CN109743892A - 虚拟现实内容的显示方法和装置 - Google Patents
虚拟现实内容的显示方法和装置 Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
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- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
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- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
- G06F3/147—Digital output to display device ; Cooperation and interconnection of the display device with other functional units using display panels
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- H—ELECTRICITY
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- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
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- Human Computer Interaction (AREA)
- Computer Graphics (AREA)
- General Engineering & Computer Science (AREA)
- Geometry (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- General Health & Medical Sciences (AREA)
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- Life Sciences & Earth Sciences (AREA)
- Health & Medical Sciences (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
本申请实施例公开了一种虚拟现实内容的显示方法和装置,其中包括以下处理步骤:接收视频流,从视频流中获取需要显示的视频帧;从所述视频帧中获取预设关键信息区域;将所述视频帧渲染在成像面板上,形成虚拟现实内容图像进行显示;当确定用户正在观看成像面板上所述预设关键信息区域时,在所述成像面板与虚拟摄像机之间的预定位置显示一个渲染网格,并在所述渲染网格上显示所述预设关键信息区域。
Description
PCT国内申请,说明书已公开。
Claims (26)
- PCT国内申请,权利要求书已公开。
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/CN2017/091613 WO2019006650A1 (zh) | 2017-07-04 | 2017-07-04 | 虚拟现实内容的显示方法和装置 |
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CN109743892A true CN109743892A (zh) | 2019-05-10 |
CN109743892B CN109743892B (zh) | 2020-10-13 |
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Country | Link |
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US (1) | US11282264B2 (zh) |
CN (1) | CN109743892B (zh) |
WO (1) | WO2019006650A1 (zh) |
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CN110969687A (zh) * | 2019-11-29 | 2020-04-07 | 中国商用飞机有限责任公司北京民用飞机技术研究中心 | 一种碰撞检测方法、装置、设备和介质 |
CN113206993A (zh) * | 2021-04-13 | 2021-08-03 | 聚好看科技股份有限公司 | 一种调整显示屏幕的方法及显示设备 |
CN113532289A (zh) * | 2021-08-26 | 2021-10-22 | 歌尔光学科技有限公司 | 虚拟现实设备的偏心测试方法、装置及存储介质 |
CN113784105A (zh) * | 2021-09-10 | 2021-12-10 | 上海曼恒数字技术股份有限公司 | 一种沉浸式vr终端的信息处理方法及系统 |
CN115576456A (zh) * | 2022-09-21 | 2023-01-06 | 北京字跳网络技术有限公司 | 会话页面的显示方法、装置、设备、可读存储介质及产品 |
CN115665461A (zh) * | 2022-10-13 | 2023-01-31 | 聚好看科技股份有限公司 | 一种视频录制方法及虚拟现实设备 |
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KR20220078298A (ko) * | 2020-12-03 | 2022-06-10 | 삼성전자주식회사 | 적응적 증강 현실 스트리밍 제공 방법 및 이를 수행하는 장치 |
WO2022158292A1 (ja) * | 2021-01-21 | 2022-07-28 | ソニーグループ株式会社 | 情報処理装置及び情報処理方法 |
CN113766119B (zh) * | 2021-05-11 | 2023-12-05 | 腾讯科技(深圳)有限公司 | 虚拟形象显示方法、装置、终端及存储介质 |
US11617949B1 (en) * | 2021-09-28 | 2023-04-04 | Sony Group Corporation | Methods for predefining virtual staircases connecting platforms in extended reality (XR) environments |
US11596866B1 (en) * | 2021-09-28 | 2023-03-07 | Sony Group Corporation | Method to use recognition of nearby physical surfaces to generate NPC reactions to events |
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CN110969687A (zh) * | 2019-11-29 | 2020-04-07 | 中国商用飞机有限责任公司北京民用飞机技术研究中心 | 一种碰撞检测方法、装置、设备和介质 |
CN110969687B (zh) * | 2019-11-29 | 2023-07-28 | 中国商用飞机有限责任公司北京民用飞机技术研究中心 | 一种碰撞检测方法、装置、设备和介质 |
CN113206993A (zh) * | 2021-04-13 | 2021-08-03 | 聚好看科技股份有限公司 | 一种调整显示屏幕的方法及显示设备 |
CN113532289A (zh) * | 2021-08-26 | 2021-10-22 | 歌尔光学科技有限公司 | 虚拟现实设备的偏心测试方法、装置及存储介质 |
CN113532289B (zh) * | 2021-08-26 | 2023-07-14 | 歌尔光学科技有限公司 | 虚拟现实设备的偏心测试方法、装置及存储介质 |
CN113784105A (zh) * | 2021-09-10 | 2021-12-10 | 上海曼恒数字技术股份有限公司 | 一种沉浸式vr终端的信息处理方法及系统 |
CN115576456A (zh) * | 2022-09-21 | 2023-01-06 | 北京字跳网络技术有限公司 | 会话页面的显示方法、装置、设备、可读存储介质及产品 |
CN115665461A (zh) * | 2022-10-13 | 2023-01-31 | 聚好看科技股份有限公司 | 一种视频录制方法及虚拟现实设备 |
CN115665461B (zh) * | 2022-10-13 | 2024-03-22 | 聚好看科技股份有限公司 | 一种视频录制方法及虚拟现实设备 |
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US11282264B2 (en) | 2022-03-22 |
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