WO2017059618A1 - Method and device for simulating scenes - Google Patents

Method and device for simulating scenes Download PDF

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Publication number
WO2017059618A1
WO2017059618A1 PCT/CN2015/094405 CN2015094405W WO2017059618A1 WO 2017059618 A1 WO2017059618 A1 WO 2017059618A1 CN 2015094405 W CN2015094405 W CN 2015094405W WO 2017059618 A1 WO2017059618 A1 WO 2017059618A1
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WIPO (PCT)
Prior art keywords
information
scene
signal
user
lattice
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PCT/CN2015/094405
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French (fr)
Chinese (zh)
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侯东风
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侯东风
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Publication of WO2017059618A1 publication Critical patent/WO2017059618A1/en

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61FFILTERS IMPLANTABLE INTO BLOOD VESSELS; PROSTHESES; DEVICES PROVIDING PATENCY TO, OR PREVENTING COLLAPSING OF, TUBULAR STRUCTURES OF THE BODY, e.g. STENTS; ORTHOPAEDIC, NURSING OR CONTRACEPTIVE DEVICES; FOMENTATION; TREATMENT OR PROTECTION OF EYES OR EARS; BANDAGES, DRESSINGS OR ABSORBENT PADS; FIRST-AID KITS
    • A61F9/00Methods or devices for treatment of the eyes; Devices for putting-in contact lenses; Devices to correct squinting; Apparatus to guide the blind; Protective devices for the eyes, carried on the body or in the hand
    • A61F9/08Devices or methods enabling eye-patients to replace direct visual perception by another kind of perception
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

Definitions

  • the present invention relates to intelligent technologies, and in particular, to a method and apparatus for simulating a scene.
  • the smart terminal can perceive the person's behavior, actions and even emotions through various sensors, and then perform corresponding operations based on the person's behavior, action or current mood, such as playing the corresponding music, automatically opening the related application, and the like.
  • the embodiments of the present invention provide a method and an apparatus for simulating a scenario.
  • a method of simulating a scene comprising:
  • the control vibrator array vibrates according to the lattice signal so that the user can perceive the current scene.
  • the information for describing the current scene includes: scene information, and/or sound information, and/or weather information, and/or motion track information of a person or an animal, and/or user emotion feature information, and/or Or preset scene information.
  • the method comprises:
  • the control vibrator array vibrates in accordance with the lattice signal such that the user can perceive the scene, sound, motion trajectory and/or own emotional state of the current scene.
  • the method includes: collecting weather information of a current scene; generating a lattice signal corresponding to the weather information according to a preset configuration; and controlling the vibrator array to vibrate according to the lattice signal, so that the user can perceive the current scene. the weather.
  • the method includes: acquiring preset scene information currently selected by the user; generating a corresponding dot matrix signal corresponding to the preset scene information according to the preset configuration; and controlling the vibrator array to vibrate according to the lattice signal, so that The user can perceive the preset scene.
  • An apparatus for simulating a scene comprising:
  • a signal converter for converting any one or more kinds of information used to describe the current scene into a lattice signal and transmitting the signal to the controller
  • a controller configured to control each tactile sensation device of the vibrator array to vibrate according to a lattice signal transmitted by the signal converter
  • the vibrator array includes a plurality of regularly arranged haptic generating devices.
  • the device further includes: an collecting device, configured to collect any one or more kinds of information used to describe the current scene.
  • the collection device includes: a video collection device, an audio collection device, an action track collection device, and/or a character emotion feature collection device, and/or a touch device.
  • the vibrator array comprises a plurality of rectangularly arranged tactile sense devices.
  • the carrier of the vibrator array is a garment.
  • An embodiment of the present invention further provides a method for simulating a scenario, including:
  • the target haptic generating device that controls the corresponding position performs vibration
  • the target haptic generating device is plural, and a plurality of the target haptic generating device arrays are patterned in the same pattern as the environmental information.
  • the obtaining the environmental information in the step includes:
  • the step of converting the environmental information into a lattice signal according to a preset conversion manner includes:
  • a dot matrix signal is generated according to the image boundary of the current scene according to the light and dark boundary line, and the shape of the pattern formed by the plurality of target haptic generating devices corresponding to the position of the dot matrix signal is the same as the shape of the light and dark boundary line.
  • the obtaining the environmental information in the step includes:
  • the obtained force position information of the current scene and the force degree information corresponding to each force position are taken as the environmental information.
  • the step of converting the environmental information into a lattice signal according to a preset conversion manner includes:
  • Generating a lattice signal according to the force position information, and a shape of a pattern formed by the plurality of target haptic generating devices corresponding to the position of the lattice signal is the same as a shape of a graphic corresponding to the force position information;
  • the vibration intensity information of the target haptic generating device corresponding to each lattice signal is calculated according to the stress degree information corresponding to each acceptance position.
  • the step of controlling the target haptic generating device at the corresponding position according to the lattice signal comprises:
  • a predetermined number of vibration units are simultaneously vibrated in the same target haptic generating device.
  • the method further includes:
  • the dot matrix signal is adjusted such that the tilt angle of the pattern formed by the adjusted dot matrix signal is the same as the tilt angle of the current scene.
  • Embodiments of the present invention also provide a vibrating fabric using a method of simulating a scene, including:
  • each of the haptic generating devices is composed of a plurality of vibration units, each of which is electrically connected to the processor.
  • the plurality of vibration units of the same haptic generating device are sequentially disposed in the first direction.
  • a gyroscope electrically connected to the processor is further included for acquiring an inclination angle of the current scene.
  • the method and device for simulating a scene in the embodiment of the present invention process information such as pictures, sounds, videos, lights, actions, environments, weather, emotions, feelings, various processes, etc. of external presets or instant scenes.
  • the array signal controls each small tactile sensation device in the vibrator array to vibrate, thereby simulating and outputting various vibration conditions, thereby expressing images, directions, motions, spaces, positions, emotions, environments, and weather of various preset or instant scenes. , feelings, processes, etc., allowing the user to feel the vibration process and the touch process through the skin, thereby transmitting the exact information of the current scene, and also enabling the real-time perception of the current environment in the case where the eyes are not visible. To remind people to avoid danger.
  • FIG. 1 is a schematic flowchart of a method for simulating a scene according to an embodiment of the present invention
  • FIG. 2 is a schematic flowchart of a method for simulating a scene according to an embodiment of the present invention
  • FIG. 3 is a schematic view showing a vibration state of a vibrator array according to an embodiment of the present invention.
  • FIG. 4 is a schematic flowchart of a method for simulating a scene according to Embodiment 2 of the present invention.
  • FIG. 5 is a schematic flowchart of a method for simulating a scenario according to Embodiment 3 of the present invention.
  • FIG. 6 is a schematic flowchart of a method for simulating a scene according to Embodiment 4 of the present invention.
  • FIG. 7 is a schematic flowchart of a method for simulating a scene according to Embodiment 5 of the present invention.
  • FIG. 8 is a schematic flowchart of a method for simulating a scene according to Embodiment 6 of the present invention.
  • FIG. 9 is a schematic structural diagram of a device for simulating a scene according to an embodiment of the present invention.
  • FIG. 10 is a schematic diagram of simulation of an electronic game scene according to an embodiment of the present invention.
  • FIG. 11 is a schematic diagram of a method for optimizing a simulated scene by using a gyroscope according to an embodiment of the present invention.
  • the present invention provides a method and apparatus for simulating a scene, and controls the vibrator array to perform an orderly vibration so that the user can perceive various states of the corresponding scene through the sense of body.
  • the vibrator array can include a plurality of closely arranged tactile stimulating devices that, when in use, abut the human body. After learning the relevant information of the current scene, it is converted into a lattice signal, and the vibrator array is controlled to vibrate according to the lattice signal, thereby simulating the current scene by the sense of body.
  • the specific embodiment of the haptic generating device may be one of a plurality of types: a vibrator, a pressure device, a tightener, a gas pump, a heater, a refrigerator, an electric shock device, and a needle plucking device.
  • a method for simulating a scene by a body feeling is characterized in that: the method includes:
  • Step 101 Acquire any one or more kinds of information used to describe the current scene.
  • the information for describing the current scene may include: scene information, and/or sound information, and/or weather information, and/or motion track information of a person or an animal, and/or user emotion feature information, and / or preset scene information.
  • Step 102 Convert any one or more kinds of information into a lattice signal
  • Step 103 Control the vibrator array to vibrate according to the lattice signal, so that the user can perceive the current scene.
  • the implementation process of the simulation scenario method in this embodiment may include the following steps:
  • Step 201 Collect video information of a current scene by using a video capture device such as a camera;
  • the mountain view is photographed by a camera, and the video signal of the mountain view is wirelessly transmitted to the video signal converter.
  • Step 202 Convert the video information into a matrix signal by using a video signal converter
  • the video signal converter generates a plurality of vibration signals according to characteristics of each of the pixel regions in the mountain view, the plurality of vibration signals form the lattice signals, and each of the vibration signals corresponds to one tactile sensation device, each vibration
  • the signal includes the frequency, amplitude, duration, and vibration time interval at which the haptic generating device operates.
  • the lattice signal is such that the vibrator array can vibrate in the shape of a mountain view.
  • the first type is a line graphic as environmental information
  • the second type is a piece graph as environmental information.
  • a line graph using such a light-dark boundary is used as the environmental information.
  • For the second case use a bright area (white area, brightness is 255) or dark area (brightness is 0) as environmental information.
  • the mountain is usually treated as a dark area, and the sky is treated as a bright area. Then the mountain can be used as environmental information or the sky as an environment according to predetermined regulations. Information can also be used as the environmental information in the picture, the edge of the mountain.
  • the lattice signal is a trigger signal that controls the haptic generating device.
  • the lattice signal can be understood as a signal carrying position information(s) of the haptic generating device that needs to be triggered, and working intensity information carrying the haptic generating device that needs to be triggered.
  • the lattice signal can also be understood as a trigger signal similar to a high level, the trigger signal is a plurality, each trigger signal corresponds to a haptic generating device, and the haptic generating device starts to work after receiving the trigger signal.
  • Step 203 transmitting the lattice signal to the vibrator array through an electrical connection line
  • a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators.
  • the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
  • Step 204 Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the scene of the current scene through the vibration of each haptic generating device in the haptic generating device array. .
  • the vibrator array can be placed in close contact with the user's skin surface position, and when the vibrator array vibrates, the vibrations of the various tactile sense devices are used to make the user perceive the current scene.
  • each of the vibrating tactile sensation devices has a mountain view shape, just like a person draws a mountain view behind, so that the user perceives that the current scene is a mountain view.
  • the plurality of haptic generating devices are arranged in a predetermined manner, such as an array arrangement, a circular arrangement, and the like.
  • the tactile sensation device controlled by the lattice signal is the target tactile sensation device.
  • Target touch When the generating device is working, the pattern formed is the same as the pattern of the environmental information. Further, in this way, the user's external screen (the screen captured by the current camera) can be presented.
  • the implementation process of the simulation scenario method in this embodiment may include the following steps:
  • Step 401 Collect audio information of a current scene through an audio collection device such as a microphone.
  • Step 402 Convert the audio information into a matrix signal by using a specific encoding program in the audio signal converter
  • the audio signal converter generates a plurality of vibration signals according to characteristics of each frequency band in the audio signal, the plurality of vibration signals forming the lattice signals, each vibration signal corresponding to one haptic generating device, each vibration signal The frequency, amplitude, duration, and vibration time interval when the tactile sensation device vibrates are included.
  • Step 403 transmitting the lattice signal to the vibrator array through an electrical connection line
  • a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators.
  • the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
  • Step 404 each small tactile sensation device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the current scene through the vibration of each tactile sensation device in the tactile sensation device display. Sound condition.
  • the vibrator array can be placed in close contact with the user's skin surface position, and when the vibrator array vibrates, the vibrations of the various tactile sense devices are used to make the user feel the sound condition of the current scene. For example, when a fighter pilot makes a tumbling lift in the air due to sudden acceleration and sudden blinding, other flying objects are close to being incapable of sensing. Then, by collecting sounds from other flying objects, they can be converted into vibrations of the vibrator array, so that the pilot It is able to sense whether there are flying objects near and close to the speed and distance. Specifically, the amplitude of the vibrator array can be controlled according to the strength of the audio signal, so that the pilot can perceive the strength of the sound, thereby determining the distance between the flying object and itself, and the speed of the approaching and the like.
  • the step 401 is not the only way to obtain the audio information, that is, the audio information can be directly obtained, and the audio information may be collected by the audio collection device, or may be pre-generated. If you can obtain an audio file in advance, you can determine the audio by parsing the content of the audio file. Audio information of the file.
  • the target haptic generating device vibrates, the target haptic generating device can be adjusted in accordance with the fluctuation of the volume to form a pattern having a different height or a different size. That is, as the volume/tone is increased, the pattern formed by the target haptic generating device is enlarged; when the volume/tone is lowered, the pattern formed by the target haptic generating device is reduced.
  • the pattern corresponding to different music may be agreed with the user in advance, for example, the first type of music may correspond to the pattern of the plum blossom, and then when the music is being played, the pattern of the plum blossom is always formed by the target tactile generating device, when the tone is When the volume changes, the size of the plum pattern is changed.
  • the implementation process of the simulation scenario method in this embodiment may include the following steps:
  • Step 501 Collect motion track information of a person or an animal by using a motion sensor.
  • Step 502 Convert the motion track information into a lattice signal by using a specific encoding program in the signal converter.
  • the signal converter generates a plurality of vibration signals according to characteristics of each of the track segments in the motion track information, the plurality of vibration signals form the dot matrix signals, and each of the vibration signals corresponds to one tactile sense device, each vibration
  • the signal includes the frequency, amplitude, duration, and time interval of the vibration when the haptic generating device vibrates.
  • Step 503 transmitting the lattice signal to the vibrator array through an electrical connection line;
  • a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators.
  • the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
  • Step 504 Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the current scene by the vibration of each haptic generating device in the haptic generating device display. Or animal movement characteristics.
  • the vibrator array can be placed close to the user's surface close to the skin surface, and when the vibrator array vibrates, the vibrations of the tactile sense devices are used to different degrees, so that the user perceives the action characteristics of the human or animal in the current scene.
  • the user may be made to perceive the following action characteristics: being stroked, being cut by a knife, being shot by a gun, being hugged, and the like.
  • the vibrator array exhibits a palm pressing state by the vibration of the plurality of tactile sensation devices and expresses the pressing force by the amplitude of the vibration.
  • the first type is to set a sensor group (such as a contact sensor, an infrared sensor, etc.) on the peripheral surface or one side surface of an object.
  • a sensor group such as a contact sensor, an infrared sensor, etc.
  • the corresponding acquisition can be generated.
  • the signal when the user's hand moves, will inevitably touch different sensors, that is, when the sensor that receives the signal (the sensor touched by the user's hand) changes, the user is also explained.
  • the hand (which can also be the other torso of the body) has been displaced, creating a trajectory of motion.
  • the second type is a positioning device that carries a six-axis sensor on the user, and the positioning device can directly detect the movement (ie, the motion trajectory) of the portion carrying the positioning device.
  • the first mode it can usually be used when two users interact with each other remotely, for example, the first user operates a signal collecting object (the object of one or one side of the surface is provided with a sensor group).
  • the first user captures the object by touch signal or slides on the signal acquisition object to enable the sensor on the signal acquisition object to receive the motion trajectory.
  • the action track is transmitted to the vibration device worn by the second user by means of an electronic signal, and the target tactile sense device on the second user wears the device to regularly vibrate to simulate signal acquisition.
  • the sliding trajectory collected by the object realizes the simulation of the scene.
  • the second user can also operate a signal acquisition object at the same time to control the vibration device worn by the first user, thereby achieving the interaction between the two parties.
  • remote parties can generate touch signals through touch screen, touch doll, touch gloves (signal collection objects), etc., and transmit signals through telephone, computer network, Bluetooth, ultrasonic or wired/wireless, etc.
  • the array (wearing device) allows the other party to experience where they want to touch or touch. And can control the vibration of the electric sex device in the penis and vagina to complete remote sex.
  • Another example is real-time online interaction. When the network interaction or video chat is often unable to express the behavior and feelings of the participants, he can transmit signals through the network through instant or preset.
  • the vibration array can be wireless, Bluetooth. The signals are synchronously received, so that the person wearing the vibration array knows the vibration feeling.
  • the second method is more suitable for the case of intense activity. Specifically, after the positioning device is used, the user's body will form a corresponding motion trajectory when moving (usually, it is necessary to uniformly acquire a large number of locators to achieve complete motion trajectory acquisition), and then, the motion track is obtained. The trace is converted into an electronic signal, which is then transmitted to the wearable device. The target tactile sensation device on the wearable device performs regular vibration according to the motion trajectory collected by the locator, thereby completing the simulation of the scene.
  • the above two methods can be used simultaneously to use the first way to achieve the trajectory information transmission on the signal acquisition object, and the second method to achieve the user body dancing. Trajectory information transfer.
  • the implementation process of the simulation scenario method in this embodiment may include the following steps:
  • Step 601 Collect, by using a sensor, emotion characteristic information of the user in the current scenario
  • Step 602 Convert the emotion feature information into a matrix signal by using a specific encoding program in the signal converter.
  • the signal converter generates a plurality of vibration signals according to the emotion characteristic information, the plurality of vibration signals form the lattice signal, each vibration signal corresponds to one haptic generating device, and each of the vibration signals includes a haptic generating device vibration Frequency, amplitude, duration and vibration time interval.
  • Step 603 transmitting the lattice signal to the vibrator array through an electrical connection line
  • a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators.
  • the plurality of tactile sensation devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material (such as clothes, etc.) or a hard material (such as a hard plate or the like).
  • Step 604 Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives that he is in the current scene through the vibration of each haptic generating device in the haptic generating device array. The emotional state underneath.
  • the vibrator array can be placed close to the user's surface close to the skin surface, and when the vibrator array vibrates, the vibrations of the tactile sense devices are stimulated to different degrees, so that the user perceives the emotional state of the current scene. Thereby, it helps the user's image to perceive whether the current state mood is stable. For example, the user can be made to perceive the following emotional states: quiet, arrogant, feelings of being soaked in sea water, and the like.
  • the vibration of the vibrator array exhibits a state of sea wave.
  • the implementation process of the simulation scenario method in this embodiment may include the following steps:
  • Step 701 Collect weather state information of a current scene by using a sensor or other device.
  • Step 702 Convert the weather state information into a lattice signal by using a specific encoding program in the signal converter.
  • the signal converter generates a corresponding dot matrix signal according to the weather state information in the current scene and the corresponding relationship between the pre-configured weather state and the lattice signal, the dot matrix signal includes a plurality of vibration signals, and each of the vibration signals corresponds to one touch sense.
  • a generating device each of the vibration signals including a frequency, an amplitude, a duration, and a vibration time interval when the haptic generating device vibrates.
  • the dot matrix signals corresponding to various weather states may be configured in the signal converter in advance, and the corresponding dot matrix signals are generated when the corresponding weather state is sensed.
  • a corresponding dot matrix signal is set for clear weather
  • a corresponding dot matrix signal is set for rainy weather
  • dot matrix signals of different amplitudes or different frequencies can be set according to the magnitude of rain; for snow, wind, cold, Hot, hail, squally, etc. can also set the corresponding dot matrix signal.
  • the specific settings may be set according to actual needs, or may be set by the user.
  • Step 703 transmit the lattice signal to the vibrator array through an electrical connection line
  • a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators.
  • the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
  • Step 704 Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the current scene in the current scene through the vibration of each haptic generating device in the haptic generating device display.
  • the vibrator array can be placed in close contact with the user's skin surface, and the tactile sense devices of the vibrator array vibrate according to a preset mode, so that the user perceives the weather condition of the current scene.
  • the implementation process of the simulation scenario method in this embodiment may include the following steps:
  • Step 801 Pre-configure one or more preset scene options. After the user selects the preset scene, the related information of the preset scene is transmitted to the signal converter.
  • the related information (such as the identification number, number, or name) of the corresponding scene is pre-configured, and the corresponding dot matrix signal parameters are configured corresponding to the corresponding scene.
  • the specific settings may be set according to actual needs, or may be set by the user.
  • Step 802 Generate a corresponding dot matrix signal according to the related information of the preset scene by using a specific encoding program in the signal converter.
  • the signal converter generates a corresponding dot matrix signal according to the lattice signal parameter corresponding to the preset scene
  • the dot matrix signal includes a plurality of vibration signals
  • each vibration signal corresponds to one haptic generating device
  • each of the vibration signals includes a haptic generating device Frequency, amplitude, duration, and vibration time interval during vibration.
  • Step 803 transmitting the lattice signal to the vibrator array through an electrical connection line
  • a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators.
  • the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
  • Step 804 each small tactile sensation device in the vibrator array vibrates according to a frequency, an amplitude, or the like set by the lattice signal, so that the user can perceive the vibration through the vibration of each tactile sense device in the tactile sense device display. Preset scene.
  • the vibrator array can be placed in close contact with the user's skin surface, and the tactile sense devices of the vibrator array vibrate according to a preset mode, so that the user perceives that he or she perceives a preset preset. Scenes.
  • the methods disclosed in the above embodiments can be roughly divided into two categories.
  • the first type is that the environmental information is collected in real time by sensors and the like; the second type is automatically generated according to the virtual scene in the computer.
  • the following describes the case where the concentration is not explained in the foregoing.
  • the first category that is, the environmental information is collected in real time by devices such as sensors.
  • devices such as sensors.
  • two people standing on the stage can only speak lines, when someone forgets the words, Then another person on the stage can form a motion track signal by touching the sensor group on the body, and then transmitting the motion track signal to the wearing device of the forgetting person by wireless transmission, thereby wearing the target touch on the device.
  • the generating device performs regular vibrations, thereby completing the transmission of the motion trajectory information. For another example, it is unrealistic for two people who are far apart from each other to directly observe the gestures of the remote person through the naked eye. At this time, the motion track information can be transmitted in the above manner.
  • the motion sender (usually the singer) can slide the motion trajectory on the sensor group, and the wireless device transmits the wearable device worn by the viewer (provided with a large number of target haptic generating devices) according to the singer.
  • the motion trajectory performs simultaneous vibration. In turn, the interaction between the two is strengthened.
  • the aircraft can use its internal preset sensing device (gravity sensor, etc.) to respectively determine the current state of the aircraft (such as face up/down), and then vibrate by controlling the target vibration unit on the vibrating fabric worn by the pilot.
  • gravity sensor etc.
  • the pilot is informed of the current flight status (eg, the target tactile sensation devices are arranged in a horizontal row while vibrating, indicating that the aircraft is currently facing up, and the target tactile sensation devices are arranged in a tandem row while vibrating, indicating that the aircraft is currently facing down). It is also possible to capture the picture in front by the camera on the aircraft, and distinguish the scene in the current picture by binarization processing (if the sky and the mountain are in the picture, after binarization, the area of the sky is Pure white, the area of the mountain is pure black), and further vibrate according to the screen control sensor corresponding to different scenes (the sensor corresponding to the white area can be vibrated, and the sensor corresponding to the black area can also be vibrated. It is the sensor vibration corresponding to the black and white boundary line, so that the pilot can know the scene in front of the aircraft without observing the naked eye.
  • binarization processing if the sky and the mountain are in the picture, after binarization, the area of the sky is Pure white, the area of the mountain is pure black
  • the second type that is, the environmental information is set in advance, that is, the case where the vibration law of the control haptic generating device is set in advance in the computer.
  • This type of signal does not need to be collected by sensors, so the scene used is more free.
  • the motion trajectory signals collected by the first type of the sensor are stored in the computer in advance, and when the extraction is required, according to the signal stored in the computer Control the target sensor on the vibrating fabric to vibrate.
  • the actual environment that the second category can imitate is more extensive. Here are a few simple examples.
  • the blade, the gunshot wound, the blast injury, the wrestling, the encounter with the whirlwind and the pressing in the figure can be performed according to the actual situation. If a knife is injured, when it is actually scratched by a knife, it is usually that the tool is drawn along the straight line on the victim. Therefore, the target tactile sensation device can be arranged in a straight line while vibrating to simulate a knife wound.
  • the degree of reduction can be further improved by adjusting the vibration intensity of the target tactile sensation device at different positions.
  • the force at the position on both sides of the knife wound is small, the depth of the knife edge is shallow; the force at the middle position of the knife wound is small, and the depth of the knife edge is deep.
  • the vibration intensity of the target tactile sensation device corresponding to the position where the blade edge is shallow may be small, and vice versa, the vibration intensity of the target tactile sensation device corresponding to the shallower blade position is large.
  • the process of the knife wound is to generate a sequence vibration according to the shape of the knife.
  • the vibration intensity of the injured position of the gunshot wound is greater than the general injury (such as boxing injury, falls, etc.), so when imitating the gunshot wound, the vibration intensity of the injured part should be large.
  • the blast injury is mainly caused by shrapnel and gravel splashing. Therefore, multiple points of the blast injury should be injured at the same time.
  • the wrestling and pressing are similar, and the actual situation should be used to control the multiple target tactile generating devices to vibrate at the same time (the target tactile generating device forms a shape that mimics the actual situation, such as a hand shape, an arm shape, etc.), and the cyclone is similar, and should simulate the actual situation.
  • a plurality of target haptic generating devices are controlled to sequentially circulate vibrations.
  • the patient may first be allowed to wear clothing provided with a tactile stimulating device. Then, by controlling the target tactile sensation device in the tactile sensation device to perform regular vibration, the massage of the doctor is mimicked, so that the doctor's hand error can be avoided, and the problem of not massaging the acupuncture point no longer occurs.
  • the patient can experience the situation that the doctor wants him to experience.
  • the human body has five senses, such as sight, hearing, touch, etc., and it is difficult for the same hypnotist to convey the message to the user through the five senses at the same time. Therefore, the vibration fabric carrying the tactile generating device can be released to convey the tactile information to the user.
  • Another example is the soothing of the surgery, which quiets the patient by simulating a kind of soothing vibration.
  • the purpose is also to simulate the state of touch and touch by the regular vibration of the target tactile sensation device, thereby completing the comfort of the patient.
  • the viewer when watching movies, that is, when watching movies in different kinds of theaters.
  • the viewer can be pre-applied to wear the vibrating fabric, and then the theater system can issue different commands to the vibrating fabric as the picture changes.
  • the target tactile sensation device on the vibrating fabric is vibrated to achieve the target tactile sensation device vibrating with the film, thereby improving the perception of the viewer.
  • the baby when the baby is being nursed, the baby often has a crying phenomenon. If no one comforts, the baby will always cry until the cry is tired. In this case, the baby can be wore the vibrating fabric in advance, and the regular vibration of the target tactile sense device on the vibrating fabric can be used to imitate the mother's touch, so that even if no one cares for the baby, the baby can be comforted. In particular, the different crying of children indicates different meanings, and many parents cannot effectively distinguish these crying sounds, leading to the appeasement mistakes. At this time, the baby's crying sound can be collected by the sound collecting device, and then the system finds the touching manner corresponding to the crying sound (the vibration mode of the target tactile sense generating device, and the correspondence between the vibration mode and the crying sound can be experienced. The personnel confirms well in advance), and then the system sends a control command to the vibrating fabric, so that the target tactile sensation device performs regular vibration, thereby specifically pacifying the baby.
  • the gyroscope can be added to the user wearing the vibrating fabric, and the current posture of the user can be detected by a gyroscope or the like. (can detect the tilt angle), such as lying down, tilting, standing upright, etc. Then, according to the result detected by the gyroscope, the pattern formed by the lattice signal is adjusted so that the inclination angle of the pattern formed by the lattice signal can be understood as the inclination of the pattern formed by the target tactile sensation device controlled by the lattice signal.
  • the angle is the same as the tilt angle of the current scene (the tilt angle detected by the gyroscope).
  • the water level should be appropriately tilted when the user is in the state of seawater, as shown in FIG.
  • the picture on the left is a diagram of the body erect state.
  • the middle picture shows the state where the body is tilted, but the sea line is not tilted.
  • the right picture shows the body tilt and the sea line is also tilted. It can be seen that the right picture is closer to the actual state.
  • the specific inclination angle of the sea line should be determined according to the inclination angle measured by the gyroscope. Similarly, it can also be used to prevent motion sickness and seasickness.
  • the vibration array produces a horizontal replenishment effect, so that the user feels that there is no such The slope.
  • an embodiment of the present invention further provides an apparatus for simulating a scene, where the apparatus may include: an acquisition device, a signal converter, a controller, and a vibrator array; the vibrator array includes a plurality of A regularly arranged haptic generating device, the vibrator array being electrically connected to the controller.
  • the signal converter and the collecting device may be connected in a plurality of manners, such as wireless, wired, etc., and the signal converter is electrically connected to the controller.
  • the collecting device is configured to collect any one or more kinds of information used to describe the current scene, and transmit the collected information to the signal converter.
  • a signal converter configured to convert information collected by the collection device into a lattice signal, and transmit the lattice signal to the controller
  • the processor may include an acquisition device, a signal converter and a controller, and may also include a signal converter (in this case, the signal converter may be understood as a device that generates a lattice signal according to a preset instruction or an external command).
  • a controller which can be understood as a device that controls a plurality of haptic generating devices according to a lattice signal), or only a controller.
  • the collection device may be a video capture device (such as a camera, etc.), and/or an audio capture device (such as a microphone, etc.), and/or an action track acquisition device (such as a gyroscope, an acceleration sensor, etc.), and/or A character emotion feature collection device (such as a heart rate sensor, etc.), and/or a touch device.
  • the collection device may further include a device having a physical button or a touch device capable of providing a user selection interface. The controller controls a user selection interface to be displayed on the touch device, and a pre-configured preset scene option is displayed on the user selection interface for the user to select.
  • the signal converter may include a video signal converter, an audio signal converter, and/or other types of signal converters.
  • the carrier of the vibrator array can be a garment or other substance that can be in close contact with the body.
  • the embodiment of the present invention can finely describe the scene and the action process by covering hundreds of tactile generating devices (such as vibrators) in the human body, for example, the fighter pilot performs the tumbling lifting action in the air due to the rapid acceleration. Sudden overload and blindness. At this time, it is impossible to know the specific orientation of the aircraft, where the nose is washed, and where it flies by remote communication. With the method and device of the embodiment of the present invention, the pilot can pass the whole back with the vibration of the whole sense.
  • tactile generating devices such as vibrators
  • the vibrator array including hundreds of tactile generating devices may be attached to the skin surface or the inner side of the garment, and the external preset or instant picture, sound, and the like may be adopted by the method and device of the embodiment of the present invention.
  • Scenes, videos, light, motion, environment, weather, emotions, feelings, various processes and other information are processed into lattice signals, and various vibrations are simulated and output, making hundreds of thousands of
  • the tactile sensation device differs in vibration duration, vibration interval, vibration frequency, and vibration amplitude, thereby representing images, directions, motions, spaces, positions, emotions, environments, weather, feelings, processes, etc. of various preset or instant scenes.
  • the user can feel the vibration process and the touch process through the skin, thereby transmitting the exact information of the current scene, and can also perform the template of the preset scene.

Abstract

Disclosed is a method for simulating scenes, the method comprising: acquiring any one or more types of information for describing the current scene; converting the any one or more types of information into dot-matrix signals; and controlling a vibrator array to vibrate according to the dot-matrix signals, so that a user can perceive the current scene. Also disclosed is a device for simulating scenes, the device processing information, such as picture, sound, video, light, action, environment, weather, emotion, feeling, and various processes, of an externally preset or an instant scene into dot-matrix signals, controlling each small tactile generation device in the vibrator array to vibrate, the vibration process and the touch process being felt by a user by means of the skin, thereby delivering the exact information of the current scene to the user, enabling the user, whose the eyes cannot see, to perceive the current environment in real time, so as to remind the user to ward off a danger.

Description

模拟场景的方法及装置Method and device for simulating a scene 技术领域Technical field
本发明涉及智能技术,尤其涉及一种模拟场景的方法及装置。The present invention relates to intelligent technologies, and in particular, to a method and apparatus for simulating a scene.
背景技术Background technique
目前,人们的生活已经被各种智能技术所改善。智能终端可以通过各种传感器感知人的行为、动作甚至情绪,进而基于人的行为、动作或当下的情绪执行相应的操作,如播放相应的音乐、自动开启相关应用等等。At present, people's lives have been improved by various smart technologies. The smart terminal can perceive the person's behavior, actions and even emotions through various sensors, and then perform corresponding operations based on the person's behavior, action or current mood, such as playing the corresponding music, automatically opening the related application, and the like.
尽管智能技术已经深入到人们生活的方方面面,但是还没有一种方法或者产品能够让人们在眼睛看不到的情况下实时感知当前所处的环境,以帮助人们避开危险,及时采取防护措施或者进行防卫,例如,战斗机飞行员在空中做翻滚提升动作因急加速突然过载致盲,这个时候光凭远程通话是无法得知目前飞机在天空中的具体方位、机头方向、飞行时速、前方是否有障碍物等,此时需要一种方法能够使得飞行员能够通过体感实时感知到当前场景,以避开危险,及时调整飞机的飞行速度和飞行方向。Although smart technology has penetrated into every aspect of people's lives, there is no way or product that allows people to sense the current environment in real-time without their eyes, to help people avoid dangers, take timely protective measures or Defence, for example, the fighter pilot's tumbling and lifting action in the air is blinded by sudden acceleration and sudden overload. At this time, it is impossible to know the specific direction of the aircraft in the sky, the direction of the nose, the speed of flight, and whether there is any in front. Obstacle, etc., in this case, a method is needed to enable the pilot to sense the current scene in real time through the sense of body, to avoid danger and adjust the flight speed and flight direction of the aircraft in time.
发明内容Summary of the invention
为解决现有存在的技术问题,本发明实施例提供一种模拟场景的方法及装置。In order to solve the existing technical problems, the embodiments of the present invention provide a method and an apparatus for simulating a scenario.
为达到上述目的,本发明实施例的技术方案是这样实现的:To achieve the above objective, the technical solution of the embodiment of the present invention is implemented as follows:
一种模拟场景的方法,所述方法包括:A method of simulating a scene, the method comprising:
获取用于描述当前场景的任何一种或多种信息;Obtaining any one or more kinds of information used to describe the current scene;
将所述任何一种或多种信息转换为点阵信号;Converting any one or more of the information into a lattice signal;
控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景。The control vibrator array vibrates according to the lattice signal so that the user can perceive the current scene.
其中,所述用于描述当前场景的信息,包括:景象信息、和/或声音信息、和/或天气信息、和/或人或动物的动作轨迹信息、和/或用户情绪特征信息、和/或预设场景信息。The information for describing the current scene includes: scene information, and/or sound information, and/or weather information, and/or motion track information of a person or an animal, and/or user emotion feature information, and/or Or preset scene information.
其中,所述方法包括:Wherein the method comprises:
采集当前场景的景象信息、声音信息、人或动物的动作轨迹信息和/或用户的情绪特征信息; Collecting scene information, sound information, motion track information of a person or an animal, and/or emotional feature information of the user;
将所述景象信息、声音信息、动作轨迹信息和/或情绪特征信息分别转换为点阵信号;Converting the scene information, the sound information, the motion track information, and/or the emotion feature information into a lattice signal, respectively;
控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景的景象、声音、动作轨迹和/或自身的情绪状态。The control vibrator array vibrates in accordance with the lattice signal such that the user can perceive the scene, sound, motion trajectory and/or own emotional state of the current scene.
其中,所述方法包括:采集当前场景的天气信息;根据预设配置生成对应所述天气信息的点阵信号;控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景的天气。The method includes: collecting weather information of a current scene; generating a lattice signal corresponding to the weather information according to a preset configuration; and controlling the vibrator array to vibrate according to the lattice signal, so that the user can perceive the current scene. the weather.
其中,所述方法包括:获取用户当前选择的预设场景信息;根据预设配置生成对应所述预设场景信息生成相应的点阵信号;控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到所述预设场景。The method includes: acquiring preset scene information currently selected by the user; generating a corresponding dot matrix signal corresponding to the preset scene information according to the preset configuration; and controlling the vibrator array to vibrate according to the lattice signal, so that The user can perceive the preset scene.
一种用于模拟场景的装置,所述装置包括:An apparatus for simulating a scene, the apparatus comprising:
信号转换器,用于将用于描述当前场景的任何一种或多种信息转换为点阵信号,并传送给控制器;a signal converter for converting any one or more kinds of information used to describe the current scene into a lattice signal and transmitting the signal to the controller;
控制器,用于根据所述信号转换器传送的点阵信号,控制所述振动器阵列的各个触觉产生装置进行振动;a controller, configured to control each tactile sensation device of the vibrator array to vibrate according to a lattice signal transmitted by the signal converter;
振动器阵列,包括多个规则排列的触觉产生装置。The vibrator array includes a plurality of regularly arranged haptic generating devices.
其中,所述装置还包括:采集设备,用于采集所述用于描述当前场景的任何一种或多种信息。The device further includes: an collecting device, configured to collect any one or more kinds of information used to describe the current scene.
其中,所述采集设备包括:视频采集设备、音频采集设备、动作轨迹采集设备、和/或人物情绪特征采集设备、和/或触控设备。The collection device includes: a video collection device, an audio collection device, an action track collection device, and/or a character emotion feature collection device, and/or a touch device.
其中,所述振动器阵列包括多个矩形排布的触觉产生装置。Wherein, the vibrator array comprises a plurality of rectangularly arranged tactile sense devices.
其中,所述振动器阵列的载体为衣物。Wherein, the carrier of the vibrator array is a garment.
本发明实施例还提供了一种模拟场景的方法,包括:An embodiment of the present invention further provides a method for simulating a scenario, including:
获取环境信息;Obtain environmental information;
按照预设的转化方式,生成模拟所述环境信息的点阵信号;Generating a lattice signal simulating the environmental information according to a preset conversion manner;
按照所述点阵信号,控制相应位置的目标触觉产生装置进行振动,所述目标触觉产生装置为多个,且多个所述目标触觉产生装置排列组成的图案与所述环境信息的图案相同。According to the lattice signal, the target haptic generating device that controls the corresponding position performs vibration, the target haptic generating device is plural, and a plurality of the target haptic generating device arrays are patterned in the same pattern as the environmental information.
优选的,步骤所述获取环境信息包括:Preferably, the obtaining the environmental information in the step includes:
获取当前场景的图像; Get an image of the current scene;
对所述当前场景的图像进行二值化处理,以生成二值图;Performing binarization processing on the image of the current scene to generate a binary image;
查找二值图中的明暗分界线作为环境信息,或查找所述二值图中的明亮区域作为环境信息,或查找所述二值图中的黑暗区域作为环境信息。Find the light and dark boundary line in the binary image as the environmental information, or find the bright area in the binary image as the environmental information, or find the dark area in the binary image as the environmental information.
优选的,步骤所述按照预设的转化方式,将所述环境信息转化为点阵信号包括:Preferably, the step of converting the environmental information into a lattice signal according to a preset conversion manner includes:
根据所述明暗分界线在所述当前场景的图像位置,生成点阵信号,与所述点阵信号相应位置的多个目标触觉产生装置所形成图形的形状与所述明暗分界线的形状相同。A dot matrix signal is generated according to the image boundary of the current scene according to the light and dark boundary line, and the shape of the pattern formed by the plurality of target haptic generating devices corresponding to the position of the dot matrix signal is the same as the shape of the light and dark boundary line.
优选的,步骤所述获取环境信息包括:Preferably, the obtaining the environmental information in the step includes:
将获取到的当前场景的受力位置信息和每个受力位置所对应的受力程度信息,作为所述环境信息。The obtained force position information of the current scene and the force degree information corresponding to each force position are taken as the environmental information.
优选的,步骤所述按照预设的转化方式,将所述环境信息转化为点阵信号包括:Preferably, the step of converting the environmental information into a lattice signal according to a preset conversion manner includes:
按照所述受力位置信息生成点阵信号,与所述点阵信号相应位置的多个目标触觉产生装置所形成图形的形状与所述受力位置信息所对应的图形的形状相同;Generating a lattice signal according to the force position information, and a shape of a pattern formed by the plurality of target haptic generating devices corresponding to the position of the lattice signal is the same as a shape of a graphic corresponding to the force position information;
按照每个受理位置所对应的所述受力程度信息,计算每个点阵信号所对应目标触觉产生装置的振动强度信息。The vibration intensity information of the target haptic generating device corresponding to each lattice signal is calculated according to the stress degree information corresponding to each acceptance position.
优选的,步骤按照所述点阵信号,控制相应位置的目标触觉产生装置进行振动包括:Preferably, the step of controlling the target haptic generating device at the corresponding position according to the lattice signal comprises:
查找所述点阵信号所对应的目标触觉产生装置;Finding a target haptic generating device corresponding to the lattice signal;
按照所述目标触觉产生装置的振动强度信息,控制同一个目标触觉产生装置中,指定数量的振动单元同时进行振动。According to the vibration intensity information of the target haptic generating device, a predetermined number of vibration units are simultaneously vibrated in the same target haptic generating device.
优选的,在步骤所述按照所述点阵信号,控制相应位置的目标触觉产生装置进行振动之前还包括:Preferably, before the step of controlling the corresponding position of the target haptic generating device to vibrate according to the lattice signal, the method further includes:
获取当前场景的倾斜角度;Get the tilt angle of the current scene;
按照所述倾斜角度,调整所述点阵信号,使经过所述调整的点阵信号所形成的图形的倾斜角度与所述当前场景的倾斜角度相同。According to the tilt angle, the dot matrix signal is adjusted such that the tilt angle of the pattern formed by the adjusted dot matrix signal is the same as the tilt angle of the current scene.
本发明实施例还提供了使用模拟场景的方法的振动织物,包括: Embodiments of the present invention also provide a vibrating fabric using a method of simulating a scene, including:
阵列设置的多个触觉产生装置和处理器,所述处理器分别与每个触觉产生装置电连接;所述处理器用于执行模拟场景的方法。A plurality of haptic generating devices and processors disposed in an array, the processors being electrically coupled to each of the haptic generating devices, respectively; the processor being operative to perform a method of simulating a scene.
优选的,每个所述触觉产生装置均由多个振动单元组成,每个所述振动单元均与所述处理器电连接。Preferably, each of the haptic generating devices is composed of a plurality of vibration units, each of which is electrically connected to the processor.
优选的,同一个触觉产生装置的多个振动单元沿第一方向依次设置。Preferably, the plurality of vibration units of the same haptic generating device are sequentially disposed in the first direction.
优选的,还包括与所述处理器电连接的陀螺仪,用于获取当前场景的倾斜角度。Preferably, a gyroscope electrically connected to the processor is further included for acquiring an inclination angle of the current scene.
除此之外,本发明实施例模拟场景的方法及装置,把外界预设或即时场景的画面、声音、视频、光线、动作、环境、天气、情感、感受、各种过程等信息处理成点阵信号,控制振动器阵列中各个小触觉产生装置进行振动,从而模拟、输出各种振动情况,从而表现各种预设或者即时场景的图像、方向、动作、空间、位置、情感、环境、天气、感受、过程等,使得用户通过皮肤感觉到振动过程和触动过程,从而传递给人当前场景的确切信息,并且也能使使人们在眼睛看不到的情况下实时感知当前所处的环境,以提醒人们避开危险。In addition, the method and device for simulating a scene in the embodiment of the present invention process information such as pictures, sounds, videos, lights, actions, environments, weather, emotions, feelings, various processes, etc. of external presets or instant scenes. The array signal controls each small tactile sensation device in the vibrator array to vibrate, thereby simulating and outputting various vibration conditions, thereby expressing images, directions, motions, spaces, positions, emotions, environments, and weather of various preset or instant scenes. , feelings, processes, etc., allowing the user to feel the vibration process and the touch process through the skin, thereby transmitting the exact information of the current scene, and also enabling the real-time perception of the current environment in the case where the eyes are not visible. To remind people to avoid danger.
附图说明DRAWINGS
在附图(其不一定是按比例绘制的)中,相似的附图标记可在不同的视图中描述相似的部件。具有不同字母后缀的相似附图标记可表示相似部件的不同示例。附图以示例而非限制的方式大体示出了本文中所讨论的各个实施例。In the drawings, which are not necessarily to scale, the Like reference numerals with different letter suffixes may indicate different examples of similar components. The drawings generally illustrate the various embodiments discussed herein by way of example and not limitation.
图1为本发明实施例模拟场景方法的流程示意图;1 is a schematic flowchart of a method for simulating a scene according to an embodiment of the present invention;
图2为本发明实施例一模拟场景方法的流程示意图;2 is a schematic flowchart of a method for simulating a scene according to an embodiment of the present invention;
图3为本发明实施例一振动器阵列振动情况的示意图;3 is a schematic view showing a vibration state of a vibrator array according to an embodiment of the present invention;
图4为本发明实施例二模拟场景方法的流程示意图;4 is a schematic flowchart of a method for simulating a scene according to Embodiment 2 of the present invention;
图5为本发明实施例三模拟场景方法的流程示意图;FIG. 5 is a schematic flowchart of a method for simulating a scenario according to Embodiment 3 of the present invention; FIG.
图6为本发明实施例四模拟场景方法的流程示意图;6 is a schematic flowchart of a method for simulating a scene according to Embodiment 4 of the present invention;
图7为本发明实施例五模拟场景方法的流程示意图;7 is a schematic flowchart of a method for simulating a scene according to Embodiment 5 of the present invention;
图8为本发明实施例六模拟场景方法的流程示意图;FIG. 8 is a schematic flowchart of a method for simulating a scene according to Embodiment 6 of the present invention; FIG.
图9为本发明实施例模拟场景装置的组成结构示意图;FIG. 9 is a schematic structural diagram of a device for simulating a scene according to an embodiment of the present invention; FIG.
图10为本发明实施例所提供的电子游戏场景模拟示意图;FIG. 10 is a schematic diagram of simulation of an electronic game scene according to an embodiment of the present invention; FIG.
图11为本发明实施例所提供的通过使用陀螺仪来优化模拟场景方法的示意图。 FIG. 11 is a schematic diagram of a method for optimizing a simulated scene by using a gyroscope according to an embodiment of the present invention.
具体实施方式detailed description
本发明提供一种模拟场景的方法及装置,控制振动器阵列进行有序振动,使得用户能够通过体感感知到相应场景的各种状态。所述振动器阵列可以包括多个密集排布的触觉产生装置,使用时振动器阵列紧贴人体。获知当前场景的相关信息之后将它转换为点阵信号,并控制振动器阵列按照所述点阵信号进行振动,从而通过体感模拟当前场景。其中,触觉产生装置的具体体现形式可以是多下多种中的一种:振动器、压力器、收紧器、气泵、加热器、制冷器、电击器、扎针器。The present invention provides a method and apparatus for simulating a scene, and controls the vibrator array to perform an orderly vibration so that the user can perceive various states of the corresponding scene through the sense of body. The vibrator array can include a plurality of closely arranged tactile stimulating devices that, when in use, abut the human body. After learning the relevant information of the current scene, it is converted into a lattice signal, and the vibrator array is controlled to vibrate according to the lattice signal, thereby simulating the current scene by the sense of body. The specific embodiment of the haptic generating device may be one of a plurality of types: a vibrator, a pressure device, a tightener, a gas pump, a heater, a refrigerator, an electric shock device, and a needle plucking device.
如图1所示,本发明实施例提供的一种通过体感模拟场景的方法,其特征在于,所述方法包括:As shown in FIG. 1 , a method for simulating a scene by a body feeling according to an embodiment of the present invention is characterized in that: the method includes:
步骤101:获取用于描述当前场景的任何一种或多种信息;Step 101: Acquire any one or more kinds of information used to describe the current scene.
这里,所述用于描述当前场景的信息,可以包括:景象信息、和/或声音信息、和/或天气信息、和/或人或动物的动作轨迹信息、和/或用户情绪特征信息、和/或预设场景信息。Here, the information for describing the current scene may include: scene information, and/or sound information, and/or weather information, and/or motion track information of a person or an animal, and/or user emotion feature information, and / or preset scene information.
步骤102:将所述任何一种或多种信息转换为点阵信号;Step 102: Convert any one or more kinds of information into a lattice signal;
步骤103:控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景。Step 103: Control the vibrator array to vibrate according to the lattice signal, so that the user can perceive the current scene.
实施例一Embodiment 1
如图2所示,本实施例的模拟场景方法实现流程可以包括如下步骤:As shown in FIG. 2, the implementation process of the simulation scenario method in this embodiment may include the following steps:
步骤201:通过摄像头等视频采集设备采集当前场景的视频信息;Step 201: Collect video information of a current scene by using a video capture device such as a camera;
例如,当前场景下为山景时,通过摄像头将所述山景拍摄下来,并将所述山景的视频信号通过无线方式传送给视频信号转换器。For example, when the current scene is a mountain view, the mountain view is photographed by a camera, and the video signal of the mountain view is wirelessly transmitted to the video signal converter.
步骤202:通过视频信号转换器将所述视频信息转换为点阵信号;Step 202: Convert the video information into a matrix signal by using a video signal converter;
这里,视频信号转换器根据所述山景中每个像素区域的特征生成多个振动信号,该多个振动信号形成了所述点阵信号,每个振动信号对应一个触觉产生装置,每个振动信号包括触觉产生装置工作时的频率、振幅、时长和振动时间间隔。Here, the video signal converter generates a plurality of vibration signals according to characteristics of each of the pixel regions in the mountain view, the plurality of vibration signals form the lattice signals, and each of the vibration signals corresponds to one tactile sensation device, each vibration The signal includes the frequency, amplitude, duration, and vibration time interval at which the haptic generating device operates.
例如,对于山景来说,所述点阵信号就是使得振动器阵列能够振动的形状为山景。 For example, for mountain views, the lattice signal is such that the vibrator array can vibrate in the shape of a mountain view.
具体的,当前场景的图像转换为环境信息有两种具体的体现形式,第一种,是以线状图形作为环境信息;第二种,是以片状图形作为环境信息。对于通过摄影机或摄像机拍摄所得的画面,经过二值化处理之后,必然能够分为明暗两种区域,这两种区域可能是相互交错的。那么在交错的位置也就会形成明暗分界线,对于第一种情况,正是使用这种明暗分界线的线状图作为环境信息。对于第二种情况,使用明亮区域(白色区域,亮度为255)或者黑暗区域(亮度为0)作为环境信息。Specifically, there are two specific embodiments for converting the image of the current scene into environmental information. The first type is a line graphic as environmental information; the second type is a piece graph as environmental information. For a picture taken by a camera or a camera, after binarization, it is inevitably divided into two areas, light and dark, which may be interlaced. Then, in the interlaced position, a light-dark boundary is formed. For the first case, a line graph using such a light-dark boundary is used as the environmental information. For the second case, use a bright area (white area, brightness is 255) or dark area (brightness is 0) as environmental information.
如山峦和天空相间的画面中,经过二值化处理,通常山峦会被处理为黑暗区域,天空会被处理为明亮区域,那么可以按照预定的规定,将山峦作为环境信息,或者将天空作为环境信息,还可以是将画面中,山峦的边沿作为环境信息。For example, in the picture between the mountains and the sky, after binarization, the mountain is usually treated as a dark area, and the sky is treated as a bright area. Then the mountain can be used as environmental information or the sky as an environment according to predetermined regulations. Information can also be used as the environmental information in the picture, the edge of the mountain.
使用中,点阵信号是控制触觉产生装置的触发信号。该点阵信号可以理解为是一个信号,该信号中携带有需要触发的触觉产生装置的位置信息(多个),和携带有需要触发的触觉产生装置的工作强度信息。该点阵信号还可以理解为类似于高电平的触发信号,该触发信号是多个,每个触发信号对应一个触觉产生装置,触觉产生装置在接收到触发信号之后便开始工作。In use, the lattice signal is a trigger signal that controls the haptic generating device. The lattice signal can be understood as a signal carrying position information(s) of the haptic generating device that needs to be triggered, and working intensity information carrying the haptic generating device that needs to be triggered. The lattice signal can also be understood as a trigger signal similar to a high level, the trigger signal is a plurality, each trigger signal corresponds to a haptic generating device, and the haptic generating device starts to work after receiving the trigger signal.
步骤203:将所述点阵信号通过电连接线路传送给振动器阵列;Step 203: transmitting the lattice signal to the vibrator array through an electrical connection line;
一般来说,可以将多个触觉产生装置设置在载体上并按照一定规则排列,形成振动器阵列。例如,可以在载体上按照矩形排布所述多个触觉产生装置,载体的材料可以根据需要选择,可以是软性材质,也可以是硬性材质。In general, a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators. For example, the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
步骤204:振动器阵列中的每个触觉产生装置按照所述点阵信号所设定的频率、振幅等进行振动,使得用户通过触觉产生装置阵列中各个触觉产生装置的振动感知到当前场景的景象。Step 204: Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the scene of the current scene through the vibration of each haptic generating device in the haptic generating device array. .
实际应用时,可以将振动器阵列放置在紧贴于用户紧贴皮肤表面位置,振动器阵列振动时,通过各个触觉产生装置不同程度的振动,使得用户感知到当前场景的景象。例如,对于山景,如图3所示,振动的各个触觉产生装置呈山景状,就像有人在背后画出山景一样,使得用户感知到当前场景为山景。In practical applications, the vibrator array can be placed in close contact with the user's skin surface position, and when the vibrator array vibrates, the vibrations of the various tactile sense devices are used to make the user perceive the current scene. For example, for a mountain view, as shown in FIG. 3, each of the vibrating tactile sensation devices has a mountain view shape, just like a person draws a mountain view behind, so that the user perceives that the current scene is a mountain view.
多个触觉产生装置是按照预定的方式排布的,如阵列式的排布,环形的排布等。受到点阵信号所控制的触觉产生装置便是目标触觉产生装置。目标触觉 产生装置在进行工作的时候,所形成图案与环境信息的图案相同。进而通过这种方式能够提示使用者外界的画面(当前摄像头所拍摄到的画面)。The plurality of haptic generating devices are arranged in a predetermined manner, such as an array arrangement, a circular arrangement, and the like. The tactile sensation device controlled by the lattice signal is the target tactile sensation device. Target touch When the generating device is working, the pattern formed is the same as the pattern of the environmental information. Further, in this way, the user's external screen (the screen captured by the current camera) can be presented.
实施例二Embodiment 2
如图4所示,本实施例的模拟场景方法实现流程可以包括如下步骤:As shown in FIG. 4, the implementation process of the simulation scenario method in this embodiment may include the following steps:
步骤401:通过麦克风等音频采集设备采集当前场景的音频信息;Step 401: Collect audio information of a current scene through an audio collection device such as a microphone.
步骤402:通过音频信号转换器中特定的编码程序将所述音频信息转换为点阵信号;Step 402: Convert the audio information into a matrix signal by using a specific encoding program in the audio signal converter;
这里,音频信号转换器根据所述音频信号中每个频段的特征生成多个振动信号,该多个振动信号形成了所述点阵信号,每个振动信号对应一个触觉产生装置,每个振动信号包括触觉产生装置振动时的频率、振幅、时长和振动时间间隔。Here, the audio signal converter generates a plurality of vibration signals according to characteristics of each frequency band in the audio signal, the plurality of vibration signals forming the lattice signals, each vibration signal corresponding to one haptic generating device, each vibration signal The frequency, amplitude, duration, and vibration time interval when the tactile sensation device vibrates are included.
步骤403:将所述点阵信号通过电连接线路传送给振动器阵列;Step 403: transmitting the lattice signal to the vibrator array through an electrical connection line;
一般来说,可以将多个触觉产生装置设置在载体上并按照一定规则排列,形成振动器阵列。例如,可以在载体上按照矩形排布所述多个触觉产生装置,载体的材料可以根据需要选择,可以是软性材质,也可以是硬性材质。In general, a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators. For example, the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
步骤404:振动器阵列中的每个小触觉产生装置按照所述点阵信号所设定的频率、振幅等进行振动,使得用户通过触觉产生装置陈列中各个触觉产生装置的振动感知到当前场景的声音状况。Step 404: each small tactile sensation device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the current scene through the vibration of each tactile sensation device in the tactile sensation device display. Sound condition.
实际应用时,可以将振动器阵列放置在紧贴于用户紧贴皮肤表面位置,振动器阵列振动时,通过各个触觉产生装置不同程度的振动,使得用户感知到当前场景的声音状况。例如,战斗机飞行员在空中做翻滚提升动作因急加速突然过载致盲时,有其他飞行物体靠近无法感知,那么可以通过采集其他飞行物体发出的声音,将其转化为振动器阵列的振动,使得飞行员能够感知到附近是否有飞行物靠近以及靠近的速度和距离等等。具体的,可以根据音频信号的强弱控制振动器阵列的振幅,使得飞行员能够感知声音的强弱,进而判断出飞行物体与自身的距离、以及靠近的速度等等。In practical applications, the vibrator array can be placed in close contact with the user's skin surface position, and when the vibrator array vibrates, the vibrations of the various tactile sense devices are used to make the user feel the sound condition of the current scene. For example, when a fighter pilot makes a tumbling lift in the air due to sudden acceleration and sudden blinding, other flying objects are close to being incapable of sensing. Then, by collecting sounds from other flying objects, they can be converted into vibrations of the vibrator array, so that the pilot It is able to sense whether there are flying objects near and close to the speed and distance. Specifically, the amplitude of the vibrator array can be controlled according to the strength of the audio signal, so that the pilot can perceive the strength of the sound, thereby determining the distance between the flying object and itself, and the speed of the approaching and the like.
其中,步骤401并不是唯一获取音频信息的方式,也就是可以直接获取到音频信息,音频信息可以是通过音频采集装置采集到的,也可以是预先生成的。如可以预先获取一个音频文件,通过解析音频文件的内容,便可以确定该音频 文件的音频信息。在目标触觉产生装置进行振动的时候,可以按照音量的起伏来调整目标触觉产生装置形成高低不同,或者大小不同的图案。即,当音量/音调提高时,目标触觉产生装置所形成的图案扩大;当音量/音调降低时,目标触觉产生装置所形成的图案缩小。也可以是预先和使用者约定好不同音乐所对应的图案,如第一种音乐可以对应梅花的图案,那么在该音乐在播放的时候,则一直通过目标触觉产生装置形成梅花的图案,当音调/音量发生变化的时候,则改变梅花图案的大小。The step 401 is not the only way to obtain the audio information, that is, the audio information can be directly obtained, and the audio information may be collected by the audio collection device, or may be pre-generated. If you can obtain an audio file in advance, you can determine the audio by parsing the content of the audio file. Audio information of the file. When the target haptic generating device vibrates, the target haptic generating device can be adjusted in accordance with the fluctuation of the volume to form a pattern having a different height or a different size. That is, as the volume/tone is increased, the pattern formed by the target haptic generating device is enlarged; when the volume/tone is lowered, the pattern formed by the target haptic generating device is reduced. Alternatively, the pattern corresponding to different music may be agreed with the user in advance, for example, the first type of music may correspond to the pattern of the plum blossom, and then when the music is being played, the pattern of the plum blossom is always formed by the target tactile generating device, when the tone is When the volume changes, the size of the plum pattern is changed.
实施例三Embodiment 3
如图5所示,本实施例的模拟场景方法实现流程可以包括如下步骤:As shown in FIG. 5, the implementation process of the simulation scenario method in this embodiment may include the following steps:
步骤501:通过动作传感器采集人或动物的动作轨迹信息;Step 501: Collect motion track information of a person or an animal by using a motion sensor.
步骤502:通过信号转换器中特定的编码程序将所述动作轨迹信息转换为点阵信号;Step 502: Convert the motion track information into a lattice signal by using a specific encoding program in the signal converter.
这里,信号转换器根据所述动作轨迹信息中每个轨迹段的特征生成多个振动信号,该多个振动信号形成了所述点阵信号,每个振动信号对应一个触觉产生装置,每个振动信号包括触觉产生装置振动时的频率、振幅、时长和振动时间间隔。Here, the signal converter generates a plurality of vibration signals according to characteristics of each of the track segments in the motion track information, the plurality of vibration signals form the dot matrix signals, and each of the vibration signals corresponds to one tactile sense device, each vibration The signal includes the frequency, amplitude, duration, and time interval of the vibration when the haptic generating device vibrates.
步骤503:将所述点阵信号通过电连接线路传送给振动器阵列;Step 503: transmitting the lattice signal to the vibrator array through an electrical connection line;
一般来说,可以将多个触觉产生装置设置在载体上并按照一定规则排列,形成振动器阵列。例如,可以在载体上按照矩形排布所述多个触觉产生装置,载体的材料可以根据需要选择,可以是软性材质,也可以是硬性材质。In general, a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators. For example, the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
步骤504:振动器阵列中的每个触觉产生装置按照所述点阵信号所设定的频率、振幅等进行振动,使得用户通过触觉产生装置陈列中各个触觉产生装置的振动感知到当前场景下人或动物的动作特征。Step 504: Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the current scene by the vibration of each haptic generating device in the haptic generating device display. Or animal movement characteristics.
实际应用时,可以将振动器阵列放置在紧贴于用户紧贴皮肤表面位置,振动器阵列振动时,通过各个触觉产生装置不同程度的振动,使得用户感知到当前场景下人或动物的动作特征。例如,可以使得用户感知到如下动作特征:被抚摸、被刀砍、被枪射击、被拥抱等。针对手掌按压等动作,振动器阵列通过多个触觉产生装置的振动呈现出手掌按压的状态并通过振动的幅度表现按压的力度。 In practical application, the vibrator array can be placed close to the user's surface close to the skin surface, and when the vibrator array vibrates, the vibrations of the tactile sense devices are used to different degrees, so that the user perceives the action characteristics of the human or animal in the current scene. . For example, the user may be made to perceive the following action characteristics: being stroked, being cut by a knife, being shot by a gun, being hugged, and the like. For the action of palm pressing or the like, the vibrator array exhibits a palm pressing state by the vibration of the plurality of tactile sensation devices and expresses the pressing force by the amplitude of the vibration.
需要说明的是,使用传感器来获取人或动物运动轨迹大致有两种方式。It should be noted that there are roughly two ways to use sensors to obtain human or animal motion trajectories.
第一种,是在某个物体的周部表面,或一侧表面设置传感器群(如接触式传感器、红外传感器等),当使用者触碰到不同位置的传感器时,则可以对应的生成采集信号,当使用者的手发生移动的时候,则必然会触碰到不同的传感器,也就是当接收到信号的传感器(使用者的手触碰到的传感器)发生变化时,也就说明使用者的手(也可以是身体其他躯干)发生了位移,从而形成了运动轨迹。The first type is to set a sensor group (such as a contact sensor, an infrared sensor, etc.) on the peripheral surface or one side surface of an object. When the user touches a sensor at a different position, the corresponding acquisition can be generated. The signal, when the user's hand moves, will inevitably touch different sensors, that is, when the sensor that receives the signal (the sensor touched by the user's hand) changes, the user is also explained. The hand (which can also be the other torso of the body) has been displaced, creating a trajectory of motion.
第二种,是在使用者身上携带类似六轴传感器的定位器件,该定位器件能够直接探测到携带有定位器件的部位的移动情况(即,运动轨迹)。The second type is a positioning device that carries a six-axis sensor on the user, and the positioning device can directly detect the movement (ie, the motion trajectory) of the portion carrying the positioning device.
对于第一种方式,通常可以是两个使用者远程交互时进行使用,如第一使用者操作信号采集物件(一侧或周部的表面设置有传感器群的物件)。第一使用者通过触摸信号采集物件,或者是在信号采集物件上滑动,来使得信号采集物件上的传感器能够接收到行动轨迹。之后,便通过后续步骤,将该行动轨迹通过电子信号的方式传送给第二使用者所穿戴的振动设备上,第二使用者穿戴设备上的目标触觉产生装置有规律的振动,来模仿信号采集物件所采集到的滑动轨迹,进而实现了场景的模拟。当然,第二使用者也可以同时操作一个信号采集物件,来控制第一使用者所穿戴的振动设备,进而达到了双方的互动。如远程性爱,远程的双方,可以通过触摸屏、触摸娃娃、触摸手套(信号采集物件)等产生触摸信号,通过电话、电脑的网络、蓝牙、超声波或者有线/无线等传递信号,双方可以穿上振动阵列(穿戴设备),可以让对方体验自己想触摸或抚摸的位置。并可以控制在阴茎和阴道的电动性爱器具的振动,来完成远程性爱。又如,实时的在线互动,在网络互动或者视频聊天时,往往视觉和声音无法表达参与者的行为和感受时,他可以通过即时或者预设的通过网络传递信号,振动阵列可以通过无线、蓝牙等同步接收信号,让穿着振动阵列的人得知振动感受。For the first mode, it can usually be used when two users interact with each other remotely, for example, the first user operates a signal collecting object (the object of one or one side of the surface is provided with a sensor group). The first user captures the object by touch signal or slides on the signal acquisition object to enable the sensor on the signal acquisition object to receive the motion trajectory. Then, through the subsequent steps, the action track is transmitted to the vibration device worn by the second user by means of an electronic signal, and the target tactile sense device on the second user wears the device to regularly vibrate to simulate signal acquisition. The sliding trajectory collected by the object realizes the simulation of the scene. Of course, the second user can also operate a signal acquisition object at the same time to control the vibration device worn by the first user, thereby achieving the interaction between the two parties. For example, remote sex, remote parties can generate touch signals through touch screen, touch doll, touch gloves (signal collection objects), etc., and transmit signals through telephone, computer network, Bluetooth, ultrasonic or wired/wireless, etc. The array (wearing device) allows the other party to experience where they want to touch or touch. And can control the vibration of the electric sex device in the penis and vagina to complete remote sex. Another example is real-time online interaction. When the network interaction or video chat is often unable to express the behavior and feelings of the participants, he can transmit signals through the network through instant or preset. The vibration array can be wireless, Bluetooth. The signals are synchronously received, so that the person wearing the vibration array knows the vibration feeling.
与第一种相比,第二种方式更适合剧烈活动的情况。具体的,使用定位器件之后,使用者的身体在进行移动时会形成相应的运动轨迹(通常,需要通过均匀的设置大量的定位器才能够实现完整运动轨迹的获取),之后,将运动轨 迹转换成电子信号,进而传输到穿戴设备上,穿戴设备上的目标触觉产生装置按照定位器所采集到的运动轨迹进行规律性振动,从而完成了场景的模拟。Compared with the first one, the second method is more suitable for the case of intense activity. Specifically, after the positioning device is used, the user's body will form a corresponding motion trajectory when moving (usually, it is necessary to uniformly acquire a large number of locators to achieve complete motion trajectory acquisition), and then, the motion track is obtained. The trace is converted into an electronic signal, which is then transmitted to the wearable device. The target tactile sensation device on the wearable device performs regular vibration according to the motion trajectory collected by the locator, thereby completing the simulation of the scene.
当然,在具体使用的时候,以上两种方式可以同时使用,以使用第一种方式来实现作用在信号采集物件上的轨迹信息传递,和使用第二种方法来实现使用者身体舞动而产生的轨迹信息传递。Of course, in the specific use, the above two methods can be used simultaneously to use the first way to achieve the trajectory information transmission on the signal acquisition object, and the second method to achieve the user body dancing. Trajectory information transfer.
实施例四Embodiment 4
如图6所示,本实施例的模拟场景方法实现流程可以包括如下步骤:As shown in FIG. 6, the implementation process of the simulation scenario method in this embodiment may include the following steps:
步骤601:通过传感器采集用户在当前场景下的情绪特征信息;Step 601: Collect, by using a sensor, emotion characteristic information of the user in the current scenario;
步骤602:通过信号转换器中特定的编码程序将所述情绪特征信息转换为点阵信号;Step 602: Convert the emotion feature information into a matrix signal by using a specific encoding program in the signal converter.
这里,信号转换器根据所述情绪特征信息中生成多个振动信号,该多个振动信号形成了所述点阵信号,每个振动信号对应一个触觉产生装置,每个振动信号包括触觉产生装置振动时的频率、振幅、时长和振动时间间隔。Here, the signal converter generates a plurality of vibration signals according to the emotion characteristic information, the plurality of vibration signals form the lattice signal, each vibration signal corresponds to one haptic generating device, and each of the vibration signals includes a haptic generating device vibration Frequency, amplitude, duration and vibration time interval.
步骤603:将所述点阵信号通过电连接线路传送给振动器阵列;Step 603: transmitting the lattice signal to the vibrator array through an electrical connection line;
一般来说,可以将多个触觉产生装置设置在载体上并按照一定规则排列,形成振动器阵列。例如,可以在载体上按照矩形排布所述多个触觉产生装置,载体的材料可以根据需要选择,可以是软性材质(如衣服等),也可以是硬性材质(如硬性板材等)。In general, a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators. For example, the plurality of tactile sensation devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material (such as clothes, etc.) or a hard material (such as a hard plate or the like).
步骤604:振动器阵列中的每个触觉产生装置按照所述点阵信号所设定的频率、振幅等进行振动,使得用户通过触觉产生装置阵列中各个触觉产生装置的振动感知到自身在当前场景下的情绪状态。Step 604: Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives that he is in the current scene through the vibration of each haptic generating device in the haptic generating device array. The emotional state underneath.
实际应用时,可以将振动器阵列放置在紧贴于用户紧贴皮肤表面位置,振动器阵列振动时,通过各个触觉产生装置不同程度的振动,使得用户感知到自身在当前场景下的情绪状态,从而有助于用户形象的感知到当前状态情绪是否平稳。例如,可以使得用户感知到如下情绪状态:安静、狂躁、被海水浸泡的感受等等。In practical applications, the vibrator array can be placed close to the user's surface close to the skin surface, and when the vibrator array vibrates, the vibrations of the tactile sense devices are stimulated to different degrees, so that the user perceives the emotional state of the current scene. Thereby, it helps the user's image to perceive whether the current state mood is stable. For example, the user can be made to perceive the following emotional states: quiet, arrogant, feelings of being soaked in sea water, and the like.
例如,对于被海水浸泡的感受,振动器阵列的振动呈现出海水波浪的状态。For example, for the feeling of being soaked by seawater, the vibration of the vibrator array exhibits a state of sea wave.
实施例四Embodiment 4
如图7所示,本实施例的模拟场景方法实现流程可以包括如下步骤: As shown in FIG. 7, the implementation process of the simulation scenario method in this embodiment may include the following steps:
步骤701:通过传感器或其他设备采集当前场景的天气状态信息;Step 701: Collect weather state information of a current scene by using a sensor or other device.
步骤702:通过信号转换器中特定的编码程序将所述天气状态信息转换为点阵信号;Step 702: Convert the weather state information into a lattice signal by using a specific encoding program in the signal converter.
这里,信号转换器根据当前场景下的天气状态信息以及预先配置的天气状态与点阵信号的对应关系生成相应的点阵信号,该点阵信号包括多个振动信号,每个振动信号对应一个触觉产生装置,每个振动信号包括触觉产生装置振动时的频率、振幅、时长和振动时间间隔。Here, the signal converter generates a corresponding dot matrix signal according to the weather state information in the current scene and the corresponding relationship between the pre-configured weather state and the lattice signal, the dot matrix signal includes a plurality of vibration signals, and each of the vibration signals corresponds to one touch sense. A generating device, each of the vibration signals including a frequency, an amplitude, a duration, and a vibration time interval when the haptic generating device vibrates.
这里,可以预先在信号转换器中配置各种天气状态对应的点阵信号,在感应到相应的天气状态时则生成相应的点阵信号。例如,针对晴朗天气设置一个对应的点阵信号,针对下雨天气设置相应的点阵信号,根据下雨的大小可以设置不同振幅或者不同频率的点阵信号;针对下雪、刮风、寒冷、炎热、冰雹、狂风等也可以设置对应的点阵信号。具体可以根据实际需要默认设定,或可由用户自行设定。Here, the dot matrix signals corresponding to various weather states may be configured in the signal converter in advance, and the corresponding dot matrix signals are generated when the corresponding weather state is sensed. For example, a corresponding dot matrix signal is set for clear weather, and a corresponding dot matrix signal is set for rainy weather, and dot matrix signals of different amplitudes or different frequencies can be set according to the magnitude of rain; for snow, wind, cold, Hot, hail, squally, etc. can also set the corresponding dot matrix signal. The specific settings may be set according to actual needs, or may be set by the user.
步骤703:将所述点阵信号通过电连接线路传送给振动器阵列;Step 703: transmit the lattice signal to the vibrator array through an electrical connection line;
一般来说,可以将多个触觉产生装置设置在载体上并按照一定规则排列,形成振动器阵列。例如,可以在载体上按照矩形排布所述多个触觉产生装置,载体的材料可以根据需要选择,可以是软性材质,也可以是硬性材质。In general, a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators. For example, the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
步骤704:振动器阵列中的每个触觉产生装置按照所述点阵信号所设定的频率、振幅等进行振动,使得用户通过触觉产生装置陈列中各个触觉产生装置的振动感知到自身在当前场景下的天气状况。Step 704: Each haptic generating device in the vibrator array vibrates according to a frequency, an amplitude, and the like set by the lattice signal, so that the user perceives the current scene in the current scene through the vibration of each haptic generating device in the haptic generating device display. The weather conditions below.
实际应用时,可以将振动器阵列放置在紧贴于用户紧贴皮肤表面位置,振动器阵列各个触觉产生装置按照预先设定的模式进行振动,使得用户感知到自身在当前场景下的天气状况。In practical applications, the vibrator array can be placed in close contact with the user's skin surface, and the tactile sense devices of the vibrator array vibrate according to a preset mode, so that the user perceives the weather condition of the current scene.
实施例六Embodiment 6
如图8所示,本实施例的模拟场景方法实现流程可以包括如下步骤:As shown in FIG. 8, the implementation process of the simulation scenario method in this embodiment may include the following steps:
步骤801:预先配置一个或多个预设场景选项,用户选择预设场景后,将所述预设场景的相关信息传送给信号转换器;Step 801: Pre-configure one or more preset scene options. After the user selects the preset scene, the related information of the preset scene is transmitted to the signal converter.
这里,预先配置预设场景选项时,预先配置相应场景的相关信息(如标识号、编号或者名称等),并对应相应场景配置相应的点阵信号参数。具体可以根据实际需要默认设定,或可由用户自行设定。 Here, when the preset scene option is pre-configured, the related information (such as the identification number, number, or name) of the corresponding scene is pre-configured, and the corresponding dot matrix signal parameters are configured corresponding to the corresponding scene. The specific settings may be set according to actual needs, or may be set by the user.
步骤802:通过信号转换器中特定的编码程序根据所述预设场景的相关信息生成相应的点阵信号;Step 802: Generate a corresponding dot matrix signal according to the related information of the preset scene by using a specific encoding program in the signal converter.
这里,信号转换器根据预设场景对应的点阵信号参数生成相应的点阵信号,该点阵信号包括多个振动信号,每个振动信号对应一个触觉产生装置,每个振动信号包括触觉产生装置振动时的频率、振幅、时长和振动时间间隔。Here, the signal converter generates a corresponding dot matrix signal according to the lattice signal parameter corresponding to the preset scene, the dot matrix signal includes a plurality of vibration signals, each vibration signal corresponds to one haptic generating device, and each of the vibration signals includes a haptic generating device Frequency, amplitude, duration, and vibration time interval during vibration.
步骤803:将所述点阵信号通过电连接线路传送给振动器阵列;Step 803: transmitting the lattice signal to the vibrator array through an electrical connection line;
一般来说,可以将多个触觉产生装置设置在载体上并按照一定规则排列,形成振动器阵列。例如,可以在载体上按照矩形排布所述多个触觉产生装置,载体的材料可以根据需要选择,可以是软性材质,也可以是硬性材质。In general, a plurality of haptic generating devices can be disposed on a carrier and arranged in accordance with certain rules to form an array of vibrators. For example, the plurality of haptic generating devices may be arranged in a rectangular shape on the carrier, and the material of the carrier may be selected according to requirements, and may be a soft material or a hard material.
步骤804:振动器阵列中的每个小触觉产生装置按照所述点阵信号所设定的频率、振幅等进行振动,使得用户通过触觉产生装置陈列中各个触觉产生装置的振动能够感知到所述预设场景。Step 804: each small tactile sensation device in the vibrator array vibrates according to a frequency, an amplitude, or the like set by the lattice signal, so that the user can perceive the vibration through the vibration of each tactile sense device in the tactile sense device display. Preset scene.
实际应用时,可以将振动器阵列放置在紧贴于用户紧贴皮肤表面位置,振动器阵列各个触觉产生装置按照预先设定的模式进行振动,使得用户感知到自身感知到预先设定的预设场景。In practical applications, the vibrator array can be placed in close contact with the user's skin surface, and the tactile sense devices of the vibrator array vibrate according to a preset mode, so that the user perceives that he or she perceives a preset preset. Scenes.
以上实施例所公开的方法大致可以分为两类,第一类是环境信息是通过传感器等器件实时采集到的;第二类是电脑中根据虚拟场景自动生成的。下面说明集中未在前文中说明的情况。The methods disclosed in the above embodiments can be roughly divided into two categories. The first type is that the environmental information is collected in real time by sensors and the like; the second type is automatically generated according to the virtual scene in the computer. The following describes the case where the concentration is not explained in the foregoing.
第一类,即,环境信息是通过传感器等器件实时采集到的情况。简单而言,如不方便使用语言进行交流的场合,即,某些秘密场合,如话剧的演出过程中,一经站在舞台上的两个人,只能说台词,当某一人忘词的时候,则舞台上的另一人可以通过触摸身上的传感器群组,从而形成运动轨迹信号,之后,通过无线传输的方式将该运动轨迹信号传送至忘词人员的穿戴设备上,进而穿戴设备上的目标触觉产生装置就会进行规律型的振动,从而完成了运动轨迹信息的传递。又如,两个相距较远的人,通过肉眼直接观察远方人员手势指令是不现实的,此时,则可以按照上述的方式进行运动轨迹信息的传递。The first category, that is, the environmental information is collected in real time by devices such as sensors. In simple terms, if it is not convenient to use language for communication, that is, in some secret occasions, such as the performance of a drama, two people standing on the stage can only speak lines, when someone forgets the words, Then another person on the stage can form a motion track signal by touching the sensor group on the body, and then transmitting the motion track signal to the wearing device of the forgetting person by wireless transmission, thereby wearing the target touch on the device. The generating device performs regular vibrations, thereby completing the transmission of the motion trajectory information. For another example, it is unrealistic for two people who are far apart from each other to directly observe the gestures of the remote person through the naked eye. At this time, the motion track information can be transmitted in the above manner.
使用第一类方法的场景有很多,下面简单列举几种。There are many scenarios for using the first type of method, and a few are listed below.
1,在夜晚环境下,包围罪犯的过程中,由于环境黑暗,或警员彼此隔离,警员无法互相看到,又无法发出声音的时候(不能惊扰罪犯),在用手指指划传感器触摸板(传感器群体),从而产生相应的运动轨迹,这时周围警员就会 在身上体验到同伴想要传递给自己的信息(振动织物上的目标触觉产生装置就会通过规律性的振动来形成手指所形成的运动轨迹)。1, in the night environment, in the process of encircling criminals, because the environment is dark, or the police officers are isolated from each other, police officers can not see each other, and can not make a sound (can not disturb the criminals), fingering the sensor touchpad (sensor group), resulting in a corresponding motion trajectory, then the surrounding police officers will Experience the information that the companion wants to pass to himself (the target tactile sensation device on the vibrating fabric forms the trajectory formed by the finger by regular vibration).
2,在演唱会或者类似的大型活动中,主办者和表演者希望观众更好的体验表演,提升效果,通常会采取跳舞等做动作的方式与台下的观众进行互动。此时可以由动作发出者(通常是演唱者)在传感器群体上进行运动轨迹的滑动,经过无线信号的传输,也就让观众所穿着的穿戴设备(设置有大量目标触觉产生装置)按照演唱者的运动轨迹进行同步的振动。进而加强了二者的互动。2, in concerts or similar large-scale events, the organizers and performers hope that the audience will experience the performance better, enhance the effect, and usually take the dance and other ways to interact with the audience. At this time, the motion sender (usually the singer) can slide the motion trajectory on the sensor group, and the wireless device transmits the wearable device worn by the viewer (provided with a large number of target haptic generating devices) according to the singer. The motion trajectory performs simultaneous vibration. In turn, the interaction between the two is strengthened.
3,夜晚飞行,或某些极端飞行状况时,飞行员难以通过肉眼来分辨飞行器当前所处的状态。如近海面的飞行,飞行员难以区分海面与天空;又如近雪地的飞行,飞行员同样难以确定天空和底面。特别是在飞行器发生了翻转之后,更难以准确的确定当前飞行状态,此时很容易出现飞行灾难。飞行器可以通过其内部预置的感应器件(重力感应器等)来分别飞行器当前所处的状态(如正面朝上/朝下),之后,通过控制飞行员所穿戴振动织物上的目标振动单元进行振动,进而告知飞行员当前的飞行状态(如目标触觉产生装置排成一个横排同时振动,说明飞行器当前正面朝上,目标触觉产生装置排成一个纵排同时振动,说明飞行器当前正面朝下)。还可以是通过飞行器上的摄像机来拍摄前方的画面,并通过二值化的处理,将当前画面中的景物进行区分(如画面中是天空和高山,则二值化之后,天空的区域化为纯白色,高山的区域化为纯黑色),并进一步按照不同景物所对应的画面控制传感器进行振动(可以使白色区域所对应的传感器进行振动,也可以让黑色区域所对应的传感器振动,还可以是黑白相间的分界线所对应的传感器振动),从而使得飞行员不用肉眼进行观察也可以知晓飞行器前方的景物。3, at night, or in some extreme flight conditions, it is difficult for the pilot to visually distinguish the current state of the aircraft. For offshore flights, it is difficult for pilots to distinguish between the sea and the sky; as in the case of near-snow, it is difficult for pilots to determine the sky and the underside. Especially after the aircraft has been turned over, it is more difficult to accurately determine the current flight state, and it is easy to have a flight disaster. The aircraft can use its internal preset sensing device (gravity sensor, etc.) to respectively determine the current state of the aircraft (such as face up/down), and then vibrate by controlling the target vibration unit on the vibrating fabric worn by the pilot. In turn, the pilot is informed of the current flight status (eg, the target tactile sensation devices are arranged in a horizontal row while vibrating, indicating that the aircraft is currently facing up, and the target tactile sensation devices are arranged in a tandem row while vibrating, indicating that the aircraft is currently facing down). It is also possible to capture the picture in front by the camera on the aircraft, and distinguish the scene in the current picture by binarization processing (if the sky and the mountain are in the picture, after binarization, the area of the sky is Pure white, the area of the mountain is pure black), and further vibrate according to the screen control sensor corresponding to different scenes (the sensor corresponding to the white area can be vibrated, and the sensor corresponding to the black area can also be vibrated. It is the sensor vibration corresponding to the black and white boundary line, so that the pilot can know the scene in front of the aircraft without observing the naked eye.
第二类,即,环境信息是预先设置的,也就是控制触觉产生装置的振动规律是预先设置在电脑中的情况。此类情况使用的场合较多,相对于第一类情况,此类不需要通过传感器进行信号的采集,因此使用的场景更为自由。并且,第二类情况,进行目标触觉产生装置振动的时候,提前将第一类方式种使用传感器所采集到的运动轨迹信号存储到电脑中,当需要提取的时候,根据存储到电脑中的信号控制振动织物上的目标传感器进行振动即可。除了与第一类相结合的方式,第二类所能模仿的实际环境更为广泛。下面简单列举几种。 The second type, that is, the environmental information is set in advance, that is, the case where the vibration law of the control haptic generating device is set in advance in the computer. Such situations are used in many cases. Compared with the first case, this type of signal does not need to be collected by sensors, so the scene used is more free. Moreover, in the second case, when the target tactile sensation device vibrates, the motion trajectory signals collected by the first type of the sensor are stored in the computer in advance, and when the extraction is required, according to the signal stored in the computer Control the target sensor on the vibrating fabric to vibrate. In addition to the combination with the first category, the actual environment that the second category can imitate is more extensive. Here are a few simple examples.
1,在玩电子游戏中被攻击时,可以模拟出各种不同的被攻击的感觉,比如被各种刀砍、各种枪击、各种爆炸伤、摔抱、压迫、遭遇旋风等。具体而言,如图10所示,图中的刀伤、枪伤、爆炸伤、摔抱、遭遇旋风和按压均可按照实际情况进行模块。如刀伤,实际遇到被刀划伤的时候,通常是刀具会沿一条直线划在受害者身上,因此,可以是将目标触觉产生装置排列成一条直线,同时振动来模仿刀伤。同时,还可以进一步通过调整不同位置的目标触觉产生装置的振动强度来提高还原度。比如,刀伤形成时,位于刀伤两侧位置的作用力较小,刀口深度较浅;位于刀伤中间位置的作用力较小,刀口深度较深。目标触觉产生装置进行振动时,可以是控制刀口较浅的位置所对应的目标触觉产生装置的振动强度较小,反之,刀口较浅的位置所对应的目标触觉产生装置的振动强度较大,形成刀伤的过程是按刀伤形状产生顺序振动。又如,枪伤的受伤位置的振动强度要大于一般性伤害(如拳击伤、摔伤等),因此模仿枪伤时,受伤部位的振动强度应当较大。爆炸伤主要是弹片、碎石飞溅而伤,因此,爆炸伤应当的多个点同时受伤。摔抱和按压也是类似,应当模仿实际情况来控制多个目标触觉产生装置同时振动(目标触觉产生装置形成模仿实际状况的形状,如手形、手臂形等),旋风也是类似,应当模仿实际情况来控制多个目标触觉产生装置顺序性循环式振动。1, when being attacked in video games, you can simulate a variety of different feelings of being attacked, such as being cut by various knives, various gunshots, various blast injuries, wrestling, oppression, encountering whirlwinds, etc. Specifically, as shown in FIG. 10, the blade, the gunshot wound, the blast injury, the wrestling, the encounter with the whirlwind and the pressing in the figure can be performed according to the actual situation. If a knife is injured, when it is actually scratched by a knife, it is usually that the tool is drawn along the straight line on the victim. Therefore, the target tactile sensation device can be arranged in a straight line while vibrating to simulate a knife wound. At the same time, the degree of reduction can be further improved by adjusting the vibration intensity of the target tactile sensation device at different positions. For example, when a knife wound is formed, the force at the position on both sides of the knife wound is small, the depth of the knife edge is shallow; the force at the middle position of the knife wound is small, and the depth of the knife edge is deep. When the target tactile sensation device vibrates, the vibration intensity of the target tactile sensation device corresponding to the position where the blade edge is shallow may be small, and vice versa, the vibration intensity of the target tactile sensation device corresponding to the shallower blade position is large. The process of the knife wound is to generate a sequence vibration according to the shape of the knife. For example, the vibration intensity of the injured position of the gunshot wound is greater than the general injury (such as boxing injury, falls, etc.), so when imitating the gunshot wound, the vibration intensity of the injured part should be large. The blast injury is mainly caused by shrapnel and gravel splashing. Therefore, multiple points of the blast injury should be injured at the same time. The wrestling and pressing are similar, and the actual situation should be used to control the multiple target tactile generating devices to vibrate at the same time (the target tactile generating device forms a shape that mimics the actual situation, such as a hand shape, an arm shape, etc.), and the cyclone is similar, and should simulate the actual situation. A plurality of target haptic generating devices are controlled to sequentially circulate vibrations.
2,医疗过程中(尤其指按摩等触摸类的治疗过程)。可以先让患者穿着设置有触觉产生装置的衣物。之后通过控制触觉产生装置中的目标触觉产生装置进行规律性振动,来模仿医师的按摩,如此,可以避免医生的手误,使没有按摩到穴位的问题不再发生。2, in the medical process (especially refers to the treatment process of touches such as massage). The patient may first be allowed to wear clothing provided with a tactile stimulating device. Then, by controlling the target tactile sensation device in the tactile sensation device to perform regular vibration, the massage of the doctor is mimicked, so that the doctor's hand error can be avoided, and the problem of not massaging the acupuncture point no longer occurs.
在催眠或心理治疗时,可以让患者体验到医生所希望他体验的情景。人体有五感,视觉、听觉、触觉等,同一个催眠师难以同时通过这五感向用户传达消息,因此,可以解除携带有触觉产生装置的振动织物,来向用户传达触觉方面的消息。In hypnosis or psychotherapy, the patient can experience the situation that the doctor wants him to experience. The human body has five senses, such as sight, hearing, touch, etc., and it is difficult for the same hypnotist to convey the message to the user through the five senses at the same time. Therefore, the vibration fabric carrying the tactile generating device can be released to convey the tactile information to the user.
又如,手术的安抚,通过模拟某种具有安抚的抚摸振动,来使患者安静。其目的同样是通过目标触觉产生装置有规律的振动来模仿触摸、抚摸的状态,进而完成对患者的安抚。Another example is the soothing of the surgery, which quiets the patient by simulating a kind of soothing vibration. The purpose is also to simulate the state of touch and touch by the regular vibration of the target tactile sensation device, thereby completing the comfort of the patient.
3,观影时,也就是在不同种类的影院看电影的时候。可以预先让观影者穿戴振动织物,之后随画面的变化,影院系统可以向振动织物下达不同的指令, 使振动织物上的目标触觉产生装置进行振动,从而达到目标触觉产生装置配合影片进行振动,提高了观影者的感受度。3, when watching movies, that is, when watching movies in different kinds of theaters. The viewer can be pre-applied to wear the vibrating fabric, and then the theater system can issue different commands to the vibrating fabric as the picture changes. The target tactile sensation device on the vibrating fabric is vibrated to achieve the target tactile sensation device vibrating with the film, thereby improving the perception of the viewer.
4,育婴时,宝宝经常会发生哭闹的现象。如果没有人安抚,则宝宝会一直哭,直到哭累了。对于此种情况,可以预先给宝宝穿戴振动织物,通过振动织物上目标触觉产生装置的规律性振动,来模仿妈妈的抚摸,使得,即使无人照顾宝宝,可以达到安抚宝宝的目的。尤其是,小孩的不同哭声表示了不同的含义,很多父母并不能有效的区分这些哭声,导致采取的安抚错误。此时,可以通过声音采集装置来采集宝宝的哭声,之后,系统查找出与该哭声相对应的抚摸方式(目标触觉产生装置的振动方式,振动方式和哭声的对应关系可以是经验丰富的人员提前确认好的),之后系统通过向振动织物下达控制指令,进而使得目标触觉产生装置进行有规律的振动,从而有针对性的安抚宝宝。4, when the baby is being nursed, the baby often has a crying phenomenon. If no one comforts, the baby will always cry until the cry is tired. In this case, the baby can be wore the vibrating fabric in advance, and the regular vibration of the target tactile sense device on the vibrating fabric can be used to imitate the mother's touch, so that even if no one cares for the baby, the baby can be comforted. In particular, the different crying of children indicates different meanings, and many parents cannot effectively distinguish these crying sounds, leading to the appeasement mistakes. At this time, the baby's crying sound can be collected by the sound collecting device, and then the system finds the touching manner corresponding to the crying sound (the vibration mode of the target tactile sense generating device, and the correspondence between the vibration mode and the crying sound can be experienced. The personnel confirms well in advance), and then the system sends a control command to the vibrating fabric, so that the target tactile sensation device performs regular vibration, thereby specifically pacifying the baby.
以上,仅列举出了部分是实际状况,使用的场景还可以有多种,在此不穷尽列举。为了更好的提高使用者的感受度,在上述例子所公开方案的基础上,还可以在穿戴有振动织物的使用者身上增加陀螺仪,通过陀螺仪等类似的一起来探测使用者当前的体态(能够探测到倾斜角度),如卧倒、倾斜、直立等。那么按照陀螺仪所探测到的结果来调整点阵信号所形成的图形,使得点阵信号所形成的图形的倾斜角度(可以理解为点阵信号所控制的目标触觉产生装置所形成的图形的倾斜角度)与所述当前场景的倾斜角度(陀螺仪所探测到的倾斜角度)相同。如,使用者处于左倾状态的时候,那么模仿使用者处于海水中的状态时,就应当将水平面进行适当倾斜,如图11所示。左图中是身体直立状态的图示,中图是身体倾斜,但海水线未倾斜的状态,右图是身体倾斜,且海水线也进行倾斜的状态,可以看出右图更为接近实际状态,具体的海水线倾斜角度应当按照陀螺仪所测得的倾斜角度来定,同理也可以用于防止晕车、晕船,当车船倾斜时,振动阵列产生水平补差效果,让使用者感觉到没有那么的倾斜。In the above, only a part of the actual situation is listed, and there are many scenarios that can be used, and the list is not exhaustive. In order to improve the user's feelings better, based on the solution disclosed in the above example, the gyroscope can be added to the user wearing the vibrating fabric, and the current posture of the user can be detected by a gyroscope or the like. (can detect the tilt angle), such as lying down, tilting, standing upright, etc. Then, according to the result detected by the gyroscope, the pattern formed by the lattice signal is adjusted so that the inclination angle of the pattern formed by the lattice signal can be understood as the inclination of the pattern formed by the target tactile sensation device controlled by the lattice signal. The angle) is the same as the tilt angle of the current scene (the tilt angle detected by the gyroscope). For example, when the user is in the left-inclined state, the water level should be appropriately tilted when the user is in the state of seawater, as shown in FIG. The picture on the left is a diagram of the body erect state. The middle picture shows the state where the body is tilted, but the sea line is not tilted. The right picture shows the body tilt and the sea line is also tilted. It can be seen that the right picture is closer to the actual state. The specific inclination angle of the sea line should be determined according to the inclination angle measured by the gyroscope. Similarly, it can also be used to prevent motion sickness and seasickness. When the vehicle is tilted, the vibration array produces a horizontal replenishment effect, so that the user feels that there is no such The slope.
如图9所示,本发明实施例还提供了一种用于模拟场景的装置,所述装置可以包括:采集设备、信号转换器、控制器以及振动器阵列;所述振动器阵列包括多个规则排列的触觉产生装置,振动器阵列与所述控制器电性连接。实际应用中,所述信号转换器与所述采集设备可以通过无线、有线等多种方式连接,信号转换器与控制器电连接。 As shown in FIG. 9, an embodiment of the present invention further provides an apparatus for simulating a scene, where the apparatus may include: an acquisition device, a signal converter, a controller, and a vibrator array; the vibrator array includes a plurality of A regularly arranged haptic generating device, the vibrator array being electrically connected to the controller. In practical applications, the signal converter and the collecting device may be connected in a plurality of manners, such as wireless, wired, etc., and the signal converter is electrically connected to the controller.
其中,采集设备,用于采集用于描述当前场景的任何一种或多种信息,并将所采集到的信息传送给所述信号转换器;The collecting device is configured to collect any one or more kinds of information used to describe the current scene, and transmit the collected information to the signal converter.
信号转换器,用于将所述采集设备采集的信息转换为点阵信号,并将所述点阵信号传送给所述控制器;a signal converter, configured to convert information collected by the collection device into a lattice signal, and transmit the lattice signal to the controller;
控制器,用于根据所述点阵信号控制所述振动器阵列中各个触觉产生装置进行振动,以使得用户能够感知到当前场景。具体使用的时候,处理器可以包含采集设备、信号转换器和控制器,也可以包含信号转换器(此时信号转换器可以理解为按照预设的指令,或者外部指令生成点阵信号的装置)和控制器(可以理解为按照点阵信号向控制多个触觉产生装置的装置),或者是只包含控制器。And a controller, configured to control, according to the lattice signal, each of the haptic generating devices in the vibrator array to vibrate, so that the user can perceive the current scene. In specific use, the processor may include an acquisition device, a signal converter and a controller, and may also include a signal converter (in this case, the signal converter may be understood as a device that generates a lattice signal according to a preset instruction or an external command). And a controller (which can be understood as a device that controls a plurality of haptic generating devices according to a lattice signal), or only a controller.
具体的,所述采集设备可以是视频采集设备(如摄像机等)、和/或音频采集设备(如麦克风等)、和/或动作轨迹采集设备(如陀螺仪、加速度传感器等)、和/或人物情绪特征采集设备(如心率传感器等)、和/或触控设备。所述采集设备还可以包括具有物理按键的设备、或者能够提供用户选择界面的触控设备。所述控制器控制所述触控设备上显示用户选择界面,在用户选择界面上显示有预先配置的预设场景选项供用户选择。Specifically, the collection device may be a video capture device (such as a camera, etc.), and/or an audio capture device (such as a microphone, etc.), and/or an action track acquisition device (such as a gyroscope, an acceleration sensor, etc.), and/or A character emotion feature collection device (such as a heart rate sensor, etc.), and/or a touch device. The collection device may further include a device having a physical button or a touch device capable of providing a user selection interface. The controller controls a user selection interface to be displayed on the touch device, and a pre-configured preset scene option is displayed on the user selection interface for the user to select.
实际应用中,所述信号转换器可以包括视频信号转换器、音频信号转换器和/或其他类型的信号转换器。振动器阵列的载体可以是衣物或者其他能够紧贴于身体的物质。In practical applications, the signal converter may include a video signal converter, an audio signal converter, and/or other types of signal converters. The carrier of the vibrator array can be a garment or other substance that can be in close contact with the body.
实际应用中,本发明实施例可以通过覆盖在人体的成百上千的触觉产生装置(如振动器)来细微刻画场景和动作过程的方法,比如:战斗机飞行员在空中做翻滚提升动作因急加速突然过载致盲,这个时候光凭远程通话是无法得知飞机具体方位、机头冲哪、飞到了哪里,通过本发明实施例的方法及装置,以全体感的振动方式可以使飞行员通过背部全覆盖的成百上千微触觉产生装置以复合振动的方式实时勾勒出的方向、地形、地貌、位置、图像、机场跑道等信息,就像在皮肤表面“写字”或“放电影”,使其安全盲降机场。In practical applications, the embodiment of the present invention can finely describe the scene and the action process by covering hundreds of tactile generating devices (such as vibrators) in the human body, for example, the fighter pilot performs the tumbling lifting action in the air due to the rapid acceleration. Sudden overload and blindness. At this time, it is impossible to know the specific orientation of the aircraft, where the nose is washed, and where it flies by remote communication. With the method and device of the embodiment of the present invention, the pilot can pass the whole back with the vibration of the whole sense. Covering hundreds of micro-tactile generating devices in real-time, the direction, terrain, topography, location, image, airport runway and other information in the form of composite vibration, just like "writing" or "moving movies" on the skin surface, making it Safe blind drop to the airport.
实际应用中,可以将包括成百上千个触觉产生装置的振动器阵列附着在皮肤表面或紧贴皮肤的服装内侧,通过本发明实施例的方法及装置把外界预设或即时画面、声音、场景、视频、光线、动作、环境、天气、情感、感受、各种过程等信息进行处理成点阵信号,并模拟、输出各种振动情况,使成百上千的 触觉产生装置在振动时长、振动间隔、振动频率、振动振幅上有所差别,从而表现各种预设或者即时场景的图像、方向、动作、空间、位置、情感、环境、天气、感受、过程等,使得用户通过皮肤感觉到振动过程和触动过程,从而传递给人当前场景的确切信息,还可以进行预设场景的模板。In an actual application, the vibrator array including hundreds of tactile generating devices may be attached to the skin surface or the inner side of the garment, and the external preset or instant picture, sound, and the like may be adopted by the method and device of the embodiment of the present invention. Scenes, videos, light, motion, environment, weather, emotions, feelings, various processes and other information are processed into lattice signals, and various vibrations are simulated and output, making hundreds of thousands of The tactile sensation device differs in vibration duration, vibration interval, vibration frequency, and vibration amplitude, thereby representing images, directions, motions, spaces, positions, emotions, environments, weather, feelings, processes, etc. of various preset or instant scenes. The user can feel the vibration process and the touch process through the skin, thereby transmitting the exact information of the current scene, and can also perform the template of the preset scene.
以上所述,仅为本发明的较佳实施例而已,并非用于限定本发明的保护范围。 The above is only the preferred embodiment of the present invention and is not intended to limit the scope of the present invention.

Claims (21)

  1. 一种模拟场景的方法,其特征在于,所述方法包括:A method of simulating a scene, the method comprising:
    获取用于描述当前场景的任何一种或多种信息;Obtaining any one or more kinds of information used to describe the current scene;
    将所述任何一种或多种信息转换为点阵信号;Converting any one or more of the information into a lattice signal;
    控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景。The control vibrator array vibrates according to the lattice signal so that the user can perceive the current scene.
  2. 根据权利要求1所述的方法,其特征在于,所述用于描述当前场景的信息,包括:景象信息、和/或声音信息、和/或天气信息、和/或人或动物的动作轨迹信息、和/或用户情绪特征信息、和/或预设场景信息。The method according to claim 1, wherein the information for describing a current scene comprises: scene information, and/or sound information, and/or weather information, and/or motion track information of a person or an animal. And/or user emotional feature information, and/or preset scene information.
  3. 根据权利要求2所述的方法,其特征在于,所述方法包括:The method of claim 2 wherein said method comprises:
    采集当前场景的景象信息、声音信息、人或动物的动作轨迹信息和/或用户的情绪特征信息;Collecting scene information, sound information, motion track information of a person or an animal, and/or emotional feature information of the user;
    将所述景象信息、声音信息、动作轨迹信息和/或情绪特征信息分别转换为点阵信号;Converting the scene information, the sound information, the motion track information, and/or the emotion feature information into a lattice signal, respectively;
    控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景的景象、声音、动作轨迹和/或自身的情绪状态。The control vibrator array vibrates in accordance with the lattice signal such that the user can perceive the scene, sound, motion trajectory and/or own emotional state of the current scene.
  4. 根据权利要求2所述的方法,其特征在于,所述方法包括:The method of claim 2 wherein said method comprises:
    采集当前场景的天气信息;Collecting weather information of the current scene;
    根据预设配置生成对应所述天气信息的点阵信号;Generating a lattice signal corresponding to the weather information according to a preset configuration;
    控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到当前场景的天气。The control vibrator array vibrates according to the lattice signal so that the user can perceive the weather of the current scene.
  5. 根据权利要求2所述的方法,其特征在于,所述方法包括:The method of claim 2 wherein said method comprises:
    获取用户当前选择的预设场景信息;Obtaining preset scene information currently selected by the user;
    根据预设配置生成对应所述预设场景信息生成相应的点阵信号;Generating a corresponding dot matrix signal corresponding to the preset scene information according to a preset configuration;
    控制振动器阵列按照所述点阵信号进行振动,使得用户能够感知到所述预设场景。The control vibrator array vibrates according to the lattice signal, so that the user can perceive the preset scene.
  6. 一种用于模拟场景的装置,其特征在于,所述装置包括:An apparatus for simulating a scene, the apparatus comprising:
    信号转换器,用于将用于描述当前场景的任何一种或多种信息转换为点阵信号,并传送给控制器;a signal converter for converting any one or more kinds of information used to describe the current scene into a lattice signal and transmitting the signal to the controller;
    控制器,用于根据所述信号转换器传送的点阵信号,控制所述振动器阵列 的各个触觉产生装置进行振动;a controller for controlling the vibrator array according to a lattice signal transmitted by the signal converter Each of the haptic generating devices vibrates;
    振动器阵列,包括多个规则排列的触觉产生装置。The vibrator array includes a plurality of regularly arranged haptic generating devices.
  7. 根据权利要求6所述的装置,其特征在于,所述装置还包括:采集设备,用于采集所述用于描述当前场景的任何一种或多种信息。The device according to claim 6, wherein the device further comprises: an collecting device, configured to collect any one or more kinds of information used to describe the current scene.
  8. 根据权利要求7所述的装置,其特征在于,所述采集设备包括:视频采集设备、音频采集设备、动作轨迹采集设备、和/或人物情绪特征采集设备、和/或触控设备。The device according to claim 7, wherein the collection device comprises: a video collection device, an audio collection device, an action track collection device, and/or a character emotion feature collection device, and/or a touch device.
  9. 根据权利要求6至8任一项所述的装置,其特征在于,所述振动器阵列包括多个矩形排布的触觉产生装置。A device according to any one of claims 6 to 8, wherein the vibrator array comprises a plurality of rectangularly arranged haptic generating devices.
  10. 根据权利要求9所述的装置,其特征在于,所述振动器阵列的载体为衣物。The device of claim 9 wherein the carrier of the array of vibrators is a garment.
  11. 一种模拟场景的方法,其特征在于,包括:A method of simulating a scene, comprising:
    获取环境信息;Obtain environmental information;
    按照预设的转化方式,生成模拟所述环境信息的点阵信号;Generating a lattice signal simulating the environmental information according to a preset conversion manner;
    按照所述点阵信号,控制相应位置的目标触觉产生装置进行振动,所述目标触觉产生装置为多个,且多个所述目标触觉产生装置排列组成的图案与所述环境信息的图案相同。According to the lattice signal, the target haptic generating device that controls the corresponding position performs vibration, the target haptic generating device is plural, and a plurality of the target haptic generating device arrays are patterned in the same pattern as the environmental information.
  12. 根据权利要求11所述的一种模拟场景的方法,其特征在于,A method of simulating a scene according to claim 11 wherein:
    步骤所述获取环境信息包括:The obtaining environmental information in the step includes:
    获取当前场景的图像;Get an image of the current scene;
    对所述当前场景的图像进行二值化处理,以生成二值图;Performing binarization processing on the image of the current scene to generate a binary image;
    查找二值图中的明暗分界线作为环境信息,或查找所述二值图中的明亮区域作为环境信息,或查找所述二值图中的黑暗区域作为环境信息。Find the light and dark boundary line in the binary image as the environmental information, or find the bright area in the binary image as the environmental information, or find the dark area in the binary image as the environmental information.
  13. 根据权利要求12所述的一种模拟场景的方法,其特征在于,A method of simulating a scene according to claim 12, wherein
    步骤所述按照预设的转化方式,将所述环境信息转化为点阵信号包括:The step of converting the environmental information into a lattice signal according to a preset conversion manner includes:
    根据所述明暗分界线在所述当前场景的图像位置,生成点阵信号,与所述点阵信号相应位置的多个目标触觉产生装置所形成图形的形状与所述明暗分界线的形状相同。A dot matrix signal is generated according to the image boundary of the current scene according to the light and dark boundary line, and the shape of the pattern formed by the plurality of target haptic generating devices corresponding to the position of the dot matrix signal is the same as the shape of the light and dark boundary line.
  14. 根据权利要求11所述的一种模拟场景的方法,其特征在于,步骤所述获取环境信息包括: The method for simulating a scene according to claim 11, wherein the step of acquiring the environment information comprises:
    将获取到的当前场景的受力位置信息和每个受力位置所对应的受力程度信息,作为所述环境信息。The obtained force position information of the current scene and the force degree information corresponding to each force position are taken as the environmental information.
  15. 根据权利要求14所述的一种模拟场景的方法,其特征在于,A method of simulating a scene according to claim 14, wherein
    步骤所述按照预设的转化方式,将所述环境信息转化为点阵信号包括:The step of converting the environmental information into a lattice signal according to a preset conversion manner includes:
    按照所述受力位置信息生成点阵信号,与所述点阵信号相应位置的多个目标触觉产生装置所形成图形的形状与所述受力位置信息所对应的图形的形状相同;Generating a lattice signal according to the force position information, and a shape of a pattern formed by the plurality of target haptic generating devices corresponding to the position of the lattice signal is the same as a shape of a graphic corresponding to the force position information;
    按照每个受理位置所对应的所述受力程度信息,计算每个点阵信号所对应目标触觉产生装置的振动强度信息。The vibration intensity information of the target haptic generating device corresponding to each lattice signal is calculated according to the stress degree information corresponding to each acceptance position.
  16. 根据权利要求15所述的一种模拟场景的方法,其特征在于,步骤按照所述点阵信号,控制相应位置的目标触觉产生装置进行振动包括:The method of simulating a scene according to claim 15, wherein the step of controlling the target haptic generating device at the corresponding position according to the lattice signal to perform vibration comprises:
    查找所述点阵信号所对应的目标触觉产生装置;Finding a target haptic generating device corresponding to the lattice signal;
    按照所述目标触觉产生装置的振动强度信息,控制同一个目标触觉产生装置中,指定数量的振动单元同时进行振动。According to the vibration intensity information of the target haptic generating device, a predetermined number of vibration units are simultaneously vibrated in the same target haptic generating device.
  17. 根据权利要求11所述的一种模拟场景的方法,其特征在于,在步骤所述按照所述点阵信号,控制相应位置的目标触觉产生装置进行振动之前还包括:The method for simulating a scene according to claim 11, wherein before the step of controlling the corresponding position of the target haptic generating device to vibrate according to the lattice signal, the method further comprises:
    获取当前场景的倾斜角度;Get the tilt angle of the current scene;
    按照所述倾斜角度,调整所述点阵信号,使经过所述调整的点阵信号所形成的图形的倾斜角度与所述当前场景的倾斜角度相同。According to the tilt angle, the dot matrix signal is adjusted such that the tilt angle of the pattern formed by the adjusted dot matrix signal is the same as the tilt angle of the current scene.
  18. 一种使用如权利要求11-17所述模拟场景的方法的振动织物,其特征在于,包括:A vibrating fabric using the method of simulating a scene as claimed in claims 11-17, comprising:
    阵列设置的多个触觉产生装置和处理器,所述处理器分别与每个触觉产生装置电连接;所述处理器用于执行如权利要求11-17所述的方法。A plurality of haptic generating devices and processors disposed in an array, the processors being electrically coupled to each of the haptic generating devices, respectively; the processor for performing the method of claims 11-17.
  19. 根据权利要求18所述的振动织物,其特征在于,每个所述触觉产生装置均由多个振动单元组成,每个所述振动单元均与所述处理器电连接。The vibrating fabric of claim 18, wherein each of said haptic generating devices is comprised of a plurality of vibrating units, each of said vibrating units being electrically coupled to said processor.
  20. 根据权利要求19所述的振动织物,其特征在于,同一个触觉产生装置的多个振动单元沿第一方向依次设置。The vibrating fabric according to claim 19, wherein the plurality of vibrating units of the same tactile sensation device are sequentially disposed in the first direction.
  21. 根据权利要求18所述的振动织物,其特征在于,还包括与所述处理器电连接的陀螺仪,用于获取当前场景的倾斜角度。 The vibrating fabric of claim 18, further comprising a gyroscope electrically coupled to said processor for obtaining an angle of inclination of the current scene.
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