CN109011556A - A kind of somatic sensation television game equipment - Google Patents

A kind of somatic sensation television game equipment Download PDF

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Publication number
CN109011556A
CN109011556A CN201810618473.6A CN201810618473A CN109011556A CN 109011556 A CN109011556 A CN 109011556A CN 201810618473 A CN201810618473 A CN 201810618473A CN 109011556 A CN109011556 A CN 109011556A
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CN
China
Prior art keywords
game
sensing
host
shaking platform
somatic sensation
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201810618473.6A
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Chinese (zh)
Inventor
陈健庆
吕晓亮
陈新准
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Point Grid Technology Co Ltd
Original Assignee
Guangzhou Point Grid Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Point Grid Technology Co Ltd filed Critical Guangzhou Point Grid Technology Co Ltd
Priority to CN201810618473.6A priority Critical patent/CN109011556A/en
Publication of CN109011556A publication Critical patent/CN109011556A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Health & Medical Sciences (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

It include: game host, display screen, movement acquisition device, body-sensing device, shaking platform the invention discloses a kind of somatic sensation television game equipment;Display screen, movement acquisition device, body-sensing device, shaking platform are connect with game host respectively;Display screen is arranged in the side of shaking platform, and the screen cover of display screen is to the center of shaking platform, for showing scene of game;The side equipped with display screen of shaking platform is arranged in movement acquisition device, is sent to game host for acquiring the limb action for the user being located on shaking platform and generating action command;The body-sensing instruction that body-sensing device is used to respond game host transmission generates vibration or electric shock;The vibration instruction that shaking platform is used to send in response to game host generates vibration.The control of game can be realized according to the limb action of user by above-mentioned somatic sensation television game equipment, while giving the identical sense of touch of user according to scene of game and experiencing, man-machine two-way interaction is realized, enhances the feeling of immersion of game, improve the experience sense of game.

Description

A kind of somatic sensation television game equipment
Technical field
The present invention relates to somatic sensation television game technical fields, and in particular to a kind of somatic sensation television game equipment.
Background technique
Somatic sensation television game is the set of vision Yu proprioception and action control, along with the swift and violent hair of virtual reality technology Exhibition, just gradually enters into market.In order to achieve the purpose that vision, movement combine, using acceleration transducer and VGA display phase In conjunction with method user is received to angle in interface by game paddle for example, replace traditional keyboard using game paddle The control of color, game obtain preferable interactivity.But game paddle can only receive user's hand moving in specific region Make data, so that user is limited with feeling of immersion to the sense of participation of game, human-computer interaction is not strong.
Summary of the invention
The object of the present invention is to provide a kind of somatic sensation television game equipment, and the control of game can be realized according to the limb action of user System, while giving the identical sense of touch of user according to scene of game and experiencing, it realizes man-machine two-way interaction, enhances immersing for game Sense, improves the experience sense of game.
In order to solve the above technical problems, the embodiment of the present invention provides a kind of somatic sensation television game equipment, comprising: game host is shown Display screen, the movement acquisition device for acquiring player's limb action, the body-sensing device being intended to be worn in player, vibration are flat Platform;The display screen, the movement acquisition device, the body-sensing device, the shaking platform connect with the game host respectively It connects;The side of the shaking platform is arranged in the display screen, and the screen cover of the display screen is in the shaking platform The heart, for showing scene of game;The side equipped with the display screen of the shaking platform is arranged in the movement acquisition device, The game host is sent to for acquiring the limb action for the user being located on the shaking platform and generating action command;Institute Body-sensing device is stated, generates vibration or electric shock for responding the body-sensing instruction that the game host is sent;The shaking platform, is used for Vibration is generated in response to the vibration instruction that the game host is sent.
Preferably, the somatic sensation television game equipment further includes the smell generator being electrically connected with the game host, the gas The smell that taste generator is used to send in response to the game host generates the phase that instruction generates with occurs in the scene of game Answer smell.
Preferably, the somatic sensation television game equipment further includes at least one blower, the light being electrically connected with the game host Device and audio device, the environment regulating command that the blower is used to send in response to the game host are flat to the vibration The direction of platform blows out the wind of temperature corresponding with the environment regulating command and wind speed;The lighting fixture is used for game sky Interior light is adjusted to lighting effects corresponding with the scene of game and generates light flash effect when there is game reward Fruit.
Preferably, the body-sensing device includes the body-sensing gloves being worn in user hand and the body being worn on user Feel clothing.
Preferably, the body-sensing gloves are equipped with glove bulk, first processor, first position identifier, are arranged described Multiple first vibrators of glove bulk different parts and multiple first electrodes that the glove bulk different parts are set Piece, the first processor are electrically connected with the game host, the first position identifier, the multiple first vibrator with And the multiple first electrode sheet is electrically connected with the first processor respectively.
Preferably, the body-sensing clothing is equipped with body-sensing ontology, second processor, and second position identifier is arranged in the body Feel multiple second vibrators of clothing ontology different parts and multiple second electricity of the body-sensing clothing ontology different parts are set Pole piece, the second processor are electrically connected with the game host, the second position identifier, the multiple second vibrator And the multiple second electrode sheet is electrically connected with the second processor respectively.
Preferably, the body-sensing gloves are additionally provided with the first wireless communication module and the first power module, the body-sensing hand Set is connect by first wireless communication module with the game host, first power module and the first processor Electrical connection.
Preferably, the body-sensing clothing is additionally provided with the second wireless communication module and second power supply module, and the body-sensing clothing is logical It crosses second wireless communication module to connect with the game host, the second power supply module is electrically connected with the second processor It connects.
Preferably, the movement acquisition device includes body-sensing sensor or body-sensing camera.
Preferably, the audio device includes speaker and/or headphone, and it is wireless that the headphone is equipped with third Communication module and third power module, the headphone pass through the third wireless communication module and the game host Connection.
Compared with the existing technology, a kind of beneficial effect of somatic sensation television game equipment provided in an embodiment of the present invention is: described Somatic sensation television game equipment include: game host, display screen, the movement acquisition device for acquiring player's limb action, for dressing Body-sensing device, shaking platform with player;The display screen, the movement acquisition device, the body-sensing device, the vibration Moving platform is connect with the game host respectively;The side of the shaking platform, and the display screen is arranged in the display screen Screen cover to the center of the shaking platform, for showing scene of game;The movement acquisition device is arranged in the vibration The side equipped with the display screen of platform, for acquiring the limb action for the user being located on the shaking platform and generating dynamic Make instruction and is sent to the game host;The body-sensing device is generated for responding the body-sensing instruction that the game host is sent Vibration or electric shock;The shaking platform, the vibration instruction for sending in response to the game host generate vibration.By above-mentioned Somatic sensation television game equipment can realize the control of game according to the limb action of user, while it is identical according to scene of game to give user Sense of touch impression, realize man-machine two-way interaction, enhance the feeling of immersion of game, improve the experience sense of game.
Detailed description of the invention
Fig. 1 is a kind of schematic diagram of somatic sensation television game equipment provided in an embodiment of the present invention.
Specific embodiment
Following will be combined with the drawings in the embodiments of the present invention, and technical solution in the embodiment of the present invention carries out clear, complete Site preparation description, it is clear that described embodiments are only a part of the embodiments of the present invention, instead of all the embodiments.It is based on Embodiment in the present invention, it is obtained by those of ordinary skill in the art without making creative efforts every other Embodiment shall fall within the protection scope of the present invention.
Referring to Fig. 1, it is a kind of schematic diagram of somatic sensation television game equipment provided in an embodiment of the present invention;The somatic sensation television game Equipment includes: game host 1, display screen 2, the movement acquisition device 3 for acquiring player's limb action, is intended to be worn in player Body-sensing device 4, shaking platform 5 with it;The display screen 2, the movement acquisition device 3, the body-sensing device 4, the vibration Moving platform 5 is connect with the game host 1 respectively;The side of the shaking platform 5 is arranged in the display screen 2, and described aobvious The screen cover of display screen 2 is to the center of the shaking platform 5, for showing scene of game;The movement acquisition device 3 is arranged in institute The side equipped with the display screen 2 for stating shaking platform 5, the limbs for acquiring the user being located on the shaking platform 5 are dynamic Make and generate action command to be sent to the game host 1;The body-sensing device 4, for responding the transmission of game host 1 Body-sensing instruction generates vibration or electric shock;The shaking platform 5, the vibration for sending in response to the game host 1, which instructs, to be produced Raw vibration.
In the present embodiment, the limb action of user in gamespace is acquired by movement acquisition device 3 and generated dynamic Make instruction and be sent to game host 1, game host 1 controls the role in scene of game according to action command and moved accordingly Make, completes game operation control;In addition, for example, role's abdomen receives shock, game host 1 will according to current scene of game Corresponding body-sensing instruction is generated, the body-sensing device 4 that control is worn on user's generation generates vibration corresponding to the position of user's abdomen, Simulate the touch feeling of role in current game scene;Further, also by the simulation current game scene of shaking platform 5 The vibration and inclination in face;It can be realized the limbs according to user by movement acquisition device 3, body-sensing device 4 and shaking platform 5 The control of game is realized in movement, while being given the identical sense of touch of user according to scene of game and being experienced, and realizes man-machine two-way interaction, The feeling of immersion for enhancing game, improves the experience sense of game.
In an alternative embodiment, the somatic sensation television game equipment further includes the gas being electrically connected with the game host 1 Taste generator 6, the smell that the smell generator 6 is used to send in response to the game host 1 generate instruction generation with it is described The respective smell occurred in scene of game.
In the present embodiment, pass through the environment smell in setting 6 simulation scene of smell generator, such as the gas of cannon Taste, smell of forest etc., give user's nasal receptor, can effectively bring user in scene of game into, further enhance man-machine Two-way interaction, enhance the feeling of immersion of game.
In an alternative embodiment, the somatic sensation television game equipment further includes being electrically connected at least with the game host One blower 7, lighting fixture 8 and audio device 9, the blower 7 are used for the environment tune sent in response to the game host 1 Section instruction blows out the wind of temperature corresponding with the environment regulating command and wind speed to the direction of the shaking platform 5;It is described Lighting fixture 8, which is used to that the light in gamespace to be adjusted to lighting effects corresponding with the scene of game and worked as, there is game Light flash effect is generated when reward.
In the present embodiment, blower 7 is arranged on 5 side of shaking platform and towards shaking platform 5, and game host 1 controls Blower 7 blows out the wind of different temperatures and different wind speed to the direction of shaking platform 5, for the speed in simulation scene with And environment temperature;Game host 1 controls lamplight brightness, the color that lighting fixture is opened, closes or adjust current environment, simulation trip Environment light in scene of playing, gives user's visual experience, flicker effect is further generated when there is game reward, give user Excitation stimulation;Game host 1 controls the background music in the generation scene of game of audio device 9, gives user's auditory perception;At this Embodiment further gives the sense of user's sense of hearing, vision, tactile etc. by blower 7, lighting fixture 8 and audio device 9 By further enhancing man-machine two-way interaction, optimize the feeling of immersion of game.
In an alternative embodiment, the body-sensing device 4 include the body-sensing gloves 41 that are worn in user hand and The body-sensing clothing 42 being worn on user.
In the present embodiment, body-sensing clothing 42 is the combination of body-sensing vest or body-sensing trousers or both.
In an alternative embodiment, the body-sensing gloves 41 are equipped with glove bulk, first processor, first position knowledge Other device, multiple first vibrators that the glove bulk different parts are arranged in and setting are in the glove bulk different parts Multiple first electrode sheets, the first processor is electrically connected with the game host, the first position identifier, described more A first vibrator and the multiple first electrode sheet are electrically connected with the first processor respectively.
In an alternative embodiment, the body-sensing clothing 42 is equipped with body-sensing ontology, second processor, second position identification Device, multiple second vibrators that the body-sensing clothing ontology different parts are arranged in and setting are in body-sensing clothing ontology difference portion Multiple second electrode sheets of position, the second processor is electrically connected with the game host, the second position identifier, described Multiple second vibrators and the multiple second electrode sheet are electrically connected with the second processor respectively.
Body-sensing gloves 41 and body-sensing clothing 42 mainly give user's touch feeling by vibration and low pressure electric shock, specifically, Can pass through respectively first position identifier, second position identifier identification user wait the position that vibrates or shock by electricity, and pass through phase It answers the vibrator of position or electrode slice to generate vibration or electric shock, realizes accurate tactile experience.
In an alternative embodiment, the body-sensing gloves 41 are additionally provided with the first wireless communication module and the first power supply Module, the body-sensing gloves are connect by first wireless communication module with the game host, first power module It is electrically connected with the first processor.
In an alternative embodiment, the body-sensing clothing 42 is additionally provided with the second wireless communication module and second source mould Block, the body-sensing clothing are connect by second wireless communication module with the game host, the second power supply module and institute State second processor electrical connection.
In an alternative embodiment, the movement acquisition device 3 includes body-sensing sensor or body-sensing camera.
Preferably, the body-sensing sensor can be infrared body propagated sensation sensor.
In an alternative embodiment, the audio device 7 includes speaker and/or headphone, the wear-type Earphone is equipped with third wireless communication module and third power module, and the headphone passes through the third wireless telecommunications mould Block is connect with the game host.
Compared with the existing technology, a kind of beneficial effect of somatic sensation television game equipment provided in an embodiment of the present invention is: described Somatic sensation television game equipment include: game host, display screen, the movement acquisition device for acquiring player's limb action, for dressing Body-sensing device, shaking platform with player;The display screen, the movement acquisition device, the body-sensing device, the vibration Moving platform is connect with the game host respectively;The side of the shaking platform, and the display screen is arranged in the display screen Screen cover to the center of the shaking platform, for showing scene of game;The movement acquisition device is arranged in the vibration The side equipped with the display screen of platform, for acquiring the limb action for the user being located on the shaking platform and generating dynamic Make instruction and is sent to the game host;The body-sensing device is generated for responding the body-sensing instruction that the game host is sent Vibration or electric shock;The shaking platform, the vibration instruction for sending in response to the game host generate vibration.By above-mentioned Somatic sensation television game equipment can realize the control of game according to the limb action of user, while it is identical according to scene of game to give user Sense of touch impression, realize man-machine two-way interaction, enhance the feeling of immersion of game, improve the experience sense of game.
It is the preferred embodiment of the present invention above, it is noted that for those skilled in the art, Various improvements and modifications may be made without departing from the principle of the present invention, these improvements and modifications are also considered as this hair Bright protection scope.

Claims (10)

1. a kind of somatic sensation television game equipment characterized by comprising game host, display screen, for acquiring player's limb action Act acquisition device, body-sensing device, the shaking platform being intended to be worn in player;The display screen, movement acquisition dress It sets, the body-sensing device, the shaking platform are connect with the game host respectively;The display screen setting is flat in the vibration The side of platform, and the screen cover of the display screen is to the center of the shaking platform, for showing scene of game;The movement is adopted The side equipped with the display screen of the shaking platform is arranged in acquisition means, for acquiring the use being located on the shaking platform The limb action at family simultaneously generates action command and is sent to the game host;The body-sensing device, for responding the game master The body-sensing instruction that machine is sent generates vibration or electric shock;The shaking platform, the vibration for being sent in response to the game host Instruction generates vibration.
2. somatic sensation television game equipment as described in claim 1, which is characterized in that the somatic sensation television game equipment further includes and the trip The smell generator that host of playing is electrically connected, the smell generation that the smell generator is used to send in response to the game host refer to Enable the respective smell for generating and occurring in the scene of game.
3. somatic sensation television game equipment as described in claim 1, which is characterized in that the somatic sensation television game equipment further includes and the trip At least one blower, lighting fixture and the audio device that host of playing is electrically connected, the blower are used in response to the game master The environment regulating command that machine is sent to the direction of the shaking platform blow out corresponding with environment regulating command temperature and The wind of wind speed;The lighting fixture is used to the light in gamespace being adjusted to lighting effects corresponding with the scene of game simultaneously And light flash effect is generated when there is game reward.
4. somatic sensation television game equipment as described in claim 1, which is characterized in that the body-sensing device includes being worn in user hand Body-sensing gloves and the body-sensing clothing that is worn on user.
5. somatic sensation television game equipment as claimed in claim 4, which is characterized in that the body-sensing gloves are equipped with glove bulk, first Processor, first position identifier, multiple first vibrators that the glove bulk different parts are arranged in and setting are in institute Multiple first electrode sheets of glove bulk different parts are stated, the first processor is electrically connected with the game host, and described One location indentifier, the multiple first vibrator and the multiple first electrode sheet are electrically connected with the first processor respectively It connects.
6. somatic sensation television game equipment as claimed in claim 4, which is characterized in that the body-sensing clothing is equipped with body-sensing ontology, at second Device is managed, second position identifier is arranged in multiple second vibrators of the body-sensing clothing ontology different parts and is arranged in institute Multiple second electrode sheets of body-sensing clothing ontology different parts are stated, the second processor is electrically connected with the game host, described Second position identifier, the multiple second vibrator and the multiple second electrode sheet are electric with the second processor respectively Connection.
7. somatic sensation television game equipment as claimed in claim 5, which is characterized in that the body-sensing gloves are additionally provided with the first wireless telecommunications Module and the first power module, the body-sensing gloves are connect by first wireless communication module with the game host, First power module is electrically connected with the first processor.
8. somatic sensation television game equipment as claimed in claim 6, which is characterized in that the body-sensing clothing is additionally provided with the second wireless telecommunications mould Block and second power supply module, the body-sensing clothing is connect by second wireless communication module with the game host, described Second power supply module is electrically connected with the second processor.
9. somatic sensation television game equipment as described in claim 1, which is characterized in that the movement acquisition device includes body-sensing sensor Or body-sensing camera.
10. somatic sensation television game equipment as claimed in claim, which is characterized in that the audio device includes speaker and/or wears Formula earphone, the headphone are equipped with third wireless communication module and third power module, and the headphone passes through The third wireless communication module is connect with the game host.
CN201810618473.6A 2018-06-15 2018-06-15 A kind of somatic sensation television game equipment Pending CN109011556A (en)

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CN111840984A (en) * 2020-07-30 2020-10-30 歌尔科技有限公司 Motion sensing game system
CN112684898A (en) * 2021-01-19 2021-04-20 杭州立众数字科技有限公司 Immersive intelligent interactive display device and method
CN113577767A (en) * 2020-04-30 2021-11-02 青岛海尔空调器有限总公司 Control method for virtual reality system and virtual reality system
CN114304767A (en) * 2022-01-07 2022-04-12 上海赛因斯文化科技集团有限公司 Body feeling clothes for cinema

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CN113577767A (en) * 2020-04-30 2021-11-02 青岛海尔空调器有限总公司 Control method for virtual reality system and virtual reality system
CN113577767B (en) * 2020-04-30 2024-02-23 青岛海尔空调器有限总公司 Control method for virtual reality system and virtual reality system
CN111840984A (en) * 2020-07-30 2020-10-30 歌尔科技有限公司 Motion sensing game system
CN112684898A (en) * 2021-01-19 2021-04-20 杭州立众数字科技有限公司 Immersive intelligent interactive display device and method
CN114304767A (en) * 2022-01-07 2022-04-12 上海赛因斯文化科技集团有限公司 Body feeling clothes for cinema

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Application publication date: 20181218