CN113577767A - Control method for virtual reality system and virtual reality system - Google Patents

Control method for virtual reality system and virtual reality system Download PDF

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Publication number
CN113577767A
CN113577767A CN202010364631.7A CN202010364631A CN113577767A CN 113577767 A CN113577767 A CN 113577767A CN 202010364631 A CN202010364631 A CN 202010364631A CN 113577767 A CN113577767 A CN 113577767A
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China
Prior art keywords
game
parameter
environment
determining
head
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CN202010364631.7A
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Chinese (zh)
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CN113577767B (en
Inventor
丁威
陈栋
张桂芳
程永甫
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Qingdao Haier Air Conditioner Gen Corp Ltd
Haier Smart Home Co Ltd
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Qingdao Haier Air Conditioner Gen Corp Ltd
Haier Smart Home Co Ltd
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Priority to CN202410210749.2A priority Critical patent/CN118059475A/en
Priority to CN202010364631.7A priority patent/CN113577767B/en
Publication of CN113577767A publication Critical patent/CN113577767A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a control method for a virtual reality system and the virtual reality system. The control method for the virtual reality system comprises the following steps: establishing data connection between head-mounted display equipment of the virtual reality system and environment adjusting equipment in the use environment of the head-mounted display equipment; acquiring an image output by the head-mounted display device; determining a target environment parameter matched with the image; control instructions are sent to the environment adjusting equipment according to the target environment parameters, so that the touch experience is increased on the original visual experience and auditory experience by utilizing the environment adjusting equipment, a user can be more comprehensively and deeply immersed in the output image, the user is not required to jump out of the output image to control the environment adjusting equipment, and the use experience of the user is improved.

Description

Control method for virtual reality system and virtual reality system
Technical Field
The present invention relates to the field of air conditioning, and in particular, to a control method for a virtual reality system and a virtual reality system.
Background
Currently, virtual reality systems are increasingly used for gaming experiences, which may utilize virtual reality technology to create a simulated environment in which a user is immersed. However, the simulated environment created by the existing virtual reality system can only be perceived by the user's vision and hearing, and it is easy to get the user's mind out of the simulated environment. In view of the above, there is a need for a control method for a virtual reality system and a virtual reality system that can be perceived by a user.
Disclosure of Invention
It is an object of a first aspect of the invention to provide a control method for a virtual reality system that is fully perceivable by a user.
It is a further object of the first aspect of the invention to enhance the user experience and enjoyment of the game.
It is an object of the second aspect of the invention to provide a virtual reality system.
According to a first aspect of the present invention, there is provided a control method for a virtual reality system, comprising:
establishing data connection between head-mounted display equipment of the virtual reality system and environment adjusting equipment in the use environment of the head-mounted display equipment;
acquiring an image output by the head-mounted display equipment;
determining a target environment parameter adapted to the image;
and sending a control instruction to the environment adjusting equipment according to the target environment parameter.
Optionally, after the step of sending the control instruction to the environment adjusting device according to the target environment parameter, the method further includes:
acquiring a voice instruction of a user by using the head-mounted display equipment;
and adjusting the target environment parameters according to the voice instruction.
Optionally, the step of determining a target environment parameter adapted to the image includes:
acquiring an operation mode of the head-mounted display equipment;
and determining the target environment parameters according to the operation mode.
Optionally, the step of determining the target environment parameter according to the operation mode includes:
if the running mode is a game mode, obtaining game information of a running game;
and determining the target environment parameters according to the game information.
Optionally, the step of determining the target environment parameter according to the game information includes:
determining the game progress from the game information;
and adjusting the temperature parameter in the target environment parameter according to the game progress, and enabling the temperature parameter to be smaller than the temperature parameter in the middle stage of the game in the initial stage and the end stage of the game.
Optionally, the step of determining the target environment parameter according to the game information includes:
determining the movement speed of the game image selected by the user from the game information;
and adjusting a wind speed parameter in the target environment parameter according to the movement speed, and enabling the wind speed parameter to be correspondingly increased along with the increase of the movement speed.
Optionally, the step of determining the target environment parameter according to the game information includes:
determining a game score from the game information;
and adjusting a temperature parameter and a wind speed parameter in the target environment parameter according to the game achievements, and enabling the temperature parameter to correspondingly decrease along with the decrease of the sequence of the game achievements, and enabling the wind speed parameter to correspondingly increase along with the decrease of the sequence of the game achievements.
Optionally, the control method further includes:
before the step of sending a control instruction to the environment adjusting equipment according to the target environment parameters, acquiring and recording original environment parameters of the environment adjusting equipment;
and when the condition that the head-mounted display equipment exits any one of the operation modes is obtained, sending a control instruction to the environment adjusting equipment according to the original environment parameters.
Optionally, the step of determining a target environment parameter adapted to the image includes:
acquiring scene atmosphere information of an output image;
and determining the target environment parameters according to the scene atmosphere information.
According to a second aspect of the present invention, there is provided a virtual reality system comprising:
a head-mounted display device for outputting an image;
the environment adjusting device is arranged in the use environment of the head-mounted display device;
a processor; and
a memory storing a computer program for implementing the control method according to any one of the above when executed by the processor.
According to the invention, the head-mounted display equipment of the virtual reality system is in data connection with the environment adjusting equipment in the use environment, and the control instruction matched with the output image of the head-mounted display equipment is sent to the environment adjusting equipment, so that the touch experience is increased on the basis of the original visual experience and auditory experience by utilizing the environment adjusting equipment, a user can be more comprehensively and deeply immersed in the output image, the user does not need to jump out of the output image to control the environment adjusting equipment, and the use experience of the user is improved.
Furthermore, the target environment parameters are determined according to the scene atmosphere information, the game progress, the movement speed of the game image selected by the user, the game score and other game information, so that the user can experience a more real game scene, the interest of the game is improved, and the use experience of the user is further improved.
The above and other objects, advantages and features of the present invention will become more apparent to those skilled in the art from the following detailed description of specific embodiments thereof, taken in conjunction with the accompanying drawings.
Drawings
Some specific embodiments of the invention will be described in detail hereinafter, by way of illustration and not limitation, with reference to the accompanying drawings. The same reference numbers in the drawings identify the same or similar elements or components. Those skilled in the art will appreciate that the drawings are not necessarily drawn to scale. In the drawings:
FIG. 1 is a schematic block diagram of a virtual reality system according to one embodiment of the present invention;
FIG. 2 is a schematic flow chart diagram of a control method for a virtual reality system, according to one embodiment of the present invention;
fig. 3 is a schematic detailed flowchart of a control method for a virtual reality system according to one embodiment of the present invention.
Detailed Description
Fig. 1 is a schematic block diagram of a virtual reality system 100 according to an embodiment of the present invention. Referring to fig. 1, a virtual reality system 100 of the present invention may include a head-mounted display device, an environment adjusting device 120 disposed in an environment in which the head-mounted display device is used, a processor 130, and a memory 140.
The head mounted display 110 may be worn on the head by a user and output an image of a real object or a virtual object to the user. The head mounted display 110 may be a virtual display helmet or a display device of smart glasses.
The environment adjusting device 120 may include at least one of an air conditioner, a humidifier, an electric heater, an electric fan, an aromatherapy machine, and the like, for adjusting a temperature, and/or a wind speed, and/or a humidity, and/or a taste, and the like of a use environment of the head-mounted display device.
The memory 140 may store a computer program 141. The computer program 141 may be used to implement the method of implementing a virtual home product layout scenario of an embodiment of the present invention when executed by the processor 130. The processor 130 and the memory 140 may be made as an integral component with the head mounted display 110.
In particular, the processor 130 may be configured to establish a data connection between the head-mounted display device of the virtual reality system 100 and the environment adjusting device 120 in the usage environment of the head-mounted display device after the head-mounted display 110 is turned on, acquire an image output by the head-mounted display device and determine a target environment parameter adapted to the image, and send a control instruction to the environment adjusting device 120 according to the target environment parameter, so that the user may experience the image output by the head-mounted display device in a tactile sense, thereby obtaining a more comprehensive and deep immersion experience, and the user does not need to control the environment adjusting device 120 by separating the output image in the usage process of the head-mounted display device, thereby greatly improving the usage experience of the user.
In some embodiments, the processor 130 may be configured to first obtain an operation mode of the head-mounted display device, and determine a target environmental parameter for controlling the environment adjusting device 120 according to the operation mode, so as to make the environmental parameter more adaptive to the image output by the head-mounted display device. The operation mode of the head-mounted display device can comprise a game mode and a video and audio mode.
In some further embodiments, the processor 130 may be configured to, after determining that the operation mode of the head-mounted display device is the game mode, acquire game information of the running game and determine the target environment parameter according to the game information. In the present invention, the game information may include at least one of scene atmosphere information, a game progress, a moving speed of the game character selected by the user, and a game achievement.
In embodiments where the game information includes scene atmosphere information, the processor 130 may be configured to determine scene atmosphere information from the game information and determine target environmental parameters based at least on the scene atmosphere information to render the user immersive.
In this embodiment, the scene atmosphere information may specifically be weather environment information of the game scene, for example, when the weather environment of the game is summer sand, the temperature parameter in the target environment parameter is increased and the wind speed parameter in the target environment parameter is decreased; and when the weather environment of the game is the ice river age, reducing the temperature parameter in the target environment parameter and increasing the wind speed parameter in the target environment parameter.
In an embodiment where the game information includes a game progress, the processor 130 may be configured to determine the game progress from the game information, and adjust the temperature parameter in the target environment parameter according to at least the game progress, so that the user can obtain the progress information by a touch without viewing information such as a progress bar and a remaining time, thereby further improving user experience.
The processor 130 may be further configured to make the temperature parameter smaller in the initial stage and the end stage of the game than in the middle stage of the game. That is, in the case where other conditions are the same, the temperature parameters of the initial stage and the end stage of the game are smaller than those of the middle stage of the game, so that the user can more clearly obtain the progress information.
In embodiments where the game information includes a movement speed of the user-selected game character, the processor 130 may be configured to determine the movement speed of the user-selected game character from the game information and adjust the wind speed parameter of the target environment parameter based on at least the movement speed to make the game scene more realistic, particularly for sports-type games.
The processor 130 may be further configured to increase the wind speed parameter accordingly with increasing movement speed to further enhance the user experience. In the present invention, the movement speed of the game image may be the movement speed of the whole game image or the movement speed of a part of the game image. For example, in a racing game, the movement speed of the game image is the movement speed of a racing car; in the boxing game, the motion speed of the game image is the motion speed of the hand.
In an embodiment where the game information includes a game score, the processor 130 may be configured to determine the game score from the game information, and adjust the temperature parameter and/or the wind speed parameter in the target environment parameter according to at least the game score, so as to simulate a reward and punishment system and improve the interest of the game.
The processor 130 may be further configured to cause the temperature parameter to decrease accordingly as the ranking of the game achievements decreases. I.e., the worse the game achievement, the smaller the temperature parameter. For example, a lower score for a score-like game indicates a worse score; the longer the usage time of the racing game is, the worse the result is.
The processor 130 may be further configured to increase the wind speed parameter accordingly as the ranking of the game achievements decreases. I.e., the worse the game achievement, the larger the wind speed parameter.
In some further embodiments, the processor 130 may be configured to, after determining that the operation mode of the head-mounted display device is the audio/video mode, acquire movie information of a playing movie, and determine the target environment parameter according to the movie information. In the present invention, the movie information may include at least one of scene atmosphere information and character action information.
In this embodiment, the scene atmosphere information may include weather environment information, mood, storyline, and the like. For example, when the weather of playing the movie is a storm, the temperature parameter in the target environment parameter is reduced, and the wind speed parameter in the target environment parameter is increased; when the emotion basic tone for playing the movie is thriller, integrally reducing the temperature parameter in the target environment parameter; when the story line being played is quarreling or fighting, the temperature parameter in the target environmental parameter is increased.
The character action information may include an action direction and an action intensity. For example, the image being played is that the character strikes to the outside of the screen of the head-mounted display device, the wind speed parameter in the target environment parameter is increased, and the airflow is intensively blown to the user.
In the invention, the game information and the movie information can be obtained by analyzing and identifying the image output by the head-mounted display device in real time.
In some embodiments, the processor 130 may be configured to obtain and record original environment parameters of the environment adjusting device 120 before sending the control instruction to the environment adjusting device 120 according to the target environment parameters, and send the control instruction to the environment adjusting device 120 according to the original environment parameters when obtaining that the head-mounted display device exits any one operation mode, so as to further improve the user experience when the head-mounted display device enters any one operation mode.
In some embodiments, after sending the control command to the environment adjusting device 120 according to the target environment parameter, the processor 130 may be configured to obtain a voice command of the user by using the head-mounted display device, and adjust the target environment parameter according to the voice command, so as to make the virtual reality system 100 more humanized and improve the comfort of the user.
In some embodiments, the processor 130 may be configured to establish a data connection between the head-mounted display device of the virtual reality system 100 and other devices (e.g., a water heater, a microwave oven, etc.) in the usage environment of the head-mounted display device, acquire a voice instruction of the user using the head-mounted display device, and send a corresponding control instruction to the other devices according to the voice instruction, so as to reduce the control action of the user and improve the convenience.
Fig. 2 is a schematic flow chart of a control method for the virtual reality system 100 according to one embodiment of the present invention. Referring to fig. 2, the control method for the virtual reality system 100 of the present embodiment may be implemented by the virtual reality system 100 of any one of the above embodiments, and the method may include the following steps:
step S202: a data connection is established between the head mounted display device of the virtual reality system 100 and the environment adjusting device 120 in the environment in which the head mounted display device is used.
Step S204: an image output by the head mounted display device is acquired.
Step S206: and determining target environment parameters matched with the image.
Step S208: and sends control instructions to the environment adjusting device 120 according to the target environment parameters.
According to the control method, the head-mounted display device of the virtual reality system 100 is in data connection with the environment adjusting device 120 in the use environment, and the control instruction matched with the output image of the head-mounted display device is sent to the environment adjusting device 120, so that a user can experience the image output by the head-mounted display device in a tactile sense, more comprehensive and deep immersion experience is obtained, the user does not need to pull out the output image to control the environment adjusting device 120 in the process of using the head-mounted display device, and the use experience of the user is greatly improved.
In some embodiments, step S206 may further include the steps of:
acquiring the operation mode of the head-mounted display equipment, wherein the operation mode of the head-mounted display equipment can comprise a game mode and a video mode;
and determining the target environmental parameters according to the operation mode so as to enable the environmental parameters to be more adaptive to the image output by the head-mounted display equipment.
Specifically, if the running mode is the game mode, the game information of the running game is acquired, and the target environment parameters are determined according to the game information. The game information may include at least one of scene atmosphere information, game progress, a moving speed of the game character selected by the user, and game achievement.
And if the operation mode is the video and audio mode, acquiring the film information of the played film, and determining the target environment parameters according to the film information. The movie information may include at least one of scene atmosphere information and character action information.
In some further embodiments, when the operation mode is a game mode, the step of determining the target environment parameter according to the operation mode may further include the steps of:
scene atmosphere information is determined from the game information, and a temperature parameter, and/or a wind speed parameter, and/or a smell category in the target environment parameter are determined at least according to the scene atmosphere information, so that the user is personally on the scene.
The game progress is determined from the game information, the temperature parameter in the target environment parameter is adjusted at least according to the game progress, so that a user can obtain the progress information through touch without checking information such as a progress bar and remaining time, and the user experience is further improved. In this step, the temperature parameter may be made smaller than that in the middle stage of the game in the initial stage and the end stage of the game, so that the user can more clearly obtain the progress information.
The movement speed of the game image selected by the user is determined from the game information, and the wind speed parameter in the target environment parameter is adjusted at least according to the movement speed, so that the game scene is more vivid, and the method is particularly suitable for sports games. In this step, the wind speed parameter may be increased accordingly with the increase of the movement speed to further improve the user experience.
And determining a game score from the game information, and adjusting the temperature parameter and the air speed parameter in the target environment parameter at least according to the game score so as to simulate a reward and punishment system and improve the interest of the game. In this step, the temperature parameter can be reduced correspondingly with the reduction of the ranking of the game achievement, and the wind speed parameter can be increased correspondingly with the reduction of the ranking of the game achievement.
In some further embodiments, when the operation mode is the audio-visual mode, the step of determining the target environment parameter according to the operation mode may further include the steps of:
scene atmosphere information is determined from the movie information, and a temperature parameter, and/or a wind speed parameter, and/or a smell category in the target environment parameter are determined at least according to the scene atmosphere information, so that the user is personally on the scene.
And determining character action information from the film information, and determining a wind speed parameter and an air supply direction in the target environment parameter at least according to the character action information so as to increase the stereoscopic impression of the image.
In some embodiments, step S208 may be preceded by the following steps:
acquiring and recording original environment parameters of the environment adjusting device 120;
when the control instruction is acquired that the head-mounted display device exits from any operation mode, the control instruction is sent to the environment adjusting device 120 according to the original environment parameters, so that the user experience when the head-mounted display device enters any operation mode is further improved.
In some embodiments, the following steps may be further included after step S208:
acquiring a voice instruction of a user by using head-mounted display equipment;
and adjusting the target environment parameters according to the voice command so as to make the virtual reality system 100 more humanized and improve the comfort of the user.
Fig. 3 is a schematic detailed flowchart of a control method for the virtual reality system 100 (where "Y" means "yes;" N "means" no ") according to one embodiment of the present invention. Referring to fig. 3, the control method for the virtual reality system 100 of the present invention may include the following detailed steps:
step S302: a data connection is established between the head mounted display device of the virtual reality system 100 and the environment adjusting device 120 in the environment in which the head mounted display device is used.
Step S304: the raw environmental parameters of the climate regulating device 120 are acquired and recorded.
Step S306: it is determined whether the head mounted display 110 enters any mode of operation. If yes, go to step S308. If not, go to step S328.
Step S308: the operation mode of the head-mounted display device is obtained. If the operation mode is the game mode, executing step S310; if the operation mode is the audio/video mode, step S316 is executed.
Step S310: and acquiring running game information.
Step S312: scene atmosphere information, a game progress, a movement speed of the game image selected by the user, and a game score are determined from the game information.
Step S314: and determining target environment parameters according to scene atmosphere information of the running game, the game progress, the movement speed of the game image selected by the user and the game achievement. Step S322 is executed.
Step S316: and acquiring the played movie information.
Step S318: scene atmosphere information is determined from the movie information.
Step S320: and determining target environment parameters according to the scene atmosphere information of the played film. Step S322 is executed.
Step S322: and sends control instructions to the environment adjusting device 120 according to the target environment parameters.
Step S324: and judging whether a voice instruction of the user is acquired or not. If yes, go to step S326; if not, the process returns to step S306.
Step S326: and recording and adjusting the target environment parameters according to the voice instruction, and correcting the strategy of determining the target environment parameters in the step S314 or the step S320 according to the voice instruction of the user. Return to step S306.
Step S328: control instructions are sent to the climate regulating device 120 in accordance with the original environmental parameters.
The control method for the virtual reality system 100 can enable the user to experience a more real game scene, enable the user to be more comprehensive and deeply immersed in the output image, and improve the interest of the game and the use experience of the user.
Thus, it should be appreciated by those skilled in the art that while a number of exemplary embodiments of the invention have been illustrated and described in detail herein, many other variations or modifications consistent with the principles of the invention may be directly determined or derived from the disclosure of the present invention without departing from the spirit and scope of the invention. Accordingly, the scope of the invention should be understood and interpreted to cover all such other variations or modifications.

Claims (10)

1. A control method for a virtual reality system, comprising:
establishing data connection between head-mounted display equipment of the virtual reality system and environment adjusting equipment in the use environment of the head-mounted display equipment;
acquiring an image output by the head-mounted display equipment;
determining a target environment parameter adapted to the image;
and sending a control instruction to the environment adjusting equipment according to the target environment parameter.
2. The control method according to claim 1, further comprising, after the step of sending a control instruction to the environment adjusting apparatus in accordance with the target environment parameter:
acquiring a voice instruction of a user by using the head-mounted display equipment;
and adjusting the target environment parameters according to the voice instruction.
3. The control method according to claim 1, wherein the step of determining a target environmental parameter adapted to the image comprises:
acquiring an operation mode of the head-mounted display equipment;
and determining the target environment parameters according to the operation mode.
4. A control method according to claim 3, wherein the step of determining the target environmental parameter in accordance with the operation mode includes:
if the running mode is a game mode, obtaining game information of a running game;
and determining the target environment parameters according to the game information.
5. The control method of claim 4, wherein the determining the target environment parameter according to the game information comprises:
determining the game progress from the game information;
and adjusting the temperature parameter in the target environment parameter according to the game progress, and enabling the temperature parameter to be smaller than the temperature parameter in the middle stage of the game in the initial stage and the end stage of the game.
6. The control method of claim 4, wherein the determining the target environment parameter according to the game information comprises:
determining the movement speed of the game image selected by the user from the game information;
and adjusting a wind speed parameter in the target environment parameter according to the movement speed, and enabling the wind speed parameter to be correspondingly increased along with the increase of the movement speed.
7. The control method of claim 4, wherein the determining the target environment parameter according to the game information comprises:
determining a game score from the game information;
and adjusting a temperature parameter and a wind speed parameter in the target environment parameter according to the game achievements, and enabling the temperature parameter to correspondingly decrease along with the decrease of the sequence of the game achievements, and enabling the wind speed parameter to correspondingly increase along with the decrease of the sequence of the game achievements.
8. The control method according to claim 3, further comprising:
before the step of sending a control instruction to the environment adjusting equipment according to the target environment parameters, acquiring and recording original environment parameters of the environment adjusting equipment;
and when the condition that the head-mounted display equipment exits any one of the operation modes is obtained, sending a control instruction to the environment adjusting equipment according to the original environment parameters.
9. The control method according to claim 1, wherein the step of determining a target environmental parameter adapted to the image comprises:
acquiring scene atmosphere information of an output image;
and determining the target environment parameters according to the scene atmosphere information.
10. A virtual reality system, comprising:
a head-mounted display device for outputting an image;
the environment adjusting device is arranged in the use environment of the head-mounted display device;
a processor; and
a memory storing a computer program for implementing the control method according to any one of claims 1-9 when executed by the processor.
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Cited By (3)

* Cited by examiner, † Cited by third party
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CN114593507A (en) * 2022-01-26 2022-06-07 青岛海尔空调器有限总公司 Method and device for controlling air conditioner and air conditioner
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