CN108021363A - Visualize game logic edit methods and system - Google Patents
Visualize game logic edit methods and system Download PDFInfo
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- CN108021363A CN108021363A CN201711278166.XA CN201711278166A CN108021363A CN 108021363 A CN108021363 A CN 108021363A CN 201711278166 A CN201711278166 A CN 201711278166A CN 108021363 A CN108021363 A CN 108021363A
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- G06F8/33—Intelligent editors
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Abstract
The present invention relates to one kind visualization game logic edit methods and system,By the way that all component in the Component Gallery is combined and connected in a manner of tree structure by operation logic,Namely by the way that a series of common operation logic in game is formed tree structure inside program,By all operations,Judge,Node of the data all as tree is managed,And drawn out by game logic editing interface and respond corresponding operation,A logical architecture is provided to project staff,Only need to select corresponding content options according to required logic,It is mutually combined between content options using different node controls,Also the content options of convertible same node control are to realize different functions using identical component,So that game logic performance is conveniently by showing interface,Project staff is allowed voluntarily to realize the logical construction of game by editing system,Reduce the dependence to programmer,Improve the reusability of code,Code is avoided to repeat to realize the said function of same component.
Description
Technical field
The present invention relates to one kind visualization game logic edit methods and system.
Background technology
The making of one game is usually required for project staff and programmer to participate in, and first game is set by project staff
Meter, then gone by programmer to complete game logic.Wherein, the part that game needs to allow project staff to write logic is typically necessary plan
The personnel of drawing are gone to realize game logic again by programmer after fixing scheme with code, this process is not only poorly efficient but also easily since ditch is corresponded
Topic causes to realize uncoordinated.
And in order to solve the above problems to a certain extent, propose lead table editing machine in the prior art, pass through hard coded
The form scripted code executable to the generation of the data basis of game play, in this editing process, although planning can be with
The limited logical that some have been customized is selected, still:
1) game logic of complexity, in addition to some only simple logics, Qi Tayou can not be made by editing machine
Play logic is required for the corresponding code of program staff's hard coded to correspond to, moreover, to also need to program staff special for simple logic therein
Men Weiqi formulates logic generation code, not only without saving development efficiency, but also can cause the readability of game identification code all the more
Lowly;
2) when game plan needs to develop new playing method or change existing playing method, it is possible that two kinds of actual feelings
Condition:The first:The possibility to be changed is some configurable numerical value changes or has default generation logic, directly using existing
Carry out leading table handling after editing machine modification, it may not be necessary to games intervention;Second:The logic to be changed can not directly lead to
Cross and lead the realization of table editing machine, it is necessary to allow games to change corresponding logic by the form of hard coded code.Then occur second
During kind situation, project staff can not be directly realized by design, occur needing the situation for waiting program staff to realize, and program
The cycle that personnel realize is also a uncertain factor;
3) during hard coded realization, project staff is demand presenter, and program staff is corresponding executor, both
Need constantly to be linked up in this course, adjust and could realize that project staff is desired.Then if during due to information
Transmission it is wrong, or both understanding on occur difference when, it is more likely that cause program to do over again, be substantially increased exploitation week
Phase;
4) use leads table editing machine and carries out logic when writing, and since option only has fundamental type selection, can not represent to play
Internal complicated type object, then non-strongly-typed when editing data may cause the error of data, lead the practicality of table editing machine
It is limited by very large in property.
The content of the invention
The shortcomings that to solve the above-mentioned prior art and deficiency, the present invention provides one kind to visualize game logic edit methods
And system, make game logic performance that project staff can voluntarily be realized by editing system and play conveniently by showing interface
Logical construction, when reducing the dependence to programmer, and preventing from writing logic data type malfunction phenomenon occur, and the present invention
The reusability of code is improved using component library management, avoids code from repeating to realize the said function of same component.
To reach the wherein purpose of the present invention, present invention firstly provides one kind to visualize game logic edit methods,
It comprises the following steps:
S101:Operating instruction input is detected whether, has been then to perform step S102, does not otherwise perform any operation;
S102:Start preset editor software, call the Component Gallery to prestore, and control editor software to show that game is patrolled
Collect editing interface;The Component Gallery includes function component, action component, regulatory components, data source component, Value Data component, pre-
If it is worth component, variable component and expression formula component;The editor software, which is configured with a manner of tree structure, to be combined and connects
Component Gallery in all component;The game logic editing interface is bound with all component in Component Gallery, and game logic
Editing interface is configured with root node control, the multiple father node controls being configured under root node control, is configured at each father node control
An at least child node control and the child node control at least once being configured under the child node control of part under part;Each son
Node control and an at least changeable parameters option is provided with child node control each time;Each changeable parameters option includes difference
Multiple content options, and component binding corresponding with the Component Gallery respectively;
S103:Whether each node control and/or each changeable parameters option in detection game logic editing interface have volume
Instruction input is collected, is to control corresponding node control to be unfolded, and corresponding component is called according to edit instruction, generation is corresponding
Logical code, and a logical code storehouse is stored in, complete game logic editor;Otherwise keep showing going game logical edit circle
Face.
Thus, the present invention is by the way that all component in the Component Gallery is combined by operation logic in a manner of tree structure
And connect, namely by the way that a series of common operation logic in game is formed tree structure inside program, by all operations, sentence
Node of the disconnected, data all as tree is managed, and is then drawn out by game logic editing interface and is responded corresponding behaviour
Make, provide a logical architecture to project staff, it is only necessary to corresponding content options are selected according to required logic, utilize different sections
It is mutually combined between the content options of point control, also the content options of convertible same node control are with real using identical component
Existing different function so that game logic performance allows project staff voluntarily to pass through editing system conveniently by showing interface
Realize the logical construction of game, the phenomenon that data type malfunctions when reducing the dependence to programmer, and preventing from writing logic occurs,
And the present invention improves the reusability of code using component library management, avoids code from repeating to realize the same work(of same component
Energy.
Further, the game logic editing interface includes logical architecture display area and options display area;Described
Node control, each father node control, each child node control and each minor node control are configured at institute according to its corresponding logical relation
Logical architecture display area is stated, and is shown respectively with written form;Data in each child node control and each secondary child node control
The options display area, and the changeable parameters choosing in each word section are configured in the form of the word section comprising changeable parameters option
Item is shown in the form of distinguishing over other not editable word contents;
And the step S103 specifically includes following steps:
S11:Whether detection logical architecture has edit instruction input in display area, is to perform S13, otherwise performs S12;
S12:Control the game logic editing interface only display logic framework display area, and control logic of editor software
Framework display area only shows root node control;
S13:Judge whether the edit instruction is father node displaying instruction, is then to control game logic editing interface only
Display logic framework display area, logical architecture display area shows root node control and each father node control, and performs step
S14;Otherwise, return and perform S12;
S14:Continue to detect in logical architecture display area whether have edit instruction input, be to judge the edit instruction
Whether it is child node displaying instruction, if child node displaying instruction, then control logic framework display area also shows and should
Child node displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S15:Continue to detect in logical architecture display area whether have edit instruction input, be to judge current edit instruction
Whether it is a parameter selection instruction, is that then control options display area is shown, display and parameter current choosing in options display area
The word section instructed corresponding to corresponding child node control is selected, and performs step S18;Otherwise, step S16 is performed;
S16:Judge whether current edit instruction is the displaying instruction of child node, be then control logic framework display area
Also display minor node control corresponding with minor node displaying instruction, otherwise, performs step S17;
S17:Judge whether current edit instruction is node display instruction, is that control logic framework display area is also shown
Child node control corresponding with child node displaying instruction, and perform step S15;Otherwise, current display interface is kept;
S18:Whether the changeable parameters option in word section in detection option display area has edit instruction input, is then
The content parameters for controlling the content options of options display area display current selected according to edit instruction or currently keying in, and call
Corresponding Component Gallery, generates corresponding code;Otherwise, current display interface is kept.
By carrying out region division to game logic editing interface, be conducive to allow project staff to clearly distinguish logical edit
Region and content options selection region, so that game logic can be more succinct and clear, avoid causing to obscure;By with text
The form of field shows each control, is conducive to project staff and is more visually known game logic, more easy to get started;By by each text
Changeable parameters option in field is shown in the form of distinguishing over other not editable word contents so that editable it
Locate very clear, raising editor and modification efficiency;By rate-determining steps S11~S18, improve display area show it is accurate
Property, and ensure that the display logic of display area is clear, the intuitive of logic call relation is also further improved, facilitates edit operation
With the method for simplifying logical edit.
Further, the game logic editing interface further includes option explanation region;And in the step S15, control
While options display area display processed, the option explanation region is also controlled to show;The option explanation region, which is shown, to be used for
Illustrate the explanation text of the implication of the word section currently shown in options display area.By adding option explanation region, display
The implication of child control is explained, further such that game logic is easily understood, also so that project staff is more prone to understand variable ginseng
The effect of number option, further facilitates edit operation.
Further, the game logic editing interface further includes tree-like logic region;And in the step S15, control
While options display area display processed, the tree-like logic region is also controlled to show;The tree-like logic region, which is shown, to be used for
Show the logical architecture of word section currently shown in options display area;And in the step S18, referred to according to editor
While the content options of order control options display area display current selected or the content parameters currently keyed in, always according to current
Selected content options or the content parameters currently keyed in update corresponding content in tree-like logic region.By limiting herein,
The logical architecture of the word section currently shown in options display area is shown using tree-like logic region, reduce further logic
Understand difficulty, further facilitate edit operation.
As the one of which selection scheme of father node control, the multiple father node control is respectively event triggering control
Part, subsidiary conditions control and action control;A triggering child control, the triggering child control are configured with the event trigger control
Inside it is provided with an at least trigger parameter variable option;At least one child control, the bar are configured under the subsidiary conditions control
At least one changeable parameters option is configured with part child control;At least one action child control, institute are configured under the action control
State in action child control and be configured with an at least action parameter variable option;Only in the variable choosing of trigger parameter for meeting current selected
On the premise of content options in and the content options in the conditional parameter variable option of current selected, patrolling in control is acted
Collecting content can just respond and perform;By obtaining the content options in each changeable parameters option according to edit instruction, call corresponding
Component, generate required game logic code.The father node of 3 types is provided with herein according to the common logic of game ---
Event trigger control, subsidiary conditions control and action control, because in game, the response and execution of game action are usually all
Trigger certain event and meet certain condition, therefore by setting father node control directly in interface with tree structure
Type so that editor is more bonded actual use demand, avoids information lengthy and jumbled, it is unnecessary to memory headroom and display space to avoid
Occupancy, also so that logic it is conciser, be easy to edit, reduce game logic editor difficulty.
As another selection scheme of father node control, the multiple father node control be respectively event trigger control and
Act control;A triggering child control is configured with the event trigger control, being provided with least one in the triggering child control touches
Send out changeable parameters option;At least one action child control is configured under the action control, is configured with least in the action child control
One action parameter variable option;Only on the premise of the content options in meeting the trigger parameter variable option of current selected,
Logic content in action control can just be responded and performed;By obtaining the content in each changeable parameters option according to edit instruction
Option, calls corresponding component, generates required game logic code.2 species are provided with herein according to the common logic of game
The father node of type --- event trigger control and action control, because in game, the response and execution of game action are usually all
Certain event (condition can be included in event) is triggered, therefore by setting father node control directly in interface with tree structure
Part type so that editor is more bonded actual use demand, avoids information lengthy and jumbled, avoiding need not to memory headroom and display space
The occupancy wanted, also so that logic is conciser, is easy to edit, reduces the difficulty of game logic editor.
The step S103 further includes step S19:Detect whether the edit instruction is that control deletes instruction, be to delete
Corresponding control;Otherwise detect whether the edit instruction is control increase instruction, be to increase corresponding control;Otherwise perform
Step S11~S18.By setting herein, the increase and decrease to game logic framework is advantageously implemented, disclosure satisfy that project staff is more
Editor's demand.
Further, different types of more seed node controls are configured with each father node;And complete game logic editor
Afterwards, when needing to modify to game logic, by varying corresponding content options or content parameters, alternatively, passing through increase
The unnecessary child node control of required child node control or deletion, alternatively, the type by changing child node control, is realized to trip
The modification for logic of playing simultaneously generates new game logic code.By limiting herein, realize when needing to change game logic, be not required to
Whole game logic is deleted, but is directly modified in already present game structure, greatly facilitates game
The operation of modification, further reduces the development of games cycle.And by being configured with different types of more seed sections under each father node
Point control, ensures that common logic can be configured in editing interface in game, so as to facilitate project staff to use, reduces trip
Play the construction cycle.
To reach another object of the present invention, it can realize that above-mentioned visualization game logic is compiled present invention also offers one kind
The visualization game logic editing system for the method for collecting, the system include memory module, display module, input module, processing module
And editor software;
The memory module is stored with Component Gallery, logical code storehouse and a plurality of instruction;The Component Gallery include function component,
Action component, regulatory components, data source component, Value Data component, preset value component, variable component and expression formula component;
The display module shows the editor software;
The input module inputs corresponding edit instruction from user's operation to processing module;
The processing module receives the edit instruction, and is called according to the edit instruction in the Component Gallery accordingly
Component;And processing module is loaded according to described instruction and the visualization game logic edit methods described in performing any of the above-described;
The editor software provides the game logic editing interface of editor's game logic to the user, and by the display mould
Block is shown;The editor software is combined all component in the Component Gallery simultaneously by operation logic in a manner of tree structure
Connection, and it is bound to the game logic editing interface;The game logic editing interface is configured with root node control, is configured at
Multiple father node controls under root node control, at least child node control being configured under each father node control and configuration
Child node control at least once under the child node control of part;Set in each child node control and each time child node control
There is an at least changeable parameters option;Each changeable parameters option includes different multiple content options, and respectively with the component
Corresponding component binding in storehouse;
By the content options in selected required each child node control and each secondary child node control, to call corresponding group
Part, completes game logic editor, generates game logic code and is stored in the logical code storehouse.
Since the visualization game logic editing system of the present invention can realize the visualization game logic editor of the present invention
Method, therefore the visualization game logic edit methods that the visualization game logic editing system of the present invention also has the present invention are produced
Raw technique effect, therefore details are not described herein.
Further, the game logic editing interface is in the visualization game logic edit methods described in any of the above-described
Game logic editing interface.
Therefore, the present invention is through the above technical solutions, realizing using present invention visualization game logic edit methods and being
The project staff of system can easily control the overall of game logic to carry out without program staff's direct intervention, and program staff is only
Need to realize the infrastructure component that project staff proposes, namely root node control, each father node control, each child node control and each time
The component that the needs such as node control are used, as function component, action component, regulatory components, data source component, Value Data component,
Preset value component, variable component and expression formula component etc., you can so that project staff is led to directly in game logic editing interface
Cross editor or selection parameter and game logic is controlled using these components.Realize will in the prior art project staff with
The relation of program staff is by demand presenter (namely project staff) and realizes that the single-relation of executor (program staff) converts
For the relation between basic assembly function demand and infrastructure component user (project staff) and component implementor (program staff).
Therefore only need to focus on how to realize and provide by present invention visualization game logic edit methods and system, program staff
The component that can be used, to realize that project staff directly can complete game logic code building, thus program people using component
Member needs not participate in this thing that should be completed by project staff of game play design level, reduces the negative of program staff
Load, while the game play design of project staff has been also convenient for, both work efficiencies are improved, reduce the development of games cycle;
And the different function of completion is called by the repetition of component, the durability and utilizability of component are improved, due to logical architecture
In type preset in advance, therefore be also prevented from occurring the lower level errors such as data type during project staff's editorial logic.
In order to better understand and implement, the invention will now be described in detail with reference to the accompanying drawings.
Brief description of the drawings
The visualization game logic editing system that Fig. 1 is the present invention carries out logical data by game logic editing interface
The inside operating process schematic diagram of editor software during modification;
Fig. 2 is the game logic editing interface of present invention visualization game logic editing system when editing a trigger
Interface schematic diagram;
Fig. 3 is for the processing module of the invention for visualizing game logic editing system according to edit instruction to editor software
Control method flow chart;
Fig. 4 is the child node of " event " node for the trigger that present invention visualization game logic editing system is completed
The interface schematic diagram of corresponding options display area, option explanation region and tree-like logic region in control;
Fig. 5 is " trigger " node control under " action " node control when needing to close the monitoring of the trigger in Fig. 4
The interface schematic diagram of the options display area corresponding to content options, option explanation region and tree-like logic region that part is selected;
Fig. 6 is that some non-serviceable regions under " action " the node control needed the trigger in Fig. 4 are arranged to
During shadow state, the option viewing area corresponding to content options that " region " node control under " action " node control is selected
The interface schematic diagram in domain, option explanation region and tree-like logic region;
Fig. 7 is to " visual field " node under " action " node control by present invention visualization game logic editing system
When scheme is adjusted, options display area, option explanation region and tree-like logic region corresponding to selected content options
Interface schematic diagram;
When Fig. 8 is by present invention visualization game logic editing system editing dialog box type and dialog box content, choosing
The interface schematic diagram of options display area, option explanation region and tree-like logic region corresponding to fixed content options;
When Fig. 9 is a Rule of judgment by present invention visualization game logic editing system editor's action executing, choosing
The interface schematic diagram of options display area, option explanation region and tree-like logic region corresponding to fixed content options.
Embodiment
Referring to Fig. 1, the present invention provides one kind to visualize game logic editing system, including memory module, display mould
Block, input module, processing module and editor software.The memory module is stored with Component Gallery and logical code storehouse;Described group
Part storehouse includes function component, action component, regulatory components, data source component, Value Data component, preset value component, variable component
With expression formula component.The display module shows the editor software.The input module is from user's operation to processing module
Input corresponding edit instruction.The processing module receives the edit instruction, and calls described group according to the edit instruction
Corresponding component in part storehouse.The editor software provide to the user editor game logic game logic editing interface, and by
The display module is shown;The editor software is by all component in the Component Gallery by operation logic with tree structure
Mode is combined and connected, and is bound to the game logic editing interface;The game logic editing interface is configured with root node
Control, the multiple father node controls being configured under root node control, at least child node control being configured under each father node control
Part and the child node control at least once being configured under the child node control of part;Each child node control and each second son section
An at least changeable parameters option is provided with point control;Each changeable parameters option includes different multiple content options, and divides
Component binding not corresponding with the Component Gallery.By in selected required each child node control and each secondary child node control
Content options, to call corresponding component, complete game logic editor, generate game logic code and are stored in the logic generation
Code storehouse.
Hereinafter, above-mentioned various components are illustrated:
Function component:Including multiple functions, each function possesses the parameter of statement as the function of programming language, leads to
Return value is can obtain after crossing incoming argument operation, is generally used for obtaining some data in game in real time.Each function declaration
There is a type, the type screening for type approval operationally and when editor software is used.Wherein, carrying out
During game editor, the argument of setting can be the Value Data object in function object or Value Data component, therefore, one
The parameter of a function is probably the nesting of multiple functions.
Action component:And function component is similar, but does not have return value in most cases, and description emphatically performs assorted
Operation, shutdown or power-on operation such as computer.Action component can have parameter can also printenv, when having parameter, parameter can
, can also be by calling variable component, preset value component and data source component to obtain, or by defeated to be obtained from function component
Enter module and key in the parameter realization acquisition voluntarily set.
Regulatory components:Refer to that an action has to the condition completed before response and execution, there are multiple choosings
Select, the regulatory components to be formed are encapsulated using the logical languages such as "AND", "or", " non-" and relative program.The parameter of the regulatory components
It can obtain, can also be obtained from input module from action component, function component, variable component, preset value component and data source component
Take.
Data source component:When selection parameter, if meeting can only be operated sometimes by function component acquired value
Seem cumbersome, therefore when needing to directly acquire certain class data of current state, directly by using the data source write
Data source object in component obtains the real-time objects under some editing modes, is conducive to simplify the operation of data acquisition.
Value Data component:Value Data object in the component possesses a type identification, for identifying its type to simulate
Most basic strongly typed language.
Preset value component:Selectable preset value can be provided for some data types, e.g., be carried for the data of Boolean type
The optional preset value supplied is " TRUE " or " FALSE ".
Variable component:As program is write, variable storage intermediate result can be used during visualization structure is run
To achieve the purpose that multiplexing, that is, variable component is used to store intermediate result.
Expression formula component:For easy to numeral arithmetic and splice character string.
All there are multiple data objects in various components, there are multiple data objects to refer to for example, being in function component
Including multiple functions, rather than only there is a function;Other components are also such.And various components are all to pass through journey
How the component that sequence writes, specifically use, determined by user, therefore the editor of the editing machine of the present invention and general development mode
Device difference lies in:Under the editing machine of general development mode, project staff only provides the process to be realized and as a result, and needing
Program staff goes to realize the requirement of project staff by code;And under the editing machine of the present invention, project staff can pass through tune
Gone to be directly realized by game logic according to the thinking of itself with the component in Component Gallery, during game logic editor, editor
Device can generate corresponding logical code, write logical code according to the requirement of project staff without program staff, only exist
Just program staff is needed to add during code needed for lacking in Component Gallery.
In the present embodiment, the input module is keyboard and/or mouse;The display module is common display screen or is tool
There is the display screen of touch controllable function;The memory module can store the device of data for SSD hard disks or mechanical hard disk etc.;The place
Reason module is CPU processor.And in other variant embodiments, the memory module, display module, input module and processing mould
Block could alternatively be mobile equipment such as tablet computer or mobile phone or laptop, and at this time, editor software is that can be set in movement
The APP of standby upper operation;In addition, the memory module, display module, input module and processing module can be replaced with desktop computer
Change, at this time, editor software is the application software that can be run on desktop computer.
In the present embodiment, the editting function of the game logic editing interface realizes it is to pass through:The program of editor software
The internal sequence of operations logic that will be related to game play logic forms tree construction, and using all operations, judge, data all as
The node of tree is managed, then is drawn out by interface and responded operation;Wherein, by the way that operation and categorical data are packaged into
Operation object, is got up by MVC (Model View Controller) structures and the binding of corresponding interface and uses interface to realize
Editorial logic.And concrete implementation method can technique according to the invention scheme and the relevant technology combination of the prior art can obtain
Arrive, therefore do not repeat.In order to be more clearly understood by the realization of game logic editing interface to the editor of logical data, refer to
Fig. 1, Fig. 1 are that the inside operating process of editor software when being modified by game logic editing interface to logical data is shown
It is intended to.
To cause game logic editing interface straightforward, project staff's left-hand seat of being more convenient for, further reduces edit operation
Accuracy is edited with improving, while also further reduces the construction cycle of game play, please as a kind of more preferably technical solution
Refering to Fig. 2, the game logic editing interface includes logical architecture display area A, options display area C, option explanation region D
With tree-like logic region B.The root node control, each father node control, each child node control and each minor node control are according to it
Corresponding logical relation is configured at the logical architecture display area A, and is shown respectively with written form.Each child node control and
Data in each secondary child node control are configured at the options display area C in the form of the word section comprising changeable parameters option,
And the changeable parameters option in each word section is shown in the form of distinguishing over other not editable word contents.The option solution
Release region D be used for show illustrate the explanation text of the implication of word section that is currently shown in options display area C.It is described tree-like to patrol
Collect the logical architecture that region B is used to show the word section for showing currently to show in options display area C.
Playing for clear root node control of the invention, father node control, child node control and minor node control
The display mode at logical edit interface, illustrates at this by taking the content shown in Fig. 2 as an example, wherein, in the A of logical architecture display area
Root node " visual field for the first time expansion (condition 1) " be root node control;By clicking on the expansion control of root node (in Fig. 2
Up-side down triangle icon), after root node control is unfolded, can be appreciated that this 3 fathers of father node " event ", " condition " and " action " save
Point control, alternatively, it is also possible to be inserted into other father node controls under root node control, to meet required game logic;Pass through a little
The expansion control of each father node is hit, can be appreciated that child node control of the sequential below each father node, such as " event " saves
" final scene, when region 1 is changed into open " under point;And by clicking on the expansion control of the child node control with expansion control
Part, you can see secondary child node control " while meet ", " Then " and " Else " of the sequential under child node control.And
And the logical order between above-mentioned each node is also consistent with interface display, and during editor, editor software
The logical connection of each node is got up according to logical order in inside, and generates corresponding logical code.
In addition, described above " and the changeable parameters option in each word section is to distinguish over other not editable words
The form of content is shown " refer to that the word segment for representing changeable parameters option can have been included with bracket, while can also be
Increase underscore under the word segment of changeable parameters option, as shown in the options display area C in Fig. 2, included by bracket in
It is all current chosen content options in changeable parameters option to hold " drop-down pop-up ", " test text " and " Lin Zhongming ", and
By again tapping on these changeable parameters options, it can be seen that more content options, and selected content choosing can be changed again
.Alternatively, the color different from other word segments is used to show the word segment of changeable parameters option.
Referring to Fig. 3, when editor software has been run, processing module is according to the edit instruction to editor software
Control comprise the following steps:
S11:Whether there is edit instruction input in processing module detection logical architecture display area A, be to perform S13, it is no
Then perform S12;
S12:Processing module controls the game logic editing interface only display logic framework display area A of editor software,
And control logic framework display area A only shows root node control;
S13:Processing module judges whether the edit instruction is father node displaying instruction, is then to control game logic to compile
Editing interface only display logic framework display area A, logical architecture display area A show root node control and each father node control,
And perform step S14;Otherwise, return and perform S12;
S14:Processing module continues to detect in logical architecture display area A whether have edit instruction input, is to judge institute
State whether edit instruction is child node displaying instruction, instructed if child node is shown, then control logic framework display area A
Also display child node control corresponding with child node displaying instruction, and perform step S15;Otherwise, current display interface is kept;
S15:Processing module continues to detect in logical architecture display area A whether have edit instruction input, is then to judge to work as
Whether pre-editing instruction is a parameter selection instruction, is that then control options display area C is shown, display in options display area C
Word section corresponding to child node control corresponding with parameter current selection instruction, at the same control the tree-like logic region B and
Option explanation region D is shown, and performs step S18;Otherwise, step S16 is performed;
S16:Processing module judges whether current edit instruction is the displaying instruction of child node, is then control logic framework
Display area A also shows minor node control corresponding with minor node displaying instruction, otherwise, performs step S17;
S17:Processing module judges whether current edit instruction is node display instruction, is then control logic framework viewing area
Domain A also shows child node control corresponding with child node displaying instruction, and performs step S15;Otherwise, current display circle is kept
Face;
S18:Whether the changeable parameters option in word section in processing module detection option display area C has edit instruction
Input, is, the content for controlling the content options of options display area C display current selecteds according to edit instruction or currently keying in
Parameter, and corresponding Component Gallery is called, generate corresponding code;Key at the same time according to the content options of current selected or currently
Content parameters update corresponding content in tree-like logic region B;Otherwise, current display interface is kept.
, can be straight to some data parameters to realize that project staff not only directly can realize logical edit using preset options
Key entry is connect, when function return parameters need not be used, directly by keying in numerical value so that editor is simpler, program response
Faster, it is preset options as a kind of more preferably technical solution, the multiple content options, and/or to be keyed in by input module
Content parameters.
In the present embodiment, the multiple father node control is respectively event trigger control, subsidiary conditions control and action
Control.A triggering child control is configured with the event trigger control, at least one triggering ginseng is provided with the triggering child control
Number variable option.At least one child control is configured under the subsidiary conditions control, is configured with least in the condition child control
One conditional parameter variable option.At least one action child control is configured under the action control, is configured with the action child control
An at least action parameter variable option.Content options only in the trigger parameter variable option of current selected is met and current
On the premise of content options in selected conditional parameter variable option, the logic content acted in control can just be responded and held
OK.By selecting the content options in each changeable parameters option, to call corresponding component, required game logic generation is generated
Code.
In the present embodiment, project staff can also be according to required game logic voluntarily additions and deletions child node control, that is, working as
When the child node control configured under each father node is more than required game logic, unnecessary child node control can be deleted;As each father
When the child node control configured under node is fewer than required game logic, required child node control can be increased.
Preferably, different types of more seed node controls are configured with each father node, as shown in Fig. 2, in father node control
Under part " action ", there is operation object is the child node control of trigger, operation object is region child node control, operation pair
As the son section that the child node control for the visual field, the child node control that operation object is dialog box and operation object are logical condition
Point control;It follows that the operation object type of these child node controls is all different, and therefore, editing machine of the invention
The operation object and relevant action that can be related to according to common game play are all configured in game logic editing interface, by plan
The personnel of drawing select the action of required operation object and operation object according to game demand.In addition, these different types of sons
Node control can be that display is configured under corresponding father node control one by one, can also will belong to the operation of same major class
Object and its child node control of action are encapsulated in a setting control, in place of A1 meanings in Fig. 2, at this time, by clicking on
State and control A1 is set, you can multi-mode operation object options are shown, so that project staff selects.
In addition, after completing game logic editor using present invention visualization game logic editing system, needing to game
When logic is modified, project staff is directly by varying corresponding content options or content parameters, alternatively, by needed for increase
Child node control or delete unnecessary child node control, alternatively, the type by changing child node control, realizes and game is patrolled
Volume modification and generate new game logic code, the modification to game logic can be completed.
Hereinafter, present invention visualization game logic editing system is illustratively passed through by taking the editor of a trigger as an example
The edit operation of progress:
Referring to Fig. 2, it is the trip corresponding to the trigger completed as present invention visualization game logic editing system
The schematic diagram at play logical edit interface.The child node control of father node control " event " in logical architecture display area A is clicked
Relevant word section can be shown after part, in options display area C, and the changeable parameters option in word section is " final scene, area
Domain 1 " and " opening ", as shown in figure 4, that is, the trigger is currently stated to monitor " zone state change " event in game,
And the event monitored can be divided into two kinds, one kind is after game identification code Program performs some operations, what hard coded pushed out
Event, another kind are that project staff is pushed out in the present invention visualizes game logic editing system by dependent event component
Event.At this time, the verification condition of the event is " region 1 of final scene is changed to open state ", when verification condition passes through
Whether the condition reexamined afterwards in father node control " condition " meets, the logic in father node control " action " is performed if satisfaction
Node;Therefore project staff can change the monitoring event of trigger by changing the content in changeable parameters option.Continuing with ginseng
Fig. 2 is read, patrolling in " action " could be performed under conditions of also needing to the second area of the scene and the 3rd region and being all to open
When collecting node, pass through increases "AND" condition node --- " meeting at the same time " child node control in " condition " node control, you can
Realize this game logic requirement for the logical node that could be performed when two regions are all open state in " action " node.
After all conditions all meet, game can just perform logic in " action " node, " action " node in Fig. 2
In example logic be broadly divided into the following steps:
1) needing to close the monitoring of current trigger, namely edited under " trigger " node, selected in corresponding
Hold parameter, as shown in Figure 5, you can close the monitoring of current trigger.In such event, even if subsequently also having same event to push away
Send and meet that condition will not trigger this trigger again;
2) when needing some non-serviceable regions being arranged to shadow state, namely need to increase the area of respective numbers
Domain node, and the content options in each Area Node are selected according to demand, it is arranged to so as to fulfill non-serviceable region
Shadow state, as shown in Figure 2 and Figure 6;
3) when needing to be adjusted visual field scheme, by selected corresponding " visual field " node, and select in corresponding
Hold option, as shown in fig. 7, selected content options are " scheme two ", thus realizes visual field project setting to be scheme at this time
Two;
4) when needing to create a common dialogue frame, by selecting " dialog box " node, and content options are chosen to be
" common dialogue frame ", and content and speaker can input corresponding parameter as needed, as shown in Figure 8, it is known that, talk with money
Type be common dialogue frame, and content for " now we can be marched to surrounding!", speak artificial " Luo Guanzhong ".
5) when needing to create an execution condition for action, such as:Assuming that when player coin is less than 1000, increase
3000 game moneys and pop-up prompting, otherwise reduce by 100 game moneys, as shown in figure 9, " logic " node control is added or selects,
Input data size parameter and the corresponding content options of selection under " logic " node control.
Thus, above-mentioned editor is passed through, you can complete the editor of a trigger, realize the life of corresponding game logic code
Into.
Correspondingly, on the basis of the visualization game logic editing system of the present invention, present invention also offers a kind of profit
The visualization game logic edit methods of game logic editor are realized with the visualization game logic editing system, this method includes
Following steps:
S101:Operating instruction input is detected whether, has been then to perform step S102, does not otherwise perform any operation;
S102:Start preset editor software, call the Component Gallery to prestore, and control editor software to show that game is patrolled
Collect editing interface;The Component Gallery includes function component, action component, regulatory components, data source component, Value Data component, pre-
If it is worth component, variable component and expression formula component;The editor software, which is configured with a manner of tree structure, to be combined and connects
Component Gallery in all component;The game logic editing interface is bound with all component in Component Gallery, and game logic
Editing interface is configured with root node control, the multiple father node controls being configured under root node control, is configured at each father node control
An at least child node control and the child node control at least once being configured under the child node control of part under part;Each son
Node control and an at least changeable parameters option is provided with child node control each time;Each changeable parameters option includes difference
Multiple content options, and component binding corresponding with the Component Gallery respectively;Wherein, the editor software and Component Gallery
It is identical with the editor software in visualization game logic editing system and Component Gallery respectively, herein without describing in detail;
S103:Whether each node control and/or each changeable parameters option in detection game logic editing interface have volume
Instruction input is collected, is to control corresponding node control to be unfolded, and corresponding component is called according to edit instruction, generation is corresponding
Logical code, and a logical code storehouse is stored in, complete game logic editor;Otherwise keep showing going game logical edit circle
Face.
In the present embodiment, the step S101~S103 is performed by the processing module.
Referring to Fig. 3, the step S103 is specifically included in the visualization game logic edit methods by processing module
Step S11~S18 of execution, namely:
S11:Whether there is edit instruction input in detection logical architecture display area A, be to perform S13, otherwise perform
S12;
S12:The game logic editing interface only display logic framework display area A of editor software is controlled, and controls and patrols
Collect framework display area A and only show root node control;
S13:Judge whether the edit instruction is father node displaying instruction, is then to control game logic editing interface only
Display logic framework display area A, logical architecture display area A show root node control and each father node control, and perform step
Rapid S14;Otherwise, return and perform S12;
S14:Continue to detect in logical architecture display area A whether have edit instruction input, be to judge that the editor refers to
Order whether be a child node displaying instruction, if child node displaying instruction, then control logic framework display area A also show with
Child node displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S15:Continue to detect in logical architecture display area A whether have edit instruction input, judged when pre-editing refers to
Whether order is a parameter selection instruction, is that then control options display area C is shown, display and current ginseng in options display area C
Word section corresponding to the corresponding child node control of number selection instruction, while control the tree-like logic region B and option to explain
Region D is shown, and performs step S18;Otherwise, step S16 is performed;
S16:Judge whether current edit instruction is the displaying instruction of child node, be then control logic framework display area
A also shows minor node control corresponding with minor node displaying instruction, otherwise, performs step S17;
S17:Judge whether current edit instruction is node display instruction, be that then control logic framework display area A is also aobvious
Show child node control corresponding with child node displaying instruction, and perform step S15;Otherwise, current display interface is kept;
S18:Whether the changeable parameters option in word section in the C of detection option display area has edit instruction input, is
The content parameters for then controlling the content options of options display area C display current selecteds according to edit instruction or currently keying in, and
Corresponding Component Gallery is called, generates corresponding code;Joined at the same time according to the content options of current selected or the content currently keyed in
Number updates corresponding content in tree-like logic region B;Otherwise, current display interface is kept.
In game logic editing process is carried out, processing module according to edit instruction by obtaining in each changeable parameters option
Content options, call corresponding component, generate required game logic code.
In addition, for corresponding to visualization game logic editing system in " when the child node control configured under each father node
When more than required game logic, unnecessary child node control can be deleted;When the child node control configured under each father node compares institute
When needing game logic few, required child node control can be increased " this content, the visualization game logic edit methods
Step S103 further includes step S19:Detect whether the edit instruction is that control deletes instruction, be to delete corresponding control;
Otherwise detect whether the edit instruction is control increase instruction, be to increase corresponding control;Otherwise perform step S11~
S18。
After completing game logic editor, when needing to modify to game logic, by varying corresponding content options
Or content parameters, alternatively, by increasing required child node control or deleting unnecessary child node control, alternatively, passing through modification
The type of child node control, realizes the modification to game logic and generates new game logic code.In addition, as the present invention
Visualization game logic edit methods further understanding for technical solution and learning in place of details, can based on the present invention
Visualization game logic editing system obtains, therefore this will not be repeated here.
In addition, the present invention also has other variant embodiments, such as:
1) the option explanation region D in game logic editing interface is deleted, and/or, by game logic editing interface
Tree-like logic region B delete, and/or, the regional in game logic editing interface is merged into the same area, Bu Zuo areas
Do not divide.
2) another variant embodiment as father node control, the multiple father node control are respectively event triggering control
Part and action control.A triggering child control is configured with the event trigger control, is provided with least in the triggering child control
One trigger parameter variable option;At least one action child control is configured under the action control, is configured with the action child control
An at least action parameter variable option;The premise of content options only in the trigger parameter variable option of current selected is met
Under, the logic content acted in control can just be responded and performed;By selecting the content options in each changeable parameters option, to adjust
With corresponding component, required game logic code is generated.Herein, only there is provided the father node of 2 types --- and event triggers
Control and action control, because in game, the response and execution of game action are all usually to trigger certain event, and thing
The control of condition types can be included in part, can also cause editor to be more bonded actual use demand, avoid information lengthy and jumbled, avoid
To memory headroom and the unnecessary occupancy of display space, also so that logic is conciser, it is easy to edit.
Relative to the prior art, present invention visualization game logic edit methods and system pass through in the Component Gallery
All component is combined and connected in a manner of tree structure by operation logic, namely by inside program will in a series of game often
Operation logic forms tree structure, and all operations, the node of judgement, data all as tree are managed, then passed through
Game logic editing interface is drawn out and responds corresponding operation, provides a logical architecture to project staff, it is only necessary to root
Corresponding content options are selected according to required logic, are mutually combined between the content options using different node controls, it is also convertible
The content options of same node control are to realize different functions using identical component so that game logic performance is easily led to
Showing interface is crossed, allows project staff voluntarily to realize the logical construction of game by editing system, reduces the dependence to programmer,
And the phenomenon that data type malfunctions when preventing from writing logic occurs, and the present invention improves the reuse of code using component library management
Property, avoid code from repeating to realize the said function of same component.That is, utilize present invention visualization game logic editing side
The project staff of method and system can easily control the overall of game logic to carry out without program staff's direct intervention, program
Personnel only need to realize the infrastructure component that project staff proposes, namely root node control, each father node control, each child node control
The component used with needs such as each minor node controls, such as function component, action component, regulatory components, data source component, Value Data
Component, preset value component, variable component and expression formula component etc., you can so that project staff is directly in game logic editing interface
In game logic is controlled using these components by editor or selection parameter.Realizing will project staff in the prior art
By demand presenter (namely project staff) and realize that the single-relation of executor (program staff) turns with the relation of program staff
Turn to the pass between infrastructure component functional requirement and infrastructure component user (project staff) and component implementor (program staff)
System.Therefore only need to focus on how to realize and carry by present invention visualization game logic edit methods and system, program staff
For the component that can be used, to realize that project staff directly can complete game logic code building using component, thus program
Personnel need not participate in this thing that should be completed by project staff of game play design level, reduce the negative of program staff
Load, while the game play design of project staff has been also convenient for, both work efficiencies are improved, reduce the development of games cycle;
And the different function of completion is called by the repetition of component, the durability and utilizability of component are improved, due to logical architecture
In type preset in advance, therefore be also prevented from occurring the lower level errors such as data type during project staff's editorial logic.
Embodiment described above only expresses the several embodiments of the present invention, its description is more specific and detailed, but simultaneously
Cannot therefore it be construed as limiting the scope of the patent.It should be pointed out that come for those of ordinary skill in the art
Say, without departing from the inventive concept of the premise, various modifications and improvements can be made, these belong to the protection of the present invention
Scope.
Claims (10)
1. one kind visualization game logic edit methods, it is characterised in that:Comprise the following steps:
S101:Operating instruction input is detected whether, has been then to perform step S102, does not otherwise perform any operation;
S102:Start preset editor software, call the Component Gallery to prestore, and control editor software to show that game logic is compiled
Editing interface;The Component Gallery includes function component, action component, regulatory components, data source component, Value Data component, preset value
Component, variable component and expression formula component;The editor software is configured with the group for combining and connecting in a manner of tree structure
All component in part storehouse;The game logic editing interface is bound with all component in Component Gallery, and game logic editor
Interface configurations have root node control, the multiple father node controls being configured under root node control, are configured under each father node control
An at least child node control and the child node control at least once being configured under the child node control of part;Each child node
Control and an at least changeable parameters option is provided with child node control each time;Each changeable parameters option includes different more
A content options, and component binding corresponding with the Component Gallery respectively;
S103:Whether each node control and/or each changeable parameters option in detection game logic editing interface have editor to refer to
Order input, is to control corresponding node control to be unfolded, and calls corresponding component according to edit instruction, generates corresponding logic
Code, and a logical code storehouse is stored in, complete game logic editor;Otherwise keep showing going game logical edit interface.
2. visualization game logic edit methods according to claim 1, it is characterised in that:Game logic editor circle
Face includes logical architecture display area and options display area;The root node control, each father node control, each child node control
The logical architecture display area is configured at according to its corresponding logical relation with each minor node control, and respectively with written form
Display;Data in each child node control and each secondary child node control are configured in the form of the word section comprising changeable parameters option
The options display area, and the changeable parameters option in each word section is to distinguish over the shape of other not editable word contents
Formula is shown;
And the step S103 specifically includes following steps:
S11:Whether detection logical architecture has edit instruction input in display area, is to perform S13, otherwise performs S12;
S12:Control the game logic editing interface only display logic framework display area of editor software, and control logic framework
Display area only shows root node control;
S13:Judge whether the edit instruction is father node displaying instruction, be that control game logic editing interface is only shown
Logical architecture display area, logical architecture display area shows root node control and each father node control, and performs step S14;
Otherwise, return and perform S12;
S14:Continue to detect in logical architecture display area whether have edit instruction input, be whether to judge the edit instruction
Show and instruct for a child node, if child node displaying instruction, then control logic framework display area is also shown and the sub- section
Point displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S15:Continue to detect in logical architecture display area whether have edit instruction input, be whether to judge current edit instruction
For a parameter selection instruction, it is that then control options display area is shown, shows in options display area and refer to parameter current selection
The word section corresponding to corresponding child node control is made, and performs step S18;Otherwise, step S16 is performed;
S16:Judge whether current edit instruction is a child node displaying instruction, is that then control logic framework display area is also aobvious
Show minor node control corresponding with minor node displaying instruction, otherwise, perform step S17;
S17:Judge whether current edit instruction is node display instruction, be that control logic framework display area is also shown with being somebody's turn to do
Child node displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S18:Whether the changeable parameters option in word section in detection option display area has edit instruction input, is then basis
The content parameters that edit instruction control options display area shows the content options of current selected or currently keys in, and call corresponding
Component Gallery, generate corresponding code;Otherwise, current display interface is kept.
3. visualization game logic edit methods according to claim 2, it is characterised in that:Game logic editor circle
Face further includes option explanation region;And in the step S15, while control options display area is shown, also control institute
Option explanation region is stated to show;The option explanation region is shown for illustrating the word section currently shown in options display area
Implication explanation text.
4. the visualization game logic edit methods according to Claims 2 or 3, it is characterised in that:The game logic is compiled
Editing interface further includes tree-like logic region;And in the step S15, while control options display area is shown, also control
The tree-like logic region is made to show;The tree-like logic region is shown for showing the text currently shown in options display area
The logical architecture of field;And in the step S18, options display area is controlled to show current selected according to edit instruction
Content options or currently key in content parameters while, content options always according to current selected or the content currently keyed in
Parameter updates corresponding content in tree-like logic region.
5. visualization game logic edit methods according to claim 1, it is characterised in that:The multiple father node control
Respectively event trigger control, subsidiary conditions control and action control;Triggering son control is configured with the event trigger control
Part, described trigger in child control are provided with an at least trigger parameter variable option;At least one is configured under the subsidiary conditions control
Condition child control, is configured with least one changeable parameters option in the condition child control;Configured under the action control to
Few action child control, described act in child control are configured with an at least action parameter variable option;Only meeting current choosing
Before content options in fixed trigger parameter variable option and the content options in the conditional parameter variable option of current selected
Put, the logic content acted in control can just be responded and performed;By being obtained according to edit instruction in each changeable parameters option
Content options, call corresponding component, generate required game logic code.
6. visualization game logic edit methods according to claim 1, it is characterised in that:The multiple father node control
Respectively event trigger control and action control;A triggering child control, triggering are configured with the event trigger control
An at least trigger parameter variable option is provided with control;At least one action child control is configured under the action control, it is described dynamic
Make to be configured with an at least action parameter variable option in child control;Only in the trigger parameter variable option of current selected is met
Content options on the premise of, act control in logic content can just respond and perform;It is each by being obtained according to edit instruction
Content options in changeable parameters option, call corresponding component, generate required game logic code.
7. visualization game logic edit methods according to claim 4, it is characterised in that:The step S103 is further included
Step S19:Detect whether the edit instruction is that control deletes instruction, be to delete corresponding control;Otherwise the volume is detected
Collect whether instruction is control increase instruction, be to increase corresponding control;Otherwise step S11~S18 is performed.
8. visualization game logic edit methods according to claim 7, it is characterised in that:It is configured with not under each father node
More seed node controls of same type;And after completing game logic editor, when needing to modify to game logic, lead to
Cross and change corresponding content options or content parameters, alternatively, being saved by increasing required child node control or deleting unnecessary son
Point control, alternatively, the type by changing child node control, realizes the modification to game logic and generate new game logic generation
Code.
9. one kind visualization game logic editing system, it is characterised in that:Including memory module, display module, input module, place
Manage module and editor software;
The memory module is stored with Component Gallery, logical code storehouse and a plurality of instruction;The Component Gallery includes function component, action
Component, regulatory components, data source component, Value Data component, preset value component, variable component and expression formula component;
The display module shows the editor software;
The input module inputs corresponding edit instruction from user's operation to processing module;
The processing module receives the edit instruction, and calls in the Component Gallery corresponding group according to the edit instruction
Part;And processing module requires 1~8 any one of them visualization game logic editor according to described instruction loading and perform claim
Method;
The editor software provides the game logic editing interface of editor's game logic to the user, and is shown by the display module
Show;All component in the Component Gallery is combined and connected in a manner of tree structure by operation logic by the editor software
Connect, and be bound to the game logic editing interface;The game logic editing interface is configured with root node control, is configured at root
Multiple father node controls under node control, at least child node control being configured under each father node control and it is configured at
Child node control at least once under the child node control of part;Each child node control and it is provided with each time in child node control
An at least changeable parameters option;Each changeable parameters option includes different multiple content options, and respectively with the Component Gallery
In corresponding component binding;
By selecting the content options in required each child node control and each secondary child node control, to call corresponding component,
Game logic editor is completed, game logic code is generated and is stored in the logical code storehouse.
10. visualization game logic editing system according to claim 9, it is characterised in that:The game logic editor
Interface visualizes the game logic editing interface in game logic edit methods for claim 1~8 any one of them.
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