CN108537892A - The method that threedimensional model and contextual data are automatically imported UE4 - Google Patents

The method that threedimensional model and contextual data are automatically imported UE4 Download PDF

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Publication number
CN108537892A
CN108537892A CN201710118365.8A CN201710118365A CN108537892A CN 108537892 A CN108537892 A CN 108537892A CN 201710118365 A CN201710118365 A CN 201710118365A CN 108537892 A CN108537892 A CN 108537892A
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黎志毅
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/20Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/60Memory management

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Abstract

The invention discloses a kind of methods that threedimensional model and contextual data are automatically imported UE4, include the following steps:In three-dimensional software, threedimensional model, contextual data are generated into exportable three-dimensional modeling data file and three-dimensional data message file;Start Unreal Engine4 engines;In Unreal Engine4, three-dimensional modeling data file and three-dimensional data message file are read, center point coordinate, direction and the scaling of each model are restored.The efficiency for making VR contents greatly improved in the present invention, shorten fabrication cycle, directly reduce cost, reduce the repetitive operation that object coordinates are handled in three-dimensional software, it realizes in the batch-automated processing of one key of three-dimensional software, quickly model, coordinate, direction, size information accurately can be imported in Unreal Engine4.

Description

The method that threedimensional model and contextual data are automatically imported UE4
Technical field
The present invention relates to technical field of virtual reality, and in particular to a kind of threedimensional model and contextual data are automatically imported UE4 The method of (Unreal Engine4).
Background technology
At present make VR (virtual reality) scene, usually there are three types of mode (1, use UnrealEngine4 game engines; 2, using Unity3D game engines;3, using the engine that itself is researched and developed), and Unreal Engine4 are that the current whole world is generally acknowledged most One of outstanding engine can realize that real-time, interactive, picture effect can reach close to vivid effect Figure 90 % in high quality More than.
Existing scheme is to be manually operated entirely, and the scene made in three-dimensional software/model is exported, is then manually imported Unreal Engine4.As shown in Figure 1, detailed process is:
1, UV is extended to each model in three-dimensional software, sets the channels UV;
2, due in transfer process Unreal Engine4 cannot restore the center point coordinate in original three-dimensional software, so It to need that each object is placed world centre origin (0,0,0) coordinate manually inside three-dimensional software;
3, if each object AnchorPoint is placed in the middle if necessary, each model needs individually export FBX from three-dimensional software Then file individually imported into Unreal Engine4 again, such as 100 models need export 100 times, then import again 100 times;
4, the collision attribute of each object of manual setting;
5, world environments parameter is set one by one manually;
6, reflection sphere is added manually;
7, light volume is added manually;
8, later stage volume is added manually;
The major defect of the existing scheme is:
1, long, of high cost from three-dimensional software reduced model and UE4 repetition importing modelling periods;
2, the FBX models imported Unreal Engine4 coordinates cannot be accurate with three-dimensional software coordinate, direction, scaling Really matching;
3, setting world environments parameter efficiency is low one by one manually;
4, it is low that addition reflection sphere efficiency is repeated manually;
5, it is low that addition light volume efficiency is repeated manually;
6, it is low that addition later stage volume efficiency is repeated manually.
Invention content
The purpose of the present invention is to provide a kind of methods that threedimensional model and contextual data are automatically imported UE4, substantially to carry Height makes the efficiency of VR contents, shortens fabrication cycle, directly reduces cost, reduces the weight that object coordinates are handled in three-dimensional software Multiple operation, realizes in the batch-automated processing of one key of three-dimensional software, quickly model, coordinate, direction, size information is accurately imported In UnrealEngine4.
To achieve the above object, the method for the present invention includes the following steps:
In three-dimensional software, threedimensional model, contextual data are generated into exportable three-dimensional modeling data file and three dimensions According to message file;
Start Unreal Engine4 engines;
In Unreal Engine4, three-dimensional modeling data file and three-dimensional data message file are read, each is restored Center point coordinate, direction and the scaling of model.
It is described in three-dimensional software, threedimensional model, contextual data are generated into exportable three-dimensional modeling data file and three Dimension data message file, includes the following steps:
Clear up the redundant data in three-dimensional software scene;
The three-dimensional data information of the three-dimensional modeling data file and XML format of FBX formats is generated according to scene, model data File.
Redundant data in the cleaning three-dimensional software scene, including:
All models of unlock defrosting;
Clear up junk data;
Configure the channels UV and UV;
Whether retrieval has the textures light information of loss;
Detach the material ball of all multidimensional;
Merge the model of relevant materials.
The junk data includes:Two-dimentional lines, empty body, remove TargetSpot/TargetDirect/Omni/ at particle Outside FreeSpot/FreeDirect/Skylight/Vraylight/VrayIES/VraySun/V ray Ambient Ligh All light, all video cameras in addition to Freecamera, the influence of mr light, reference document, invalid lines.
The three-dimensional data of the three-dimensional modeling data file and XML format that FBX formats are generated according to scene, model data Message file includes the following steps:
According to initial position setting role's initial position of three-dimensional software;
According to the object coordinates of three-dimensional software, object coordinate position is restored in Unreal Engine4;
According to the big small size of model, increases to object in Unreal Engine4 and collide;
According to the camera coordinates of three-dimensional software, corresponding coordinate adds video camera in Unreal Engine4;
The scheme provided according to production is made, to the world environments ginseng that scene configuration is optimal in Unreal Engine4 Number;
The scheme provided according to production is made increases light volume and environment ball in Unreal Engine4.
The three-dimensional data message file includes model ID, name, center point coordinate, direction and contracting in three-dimensional software scene Put ratio.
Further include:According to the model volume described in three-dimensional modeling data file and three-dimensional data message file, Increase to model in Unreal Engine4 and collide, specifically includes:
Three-dimensional modeling data file is read, and is imported into Unreal Engine4 projects;
Read the three-dimensional modeling data file imported and the model recorded in three-dimensional data message file in three dimensions Coordinate information, be accordingly placed into the view of the outpost of the tax office;
The length, width and height information of computation model when placement, and the value by the way that longest edge is calculated, with preset critical value into Row compares, and filters out the model for meeting addition collision, the built-in interface provided by UnrealEngine4 engines, model Collision attribute is arranged to band collision, and preservation model resource.
The invention has the advantages that:
1. the efficiency for making VR contents greatly improved, shorten fabrication cycle, directly reduce cost, reduces in three-dimensional software In handle the repetitive operations of object coordinates, realize in the batch-automated processing of one key of three-dimensional software, can quickly model, sit Mark, direction, size information accurately import in Unreal Engine4;
2. saving three-dimensional software reduced model and Unreal Engine4 importing the repetitive operation of model;
3. model coordinate data derived from three-dimensional software can accurate Corresponding matching in Unreal Engine4;
4. without each object manual setting collision body, automatic addition setting collision;
5. setting world environments parameter automatically.
Description of the drawings
Fig. 1 is the flow chart of existing method;
Fig. 2 is the flow chart of the method for the present invention.
Specific implementation mode
The following examples are used to illustrate the present invention, but are not intended to limit the scope of the present invention..
Realize Batch conversion, the most important condition, which is data, can generate in three-dimensional software and be read in UnrealEngine4, so Afterwards since Unreal Engine4 cannot restore the original center point coordinate of object, so the data file of a centre is just needed to make To transmit, by the plug-in unit in three-dimensional software, rapid batch automatically processes into exportable FBX files and three-dimensional data information File, three-dimensional data message file includes model ID, name, coordinate, direction and scaling in three-dimensional software scene, with code Form is output to xml document as intermediate bridge, then automatically opens UnrealEngine4 and the model and xml data of agreement are read It takes, the datamation for completing scene and model is generated in Unreal Engine4.
Embodiment 1
As shown in Fig. 2, one embodiment of the present of invention includes the following steps:
In three-dimensional software, threedimensional model and contextual data are generated into exportable three-dimensional modeling data file and three dimensions According to message file;
Start Unreal Engine4 engines;
In Unreal Engine4, three-dimensional modeling data file and three-dimensional data message file are read, each is restored Center point coordinate, direction and the scaling of model.
Wherein, scene is made of multiple models.
Embodiment 2
It is in another embodiment of the present invention, described in three-dimensional software on the basis of embodiment 1, by three-dimensional mould Type and contextual data generate exportable three-dimensional modeling data file and three-dimensional data message file, include the following steps:
Clear up the redundant data in three-dimensional software scene;
The three-dimensional data information of the three-dimensional modeling data file and XML format of FBX formats is generated according to scene, model data File.
Wherein, the three-dimensional modeling data file of FBX formats and the three-dimensional data message file of XML format are two files. FBX is a software for cross-platform free three-dimensional creation and exchange format that autodesk, inc. produces, and is used by FBX Family can access the three dimensional file of most of three-dimensional suppliers.FBX formats support all main three-dimensional data elements.These are three-dimensional Data element, such as apex coordinate, face ID etc. inside model.And three-dimensional data message file is exactly XML format file, is used In recording entire model and material, the relationship of textures etc..
Embodiment 3
On the basis of embodiment 2, the redundant data in the cleaning three-dimensional software scene, including:
All models of unlock defrosting;
Clear up junk data;
Configure the channels UV and UV;
Whether retrieval has the textures light information of loss;
Detach the material ball of all multidimensional;
Merge the model of relevant materials.
The junk data includes:Two-dimentional lines, empty body, remove TargetSpot/TargetDirect/Omni/ at particle Outside FreeSpot/FreeDirect/Skylight/Vraylight/VrayIES/VraySun/V ray Ambient Ligh All light, all video cameras in addition to Freecamera, the influence of mr light, reference document, invalid lines.
Embodiment 4
On the basis of embodiment 2, the three-dimensional modeling data file that FBX formats are generated according to scene and model data With the three-dimensional data message file of XML format, include the following steps:
According to initial position setting role's initial position of three-dimensional software;
According to the object coordinates of three-dimensional software, object coordinate position is restored in Unreal Engine4;
According to the big small size of model, increases to object in Unreal Engine4 and collide;
According to the camera coordinates of three-dimensional software, corresponding coordinate adds video camera in Unreal Engine4;
The scheme provided according to production is made, to the world environments ginseng that scene configuration is optimal in Unreal Engine4 Number;
The scheme provided according to production is made increases light volume and environment ball in Unreal Engine4.
Wherein, world environments parameter is one group of floating type and option type data, this data is to be led to by those skilled in the art It crosses and understands official's case and largely test the empirical value obtained, can be needed that two kinds of different parameters values of height are arranged according to project, The worlds Unreal Engine4 provide corresponding installation position in setting interface, and the variation per entry value can influence finally to present The time of effect and structure illumination.
Embodiment 5
On the basis of embodiment 1, in yet another embodiment of the present invention, further include:According to three-dimensional modeling data text The model volume described in part and three-dimensional data message file increases to model in UnrealEngine4 and collides, specific to wrap It includes:
According to the model volume described in three-dimensional modeling data file and three-dimensional data message file, in Unreal Increase to model in Engine4 and collide, specifically includes:
Three-dimensional modeling data file is read, and is imported into Unreal Engine4 projects;
Read the three-dimensional modeling data file imported and the model recorded in three-dimensional data message file in three dimensions Coordinate information, be accordingly placed into the view of the outpost of the tax office;
The length, width and height information of computation model when placement, and the value by the way that longest edge is calculated, with preset critical value into Row compares, and filters out the model for meeting addition collision, the built-in interface provided by UnrealEngine4 engines, model Collision attribute is arranged to band collision, and preservation model resource.
Embodiment 6
In above-mentioned each embodiment, the three-dimensional data message file include three-dimensional software scene in model ID, name, Center point coordinate, direction and scaling.
Although above having used general explanation and specific embodiment, the present invention is described in detail, at this On the basis of invention, it can be made some modifications or improvements, this will be apparent to those skilled in the art.Therefore, These modifications or improvements without departing from theon the basis of the spirit of the present invention belong to the scope of protection of present invention.

Claims (7)

1. a kind of method that threedimensional model and contextual data are automatically imported UE4, which is characterized in that include the following steps:
In three-dimensional software, threedimensional model, contextual data are generated into exportable three-dimensional modeling data file and three-dimensional data is believed Cease file;
Start Unreal Engine4 engines;
In Unreal Engine4, three-dimensional modeling data file and three-dimensional data message file are read, each model is restored Center point coordinate, direction and scaling.
2. the method that threedimensional model according to claim 1 and contextual data are automatically imported UE4, which is characterized in that described In three-dimensional software, threedimensional model, contextual data are generated into exportable three-dimensional modeling data file and three-dimensional data information text Part includes the following steps:
Clear up the redundant data in three-dimensional software scene;
The three-dimensional data information text of the three-dimensional modeling data file and XML format of FBX formats is generated according to scene, model data Part.
3. the method that threedimensional model according to claim 2 and contextual data are automatically imported UE4, which is characterized in that described The redundant data in three-dimensional software scene is cleared up, including:
All models of unlock defrosting;
Clear up junk data;
Configure the channels UV and UV;
Whether retrieval has the textures light information of loss;
Detach the material ball of all multidimensional;
Merge the model of relevant materials.
4. the method that threedimensional model according to claim 3 and contextual data are automatically imported UE4, which is characterized in that described Junk data includes:Two-dimentional lines, empty body, remove TargetSpot/TargetDirect/Omni/FreeSpot/ at particle All light outside FreeDirect/Skylight/Vraylight/VrayIES/VraySun/Vray Ambient Ligh, All video cameras, the influence of mr light, reference document, invalid lines in addition to Freecamera.
5. the method that threedimensional model according to claim 2 and contextual data are automatically imported UE4, which is characterized in that described The three-dimensional data message file of the three-dimensional modeling data file and XML format of FBX formats, packet are generated according to scene, model data Include following steps:
According to initial position setting role's initial position of three-dimensional software;
According to the object coordinates of three-dimensional software, object coordinate position is restored in Unreal Engine4;
According to the big small size of model, increases to object in Unreal Engine4 and collide;
According to the camera coordinates of three-dimensional software, corresponding coordinate adds video camera in Unreal Engine4;
The scheme provided according to production is made gives scene configuration world environments parameter in Unreal Engine4;
The scheme provided according to production is made increases light volume and environment ball in Unreal Engine4.
6. the method that threedimensional model according to claim 1 and contextual data are automatically imported UE4, which is characterized in that described Three-dimensional data message file includes model ID, name, center point coordinate, direction and scaling in three-dimensional software scene.
7. the method that threedimensional model according to claim 1 and contextual data are automatically imported UE4, which is characterized in that also wrap It includes:According to the model volume described in three-dimensional modeling data file and three-dimensional data message file, in Unreal Engine4 Increase to model and collide, specifically includes:
Three-dimensional modeling data file is read, and is imported into Unreal Engine4 projects;
Read the seat of the three-dimensional modeling data file imported and the model recorded in three-dimensional data message file in three dimensions Information is marked, is accordingly placed into the view of the outpost of the tax office;
The length, width and height information of computation model when placement, and the value by the way that longest edge is calculated, are compared with preset critical value Compared with, it filters out and meets the model that addition is collided, the built-in interface provided by Unreal Engine4 engines, the collision of model Attribute is arranged to band collision, and preservation model resource.
CN201710118365.8A 2017-03-01 2017-03-01 The method that threedimensional model and contextual data are automatically imported UE4 Pending CN108537892A (en)

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CN109598997A (en) * 2018-11-12 2019-04-09 中交公局桥隧工程有限公司 Construction safety training education system based on BIM in conjunction with VR
CN109615707A (en) * 2018-12-13 2019-04-12 佛山市超体软件科技有限公司 A kind of threedimensional model processing method, device, computer equipment and storage medium
CN112711783A (en) * 2021-01-07 2021-04-27 闫张宇 Jewelry design method and system based on three-dimensional software and illusion engine
CN113409449A (en) * 2021-06-22 2021-09-17 杭州群核信息技术有限公司 Method and device for generating robot simulation scene based on three-dimensional scene data and storage medium
CN114333413A (en) * 2022-01-10 2022-04-12 成都四方伟业软件股份有限公司 Three-dimensional visualization method and device based on parking lot
CN114612620A (en) * 2022-05-12 2022-06-10 山东捷瑞数字科技股份有限公司 Method for constructing linearly deformable chain model based on three-dimensional engine

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