CN105677021A - New method based on fusion of AR system and VR system and applying new method to recurrence of relics - Google Patents
New method based on fusion of AR system and VR system and applying new method to recurrence of relics Download PDFInfo
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- CN105677021A CN105677021A CN201511010034.XA CN201511010034A CN105677021A CN 105677021 A CN105677021 A CN 105677021A CN 201511010034 A CN201511010034 A CN 201511010034A CN 105677021 A CN105677021 A CN 105677021A
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
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Abstract
The present invention relates to a method and mode for achieving rapid interaction of two different scenes in the same system that is the same space when an AR system and a VR system are applied to relic/historic site recurrence and recovery (input and output of space and space), so that interaction processing can be achieved rapidly and stably by developers through the ingenious method, and visual operation can be carried out rapidly and conveniently without differentiation by users in the same system.
Description
Technical field
The present invention relates to AR and VR system regions, relate to the fusion in two kinds of systems and interactive mode and method especially.
Background technology
Augmented reality (AugmentedReality, it is called for short AR) technology, it is a kind of by new technique integrated to real world information and virtual world information " seamless ", it is the entity information (visual information originally being difficult to experience in the certain time spatial dimension of real world, sound, taste, sense of touch etc.), by science and technology such as computers, superposition again after analog simulation, by virtual Information application to real world, by the perception of human sensory institute, thus reaching the sensory experience of exceeding reality. Real environment and virtual object have been added to same picture in real time or space exists this technology simultaneously and not only presents the information of real world, and virtual information are shown simultaneously, and two kinds of information is supplemented mutually, superpositions. In the augmented reality of visualization, user utilizes Helmet Mounted Display, real world with computer graphic is multiple is synthesized together, just it can be seen that the real world round it.
Augmented reality contains multimedia, three-dimensional modeling, real-time video show and control, multisensor is fused, real-time tracking and new technique and the new tool such as registration, scene fusion. Augmented reality provides in the ordinary course of things, is different from the appreciable information of the mankind.
Virtual reality (VirtualReality is called for short VR), is proposed in early 1980s by VPL company of U.S. founder Lanier (JaronLanier). Its concrete intension is: comprehensive utilization computer graphics system and the interface equipment such as various reality and control, provides the technology immersing sensation in three-dimensional environment that generate on computers, can be mutual. Wherein, computer generate, virtual environment (i.e. VirtualEnvironment, abbreviation VE) can be become by mutual three-dimensional environment. Virtual reality technology is a kind of can to create with the computer simulation system in the experiencing virtual world it and utilize computer to generate a kind of simulated environment to be the interactively Three-Dimensional Dynamic what comes into a driver's of a kind of Multi-source Information Fusion and the system emulation of entity behavior makes user be immersed in this environment.
Summary of the invention
In it is an object of the invention to realize the fusion of AR system and VR system by a kind of new mode and maneuver and this mode and maneuver apply to the reproduction in historic site/traces. (overall interactive mode figure is shown in Figure of description 1)
To achieve these goals, the present invention: a kind of AR system and VR the system mutual and fusion maneuver in same system is also so as to apply to its method in the reproduction in traces and include:
A. AR system is built by engine;
B. judge, according to label, the position that AR object occurs;
C. virtual 3D model object is built so as to present in realistic space;
D. VR system is built by engine;
E. in VR system, XYZ tri-is axially positioned and the object collision judging and adding in moving is set;
F. merging two systems of AR and VR, and create spherical collision object in same overall situation, what make two systems enters interface component alternately;
G. arranging input by this control makes two passages to free in and out with the control instruction exported;
Below in conjunction with embodiment and accompanying drawing, the present invention is made a detailed description.
Accompanying drawing explanation
Fig. 1 unit construction system schematic diagram;
Fig. 2 maker labelling schematic diagram;
Fig. 3 AR system building realizes figure
Fig. 4 VR system building realizes figure
Fig. 5 XYZ tri-axially controls schematic diagram
The mutual spheroid of Fig. 6 AR system and VR system
Detailed description of the invention
One, AR system is built
Unity engine creates the environment of an AR by the SDK of AR and finds a label to make original maker. And on this label, make general orientation and the volume of dummy object, initial AR so can be made to occur that system building is intact.
Two, judge, according to label, the position that AR object occurs
If the scope of label is fixed, then for the scene of dummy object, it is possible to determine the appearance position of AR object or scene and concrete scope.
Three, model is built
3D dummy model is built by three-dimensional software.
Four, AR system entirety realizes
The threedimensional model made is replaced with the initial object on the label in AR system, and so complete AR system entirety is just carried out.
Five, VR system is built
Various for the indoor made models have been built in unity.
Six, mobile control
The VR system put up carries out tri-axial controls of XYZ debugging as:
Re-use CollisionDetection command lanuage and control the barrier crash between object and object intuitively.
Seven, AR system is mutual with the fusion of VR system
Set up spherical mutual body, so as to add the operation of collision control, and control video camera is based upon the center of ball interior, spheroid so can be made effectively to be controlled action process track evenly in automatically carrying out, visual control order will occur when spheroid touches and redirects control and can arbitrarily call system environments switching not of the same race such as:
。
Claims (6)
1. in same system environment, this kind of AR scene and VR scene merges maneuver and namely builds two different scenario A R and VR in unity engine, by adding the mode of control and making two space relationship together thus reaching docking of space and space.
2. in same system environment, namely this kind of mutual maneuver of AR scene and VR scene make program one section complicated work in a control module by the insertion maneuver of control in unity engine, thus reaching a control to operate the maneuver in multiple addition formula spaces.
3. the collision principle maneuver of object and the object fusion reaction that namely collision of dummy object and dummy object produces in same engine context in the scene merged according to claim 1, this reaction can affect any program in space and control with chain-type.
4. according to claim 2 when mutual triggering the deployment principle of sphere space and method by building a large-scale transparent ball spatial object within this space, make that this object can be unlimited close to trigger condition and so as to generating routineization reaction, other control can be added so as to produce various different control mode in this reaction occurs.
5. in VR system, namely the judgement of coordinate and steer mode separation system position change axial for XYZ tri-by the calculation of sin and cos and make Z axis separate by discrete mode, then the calculation adding sin or cos on the basis of Z axis redefines the track conversion of its movable control.
6. the method according to right 1, right 2, right 3, right 4, right 5 and mode can be fully established at for using in the Novel multimedia recovery operation in ancient architecture and historic site/traces or the scene that represents quick Fabrication and building the virtual scene occurred in reality and the roaming in virtual scene, the utilization of mutual and amalgamation mode, maneuver between this.
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CN201511010034.XA CN105677021A (en) | 2015-12-31 | 2015-12-31 | New method based on fusion of AR system and VR system and applying new method to recurrence of relics |
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Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106200958A (en) * | 2016-07-08 | 2016-12-07 | 西安交通大学城市学院 | A kind of intelligent space augmented reality method of dynamic adjustment user cognition load |
CN108021241A (en) * | 2017-12-01 | 2018-05-11 | 西安枭龙科技有限公司 | A kind of method for realizing AR glasses virtual reality fusions |
CN108537874A (en) * | 2017-03-01 | 2018-09-14 | 黎志毅 | The method that three-dimensional light data is automatically switched to UE4 |
CN108537892A (en) * | 2017-03-01 | 2018-09-14 | 黎志毅 | The method that threedimensional model and contextual data are automatically imported UE4 |
CN108829250A (en) * | 2018-06-04 | 2018-11-16 | 苏州市职业大学 | A kind of object interaction display method based on augmented reality AR |
CN114219923A (en) * | 2021-12-14 | 2022-03-22 | 北京凯泰铭科技文化发展有限公司 | AR, VR and MR fusion method and system applied to vestige reproduction |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
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CN103500465A (en) * | 2013-09-13 | 2014-01-08 | 西安工程大学 | Ancient cultural relic scene fast rendering method based on augmented reality technology |
CN105184858A (en) * | 2015-09-18 | 2015-12-23 | 上海历影数字科技有限公司 | Method for augmented reality mobile terminal |
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2015
- 2015-12-31 CN CN201511010034.XA patent/CN105677021A/en active Pending
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN103500465A (en) * | 2013-09-13 | 2014-01-08 | 西安工程大学 | Ancient cultural relic scene fast rendering method based on augmented reality technology |
CN105184858A (en) * | 2015-09-18 | 2015-12-23 | 上海历影数字科技有限公司 | Method for augmented reality mobile terminal |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106200958A (en) * | 2016-07-08 | 2016-12-07 | 西安交通大学城市学院 | A kind of intelligent space augmented reality method of dynamic adjustment user cognition load |
CN106200958B (en) * | 2016-07-08 | 2018-11-13 | 西安交通大学城市学院 | A kind of intelligent space augmented reality method of dynamic adjustment user cognition load |
CN108537874A (en) * | 2017-03-01 | 2018-09-14 | 黎志毅 | The method that three-dimensional light data is automatically switched to UE4 |
CN108537892A (en) * | 2017-03-01 | 2018-09-14 | 黎志毅 | The method that threedimensional model and contextual data are automatically imported UE4 |
CN108021241A (en) * | 2017-12-01 | 2018-05-11 | 西安枭龙科技有限公司 | A kind of method for realizing AR glasses virtual reality fusions |
CN108829250A (en) * | 2018-06-04 | 2018-11-16 | 苏州市职业大学 | A kind of object interaction display method based on augmented reality AR |
CN114219923A (en) * | 2021-12-14 | 2022-03-22 | 北京凯泰铭科技文化发展有限公司 | AR, VR and MR fusion method and system applied to vestige reproduction |
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Application publication date: 20160615 |