CN108404404B - Real sense type virtual reality gliding motion simulator - Google Patents

Real sense type virtual reality gliding motion simulator Download PDF

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Publication number
CN108404404B
CN108404404B CN201810136725.1A CN201810136725A CN108404404B CN 108404404 B CN108404404 B CN 108404404B CN 201810136725 A CN201810136725 A CN 201810136725A CN 108404404 B CN108404404 B CN 108404404B
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CN
China
Prior art keywords
circular arc
frame
shaped rolling
rolling device
boarding
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Expired - Fee Related
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CN201810136725.1A
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Chinese (zh)
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CN108404404A (en
Inventor
宋寅荣
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LPS
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LPS
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Abstract

A realistic virtual reality gliding motion simulator that utilizes roll and pitch adjustments of a rider's body, comprising: the device comprises a supporting frame, an arc-shaped rolling appliance, at least two supporting rollers, an anti-rolling torsion device, a transverse boarding frame, a first pitching angle sensing sensor, a second pitching angle sensing sensor, a central processing device and an image display part. The simulator is provided with a device which can experience the change of gravity caused by rapid rise and rapid fall by vertical rise and fall, not only the roll and the pitch, but also the vertical rise and the vertical fall can realize three-degree-of-freedom motion.

Description

Real sense type virtual reality gliding motion simulator
Technical Field
The present invention relates to a realistic virtual reality gliding simulator, in which a rider can realistically experience gliding virtual reality in a comfortable posture on the upper part of the simulator without reversely suspending the rider from the device.
Background
Patent KR101628544B1 discloses a 3D paraglider experience device includes: an installation plate having at least 3 actuators and moving three-dimensionally; a support frame supporting the add-on plate for supporting the weight of the experiencer; a hanging belt tied on the installation plate and installed for the experiencer to sit; an adjusting device which is additionally arranged on the supporting frame F so as to be positioned on the additional plate and is adjusted by two control ropes at two sides; and 3D glasses worn by the experiencer, displaying a 3D image as if the periphery is viewed from the experiencer's perspective; and the adjusting means comprises: a body having a predetermined size; a shaft attached to the main body so as to be rotatable and movable in a longitudinal direction; at least two pairs of elastic springs, both ends of which are respectively fixed between the two sides of the shaft and the main body, and which provide restoring force for returning the shaft to the original position relative to the rotation and the movement along the length direction; a rotation sensor attached to the main body so as to sense a rotation direction of the shaft; a position sensor attached to the main body so as to sense a longitudinal movement of the shaft; a pair of control ropes, one end of each control rope is fixed on a connecting rod vertically arranged on one side of the shaft, and the control ropes can rotate and move along the length direction while being pulled along the length direction along with an experiencer sitting on the hanging belt and pulled by hands; and a controller that controls the actuator according to the detection amounts of the rotation sensor and the position sensor.
However, such a conventional experience device has the following problems. With the moving base, although the atmosphere falling from the high altitude or descending like a parachute can be sensed, there is a limitation in expressing the same effect as actually riding a paraglider. That is, the user can turn the parachute in a desired direction by using the control rope, and can control the parachute to ascend by using the air current, which is not available in a parachute or a general high-altitude landing apparatus. However, the conventional experience device has no function of performing such an ascending operation, and the reality is greatly reduced. In addition, the paraglider can feel the realistic feeling as if the paraglider is actually performed only if the operator can select the left and right directions and the upper and lower directions to move in the falling direction of the operator, and the original experience device is operated according to a virtual reality world and the like, so that the realistic feeling of adjusting the actual paraglider is greatly lacked.
Disclosure of Invention
(technical problem to be solved)
The present invention provides a realistic virtual reality gliding motion simulator, in which if a rolling motion and a pitching motion are performed by the whole body of a rider, the results are reflected on a virtual reality screen, the rider operates the whole body, and the effect of the motion is greater than that of a manual operation, and the simulation is performed in a state where the whole body is extended, so that the simulation has a strong feeling of body-cutting as if flying in the sky.
Further, the present invention is directed to provide a realistic virtual reality gliding motion simulator which allows a rider to comfortably ride on the upper part of the device and to operate the device in a comfortable posture for a long time.
The present invention also provides a realistic virtual reality gliding motion simulator that uses the rolling and pitching adjustment of the body of a rider, and is provided with a device that can experience the change in gravity due to a rapid rise and a rapid fall by vertical lift, and can realize not only rolling and pitching but also vertical lift and three-degree-of-freedom motion.
(means for solving the problems)
A realistic virtual reality gliding motion simulator that utilizes roll and pitch adjustments of a rider's body, comprising:
a support frame supported on a building or a man-made structure;
an arc-shaped rolling device which is opened at the upper part and is rotatably supported by the support frame, wherein the rotation plane of the arc-shaped rolling device is a plane vertical to the Y axis of the arc-shaped rolling device;
at least two support rollers for supporting the lower surface of the circular arc-shaped rolling device in a face-to-face manner in a rollable manner;
anti-roll torsion means for giving a restoring force proportional to a roll angle to the support roller if the circular arc shaped rolling device is rotated by an eccentric weight of a rider, and generating a rolling action corresponding to an eccentric force applied by a body;
a horizontal boarding frame which is formed by extending the horizontal direction (Y axis) across the circular arc-shaped rolling instrument, the middle part of the horizontal boarding frame is rotatably connected to the circular arc-shaped rolling instrument directly or through a medium by a pin, the rotation plane of the horizontal boarding frame is a plane perpendicular to the X axis of the circular arc-shaped rolling instrument, and the X axis of the circular arc-shaped rolling instrument is perpendicular to the Y axis of the circular arc-shaped rolling instrument;
a first pitch angle sensing sensor that senses a pitch angle of the lateral boarding frame;
a second rolling angle sensing sensor for sensing the rolling angle of the circular arc-shaped rolling device;
a central processing device which receives the pitch angle information and the roll angle information of the first pitch angle sensing sensor and the second roll angle sensing sensor;
and an image display unit that visually displays the flight content image provided from the central processing unit.
(effect of the invention)
According to the present invention, there is provided a realistic virtual reality gliding motion simulator which utilizes the rolling and pitching adjustment of the body of a rider, and if the rolling and pitching operation is performed by the entire body of the rider, the results are reflected on a virtual reality screen, and the rider operates the whole body, thereby having a greater motion effect than the manual operation, and further, the whole body is extended, and thus the feeling of body contact is strong as if flying in the sky.
Further, according to the present invention, there is provided a realistic virtual reality gliding motion simulator which allows a rider to comfortably ride on the upper part of the device and to operate the device in a comfortable posture for a long time.
Further, according to the present invention, there is provided a realistic virtual reality gliding motion simulator using a rolling and pitching adjustment method of a rider's body, and further comprising a device which is vertically lifted and can experience a change in gravity due to a rapid rise and a rapid fall, and which can realize not only rolling and pitching but also vertical lifting and can realize three-degree-of-freedom motion.
Drawings
Fig. 1 is an overall perspective view of a real-sensing virtual reality gliding motion simulator according to a first embodiment of the present invention.
Fig. 2 is a schematic view of the use state of the real-sensing virtual reality gliding movement simulator according to the first embodiment of the present invention.
FIG. 3 is a schematic perspective view of a circular arc-shaped rolling device according to the present invention;
fig. 4 is a detailed view of a virtual reality gliding movement simulator according to a second embodiment of the present invention (when the boarding base elevator block is raised).
Fig. 5 is a detailed view of a virtual reality gliding movement simulator according to a second embodiment of the present invention (when the boarding base elevator is lowered).
Reference numerals
10: supporting frame
20: circular arc shaped rolling device
30: support roller
40: anti-rolling torsion device
50: transverse boarding frame
Detailed Description
The following describes a realistic virtual reality glide simulator according to an embodiment of the present invention in detail with reference to the drawings.
< example 1 >
As shown in fig. 1 to 3, a real-sensing virtual reality gliding motion simulator according to a first embodiment of the present invention utilizes the roll and pitch adjustment of the body of a rider. It includes: a support frame 10 supported on a building or a man-made structure; an arc-shaped rolling device 20 which is opened at the upper part thereof and is rotatably supported by the support frame 10, wherein the rotation plane of the arc-shaped rolling device 20 is a plane perpendicular to the Y-axis of the arc-shaped rolling device 20; at least two support rollers 30 supporting the lower surface of the circular arc shaped rolling device 20 in a face-to-face manner in a rollable manner; anti-roll torsion device 40 and transverse boarding frame 50; the device comprises a first pitching angle perception sensor, a second rolling angle perception sensor, a central processing unit and an image display part. It is understood that the X-axis of the circular arc shaped rolling device 20 and the Y-axis of the circular arc shaped rolling device 20 are both three-dimensional cartesian coordinate systems established based on the circular arc shaped rolling device 20, the X-axis of the three-dimensional cartesian coordinate system is the X-axis of the circular arc shaped rolling device 20, and the Y-axis of the three-dimensional cartesian coordinate system is the Y-axis of the circular arc shaped rolling device 20. Meanwhile, since the circular arc shaped rolling device 20 performs the rolling motion, the X axis of the circular arc shaped rolling device 20 also performs the rolling motion (i.e., is changed). The motion of the circular arc shaped rolling apparatus 20 is rolling, and the lateral boarding frame 50 is pitching relative to the motion of the circular arc shaped rolling apparatus 20.
As shown in fig. 1 to 3, if the circular arc shaped rolling device 20 is rotated by the eccentric weight of the rider, the anti-roll torsion device 40 provides a restoring force proportional to the roll angle to the support roller 30, and a rolling action according to the eccentric force applied by the body occurs. And a horizontal boarding frame 50 extending long in the horizontal direction (Y axis) across the circular arc-shaped rolling instrument 20, the horizontal boarding frame 50 being rotatably coupled to the circular arc-shaped rolling instrument 20 at a middle portion thereof directly or via a medium by a pin, a rotation plane of the horizontal boarding frame 50 being a plane perpendicular to the X axis of the circular arc-shaped rolling instrument 20, and the X axis of the circular arc-shaped rolling instrument 20 being perpendicular to the Y axis of the circular arc-shaped rolling instrument 20.
In addition, the first pitch angle sensing sensor senses the pitch angle of the lateral boarding frame 50. The second roll angle sensing sensor senses the roll angle of the circular arc shaped rolling device 20. The central processing unit receives pitch angle information and roll angle information of the first pitch angle sensing sensor and the second roll angle sensing sensor. The image display unit visually displays the flight content image provided from the central processing unit.
As shown in fig. 1 to 3, in the real-sensing virtual reality gliding motion simulator according to the first embodiment of the present invention, the circular arc rolling device 20 is U-shaped and has stopper portions on both sides, and the second rolling angle sensing sensor encodes the rotation amount of the support roller 30 to predict the rolling angle of the rider riding the circular arc rolling device 20.
As shown in fig. 1 to 3, the transverse boarding frame 50 rotatably pin-coupled to the upper portion or the middle portion of the circular arc-shaped rolling device 20 includes: a long rectangular frame 51 having a length and a width proportional to the overall shape of the human body; a leg bracket 52 provided at one side end of the rectangular frame 51; a knee brace 53 provided at one side of the rectangular frame 51; an elbow supporter 55 provided at the other side of the rectangular frame 51; and a handle portion 56 provided at the other side end of the rectangular frame 51.
< second embodiment >
As shown in fig. 4 and 5, in the real-sensing virtual-reality gliding-motion simulator according to the second embodiment of the present invention, a lateral boarding frame 50 that performs rolling motion integrally with an arc-shaped rolling device 20 is coupled to the arc-shaped rolling device 20 so as to be able to pitch and rotate, and the real-sensing virtual-reality gliding-motion simulator further includes a lifting device portion that senses a change in the body-sensing gravity occurring when the arc-shaped rolling device 20 is lifted up and down.
As shown in fig. 4 and 5, the lifting device portion includes: a pair of upper extension rods 120 integrally extended upward at the upper end of the circular arc-shaped rolling device 20; a boarding support lifting block 130 which is lifted along the upper extension rod 120, and to which the lateral boarding support 50 is pin-coupled in a manner capable of tilting and rotating; a lifting driving part 150 integrally attached to one of the circular arc-shaped rolling device 20 and the upper extension rod 120, and performing a rolling motion together to lift the riding frame lifting block 130 up and down along with the horizontal riding frame 50; a counterweight 160 that provides a weight CW that offsets the static load of the passenger riding on the lateral passenger shelf 50 in order to prevent the elevating drive unit 150 from being overloaded; a support reaction force providing part 170 which provides a static reaction force together with the counterweight CW to stop the descent when the load of the rider is applied to the lateral boarding frame 50 attached to the boarding frame elevating block 130.
As shown in fig. 3, one embodiment of the elevation driving part 150 includes a driving motor 153, a rope 152, a fixed pulley 151, and a winding drum, wherein a rotation shaft of the driving motor 153 is connected to the winding drum, and one end of the rope 152 is wound around the winding drum, and the other end is connected to the boarding frame elevation block 130 via the fixed pulley 151 mounted on the circular arc-shaped rolling device 20.
The present invention has been described with respect to the above-mentioned preferred embodiments, but the scope of the present invention is not limited to such embodiments, and the scope of the present invention is defined by the following claims, including various modifications and variations, which fall within the equivalent scope of the present invention.
It should be noted that the reference signs described in the following claims are only used for assisting the understanding of the invention, do not influence the interpretation of the scope of the claims, and do not narrow the interpretation of the scope of the claims according to the reference signs described in the claims.

Claims (3)

1. The utility model provides a sense type virtual reality gliding motion simulator which characterized in that includes:
a support frame (10);
an arc-shaped rolling device (20) which is open at the upper part and is rotatably supported by the support frame (10), wherein the rotation plane of the arc-shaped rolling device (20) is a plane vertical to the Y axis of the arc-shaped rolling device (20);
at least two support rollers (30) supporting the lower surface of the circular arc shaped rolling device (20) in a face-to-face manner in a rollable manner;
a roll-back torsion device (40) which, if the circular arc-shaped rolling device (20) is rotated by the eccentric weight of the rider, provides a restoring force proportional to the rolling angle to the support roller (30) and generates a rolling action corresponding to the eccentric force applied by the body;
a horizontal boarding frame (50) which is formed so as to extend in the horizontal direction (Y axis) across the circular arc-shaped rolling instrument (20), wherein the middle part of the horizontal boarding frame (50) is rotatably connected to the circular arc-shaped rolling instrument (20) by a pin directly or through a medium, the rotation plane of the horizontal boarding frame (50) is a plane perpendicular to the X axis of the circular arc-shaped rolling instrument (20), and the X axis of the circular arc-shaped rolling instrument (20) is perpendicular to the Y axis of the circular arc-shaped rolling instrument (20);
a first pitch angle sensing sensor that senses a pitch angle of the lateral boarding frame (50);
a second roll angle sensing sensor for sensing the roll angle of the circular arc-shaped rolling device (20);
a central processing device which receives the pitch angle information and the roll angle information of the first pitch angle sensing sensor and the second roll angle sensing sensor;
an image display unit that visually displays the flight content image provided from the central processing unit;
the circular arc-shaped rolling device (20) is U-shaped, two sides of the circular arc-shaped rolling device are provided with limit parts,
the second roll angle sensor encodes the rotation amount of the support roller (30) to predict the roll angle of a rider riding the circular arc shaped rolling equipment (20).
2. The realistic virtual reality gliding motion simulator of claim 1,
the transverse boarding frame (50) rotatably pin-coupled to an upper portion or a middle portion of the circular arc-shaped rolling device (20) includes:
a long rectangular frame (51) having a length and a width proportional to the overall shape of the human body;
a foot bracket (52) provided at one side end of the rectangular frame (51);
a knee brace (53) provided at one side of the rectangular frame (51);
an elbow rest (55) provided at the other side of the rectangular frame (51);
a handle portion (56) provided at the other side end of the rectangular frame (51).
3. The realistic virtual reality gliding simulator of claim 1, wherein: a lateral boarding frame (50) which is integrated with the circular arc rolling device (20) and performs rolling motion, is connected to the circular arc rolling device (20) in a manner of pitching rotation, and further comprises a lifting device part;
the lifting device part comprises:
a pair of upper extension rods (120) integrally extended upward from the upper end of the circular arc-shaped rolling equipment (20);
a boarding frame lifting block (130) which is lifted along the upper extension rod (120), and the transverse boarding frame (50) is pin-jointed to the boarding frame lifting block (130) in a manner of being capable of pitching and rotating;
a lifting driving part (150) which is integrally mounted on one of the circular arc-shaped rolling device (20) or the upper extension rod (120) and performs rolling motion together to enable the riding frame lifting block (130) to lift up and down along with the transverse riding frame (50);
a counterweight (160) that provides a Counter Weight (CW) that counteracts a static load of a passenger riding on the lateral riding frame (50) in order to prevent the lift drive unit (150) from being overloaded;
a support reaction force providing part (170) that provides a static reaction force together with the Counterweight (CW) when a load of a rider is applied to a lateral boarding frame (50) attached to the boarding frame lift block (130).
CN201810136725.1A 2017-11-27 2018-02-09 Real sense type virtual reality gliding motion simulator Expired - Fee Related CN108404404B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1020170159124A KR101945704B1 (en) 2017-11-27 2017-11-27 Virtual Reality Gliding Motion Simulator using Rolling and Pitching
KR10-2017-0159124 2017-11-27

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CN108404404B true CN108404404B (en) 2021-03-02

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Families Citing this family (3)

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Publication number Priority date Publication date Assignee Title
KR102091337B1 (en) * 2018-11-14 2020-03-19 김진태 Hang gliding exercise device
KR102361036B1 (en) * 2019-12-27 2022-02-08 윤흥식 Sporting apparatus having virtual space effect
CN111645823A (en) * 2020-06-22 2020-09-11 哈尔滨理工大学 Device for simulating ship rolling motion in full proportion by pump and paddle combined driving

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