CN101763458A - Method and device for realizing online game - Google Patents

Method and device for realizing online game Download PDF

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Publication number
CN101763458A
CN101763458A CN200810240818A CN200810240818A CN101763458A CN 101763458 A CN101763458 A CN 101763458A CN 200810240818 A CN200810240818 A CN 200810240818A CN 200810240818 A CN200810240818 A CN 200810240818A CN 101763458 A CN101763458 A CN 101763458A
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China
Prior art keywords
game
portable terminal
line
invited party
identification information
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CN200810240818A
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Chinese (zh)
Inventor
骆磊
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China Mobile Communications Group Co Ltd
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China Mobile Communications Group Co Ltd
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Priority to CN200810240818A priority Critical patent/CN101763458A/en
Publication of CN101763458A publication Critical patent/CN101763458A/en
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Abstract

The invention discloses a method and a device for realizing an online game. The method for realizing the online game comprises the following steps that: each mobile terminal which is participated in the online game starts game body which is stored in local, a peer-to-peer P2P connection is established through a wireless communication network; the mobile terminal transmits game data carrying mark information of other mobile terminals which are participated in the online game and stored in local, and transmits the game data to the other mobile terminals which are participated in the online game through the wireless communication network; and the mobile terminal receives the game data which is transmitted through the wireless communication network. By adopting the method and the device, each mobile terminal which is participated in the online game is no limited by a distance, and the process of setting a game server participant online game on a network side is not needed.

Description

A kind of game on-line implementation method and device
Technical field
The present invention relates to cordless communication network, relate in particular to the implementation method and the device that in cordless communication network, carry out game on-line.
Background technology
In the prior art, game on-line between the portable terminal (as mobile phone) mainly is the game on-line (being closely online) that realizes by bluetooth and infrared ray, and all be double fight basically, the communication in not supporting to play between the player (closely double fight does not have the demand of communication yet).
It is conspicuous adopting the shortcoming of the mobile phone games mutual contact mode of bluetooth or infrared technology:
1, the restriction of region.Adopt two machine communication distance that bluetooth or infrared technology carry out often in 10 meters, if between have barrier (as wall, glass or the like) coverage will become shorter.And infrared technology not only communication distance is short, also require the infrared receiving port of two terminal devices to depart from can not surpass certain angle, practicality is not strong.
2, can only fight by two-shipper.Adopt bluetooth or infrared ray to carry out the interconnected two-shipper of can only realizing of mobile phone games and fight pattern, and can not many people play simultaneously.As if Bluetooth technology itself has realized that multimachine is interconnected, but it can only support annular to connect, this can produce a very large impact data transmission efficiency, and can have influence on whole being connected when new the adding when player withdraws from the player.
3, do not support communication between the player.The mobile phone games of adopting bluetooth or infrared technology to carry out are interconnected does not also support the mechanism that the player communicates by letter.Certainly, owing to be in-plant online (distance is less than 10 meters), also there is no need to provide the communication mechanism in the recreation.Therefore, this is the another shortcoming that causes by above 2, the interactive and interesting reduction of this feasible recreation.
In the prior art, a kind of game on-line implementation is to carry out the mobile phone games interconnect services by game server is set at network side.The method shortcoming of setting up game on-line between mobile phone by independent game server also is apparent in view:
1, needs the construction of server.Because game server is the center of Y-connection, the recreation body operates on the game server fully, and therefore, the construction maintenance of server end and performance just seem most important.Therefore, the method cost height of this set game server, difficulty is big, and simultaneously online number restriction (the server end performance is limited) is arranged.
2, need the higher network bandwidth.Because the recreation body operates in server end, game image sends to online player's mobile phone by wireless network, and this is equivalent to the transmission of a real-time video.If there is not the higher network bandwidth, reach point-to-point clear high frame number video smooth playing, also be difficult to realize.
3, server end needs the different resolution of reflexless terminal.Because mobile phone is of a great variety, screen size, ratio, resolution have nothing in common with each other, want to guarantee that every money mobile phone can both the full screen display game picture and do not have black surround (ratio does not match), server end will be done more work and deacclimatize terminal, and this has more increased the weight of load of server.
In the prior art, also have another kind of game on-line implementation, except needs network side is provided with game server, also need correspondent customer terminal software be installed at user terminal.Be Y-connection between game server and the terminal.This implementation needs the server suggestion equally, and game server need participate in whole game running process, therefore, exist too and realize the higher shortcoming of cost, and when the game server fault, game on-line also just can't have been carried out.In addition, owing to be Y-connection between game server and the terminal, the terminal quantity that participates in game on-line is subject to the game server load performance equally.
Summary of the invention
The invention provides a kind of game on-line implementation method and device of not being subjected to distance limit and not needing to be provided with game server between each portable terminal of game on-line of participating in.
Game on-line implementation method provided by the invention comprises:
Each portable terminal that participates in game on-line starts the recreation body that is stored in this locality, sets up point-to-point P2P by cordless communication network and connects;
Described portable terminal sends the game data of the identification information of all the other portable terminals that carry local participation game on-line of storing, and described game data is sent to all the other portable terminals of described participation game on-line by described cordless communication network; And
Described portable terminal receives the game data that transmits by described cordless communication network.
The present invention also provides a kind of game on-line implement device, in the portable terminal, specifically comprises under this device is integrated in:
The recreation execution module is used to start the recreation body that is stored in affiliated portable terminal this locality;
Point-to-point link block is used for after described recreation body starts, and the P2P under setting up by cordless communication network between all the other portable terminals of portable terminal and participation game on-line is connected;
The identification information module is used to store the identification information of all the other portable terminals of described participation game on-line;
Data transmission module is used for sending the game data of the identification information of all the other portable terminals that carry the described participation game on-line that described identification information module stores; And reception is by the game data of described cordless communication network transmission.
The present invention's body of will playing is stored in the portable terminal, and each portable terminal that participates in game on-line starts and is stored in local recreation body, and sets up by cordless communication network that point-to-point (Peer to Peer P2P) connects; Transmitting game data by cordless communication network gives the participation game on-line each portable terminal.Therefore, participate in not being subjected between each portable terminal of game on-line the restriction of distance, as long as the portable terminal of any region that wireless communication network signal can cover can participate in the game on-line.
In addition, among the present invention, the recreation body is to be stored in advance in each portable terminal, and the independent game server of storage recreation body no longer need be set at network side; And set up P2P between each portable terminal of participation game on-line and connect, carry out the transmission of game data, no longer need game server to participate in game process by wireless network.
Further, in game on-line implementation method provided by the invention and the device, owing to store the recreation body in the portable terminal, in game process, do not need to transmit complete game image between each player, only need to transmit the information such as player position, direction and action that relate in the recreation plot, the take over party draws out other player's correspondence image again on the screen of oneself by these information.With respect to prior art, significantly reduced the game data amount that transmits in the game process, alleviated demand to the network bandwidth.
Description of drawings
The game on-line implementation method process flow diagram that Fig. 1 provides for the embodiment of the invention;
P2P connection diagram between four portable terminals that carry out game on-line that Fig. 2 provides for the embodiment of the invention;
The game on-line implement device structural representation that Fig. 3 provides for the embodiment of the invention.
Embodiment
The invention provides a kind of game on-line implementation method and device, make not to be subjected to distance limit between each portable terminal that participates in game on-line, and need game server participation game on-line be set at network side.
Below in conjunction with accompanying drawing, method and apparatus provided by the invention is described in detail.
Referring to Fig. 1, the game on-line implementation method process flow diagram for the embodiment of the invention provides comprises the steps:
Each portable terminal of step S101, participation game on-line starts the recreation body that is stored in this locality, sets up P2P by cordless communication network and connects;
The portable terminal of step S102, participation game on-line sends game data to cordless communication network, also carries the identification information of all the other portable terminals of local participation game on-line of storing when sending game data;
Step S103, cordless communication network send to game data all the other portable terminals that participate in game on-line;
Step S104, portable terminal receive the game data that transmits by cordless communication network.
The specific descriptions of each step of said method of the present invention are as follows:
Before execution in step S101, can get in touch with mutually by other mode in advance by a plurality of mobile phone users, and agreement participates in a game on-line.In step S101, each user starts this recreation body of storing in the portable terminal of oneself respectively, and participates in setting up P2P between user's the portable terminal of game on-line by cordless communication network and other and be connected.
Can also adopt other mode to realize participating in game on-line, for example:
As invited party, other user is as being participated in game on-line by invited party by a user.Be specially:
Game on-line invited party portable terminal starts the recreation body that is stored in this locality, is sent by the invited party portable terminal to each and invites the short message that participates in game on-line.For example, the game on-line invited party starts the recreation body that carries out wanted of local storage, in online, build a main frame (host), in " invitation " hurdle, import one by one by the mobile terminal identification of invited party (as by the Mobile Directory Number of invited party), click " send and invite ", then generate and invite the short message that participates in game on-line, and send to by the invited party portable terminal.When importing by the mobile terminal identification of invited party, can manually import by the user, also can call local telephone book stored provides the user to select, and the telephone number conduct of obtaining user's selection is by the sign of invited party portable terminal.
The short message that the invitation that game on-line invited party portable terminal sends participates in game on-line arrives by behind the invited party portable terminal, can be demonstrated of this sort short message by the invited party portable terminal, as: " * * * is inviting you to add * * * * recreation; you can open * * * * recreation, imports the other side's cell-phone number and click ' online ' again and can add in ' host '! " etc.
After each is received the short message of inviting the participation game on-line by the invited party portable terminal, if the user is ready to participate in game on-line, then start the corresponding recreation body of storing in the portable terminal of oneself, click " online ", accept online invitation, by cordless communication network set up with the invited party portable terminal between P2P be connected.Set up with the invited party portable terminal between P2P be connected after, also from the invited party portable terminal, obtain current all the other that set up that P2P is connected with this invited party portable terminal by the identification information of invited party portable terminal, according to the identification information that obtains, set up respectively with all the other by cordless communication network and to be connected by the P2P between the invited party portable terminal.
Among one embodiment, in the invited party portable terminal, store a list of players, in each record of this list of players, store current with the invited party portable terminal set up that P2P is connected respectively by the identification information of invited party portable terminal.Each record in the list of players of storing in the invited party portable terminal, can by this invited party portable terminal detected some set up P2P with it and connect by the invited party portable terminal after, increase respective record automatically; In the time of also can being connected to the invited party portable terminal by the invited party portable terminal, oneself identification information is joined in the list of players that the invited party portable terminal preserves by each.
Inviting other three users (supposing that its corresponding mobile terminal is respectively terminal B, terminal C and terminal D) to carry out game on-line with invited party portable terminal (being assumed to be terminal A) is example, and detailed process is as follows:
Terminal A starts the recreation body that is stored in this locality, and sends the short message of inviting the participation game on-line to terminal B, terminal C and terminal D respectively;
First is set up P2P with terminal A and is connected to suppose terminal B, and the article one of storing in the list of players that terminal A preserves is recorded as the correspondence sign of terminal B; Because terminal B is that first sets up the terminal that P2P is connected with terminal A, terminal B obtains from list of players set up that P2P is connected with terminal A all the other be sky by the identification information of invited party portable terminal;
Suppose that second of terminal C sets up P2P with terminal A and be connected, the second of storing in the list of players that terminal A preserves is recorded as the correspondence sign of terminal C; Terminal C obtains from list of players set up that P2P is connected with terminal A all the other be the identification information of terminal B by the identification information of invited party portable terminal; Terminal C sets up P2P with terminal B again and is connected according to the identification information of the terminal B that obtains;
Suppose that the 3rd of terminal D set up P2P with terminal A and be connected, the 3rd the correspondence sign that is recorded as terminal D of storing in the list of players that terminal A preserves; Terminal D is obtained from list of players set up that P2P is connected with terminal A all the other be the identification information of terminal B and terminal C by the identification information of invited party portable terminal; Terminal D is set up P2P respectively with terminal B and terminal C again and is connected according to terminal B that obtains and the identification information of terminal C;
Through said process, the P2P connection diagram between terminal A, terminal B, terminal C and the terminal D as shown in Figure 2.
The concrete technology of the connection of P2P realizes adopting multiple implementation of the prior art.To dial up on the telephone is example, when initiating the P2P connection request, portable terminal can dial (being similar to Modem), dialup server is distributed to IP address of portable terminal after handling request, it should be noted that this address is not C class address, but 10.* (data are returned by fire wall or specific installation and distributed).Subsequent data transmission will be carried out traffic statistics through dialup server earlier, arrives wireless Internet (Internet) through fire wall again.In the real network, dispose oneself dialup server and fire wall respectively at the portable terminal of different regions (economizing) as each.Stored the corresponding tables of IP address allocated after mobile terminal identification is connected with P2P in the dialup server.When a mobile terminal request and another portable terminal are set up P2P and are connected, connection request is earlier through behind dialup server, the fire wall under the requesting party, be sent to the fire wall of Requested Party again by wireless Internet, the fire wall of Requested Party is thought the dialup server that finally is delivered to Requested Party after legal, the corresponding IP that the Requested Party of the dialup server of Requested Party inquiry storage distributes sets up the requesting party and is connected with P2P between the Requested Party.If requesting party and Requested Party belong to the portable terminal of same region, promptly be under the jurisdiction of same dialup server, then only by local dialup server, P2P connection between the two just can have been set up.This shows that P2P between the portable terminal connects, be by mobile terminal identification (as Mobile Directory Number) and IP address as identification mode by being connected that wireless Internet carries out.
Set up P2P between each portable terminal of participation game on-line and connect, reliability is higher, and traffic rate is faster with respect to other connected mode (as the Y-connection mode of game server is set by network side).
Participate in setting up between each portable terminal of game on-line after P2P connects, each portable terminal detect current with self set up the portable terminal that P2P is connected, dynamically update the identification information of all the other portable terminals of the participation game on-line of storing this locality.Continue to use example:
The identification information of all the other portable terminals of the participation game on-line of storing among the terminal A is respectively terminal B, terminal C and terminal D corresponding identification information;
The identification information of all the other portable terminals of the participation game on-line of storing among the terminal B is respectively terminal A, terminal C and terminal D corresponding identification information;
The identification information of all the other portable terminals of the participation game on-line of storing among the terminal C is respectively terminal A, terminal B and terminal D corresponding identification information;
The identification information of all the other portable terminals of the participation game on-line of storing in the terminal D is respectively terminal A, terminal B and terminal C corresponding identification information.
Setting up P2P between each portable terminal of participation game on-line connects, after detection obtains participating in the identification information of all the other portable terminals of game on-line, just can carry out above-mentioned steps S102~S104 and carry out the transmitting-receiving of game data, realize many people game on-line by wireless network.
Institute's data quantity transmitted can't be too big in the recreation.Can be competent at the online easy game that carries out of several people fully with the message transmission rate of current 3G network.First person shooting game with more complicated is an example, concrete information such as player's oneself position, direction, action in the actual only recreation that sends, the take over party draws out other players' image by these information on the screen of oneself, and is not directly to transmit the interface image.If simple playing card cards game is just easier, as long as it is just passable to send the numeral (concrete which board of representative) of arranging in the recreation.
Therefore according to the most complicated real-time game, four people are online, image per second 15 frames, every frame need transmit the standard of 2KB, then per second data quantity transmitted (comprise and send and receive) is 15*2 (transmission data)+15*2*3 (reception data)=120KB, and it is more than sufficient to implement concerning the speed of current HSDPA 2.8Mbps.
And according to the simplest cards game, four people are online, suppose that average per second plays a card once, the standard of each 0.5KB, and then per second data quantity transmitted (comprise and send and receive) only is 0.5KB, even slow GPRS network can realize too.
More than be two kinds of opposite extreme situations, that is to say most recreation under the online situation of four-player data volume between 0.5KB/s~120KB/s.Therefore whether recreation can smooth move, and can support what players to play simultaneously, depends on data network speed.
In order further to strengthen the interest of recreation, improve user experience, carry out in the process in recreation, each portable terminal that participates in game on-line can be according to the number information of all the other portable terminals of the participation game on-line of this locality storage, all the other portable terminals of selecting wherein one or more to participate in games on-line carry out immediate voice communication, and it is mutual perhaps can also to carry out instant message; Voice communication data and/or instant message content transmit together in company with game data.
When carrying out immediate voice communication, can be by Mike and the Yang Sheng device switch in the shortcut control portable terminal be set.Because the data volume of voice call is very limited, about the about 4KB of per second, therefore can not produce any influence to the fluency of recreation.
When carrying out the transmission of instant message content, can in the gaming display interface, embed an instant message viewing area, in order to show the instant message content that receives.
In game process, pass through immediate voice communication between each user of participation game on-line, and mutual by instant message, make game process become more interesting and attractive.
One of ordinary skill in the art will appreciate that all or part of step that realizes in the foregoing description method is to instruct relevant hardware to finish by program, this program can be stored in the computer read/write memory medium, as: ROM/RAM, magnetic disc, CD etc.
Based on same inventive concept, the present invention also provides a kind of game on-line implement device, and in the portable terminal, its structural representation specifically comprised as shown in Figure 3 under this device was integrated in:
Recreation execution module 31 is used to start the recreation body that is stored in affiliated portable terminal this locality;
Point-to-point link block 32 is used for after the recreation body starts, and the P2P under setting up by cordless communication network between all the other portable terminals of portable terminal and participation game on-line is connected;
Identification information module 33 is used to store the identification information of all the other portable terminals that participate in game on-line;
Data transmission module 34 is used to send game data, and carries the identification information of all the other portable terminals of the participation game on-line of storage in the identification information module 33; And reception is by the game data of cordless communication network transmission.
Among one embodiment, above-mentioned game on-line implement device also comprises:
Online participation module 35 is used for after the recreation body starts, and is sent by the invited party portable terminal to each and invites the short message that participates in game on-line; And after starting the recreation body and accepting online invitation, indicate point-to-point link block 32 by cordless communication network set up with the invited party portable terminal between P2P be connected; From the invited party portable terminal, obtain current all the other that set up that P2P is connected with the invited party portable terminal by the identification information of invited party portable terminal;
Described point-to-point link block 32, the identification information that obtains according to online participation module 35 is also set up respectively with all the other by cordless communication network and to be connected by the P2P between the invited party portable terminal.
The P2P of the current foundation of portable terminal connected under identification information module 33 also was used to detect, and dynamically updated the identification information of all the other portable terminals of the participation game on-line of storage.
Among one embodiment, above-mentioned game on-line implement device also comprises:
Instant messaging module 36, be used for carrying out process in recreation, according to the identification information of all the other portable terminals of the participation game on-line of storage in the identification information module 33, select all the other portable terminals of one or more participation games on-line to carry out immediate voice communication, and/or instant message is mutual; And by data transmission module 34 transmission voice communication data and/or instant message contents;
Data transmission module 34 also is used for transmitting voice communication data and/or instant message content in company with game data.
Among one embodiment, above-mentioned game on-line implement device also comprises:
Instant message display module 37 is used for embedding an instant message viewing area at the gaming display interface, in order to the instant message content that shows that instant messaging module 36 receives.
In sum, the present invention's body of will playing is stored in the portable terminal, and each portable terminal that participates in game on-line starts and is stored in local recreation body, and sets up P2P by cordless communication network and connect; Transmitting game data by cordless communication network gives the participation game on-line each portable terminal.Therefore, participate in not being subjected between each portable terminal of game on-line the restriction of geographic distance, as long as the portable terminal of any region that wireless communication network signal can cover can participate in the game on-line.
In the embodiment of the invention, the recreation body is stored in each portable terminal in advance, and the independent game server of storage recreation body no longer need be set at network side; And set up P2P between each portable terminal of participation game on-line and connect, transmit game data, no longer need game server be set and participate in game process at network side by wireless network.
Owing to store the recreation body in the portable terminal, in game process, do not need to transmit complete interface image between each player, only need to transmit the information such as player position, direction and action that relate in the recreation plot, with respect to prior art, significantly reduced the game data amount that transmits in the game process, alleviated demand the network bandwidth.
The present invention can also in game process, carry out immediate voice communication and instant message mutual, the game on-line that has further strengthened the user is experienced.
Obviously, those skilled in the art can carry out various changes and modification to the present invention and not break away from the spirit and scope of the present invention.Like this, if of the present invention these are revised and modification belongs within the scope of claim of the present invention and equivalent technologies thereof, then the present invention also is intended to comprise these changes and modification interior.

Claims (11)

1. a game on-line implementation method is characterized in that, comprising:
Each portable terminal that participates in game on-line starts the recreation body that is stored in this locality, sets up point-to-point P2P by cordless communication network and connects;
Described portable terminal sends the game data of the identification information of all the other portable terminals that carry local participation game on-line of storing, and described game data is sent to all the other portable terminals of described participation game on-line by described cordless communication network; And
Described portable terminal receives the game data that transmits by described cordless communication network.
2. the method for claim 1 is characterized in that, the portable terminal of described participation game on-line starts the recreation body that is stored in this locality, and sets up the P2P connection by cordless communication network, specifically comprises:
Game on-line invited party portable terminal starts the recreation body that is stored in this locality, is sent by the invited party portable terminal to each and invites the short message that participates in game on-line;
Each is started by the invited party portable terminal and is stored in local recreation body and accepts online invitation, by described cordless communication network set up with described invited party portable terminal between P2P be connected; And from described invited party portable terminal, obtain current all the other that set up that P2P is connected with described invited party portable terminal by the identification information of invited party portable terminal;
Each by the invited party portable terminal according to described identification information, by cordless communication network set up respectively with described all the other be connected by the P2P between the invited party portable terminal.
3. method as claimed in claim 2 is characterized in that, the described transmission by the invited party portable terminal to each invited the short message that participates in game on-line, specifically comprises:
Game on-line invited party portable terminal calls local telephone book stored provides the user to select, the telephone number that obtains user's selection generates described invitation and participates in the short message of game on-line and send to described by the invited party portable terminal as by the sign of invited party portable terminal.
4. method as claimed in claim 2 is characterized in that, also comprises:
The P2P that described portable terminal detects current foundation connects, and dynamically updates the identification information of all the other portable terminals of the described participation game on-line of storage.
5. method as claimed in claim 4, it is characterized in that, also comprise: carry out in the process in recreation, described portable terminal is according to the number information of all the other portable terminals of the described participation game on-line of storage, select all the other portable terminals of one or more participation games on-line to carry out immediate voice communication, and/or instant message is mutual; And transmit voice communication data and/or instant message content in company with described game data.
6. method as claimed in claim 5 is characterized in that, also comprises:
In the gaming display interface, embed an instant message viewing area, in order to show the described instant message content that receives.
7. a game on-line implement device is characterized in that, in the portable terminal, specifically comprises under this device is integrated in:
The recreation execution module is used to start the recreation body that is stored in affiliated portable terminal this locality;
Point-to-point link block is used for after described recreation body starts, and the P2P under setting up by cordless communication network between all the other portable terminals of portable terminal and participation game on-line is connected;
The identification information module is used to store the identification information of all the other portable terminals of described participation game on-line;
Data transmission module is used for sending the game data of the identification information of all the other portable terminals that carry the described participation game on-line that described identification information module stores; And reception is by the game data of described cordless communication network transmission.
8. device as claimed in claim 7 is characterized in that, also comprises: online participation module, be used for after described recreation body starts, and sent by the invited party portable terminal to each and invite the short message that participates in game on-line; And
After starting described recreation body and accepting online invitation, indicate described point-to-point link block by cordless communication network set up with described invited party portable terminal between P2P be connected; From described invited party portable terminal, obtain current all the other that set up that P2P is connected with described invited party portable terminal by the identification information of invited party portable terminal;
Described point-to-point link block, also according to the described identification information that obtains, by cordless communication network set up respectively with described all the other be connected by the P2P between the invited party portable terminal.
9. device as claimed in claim 8 is characterized in that, the P2P of the current foundation of portable terminal connected under described identification information module also was used to detect, and dynamically updates the identification information of all the other portable terminals of the described participation game on-line of storage.
10. device as claimed in claim 9, it is characterized in that, also comprise: the instant messaging module, be used for carrying out process in recreation, identification information according to all the other portable terminals of the described participation game on-line of storing in the described identification information module, select all the other portable terminals of one or more participation games on-line to carry out immediate voice communication, and/or instant message is mutual; And by described data transmission module transmission voice communication data and/or instant message content;
Described data transmission module also is used for transmitting described voice communication data and/or instant message content in company with described game data.
11. device as claimed in claim 10 is characterized in that, also comprises:
The instant message display module is used for embedding an instant message viewing area at the gaming display interface, in order to the instant message content that shows that described instant messaging module receives.
CN200810240818A 2008-12-24 2008-12-24 Method and device for realizing online game Pending CN101763458A (en)

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CN103780694A (en) * 2014-01-08 2014-05-07 深圳市掌玩网络技术有限公司 Wide area network real-time interactive game distributed networking method and device, and system
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CN107469348A (en) * 2017-08-11 2017-12-15 北京安云世纪科技有限公司 The connection method for building up and device of a kind of game on-line
CN110251938A (en) * 2018-03-12 2019-09-20 尊博科技股份有限公司 Shooting game apparatus
CN110465076A (en) * 2018-05-11 2019-11-19 尊博科技股份有限公司 Shooting game system
CN112637627A (en) * 2020-12-18 2021-04-09 咪咕互动娱乐有限公司 User interaction method, system, terminal, server and storage medium in live broadcast

Cited By (14)

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CN102340581A (en) * 2010-07-20 2012-02-01 上海闻泰电子科技有限公司 Device and method for realizing double combat function of mobile game simulator
CN102340581B (en) * 2010-07-20 2015-05-13 上海闻泰电子科技有限公司 Device and method for realizing double combat function of mobile game simulator
CN102158491A (en) * 2011-04-13 2011-08-17 上海盛展网络科技有限公司 Voice call system and method thereof
CN102779218A (en) * 2011-05-09 2012-11-14 腾讯科技(深圳)有限公司 Game development device and game operation device
CN103248615A (en) * 2012-02-10 2013-08-14 中国移动通信集团公司 Implementation method, terminal, server and system of interconnection game
CN102546834A (en) * 2012-03-06 2012-07-04 陈伟 Method for implementing online game through mobile communication network and online game system
CN103780694A (en) * 2014-01-08 2014-05-07 深圳市掌玩网络技术有限公司 Wide area network real-time interactive game distributed networking method and device, and system
CN103780694B (en) * 2014-01-08 2017-10-10 深圳市掌玩网络技术有限公司 The distributed networking method of wide area network real-time interactive game, apparatus and system
CN106267814A (en) * 2015-05-18 2017-01-04 瑞云资讯股份有限公司 Group is to games system
CN107469348A (en) * 2017-08-11 2017-12-15 北京安云世纪科技有限公司 The connection method for building up and device of a kind of game on-line
CN110251938A (en) * 2018-03-12 2019-09-20 尊博科技股份有限公司 Shooting game apparatus
CN110465076A (en) * 2018-05-11 2019-11-19 尊博科技股份有限公司 Shooting game system
CN112637627A (en) * 2020-12-18 2021-04-09 咪咕互动娱乐有限公司 User interaction method, system, terminal, server and storage medium in live broadcast
CN112637627B (en) * 2020-12-18 2023-09-05 咪咕互动娱乐有限公司 User interaction method, system, terminal, server and storage medium in live broadcast

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Application publication date: 20100630