CN110075550B - Programming toy set - Google Patents
Programming toy set Download PDFInfo
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- CN110075550B CN110075550B CN201810127090.9A CN201810127090A CN110075550B CN 110075550 B CN110075550 B CN 110075550B CN 201810127090 A CN201810127090 A CN 201810127090A CN 110075550 B CN110075550 B CN 110075550B
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- 230000009286 beneficial effect Effects 0.000 description 1
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Classifications
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/0053—Computers, e.g. programming
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/04—Building blocks, strips, or similar building parts
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/26—Magnetic or electric toys
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B19/00—Programme-control systems
- G05B19/02—Programme-control systems electric
- G05B19/04—Programme control other than numerical control, i.e. in sequence controllers or logic controllers
- G05B19/042—Programme control other than numerical control, i.e. in sequence controllers or logic controllers using digital processors
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B19/00—Programme-control systems
- G05B19/02—Programme-control systems electric
- G05B19/04—Programme control other than numerical control, i.e. in sequence controllers or logic controllers
- G05B19/042—Programme control other than numerical control, i.e. in sequence controllers or logic controllers using digital processors
- G05B19/0426—Programming the control sequence
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/02—Electrically-operated educational appliances with visual presentation of the material to be studied, e.g. using film strip
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B2219/00—Program-control systems
- G05B2219/20—Pc systems
- G05B2219/23—Pc programming
- G05B2219/23291—Process, graphic programming of a process, text and images
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- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B2219/00—Program-control systems
- G05B2219/20—Pc systems
- G05B2219/25—Pc structure of the system
- G05B2219/25294—Part, workpiece, code, tool identification
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- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- Theoretical Computer Science (AREA)
- Automation & Control Theory (AREA)
- Computer Hardware Design (AREA)
- Entrepreneurship & Innovation (AREA)
- Toys (AREA)
Abstract
A programming toy set comprises a plurality of map cards arranged into a map, a plurality of programming cards, a mobile toy which can be controlled to move on the programming cards and the map cards, and a control unit arranged on the mobile toy. Each map card has an identification code linked with the coordinate information. Each programming card has an identification code associated with the programming instruction. The control unit comprises an optical sensor for reading the identification code of the relative position and outputting a coded message, a memory for storing a programming instruction and coordinate information of the linked coded message, and a processor. The processor generates software programming according to the programming instructions of the programming card, and controls the mobile toy to move along with the map card and perform continuous action according to the software programming and the coordinate information of the map card. Therefore, through the design of the imaging programming card, the children can easily identify the instruction significance, and interact with the surrounding environment by matching with the situation planning of the map card, thereby adding learning fun.
Description
Technical Field
The present invention relates to a playset, and more particularly to a programming playset for teaching programming of software.
Background
Referring to fig. 1, a conventional slide card type program control body 1 disclosed in chinese patent publication No. 101020122 mainly includes a toy car 11 and a slide card 12. The toy race car 11 includes a read head 111. The slide card 12 includes a plurality of code modules 121 that can slide. Therefore, after the reading head 111 of the toy racing car 11 reads the sequentially passed coding modules 121, the coding modules 121 can be operated or generate sound and light according to the program set by the coding modules 121, and the toy racing car can work independently without a computer or a tablet computer.
However, since the toy racing car 11 can only perform a series of reactions by itself according to the instruction of the coding module 121 after reading the coding module 121, it cannot interact with the surrounding environment, and the playing method is limited, and the variability is not as expected.
Referring to fig. 2, there is disclosed a conventional robot toy set 2, which mainly comprises a robot 21 named Kubo capable of moving and a plurality of software-programmed bricks 22 capable of being spliced in different orders. Therefore, when the robot 21 walks on each software programming building block 22, the instructions on each software programming building block 22 can be read by using a Radio Frequency Identification (RFID) technology, and the instructions including speed, direction, light intensity, sound and the like are executed.
However, the robot 21 needs to set an RFID reader, and the software programming building block 22 needs to set an RFID chip to obtain the command, which is costly, and can only react according to the command of the software programming building block 22 alone without interacting with the surrounding environment.
Disclosure of Invention
The invention aims to provide a programming toy set which can interact with the surrounding environment and add learning fun.
The programming playset of the present invention comprises:
a mobile toy which can be moved in a controlled manner;
the control unit is arranged on the action toy and comprises an optical sensor, a memory and a processor electrically connected with the optical sensor and the memory;
the method is characterized in that:
the programming toy further comprises: a map card unit, and a programming card unit;
the map card unit comprises a plurality of map cards arranged into a map, each map card is provided with a map drawing and an identification code which coexists with the map drawing and is used for connecting at least one piece of coordinate information;
the programming card unit comprises a plurality of programming cards, wherein each programming card is provided with an instruction graph and an identification code which coexists with the instruction graph and is used for connecting the programming instructions;
the mobile toy can be controlled to move on the programming card and the map card; and
the optical sensor of the control unit is used for reading the identification code of the relative position and outputting a coded message in the moving process of the mobile toy, the memory is used for storing a programming instruction connected with the coded message and coordinate information, the processor generates a software program according to the programming instruction of the programming card, and controls the mobile toy to move along with the map card and perform continuous action according to the software program and the coordinate information.
The programming toy set of the invention is characterized in that: the identification code is hidden in the dots of the mark picture and the instruction picture by dots which can be identified by optics when the mark picture and the instruction picture are printed by a point reading technology.
The programming toy set of the invention is characterized in that: the coordinate information adopts absolute coordinates, and the absolute coordinates of each dot on the map card are obtained mainly through dots which are distributed on each map card in an array mode and serve as identification codes.
The programming toy set of the invention is characterized in that: the identification code of at least one map card is further connected with an action instruction, the memory is further used for storing the action instruction connected with the coded message generated by the identification code of at least one map card, and the processor is further used for controlling the mobile toy to perform stage action on at least one map card.
The programming toy set of the invention is characterized in that: the programming cards are arranged along a straight line direction, each programming card is provided with a convex part formed at the front end and a concave part formed at the tail end, and two adjacent programming cards are respectively jointed with the concave part through the convex part.
The programming toy set of the invention is characterized in that: the map cards are randomly arranged along the front direction, the rear direction, the left direction and the right direction, each map card is rectangular and is provided with four side edges, at least four embedded blocks formed on the side edges and at least four embedded grooves, and two adjacent map cards are respectively matched with the embedded grooves through the embedded blocks.
The programming toy set of the invention is characterized in that: the action toy comprises a body, two action wheels pivoted on the body, two action motors arranged on the body and used for generating power, and two action gear sets used for transmitting the power of the action motors to the action wheels.
The programming toy set of the invention is characterized in that: the action toy also comprises at least one interactive gear pivoted on the body, at least one action motor arranged on the body and used for generating power, a transmission gear set used for transmitting the power of the action motor to the interactive gear, and a plurality of building blocks detachably combined with the body, wherein the interactive gear is used for driving at least one building block.
The programming toy set of the invention is characterized in that: the control unit further comprises a software programming key group which is arranged on the action toy and electrically connected with the processor, the software programming key group is used for outputting a trigger signal, the processor alternately executes a first programming and a second programming according to each trigger signal, the first programming comprises driving the action toy to move, recording the programming instruction and generating the software programming, and the second programming comprises deleting the programming of the software programming.
The programming toy set of the invention is characterized in that: the control unit also comprises a mobile key set which is arranged on the mobile toy and is electrically connected with the processor, the mobile key set is used for outputting a trigger signal, and the processor executes the software programming according to the trigger signal to control the mobile toy to move.
The invention has the beneficial effects that: through the design of the imaging programming card, the children can easily identify the instruction significance, and interact with the surrounding environment by matching with the situation planning of the map card, thereby adding learning fun.
Drawings
Other features and effects of the present invention will become apparent from the following detailed description of the embodiments with reference to the accompanying drawings, in which:
fig. 1 is a perspective view illustrating a conventional slide-card type program control body disclosed in chinese patent publication No. 101020122;
fig. 2 is a perspective view illustrating a conventional robot toy set;
fig. 3 is a perspective view illustrating one embodiment of a programming playset of the present invention;
FIG. 4 is a block diagram of a control unit in the embodiment;
FIG. 5 is a plan view of a multi-map card in the embodiment;
FIG. 6 is a plan view of multiple programming cards in the embodiment;
FIG. 7 is an exploded perspective view of a mobile toy according to the embodiment, as viewed from above;
FIG. 8 is an exploded perspective view of the mobile toy of the embodiment shown from below;
FIG. 9 is a plan view illustrating the map card in the embodiment arbitrarily spliced into a map in the front, rear, left and right directions;
FIG. 10 is a plan view illustrating the program cards arranged and connected in a linear direction in the embodiment;
FIG. 11 is a plan view similar to FIG. 10, illustrating the programming instructions of the programming card in the embodiment varying with the action instructions of the map card;
FIG. 12 is a syntax table for the programming card and corresponding programming instructions in the illustrated embodiment; and
fig. 13 to 18 are variations of the map card in the embodiment.
Detailed Description
Referring to fig. 3 and 4, one embodiment of the programming toy set of the present invention includes a map card unit 3, a programming card unit 4, a mobile toy 5, and a control unit 6.
Referring to fig. 5, the map card unit 3 includes a plurality of map cards 31. In the present embodiment, each map card 31 is rectangular and has an indication diagram 311, an identification code coexisting with the indication diagram 311, four sides 312, and four insertion blocks 313 and four insertion grooves 314 formed on the sides 312. Each caulking groove 314 and each embedding block 313 on the same side 312 are separated by a distance, and two adjacent map cards 31 are respectively matched with the caulking grooves 314 by the corresponding embedding blocks 313, can be randomly arranged along the front, back, left and right directions, and are spliced into a map 30 (as shown in fig. 9).
It should be noted that the identification code of each map card 31 is connected to a coordinate information P, and each identification code of some map cards 31 is further connected to an action command C1.
Referring to fig. 6, the programming card unit 4 includes a plurality of programming cards 41 arranged in a linear direction. Each programming card 41 has an instruction diagram 411, an identification code coexisting with the instruction diagram 411 and linking with a programming instruction C2, a convex portion 412 formed at a front end, and a concave portion 413 formed at a rear end. And a convex part 412 and a concave part 413 which are mutually jointed are respectively arranged between two adjacent programming cards 41.
Referring to fig. 5 and 6, it should be noted that in the present embodiment, the Identification code (pattern) of the map card 31 or the programming card 41 is respectively a dot-read technology (Optical Identification, OID), and when the map 311 or the command map 411 is printed, dots that are hardly visible to human eyes but can be optically identified are hidden in the dots of the map 311 or the command map 411. Since the foregoing point-reading technology is not a technical feature of the present application, and a person skilled in the art can deduce expanded details based on the above description, the description is not further provided.
In addition, in the present embodiment, the coordinate information P adopts absolute coordinates, and the absolute coordinates of each dot are obtained mainly through dots distributed on each map card 31.
Referring to fig. 3, 4, 7 and 8, the mobile toy 5 includes a body 51, two mobile wheels 52 pivoted to the body 51, two mobile motors 53 disposed to the body 51 for generating power, two mobile gear sets 54 for transmitting the power of the mobile motors 53 to the mobile wheels 52, an interactive gear 55 pivoted to the body 51, a mobile motor 56 disposed to the body 51 for generating power, a transmission gear set 57 for transmitting the power of the mobile motor 56 to the interactive gear 55, and a plurality of building blocks 58 detachably combined with the body 51. The main body 51 includes an upper seat 512 and a lower seat 513, in which the main body 511 and the main body 511 are vertically aligned. The building blocks 58 may be gear building blocks, or square building blocks, or molding building blocks.
In this embodiment, the interactive gear 55 is used to drive two building blocks 58 as arms. And the mobile toy 5 is shaped as a robot in cooperation with the building block 58.
The control unit 6 is mounted on the body 51 of the action toy 5, and includes an optical sensor 61, a memory 62, a software programming key set 63, an action key set 64, a speaker 65 for playing sound, a light emitting element 66 for generating light, and a processor 67 electrically connected to the optical sensor 61, the memory 62, the software programming key set 63, the action key set 64, the speaker 65, and the light emitting element 66.
The optical sensor 61 has an optical head 611 penetrating the bottom of the body 51 and facing downward, and is used for reading the identification code of the relative position and outputting a coded message M during the movement of the mobile toy 5. The optical sensor 61 can further interpret the color of the relative position.
The memory 62 is used for storing the motion command C1, the programming command C2 and the coordinate information P linked with the encoded message M.
The software programming key set 63 is used for outputting a trigger signal S1.
The action key set 64 is used for outputting a trigger signal S2.
The processor 67 generates a software program according to the programming instructions C2 of the programming card 41, and controls the mobile toy 5 to move along the map card 31 and perform a continuous action according to the software program and the coordinate information P, or further controls the mobile toy 5 to perform a staged action on the corresponding map card 31 according to the action instructions C1. The software programming can be divided into main software programming, sub software programming, loop software programming and the like according to the difficulty level. The processor 67 also controls the movement of the mobile toy 5 by alternately executing a first program and a second program according to each trigger signal S1 and executing the software program according to the trigger signal S2. The first programming includes driving the mobile toy 5 to move in a straight line, recording the programming instructions C2, and generating the software programming. The second programming includes deleting the software programming.
One of the game plays of the present invention is illustrated and described below:
referring to fig. 4, 9, and 10, for example, when the action toy 5 is controlled to move from the map card 31 as the starting point O in the map 30, sequentially through the map card 31 as the base a, the map card 31 as the base B, and the map card 31 as the base C, the child can sequentially list a main software program through the instruction diagram 411 on the programming card 41, and executing instructions of starting software programming, advancing one cell, turning left, advancing one cell and pausing for 1 second, turning right, advancing one cell, turning left, advancing one cell, turning right, advancing one cell, rotating the interactive gear 55 to the left for 3 seconds, turning left, advancing one cell, turning right, advancing one cell, rotating the interactive gear 55 to the right for 3 seconds, ending the software programming and the like, thereby planning the moving path and the action of the action toy 5.
Therefore, the processor 67 executes the first programming according to the trigger signal S1 by simply placing the mobile toy 5 on the first programming card 41 and triggering the software programming key set 63 to output the trigger signal S1, and controlling the action motor 53 to drive the action gear set 54 to drive the action wheel 52 to rotate, so that the action toy 5 moves in a linear direction, and during the movement, reading the identification code of each programming card 41 in the relative position by the optical sensor 61, recording the programming instruction C2 linked with the identification code on the programming card 41 as shown in fig. 10, and generates main software programming capable of executing the programming instruction C2 shown in fig. 10, and controls the action motor 53 to stop driving the action wheel 52 until the optical sensor 61 reads the identification code of the programming card 41 representing the end of the software programming.
Then, the processor 67 will execute the recorded main software program according to the trigger signal S2 by placing the mobile toy 5 on the map 30 and triggering the mobile key set 64 to output the trigger signal S2, and the processor 67 will control the mobile motor 53 to drive the mobile gear set 54 to drive the mobile wheel 52 to rotate so that the mobile toy 5 advances on the map card 31 by a distance of 2 map cards 31, then control the left mobile wheel 52 to rotate forward and the right mobile wheel 52 to rotate backward according to the traveling direction, so that the mobile toy 5 rotates left 90 degrees on the map card 31, then advances by a distance of 1 map card 31 to reach the map card 31 as a base a and pauses for 1 second, and then control the right mobile wheel 52 to rotate forward and the left mobile wheel 52 to rotate backward so that the mobile toy 5 rotates right 90 degrees and then rotates right 90 degrees, The distance of 1 map card 31, 90 degrees left turn, 2 map cards 31, 90 degrees right turn, 3 map cards 31 reaches the map card 31 as the base B, then the motion motor 56 is controlled to drive the interactive gear 55 through the transmission gear set 57, the interactive gear 55 is rotated to the left for 3 seconds, then rotated to the left for 90 degrees left turn, 1 map card 31, 90 degrees right turn, 3 map cards 31, and reaches the map card 31 as the base C, finally the interactive gear 55 is rotated to the right for 3 seconds, and after a series of continuous motions, the main software programming is finished.
It should be noted that, during the process that the mobile toy 5 moves on the map card 31, the processor 67 reads the identification code of each map card 31 at the relative position through the optical sensor 61, and obtains the coordinate position of the mobile toy 5 relative to each map card 31 according to the connected coordinate information P, so as to control the mobile toy 5 to move along with the map card 31 without deviating from the map card 31.
Referring to fig. 9 and 11, in a further step, the present invention can further make the program command C2 executed by the processor 67 be changed according to the operation command C1 of the map card 31 through the operation command C1 linked with the identification code of the map card 31. For example: when the mobile toy 5 is going to move along with the map card 31, if it encounters the map card 31 with the map 311 of the blue star, the green star or the red star, it is also only necessary to arrange at least one sub-software program in sequence by the programming card 41 and input the related programming command C2, so that when the mobile toy 5 moves to the map card 31 with the map 311 of the green star, the optical sensor 61 reads the action command C1 linked with the identification code of the map card 31 at the relative position, the processor 67 executes the sub-software program shown in fig. 11, and drives the speaker 65 to play the sound and the cartoon music for 3 seconds, then drives the interactive gear 55 to rotate to the right for 5 seconds and then to rotate to the left, and then drives the light emitting element 66 to generate the light, and the interactive gear 55 is continuously rotated to the left and the sound is played until the sub-software programming is finished. Thus, the mobile toy 5 can perform a series of continuous actions without affecting the progress from the base A to the base C through the base B according to the main software program, and can perform a step action such as generating a light or playing a sound on the map card 31 of the relative position according to the sub software program.
Of course, the aforementioned stage motion is not limited to this, and other motions such as driving the interactive gear 55 to rotate may be used. For example: in combination with the block 58, the mobile toy 5 is designed to produce shooting by gripping an object placed on the moving path by means of two blocks 58 as arms, or by striking a ball by means of a block 58 as a stick, and so on. Additional details will not be set forth in order to provide those skilled in the art with a understanding of the above description.
Referring to fig. 3, 12, and 13 to 18, according to the foregoing, the present invention can arrange different situations and design different levels through the map card 31, thereby, in cooperation with the programming command C2 corresponding to the programming card 41 and the action command C1 corresponding to the map card 31, inspiring the originality and thinking ability of children, enabling the mobile toy 5 to perform a changeable game capable of interacting with the surrounding environment in cooperation with different situations and levels, and learning and familiarizing the basic concept of software programming during the game process.
From the above description, the advantages of the foregoing embodiments can be summarized as follows:
the invention can make children easily distinguish instruction significance and learn and be familiar with the basic concept of writing software programming by the design of the imaging programming card 41, and importantly, the invention can also cooperate with the situation planning of the map card 31 to interact with the surrounding environment, and is different from the existing toy programmed by the learning software, and the invention can only carry out the game mode of reaction independently after the instruction is input.
The above description is only an example of the present invention, and the scope of the present invention should not be limited thereby, and the invention is still within the scope of the present invention by simple equivalent changes and modifications made according to the claims and the contents of the specification.
Claims (10)
1. A programming playset, comprising:
a mobile toy which can be moved in a controlled manner;
the control unit is arranged on the action toy and comprises an optical sensor, a memory and a processor electrically connected with the optical sensor and the memory;
the method is characterized in that:
the programming playset further includes: a map card unit, and a programming card unit;
the map card unit comprises a plurality of map cards arranged into a map, each map card is provided with a map drawing and an identification code which coexists with the map drawing and is used for connecting at least one piece of coordinate information;
the programming card unit comprises a plurality of programming cards, wherein each programming card is provided with an instruction graph and an identification code which coexists with the instruction graph and is used for connecting the programming instructions;
the mobile toy can be controlled to move on the programming card and the map card; and
the optical sensor of the control unit is used for reading the identification code of the relative position and outputting a coded message in the moving process of the mobile toy, the memory is used for storing a programming instruction connected with the coded message and coordinate information, the processor generates a software program according to the programming instruction of the programming card, and controls the mobile toy to move along with the map card and perform continuous action according to the software program and the coordinate information.
2. The programming playset of claim 1, wherein: the identification code is hidden in the dots of the mark picture and the instruction picture by dots which can be identified by optics when the mark picture and the instruction picture are printed by a point reading technology.
3. The programming playset of claim 2, wherein: the coordinate information adopts absolute coordinates, and the absolute coordinates of each dot on the map card are obtained mainly through dots which are distributed on each map card in an array mode and serve as identification codes.
4. The programming playset of claim 1, wherein: the identification code of at least one map card is further connected with an action instruction, the memory is further used for storing the action instruction connected with the coded message generated by the identification code of at least one map card, and the processor is further used for controlling the mobile toy to perform stage action on at least one map card.
5. The programming playset of claim 1, wherein: the programming cards are arranged along a straight line direction, each programming card is provided with a convex part formed at the front end and a concave part formed at the tail end, and two adjacent programming cards are respectively jointed with the concave part through the convex part.
6. The programming playset of claim 1, wherein: the map cards are randomly arranged along the front direction, the rear direction, the left direction and the right direction, each map card is rectangular and is provided with four side edges, at least four embedded blocks formed on the side edges and at least four embedded grooves, and two adjacent map cards are respectively matched with the embedded grooves through the embedded blocks.
7. The programming playset of claim 1, wherein: the action toy comprises a body, two action wheels pivoted on the body, two action motors arranged on the body and used for generating power, and two action gear sets used for transmitting the power of the action motors to the action wheels.
8. The programming playset of claim 7, wherein: the action toy also comprises at least one interactive gear pivoted on the body, at least one action motor arranged on the body and used for generating power, a transmission gear set used for transmitting the power of the action motor to the interactive gear, and a plurality of building blocks detachably combined with the body, wherein the interactive gear is used for driving at least one building block.
9. The programming playset of claim 1, wherein: the control unit further comprises a software programming key group which is arranged on the action toy and electrically connected with the processor, the software programming key group is used for outputting a trigger signal, the processor alternately executes a first programming and a second programming according to each trigger signal, the first programming comprises driving the action toy to move, recording the programming instruction and generating the software programming, and the second programming comprises deleting the programming of the software programming.
10. The programming playset of claim 1, wherein: the control unit also comprises a mobile key set which is arranged on the mobile toy and is electrically connected with the processor, the mobile key set is used for outputting a trigger signal, and the processor executes the software programming according to the trigger signal to control the mobile toy to move.
Applications Claiming Priority (2)
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TW107102688 | 2018-01-25 | ||
TW107102688A TWI650166B (en) | 2018-01-25 | 2018-01-25 | Programming toy group |
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CN110075550A CN110075550A (en) | 2019-08-02 |
CN110075550B true CN110075550B (en) | 2020-10-09 |
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CN201810127090.9A Active CN110075550B (en) | 2018-01-25 | 2018-02-08 | Programming toy set |
CN201820223242.0U Withdrawn - After Issue CN207950672U (en) | 2018-01-25 | 2018-02-08 | programming toy set |
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CN201820223242.0U Withdrawn - After Issue CN207950672U (en) | 2018-01-25 | 2018-02-08 | programming toy set |
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US (1) | US10803767B2 (en) |
CN (2) | CN110075550B (en) |
TW (1) | TWI650166B (en) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
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TWI650166B (en) * | 2018-01-25 | 2019-02-11 | 智高實業股份有限公司 | Programming toy group |
CN109766087B (en) * | 2019-01-14 | 2022-06-10 | 深圳市乾乾编程科技有限公司 | Method and system for programming through coordinates |
CN110347057A (en) * | 2019-06-11 | 2019-10-18 | 深圳市魔块智能有限公司 | A kind of children education machine control method, device, equipment and readable storage medium storing program for executing |
CN110570725B (en) * | 2019-08-08 | 2021-05-07 | 华中师范大学 | Child robot teaching system based on story narration |
CN110570727A (en) * | 2019-09-26 | 2019-12-13 | 江西福方科技有限公司 | Screen-free programming learning system and programming method thereof |
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TW201932172A (en) | 2019-08-16 |
US10803767B2 (en) | 2020-10-13 |
TWI650166B (en) | 2019-02-11 |
CN207950672U (en) | 2018-10-12 |
US20190228676A1 (en) | 2019-07-25 |
CN110075550A (en) | 2019-08-02 |
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