CN109040850B - Game live broadcast interaction method and system, electronic equipment and storage medium - Google Patents

Game live broadcast interaction method and system, electronic equipment and storage medium Download PDF

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Publication number
CN109040850B
CN109040850B CN201810885301.5A CN201810885301A CN109040850B CN 109040850 B CN109040850 B CN 109040850B CN 201810885301 A CN201810885301 A CN 201810885301A CN 109040850 B CN109040850 B CN 109040850B
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China
Prior art keywords
game
data
live broadcast
fusion
interface
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CN201810885301.5A
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CN109040850A (en
Inventor
王京京
陈春凰
张兴华
林美辉
任洪
伦庆文
马保国
韦榴
雷兵
周健兴
林健勇
冼忠致
陈锴
张巍
林永发
方佛财
谢奇
钟永安
刘天航
钟秀丽
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/488Data services, e.g. news ticker

Abstract

The application provides a game live broadcast interaction method, a game interaction system, an electronic device and a storage medium with a storage function, wherein the game live broadcast interaction method comprises the following steps: the method comprises the steps that a user side receives game operation data, acquires user data, and further sends the game operation data and the user data to a game server, wherein the game operation data are used for operating a game; the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server; the live broadcast server acquires live broadcast data, further fuses the live broadcast data and game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side; and after receiving the fusion interface data, the user side displays the live broadcast interface fused into the game interface according to the fusion interface data. Through the mode, the user side can play games on the live interface, interaction experience of live and games is enhanced, and experience effects of users are improved.

Description

Game live broadcast interaction method and system, electronic equipment and storage medium
Technical Field
The present application relates to the field of live broadcast technologies, and in particular, to a game live broadcast interaction method, system, electronic device, and storage medium having a storage function.
Background
With the development of internet technology and the application development of intelligent devices, live broadcast platforms have diversified live broadcast contents, such as online entertainment or game live broadcast.
The current live game is live broadcast in a screen recording mode on a game interface, audiences can only watch the live broadcast through the live broadcast interface, and the games cannot be played together with a main broadcast through the live broadcast interface, so that the experience effect of the audiences is poor.
Disclosure of Invention
The method and the system mainly solve the technical problem of providing a game live broadcast interaction method, a game live broadcast interaction system, electronic equipment and a storage medium with a storage function, and can realize game playing on a live broadcast interface.
In order to solve the technical problem, the present application provides a game live broadcast interaction method, which is applied to a game live broadcast interaction system, wherein the game live broadcast interaction system at least comprises a game server, a live broadcast server and a plurality of user terminals, and the game live broadcast interaction method comprises:
the user side receives game operation data, acquires user data, and further sends the game operation data and the user data to the game server, wherein the operation data is used for operating the game;
the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server;
the live broadcast server acquires live broadcast data, further fuses the live broadcast data and the game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side;
and after receiving the fusion interface data, the user side displays a live broadcast interface fused into a game interface according to the fusion interface data.
In order to solve the above technical problem, the present application further provides a live game interaction system, including: the game server comprises a game server, a live broadcast server and a plurality of user terminals, wherein the user terminals receive game operation data, acquire user data and further send the game operation data and the user data to the game server, and the game operation data are used for operating the game; the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server; the live broadcast server acquires live broadcast data, further fuses the live broadcast data and the game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side; and after receiving the fusion interface data, the user side displays a live broadcast interface fused into a game interface according to the interface data.
In order to solve the technical problem, the present application further provides a game live broadcast interaction method, which is applied to a user side, where the user side establishes a connection with a live broadcast server and a game server, respectively, and the game live broadcast interaction method includes:
the method comprises the steps that a user side receives game operation data, acquires user data, further sends the game operation data and the user data to a game server, so that the game server fuses the operation data and the user data to obtain game fusion data, sends the game fusion data to a live broadcast server, further fuses the received game fusion data and the live broadcast data to obtain fusion interface data, and sends the fusion interface data to the user side;
and the user side receives the fusion interface data from the live broadcast server and displays a live broadcast interface fused into a game interface according to the fusion interface data.
In order to solve the above technical problem, the present application further provides an electronic device, including a transceiver module, a processing module connected to the transceiver module, and a display module, where the processing module is configured to obtain user data, and when the transceiver module receives game operation data, further send the game operation data and the user data to a game server, so that the game server fuses the operation data and the user data to obtain game fusion data, and send the game fusion data to the live broadcast server, and further fuse the received game fusion data and the live broadcast data by the live broadcast server to obtain fusion interface data, and send the fusion interface data to the user side, and when the transceiver module receives the fusion interface data, according to the fusion interface data, and displaying the live broadcast interface fused into the game interface through the display module.
In order to solve the above technical problem, the present application further provides a storage medium having a storage function, on which program data is stored, and the program data, when executed by a processor, can implement the live game interaction method as described above.
Compared with the prior art, the beneficial effects of this application are: the method comprises the steps that a user side receives game operation data, acquires user data, and further sends the game operation data and the user data to a game server, wherein the game operation data are used for operating a game; the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server; the live broadcast server acquires live broadcast data, further fuses the live broadcast data and game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side; after receiving the fusion interface data, the user side displays a live broadcast interface fused into the game interface according to the fusion interface data, and can play games on the live broadcast interface, so that the interactive experience of live broadcast and games is enhanced, and the experience effect of the user is improved; in addition, the game server can directly transmit data with the user side, so that the pressure of the live broadcast server is reduced to a certain extent.
Drawings
FIG. 1 is a schematic flow chart of a live game interaction method according to a first embodiment of the present application;
FIG. 2 is a schematic structural diagram of the live game interaction system in FIG. 1;
FIG. 3 is a schematic view of a first direct play interface and a game selection interface at the user end of FIG. 1;
FIG. 4 is a schematic diagram of a live interface of FIG. 1 with a user-side merged into a game interface;
FIG. 5 is a schematic structural diagram of a live game interaction system according to a second embodiment of the present application;
fig. 6 is a schematic flowchart of a host in a live game interaction method according to a second embodiment of the present application;
FIG. 7 is a schematic flowchart of a player end in a live game interaction method according to a second embodiment of the present application;
FIG. 8 is a schematic flowchart of a spectator side in a live game interaction method according to a second embodiment of the present application;
FIG. 9 is a flowchart illustrating a live game interaction method according to a third embodiment of the present application;
FIG. 10 is a flowchart illustrating a live game interaction method according to a fourth embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to a first embodiment of the present application;
fig. 12 is a schematic structural diagram of an electronic device according to a second embodiment of the present application;
fig. 13 is a schematic structural diagram of a storage medium having a storage function according to a first embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1-2, fig. 1 is a schematic flowchart illustrating a live game interaction method according to a first embodiment of the present application; fig. 2 is a schematic structural diagram of the live game interaction system in fig. 1. The game live broadcast interaction method is applied to a game live broadcast interaction system 20, wherein the game live broadcast interaction system 20 at least comprises a plurality of user sides 21, a live broadcast server 22 and a game server 23, wherein the plurality of user sides 21 are connected with the live broadcast server 22, so that the plurality of user sides 21 are in live broadcast through the live broadcast server 22; the live server 22 may also establish connections with a plurality of clients 21 and game servers 23.
As shown in fig. 1, the live game interaction method includes the following steps:
s101: the method comprises the steps that a user side receives game operation data, acquires user data, and further sends the game operation data and the user data to a game server, wherein the game operation data are used for operating a game;
when the plurality of clients 21 perform live broadcasting through the live broadcasting server 22, the live broadcasting server 22 obtains live broadcasting data and sends the live broadcasting data to the clients 21, so that the clients 21 display the first live broadcasting interface 211 according to the live broadcasting data, as shown in fig. 3. A game interface can be arranged on the first live interface 211, for example, an option for entering a game is arranged on the first live interface 211; the user end 21 receives an instruction to enter the game selection interface 212, and displays the game selection interface 212 on the first direct playing interface 211, so that the user can select a game on the game selection interface 212.
After the user selects a game on the game selection interface 212, the user side 21 receives a game selection instruction, generates a game start application according to the game selection instruction, and sends the game start application to the live broadcast server 22, and at this time, the live broadcast server 22 sends the game start application to the game server 23. The game server 23 obtains game start data according to the game start application, and sends the game start data to the live broadcast server 22; the live broadcast server 22 acquires the first live broadcast data and sends the first live broadcast data and the game start data to the user side 21; the user 21 merges the first live data and the game start data to obtain the first live interface 211 merged into the game interface 223.
Specifically, as shown in fig. 4, the user side 21 may obtain a first direct-broadcast interface 211 according to the first direct-broadcast data, where the first direct-broadcast interface 211 includes a preset display area; the user 21 further loads the game interface 213 according to the game start data, and displays the game interface 213 in a preset area, so as to embed the game interface 213 into the first live interface 211, thereby obtaining a first integrated interface integrated into the game interface 213.
When the user operates the game interface 213, the user terminal 21 receives the game operation data for operating the game and transmits the game operation data to the game server 23.
The user data refers to data used when the user terminal 21 participates in live broadcast and/or game, and may be, for example, data related to an account number logged in by the user terminal 21, such as a user's avatar, rating, and the like.
S102: the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server;
when receiving the game operation data and the user data, the game server 23 processes and fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server 22. Specifically, the game server 23 may also generate other related game data from the received game operation data to fuse the game data with the user data.
It should be noted that, in this embodiment, the game server 23 may merge game-related data together and then send the obtained game merged data to the live broadcast server 22, instead of sending the obtained data to the live broadcast server 22 separately, so as to reduce the workload of the live broadcast server 22 to some extent.
S103: the live broadcast server acquires live broadcast data, further fuses the live broadcast data and game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side;
the live broadcast data corresponds to a live broadcast interface, and the game fusion data corresponds to a game interface. The live broadcast server 22 acquires the game fusion data from the game server 23, further acquires live broadcast data from the user terminal 21 or the live broadcast server 22 itself, and fuses the live broadcast data and the game fusion data to obtain fusion interface data, which corresponds to a live broadcast interface fused into a game interface, and sends the fusion interface data to the user terminal 21.
S104: and after receiving the fusion interface data, the user side displays the live broadcast interface fused into the game interface according to the fusion interface data.
Wherein, after the user 21 acquires the fusion interface data from the live broadcast server 22, the corresponding live broadcast interface fused to the game interface can be directly displayed according to the fusion interface data, and data fusion is not required on the user 21, so that the workload of the user 21 can be reduced, and the user 21 can play games on the live broadcast interface, that is, the user can watch live broadcasts and play games through the user 21, thereby enhancing the interactive experience of live broadcasts and games and improving the experience effect of the user.
The user 21 of this embodiment can play games on the live interface, that is, the user can play games while watching live broadcast through the user 21, so as to enhance the interactive experience of live broadcast and games and improve the experience effect of the user; in addition, the client 21 can perform data transmission with the game server 23, thereby reducing the pressure of the live server 23.
The application also provides a game live broadcast interaction method of the second embodiment, which is described on the basis of the game live broadcast interaction method disclosed by the first embodiment. As shown in fig. 5, the plurality of user terminals 21 may include an anchor terminal 215, a viewer terminal 216, and a player terminal 217, and when the anchor performs live broadcasting through the anchor terminal 215, the live server 22 may obtain live data from the anchor terminal 215 and transmit the live data to the anchor terminal 215, the viewer terminal 216, and the player terminal 217. Wherein the live server 22 may mark the spectator end 216 obtaining the game-playing qualification as the player end 217; the user can leave a message through the spectator terminal 216, but cannot operate the game interface.
The anchor side 215 displays a first on-air interface 211 while on-air, as shown in fig. 3, the anchor side 215 can be used to select and start a game. A game interface can be arranged on the first live interface 211 of the anchor terminal 215, for example, options of a game are arranged on the first live interface 211; when the anchor terminal 215 receives the instruction to enter the game selection interface 212, the game selection interface 212 is displayed on the first anchor interface 211, so that the anchor can select a game on the anchor terminal 215.
As shown in fig. 6, when the user end 21 is the anchor end 215, the game interaction method may further include the following steps:
s601: the method comprises the steps that a main broadcasting end receives a game selection instruction, generates a game start application according to the game selection instruction, and sends the game start application to a game server through a live broadcast server;
after the user selects a game on the game selection interface 212, the anchor 215 receives a game selection instruction, generates a game start application according to the game selection instruction, sends the game start application to the live broadcast server 22, and the live broadcast server 22 sends the game start application to the game server 23.
S602: the game server obtains corresponding game starting data according to the game starting application and sends the game starting data to the live broadcast server;
the game server 23 obtains a game start application from the live broadcast server 22, and obtains game start data according to the game start application, where the game start data may include game start interface data.
S603: the live broadcast server acquires first live broadcast data, fuses the first live broadcast data and game starting data to obtain starting interface data, and sends the starting interface data to the anchor terminal;
the live broadcast server 22 may obtain first live broadcast data corresponding to the anchor 215, and merge the first live broadcast data with the game start application to obtain start interface data, and send the start interface data to the anchor 215.
S604: and the anchor terminal displays a first fusion interface fused into the game interface according to the starting interface data.
Specifically, as shown in fig. 4, the first live data corresponds to a first live interface 211, and the first live interface 211 includes a preset display area; the game starting data corresponds to the game interface 213, the game interface 213 is displayed in the preset area, and the starting interface data is the game interface 213 embedded into the first live interface 211, so that the first integrated interface 211 integrated into the game interface 213 is obtained.
As shown in fig. 7, when the user end 21 is the player end 217, the live game interaction method may further include the following steps:
s701: when a player end carries out live broadcasting through a live broadcasting server, the player end sends game operation data and user data to a game server;
when the user plays the game at the player terminal 217, the player terminal 217 may receive the game operation data and transmit the game operation data to the game server 23; the game play data may be game play data of the user at player terminal 217.
S702: the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server;
step S702 is the same as step S102, and is not repeated herein.
S703: the live broadcast server acquires fourth live broadcast data, fuses the fourth live broadcast data and the game fusion data to obtain fourth fusion interface data, and sends the fourth fusion interface data to the player end;
the live broadcast server 22 may obtain fourth live broadcast data corresponding to the player terminal 217, and send fourth fusion interface data obtained by fusing the fourth live broadcast data and the game fusion data to the player terminal 217.
S704: and the player end displays a fourth fusion interface fused into the game interface according to the fourth fusion interface data.
Step S704 is the same as step S104, and is not described herein again. Wherein, the user can play games and leave messages on the fourth converged interface of the player terminal 217.
As shown in fig. 8, when the user end 21 is the spectator end 216, the live game interaction method may further include the following steps:
s801: when the audience end carries out direct broadcasting through the direct broadcasting server, the anchor end and the player end send game operation data and user data to the game server;
s802: the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server;
step S802 is the same as step S102, and is not described herein again.
S803: the live broadcast server acquires third live broadcast data corresponding to the spectator terminal, fuses the third live broadcast data and the game fusion data to obtain third fusion interface data, and sends the third fusion interface data to the spectator terminal;
the live broadcast server 22 may obtain third live broadcast data corresponding to the spectator end 216, and send third fusion interface data obtained by fusing the third live broadcast data and the game fusion data to the spectator end 216.
S804: and the spectator end displays the third fusion interface fused into the game interface according to the third fusion interface data.
Step S804 is the same as step S104, and is not described herein again. The user cannot play the game through the third converged interface of the spectator end 216, and can leave a message on the third converged interface of the spectator end 216.
In this embodiment, the plurality of user terminals 21 may include the anchor terminal 215, the spectator terminal 216, and the player terminal 217, and different user terminals 21 display different merged live broadcast interfaces, so that the interactive experience of live broadcast and games can be enhanced, and the experience effect of the user can be improved.
The present application also provides a game interaction method of the third embodiment, which is described on the basis of the game interaction method disclosed in the first embodiment. As shown in fig. 9, step S102 may specifically include the following steps:
s901: the game server judges whether the game is finished or not according to the game operation data;
the game server 23 may preset a game ending condition, and determine whether the game operation data meets the preset game ending condition, for example, the preset game ending condition may be a preset game time, a preset game score, or a preset number of game players.
When it is determined that the game operation data satisfies the predetermined game ending condition, that is, the game server 23 determines that the game is ended, step S902 is performed, for example, the game time corresponding to the game merging data is equal to the predetermined game time, step S902 is performed.
If it is determined that the game operation data does not satisfy the preset game ending condition, that is, if the game server 23 determines that the game is not ended, the process proceeds to step S903.
S902: the game server generates score data and fuses the game operation data, the score data and the user data to obtain game fusion data;
when the game is finished, the game server 23 counts the scores of all the players of the game to generate score data, and obtains game fusion data according to the game operation data, the score data and the user data, so that the game score is further displayed on a live broadcast interface according to the game fusion data at the user terminal 21.
S903: the game server obtains game fusion data according to the game operation data.
When the game is not completed, the game server 23 obtains game fusion data by fusing the game operation data and the user data, as in the above-described embodiment.
As shown in fig. 2, the game interaction system 20 at least includes a plurality of clients 21, a live broadcast server 22 and a game server 23, where the plurality of clients 21 are connected to the live broadcast server 22, so that the plurality of clients 21 live broadcast through the live broadcast server 22; the live server 22 may also establish a connection with the user terminal 21 and the game server 23.
When the user end 21 performs live broadcasting through the live broadcasting server 22, the user end 21 receives game operation data, acquires user data, and further sends the game operation data to the game server 23, wherein the game operation data is used for operating a game; the game server 23 fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server 22; the live broadcast server 22 acquires live broadcast data, further fuses the live broadcast data and game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side 21; after receiving the fusion interface data, the user side 21 displays the live interface fused into the game interface according to the interface data.
In this embodiment, the method steps executed by each end in the live game interaction system are the same as those in the live game interaction method embodiment of the present application, and please refer to the above embodiment for related details, which are not described herein again.
The application also provides a game live broadcast interaction method of the second embodiment, which is described on the basis of the game live broadcast interaction method disclosed by the first embodiment. As shown in fig. 5, the plurality of user terminals 21 may include an anchor terminal 215, a viewer terminal 216, and a player terminal 217, and when the anchor performs live broadcasting through the anchor terminal 215, the live server 22 may obtain live data from the anchor terminal 215 and transmit the live data to the anchor terminal 215, the viewer terminal 216, and the player terminal 217. Wherein the live server 22 may mark the spectator end 216 obtaining the game-playing qualification as the player end 217; the user can leave a message through the spectator terminal 216, but cannot operate the game interface. The live game interaction system realizes interaction through the live game interaction method of the second embodiment, and details are not repeated herein.
The application provides a live game interaction method of the fourth embodiment, which is applied to the user side 21, and the user side 21 establishes connection with the live server 22 and the game server 23 respectively. As shown in fig. 10, the live game interaction method includes the following steps:
s110: the method comprises the steps that a user side receives game operation data, acquires user data, and further sends the game operation data and the user data to a game server, so that the game server fuses the operation data and the user data to obtain game fusion data, the game fusion data are sent to a live broadcast server, the live broadcast server further fuses the received game fusion data and the live broadcast data to obtain fusion interface data, and the fusion interface data are sent to the user side;
s120: and the user side receives the fusion interface data from the live broadcast server and displays the live broadcast interface fused into the game interface according to the fusion interface data.
The electronic device of the first embodiment is provided, as shown in fig. 11, and corresponds to the user end 21 disclosed in the above embodiments, where the electronic device includes a transceiver module 2108, a processing module 2109 connected to the transceiver module 2108, and a display module 2110, where the processing module 2109 is configured to obtain user data, and when the transceiver module 2108 receives game operation data, further send the game operation data and the user data to the game server 23, so that the game server 23 fuses the operation data and the user data to obtain game fused data, and sends the game fused data to the live broadcast server 22, and further the live broadcast server 22 further fuses the received game fused data and the live broadcast data to obtain fused interface data, and sends the fused interface data to the transceiver module 2108, and when the transceiver module 2108 receives the fused interface data, and displaying the live broadcast interface fused into the game interface through the display module 2110 according to the fused interface data.
The electronic device of the second embodiment is provided, as shown in fig. 12, the electronic device is the user end 21 disclosed in the above embodiment, where the electronic device includes a communicator 210, and a processor 220 and a display 230 connected to the communicator 210, the processor 220 is configured to obtain user data, and when the communicator 210 receives game operation data, further send game operation data and user data to the game server 23, so that the game server 23 fuses the operation data and the user data to obtain game fused data, and sends the game fused data to the live broadcast server 22, and further the live broadcast server 22 further fuses the received game fused data and the live broadcast data to obtain fused interface data, and sends the fused interface data to the communicator 210, and when the communicator 210 receives the fused interface data, according to the fused interface data, the live interface merged into the game interface is displayed through the display 230.
In the present embodiment, the processor 220 may also be referred to as a CPU (Central Processing Unit). The processor 220 may be an integrated circuit chip having signal processing capabilities. Processor 220 may also be a general purpose processor, a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), an off-the-shelf programmable gate array (FPGA) or other programmable logic device, discrete gate or transistor logic, discrete hardware components. A general purpose processor may be a microprocessor or the processor 220 may be any conventional processor or the like.
The present application provides a storage medium with a storage function of the first embodiment, and as shown in fig. 13, a storage medium 24 with a storage function stores program data that can be executed to implement the method as described in the game interaction method embodiment of the present application.
The method involved in the game interaction method embodiment of the present application, when implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in the storage medium 24, for example, a computer readable storage medium. Based on such understanding, the technical solution of the present application may be substantially implemented or contributed by the prior art, or all or part of the technical solution may be embodied in a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
The above description is only for the purpose of illustrating embodiments of the present application and is not intended to limit the scope of the present application, and all modifications of equivalent structures and equivalent processes, which are made by the contents of the specification and the drawings of the present application or are directly or indirectly applied to other related technical fields, are also included in the scope of the present application.

Claims (9)

1. A live game interaction method is characterized in that the live game interaction method is applied to a live game interaction system, the live game interaction system at least comprises a plurality of user sides, a live broadcast server and a game server, and the live game interaction method comprises the following steps:
the user side receives game operation data, acquires user data, and further sends the game operation data and the user data to the game server, wherein the game operation data is used for operating the game;
the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server;
the live broadcast server acquires live broadcast data, further fuses the live broadcast data and the game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side;
after receiving the fusion interface data, the user side displays a live broadcast interface fused into a game interface according to the fusion interface data;
the user side comprises a main broadcasting side and a player side, the live broadcasting server marks a spectator side with game playing qualification as the player side, and before the step of receiving game operation data at the user side, the game live broadcasting interaction method comprises the following steps:
the anchor terminal receives a game selection instruction, generates a game start application according to the game selection instruction, and sends the game start application to the game server through the live broadcast server;
the game server obtains corresponding game starting data according to the game starting application and sends the game starting data to the live broadcast server;
the live broadcast server acquires first live broadcast data, fuses the first live broadcast data and the game starting data to obtain starting interface data, and sends the starting interface data to the anchor terminal;
the anchor terminal displays a first fusion interface fused into a game interface according to the starting interface data;
the game fusion data includes the game operation data of the player side and/or the anchor side.
2. The live game interaction method according to claim 1, wherein the step of the live server acquiring live data, further fusing the live data and the game fusion data to obtain fusion interface data, and sending the fusion interface data to the user side comprises:
the live broadcast server acquires second live broadcast data corresponding to the anchor terminal, fuses the second live broadcast data and the game fusion data to obtain second fusion interface data, and sends the first fusion interface data to the anchor terminal.
3. The live game interaction method of claim 1, wherein the user side further comprises a spectator side, the live broadcast server obtains live broadcast data, further fuses the live broadcast data and the game fusion data to obtain fusion interface data, and the step of sending the fusion interface data to the user side comprises:
and the live broadcast server acquires third live broadcast data corresponding to the spectator terminal, fuses the third live broadcast data and the game fusion data to obtain third fusion interface data, and sends the third fusion interface data to the spectator terminal.
4. The live game interaction method according to claim 1, wherein the step of the live server acquiring live data, further fusing the live data and the game fusion data to obtain fusion interface data, and sending the fusion interface data to the user side comprises:
and the live broadcast server acquires fourth live broadcast data corresponding to the player terminal, fuses the fourth live broadcast data and the game fusion data to obtain fourth fusion interface data, and sends the fourth fusion interface data to the player terminal.
5. The live game interaction method of claim 1, wherein the step of fusing, by the game server, the game operation data and the user data to obtain game fusion data comprises:
the game server judges whether the game is finished or not according to the game operation data;
if yes, the game server generates achievement data, and the game operation data, the achievement data and the user data are fused to obtain the game fusion data.
6. A live game interaction system, comprising: the game server comprises a plurality of user sides, a live broadcast server and a game server, wherein the user sides receive game operation data, acquire user data and further send the game operation data and the user data to the game server, and the game operation data are used for operating the game; the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to the live broadcast server; the live broadcast server acquires live broadcast data, further fuses the live broadcast data and the game fusion data to obtain fusion interface data, and sends the fusion interface data to the user side; after receiving the fusion interface data, the user side displays a live broadcast interface fused into a game interface according to the interface data;
the client side comprises a main broadcasting end and a player end, the live broadcasting server marks a spectator end with game playing qualification as the player end, the main broadcasting end receives a game selection instruction, generates a game starting application according to the game selection instruction, and sends the game starting application to the game server through the live broadcasting server; the game server obtains corresponding game starting data according to the game starting application and sends the game starting data to the live broadcast server; the live broadcast server acquires first live broadcast data, fuses the first live broadcast data and the game starting data to obtain starting interface data, and sends the starting interface data to the anchor terminal; the anchor terminal displays a first fusion interface fused into a game interface according to the starting interface data;
the game fusion data includes the game operation data of the player side and/or the anchor side.
7. A live game interaction method is applied to a user side, the user side is respectively connected with a live broadcast server and a game server, and the live game interaction method comprises the following steps:
the method comprises the steps that a user side receives game operation data, acquires user data, further sends the game operation data and the user data to a game server, so that the game server fuses the game operation data and the user data to obtain game fusion data, and sends the game fusion data to a live broadcast server, and further the live broadcast server fuses the received game fusion data and the live broadcast data to obtain fusion interface data and sends the fusion interface data to the user side;
the user side receives the fusion interface data from the live broadcast server and displays a live broadcast interface fused into a game interface according to the fusion interface data;
the user side comprises a main broadcasting side and a player side, the live broadcasting server marks a spectator side with game playing qualification as the player side, and before the step of receiving game operation data at the user side, the game live broadcasting interaction method comprises the following steps:
the method comprises the steps that a main broadcast end receives a game selection instruction, generates a game starting application according to the game selection instruction, and sends the game starting application to a game server through a live broadcast server, so that the game server obtains corresponding game starting data according to the game starting application and sends the game starting data to the live broadcast server, and then the live broadcast server obtains first live broadcast data, fuses the first live broadcast data and the game starting data to obtain starting interface data, and sends the starting interface data to the main broadcast end;
the anchor terminal displays a first fusion interface fused into a game interface according to the starting interface data;
the game fusion data includes the game operation data of the player side and/or the anchor side.
8. An electronic device is characterized by comprising a transceiver module, a processing module and a display module, wherein the processing module and the display module are connected with the transceiver module, the processing module is used for acquiring user data, and further sending the game operation data and the user data to a game server when the transceiver module receives game operation data, so that the game server fuses the game operation data and the user data to obtain game fusion data and sends the game fusion data to a live broadcast server, the live broadcast server further fuses the received game fusion data and the live broadcast data to obtain fusion interface data, the fusion interface data is sent to the transceiver module, and when the transceiver module receives the fusion interface data, according to the fusion interface data, displaying a live broadcast interface fused into a game interface through the display module;
the user side comprises a main broadcasting side and a player side, the live broadcasting server marks a spectator side with game playing qualification as the player side, the receiving and sending module of the anchor end receives the game selection instruction, the processing module of the anchor end generates a game start application according to the game selection instruction, the receiving and sending module of the anchor terminal sends the game starting application to the game server through the live broadcast server, so that the game server obtains corresponding game starting data according to the game starting application and sends the game starting data to the live broadcast server, the live broadcast server further acquires first live broadcast data, fuses the first live broadcast data and the game starting data to obtain starting interface data, and sends the starting interface data to a receiving and sending module of the anchor terminal;
when the receiving and sending module of the anchor terminal receives the starting interface data, displaying a first fusion interface fused into a game interface through the display module according to the starting interface data;
the game fusion data includes the game operation data of the player side and/or the anchor side.
9. A storage medium having a storage function, on which program data are stored, characterized in that the program data, when being executed by a processor, are capable of implementing the method according to any one of claims 1-5, 7.
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