Construction safety training education system based on BIM in conjunction with VR
Technical field
The present invention relates to architectural engineering personnel safety administrative skill fields, specifically, being related to the safety training based on BIM+VR
Instruct educational system.
Background technique
With the rapid development of Building Trade in China, many large complicated engineering projects are increasing, the safe shape of building trade
Gesture is more and more severeer, and the safety education and training in building construction process increasingly becomes a major issue being concerned.With
Society be constantly progressive, the concept of safety in production has been rooted in the hearts of the people, and requirement of the people to safety in production is also higher and higher.?
How the building trade of Frequent Accidents guarantees that the personal safety of construction personnel is the cardinal task that unit in charge of construction is concerned about.
For a long time, domestic unit in charge of construction carries out safety training by traditional approach, and inefficiency is cut into excessively high a, work
Industry personnel's ability to accept difference causes result of training undesirable, using BIM+VR technology, based on real Training Environment, with heavy
The mode of immersion carries out construction simulation rehearsal, safety training, allow operating personnel it is on the spot in person place oneself in the midst of various complicated, difficulty not
Among one production reality environment, the virtual training of high emulation is carried out under the premise of ensuring personal safety, can be mentioned significantly
High training quality simultaneously reduces training cost simultaneously.
Summary of the invention
For the defect for overcoming conventional security training, the present invention provides a kind of safety education training system based on BIM+VR,
Safety education and training is carried out to Construction of Engineering Projects personnel.
To achieve the above object, the present invention uses following scheme for the construction safety training education based on BIM in conjunction with VR
System, as shown in Fig. 1, the system include Revit modeling module, 3Dmax optimization processing module and UE4 programming module;It utilizes
Revit modeling module establishes project under construction BIM model, by output model FBX file in Revit modeling module, FBX file
It imported into 3Dmax optimization processing module, project under construction BIM model is carried out using the 3Dmax in 3Dmax optimization processing module
Processing optimization, continues to output FBX file by the 3Dmax in 3Dmax optimization processing module, imported into UE4 programming module simultaneously
VR programming is carried out, is realized by way of importing BIM model to UE4 programming module and quickly updates BIM model, according to scene
The danger source of physical presence customizes the safety experience point of programming production BIM model.
In Revit modeling module, according to project under construction design drawing and actual conditions, 1:1 project BIM model is established,
The construction site BIM model comprising facing each danger source such as side hole danger, model are established using BIM modeling software Revit software
Precision at least needs LOD300 or more, and BIM model is exported as FBX file.
In 3Dmax module, FBX file derived in Revit imports in 3Dmax, material, scene to BIM model
Light optimizes, and adds VR scene, such as the sun and sky, improves the validity of BIM model, at the same to the face of BIM model into
Row processing reduces the quantity in face, and reduction BIM model renders performance requirement when showing to computer hardware in UE4 programming module,
By treated, model exports FBX file again.
In UE4 programming module, by FBX file derived from 3Dmax, UE4 platform is imported, is realized practical with scene in VR scene
The same display effect of situation.Kept for update every month with construction speed model simultaneously primary, it is ensured that experience in VR scene
Be all construction site physical presence danger source place, improve safety training experience effect, increase safety of workers prevention awareness.
The production of VR safety experience point is carried out using the illusory engine platform of UE4, safety experience carries out more with project process
Newly, guarantee that safety experience point matches with project actual danger source, while realizing the synchronous On-line funchon of more people in local area network,
Can see mutual virtual portrait in VR scene, increase the interactivity of safety training, UE4 platform include front end Scenario Design and
Two parts are programmed, programming mainly divides blueprint and C Plus Plus two parts.
Detailed description of the invention
Fig. 1 the technology of the present invention module map;
Fig. 2 present system schematic diagram;
Fig. 3 experiences safely point schematic diagram.
Specific embodiment
The present invention will be further explained below with reference to the attached drawings:
A kind of safety education training system based on BIM+VR shown in the principle implemented such as 2 present system of attached drawing, uses
Revit establishes project BIM model, is handled using 3Dmax project BIM model, and 4 platform of UnrealEngine carries out VR
Programming realizes modularization quickly more new model by way of importing BIM model to UE4 platform, is actually deposited according to scene
Danger source customize programming production safety experience point.
According to Project design drawing and actual conditions, 1:1 project BIM model is established, it is soft using BIM modeling software revit
Part is established comprising facing the construction site BIM model of each danger source such as side hole danger, model accuracy at least need LOD300 and with
On, model is imported in 3Dmax and is handled, then model imports UE4 platform by treated, realizes that same scene is in fact in VR scene
The same display effect of border situation.VR model is the same with on-site actual situations, and specific danger source experience point is consistent with scene, and protects
Update is held, more new content includes the information such as project process, Project design change.If this moon is in the dangerous source in certain, then
The safety experience point at this is set up in VR experience scene, next month, (such as hole was not present in danger source at this according to field condition
Closure, combustible material transfer etc.), then removal is updated in model or transfer danger source experiences point, it is ensured that is experienced in VR scene
To be all construction site physical presence danger source place, improve safety training experience effect, increase safety of workers prevention meaning
Know.
The production of VR safety experience point is carried out using the illusory engine platform of UE4, safety experience carries out more with project process
Newly, guarantee that safety experience point matches with project actual danger source, while realizing the synchronous On-line funchon of more people in local area network,
Can see mutual virtual portrait in VR scene, increase the interactivity of safety training, UE4 platform include front end Scenario Design and
Two parts are programmed, programming mainly divides blueprint and C Plus Plus two parts.
UE4 platform includes front end Scenario Design, starts default and enters project front door, is manipulated in front door by handle
Open experience point selection interface.Selection interface includes two kinds of experience mode and educational pattern and multinomial safety experience point
Selection is classified to danger source and safety experience point in selection interface, is divided according to the type of danger source and project process
Different, it can choose a certain independent experience point of experience, can also be experienced under current project actual conditions according to project process
Safety experience point.Experience mode is oneself operating experience entirely safe experience of the process, and educational pattern is the view by the third party
Angle watches computer-robot and completes entire experience of the process.
The programming of UE4 platform is main to be realized, in the corresponding operation of experience scenario triggered accordingly, is entering each experience point
When, play the corresponding voice introduction of experience point, it can be seen that the aperture of each experience point activates safety experience such as Fig. 3 into aperture
After (such as: fire fire-fighting is safely in experience, and into aperture, the flitch before role can be on fire) safety experience activation, correspondence is had
Voice subtitle prompt in next step operate.
Safe experience personnel wear VR glasses in VR scene, are operated by handle, realize the function such as movement, command selection
Energy;The synchronous On-line funchon of more people in local area network is realized simultaneously, and mutual virtual portrait can be seen in VR scene, it is main by one
Controllers operation, leads remaining personage to experience VR effect together.