround the direction of the game picture, symmetrical and equidistant sequentially volume Number be used as multiple directions label, wherein N is positive whole odd number, in the display subdata for using multiple direction label come the side of progress To label;When the game processing element generates the display subdata using the direction of the reference side as benchmark, position Data are located at player's data of the reference side without image procossing, directly sub using the display subdata as the correction display Data;And player's data that the position subdata is located at the oncoming lane then carry out image procossing, define multiple direction label Sum be X, numerical value Y, and the direction after image procossing and is defined as Z, meets marked as a correction rear direction label Z=(Y+X/2) MOD X.
CN201810200191.4A 2018-03-12 2018-03-12 Shooting game apparatus Pending CN110251938A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN201810200191.4A CN110251938A (en) 2018-03-12 2018-03-12 Shooting game apparatus
PCT/CN2018/123192 WO2019174353A1 (en) 2018-03-12 2018-12-24 Apparatus and system for playing shooting game

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Application Number Priority Date Filing Date Title
CN201810200191.4A CN110251938A (en) 2018-03-12 2018-03-12 Shooting game apparatus

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CN110251938A true CN110251938A (en) 2019-09-20

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WO2021164005A1 (en) * 2020-02-21 2021-08-26 续天曙 Shooter game device provided with individual screens
WO2021232188A1 (en) * 2020-05-18 2021-11-25 续天曙 Method and device for enabling continuous lock-on shooting in shooting game

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