CN109224434A - Space environment gaming platform based on microgravity effect analog and line-controlled robot people - Google Patents
Space environment gaming platform based on microgravity effect analog and line-controlled robot people Download PDFInfo
- Publication number
- CN109224434A CN109224434A CN201810838112.2A CN201810838112A CN109224434A CN 109224434 A CN109224434 A CN 109224434A CN 201810838112 A CN201810838112 A CN 201810838112A CN 109224434 A CN109224434 A CN 109224434A
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- Prior art keywords
- line
- pond
- simulation
- user
- controlled robot
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- E—FIXED CONSTRUCTIONS
- E04—BUILDING
- E04H—BUILDINGS OR LIKE STRUCTURES FOR PARTICULAR PURPOSES; SWIMMING OR SPLASH BATHS OR POOLS; MASTS; FENCING; TENTS OR CANOPIES, IN GENERAL
- E04H1/00—Buildings or groups of buildings for dwelling or office purposes; General layout, e.g. modular co-ordination or staggered storeys
- E04H1/12—Small buildings or other erections for limited occupation, erected in the open air or arranged in buildings, e.g. kiosks, waiting shelters for bus stops or for filling stations, roofs for railway platforms, watchmen's huts or dressing cubicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Architecture (AREA)
- Human Computer Interaction (AREA)
- Civil Engineering (AREA)
- Structural Engineering (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses a kind of space environment gaming platform based on microgravity effect analog and line-controlled robot people, including control system, neutral buoyancy pond system, VR virtual reality outer space outdoor scene simulation system and game virtual scene wire-controlled apparatus, wherein, neutral buoyancy pond system includes neutral buoyancy pond, wearable simulation clothes and the monitoring system for detecting User Status, when in use, user dresses VR virtual reality outer space outdoor scene simulation system and wearable simulation clothes, and it is located in neutral buoyancy pond, the gravity of user itself is offset by the buoyancy of water in neutral pond and the buoyancy of wearable garment, so that user is under state of weightlessness, VR virtual reality outer space outdoor scene simulation system, game virtual scene wire-controlled apparatus and monitoring system are connected to the control system, the simulation of the platform is forced Zhen Dugao, it is strong that games personnel participates in experience sense, and cost is relatively low.
Description
Technical field
The invention belongs to ground simulation simulation technical fields, are related to a kind of based on microgravity effect analog and line-controlled robot people
Space environment gaming platform.
Background technique
With setting up for the development of the raising of space technology and National Airspace culture, especially China Aerospace day, increasingly
More general publics has closely recognized space technology, feels the glamour of China Aerospace culture.However, the common people so far
Crowd is directed to the understanding of space technology also in the elementary step, is only capable of by methods such as panel publicity, video promotionals, to space flight
Technology and AEROSPACE APPLICATION etc. have superficial understanding, in order to allow general public to Space Science and Technology and space flight culture have deeper into
Experience and understanding, need a kind of gaming platform, which can simulate outer space environment, and the fidelity simulated
The participation experience sense of height, games personnel is strong and at low cost, however in the prior art without there is similar equipment.
Summary of the invention
It is an object of the invention to overcome the above-mentioned prior art, provide it is a kind of based on microgravity effect analog and
The fidelity of simulation of the space environment gaming platform of line-controlled robot people, the platform is high, and games personnel's participation experience sense is strong, and at
This is lower.
In order to achieve the above objectives, of the present invention to be swum based on the space environment of microgravity effect analog and line-controlled robot people
Platform of playing includes control system, neutral buoyancy pond system, VR virtual reality outer space outdoor scene simulation system and game virtual feelings
Scape wire-controlled apparatus, wherein neutral buoyancy pond system includes neutral buoyancy pond, wearable simulation clothes and for examining
The monitoring system of User Status is surveyed, when in use, user dresses VR virtual reality outer space outdoor scene simulation system and wearable mould
Quasi- clothes, and be located in neutral buoyancy pond, the gravity of user itself passes through the buoyancy and wearable garment of water in neutral pond
Buoyancy offset so that user is under state of weightlessness, VR virtual reality outer space outdoor scene simulation system, game virtual feelings
Scape wire-controlled apparatus and monitoring system are connected to the control system.
The VR virtual reality outer space outdoor scene simulation system includes that the VR helmet, VR glasses and VR gloves are used when in use
The VR helmet, VR glasses and VR gloves are dressed in family, match viewing outer space outdoor scene and game episode with the VR helmet by VR glasses,
And reacted according to game episode by VR gloves, the output end of VR gloves is connected with the input terminal of control system.
Game virtual scene wire-controlled apparatus includes line-controlled robot people and several execution lines, wherein the one of each execution line
It holds and is connected with the line traffic control point on wearable simulation clothes, the other end and the local joint phase of line-controlled robot people of each execution line
Connection, wherein the control terminal of line-controlled robot people is connected to the control system.
The number for executing line is four.
The invention has the following advantages:
Space environment gaming platform of the present invention based on microgravity effect analog and line-controlled robot people is specifically being grasped
When making, the gravity of user itself is offset by the buoyancy of water in neutral pond and the buoyancy of wearable garment, so that user
Under state of weightlessness, outer space environment and game episode are watched by VR virtual reality outer space outdoor scene simulation system, and make
Corresponding reaction out, the reaction and game episode that control system is made according to user control game virtual scene wire-controlled apparatus, lead to
Cross game virtual scene wire-controlled apparatus pull user, in simulation environment to the foreign impacts of game player and motor-driven, mould
Quasi- fidelity is high, and it is strong and at low cost that games personnel participates in experience sense.
Detailed description of the invention
Fig. 1 is the principle of the present invention figure;
Fig. 2 is the location drawing of line traffic control point in the present invention;
Fig. 3 is the structural schematic diagram of neutral buoyancy pond system in the present invention.
Wherein, 1 be neutral buoyancy pond, 2 be wearable simulation clothes, 3 be execute line.
Specific embodiment
The invention will be described in further detail with reference to the accompanying drawing:
As shown in Figure 1 to Figure 3, of the present invention to be swum based on the space environment of microgravity effect analog and line-controlled robot people
Platform of playing includes control system, neutral buoyancy pond system, VR virtual reality outer space outdoor scene simulation system and game virtual feelings
Scape wire-controlled apparatus, wherein neutral buoyancy pond system includes neutral buoyancy pond 1, wearable simulation clothes 2 and is used for
The monitoring system of User Status is detected, when in use, user dresses VR virtual reality outer space outdoor scene simulation system and wearable
Clothes 2 is simulated, and is located in neutral buoyancy pond 1, the gravity of user itself passes through in neutral pond the buoyancy of water and wearable
The buoyancy of clothes is offset, so that user is under state of weightlessness, VR virtual reality outer space outdoor scene simulation system, game are empty
Quasi- scene wire-controlled apparatus and monitoring system are connected to the control system.
The VR virtual reality outer space outdoor scene simulation system includes that the VR helmet, VR glasses and VR gloves are used when in use
The VR helmet, VR glasses and VR gloves are dressed in family, match viewing outer space outdoor scene and game episode with the VR helmet by VR glasses,
And reacted according to game episode by VR gloves, the output end of VR gloves is connected with the input terminal of control system.
Game virtual scene wire-controlled apparatus includes line-controlled robot people and several execution lines 3, wherein each executes line 3
One end is connected with the line traffic control point on wearable simulation clothes 2, and the other end of each execution line 3 is closed with the part of line-controlled robot people
Section is connected, wherein the control terminal of line-controlled robot people is connected to the control system, it is preferred that the number for executing line 3 is four.
When in use, the motion state and physical condition of monitoring system monitoring games personnel, can when being in an emergency
To issue signal to control system, it is ensured that games personnel's safety;User dress VR virtual reality outer space outdoor scene simulation system and
Wearable simulation clothes 2, and being located in neutral buoyancy pond 1, the gravity of user itself pass through in neutral pond the buoyancy of water and
The buoyancy of wearable garment is offset, so that user is under state of weightlessness, is used in combination by VR glasses and the VR helmet
Space environment and game episode are watched in family, for example, spacewalk, it is interspace roam, space station operation etc., and it is logical according to game episode
It crosses VR gloves to react, control system is acted according to the reaction of user and game episode control line man-controlled mobile robot, line-controlled robot
People by execute line 3 pull wearable garment line traffic control point, so that user is made corresponding movement, in simulation environment to trip
The foreign impacts of player of playing and motor-driven, wherein determined in the acceleration and timing node for executing 3 line traffic control of line by scene of game.
The present invention have emulation platform fidelity it is high, it is easy to operate, be easily achieved, be at low cost, scene of game actual situation combination,
Can make games personnel go deep into wherein, the features such as game episode is rich and varied and playtime is unrestricted.
Claims (4)
1. a kind of space environment gaming platform based on microgravity effect analog and line-controlled robot people, which is characterized in that including control
System, neutral buoyancy pond system, VR virtual reality outer space outdoor scene simulation system and game virtual scene wire-controlled apparatus processed,
In, neutral buoyancy pond system includes neutral buoyancy pond (1), wearable simulation clothes (2) and for detecting user
The monitoring system of state, when in use, user dress VR virtual reality outer space outdoor scene simulation system and wearable simulation clothes
(2), and it is located in neutral buoyancy pond (1), the gravity of user itself passes through the buoyancy and wearable garment of water in neutral pond
Buoyancy offset so that user is under state of weightlessness, VR virtual reality outer space outdoor scene simulation system, game virtual feelings
Scape wire-controlled apparatus and monitoring system are connected to the control system.
2. the space environment gaming platform according to claim 1 based on microgravity effect analog and line-controlled robot people,
It being characterized in that, the VR virtual reality outer space outdoor scene simulation system includes the VR helmet, VR glasses and VR gloves, when in use,
User dresses the VR helmet, VR glasses and VR gloves, matches viewing outer space outdoor scene and game feelings with the VR helmet by VR glasses
Section, and reacted according to game episode by VR gloves, the output end of VR gloves is connected with the input terminal of control system.
3. the space environment gaming platform according to claim 1 based on microgravity effect analog and line-controlled robot people,
It is characterized in that, game virtual scene wire-controlled apparatus includes line-controlled robot people and several execution lines (3), wherein each execution line
(3) one end is connected with the line traffic control point on wearable simulation clothes (2), and each executes the other end and line-controlled robot of line (3)
The local joint of people is connected, wherein the control terminal of line-controlled robot people is connected to the control system.
4. the space environment gaming platform according to claim 3 based on microgravity effect analog and line-controlled robot people,
It is characterized in that, the number for executing line (3) is four.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810838112.2A CN109224434A (en) | 2018-07-26 | 2018-07-26 | Space environment gaming platform based on microgravity effect analog and line-controlled robot people |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201810838112.2A CN109224434A (en) | 2018-07-26 | 2018-07-26 | Space environment gaming platform based on microgravity effect analog and line-controlled robot people |
Publications (1)
Publication Number | Publication Date |
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CN109224434A true CN109224434A (en) | 2019-01-18 |
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CN201810838112.2A Pending CN109224434A (en) | 2018-07-26 | 2018-07-26 | Space environment gaming platform based on microgravity effect analog and line-controlled robot people |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN113304467A (en) * | 2021-05-27 | 2021-08-27 | 上海复旦上科多媒体股份有限公司 | Game device for simulating interstellar shuttle |
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Application publication date: 20190118 |
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