CN112312146B - Live broadcast data processing method and device, electronic equipment and readable storage medium - Google Patents

Live broadcast data processing method and device, electronic equipment and readable storage medium Download PDF

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Publication number
CN112312146B
CN112312146B CN201910708018.XA CN201910708018A CN112312146B CN 112312146 B CN112312146 B CN 112312146B CN 201910708018 A CN201910708018 A CN 201910708018A CN 112312146 B CN112312146 B CN 112312146B
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game
live
live broadcast
texture image
resources
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CN112312146A (en
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唐治伟
游晶
冯河洲
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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Priority to CN201910708018.XA priority Critical patent/CN112312146B/en
Priority to PCT/CN2020/099053 priority patent/WO2021000843A1/en
Publication of CN112312146A publication Critical patent/CN112312146A/en
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Priority to US17/566,790 priority patent/US20220210484A1/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/231Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion
    • H04N21/23106Content storage operation, e.g. caching movies for short term storage, replicating data over plural servers, prioritizing data for deletion involving caching operations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • H04N21/2668Creating a channel for a dedicated end-user group, e.g. insertion of targeted commercials based on end-user profiles
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/443OS processes, e.g. booting an STB, implementing a Java virtual machine in an STB or power management in an STB
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/812Monomedia components thereof involving advertisement data

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Software Systems (AREA)
  • Information Transfer Between Computers (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The embodiment of the application provides a live broadcast data processing method and device, an electronic device and a readable storage medium, wherein a game resource of a live broadcast game is sent to a server in the running process of the live broadcast game, so that the server can adjust the game resource to generate corresponding live broadcast cache data, and then the live broadcast cache data is sent to a live broadcast receiving terminal to be played. Therefore, the game resources of the live game can be adjusted in a personalized manner at the server according to the requirements, so that the live game content meeting the watching requirements of the audiences is provided for the audiences, the watching enthusiasm of the audiences is improved, and the operation flow of the audiences is improved.

Description

Live broadcast data processing method and device, electronic equipment and readable storage medium
Technical Field
The application relates to the technical field of internet live broadcast, in particular to a live broadcast data processing method and device, electronic equipment and a readable storage medium.
Background
In the traditional live game process, a main broadcast generally runs a live game, and simultaneously runs a game picture intercepting application to intercept a game picture in real time and generate a live video stream to be sent to a server, and then the server forwards the live video stream to a spectator client, so that the live game content can be completely presented to the spectator client.
However, in an actual live scene, the audience may prefer to see live game content that meets their own needs, rather than just live game content that meets the needs of the anchor viewing. As the traditional game live broadcast process usually solidifies the game live broadcast content, namely the game live broadcast content watched by the audience client is necessarily consistent with the game live broadcast content watched by the anchor client, for a live broadcast platform, the provided live broadcast service is necessarily limited, so that the watching enthusiasm of the audience is influenced, and the operation flow of the audience is influenced.
Disclosure of Invention
In view of this, an object of the embodiments of the present application is to provide a live broadcast data processing method, a live broadcast data processing apparatus, an electronic device, and a readable storage medium, which can provide live broadcast game content meeting the watching requirements of viewers for the viewers, thereby improving the watching enthusiasm of the viewers and increasing the operating traffic of the viewers.
According to an aspect of embodiments of the present application, there is provided an electronic device that may include one or more storage media and one or more processors in communication with the storage media. One or more storage media store machine-executable instructions that are executable by a processor. When the electronic device is running, the processor executes the machine executable instructions to perform the live data processing methods described below.
According to another aspect of the embodiments of the present application, a live data processing method is provided, which is applied to a server, and the method includes:
the method comprises the steps that game resources of a live game acquired by a live broadcast providing terminal after the live game runs are acquired, wherein the game resources are acquired by calling interface parameters of an application programming interface corresponding to the game resources in the live broadcast providing terminal;
adjusting the game resources according to a set rule, and generating corresponding live broadcast cache data according to the adjusted game resources;
and sending the live broadcast cache data to a live broadcast receiving terminal for playing.
According to another aspect of the embodiments of the present application, a live data processing method is provided, which is applied to a live providing terminal, and the method includes:
after a live game runs, calling interface parameters of an application programming interface corresponding to game resources in the live game to obtain the game resources of the live game;
and sending the game resources to a server so that the server adjusts the game resources according to a set rule after receiving the game resources, and sends the live broadcast cache data to a live broadcast receiving terminal for playing after generating corresponding live broadcast cache data according to the adjusted game resources.
According to another aspect of the embodiments of the present application, a live data processing method is provided, which is applied to a live system, where the live system includes a server, and a live providing terminal and a live receiving terminal that are in communication connection with the server, and the method includes:
after a live game runs, calling interface parameters of an application programming interface corresponding to game resources in the live game to obtain the game resources of the live game, and sending the game resources to the server;
after receiving the game resources, the server adjusts the game resources according to a set rule and generates corresponding live broadcast cache data according to the adjusted game resources;
and sending the live broadcast cache data to the live broadcast receiving terminal for playing.
According to another aspect of the embodiments of the present application, there is provided a live data processing apparatus, applied to a live providing terminal, the apparatus including:
the resource acquisition module is used for calling the interface parameters of the application programming interface corresponding to the game resources in the live game to acquire the game resources of the live game after the live game runs;
and the resource sending module is used for sending the game resources to a server so that the server adjusts the game resources according to a set rule after receiving the game resources, and sends the live broadcast cache data to a live broadcast receiving terminal for playing after generating corresponding live broadcast cache data according to the adjusted game resources.
According to another aspect of the embodiments of the present application, there is provided a live data processing apparatus, applied to a server, the apparatus including:
the system comprises a resource obtaining module, a game resource obtaining module and a game processing module, wherein the resource obtaining module is used for obtaining game resources of a live broadcast game obtained by a live broadcast providing terminal after the live broadcast game runs, and the game resources are obtained by calling interface parameters of an application programming interface corresponding to the game resources in the live broadcast game by the live broadcast providing terminal;
the resource adjusting module is used for adjusting the game resources according to a set rule and generating corresponding live broadcast cache data according to the adjusted game resources;
and the data sending module is used for sending the live broadcast cache data to a live broadcast receiving terminal for playing.
According to another aspect of the embodiments of the present application, a readable storage medium is provided, where machine-executable instructions are stored in the readable storage medium, and when the machine-executable instructions are executed, the machine-executable instructions implement the live data processing method executed by the foregoing server or live broadcast providing terminal.
Based on any aspect, in the embodiment of the application, the game resources of the live game are sent to the server in the running process of the live game, so that the server can adjust the game resources to generate corresponding live cache data, and then the live cache data is sent to the live receiving terminal to be played. Therefore, the game resources of the live game can be adjusted in a personalized manner at the server according to the requirements, so that the live game content meeting the watching requirements of the audiences is provided for the audiences, the watching enthusiasm of the audiences is improved, and the operation flow of the audiences is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 shows an interaction diagram of a live broadcast system provided in an embodiment of the present application;
fig. 2 shows one of the flow diagrams of a live data processing method provided by the embodiment of the present application;
fig. 3 is a second flowchart of a live data processing method provided in the embodiment of the present application;
fig. 4 is a third schematic flowchart illustrating a live data processing method according to an embodiment of the present application;
fig. 5 shows a fourth flowchart of a live data processing method provided in an embodiment of the present application;
fig. 6 shows one of functional block diagrams of a live data processing apparatus provided in an embodiment of the present application;
fig. 7 is a second schematic functional block diagram of a live data processing apparatus according to an embodiment of the present application;
fig. 8 shows a schematic block diagram of a structure of an electronic device for implementing the live data processing method provided in an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some of the embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1, fig. 1 shows an interaction scene schematic diagram of a live broadcast system 10 provided in an embodiment of the present application. For example, the live system 10 may be for a service platform such as an internet live. The live broadcast system 10 may include a server 100, a live broadcast providing terminal 200, and a live broadcast receiving terminal 300, where the server 100 is in communication connection with the live broadcast providing terminal 200 and the live broadcast receiving terminal 300, respectively, and is configured to provide live broadcast services for the live broadcast providing terminal 200 and the live broadcast receiving terminal 300.
It is understood that the live system 10 shown in fig. 1 is only one possible example, and in other possible embodiments, the live system 10 may include only a portion of the components shown in fig. 1 or may include other components.
In some implementation scenarios, the live providing terminal 200 and the live receiving terminal 300 may be used interchangeably. For example, the anchor of the live broadcast providing terminal 200 may provide a live video service to the viewer using the live broadcast providing terminal 200, or view live video provided by other anchors as the viewer. For another example, the viewer of the live receiving terminal 300 may also use the live receiving terminal 300 to view live video provided by a main broadcast concerned, or provide live video service as a main broadcast for other viewers.
In this embodiment, the live broadcast providing terminal 200 and the live broadcast receiving terminal 300 may be, but are not limited to, a smart phone, a personal digital assistant, a tablet computer, a personal computer, a notebook computer, a virtual reality terminal device, an augmented reality terminal device, and the like. The live broadcast providing terminal 200 and the live broadcast receiving terminal 300 may have internet products installed therein for providing live broadcast services of the internet, for example, the internet products may be applications APP, Web pages, applets, etc. related to live broadcast services of the internet used in a computer or a smart phone.
In this embodiment, the server 100 may be a single physical server 100, or may be a server 100 group including a plurality of physical servers 100 for performing different data processing functions. The set of servers 100 may be centralized or distributed (e.g., the servers 100 may be a distributed system). In some possible embodiments, for a single physical server 100, different logical servers 100 may be assigned to that physical server 100 based on different live service functions.
Fig. 2 shows a flowchart of a live broadcast recommendation method provided in an embodiment of the present application, where the live broadcast recommendation method may be executed by the server 100 in fig. 1. It should be understood that, in other embodiments, the order of some steps in the live recommendation method of this embodiment may be interchanged according to actual needs, or some steps may be omitted or deleted. The detailed steps of the live recommendation method are described as follows.
Step S110 is to obtain game resources of the live game obtained by the live game providing terminal 200 after the live game is run.
And step S120, adjusting the game resources according to the set rules, and generating corresponding live broadcast cache data according to the adjusted game resources.
Step S130, sending the live broadcast cache data to the live broadcast receiving terminal 300 for playing.
In this embodiment, the live broadcast providing terminal 200 may be installed with a plurality of live broadcast games, and before the main broadcast is played, a live broadcast game belonging to a live broadcast room to be played, such as a Multiplayer Online Battle Arena (MOBA) game, may be selected, and then the live broadcast game may be executed at the live broadcast providing terminal 200.
After the live game is run, the live game exists in a process with the live providing terminal 200, and at this time, the live providing terminal 200 may run a preset Dynamic Link Library (DLL) file in the running process of the live game.
The preset dynamic link library file includes an operating program for intercepting Interface parameters of an Application Programming Interface (API) of the live game, and optionally, the API may include a graphical API and/or an audio API. In detail, taking the example that the application programming interface includes a graphics application programming interface and an audio application programming interface, the running program may store a function (sub-process) implementation process for intercepting interface parameters of the graphics application programming interface and the audio application programming interface of the live game. And after the live game runs, acquiring interface parameters of a graphical application programming interface of the live game through the preset dynamic link library file, and acquiring game resources of the live game according to the interface parameters. The game resources may include game graphics resources and game audio resources. In addition, if the API includes only a graphical API, then the game resource is a game graphical resource. Correspondingly, if the api includes only an audio api, then the game resource is a game audio resource.
In some possible embodiments, the above-mentioned graphics application programming interfaces may include, but are not limited to, DirectX, OpenGL, Vulkan, etc. programming interfaces through which game resources of the live game may be rendered.
In some possible implementations, the game graphics resources may include, but are not limited to, texture resources, Shader resources, cache resources, etc. of the live game. For example, the texture resource refers to a pixel representation resource of a programming interface such as DirectX, OpenGL, Vulkan, etc., the Shader resource may refer to a rendering and coloring resource, and the cache resource may refer to resources such as each picture model in the live game.
On the basis, the live broadcast providing terminal 200 may send the acquired game resource to the server 100, so that the server 100 may adjust the game resource to generate corresponding live broadcast cache data, and then send the live broadcast cache data to the live broadcast receiving terminal 300 for playing. Thus, in the embodiment, the game resources of the live game are individually adjusted at the server 100 according to the watching requirements of the audiences, so that the live game content meeting the watching requirements of the audiences is provided for the audiences, the watching enthusiasm of the audiences is further improved, and the operation flow of the audiences is improved.
In some possible embodiments, for step S120, the setting rule may be selected according to different application scenarios.
For example, in an example, the inventor of the present application finds that, in a research, a 3D game is currently used as a mainstream live broadcast game, and in order to win a competition in a game process of a main broadcast, the main broadcast usually selects an optimum competition viewing angle as a main broadcast viewing angle of the game, however, the optimum competition viewing angle of the main broadcast is not necessarily an optimum viewing angle of a spectator, and if the optimum competition viewing angle of the main broadcast is adopted as a spectator viewing angle in a conventional live broadcast scheme, the viewing experience of the spectator is inevitably reduced, and the viewing enthusiasm of the spectator is affected.
Based on this, in order to improve the viewing quality of the live broadcast, the setting rule may include preset viewing angle customization information. For example, in an optional embodiment, the viewer may individually set the preset viewing angle customization information on the live broadcast receiving terminal 300 and send the preset viewing angle customization information to the server 100 to customize an viewing angle of the live broadcast game, such as a first person viewing angle, a third person viewing angle, a back viewing angle, an upper viewing angle, and a side viewing angle of an anchor game character, or a viewing angle of another game character besides the anchor game character, and the like. For another example, in another alternative embodiment, the server 100 may also identify a game type of a live game, and order the preset view angle customization information according to the game type. For example, for a risk seeking series of 3D games, the optimal viewing angle of the viewer is generally the third person viewing angle, so the server 100 may determine the preset viewing angle customization information as the third person viewing angle.
On this basis, the server 100 may pre-configure the interface instruction sequence and the interface resource of the graphical application programming interface corresponding to the live game, so as to call the interface instruction sequence and the interface resource of the graphical application programming interface corresponding to the live game, adjust the camera view angle in the game resource (game graphical resource) to the preset view angle in the preset view angle customizing information, and then adjust the game resource by using the preset view angle, thereby generating the adjusted game resource.
For example, if the game resource (the camera view in the game resource is the first-person view of the anchor game character, and the preset view in the preset view customization information is the third-person view, the interface instruction sequence and the interface resource of the graphic application programming interface corresponding to the live game may be called, and the first-person view of the anchor game character in the game resource is adjusted to the third-person view.
Therefore, the embodiment can freely customize the viewing angle of the live broadcast picture, thereby providing more exquisite and shocking game viewing angle experience and improving the viewing enthusiasm of audiences.
In addition, in another example, through research by the present inventors, it is found that a traditional game live broadcast scheme does not have a deep secondary processing capability, if an advertisement needs to be launched in a traditional game live broadcast picture, usually the launched content of the advertisement is directly drawn on a main broadcast video stream, however, the position of the launched content of the advertisement in this form in the live broadcast picture is usually fixed, which may block important content of the live broadcast picture, and the advertisement viewing effect is poor, which seriously affects the live broadcast viewing experience of viewers.
Based on this, in order to improve the advertisement placement effect, the setting rule may further include game texture replacement information, which may include identification information of at least one first game texture image to be replaced and a second game texture image for replacing each first game texture image. The first game texture image may refer to a game texture image originally existing in the live game, and may be, for example, a texture image of a game item, a road surface, a wall, or the like in the live game. The second game texture image may refer to a game texture image including advertisement placement contents, such as a texture image of a Logo printed with each large advertisement in a game prop, a road surface, and a wall.
In detail, as an alternative embodiment, the setting rule may be configured according to operation service information of the live platform, where the operation service information may refer to advertisement service information purchased by an advertisement publisher on the live platform, and may include, for example, advertisement delivery content and advertisement delivery rule of each advertisement publisher. The advertisement putting content may refer to promotional content of an advertisement product put by an advertisement putting company, and may be, for example, a product Logo, a product publicity, or the like. The advertisement putting rules can be the putting rules corresponding to the advertisement services selected by the advertisement putting providers, and the live broadcast platform can determine different advertisement service fees according to different advertisement services.
On this basis, the present embodiment may first obtain the advertisement delivery content and the advertisement delivery rule of each advertisement delivery provider from the operation service information. And then, aiming at each advertisement putting provider, determining the identification information of the first game texture image to be replaced in the live game by the advertisement putting provider according to the advertisement putting rule of the advertisement putting provider, and then generating a second game texture image for replacing each first game texture image according to the advertisement putting content of the advertisement putting provider.
In an alternative embodiment, feature information of each game texture image in the live game, for example, feature information such as an appearance frequency, an image size, and the like of each game texture image in a game scene of the live game, may be acquired. And then, determining the identification information of the first game texture image which can display the advertisement putting content of the advertisement putting provider in each game texture image according to the characteristic information of each game texture image and the advertisement putting rule of the advertisement putting provider. For example, the advertisement putting rules may include rules such as an appearance frequency and an image size required by an advertisement putting company, and the advertisement putting rules of the advertisement putting company are matched with the feature information of each game texture image, and the identification information of the first game texture image in each game texture image, which is available for displaying the advertisement putting content of the advertisement putting company, is determined according to the matching condition.
On the basis, the advertisement putting content corresponding to each first game texture image can be determined according to the identification information and the characteristic information of each first game texture image, and then the determined advertisement putting content is respectively added to the corresponding first game texture images to generate the corresponding second game texture images.
Therefore, when the game resources of the live game are adjusted, the interface instruction sequence and the interface resources of the graphical application programming interface corresponding to the live game can be called, each first game texture image to be replaced is obtained from the game resources according to the identification information of each first game texture image, each first game texture image to be replaced is replaced by a corresponding second game texture image, and the adjusted game resources are generated.
So, this embodiment is through combining advertisement putting content and the recreation content degree of depth, through directly drawing advertisement putting content to specific recreation scene in, has effectively avoided the advertisement content to shelter from the condition of the important content of live broadcast picture to advertisement viewing effect has been improved, and does not influence live broadcast picture of live broadcast providing terminal 200.
In addition, in another example, through research by the inventor of the present application, in a conventional live game scheme, audio information in a game is usually developed and designed by a game developer and cannot be adjusted. However, it may be desirable for different viewers that the game audio be more in line with their own hobby styles and habits.
Based on this, in order to further improve the audience experience, the setting rule may include game audio subscription information including identification information of at least one first game audio to be replaced and a second game audio for replacing each first game audio. The first game audio may refer to game audio originally existing in the live game, and may be game audio such as scene audio, conversation audio, skill audio, and action audio in the live game. The second game audio may refer to an adjusted game audio, such as a scene audio after adding an advertisement, a conversation audio after adjusting an audio style, a skill audio after enhancing an audio special effect, an action audio, and the like, which is not particularly limited herein.
In detail, as an alternative implementation manner, an interface instruction sequence and an interface resource of an audio application programming interface corresponding to the live game may be called, each first game audio to be replaced is obtained from the game resource (game audio resource) according to identification information of each first game audio, and then each first game audio to be replaced is replaced with a respective second game audio, so as to generate an adjusted game resource. Therefore, the audio content of the live audio can be freely customized, live watching experience more meeting the requirements of audiences is provided for the audiences, and the watching enthusiasm of the audiences is improved.
Further, in another example, through research by the inventors of the present application, it is found that a conventional live game scheme does not have a game element extraction capability, and when an anchor wins a competition in the live game or forms a competitive advantage in the live game, if the live broadcast receiving terminal 300 needs to save a persistent file for the scene, the conventional scheme directly saves a screenshot of a live game screen. However, the screenshots saved by the above scheme are of lossy quality, because the live game video stream is usually transmitted to the live receiving terminal 300 after lossy compression, and the live game video stream usually combines the anchor information (such as the anchor ID, the anchor avatar, and the like) and the advertisement content, and the like, so the live receiving terminal 300 cannot save the lossless native game screenshots. Moreover, if the live broadcast receiving terminal 300 needs to store a certain game element texture image in the live broadcast game, for example, a road surface texture image in the live broadcast game, the above-mentioned scheme cannot be implemented.
Based on this, in a possible implementation manner, referring to fig. 3, after the step S130, the live data processing method provided in this embodiment may further include the following steps:
step S140, receiving the game interception information sent by the live broadcast receiving terminal 300 in response to the user operation.
In this embodiment, the game interception information includes at least one of game image interception information and game element interception information. The game image capturing information may include a target time corresponding to the game image to be captured, where the target time may be the current time or a time before the current time. For example, the target time of day may default to the current time of day, while a time of day option may be provided, which may be selected by the viewer at his or her discretion. For example, when the spectator finds that the game image to be subjected to screen capture has been missed, but knows the specific live time range, the target time can be determined by selecting the live time range, so as to avoid missing capture of the highlight. The game element interception information may include identification information of a game element texture image to be intercepted, for example, identification information of a road surface texture image, a wall texture image, an equipment texture image.
And step S150, acquiring a corresponding target game image from the live broadcast cache data and/or acquiring a corresponding target game element texture image from game resources according to the game interception information.
Step S160, the target game image and/or the target game element texture image is sent to the live broadcast receiving terminal 300.
In this embodiment, if the game capture information only includes the game image capture information, the corresponding target game image may be obtained from the live broadcast cache data, and the target game image may be sent to the live broadcast receiving terminal 300. If the game interception information includes only game element interception information, a corresponding target game element texture image may be obtained from a game resource (game graphic resource) and transmitted to the live broadcast receiving terminal 300. If the game interception information includes game image interception information and game element interception information, a corresponding target game image may be obtained from the live broadcast buffer data, and a corresponding target game element texture image may be obtained from a game resource (game graphics resource), and then the target game image and the target game element texture image may be transmitted to the live broadcast receiving terminal 300.
It should be noted that, in other possible embodiments, the server 100 may further identify a game event in each frame of game screen in the live broadcast cache data, and when the game event in a certain frame of game screen is identified as a target event (for example, a competitive win), send the frame of game screen to the live broadcast receiving terminal 300, and the live broadcast receiving terminal 300 selects whether to save the frame of game screen.
In this way, in the present embodiment, the server 100 performs the screenshot operation according to the game screenshot information sent by the live broadcast receiving terminal 300, and since the image quality of the live broadcast cache data in the server 100 is lossless, and other information such as the anchor information and the advertisement content is not combined, it is possible to ensure that the target game image received by the audience is a lossless and native game screenshot. Furthermore, since the server 100 includes a game resource of the live game, when the live broadcast receiving terminal 300 needs to store a game element texture image in the live game, the server 100 can intercept the game element texture image from the game resource.
Further, referring to fig. 4, an embodiment of the present application provides another live data processing method, which is different from the above embodiment, that the live data processing method is executed by the live data providing terminal 200 shown in fig. 1, and it can be understood that steps involved in the live data processing method to be described next have been described in the above embodiment, specific details of the steps can be described with reference to the above embodiment, and only the steps executed by the live data providing terminal 200 are briefly described below.
Step S210, after the live game runs, obtaining a game resource of the live game, where the game resource is obtained by calling an interface parameter of an application programming interface corresponding to the game resource in the live game by the live providing terminal 200.
Step S220, sending the game resource to the server 100, so that the server 100 adjusts the game resource according to the set rule after receiving the game resource, and sends the live broadcast cache data to the live broadcast receiving terminal 300 for playing after generating the corresponding live broadcast cache data according to the adjusted game resource.
In a possible implementation manner, for step S210, after the live game is running, the live broadcast providing terminal 200 runs a preset dynamic link library file in the running process of the live game, where the preset dynamic link library file includes a running program of interface parameters of an application programming interface for intercepting the live game, and the application programming interface includes a graphical application programming interface and/or an audio application programming interface. And then, acquiring interface parameters of a graphical application programming interface of the live game through the preset dynamic link library file, and acquiring game resources of the live game according to the interface parameters, wherein the game resources comprise game graphical resources and game audio resources.
Further, referring to fig. 5, an embodiment of the present application provides another live data processing method, which is different from the above embodiment, that the live data processing method is executed by the live system shown in fig. 1, and it is understood that steps involved in the live data processing method to be described next have been described in the above embodiment, specific details of the steps may be described with reference to the above embodiment, and only the steps executed by the live system are briefly described below.
Step S310, after the live game runs, calls the interface parameter of the application programming interface corresponding to the game resource in the live game to obtain the game resource of the live game, and sends the game resource to the server 100.
In step S320, after receiving the game resource, the server 100 adjusts the game resource according to the set rule, and generates corresponding live broadcast cache data according to the adjusted game resource.
Step S330, sending the live broadcast cache data to the live broadcast receiving terminal 300 for playing.
Further, please refer to fig. 6, which shows a schematic diagram of functional modules of the first direct broadcast data processing apparatus 110 according to an embodiment of the present application, and in this embodiment, the functional modules of the first direct broadcast data processing apparatus 110 may be divided according to the method embodiments shown in fig. 2 and fig. 3. For example, the functional blocks may be divided for the respective functions, or two or more functions may be integrated into one processing block. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. It should be noted that, in the embodiment of the present application, the division of the module is schematic, and is only one logic function division, and there may be another division manner in actual implementation. For example, in the case of dividing each functional module according to each function, the first direct broadcast data processing apparatus 110 shown in fig. 6 is only an apparatus diagram. The first direct broadcast data processing apparatus 110 may include a resource obtaining module 111, a resource adjusting module 112, and a data transmitting module 113, and the functions of the functional modules of the first direct broadcast data processing apparatus 110 are described in detail below.
The resource obtaining module 111 is configured to obtain a game resource of the live game, which is obtained by the live broadcast providing terminal 200 after the live game runs, where the game resource is obtained by calling an interface parameter of an application programming interface corresponding to the game resource in the live game by the live broadcast providing terminal 200. It is understood that the resource obtaining module 111 can be used to execute the above step S110, and for the detailed implementation of the resource obtaining module 111, reference can be made to the above contents related to step S110.
And the resource adjusting module 112 is configured to adjust the game resource according to a set rule, and generate corresponding live broadcast cache data according to the adjusted game resource. It is understood that the resource adjustment module 112 can be used to perform the step S120, and the detailed implementation of the resource adjustment module 112 can refer to the content related to the step S120.
And a data sending module 113, configured to send the live broadcast cache data to the live broadcast receiving terminal 300 for playing. It is understood that the data transmission module 113 may be configured to perform the step S130, and for the detailed implementation of the data transmission module 113, reference may be made to the content related to the step S130.
Further, please refer to fig. 7, which shows a schematic diagram of functional modules of the second live data processing apparatus 210 according to an embodiment of the present application, and in this embodiment, the functional modules of the second live data processing apparatus 210 may be divided according to the method embodiment shown in fig. 4. For example, the functional blocks may be divided for the respective functions, or two or more functions may be integrated into one processing block. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. It should be noted that, in the embodiment of the present application, the division of the module is schematic, and is only one logic function division, and there may be another division manner in actual implementation. For example, in the case of dividing each function module according to each function, the second live data processing apparatus 210 shown in fig. 7 is only an apparatus diagram. The second live data processing apparatus 210 may include a resource obtaining module 211 and a resource sending module 212, and the functions of the functional modules of the second live data processing apparatus 210 are described in detail below.
The resource obtaining module 211 is configured to, after the live game runs, call interface parameters of an application programming interface corresponding to the game resource in the live game to obtain the game resource of the live game. It is understood that the resource obtaining module 211 can be configured to perform the step S210, and for the detailed implementation of the resource obtaining module 211, reference can be made to the content related to the step S210.
The resource sending module 212 is configured to send the game resource to the server 100, so that the server 100 adjusts the game resource according to a set rule after receiving the game resource, and sends the live broadcast cache data to the live broadcast receiving terminal 300 for display after generating corresponding live broadcast cache data according to the adjusted game resource. It is to be understood that the resource sending module 212 may be configured to perform the step S220, and for detailed implementation of the resource sending module 212, reference may be made to the content related to the step S220.
Further, referring to fig. 8, a schematic block diagram of a structure of an electronic device 400 provided in an embodiment of the present application is shown, in this embodiment, the electronic device 400 may refer to the server 100 shown in fig. 1 or may refer to the live broadcast providing terminal 200 shown in fig. 1, and the electronic device 400 may include a machine-readable storage medium 420 and a processor 430.
The processor 430 may be a general-purpose Central Processing Unit (CPU), a microprocessor, an Application-Specific Integrated Circuit (ASIC), or one or more Integrated circuits for controlling program execution of the live data Processing method provided in the method embodiments described below.
The machine-readable storage medium 420 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an Electrically Erasable programmable Read-Only MEMory (EEPROM), a compact disc Read-Only MEMory (CD-ROM) or other optical disk storage, optical disk storage (including compact disc, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), a magnetic disk storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The machine-readable storage medium 420 may be self-contained and coupled to the processor 430 via a communication bus. The machine-readable storage medium 420 may also be integrated with the processor. The machine-readable storage medium 420 is used for storing, among other things, machine-executable instructions for performing aspects of the present application. The processor 430 is configured to execute machine-executable instructions stored in the machine-readable storage medium 420 to implement the method embodiments performed by the server 100 shown in fig. 2 and 3 or the method embodiments performed by the live providing terminal 200 shown in fig. 4.
Since the electronic device 400 provided in the embodiment of the present application is another implementation form of the live data processing method provided in the method embodiment executed by the server 100 shown in fig. 2 and fig. 3 or the method embodiment executed by the live broadcast providing terminal 200 shown in fig. 4, and the electronic device 400 may be used to execute the method embodiment executed by the server 100 shown in fig. 2 and fig. 3 or the other implementation form of the live data processing method provided in the method embodiment executed by the live broadcast providing terminal 200 shown in fig. 4, technical effects that can be obtained by the electronic device 400 may refer to the method embodiment, and are not described again here.
Further, an embodiment of the present application also provides a readable storage medium containing computer executable instructions, where the computer executable instructions may be used for the live data processing method provided by the method embodiment executed by the server 100 shown in fig. 2 and fig. 3 or the method embodiment executed by the live providing terminal 200 shown in fig. 4.
Of course, the storage medium provided in the embodiments of the present application and containing computer-executable instructions is not limited to the above method operations, and may also perform related operations in the live broadcast data processing method provided in any embodiment of the present application.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, apparatus and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While the present application has been described in connection with various embodiments, other variations to the disclosed embodiments can be understood and effected by those skilled in the art in practicing the claimed application, from a review of the drawings, the disclosure, and the appended claims. In the claims, the word "comprising" does not exclude other elements or steps, and the word "a" or "an" does not exclude a plurality. A single processor or other unit may fulfill the functions of several items recited in the claims. The mere fact that certain measures are recited in mutually different dependent claims does not indicate that a combination of these measures cannot be used to advantage.
The above description is only for various embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of changes or substitutions within the technical scope of the present application, and all such changes or substitutions are included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A live data processing method is applied to a server, and comprises the following steps:
the method comprises the steps that game resources of a live game acquired by a live broadcast providing terminal after the live game runs are acquired, wherein the game resources are acquired by calling interface parameters of an application programming interface corresponding to the game resources in the live broadcast providing terminal;
adjusting the game resources according to a set rule, and generating corresponding live broadcast cache data according to the adjusted game resources;
sending the live broadcast cache data to a live broadcast receiving terminal for playing;
wherein the setting rule includes game texture replacement information including identification information of at least one first game texture image to be replaced and a second game texture image for replacing each first game texture image;
the step of adjusting the game resources according to the set rules comprises:
calling an interface instruction sequence and an interface resource of a graphic application programming interface corresponding to the live game, and obtaining each first game texture image to be replaced from the game resource according to the identification information of each first game texture image;
and replacing each first game texture image to be replaced with a corresponding second game texture image to generate the adjusted game resource.
2. The live data processing method according to claim 1, wherein the setting rule further includes preset viewing angle customization information, and the step of adjusting the game resource according to the setting rule further includes:
calling an interface instruction sequence and an interface resource of a graphical application programming interface corresponding to the live game, and adjusting a camera view angle in the game resource to a preset view angle in the preset view angle customizing information;
and adjusting the game resources based on the preset visual angle to generate the adjusted game resources.
3. The live data processing method of claim 2, further comprising:
receiving the preset view angle customizing information sent by the live broadcast receiving terminal in response to user operation; or
And identifying the game type of the live game, and determining the preset view angle customization information according to the game type.
4. The live data processing method of claim 1, further comprising:
and configuring the setting rule according to the operation service information of the live broadcast platform.
5. The live data processing method according to claim 4, wherein the step of configuring the setting rule according to the operation service information of the live platform includes:
obtaining advertisement putting content and advertisement putting rules of each advertisement putting supplier from the operation service information;
for each advertisement publisher, determining the identification information of a first game texture image to be replaced in the live game by the advertisement publisher according to the advertisement delivery rule of the advertisement publisher;
and generating a second game texture image for replacing each first game texture image according to the advertisement putting content of the advertisement putting supplier.
6. The live broadcast data processing method according to claim 5, wherein the step of determining, according to the advertisement placement rule of the advertisement placement agent, identification information of the first game texture image to be replaced by the advertisement placement agent in the live broadcast game includes:
acquiring characteristic information of each game texture image in the live game;
determining the identification information of a first game texture image which can display the advertisement putting content of the advertisement putting businessmen in each game texture image according to the characteristic information of each game texture image and the advertisement putting rule of the advertisement putting businessmen;
the step of generating a second game texture map for replacing each first game texture image according to the advertisement delivery content of the advertisement delivery provider includes:
determining advertisement putting content corresponding to each first game texture image according to the identification information and the characteristic information of each first game texture image;
and adding the determined advertisement putting contents into the corresponding first game texture images respectively to generate corresponding second game texture images.
7. The live data processing method according to claim 1, wherein the setting rule further includes game audio subscription information, the game audio subscription information includes identification information of at least one first game audio to be replaced and a second game audio for replacing each first game audio, and the step of adjusting the game resource according to the setting rule further includes:
calling an interface instruction sequence and an interface resource of an audio application programming interface corresponding to the live game, and obtaining each first game audio to be replaced from the game resource according to the identification information of each first game audio;
and replacing each first game audio to be replaced with a corresponding second game audio respectively to generate the adjusted game resources.
8. A live data processing method according to any one of claims 1-7, characterized in that the method further comprises:
receiving game interception information sent by the live broadcast receiving terminal in response to user operation, wherein the game interception information comprises at least one of game image interception information and game element interception information;
obtaining a corresponding target game image from the live broadcast cache data according to the game interception information; and/or, obtaining a corresponding target game element texture image from the game resource;
and sending the target game image and/or the target game element texture image to the live broadcast receiving terminal.
9. A live broadcast data processing method is applied to a live broadcast providing terminal, and comprises the following steps:
after a live game runs, calling interface parameters of an application programming interface corresponding to game resources in the live game to obtain the game resources of the live game;
sending the game resources to a server, so that the server adjusts the game resources according to a set rule after receiving the game resources, and sends live broadcast cache data to a live broadcast receiving terminal for playing after generating corresponding live broadcast cache data according to the adjusted game resources;
wherein the setting rule includes game texture replacement information including identification information of at least one first game texture image to be replaced and a second game texture image for replacing each first game texture image;
the step of adjusting the game resources according to the set rules comprises:
calling an interface instruction sequence and an interface resource of a graphic application programming interface corresponding to the live game, and obtaining each first game texture image to be replaced from the game resource according to the identification information of each first game texture image;
and replacing each first game texture image to be replaced with a corresponding second game texture image to generate the adjusted game resource.
10. The live broadcast data processing method according to claim 9, wherein the step of calling interface parameters of an application programming interface corresponding to game resources in the live broadcast game to obtain the game resources of the live broadcast game after the live broadcast game is run comprises:
after a live game is operated, operating a preset dynamic link library file in the operation process of the live game, wherein the preset dynamic link library file comprises an operation program for intercepting interface parameters of an application programming interface of the live game, and the application programming interface comprises a graphic application programming interface and/or an audio application programming interface;
and acquiring interface parameters of an application programming interface of the live game through the preset dynamic link library file, and acquiring game resources of the live game according to the interface parameters, wherein the game resources comprise game graphic resources and game audio resources.
11. A live broadcast data processing method is applied to a live broadcast system, the live broadcast system comprises a server, a live broadcast providing terminal and a live broadcast receiving terminal, the live broadcast providing terminal and the live broadcast receiving terminal are in communication connection with the server, and the method comprises the following steps:
after a live game runs, the live broadcast providing terminal calls interface parameters of an application programming interface corresponding to game resources in the live broadcast game to obtain the game resources of the live broadcast game and sends the game resources to the server;
after receiving the game resources, the server adjusts the game resources according to a set rule and generates corresponding live broadcast cache data according to the adjusted game resources;
sending the live broadcast cache data to the live broadcast receiving terminal for playing;
wherein the setting rule includes game texture replacement information including identification information of at least one first game texture image to be replaced and a second game texture image for replacing each first game texture image;
the step of adjusting the game resources according to the set rules comprises:
calling an interface instruction sequence and an interface resource of a graphic application programming interface corresponding to the live game, and obtaining each first game texture image to be replaced from the game resource according to the identification information of each first game texture image;
and replacing each first game texture image to be replaced with a corresponding second game texture image to generate the adjusted game resource.
12. A live broadcast data processing device is applied to a live broadcast providing terminal, and the device comprises:
the resource acquisition module is used for calling the interface parameters of the application programming interface corresponding to the game resources in the live game to acquire the game resources of the live game after the live game runs;
the resource sending module is used for sending the game resources to a server so that the server adjusts the game resources according to a set rule after receiving the game resources, and sends the live broadcast cache data to a live broadcast receiving terminal for playing after generating corresponding live broadcast cache data according to the adjusted game resources;
wherein the setting rule includes game texture replacement information including identification information of at least one first game texture image to be replaced and a second game texture image for replacing each first game texture image;
the method for the server to adjust the game resources according to the set rules comprises the following steps:
calling an interface instruction sequence and an interface resource of a graphic application programming interface corresponding to the live game, and obtaining each first game texture image to be replaced from the game resource according to the identification information of each first game texture image;
and replacing each first game texture image to be replaced with a corresponding second game texture image to generate the adjusted game resource.
13. A live data processing device, applied to a server, the device comprising:
the system comprises a resource obtaining module, a game resource obtaining module and a game processing module, wherein the resource obtaining module is used for obtaining game resources of a live broadcast game obtained by a live broadcast providing terminal after the live broadcast game runs, and the game resources are obtained by calling interface parameters of an application programming interface corresponding to the game resources in the live broadcast game by the live broadcast providing terminal;
the resource adjusting module is used for adjusting the game resources according to a set rule and generating corresponding live broadcast cache data according to the adjusted game resources;
the data sending module is used for sending the live broadcast cache data to a live broadcast receiving terminal for playing;
wherein the setting rule includes game texture replacement information including identification information of at least one first game texture image to be replaced and a second game texture image for replacing each first game texture image;
the resource adjustment module is specifically configured to:
calling an interface instruction sequence and an interface resource of a graphic application programming interface corresponding to the live game, and obtaining each first game texture image to be replaced from the game resource according to the identification information of each first game texture image;
and replacing each first game texture image to be replaced with a corresponding second game texture image to generate the adjusted game resource.
14. An electronic device, comprising a machine-readable storage medium and a processor, wherein the machine-readable storage medium stores machine-executable instructions, and when the processor executes the machine-executable instructions, the electronic device is used as a server to implement the live data processing method of any one of claims 1 to 8, or is used as a live providing terminal to implement the live data processing method of any one of claims 9 to 10.
15. A readable storage medium having stored therein machine executable instructions which when executed perform the live data processing method of any one of claims 1-8 or the live data processing method of any one of claims 9-10.
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