WO2019174353A1 - Apparatus and system for playing shooting game - Google Patents

Apparatus and system for playing shooting game Download PDF

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Publication number
WO2019174353A1
WO2019174353A1 PCT/CN2018/123192 CN2018123192W WO2019174353A1 WO 2019174353 A1 WO2019174353 A1 WO 2019174353A1 CN 2018123192 W CN2018123192 W CN 2018123192W WO 2019174353 A1 WO2019174353 A1 WO 2019174353A1
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WO
WIPO (PCT)
Prior art keywords
data
game
player
shooting
display
Prior art date
Application number
PCT/CN2018/123192
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French (fr)
Chinese (zh)
Inventor
许顺宗
王章義
廖家纬
Original Assignee
尊博科技股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Priority claimed from CN201810200191.4A external-priority patent/CN110251938A/en
Priority claimed from CN201810449140.5A external-priority patent/CN110465076A/en
Application filed by 尊博科技股份有限公司 filed Critical 尊博科技股份有限公司
Publication of WO2019174353A1 publication Critical patent/WO2019174353A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

Definitions

  • the present invention relates to an execution device for a shooting game, and more particularly to a device that can be played by a plurality of people on separate stand-alone machines and that enjoys a positional view.
  • Shooting games are one of the most popular types of games.
  • the types of extensions include catching fish, throwing stones, and other similar games.
  • One or more people play together, and the single-player game machine can satisfy the player's need for no pressure and free play.
  • the multi-player game machine is more popular with advanced players because of the elements of the competition. .
  • a multiplayer game machine such as the Chinese Patent Publication No. CN101282771A, discloses a game device that can be played by a plurality of players together. The gameplay is to allow the player to launch a fishing net for fishing, which provides a large A game machine that accommodates a plurality of players, and a plurality of players are located around the game machine to play the game.
  • a machine device 1 is disclosed.
  • the two sides of the machine device 1 are respectively disposed at two opposite sides, and two play positions 2 are respectively disposed.
  • a display screen 3 is provided, which can be up to 4 The player uses the display screen 3 together to play the game.
  • this machine device 1 is expensive for the store, and the face-to-face gameplay of different players has a sense of presence, but it lacks privacy and cannot attract shy or privacy-conscious players, especially for players who are just getting started. I am even more afraid of being laughed at and not playing.
  • the existing game machine device 1 is designed as a multiplayer game, although it has multiple operation positions, it cannot allow different players to perform single player games at the same time, that is, players who only want to perform single player games, only A machine that can be designed using a single player game, which makes it difficult to effectively increase the utilization efficiency of the machine and increase operating costs.
  • the machine equipment 1 used by the multiplayer game when one of the players playing a big prize, usually has a special effect, this time the animation of the special effect will hinder the vision of other players, for the fairness of the game, often It is necessary to pause the game, that is to say, the grand prize sometimes causes other players to be unable to shoot in order to display an animation, which will affect the progress of other players and the entire game.
  • the main object of the present invention is to disclose an apparatus for executing a shooting game.
  • a single player or a multiplayer game can be selected according to the needs of the player, and according to the position selected by the player. Converting the image of the game screen to match the visual angle of the player can improve the play quality of the game.
  • the present invention provides a device for executing a shooting game for a player to perform a shooting game having a player data, the player data including a display sub-data and a position sub-data, the shooting game having a plurality of A plurality of shot positions surrounding a game screen, the position subdata associated with one of the plurality of shot positions.
  • the device comprises a display screen, a data transmission interface, a manipulation unit, a game processing component connected to the data transmission interface and the manipulation unit, an image processing component connected to the game processing component, and a connection between the image processing component and the image processing component
  • the display unit of the display screen is configured to display the game screen and the plurality of shooting positions
  • the data transmission interface is configured to receive and output the player data by connecting to at least one external device.
  • the manipulation unit is operable by the player to generate a selection data and an action data, the selection data being associated with the shooting position selected for selection by the player, and the game processing component generates the position sub data according to the selection data.
  • the manipulation unit generates the motion data only for the player to operate, and does not generate the selection data, and the game processing component randomly selects any one of the plurality of shooting positions that do not have the player, and The association produces the location sub-data, that is, the player is not free to select the shot location, but is generated by random processing by the game processing component.
  • the game processing component dynamically generates the display sub-data by integrating the action data with an object display data according to a time axis, and the image processing component receives the player data, and according to the position sub-data in the player data. Selecting whether to perform image processing on the display sub-data, the image processing component generates a corrected display sub-data corresponding to a visual angle of the position sub-data; and the display unit receives the corrected display sub-data and simultaneously connects one of the display units
  • the image database generates a play image for playing on the display screen, and as the image of the game screen, the image of the game screen is made to conform to the visual angle of the position subdata.
  • the device can be used as a stand-alone device, and the data transmission interface does not need to be connected to the at least one external device; and when it is required to be one of the operation positions of the multiplayer game, the data transmission interface must be utilized.
  • At least one external device (at least another device or server that executes the shooting game) is connected for multiplayer gaming.
  • the image processing component selects whether to perform image processing on the display sub-data according to the position sub-data in the player data, thereby generating corrected display sub-data corresponding to the visual angle of the position sub-data, which can increase the play of the game. Quality, thus meeting the needs of the players.
  • a secondary object of the present invention is to disclose a system for executing a shooting game, which is a second implementation manner, and can also select a single player game or a multiplayer game according to the player's needs, and can be selected according to the player's choice.
  • the position of the game screen is converted to match the visual angle of the player, which can improve the play quality of the game.
  • the present invention provides a system for executing a shooting game having a plurality of shooting game devices and a system server, wherein the shooting game devices respectively provide a player with a shooting game, and each of the shooting game devices has a player.
  • Data the player data includes a display sub-data and a position sub-data, the shooting game having a plurality of shooting positions surrounding a game screen, the position sub-data associated with one of the plurality of shooting positions.
  • Each of the shooting game devices includes a display screen, a data transmission interface coupled to the system server, a game processing component coupled to the data transmission interface, a manipulation unit coupled to the game processing component, and a connection to the game processing component and the The display unit of the display screen; and the system server includes an image processing component.
  • the display screen is for displaying the game screen and the plurality of shooting positions
  • the data transmission interface is for the game processing component to connect to the system server to transmit the player data.
  • the manipulation unit is operable by the player to generate a selection data and an action data
  • the selection data is a selection of the shooting position selected for selection by the player
  • the game processing component generates the position of the player data according to the selection data. Subdata.
  • the manipulation unit generates the motion data only for the player to operate, and the game processing component randomly selects any one of the plurality of shooting positions that does not have the player, and associates the location sub-data. That is to say, the player is not free to select the shooting position, but is generated by random processing of the game processing element.
  • the game processing component integrates the motion data with an object display data according to a time axis to dynamically generate the display subdata of the player data, and the game processing component transmits the player data to the data transmission interface.
  • a system server wherein the image processing component of the system server selects whether to perform image processing on the display sub-data according to the position sub-data in the player data, and the image processing component generates a correction corresponding to a visual angle of the position sub-data Displaying the sub-data; and the system server returns the corrected display sub-data to the game processing component, so that the display unit obtains the corrected display sub-data, and the display unit is connected to an image database of the display unit to generate a play The image is played on the display screen, and as the image of the game screen, the image of the game screen is made to conform to the visual angle of the position sub-data.
  • the shooting game device can be used as a stand-alone machine or as one of the operation positions of the multi-player game, which is to select whether to use the image processing component of the system server according to the position sub-data in the player data.
  • the sub-data is displayed for image processing to generate corrected display sub-data corresponding to the visual angle of the position sub-data, which can increase the play quality of the game and thus satisfy the needs of the player.
  • Figure 1 is a schematic diagram of a conventional game machine.
  • FIG. 2 is a structural diagram of a system according to a first embodiment of the present invention.
  • Figure 3 is a diagram of a physical machine of the present invention.
  • FIG. 4 is a schematic diagram of a game screen of the present invention.
  • FIG. 5 is a system architecture diagram of a second embodiment of the present invention.
  • FIG. 6A is a schematic diagram of a game pairing selection screen according to the present invention.
  • FIG. 6B is a schematic diagram of another selection screen of the game pairing according to the present invention.
  • 7A-7B are schematic diagrams of game screens of players on the reference side of the present invention at different time points.
  • 8A-8B are schematic diagrams of game screens of players on opposite sides at different time points according to the present invention.
  • 9A-9B are schematic diagrams of game screens before and after image processing according to the present invention.
  • the present invention discloses a device 20A for a player to perform a shooting game, which has a player data, and the player data includes a display sub-data. And a positional sub-data, the shooting game having a plurality of shooting positions 40 surrounding a game screen 30, the position sub-data associated with one of the plurality of shooting positions 40, the device 20A comprising a display screen 21, a data a transmission interface 22, a manipulation unit 231, a game processing component 23 connecting the data transmission interface 22 and the manipulation unit 231, an image processing component 24 connected to the game processing component 23, and a connection between the image processing component 24 and the display Display unit 25 of screen 21.
  • the display screen 21 is for displaying the game screen 30 and the plurality of shooting positions 40.
  • the data transmission interface 22 is connected to the at least one external device 10A to receive and output the player data.
  • the external device 10A may be at least another device that executes a shooting game, and the two devices that execute the shooting game may be connected and exchanged data in a point-to-point manner, thereby forming a conventional multi-player machine; or the external device 10A may be A server that uses game information exchange for game pairing to form a multiplayer game.
  • the present invention discloses a system for executing a shooting game, which has multiple shooting game devices 20B and a system.
  • the server 10B, each of the shooting game devices 20B is provided with a shooting game for each player, and each of the shooting game devices 20B has a player data, the player data includes a display sub-data and a position sub-data, and the shooting game has a plurality of A plurality of shooting positions 40 surrounding a game screen 30, the position sub-data is associated with one of the plurality of shooting positions 40, and each of the shooting game devices 20B includes a display screen 21 and a data transmission interface connected to the system server 10B. 22.
  • a game processing component 23 coupled to the data transfer interface 22, a manipulation unit 231 coupled to the game processing component 23, and a display unit 25 coupled to the game processing component 23 and the display screen 21.
  • the system server 10B includes an image processing component 11 for displaying the game screen 30 and the plurality of shooting locations 40.
  • the data transmission interface 22 is for the game processing component 23 to connect to the system server 10B. Transfer the player data.
  • the external device 10A when the external device 10A is a server, the external device 10A may further have a game matching component 101; or refer to FIG. 5, in the second implementation manner.
  • the system server 10B may also have a game matching component 101; as shown in FIG. 6A and FIG. 6B together, the game matching component 101 generates a selection screen 13 for the player to select to enter at least one game room 12, the selection screen. 13 has a game switching point selection area 131 for selecting different game types (game one and game two) and a switching mode selection area 132 for switching different selection modes, and can display an available score 133.
  • the player can switch between different selection modes by switching the switching mode click area 132 of different selection modes, such as the selection screen 13 of FIG. 6A, and the at least one game room 12 respectively corresponds to different shooting games. That is, each of the game rooms 12 represents a game, and each of the game rooms 12 has a plurality of tentative shooting positions 121 corresponding to the plurality of shooting positions 40 for the player to select, the plurality of tentative shooting positions 121 being For the player to select, when the game starts, it will be converted into the shooting position 40 according to the selected tentative shooting position 121, which allows the player to select the desired shooting position 40 autonomously.
  • each of the game rooms 12 is marked with a game information 122, which includes, but is not limited to, a game point conversion ratio (a ratio of the available points 133 to game points, as shown in the figure: 1:10 or 1:20), The range of betables (shown as 100-1000 or 10-1000 as shown), and the different game information 122 have different representative patterns (the figure is expressed in terms of the number of gold ingots).
  • a game point conversion ratio a ratio of the available points 133 to game points, as shown in the figure: 1:10 or 1:20
  • the range of betables shown as 100-1000 or 10-1000 as shown
  • the different game information 122 have different representative patterns (the figure is expressed in terms of the number of gold ingots).
  • the different selection modes can be switched by switching the switching mode click area 132 of different selection modes.
  • the selection screen 13 of FIG. 6B is another embodiment. In this manner, each of the game rooms 12 is not displayed. That is, the tentative shooting position 121 is not displayed for the player to select, and only the game room 12 marked with the game information 122 is displayed. After the player selects to enter the game room 12, the tentative shooting position 121 is automatically selected by the system. Let the player start the game.
  • the control unit 231 is configured to operate by the player to generate a selection data and an action data, and the selection data is The shooting position 40 is selected in association with the selection by the player, and the game processing component 23 generates the position sub-data based on the selection data.
  • the player does not operate the manipulation unit 231 to generate the selection data, but the game processing component 23 randomly selects any one of the plurality of shooting positions 40 that does not have the player, and associates The position sub-data is generated, that is, the player is not free to select the shooting position 40, but is generated by random processing by the game processing component 23.
  • the manipulation unit 231 can be a physical operation button as shown in FIG. 3, or in another embodiment, the manipulation unit 231 and the display screen 21 can be directly integrated to form a touch screen, and the player can directly select the touch screen. Touching the screen to generate the selection data and the motion data, that is, directly on the touch screen, clicking a location to be selected to generate the selection data; and when playing, selecting a direction to be generated may be generated. The action data.
  • the player directly selects the desired shooting position 40 according to the operation field displayed on the game screen 30, and performs the play according to the image displayed on the game screen 30.
  • the action data is generated by operating the control unit 231, and the action data includes, but is not limited to, the time and direction of the transmission, and the like.
  • the first embodiment needs to be connected through the data transmission interface 22 first. Up to the at least one external device 10A, and the second embodiment already includes a plurality of the shooting game devices 20B for a plurality of players to play simultaneously.
  • the plurality of players operate to generate the selection data according to the selection screen 13 of FIG. 6A or FIG. 6B, and play with other players (if any) after entering the game room 12 (the game continues, and can be entered and exited at any time). ).
  • the action data is also generated by operating the manipulation unit 231 while the game is in progress.
  • FIG. 7A, FIG. 7B, FIG. 8A and FIG. 8B, FIG. 7A and FIG. 7B are schematic diagrams of game screens of players on the reference side 31 of the present invention at different time points
  • FIG. 8A and FIG. 8B are diagrams.
  • the appearance time and the traveling direction of various preset patterns 50, 51 (such as various styles of fish), that is, It is said that the display sub-data includes the action data generated by the player operation and the appearance rule of the preset patterns 50, 51.
  • the image processing component 24 of the first embodiment or the image processing component 11 of the second embodiment receives the player data, and determines whether the location data is based on the location sub-data in the player data, and selects whether to Displaying the sub-data for image processing, and generating a corrected display sub-data corresponding to the visual angle of the sub-data of the position; in more detail, as shown in FIG. 7A and FIG. 7B, the game screen of the display sub-data, when the position sub-data When the associated shooting position 40 is A or B, the player is located at the reference side 31 at this time, that is, the display sub-data is in conformity with the visual angle of the position sub-data, and no image processing is required at this time, but the display is directly performed.
  • the sub data is displayed as the correction subdata.
  • FIG. 8A and FIG. 8B are schematic diagrams of the game screen of the corrected display subdata.
  • the shooting position 40 associated with the position subdata is C or D
  • the player is located at the opposite side 32, that is, According to the position sub-data, it is determined that the display sub-data does not match the visual angle of the position sub-data, and in this case, the display sub-data needs to be converted by the image processing to display the sub-data for the correction, and the correction is to display the sub-data.
  • the corrected display sub-data after processing corresponds to the visual angle of the position sub-data as shown in FIGS. 8A and 8B.
  • the image processing method as long as the visual angle can be converted, there are various ways in practice, and a shadow processing method that can quickly convert the visual angle will be disclosed later.
  • the display unit 25 is connected to an image database 26 of the display unit 25.
  • image data for storing the preset patterns 50, 51 image data for storing the preset patterns 50, 51
  • a play image is generated and played on the display screen 21, and as the image of the game screen 30, the play image is continuously played according to the time axis, thereby generating an animation.
  • the effect is as shown in FIG. 7A and FIG. 7B , which is the image that the player sees on the reference side 31 at different time points, and the preset patterns 50 and 51 are advanced according to the traveling direction.
  • FIG. 8A and FIG. 8B the images that the player sees on the opposite side 32 at different points in time are displayed. In other words, at this time, the image of the game screen 30 conforms to the visual angle of the sub-data of the position, and the quality of the play can be improved.
  • FIG. 9A and FIG. 9B is a schematic diagram of the conversion of the image processing method used in the present invention, which is only a feasible image processing method, and the present invention is not limited thereto.
  • the two sides of the game screen 30 of the present invention are a reference side 31 and an opposite side 32, respectively, and the plurality of shooting positions 40 are evenly arranged, and are symmetrically disposed on the reference side 31 and the opposite side 32 of the game screen 30;
  • the plurality of direction labels are used to mark the direction.
  • the game processing component 23 When the game processing component 23 generates the display sub-data based on the direction of the reference side 31, the player data of the position sub-data located on the reference side 31 is not subjected to image processing, and the display sub-data is directly used as the correction.
  • the sub-data is displayed; and the player data of the position sub-data located on the opposite side 32 is subjected to image processing, and the total number of the plurality of direction labels is defined as X, the value is Y, and the direction label after the image processing is a correction.
  • N is 11 in the figure, that is, there are 12 marking points in the positioning direction and the position 0 to 11 respectively around the game screen 30, so X is 12, and the marking point is 0. ⁇ 11 is Y (before conversion), and Z is the marker point after image conversion.
  • the traveling directions of the pre-conversion preset patterns 50, 51, 52 are respectively the mark point 2 toward the mark point 10 (the preset pattern 50), the mark point 9 toward the mark point 5 (the preset pattern 51), and the mark point 8 Point toward marker point 1 ((preset pattern 52).
  • the traveling direction of the preset pattern 50 after the conversion is the marker point 8 ((2+12/2) MOD12) toward the marker point 4 ((10+12/2)) MOD12); the traveling direction of the preset pattern 51 is the marking point 3 ((9+12/2) MOD12) toward the marking point 11 ((5+12/2) MOD12); the traveling direction of the preset pattern 52 is the marking point 2 ((8+12/2) MOD12) faces the marker point 7 ((1+12/2) MOD12).
  • the amount of calculation is small and simple, and the amount of calculation can be effectively reduced.
  • the present invention discloses that the apparatus and system for executing a shooting game can be used as a stand-alone machine or as one of the operating positions of a multi-player game, wherein the device does not need to utilize the data transmission interface and the at least one when used as a stand-alone game.
  • the external device is connected; and when it is required to be one of the operating positions of the multiplayer game, the data transmission interface is used to connect with the at least one external device (at least another device or server that executes the shooting game) for multiplayer games.
  • the game pairing can be performed by the assistance of the external device (server), so that different players can play together.
  • the advantages include at least:
  • the device disclosed in the present invention can be remotely connected by the data transmission interface, so that players located in different places can play together, so that the game can be started as soon as possible and the utilization rate of the machine can be improved.
  • the system disclosed in the present invention by means of the data transmission interface, the shooting game devices located in different places and the system server can be connected in series, so that players located in different places can play together by the shooting game devices. Let the game start as soon as possible and increase the usage of the machine.
  • the image processing component can select whether to perform image processing on the display sub-data according to the position sub-data in the player data, and ensure that the corrected display sub-data corresponding to the visual angle of the position sub-data is generated, thereby increasing the game. Play quality to meet the needs of players.
  • each player uses a device that executes a shooting game, or a shooting game device used by each player in the second embodiment has a dedicated personal display screen, so that the game can be made
  • the screen is personalized.
  • the personalized processing of the game screen can also enhance the display of images about the player's own game information, and at the same time dilute the game information images of other players in the same game to obtain a better game effect.

Abstract

An apparatus (20A) for playing a shooting game, where same is used for a player to play a shooting game, wherein the player operates a control unit (231) to generate selection data and action data, so that a game processing element (23) generates position sub-data according to the selection data, and integrates the action data with object display data, according to a time axis, to dynamically generate display sub-data; image processing is performed on the display sub-data by means of an image processing element (11, 24), and corrected display sub-data is generated in accordance with a visual angle of the position sub-data; and a display unit (25) thus obtains the corrected display sub-data, generates a play image with an image database (26), and plays same on a display screen (21) as an image of a game picture (30), so that the image of the game picture (30) is in accordance with the visual angle of the position sub-data.

Description

一种供进行射击游戏的装置及系统Device and system for shooting game 技术领域Technical field
本发明为有关一种射击游戏的执行设备,尤指一种可多人于各自独立机台一同进行游戏且享有符合位置视角的设备。The present invention relates to an execution device for a shooting game, and more particularly to a device that can be played by a plurality of people on separate stand-alone machines and that enjoys a positional view.
背景技术Background technique
射击游戏为广受欢迎的游戏类型之一,除了传统的射击之外,其衍伸的类型还包含捕(捞)鱼、投石(砸砖块)等等都是类似的玩法,其可以允许单人或多人一同进行游戏,其中单人的游戏机台,可以满足玩家无压力自由游玩的需求,而多人的游戏机台,由于增添竞赛的元素,更广受进阶玩家的喜好与欢迎。Shooting games are one of the most popular types of games. In addition to traditional shooting, the types of extensions include catching fish, throwing stones, and other similar games. One or more people play together, and the single-player game machine can satisfy the player's need for no pressure and free play. The multi-player game machine is more popular with advanced players because of the elements of the competition. .
多人游戏机台,如中国大陆公开第CN101282771A号专利,其揭示了一种游戏设备,其可以供多个玩家一同进行游戏,其玩法是让玩家发射渔网进行捕鱼,其为提供一大型可容纳多个玩家的游戏机台,多个玩家分别位于游戏机台的周围来进行游戏。A multiplayer game machine, such as the Chinese Patent Publication No. CN101282771A, discloses a game device that can be played by a plurality of players together. The gameplay is to allow the player to launch a fishing net for fishing, which provides a large A game machine that accommodates a plurality of players, and a plurality of players are located around the game machine to play the game.
请参阅图1所示,其揭示一种机台设备1,机台设备1面对面的两端,分别设置二游玩位置2,该四游玩位置2中间为设置一显示屏幕3,其最多可供4位玩家一同使用该显示屏幕3来进行游戏。Referring to FIG. 1 , a machine device 1 is disclosed. The two sides of the machine device 1 are respectively disposed at two opposite sides, and two play positions 2 are respectively disposed. In the middle of the four play positions 2, a display screen 3 is provided, which can be up to 4 The player uses the display screen 3 together to play the game.
然而此机台设备1对于店家来说,其设置成本高昂,且不同玩家面对面的游戏进行方式,虽具有临场感,但是其缺乏隐私,无法吸引害羞或注重隐私的玩家,尤其对于刚入门的玩家,更有怕被嘲笑而不敢游玩的问题。However, this machine device 1 is expensive for the store, and the face-to-face gameplay of different players has a sense of presence, but it lacks privacy and cannot attract shy or privacy-conscious players, especially for players who are just getting started. I am even more afraid of being laughed at and not playing.
显然,现有游戏机台设备1,若设计为多人游戏时,虽具有多个操作位置,但无法让不同玩家同时进行单人游戏,也就是说,仅想进行单人游戏的玩家,只能使用单人游戏设计的机台,其造成机台的利用效率难以有效提高而增加营业成本。Obviously, if the existing game machine device 1 is designed as a multiplayer game, although it has multiple operation positions, it cannot allow different players to perform single player games at the same time, that is, players who only want to perform single player games, only A machine that can be designed using a single player game, which makes it difficult to effectively increase the utilization efficiency of the machine and increase operating costs.
且多人游戏使用的机台设备1,当其中一个游玩的玩家射击到一个大奖时,通常会有一特效产生,这时候特效的动画显示会妨碍到其他玩家的视觉,为了游戏的公平性,往往需要暂停游戏,也就是说,大奖有时候会为了展示一个动画来导致其他玩家无法进行射击,会影响到其他玩家及整个游戏的进程。And the machine equipment 1 used by the multiplayer game, when one of the players playing a big prize, usually has a special effect, this time the animation of the special effect will hinder the vision of other players, for the fairness of the game, often It is necessary to pause the game, that is to say, the grand prize sometimes causes other players to be unable to shoot in order to display an animation, which will affect the progress of other players and the entire game.
发明内容Summary of the invention
本发明的主要目的,在于揭示一种执行射击游戏的装置,其为第一种实施态样,可以依据玩家的需求,选择单人游戏或是多人游戏,并可依据玩家所选择的位置,将该游戏画面的影像进行转换以符合玩家的视觉角度,可增进游戏的游玩质量。The main object of the present invention is to disclose an apparatus for executing a shooting game. In the first embodiment, a single player or a multiplayer game can be selected according to the needs of the player, and according to the position selected by the player. Converting the image of the game screen to match the visual angle of the player can improve the play quality of the game.
为达上述目的,本发明提供一种执行射击游戏的装置,供一玩家进行一射击游戏,其具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面的多个射击位置,该位置子数据关联该多个射击位置的其中一个。In order to achieve the above object, the present invention provides a device for executing a shooting game for a player to perform a shooting game having a player data, the player data including a display sub-data and a position sub-data, the shooting game having a plurality of A plurality of shot positions surrounding a game screen, the position subdata associated with one of the plurality of shot positions.
该装置包含一显示屏幕、一数据传输接口、一操控单元、一连接该数据传输接口与该操控单元的游戏处理元件、一连接该游戏处理元件的图像处理元件与一连接该图像处理元件与该显示屏幕的显示单元。其中该显示屏幕供显示该游戏画面与该多个射击位置,该数据传输接口为与至少一外部装置连接而接收与输出该玩家数据。The device comprises a display screen, a data transmission interface, a manipulation unit, a game processing component connected to the data transmission interface and the manipulation unit, an image processing component connected to the game processing component, and a connection between the image processing component and the image processing component The display unit of the display screen. The display screen is configured to display the game screen and the plurality of shooting positions, and the data transmission interface is configured to receive and output the player data by connecting to at least one external device.
该操控单元供该玩家进行操作而产生一选择数据与一动作数据,该选择数据为关联可供该玩家选择而选择的该射击位置,该游戏处理元件依据该选择数据而产生该位置子数据。而在另一实施方式,该操控单元仅供该玩家进行操作而产生该动作数据,而没有产生该选择数据,该游戏处理元件为随机选择尚未具有玩家的该多个射击位置的任一,并关联产生该位置子数据,也就是说,该玩家无法自由选择该射击位置,而是由该游戏处理元件随机处理而产生。The manipulation unit is operable by the player to generate a selection data and an action data, the selection data being associated with the shooting position selected for selection by the player, and the game processing component generates the position sub data according to the selection data. In another embodiment, the manipulation unit generates the motion data only for the player to operate, and does not generate the selection data, and the game processing component randomly selects any one of the plurality of shooting positions that do not have the player, and The association produces the location sub-data, that is, the player is not free to select the shot location, but is generated by random processing by the game processing component.
又该游戏处理元件依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该显示子数据,该图像处理元件接收该玩家数据,并依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,该图像处理元件产生一符合该位置子数据的视觉角度的校正显示子数据;而该显示单元接收该校正显示子数据,并偕同连接该显示单元的一影像数据库,产生一播放影像而于该显示屏幕播放,而作为该游戏画面的影像,让该游戏画面的影像符合该位置子数据的视觉角度。And the game processing component dynamically generates the display sub-data by integrating the action data with an object display data according to a time axis, and the image processing component receives the player data, and according to the position sub-data in the player data. Selecting whether to perform image processing on the display sub-data, the image processing component generates a corrected display sub-data corresponding to a visual angle of the position sub-data; and the display unit receives the corrected display sub-data and simultaneously connects one of the display units The image database generates a play image for playing on the display screen, and as the image of the game screen, the image of the game screen is made to conform to the visual angle of the position subdata.
据此,该装置可作为单机使用,此时不须利用该数据传输接口与该至少一外部装置连接;而当需要作为多人游戏的其中一个操作位置时,则须利用该数据传输接口与该至少一外部装置(至少另一执行射击游戏的装置或服务器)连 接,以进行多人游戏。且该图像处理元件为依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,借以产生符合该位置子数据的视觉角度的校正显示子数据,其可增加游戏的游玩质量,因而可满足玩家的需求。Accordingly, the device can be used as a stand-alone device, and the data transmission interface does not need to be connected to the at least one external device; and when it is required to be one of the operation positions of the multiplayer game, the data transmission interface must be utilized. At least one external device (at least another device or server that executes the shooting game) is connected for multiplayer gaming. And the image processing component selects whether to perform image processing on the display sub-data according to the position sub-data in the player data, thereby generating corrected display sub-data corresponding to the visual angle of the position sub-data, which can increase the play of the game. Quality, thus meeting the needs of the players.
本发明的次要目的,在于揭示一种执行射击游戏的系统,其为第二种实施态样,同样可以依据玩家的需求,选择单人游戏或是多人游戏,并可依据玩家的所选择的位置,将该游戏画面的影像进行转换以符合玩家的视觉角度,可增进游戏的游玩质量。A secondary object of the present invention is to disclose a system for executing a shooting game, which is a second implementation manner, and can also select a single player game or a multiplayer game according to the player's needs, and can be selected according to the player's choice. The position of the game screen is converted to match the visual angle of the player, which can improve the play quality of the game.
为达上述目的,本发明提供一种执行射击游戏的系统,具有多个射击游戏设备与一系统服务器,该些射击游戏设备分别供一玩家进行一射击游戏,每一该射击游戏设备具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面的多个射击位置,该位置子数据关联该多个射击位置的其中一个。In order to achieve the above object, the present invention provides a system for executing a shooting game having a plurality of shooting game devices and a system server, wherein the shooting game devices respectively provide a player with a shooting game, and each of the shooting game devices has a player. Data, the player data includes a display sub-data and a position sub-data, the shooting game having a plurality of shooting positions surrounding a game screen, the position sub-data associated with one of the plurality of shooting positions.
每一该射击游戏设备包含一显示屏幕、一连接该系统服务器的数据传输接口、一连接该数据传输接口的游戏处理元件、一连接该游戏处理元件的操控单元与一连接该游戏处理元件与该显示屏幕的显示单元;而该系统服务器则包含一图像处理元件。其中该显示屏幕供显示该游戏画面与该多个射击位置,该数据传输接口为供该游戏处理元件连接该系统服务器以传输该玩家数据。Each of the shooting game devices includes a display screen, a data transmission interface coupled to the system server, a game processing component coupled to the data transmission interface, a manipulation unit coupled to the game processing component, and a connection to the game processing component and the The display unit of the display screen; and the system server includes an image processing component. The display screen is for displaying the game screen and the plurality of shooting positions, and the data transmission interface is for the game processing component to connect to the system server to transmit the player data.
该操控单元供该玩家进行操作而产生一选择数据与一动作数据,该选择数据为关联可供玩家选择而选择的该射击位置,该游戏处理元件依据该选择数据而产生该玩家数据的该位置子数据。而在另一实施方式,该操控单元仅供该玩家进行操作而产生该动作数据,该游戏处理元件为随机选择尚未具有玩家的该多个射击位置的任一,并关联产生该位置子数据,也就是说,玩家无法自由选择该射击位置,而是由该游戏处理元件随机处理而产生。The manipulation unit is operable by the player to generate a selection data and an action data, the selection data is a selection of the shooting position selected for selection by the player, and the game processing component generates the position of the player data according to the selection data. Subdata. In another embodiment, the manipulation unit generates the motion data only for the player to operate, and the game processing component randomly selects any one of the plurality of shooting positions that does not have the player, and associates the location sub-data. That is to say, the player is not free to select the shooting position, but is generated by random processing of the game processing element.
又该游戏处理元件依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该玩家数据的该显示子数据,并该游戏处理元件借由该数据传输接口传输该玩家数据至该系统服务器,让该系统服务器的该图像处理元件依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,该图像处理元件产生一符合该位置子数据的视觉角度的校正显示子数据;且该系统服务器回传该校正显示子数据至该游戏处理元件,以让该显示单元取得该校正显示子数据,该显示单元并偕同连接该显示单元的一影像数据库,产生一播放 影像而于该显示屏幕播放,而作为该游戏画面的影像,让该游戏画面的影像符合该位置子数据的视觉角度。And the game processing component integrates the motion data with an object display data according to a time axis to dynamically generate the display subdata of the player data, and the game processing component transmits the player data to the data transmission interface. a system server, wherein the image processing component of the system server selects whether to perform image processing on the display sub-data according to the position sub-data in the player data, and the image processing component generates a correction corresponding to a visual angle of the position sub-data Displaying the sub-data; and the system server returns the corrected display sub-data to the game processing component, so that the display unit obtains the corrected display sub-data, and the display unit is connected to an image database of the display unit to generate a play The image is played on the display screen, and as the image of the game screen, the image of the game screen is made to conform to the visual angle of the position sub-data.
据此,该射击游戏设备可作为单机使用,亦可作为多人游戏的其中一个操作位置,其为利用该系统服务器的该图像处理元件依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,借以产生符合该位置子数据的视觉角度的校正显示子数据,其可增加游戏的游玩质量,因而可满足玩家的需求。Accordingly, the shooting game device can be used as a stand-alone machine or as one of the operation positions of the multi-player game, which is to select whether to use the image processing component of the system server according to the position sub-data in the player data. The sub-data is displayed for image processing to generate corrected display sub-data corresponding to the visual angle of the position sub-data, which can increase the play quality of the game and thus satisfy the needs of the player.
附图说明DRAWINGS
图1为现有游戏机台示意图。Figure 1 is a schematic diagram of a conventional game machine.
图2为本发明第一种实施态样系统架构图。2 is a structural diagram of a system according to a first embodiment of the present invention.
图3为本发明实体机台图。Figure 3 is a diagram of a physical machine of the present invention.
图4为本发明游戏画面示意图。4 is a schematic diagram of a game screen of the present invention.
图5为本发明第二种实施态样的系统架构图。FIG. 5 is a system architecture diagram of a second embodiment of the present invention.
图6A为本发明游戏配对选择画面示意图。FIG. 6A is a schematic diagram of a game pairing selection screen according to the present invention.
图6B为本发明游戏配对另一选择画面示意图。FIG. 6B is a schematic diagram of another selection screen of the game pairing according to the present invention.
图7A~图7B为本发明基准侧的玩家于不同时间点的游戏画面示意图。7A-7B are schematic diagrams of game screens of players on the reference side of the present invention at different time points.
图8A~图8B为本发明对向侧的玩家于不同时间点的游戏画面示意图。8A-8B are schematic diagrams of game screens of players on opposite sides at different time points according to the present invention.
图9A~图9B为本发明图像处理前与后的游戏画面示意图。9A-9B are schematic diagrams of game screens before and after image processing according to the present invention.
具体实施方式detailed description
有关本发明的详细说明及技术内容,现就配合图式说明如下:The detailed description and technical content of the present invention will now be described as follows:
请参阅图2、图3及图4所示,为第一种实施态样,本发明揭示一装置20A,供一玩家进行一射击游戏,其具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面30的多个射击位置40,该位置子数据关联该多个射击位置40的其中一个,该装置20A包含一显示屏幕21、一数据传输接口22、一操控单元231、一连接该数据传输接口22与该操控单元231的游戏处理元件23、一连接该游戏处理元件23的图像处理元件24与一连接该图像处理元件24与该显示屏幕21的显示单元25。Referring to FIG. 2, FIG. 3 and FIG. 4, for the first embodiment, the present invention discloses a device 20A for a player to perform a shooting game, which has a player data, and the player data includes a display sub-data. And a positional sub-data, the shooting game having a plurality of shooting positions 40 surrounding a game screen 30, the position sub-data associated with one of the plurality of shooting positions 40, the device 20A comprising a display screen 21, a data a transmission interface 22, a manipulation unit 231, a game processing component 23 connecting the data transmission interface 22 and the manipulation unit 231, an image processing component 24 connected to the game processing component 23, and a connection between the image processing component 24 and the display Display unit 25 of screen 21.
其中该显示屏幕21供显示该游戏画面30与该多个射击位置40,该数据 传输接口22为与该至少一外部装置10A连接而接收与输出该玩家数据。该外部装置10A可以是至少另一执行射击游戏的装置,两个执行射击游戏的装置之间可以为点对点的连接与数据交换,借以构成传统多人游玩的机台;或者该外部装置10A可以是一服务器,利用服务器的信息交换进行游戏配对而构成多人游戏。The display screen 21 is for displaying the game screen 30 and the plurality of shooting positions 40. The data transmission interface 22 is connected to the at least one external device 10A to receive and output the player data. The external device 10A may be at least another device that executes a shooting game, and the two devices that execute the shooting game may be connected and exchanged data in a point-to-point manner, thereby forming a conventional multi-player machine; or the external device 10A may be A server that uses game information exchange for game pairing to form a multiplayer game.
请再参阅图5所示,其为本发明第二种实施态样,并请一并参阅图4所示,本发明揭示一种执行射击游戏的系统,具有多个射击游戏设备20B与一系统服务器10B,该些射击游戏设备20B分别供一玩家进行一射击游戏,每一该射击游戏设备20B具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面30的多个射击位置40,该位置子数据关联该多个射击位置40的其中一个,每一该射击游戏设备20B包含一显示屏幕21、一连接该系统服务器10B的数据传输接口22、一连接该数据传输接口22的游戏处理元件23、一连接该游戏处理元件23的操控单元231与一连接该游戏处理元件23与该显示屏幕21的显示单元25。Please refer to FIG. 5 again, which is a second embodiment of the present invention. Referring to FIG. 4, the present invention discloses a system for executing a shooting game, which has multiple shooting game devices 20B and a system. The server 10B, each of the shooting game devices 20B is provided with a shooting game for each player, and each of the shooting game devices 20B has a player data, the player data includes a display sub-data and a position sub-data, and the shooting game has a plurality of A plurality of shooting positions 40 surrounding a game screen 30, the position sub-data is associated with one of the plurality of shooting positions 40, and each of the shooting game devices 20B includes a display screen 21 and a data transmission interface connected to the system server 10B. 22. A game processing component 23 coupled to the data transfer interface 22, a manipulation unit 231 coupled to the game processing component 23, and a display unit 25 coupled to the game processing component 23 and the display screen 21.
其中该系统服务器10B则包含一图像处理元件11,其中该显示屏幕21供显示该游戏画面30与该多个射击位置40,该数据传输接口22为供该游戏处理元件23连接该系统服务器10B以传输该玩家数据。The system server 10B includes an image processing component 11 for displaying the game screen 30 and the plurality of shooting locations 40. The data transmission interface 22 is for the game processing component 23 to connect to the system server 10B. Transfer the player data.
请再参阅图2,于第一种实施态样,该外部装置10A为服务器时,该外部装置10A可更具有游戏配对元件101;或者请参阅图5所示,于第二种实施态样时,该系统服务器10B亦可以具有游戏配对元件101;请再一并参阅图6A与图6B所示,该游戏配对元件101产生供玩家选择进入至少一游戏房间12的一选择画面13,该选择画面13具有供选择不同游戏种类(游戏一与游戏二)的一游戏切换点选区131与切换不同选择模式的一切换模式点选区132,并可显示一可用分数133。Referring to FIG. 2, in the first implementation manner, when the external device 10A is a server, the external device 10A may further have a game matching component 101; or refer to FIG. 5, in the second implementation manner. The system server 10B may also have a game matching component 101; as shown in FIG. 6A and FIG. 6B together, the game matching component 101 generates a selection screen 13 for the player to select to enter at least one game room 12, the selection screen. 13 has a game switching point selection area 131 for selecting different game types (game one and game two) and a switching mode selection area 132 for switching different selection modes, and can display an available score 133.
玩家可透过切换不同选择模式的该切换模式点选区132来进行切换不同选择模式,如图6A的该选择画面13为其中之一,该至少一游戏房间12分别对应不同的该射击游戏,亦即每一该游戏房间12代表一个游戏,并每一该游戏房间12具有对应该多个射击位置40而供该玩家选择的多个暂定射击位置121,该多个暂定射击位置121即为供玩家进行选择,当游戏开始时,即会依据所选择的该暂定射击位置121对应转换为该射击位置40,其可让玩家自主 选择想要的该射击位置40。且每一该游戏房间12都会标示一游戏信息122,该游戏信息122包含但不限于游戏积分转换比率(可用分数133转换为游戏积分的比率,如图标示为1:10或1:20)、可押注的范围(如图标示为100-1000或10-1000)等等,并不同的该游戏信息122具有不同的代表图案(图式以金元宝的数量表示之)。The player can switch between different selection modes by switching the switching mode click area 132 of different selection modes, such as the selection screen 13 of FIG. 6A, and the at least one game room 12 respectively corresponds to different shooting games. That is, each of the game rooms 12 represents a game, and each of the game rooms 12 has a plurality of tentative shooting positions 121 corresponding to the plurality of shooting positions 40 for the player to select, the plurality of tentative shooting positions 121 being For the player to select, when the game starts, it will be converted into the shooting position 40 according to the selected tentative shooting position 121, which allows the player to select the desired shooting position 40 autonomously. And each of the game rooms 12 is marked with a game information 122, which includes, but is not limited to, a game point conversion ratio (a ratio of the available points 133 to game points, as shown in the figure: 1:10 or 1:20), The range of betables (shown as 100-1000 or 10-1000 as shown), and the different game information 122 have different representative patterns (the figure is expressed in terms of the number of gold ingots).
另,可以透过切换不同选择模式的该切换模式点选区132来进行切换不同选择模式,如图6B的该选择画面13为另一个实施方式,于此方式,其没有显示每一该游戏房间12,亦即没有显示该暂定射击位置121供玩家选择,而仅显示标示有游戏信息122的游戏房间12,该玩家选择进入该游戏房间12后,为由系统自动选择该暂定射击位置121,而让该玩家开始进行游戏。In addition, the different selection modes can be switched by switching the switching mode click area 132 of different selection modes. The selection screen 13 of FIG. 6B is another embodiment. In this manner, each of the game rooms 12 is not displayed. That is, the tentative shooting position 121 is not displayed for the player to select, and only the game room 12 marked with the game information 122 is displayed. After the player selects to enter the game room 12, the tentative shooting position 121 is automatically selected by the system. Let the player start the game.
又如第一种实施态样之图2、图3与第二种实施态样之图5所示,该操控单元231供该玩家进行操作而产生一选择数据与一动作数据,该选择数据为关联可供玩家选择而选择的该射击位置40,该游戏处理元件23依据该选择数据而产生该位置子数据。而该操控单元231的另一实施方式,为玩家不操作该操控单元231产生该选择数据,而是由该游戏处理元件23随机选择尚未具有玩家的该多个射击位置40的任一,并关联产生该位置子数据,也就是说,玩家无法自由选择该射击位置40,而是由该游戏处理元件23随机处理而产生。As shown in FIG. 2 and FIG. 3 of the first embodiment, and FIG. 5 of the second embodiment, the control unit 231 is configured to operate by the player to generate a selection data and an action data, and the selection data is The shooting position 40 is selected in association with the selection by the player, and the game processing component 23 generates the position sub-data based on the selection data. In another embodiment of the manipulation unit 231, the player does not operate the manipulation unit 231 to generate the selection data, but the game processing component 23 randomly selects any one of the plurality of shooting positions 40 that does not have the player, and associates The position sub-data is generated, that is, the player is not free to select the shooting position 40, but is generated by random processing by the game processing component 23.
该操控单元231可以如图3所示为实体操作按钮,或者在另一实施方式,该操控单元231与该显示屏幕21可以直接整合而结合以形成触控屏幕,此时该玩家可以直接点选触控屏幕而产生该选择数据与该动作数据,也就是说可直接于触控屏幕上,点选要选择的位置以产生该选择数据;而于游玩时,则可以选择要发射的方向而产生该动作数据。The manipulation unit 231 can be a physical operation button as shown in FIG. 3, or in another embodiment, the manipulation unit 231 and the display screen 21 can be directly integrated to form a touch screen, and the player can directly select the touch screen. Touching the screen to generate the selection data and the motion data, that is, directly on the touch screen, clicking a location to be selected to generate the selection data; and when playing, selecting a direction to be generated may be generated. The action data.
本发明于单机游戏时,该玩家为直接操作该操控单元231依据该游戏画面30所显示的操作字段,直接选择想要的射击位置40,并依据该游戏画面30所显示的影像,进行游玩,借由操作该操控单元231而产生该动作数据,该动作数据包含但不限于发射时间与方向等等;而于多人游戏时,第一种实施态样则需先透过数据传输接口22联机至该至少一外部装置10A,而第二种实施态样则已经包含多个个该射击游戏设备20B,可供多个玩家同时进行游戏。多个玩家为依据图6A或图6B的选择画面13来操作而产生该选择数据,并在进入游戏房间12后与其他玩家(如果有的话)一同游戏(游戏持续进行,随时可进入 与退出)。而在游戏进行时,同样借由操作该操控单元231而产生该动作数据。When the present invention is used in a single game, the player directly selects the desired shooting position 40 according to the operation field displayed on the game screen 30, and performs the play according to the image displayed on the game screen 30. The action data is generated by operating the control unit 231, and the action data includes, but is not limited to, the time and direction of the transmission, and the like. In the case of a multiplayer game, the first embodiment needs to be connected through the data transmission interface 22 first. Up to the at least one external device 10A, and the second embodiment already includes a plurality of the shooting game devices 20B for a plurality of players to play simultaneously. The plurality of players operate to generate the selection data according to the selection screen 13 of FIG. 6A or FIG. 6B, and play with other players (if any) after entering the game room 12 (the game continues, and can be entered and exited at any time). ). The action data is also generated by operating the manipulation unit 231 while the game is in progress.
请再一并参阅图4、图7A、图7B、图8A与图8B所示,图7A与图7B为本发明基准侧31的玩家于不同时间点的游戏画面示意图,图8A与图8B为对向侧32的玩家于不同时间点的游戏画面示意图。在玩家依序产生该动作数据时,同时间,该游戏处理元件23依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该显示子数据,其中此处的该物件显示数据为各种预设图样50、51的出现规则,如在游戏进行中,该游戏画面30上,各种预设图样50、51(如各种样式的鱼)的出现时间与行进方向,也就是说该显示子数据包含玩家操作产生的动作数据与预设图样50、51的出现规则。Referring to FIG. 4, FIG. 7A, FIG. 7B, FIG. 8A and FIG. 8B, FIG. 7A and FIG. 7B are schematic diagrams of game screens of players on the reference side 31 of the present invention at different time points, and FIG. 8A and FIG. 8B are diagrams. A schematic diagram of the game screen of the player on the opposite side 32 at different points in time. When the player sequentially generates the motion data, at the same time, the game processing component 23 integrates the motion data with an object display data according to a time axis to dynamically generate the display subdata, where the object display data is displayed here. For the appearance rules of various preset patterns 50, 51, as in the game, on the game screen 30, the appearance time and the traveling direction of various preset patterns 50, 51 (such as various styles of fish), that is, It is said that the display sub-data includes the action data generated by the player operation and the appearance rule of the preset patterns 50, 51.
又第一种实施态样之该图像处理元件24或第二种实施态样之该图像处理元件11接收该玩家数据,并依据该玩家数据中的该位置子数据进行判断,而选择是否对该显示子数据进行图像处理,并产生一符合该位置子数据的视觉角度的校正显示子数据;更详细的说,如图7A与图7B为该显示子数据的游戏画面示意图,当该位置子数据关联的射击位置40为A或B时,此时玩家位于该基准侧31,也就是说该显示子数据与该位置子数据的视觉角度符合,此时不需图像处理,而是直接将该显示子数据作为该校正显示子数据。The image processing component 24 of the first embodiment or the image processing component 11 of the second embodiment receives the player data, and determines whether the location data is based on the location sub-data in the player data, and selects whether to Displaying the sub-data for image processing, and generating a corrected display sub-data corresponding to the visual angle of the sub-data of the position; in more detail, as shown in FIG. 7A and FIG. 7B, the game screen of the display sub-data, when the position sub-data When the associated shooting position 40 is A or B, the player is located at the reference side 31 at this time, that is, the display sub-data is in conformity with the visual angle of the position sub-data, and no image processing is required at this time, but the display is directly performed. The sub data is displayed as the correction subdata.
又如图8A与图8B所示为该校正显示子数据的游戏画面示意图,当该位置子数据关联的射击位置40为C或D时,此时玩家位于该对向侧32,也就是说,依据该位置子数据会判断出该显示子数据与该位置子数据的视觉角度不符合,此时即需要借由图像处理转换该显示子数据为该校正显示子数据,而让该校正显示子数据符合该位置子数据的视觉角度,处理后的该校正显示子数据如图8A与图8B所示。关于图像处理的方法,只要能够转换视觉角度即可,在实务上有多种方式,后文将揭示一种可快速转换视觉角度的影处理方式。8A and FIG. 8B are schematic diagrams of the game screen of the corrected display subdata. When the shooting position 40 associated with the position subdata is C or D, the player is located at the opposite side 32, that is, According to the position sub-data, it is determined that the display sub-data does not match the visual angle of the position sub-data, and in this case, the display sub-data needs to be converted by the image processing to display the sub-data for the correction, and the correction is to display the sub-data. The corrected display sub-data after processing corresponds to the visual angle of the position sub-data as shown in FIGS. 8A and 8B. Regarding the image processing method, as long as the visual angle can be converted, there are various ways in practice, and a shadow processing method that can quickly convert the visual angle will be disclosed later.
请再配合参阅第一种实施态样之图2与第二种实施态样之图5所示,该显示单元25接收该校正显示子数据后,为偕同连接该显示单元25的一影像数据库26(供存放预设图样50、51的影像数据),产生一播放影像而于该显示屏幕21播放,而作为该游戏画面30的影像,该播放影像为依据该时间轴而连续播放,借以产生动画的效果,如图7A与图7B所示,其为不同时间点玩家位于该基准侧31所看到的影像,其预设图样50、51为依据其行进方向前进。而如图8A与图8B所示,则为不同时间点玩家位于该对向侧32所看到的影像。换 句话说,此时该游戏画面30的影像即符合该位置子数据的视觉角度,可以提升游玩的质量。Referring to FIG. 2 of the first embodiment and FIG. 5 of the second embodiment, after receiving the corrected display sub-data, the display unit 25 is connected to an image database 26 of the display unit 25. (image data for storing the preset patterns 50, 51), a play image is generated and played on the display screen 21, and as the image of the game screen 30, the play image is continuously played according to the time axis, thereby generating an animation. The effect is as shown in FIG. 7A and FIG. 7B , which is the image that the player sees on the reference side 31 at different time points, and the preset patterns 50 and 51 are advanced according to the traveling direction. As shown in FIG. 8A and FIG. 8B, the images that the player sees on the opposite side 32 at different points in time are displayed. In other words, at this time, the image of the game screen 30 conforms to the visual angle of the sub-data of the position, and the quality of the play can be improved.
请再一并参阅图4、图9A与图9B所示,其为本案发明所使用的图像处理方法的转换示意图,其仅为可行的一种图像处理方法,本发明并不以此为限,本发明该游戏画面30的两边分别为基准侧31与对向侧32,该多个射击位置40为偶数个,且对称设置于该游戏画面30的该基准侧31与该对向侧32;该游戏画面30的周围,以0~N之顺序,以围绕该游戏画面30之方向,对称且等距的依序编号作为多个方向标号,其中N为正整奇数,该显示子数据中为使用该多个方向标号来进行方向标记。Please refer to FIG. 4, FIG. 9A and FIG. 9B together, which is a schematic diagram of the conversion of the image processing method used in the present invention, which is only a feasible image processing method, and the present invention is not limited thereto. The two sides of the game screen 30 of the present invention are a reference side 31 and an opposite side 32, respectively, and the plurality of shooting positions 40 are evenly arranged, and are symmetrically disposed on the reference side 31 and the opposite side 32 of the game screen 30; Around the game screen 30, in the order of 0 to N, in the direction around the game screen 30, symmetrically and equidistantly sequentially numbered as a plurality of direction labels, where N is a positive integer number, and the display sub-data is used. The plurality of direction labels are used to mark the direction.
当该游戏处理元件23以该基准侧31之方向作为基准而产生该显示子数据时,该位置子数据位于该基准侧31的该玩家数据不进行图像处理,直接以该显示子数据作为该校正显示子数据;而该位置子数据位于该对向侧32的该玩家数据则进行图像处理,定义该多个方向标号的总数为X,数值为Y,且图像处理后的该方向标号为一校正后方向标号,并定义为Z,其满足Z=(Y+X/2)MOD X,其中MOD为取除后的余数。When the game processing component 23 generates the display sub-data based on the direction of the reference side 31, the player data of the position sub-data located on the reference side 31 is not subjected to image processing, and the display sub-data is directly used as the correction. The sub-data is displayed; and the player data of the position sub-data located on the opposite side 32 is subjected to image processing, and the total number of the plurality of direction labels is defined as X, the value is Y, and the direction label after the image processing is a correction. The back direction is numbered and defined as Z, which satisfies Z = (Y + X / 2) MOD X, where MOD is the remainder after the removal.
如图9A与图9B所示,其中,图式中N为11,亦即该游戏画面30的周围分别有定位方向与位置的0~11共12个标记点,因此X为12,标记点0~11为Y(转换前),Z为影像转换后的标记点。于图中,转换前预设图样50、51、52的行进方向分别为标记点2朝向标记点10(预设图样50)、标记点9朝向标记点5(预设图样51)、标记点8朝向标记点1((预设图样52)。As shown in FIG. 9A and FIG. 9B, wherein N is 11 in the figure, that is, there are 12 marking points in the positioning direction and the position 0 to 11 respectively around the game screen 30, so X is 12, and the marking point is 0. ~11 is Y (before conversion), and Z is the marker point after image conversion. In the figure, the traveling directions of the pre-conversion preset patterns 50, 51, 52 are respectively the mark point 2 toward the mark point 10 (the preset pattern 50), the mark point 9 toward the mark point 5 (the preset pattern 51), and the mark point 8 Point toward marker point 1 ((preset pattern 52).
而代入Z=(Y+X/2)MOD X后,转换后预设图样50的行进方向为标记点8((2+12/2)MOD12)朝向标记点4((10+12/2)MOD12);预设图样51的行进方向为标记点3((9+12/2)MOD12)朝向标记点11((5+12/2)MOD12);预设图样52的行进方向为标记点2((8+12/2)MOD12)朝向标记点7((1+12/2)MOD12)。如此,其运算量少且简单,可以有效降低运算量。After substituting Z=(Y+X/2)MOD X, the traveling direction of the preset pattern 50 after the conversion is the marker point 8 ((2+12/2) MOD12) toward the marker point 4 ((10+12/2)) MOD12); the traveling direction of the preset pattern 51 is the marking point 3 ((9+12/2) MOD12) toward the marking point 11 ((5+12/2) MOD12); the traveling direction of the preset pattern 52 is the marking point 2 ((8+12/2) MOD12) faces the marker point 7 ((1+12/2) MOD12). In this way, the amount of calculation is small and simple, and the amount of calculation can be effectively reduced.
综上所述,本发明揭示执行射击游戏的装置与系统,皆可作为单机使用或者作为多人游戏的其中一个操作位置,其中该装置作为单机使用时不须利用该数据传输接口与该至少一外部装置连接;而当需要作为多人游戏的其中一个操作位置时,则须利用该数据传输接口与该至少一外部装置(至少另一执行射击游戏的装置或服务器)连接,以进行多人游戏,且可借由该外部装置(服务器) 的辅助,进行游戏配对,让不同的玩家一同进行游戏。In summary, the present invention discloses that the apparatus and system for executing a shooting game can be used as a stand-alone machine or as one of the operating positions of a multi-player game, wherein the device does not need to utilize the data transmission interface and the at least one when used as a stand-alone game. The external device is connected; and when it is required to be one of the operating positions of the multiplayer game, the data transmission interface is used to connect with the at least one external device (at least another device or server that executes the shooting game) for multiplayer games. And the game pairing can be performed by the assistance of the external device (server), so that different players can play together.
相较于现有游戏机台,其优点至少包含:Compared to existing game consoles, the advantages include at least:
1.本发明揭示的装置,借由该数据传输接口可远程连接,让位于不同地方的玩家可一同游戏,可让游戏尽快开始而提高机台的使用率。1. The device disclosed in the present invention can be remotely connected by the data transmission interface, so that players located in different places can play together, so that the game can be started as soon as possible and the utilization rate of the machine can be improved.
2.本发明揭示的系统,借由该数据传输接口可以串连位于不同地方的该些射击游戏设备与该系统服务器,因而位于不同地方的玩家可以借由该些射击游戏设备而一同游戏,可让游戏尽快开始而提高机台的使用率。2. The system disclosed in the present invention, by means of the data transmission interface, the shooting game devices located in different places and the system server can be connected in series, so that players located in different places can play together by the shooting game devices. Let the game start as soon as possible and increase the usage of the machine.
3.该图像处理元件可依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,确保产生符合该位置子数据的视觉角度的校正显示子数据,因而可增加游戏的游玩质量,满足玩家的需求。3. The image processing component can select whether to perform image processing on the display sub-data according to the position sub-data in the player data, and ensure that the corrected display sub-data corresponding to the visual angle of the position sub-data is generated, thereby increasing the game. Play quality to meet the needs of players.
3.于第一种实施态样中每一玩家使用执行射击游戏的装置,或于第二种实施态样中每一玩家使用的射击游戏设备,皆具有专属个人之显示屏幕,因此可以让游戏画面个人化,当进行多人游戏时,若一个玩家得到大奖时,其大奖之特效或动画仅在自己的显示屏幕上来强调,其他的玩家仍可正常进行游戏,不影响其他玩家进行游戏的过程。且游戏画面的个人化处理,亦可强化显示关于玩家自己游戏信息的影像,同时淡化同场游戏他人玩家的游戏信息影像,以获得较佳的游戏效果。3. In the first embodiment, each player uses a device that executes a shooting game, or a shooting game device used by each player in the second embodiment has a dedicated personal display screen, so that the game can be made The screen is personalized. When a multiplayer game is played, if a player wins a grand prize, the special effects or animations of the jackpot are only emphasized on their own display screens, and other players can still play the game normally without affecting the process of other players playing the game. . Moreover, the personalized processing of the game screen can also enhance the display of images about the player's own game information, and at the same time dilute the game information images of other players in the same game to obtain a better game effect.
以上已将本发明做一详细说明,惟以上所述者,仅为本发明的一较佳实施例而已,当不能限定本发明实施的范围。即凡依本发明申请范围所作的均等变化与修饰等,皆应仍属本发明的专利涵盖范围内。The present invention has been described in detail above, but the foregoing is only a preferred embodiment of the present invention, and is not intended to limit the scope of the invention. That is, the equivalent changes and modifications made by the scope of the present application should remain within the scope of the patent of the present invention.

Claims (24)

  1. 一种供进行射击游戏的装置,供一玩家进行一射击游戏,其具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面的多个射击位置,该位置子数据关联该多个射击位置的其中一个,其特征在于该装置包含:A device for playing a shooting game for a player to perform a shooting game having a player data, the player data comprising a display sub-data and a position sub-data, the shooting game having a plurality of multiple surrounding a game picture a shooting position associated with one of the plurality of firing positions, wherein the device comprises:
    一显示屏幕,该显示屏幕供显示该游戏画面与该多个射击位置;a display screen for displaying the game screen and the plurality of shooting positions;
    一数据传输接口,该数据传输接口为与至少一外部装置连接而接收与输出该玩家数据;a data transmission interface, the data transmission interface is configured to receive and output the player data by connecting to at least one external device;
    一操控单元,该操控单元供该玩家进行操作而产生一选择数据与一动作数据,该选择数据为关联可供该玩家选择而选择的该射击位置;a manipulation unit for the player to operate to generate a selection data and an action data, the selection data being associated with the shooting position selected for selection by the player;
    一连接该数据传输接口与该操控单元的游戏处理元件,该游戏处理元件依据该选择数据而产生该位置子数据,该游戏处理元件依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该显示子数据;Connecting the data transmission interface and the game processing component of the manipulation unit, the game processing component generates the position subdata according to the selection data, and the game processing component integrates the motion data with an object display data according to a time axis. And dynamically generating the display sub-data;
    一连接该游戏处理元件的图像处理元件,该图像处理元件接收该玩家数据,并依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,并产生一符合该位置子数据的视觉角度的校正显示子数据;以及An image processing component connected to the game processing component, the image processing component receiving the player data, and selecting whether to perform image processing on the display subdata according to the position subdata in the player data, and generating a matching position Correction of the visual angle of the data shows the subdata;
    一连接该图像处理元件与该显示屏幕的显示单元,该显示单元接收该校正显示子数据,并偕同连接该显示单元的一影像数据库,产生一播放影像而于该显示屏幕播放,而作为该游戏画面的影像,让该游戏画面的影像符合该位置子数据的视觉角度。a display unit connecting the image processing component and the display screen, the display unit receiving the corrected display sub-data, and connecting to an image database of the display unit, generating a play image for playing on the display screen, and playing as the game The image of the screen is such that the image of the game screen conforms to the visual angle of the sub-data of the position.
  2. 根据权利要求1所述的装置,其特征在于,该外部装置为另一执行射击游戏的装置。The apparatus of claim 1 wherein the external device is another device that performs a shooting game.
  3. 根据权利要求1所述的装置,其特征在于,该外部装置为一服务器。The device of claim 1 wherein the external device is a server.
  4. 根据权利要求3所述的装置,其特征在于,该外部装置具有一游戏配对元件,该游戏配对元件产生供该玩家选择进入至少一游戏房间的一选择画面,该至少一游戏房间分别对应不同的该射击游戏。The device according to claim 3, wherein the external device has a game matching component, and the game matching component generates a selection screen for the player to select to enter at least one game room, the at least one game room respectively corresponding to different The shooting game.
  5. 根据权利要求4所述的装置,其特征在于,每一该游戏房间具有对应该多个射击位置而供该玩家选择的多个暂定射击位置,且当游戏开始时,该暂定射击位置对应转换为该射击位置。The apparatus according to claim 4, wherein each of the game rooms has a plurality of tentative shooting positions corresponding to the plurality of shooting positions for the player to select, and when the game starts, the tentative shooting positions correspond to Convert to the shooting position.
  6. 根据权利要求1所述的装置,其特征在于,该操控单元与该显示屏幕结 合而形成触控屏幕,以供该玩家直接点选触控屏幕而产生该选择数据与该动作数据。The device according to claim 1, wherein the control unit is combined with the display screen to form a touch screen for the player to directly select the touch screen to generate the selection data and the motion data.
  7. 根据权利要求1所述的装置,其特征在于,该游戏画面的两边分别为一基准侧与一对向侧,该多个射击位置为偶数个,且对称设置于该游戏画面的该基准侧与该对向侧;该游戏画面的周围,以0~N之顺序,以围绕该游戏画面之方向,对称且等距的依序编号作为多个方向标号,其中N为正整奇数,该显示子数据中为使用该多个方向标号来进行方向标记;当该游戏处理元件以该基准侧之方向作为基准而产生该显示子数据时,该位置子数据位于该基准侧的该玩家数据不进行图像处理,直接以该显示子数据作为该校正显示子数据;而该位置子数据位于该对向侧的该玩家数据则进行图像处理,定义该多个方向标号的总数为X,数值为Y,且图像处理后的该方向标号为一校正后方向标号,并定义为Z,其满足Z=(Y+X/2)MOD X。The device according to claim 1, wherein the two sides of the game screen are a reference side and a pair of sides, the plurality of shooting positions being an even number, and symmetrically disposed on the reference side of the game screen and The opposite side of the game screen; in the order of 0 to N, in a direction around the game screen, symmetrically and equidistantly numbered sequentially as a plurality of direction labels, where N is a positive integer number, the display In the data, the plurality of direction labels are used to perform direction marking; when the game processing component generates the display sub-data based on the direction of the reference side, the player data of the position sub-data located on the reference side does not perform an image. Processing, directly using the display sub-data as the correction display sub-data; and the position sub-data is located on the opposite side of the player data for image processing, defining that the total number of the plurality of direction labels is X, the value is Y, and The direction label after image processing is a corrected direction label and is defined as Z, which satisfies Z=(Y+X/2)MOD X.
  8. 一种供进行射击游戏的装置,供一玩家进行一射击游戏,其具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面的多个射击位置,该位置子数据关联该多个射击位置的其中一个,其特征在于,该装置包含:A device for playing a shooting game for a player to perform a shooting game having a player data, the player data comprising a display sub-data and a position sub-data, the shooting game having a plurality of multiple surrounding a game picture a shooting position associated with one of the plurality of firing positions, wherein the device comprises:
    一显示屏幕,该显示屏幕供显示该游戏画面与该多个射击位置;a display screen for displaying the game screen and the plurality of shooting positions;
    一数据传输接口,该数据传输接口为与至少一外部装置连接而接收与输出该玩家数据;a data transmission interface, the data transmission interface is configured to receive and output the player data by connecting to at least one external device;
    一操控单元,该操控单元供该玩家进行操作而产生一动作数据;a manipulation unit for the player to operate to generate an action data;
    一连接该数据传输接口与该操控单元的游戏处理元件,该游戏处理元件随机选择尚未具有玩家的该多个射击位置的任一,并关联产生该位置子数据,该游戏处理元件依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该显示子数据;Connecting the data transmission interface with the game processing component of the manipulation unit, the game processing component randomly selects any one of the plurality of shooting positions that have not yet possessed the player, and associates the location sub-data, the game processing component is based on a time axis And integrating the action data with an object display data to dynamically generate the display sub-data;
    一连接该游戏处理元件的图像处理元件,该图像处理元件接收该玩家数据,并依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,并产生一符合该位置子数据的视觉角度的校正显示子数据;以及An image processing component connected to the game processing component, the image processing component receiving the player data, and selecting whether to perform image processing on the display subdata according to the position subdata in the player data, and generating a matching position Correction of the visual angle of the data shows the subdata;
    一连接该图像处理元件的显示单元,该显示单元接收该校正显示子数据,并偕同连接该显示单元的一影像数据库,产生一播放影像而作为该游戏画面的影像,让该游戏画面的影像符合该位置子数据的视觉角度。a display unit connected to the image processing component, the display unit receives the corrected display sub-data, and is connected to an image database of the display unit to generate a play image as an image of the game screen, so that the image of the game screen conforms The visual angle of the position subdata.
  9. 根据权利要求8所述的装置,其特征在于,该外部装置为另一执行射击游戏的装置。The apparatus of claim 8 wherein the external device is another device that performs a shooting game.
  10. 根据权利要求8所述的装置,其特征在于,该外部装置为一服务器。The apparatus of claim 8 wherein the external device is a server.
  11. 根据权利要求10所述的装置,其特征在于,该外部装置具有一游戏配对元件,该游戏配对元件产生供该玩家选择进入的至少一游戏房间,该至少一游戏房间分别对应不同的该射击游戏。The device according to claim 10, wherein the external device has a game matching component, and the game matching component generates at least one game room for the player to select to enter, the at least one game room respectively corresponding to the different shooting game .
  12. 根据权利要求11所述的装置,其特征在于,每一该游戏房间具有对应该多个射击位置的多个暂定射击位置,该玩家选择进入该游戏房间后,系统自动选择该暂定射击位置,且当游戏开始时,该暂定射击位置对应转换为该射击位置。The device according to claim 11, wherein each of the game rooms has a plurality of tentative shooting positions corresponding to a plurality of shooting positions, and after the player selects to enter the game room, the system automatically selects the tentative shooting position. And when the game starts, the tentative shooting position is correspondingly converted to the shooting position.
  13. 根据权利要求8所述的装置,其特征在于,该操控单元与该显示屏幕结合而形成触控屏幕,以供该玩家直接点选触控屏幕而产生该选择数据与该动作数据。The device according to claim 8, wherein the control unit is combined with the display screen to form a touch screen for the player to directly select the touch screen to generate the selection data and the action data.
  14. 根据权利要求8所述的装置,其特征在于,该游戏画面的两边分别为一基准侧与一对向侧,该多个射击位置为偶数个,且对称设置于该游戏画面的该基准侧与该对向侧;该游戏画面的周围,以0~N之顺序,以围绕该游戏画面之方向,对称且等距的依序编号作为多个方向标号,其中N为正整奇数,该显示子数据中为使用该多个方向标号来进行方向标记;当该游戏处理元件以该基准侧之方向作为基准而产生该显示子数据时,该位置子数据位于该基准侧的该玩家数据不进行图像处理,直接以该显示子数据作为该校正显示子数据;而该位置子数据位于该对向侧的该玩家数据则进行图像处理,定义该多个方向标号的总数为X,数值为Y,且图像处理后的该方向标号为一校正后方向标号,并定义为Z,其满足Z=(Y+X/2)MOD X。The device according to claim 8, wherein the two sides of the game screen are a reference side and a pair of sides, the plurality of shooting positions are an even number, and are symmetrically disposed on the reference side of the game screen and The opposite side of the game screen; in the order of 0 to N, in a direction around the game screen, symmetrically and equidistantly numbered sequentially as a plurality of direction labels, where N is a positive integer number, the display In the data, the plurality of direction labels are used to perform direction marking; when the game processing component generates the display sub-data based on the direction of the reference side, the player data of the position sub-data located on the reference side does not perform an image. Processing, directly using the display sub-data as the correction display sub-data; and the position sub-data is located on the opposite side of the player data for image processing, defining that the total number of the plurality of direction labels is X, the value is Y, and The direction label after image processing is a corrected direction label and is defined as Z, which satisfies Z=(Y+X/2)MOD X.
  15. 一种供进行射击游戏的系统,具有多个射击游戏装置与一系统服务器,该些射击游戏装置分别供一玩家进行一射击游戏,每一该射击游戏装置具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面的多个射击位置,该位置子数据关联该多个射击位置的其中一个,其特征在于:A system for shooting a game, comprising a plurality of shooting game devices and a system server, wherein the shooting game devices respectively provide a player with a shooting game, each of the shooting game devices having a player data, the player data comprising a Displaying sub-data and a position sub-data, the shooting game having a plurality of shooting positions surrounding a game screen, the position sub-data associated with one of the plurality of shooting positions, wherein:
    每一该射击游戏装置包含一显示屏幕、一连接该系统服务器的数据传输接口、一连接该数据传输接口的游戏处理元件、一连接该游戏处理元件的操控单 元与一连接该游戏处理元件与该显示屏幕的显示单元;而该系统服务器则包含一图像处理元件;其中,该显示屏幕供显示该游戏画面与该多个射击位置;该数据传输接口为供该游戏处理元件连接该系统服务器以传输该玩家数据,该操控单元供该玩家进行操作而产生一选择数据与一动作数据,该选择数据为关联可供该玩家选择而选择的该射击位置,该游戏处理元件依据该选择数据而产生该玩家数据的该位置子数据,且该游戏处理元件依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该玩家数据的该显示子数据,并该游戏处理元件借由该数据传输接口传输该玩家数据至该系统服务器,让该系统服务器的该图像处理元件依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,而产生一符合该位置子数据的视觉角度的校正显示子数据;且该系统服务器回传该校正显示子数据至该游戏处理元件,以让该显示单元取得该校正显示子数据,该显示单元并偕同连接该显示单元的一影像数据库,产生一播放影像而于该显示屏幕播放,而作为该游戏画面的影像,让该游戏画面的影像符合该位置子数据的视觉角度。Each of the shooting game devices includes a display screen, a data transmission interface coupled to the system server, a game processing component coupled to the data transmission interface, a manipulation unit coupled to the game processing component, and a connection to the game processing component and the Displaying a display unit of the screen; and the system server includes an image processing component; wherein the display screen is for displaying the game screen and the plurality of shooting positions; the data transmission interface is for the game processing component to be connected to the system server for transmission The player data, the manipulation unit is configured to operate the player to generate a selection data and an action data, the selection data is associated with the shooting position selected for selection by the player, and the game processing component generates the sound according to the selection data. The position data of the player data, and the game processing component integrates the action data with an object display data according to a time axis to dynamically generate the display sub data of the player data, and the game processing component uses the data The transmission interface transmits the player data to the system server, let The image processing component of the system server selects whether to perform image processing on the display sub-data according to the position sub-data in the player data, and generates corrected display sub-data corresponding to a visual angle of the position sub-data; and the system The server returns the corrected display sub-data to the game processing component, so that the display unit obtains the corrected display sub-data, and the display unit is connected to an image database of the display unit to generate a play image and play on the display screen. As the image of the game screen, the image of the game screen is made to conform to the visual angle of the position sub-data.
  16. 根据权利要求15所述的系统,其特征在于,该系统服务器具有一游戏配对元件,该游戏配对元件产生供该玩家选择进入至少一游戏房间的一选择画面,该至少一游戏房间分别对应不同的该射击游戏。The system of claim 15 wherein the system server has a game pairing component that generates a selection screen for the player to enter at least one game room, the at least one game room correspondingly different The shooting game.
  17. 根据权利要求16所述的系统,其特征在于,每一该游戏房间具有对应该多个射击位置而供该玩家选择的多个暂定射击位置,且当游戏开始时,该暂定射击位置对应转换为该射击位置。The system of claim 16 wherein each of said game rooms has a plurality of tentative shooting positions for the player to select for a plurality of shooting positions, and when the game begins, the tentative shooting positions correspond to Convert to the shooting position.
  18. 根据权利要求15所述的系统,其特征在于,该操控单元与该显示屏幕结合而形成触控屏幕,以供该玩家直接点选触控屏幕而产生该选择数据与该动作数据。The system according to claim 15, wherein the manipulation unit is combined with the display screen to form a touch screen for the player to directly select the touch screen to generate the selection data and the motion data.
  19. 根据权利要求15所述的系统,其特征在于,该游戏画面的两边分别为一基准侧与一对向侧,该多个射击位置为偶数个,且对称设置于该游戏画面的该基准侧与该对向侧;该游戏画面的周围,以0~N之顺序,以围绕该游戏画面之方向,对称且等距的依序编号作为多个方向标号,其中N为正整奇数,该显示子数据中为使用该多个方向标号来进行方向标记;当该游戏处理元件以该基准侧之方向作为基准而产生该显示子数据时,该位置子数据位于该基准侧的该玩家数据不进行图像处理,直接以该显示子数据作为该校正显示子数据; 而该位置子数据位于该对向侧的该玩家数据则进行图像处理,定义该多个方向标号的总数为X,数值为Y,且图像处理后的该方向标号为一校正后方向标号,并定义为Z,其满足Z=(Y+X/2)MOD X。The system according to claim 15, wherein both sides of the game screen are a reference side and a pair of sides, the plurality of shooting positions being an even number, and symmetrically disposed on the reference side of the game screen and The opposite side of the game screen; in the order of 0 to N, in a direction around the game screen, symmetrically and equidistantly numbered sequentially as a plurality of direction labels, where N is a positive integer number, the display In the data, the plurality of direction labels are used to perform direction marking; when the game processing component generates the display sub-data based on the direction of the reference side, the player data of the position sub-data located on the reference side does not perform an image. Processing, directly using the display sub-data as the correction display sub-data; and the position sub-data is located on the opposite side of the player data for image processing, defining a total number of the plurality of direction labels is X, the value is Y, and The direction label after image processing is a corrected direction label and is defined as Z, which satisfies Z=(Y+X/2)MOD X.
  20. 一种供进行射击游戏的系统,具有多个射击游戏装置与一系统服务器,该些射击游戏装置分别供一玩家进行一射击游戏,每一该射击游戏装置具有一玩家数据,该玩家数据包含一显示子数据与一位置子数据,该射击游戏具有多个围绕一游戏画面的多个射击位置,该位置子数据关联该多个射击位置的其中一个,其特征在于:A system for shooting a game, comprising a plurality of shooting game devices and a system server, wherein the shooting game devices respectively provide a player with a shooting game, each of the shooting game devices having a player data, the player data comprising a Displaying sub-data and a position sub-data, the shooting game having a plurality of shooting positions surrounding a game screen, the position sub-data associated with one of the plurality of shooting positions, wherein:
    每一该射击游戏装置包含一显示屏幕、一连接该系统服务器的数据传输接口、一连接该数据传输接口的游戏处理元件、一连接该游戏处理元件的操控单元与一连接该游戏处理元件与该显示屏幕的显示单元;而该系统服务器则包含一图像处理元件;其中,该显示屏幕供显示该游戏画面与该多个射击位置;该数据传输接口为供该游戏处理元件连接该系统服务器以传输该玩家数据;该操控单元供该玩家进行操作而产生一动作数据,该游戏处理元件随机选择尚未具有玩家的该多个射击位置的任一,并关联产生该玩家数据的该位置子数据,且该游戏处理元件依据一时间轴,对该动作数据与一物件显示数据进行整合而动态产生该玩家数据的该显示子数据,并该游戏处理元件借由该数据传输接口传输该玩家数据至该系统服务器,让该系统服务器的该图像处理元件依据该玩家数据中的该位置子数据来选择是否对该显示子数据进行图像处理,而产生一符合该位置子数据的视觉角度的校正显示子数据;且该系统服务器回传该校正显示子数据至该游戏处理元件,以让该显示单元取得该校正显示子数据,该显示单元并偕同连接该显示单元的一影像数据库,产生一播放影像而于该显示屏幕播放,而作为该游戏画面的影像,让该游戏画面的影像符合该位置子数据的视觉角度。Each of the shooting game devices includes a display screen, a data transmission interface coupled to the system server, a game processing component coupled to the data transmission interface, a manipulation unit coupled to the game processing component, and a connection to the game processing component and the Displaying a display unit of the screen; and the system server includes an image processing component; wherein the display screen is for displaying the game screen and the plurality of shooting positions; the data transmission interface is for the game processing component to be connected to the system server for transmission The player data; the manipulation unit generates an action data for the player to operate, the game processing component randomly selects any one of the plurality of shooting positions that does not have the player, and associates the position sub-data for generating the player data, and The game processing component integrates the motion data with an object display data according to a time axis to dynamically generate the display subdata of the player data, and the game processing component transmits the player data to the system by using the data transmission interface. Server, let the image processing component of the system server Selecting whether to perform image processing on the display sub-data according to the position sub-data in the player data, to generate a corrected display sub-data corresponding to a visual angle of the position sub-data; and the system server returns the corrected display sub-data Going to the game processing component, the display unit obtains the corrected display sub-data, and the display unit is connected to an image database of the display unit, and generates a play image to be played on the display screen as an image of the game screen. Let the image of the game screen conform to the visual angle of the sub-data of the position.
  21. 根据权利要求20所述的系统,其特征在于,该系统服务器具有一游戏配对元件,该游戏配对元件产生供该玩家选择进入的至少一游戏房间,该至少一游戏房间分别对应不同的该射击游戏。The system according to claim 20, wherein the system server has a game pairing component, the game pairing component generating at least one game room for the player to select to enter, the at least one game room respectively corresponding to the different shooting game .
  22. 根据权利要求21所述的系统,其特征在于,每一该游戏房间具有对应该多个射击位置的多个暂定射击位置,该玩家选择进入该游戏房间后,系统自动选择该暂定射击位置,且当游戏开始时,该暂定射击位置对应转换为该射击 位置。The system according to claim 21, wherein each of said game rooms has a plurality of tentative shooting positions corresponding to a plurality of shooting positions, and after the player selects to enter the game room, the system automatically selects the tentative shooting position. And when the game starts, the tentative shooting position is correspondingly converted to the shooting position.
  23. 根据权利要求20所述的系统,其特征在于,该操控单元与该显示屏幕结合而形成触控屏幕,以供该玩家直接点选触控屏幕而产生该选择数据与该动作数据。The system according to claim 20, wherein the control unit is combined with the display screen to form a touch screen for the player to directly select the touch screen to generate the selection data and the action data.
  24. 根据权利要求20所述的系统,其特征在于,该游戏画面的两边分别为一基准侧与一对向侧,该多个射击位置为偶数个,且对称设置于该游戏画面的该基准侧与该对向侧;该游戏画面的周围,以0~N之顺序,以围绕该游戏画面之方向,对称且等距的依序编号作为多个方向标号,其中N为正整奇数,该显示子数据中为使用该多个方向标号来进行方向标记;当该游戏处理元件以该基准侧之方向作为基准而产生该显示子数据时,该位置子数据位于该基准侧的该玩家数据不进行图像处理,直接以该显示子数据作为该校正显示子数据;而该位置子数据位于该对向侧的该玩家数据则进行图像处理,定义该多个方向标号的总数为X,数值为Y,且图像处理后的该方向标号为一校正后方向标号,并定义为Z,其满足Z=(Y+X/2)MOD X。The system of claim 20, wherein the two sides of the game screen are a reference side and a pair of sides, the plurality of shooting positions being an even number, and symmetrically disposed on the reference side of the game screen and The opposite side of the game screen; in the order of 0 to N, in a direction around the game screen, symmetrically and equidistantly numbered sequentially as a plurality of direction labels, where N is a positive integer number, the display In the data, the plurality of direction labels are used to perform direction marking; when the game processing component generates the display sub-data based on the direction of the reference side, the player data of the position sub-data located on the reference side does not perform an image. Processing, directly using the display sub-data as the correction display sub-data; and the position sub-data is located on the opposite side of the player data for image processing, defining that the total number of the plurality of direction labels is X, the value is Y, and The direction label after image processing is a corrected direction label and is defined as Z, which satisfies Z=(Y+X/2)MOD X.
PCT/CN2018/123192 2018-03-12 2018-12-24 Apparatus and system for playing shooting game WO2019174353A1 (en)

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CN201810200191.4A CN110251938A (en) 2018-03-12 2018-03-12 Shooting game apparatus
CN201810200191.4 2018-03-12
CN201810449140.5 2018-05-11
CN201810449140.5A CN110465076A (en) 2018-05-11 2018-05-11 Shooting game system

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