CN108021363A - Visualize game logic edit methods and system - Google Patents

Visualize game logic edit methods and system Download PDF

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Publication number
CN108021363A
CN108021363A CN201711278166.XA CN201711278166A CN108021363A CN 108021363 A CN108021363 A CN 108021363A CN 201711278166 A CN201711278166 A CN 201711278166A CN 108021363 A CN108021363 A CN 108021363A
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China
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control
component
game logic
logic
node control
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CN201711278166.XA
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CN108021363B (en
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徐波
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GUANGDONG LIWEI NETWORK TECHNOLOGY CO LTD
Multi Benefit Network Co Ltd
Guangzhou Duoyi Network Co Ltd
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GUANGDONG LIWEI NETWORK TECHNOLOGY CO LTD
Multi Benefit Network Co Ltd
Guangzhou Duoyi Network Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/33Intelligent editors
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming

Abstract

The present invention relates to one kind visualization game logic edit methods and system,By the way that all component in the Component Gallery is combined and connected in a manner of tree structure by operation logic,Namely by the way that a series of common operation logic in game is formed tree structure inside program,By all operations,Judge,Node of the data all as tree is managed,And drawn out by game logic editing interface and respond corresponding operation,A logical architecture is provided to project staff,Only need to select corresponding content options according to required logic,It is mutually combined between content options using different node controls,Also the content options of convertible same node control are to realize different functions using identical component,So that game logic performance is conveniently by showing interface,Project staff is allowed voluntarily to realize the logical construction of game by editing system,Reduce the dependence to programmer,Improve the reusability of code,Code is avoided to repeat to realize the said function of same component.

Description

Visualize game logic edit methods and system
Technical field
The present invention relates to one kind visualization game logic edit methods and system.
Background technology
The making of one game is usually required for project staff and programmer to participate in, and first game is set by project staff Meter, then gone by programmer to complete game logic.Wherein, the part that game needs to allow project staff to write logic is typically necessary plan The personnel of drawing are gone to realize game logic again by programmer after fixing scheme with code, this process is not only poorly efficient but also easily since ditch is corresponded Topic causes to realize uncoordinated.
And in order to solve the above problems to a certain extent, propose lead table editing machine in the prior art, pass through hard coded The form scripted code executable to the generation of the data basis of game play, in this editing process, although planning can be with The limited logical that some have been customized is selected, still:
1) game logic of complexity, in addition to some only simple logics, Qi Tayou can not be made by editing machine Play logic is required for the corresponding code of program staff's hard coded to correspond to, moreover, to also need to program staff special for simple logic therein Men Weiqi formulates logic generation code, not only without saving development efficiency, but also can cause the readability of game identification code all the more Lowly;
2) when game plan needs to develop new playing method or change existing playing method, it is possible that two kinds of actual feelings Condition:The first:The possibility to be changed is some configurable numerical value changes or has default generation logic, directly using existing Carry out leading table handling after editing machine modification, it may not be necessary to games intervention;Second:The logic to be changed can not directly lead to Cross and lead the realization of table editing machine, it is necessary to allow games to change corresponding logic by the form of hard coded code.Then occur second During kind situation, project staff can not be directly realized by design, occur needing the situation for waiting program staff to realize, and program The cycle that personnel realize is also a uncertain factor;
3) during hard coded realization, project staff is demand presenter, and program staff is corresponding executor, both Need constantly to be linked up in this course, adjust and could realize that project staff is desired.Then if during due to information Transmission it is wrong, or both understanding on occur difference when, it is more likely that cause program to do over again, be substantially increased exploitation week Phase;
4) use leads table editing machine and carries out logic when writing, and since option only has fundamental type selection, can not represent to play Internal complicated type object, then non-strongly-typed when editing data may cause the error of data, lead the practicality of table editing machine It is limited by very large in property.
The content of the invention
The shortcomings that to solve the above-mentioned prior art and deficiency, the present invention provides one kind to visualize game logic edit methods And system, make game logic performance that project staff can voluntarily be realized by editing system and play conveniently by showing interface Logical construction, when reducing the dependence to programmer, and preventing from writing logic data type malfunction phenomenon occur, and the present invention The reusability of code is improved using component library management, avoids code from repeating to realize the said function of same component.
To reach the wherein purpose of the present invention, present invention firstly provides one kind to visualize game logic edit methods, It comprises the following steps:
S101:Operating instruction input is detected whether, has been then to perform step S102, does not otherwise perform any operation;
S102:Start preset editor software, call the Component Gallery to prestore, and control editor software to show that game is patrolled Collect editing interface;The Component Gallery includes function component, action component, regulatory components, data source component, Value Data component, pre- If it is worth component, variable component and expression formula component;The editor software, which is configured with a manner of tree structure, to be combined and connects Component Gallery in all component;The game logic editing interface is bound with all component in Component Gallery, and game logic Editing interface is configured with root node control, the multiple father node controls being configured under root node control, is configured at each father node control An at least child node control and the child node control at least once being configured under the child node control of part under part;Each son Node control and an at least changeable parameters option is provided with child node control each time;Each changeable parameters option includes difference Multiple content options, and component binding corresponding with the Component Gallery respectively;
S103:Whether each node control and/or each changeable parameters option in detection game logic editing interface have volume Instruction input is collected, is to control corresponding node control to be unfolded, and corresponding component is called according to edit instruction, generation is corresponding Logical code, and a logical code storehouse is stored in, complete game logic editor;Otherwise keep showing going game logical edit circle Face.
Thus, the present invention is by the way that all component in the Component Gallery is combined by operation logic in a manner of tree structure And connect, namely by the way that a series of common operation logic in game is formed tree structure inside program, by all operations, sentence Node of the disconnected, data all as tree is managed, and is then drawn out by game logic editing interface and is responded corresponding behaviour Make, provide a logical architecture to project staff, it is only necessary to corresponding content options are selected according to required logic, utilize different sections It is mutually combined between the content options of point control, also the content options of convertible same node control are with real using identical component Existing different function so that game logic performance allows project staff voluntarily to pass through editing system conveniently by showing interface Realize the logical construction of game, the phenomenon that data type malfunctions when reducing the dependence to programmer, and preventing from writing logic occurs, And the present invention improves the reusability of code using component library management, avoids code from repeating to realize the same work(of same component Energy.
Further, the game logic editing interface includes logical architecture display area and options display area;Described Node control, each father node control, each child node control and each minor node control are configured at institute according to its corresponding logical relation Logical architecture display area is stated, and is shown respectively with written form;Data in each child node control and each secondary child node control The options display area, and the changeable parameters choosing in each word section are configured in the form of the word section comprising changeable parameters option Item is shown in the form of distinguishing over other not editable word contents;
And the step S103 specifically includes following steps:
S11:Whether detection logical architecture has edit instruction input in display area, is to perform S13, otherwise performs S12;
S12:Control the game logic editing interface only display logic framework display area, and control logic of editor software Framework display area only shows root node control;
S13:Judge whether the edit instruction is father node displaying instruction, is then to control game logic editing interface only Display logic framework display area, logical architecture display area shows root node control and each father node control, and performs step S14;Otherwise, return and perform S12;
S14:Continue to detect in logical architecture display area whether have edit instruction input, be to judge the edit instruction Whether it is child node displaying instruction, if child node displaying instruction, then control logic framework display area also shows and should Child node displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S15:Continue to detect in logical architecture display area whether have edit instruction input, be to judge current edit instruction Whether it is a parameter selection instruction, is that then control options display area is shown, display and parameter current choosing in options display area The word section instructed corresponding to corresponding child node control is selected, and performs step S18;Otherwise, step S16 is performed;
S16:Judge whether current edit instruction is the displaying instruction of child node, be then control logic framework display area Also display minor node control corresponding with minor node displaying instruction, otherwise, performs step S17;
S17:Judge whether current edit instruction is node display instruction, is that control logic framework display area is also shown Child node control corresponding with child node displaying instruction, and perform step S15;Otherwise, current display interface is kept;
S18:Whether the changeable parameters option in word section in detection option display area has edit instruction input, is then The content parameters for controlling the content options of options display area display current selected according to edit instruction or currently keying in, and call Corresponding Component Gallery, generates corresponding code;Otherwise, current display interface is kept.
By carrying out region division to game logic editing interface, be conducive to allow project staff to clearly distinguish logical edit Region and content options selection region, so that game logic can be more succinct and clear, avoid causing to obscure;By with text The form of field shows each control, is conducive to project staff and is more visually known game logic, more easy to get started;By by each text Changeable parameters option in field is shown in the form of distinguishing over other not editable word contents so that editable it Locate very clear, raising editor and modification efficiency;By rate-determining steps S11~S18, improve display area show it is accurate Property, and ensure that the display logic of display area is clear, the intuitive of logic call relation is also further improved, facilitates edit operation With the method for simplifying logical edit.
Further, the game logic editing interface further includes option explanation region;And in the step S15, control While options display area display processed, the option explanation region is also controlled to show;The option explanation region, which is shown, to be used for Illustrate the explanation text of the implication of the word section currently shown in options display area.By adding option explanation region, display The implication of child control is explained, further such that game logic is easily understood, also so that project staff is more prone to understand variable ginseng The effect of number option, further facilitates edit operation.
Further, the game logic editing interface further includes tree-like logic region;And in the step S15, control While options display area display processed, the tree-like logic region is also controlled to show;The tree-like logic region, which is shown, to be used for Show the logical architecture of word section currently shown in options display area;And in the step S18, referred to according to editor While the content options of order control options display area display current selected or the content parameters currently keyed in, always according to current Selected content options or the content parameters currently keyed in update corresponding content in tree-like logic region.By limiting herein, The logical architecture of the word section currently shown in options display area is shown using tree-like logic region, reduce further logic Understand difficulty, further facilitate edit operation.
As the one of which selection scheme of father node control, the multiple father node control is respectively event triggering control Part, subsidiary conditions control and action control;A triggering child control, the triggering child control are configured with the event trigger control Inside it is provided with an at least trigger parameter variable option;At least one child control, the bar are configured under the subsidiary conditions control At least one changeable parameters option is configured with part child control;At least one action child control, institute are configured under the action control State in action child control and be configured with an at least action parameter variable option;Only in the variable choosing of trigger parameter for meeting current selected On the premise of content options in and the content options in the conditional parameter variable option of current selected, patrolling in control is acted Collecting content can just respond and perform;By obtaining the content options in each changeable parameters option according to edit instruction, call corresponding Component, generate required game logic code.The father node of 3 types is provided with herein according to the common logic of game --- Event trigger control, subsidiary conditions control and action control, because in game, the response and execution of game action are usually all Trigger certain event and meet certain condition, therefore by setting father node control directly in interface with tree structure Type so that editor is more bonded actual use demand, avoids information lengthy and jumbled, it is unnecessary to memory headroom and display space to avoid Occupancy, also so that logic it is conciser, be easy to edit, reduce game logic editor difficulty.
As another selection scheme of father node control, the multiple father node control be respectively event trigger control and Act control;A triggering child control is configured with the event trigger control, being provided with least one in the triggering child control touches Send out changeable parameters option;At least one action child control is configured under the action control, is configured with least in the action child control One action parameter variable option;Only on the premise of the content options in meeting the trigger parameter variable option of current selected, Logic content in action control can just be responded and performed;By obtaining the content in each changeable parameters option according to edit instruction Option, calls corresponding component, generates required game logic code.2 species are provided with herein according to the common logic of game The father node of type --- event trigger control and action control, because in game, the response and execution of game action are usually all Certain event (condition can be included in event) is triggered, therefore by setting father node control directly in interface with tree structure Part type so that editor is more bonded actual use demand, avoids information lengthy and jumbled, avoiding need not to memory headroom and display space The occupancy wanted, also so that logic is conciser, is easy to edit, reduces the difficulty of game logic editor.
The step S103 further includes step S19:Detect whether the edit instruction is that control deletes instruction, be to delete Corresponding control;Otherwise detect whether the edit instruction is control increase instruction, be to increase corresponding control;Otherwise perform Step S11~S18.By setting herein, the increase and decrease to game logic framework is advantageously implemented, disclosure satisfy that project staff is more Editor's demand.
Further, different types of more seed node controls are configured with each father node;And complete game logic editor Afterwards, when needing to modify to game logic, by varying corresponding content options or content parameters, alternatively, passing through increase The unnecessary child node control of required child node control or deletion, alternatively, the type by changing child node control, is realized to trip The modification for logic of playing simultaneously generates new game logic code.By limiting herein, realize when needing to change game logic, be not required to Whole game logic is deleted, but is directly modified in already present game structure, greatly facilitates game The operation of modification, further reduces the development of games cycle.And by being configured with different types of more seed sections under each father node Point control, ensures that common logic can be configured in editing interface in game, so as to facilitate project staff to use, reduces trip Play the construction cycle.
To reach another object of the present invention, it can realize that above-mentioned visualization game logic is compiled present invention also offers one kind The visualization game logic editing system for the method for collecting, the system include memory module, display module, input module, processing module And editor software;
The memory module is stored with Component Gallery, logical code storehouse and a plurality of instruction;The Component Gallery include function component, Action component, regulatory components, data source component, Value Data component, preset value component, variable component and expression formula component;
The display module shows the editor software;
The input module inputs corresponding edit instruction from user's operation to processing module;
The processing module receives the edit instruction, and is called according to the edit instruction in the Component Gallery accordingly Component;And processing module is loaded according to described instruction and the visualization game logic edit methods described in performing any of the above-described;
The editor software provides the game logic editing interface of editor's game logic to the user, and by the display mould Block is shown;The editor software is combined all component in the Component Gallery simultaneously by operation logic in a manner of tree structure Connection, and it is bound to the game logic editing interface;The game logic editing interface is configured with root node control, is configured at Multiple father node controls under root node control, at least child node control being configured under each father node control and configuration Child node control at least once under the child node control of part;Set in each child node control and each time child node control There is an at least changeable parameters option;Each changeable parameters option includes different multiple content options, and respectively with the component Corresponding component binding in storehouse;
By the content options in selected required each child node control and each secondary child node control, to call corresponding group Part, completes game logic editor, generates game logic code and is stored in the logical code storehouse.
Since the visualization game logic editing system of the present invention can realize the visualization game logic editor of the present invention Method, therefore the visualization game logic edit methods that the visualization game logic editing system of the present invention also has the present invention are produced Raw technique effect, therefore details are not described herein.
Further, the game logic editing interface is in the visualization game logic edit methods described in any of the above-described Game logic editing interface.
Therefore, the present invention is through the above technical solutions, realizing using present invention visualization game logic edit methods and being The project staff of system can easily control the overall of game logic to carry out without program staff's direct intervention, and program staff is only Need to realize the infrastructure component that project staff proposes, namely root node control, each father node control, each child node control and each time The component that the needs such as node control are used, as function component, action component, regulatory components, data source component, Value Data component, Preset value component, variable component and expression formula component etc., you can so that project staff is led to directly in game logic editing interface Cross editor or selection parameter and game logic is controlled using these components.Realize will in the prior art project staff with The relation of program staff is by demand presenter (namely project staff) and realizes that the single-relation of executor (program staff) converts For the relation between basic assembly function demand and infrastructure component user (project staff) and component implementor (program staff). Therefore only need to focus on how to realize and provide by present invention visualization game logic edit methods and system, program staff The component that can be used, to realize that project staff directly can complete game logic code building, thus program people using component Member needs not participate in this thing that should be completed by project staff of game play design level, reduces the negative of program staff Load, while the game play design of project staff has been also convenient for, both work efficiencies are improved, reduce the development of games cycle; And the different function of completion is called by the repetition of component, the durability and utilizability of component are improved, due to logical architecture In type preset in advance, therefore be also prevented from occurring the lower level errors such as data type during project staff's editorial logic.
In order to better understand and implement, the invention will now be described in detail with reference to the accompanying drawings.
Brief description of the drawings
The visualization game logic editing system that Fig. 1 is the present invention carries out logical data by game logic editing interface The inside operating process schematic diagram of editor software during modification;
Fig. 2 is the game logic editing interface of present invention visualization game logic editing system when editing a trigger Interface schematic diagram;
Fig. 3 is for the processing module of the invention for visualizing game logic editing system according to edit instruction to editor software Control method flow chart;
Fig. 4 is the child node of " event " node for the trigger that present invention visualization game logic editing system is completed The interface schematic diagram of corresponding options display area, option explanation region and tree-like logic region in control;
Fig. 5 is " trigger " node control under " action " node control when needing to close the monitoring of the trigger in Fig. 4 The interface schematic diagram of the options display area corresponding to content options, option explanation region and tree-like logic region that part is selected;
Fig. 6 is that some non-serviceable regions under " action " the node control needed the trigger in Fig. 4 are arranged to During shadow state, the option viewing area corresponding to content options that " region " node control under " action " node control is selected The interface schematic diagram in domain, option explanation region and tree-like logic region;
Fig. 7 is to " visual field " node under " action " node control by present invention visualization game logic editing system When scheme is adjusted, options display area, option explanation region and tree-like logic region corresponding to selected content options Interface schematic diagram;
When Fig. 8 is by present invention visualization game logic editing system editing dialog box type and dialog box content, choosing The interface schematic diagram of options display area, option explanation region and tree-like logic region corresponding to fixed content options;
When Fig. 9 is a Rule of judgment by present invention visualization game logic editing system editor's action executing, choosing The interface schematic diagram of options display area, option explanation region and tree-like logic region corresponding to fixed content options.
Embodiment
Referring to Fig. 1, the present invention provides one kind to visualize game logic editing system, including memory module, display mould Block, input module, processing module and editor software.The memory module is stored with Component Gallery and logical code storehouse;Described group Part storehouse includes function component, action component, regulatory components, data source component, Value Data component, preset value component, variable component With expression formula component.The display module shows the editor software.The input module is from user's operation to processing module Input corresponding edit instruction.The processing module receives the edit instruction, and calls described group according to the edit instruction Corresponding component in part storehouse.The editor software provide to the user editor game logic game logic editing interface, and by The display module is shown;The editor software is by all component in the Component Gallery by operation logic with tree structure Mode is combined and connected, and is bound to the game logic editing interface;The game logic editing interface is configured with root node Control, the multiple father node controls being configured under root node control, at least child node control being configured under each father node control Part and the child node control at least once being configured under the child node control of part;Each child node control and each second son section An at least changeable parameters option is provided with point control;Each changeable parameters option includes different multiple content options, and divides Component binding not corresponding with the Component Gallery.By in selected required each child node control and each secondary child node control Content options, to call corresponding component, complete game logic editor, generate game logic code and are stored in the logic generation Code storehouse.
Hereinafter, above-mentioned various components are illustrated:
Function component:Including multiple functions, each function possesses the parameter of statement as the function of programming language, leads to Return value is can obtain after crossing incoming argument operation, is generally used for obtaining some data in game in real time.Each function declaration There is a type, the type screening for type approval operationally and when editor software is used.Wherein, carrying out During game editor, the argument of setting can be the Value Data object in function object or Value Data component, therefore, one The parameter of a function is probably the nesting of multiple functions.
Action component:And function component is similar, but does not have return value in most cases, and description emphatically performs assorted Operation, shutdown or power-on operation such as computer.Action component can have parameter can also printenv, when having parameter, parameter can , can also be by calling variable component, preset value component and data source component to obtain, or by defeated to be obtained from function component Enter module and key in the parameter realization acquisition voluntarily set.
Regulatory components:Refer to that an action has to the condition completed before response and execution, there are multiple choosings Select, the regulatory components to be formed are encapsulated using the logical languages such as "AND", "or", " non-" and relative program.The parameter of the regulatory components It can obtain, can also be obtained from input module from action component, function component, variable component, preset value component and data source component Take.
Data source component:When selection parameter, if meeting can only be operated sometimes by function component acquired value Seem cumbersome, therefore when needing to directly acquire certain class data of current state, directly by using the data source write Data source object in component obtains the real-time objects under some editing modes, is conducive to simplify the operation of data acquisition.
Value Data component:Value Data object in the component possesses a type identification, for identifying its type to simulate Most basic strongly typed language.
Preset value component:Selectable preset value can be provided for some data types, e.g., be carried for the data of Boolean type The optional preset value supplied is " TRUE " or " FALSE ".
Variable component:As program is write, variable storage intermediate result can be used during visualization structure is run To achieve the purpose that multiplexing, that is, variable component is used to store intermediate result.
Expression formula component:For easy to numeral arithmetic and splice character string.
All there are multiple data objects in various components, there are multiple data objects to refer to for example, being in function component Including multiple functions, rather than only there is a function;Other components are also such.And various components are all to pass through journey How the component that sequence writes, specifically use, determined by user, therefore the editor of the editing machine of the present invention and general development mode Device difference lies in:Under the editing machine of general development mode, project staff only provides the process to be realized and as a result, and needing Program staff goes to realize the requirement of project staff by code;And under the editing machine of the present invention, project staff can pass through tune Gone to be directly realized by game logic according to the thinking of itself with the component in Component Gallery, during game logic editor, editor Device can generate corresponding logical code, write logical code according to the requirement of project staff without program staff, only exist Just program staff is needed to add during code needed for lacking in Component Gallery.
In the present embodiment, the input module is keyboard and/or mouse;The display module is common display screen or is tool There is the display screen of touch controllable function;The memory module can store the device of data for SSD hard disks or mechanical hard disk etc.;The place Reason module is CPU processor.And in other variant embodiments, the memory module, display module, input module and processing mould Block could alternatively be mobile equipment such as tablet computer or mobile phone or laptop, and at this time, editor software is that can be set in movement The APP of standby upper operation;In addition, the memory module, display module, input module and processing module can be replaced with desktop computer Change, at this time, editor software is the application software that can be run on desktop computer.
In the present embodiment, the editting function of the game logic editing interface realizes it is to pass through:The program of editor software The internal sequence of operations logic that will be related to game play logic forms tree construction, and using all operations, judge, data all as The node of tree is managed, then is drawn out by interface and responded operation;Wherein, by the way that operation and categorical data are packaged into Operation object, is got up by MVC (Model View Controller) structures and the binding of corresponding interface and uses interface to realize Editorial logic.And concrete implementation method can technique according to the invention scheme and the relevant technology combination of the prior art can obtain Arrive, therefore do not repeat.In order to be more clearly understood by the realization of game logic editing interface to the editor of logical data, refer to Fig. 1, Fig. 1 are that the inside operating process of editor software when being modified by game logic editing interface to logical data is shown It is intended to.
To cause game logic editing interface straightforward, project staff's left-hand seat of being more convenient for, further reduces edit operation Accuracy is edited with improving, while also further reduces the construction cycle of game play, please as a kind of more preferably technical solution Refering to Fig. 2, the game logic editing interface includes logical architecture display area A, options display area C, option explanation region D With tree-like logic region B.The root node control, each father node control, each child node control and each minor node control are according to it Corresponding logical relation is configured at the logical architecture display area A, and is shown respectively with written form.Each child node control and Data in each secondary child node control are configured at the options display area C in the form of the word section comprising changeable parameters option, And the changeable parameters option in each word section is shown in the form of distinguishing over other not editable word contents.The option solution Release region D be used for show illustrate the explanation text of the implication of word section that is currently shown in options display area C.It is described tree-like to patrol Collect the logical architecture that region B is used to show the word section for showing currently to show in options display area C.
Playing for clear root node control of the invention, father node control, child node control and minor node control The display mode at logical edit interface, illustrates at this by taking the content shown in Fig. 2 as an example, wherein, in the A of logical architecture display area Root node " visual field for the first time expansion (condition 1) " be root node control;By clicking on the expansion control of root node (in Fig. 2 Up-side down triangle icon), after root node control is unfolded, can be appreciated that this 3 fathers of father node " event ", " condition " and " action " save Point control, alternatively, it is also possible to be inserted into other father node controls under root node control, to meet required game logic;Pass through a little The expansion control of each father node is hit, can be appreciated that child node control of the sequential below each father node, such as " event " saves " final scene, when region 1 is changed into open " under point;And by clicking on the expansion control of the child node control with expansion control Part, you can see secondary child node control " while meet ", " Then " and " Else " of the sequential under child node control.And And the logical order between above-mentioned each node is also consistent with interface display, and during editor, editor software The logical connection of each node is got up according to logical order in inside, and generates corresponding logical code.
In addition, described above " and the changeable parameters option in each word section is to distinguish over other not editable words The form of content is shown " refer to that the word segment for representing changeable parameters option can have been included with bracket, while can also be Increase underscore under the word segment of changeable parameters option, as shown in the options display area C in Fig. 2, included by bracket in It is all current chosen content options in changeable parameters option to hold " drop-down pop-up ", " test text " and " Lin Zhongming ", and By again tapping on these changeable parameters options, it can be seen that more content options, and selected content choosing can be changed again .Alternatively, the color different from other word segments is used to show the word segment of changeable parameters option.
Referring to Fig. 3, when editor software has been run, processing module is according to the edit instruction to editor software Control comprise the following steps:
S11:Whether there is edit instruction input in processing module detection logical architecture display area A, be to perform S13, it is no Then perform S12;
S12:Processing module controls the game logic editing interface only display logic framework display area A of editor software, And control logic framework display area A only shows root node control;
S13:Processing module judges whether the edit instruction is father node displaying instruction, is then to control game logic to compile Editing interface only display logic framework display area A, logical architecture display area A show root node control and each father node control, And perform step S14;Otherwise, return and perform S12;
S14:Processing module continues to detect in logical architecture display area A whether have edit instruction input, is to judge institute State whether edit instruction is child node displaying instruction, instructed if child node is shown, then control logic framework display area A Also display child node control corresponding with child node displaying instruction, and perform step S15;Otherwise, current display interface is kept;
S15:Processing module continues to detect in logical architecture display area A whether have edit instruction input, is then to judge to work as Whether pre-editing instruction is a parameter selection instruction, is that then control options display area C is shown, display in options display area C Word section corresponding to child node control corresponding with parameter current selection instruction, at the same control the tree-like logic region B and Option explanation region D is shown, and performs step S18;Otherwise, step S16 is performed;
S16:Processing module judges whether current edit instruction is the displaying instruction of child node, is then control logic framework Display area A also shows minor node control corresponding with minor node displaying instruction, otherwise, performs step S17;
S17:Processing module judges whether current edit instruction is node display instruction, is then control logic framework viewing area Domain A also shows child node control corresponding with child node displaying instruction, and performs step S15;Otherwise, current display circle is kept Face;
S18:Whether the changeable parameters option in word section in processing module detection option display area C has edit instruction Input, is, the content for controlling the content options of options display area C display current selecteds according to edit instruction or currently keying in Parameter, and corresponding Component Gallery is called, generate corresponding code;Key at the same time according to the content options of current selected or currently Content parameters update corresponding content in tree-like logic region B;Otherwise, current display interface is kept.
, can be straight to some data parameters to realize that project staff not only directly can realize logical edit using preset options Key entry is connect, when function return parameters need not be used, directly by keying in numerical value so that editor is simpler, program response Faster, it is preset options as a kind of more preferably technical solution, the multiple content options, and/or to be keyed in by input module Content parameters.
In the present embodiment, the multiple father node control is respectively event trigger control, subsidiary conditions control and action Control.A triggering child control is configured with the event trigger control, at least one triggering ginseng is provided with the triggering child control Number variable option.At least one child control is configured under the subsidiary conditions control, is configured with least in the condition child control One conditional parameter variable option.At least one action child control is configured under the action control, is configured with the action child control An at least action parameter variable option.Content options only in the trigger parameter variable option of current selected is met and current On the premise of content options in selected conditional parameter variable option, the logic content acted in control can just be responded and held OK.By selecting the content options in each changeable parameters option, to call corresponding component, required game logic generation is generated Code.
In the present embodiment, project staff can also be according to required game logic voluntarily additions and deletions child node control, that is, working as When the child node control configured under each father node is more than required game logic, unnecessary child node control can be deleted;As each father When the child node control configured under node is fewer than required game logic, required child node control can be increased.
Preferably, different types of more seed node controls are configured with each father node, as shown in Fig. 2, in father node control Under part " action ", there is operation object is the child node control of trigger, operation object is region child node control, operation pair As the son section that the child node control for the visual field, the child node control that operation object is dialog box and operation object are logical condition Point control;It follows that the operation object type of these child node controls is all different, and therefore, editing machine of the invention The operation object and relevant action that can be related to according to common game play are all configured in game logic editing interface, by plan The personnel of drawing select the action of required operation object and operation object according to game demand.In addition, these different types of sons Node control can be that display is configured under corresponding father node control one by one, can also will belong to the operation of same major class Object and its child node control of action are encapsulated in a setting control, in place of A1 meanings in Fig. 2, at this time, by clicking on State and control A1 is set, you can multi-mode operation object options are shown, so that project staff selects.
In addition, after completing game logic editor using present invention visualization game logic editing system, needing to game When logic is modified, project staff is directly by varying corresponding content options or content parameters, alternatively, by needed for increase Child node control or delete unnecessary child node control, alternatively, the type by changing child node control, realizes and game is patrolled Volume modification and generate new game logic code, the modification to game logic can be completed.
Hereinafter, present invention visualization game logic editing system is illustratively passed through by taking the editor of a trigger as an example The edit operation of progress:
Referring to Fig. 2, it is the trip corresponding to the trigger completed as present invention visualization game logic editing system The schematic diagram at play logical edit interface.The child node control of father node control " event " in logical architecture display area A is clicked Relevant word section can be shown after part, in options display area C, and the changeable parameters option in word section is " final scene, area Domain 1 " and " opening ", as shown in figure 4, that is, the trigger is currently stated to monitor " zone state change " event in game, And the event monitored can be divided into two kinds, one kind is after game identification code Program performs some operations, what hard coded pushed out Event, another kind are that project staff is pushed out in the present invention visualizes game logic editing system by dependent event component Event.At this time, the verification condition of the event is " region 1 of final scene is changed to open state ", when verification condition passes through Whether the condition reexamined afterwards in father node control " condition " meets, the logic in father node control " action " is performed if satisfaction Node;Therefore project staff can change the monitoring event of trigger by changing the content in changeable parameters option.Continuing with ginseng Fig. 2 is read, patrolling in " action " could be performed under conditions of also needing to the second area of the scene and the 3rd region and being all to open When collecting node, pass through increases "AND" condition node --- " meeting at the same time " child node control in " condition " node control, you can Realize this game logic requirement for the logical node that could be performed when two regions are all open state in " action " node.
After all conditions all meet, game can just perform logic in " action " node, " action " node in Fig. 2 In example logic be broadly divided into the following steps:
1) needing to close the monitoring of current trigger, namely edited under " trigger " node, selected in corresponding Hold parameter, as shown in Figure 5, you can close the monitoring of current trigger.In such event, even if subsequently also having same event to push away Send and meet that condition will not trigger this trigger again;
2) when needing some non-serviceable regions being arranged to shadow state, namely need to increase the area of respective numbers Domain node, and the content options in each Area Node are selected according to demand, it is arranged to so as to fulfill non-serviceable region Shadow state, as shown in Figure 2 and Figure 6;
3) when needing to be adjusted visual field scheme, by selected corresponding " visual field " node, and select in corresponding Hold option, as shown in fig. 7, selected content options are " scheme two ", thus realizes visual field project setting to be scheme at this time Two;
4) when needing to create a common dialogue frame, by selecting " dialog box " node, and content options are chosen to be " common dialogue frame ", and content and speaker can input corresponding parameter as needed, as shown in Figure 8, it is known that, talk with money Type be common dialogue frame, and content for " now we can be marched to surrounding!", speak artificial " Luo Guanzhong ".
5) when needing to create an execution condition for action, such as:Assuming that when player coin is less than 1000, increase 3000 game moneys and pop-up prompting, otherwise reduce by 100 game moneys, as shown in figure 9, " logic " node control is added or selects, Input data size parameter and the corresponding content options of selection under " logic " node control.
Thus, above-mentioned editor is passed through, you can complete the editor of a trigger, realize the life of corresponding game logic code Into.
Correspondingly, on the basis of the visualization game logic editing system of the present invention, present invention also offers a kind of profit The visualization game logic edit methods of game logic editor are realized with the visualization game logic editing system, this method includes Following steps:
S101:Operating instruction input is detected whether, has been then to perform step S102, does not otherwise perform any operation;
S102:Start preset editor software, call the Component Gallery to prestore, and control editor software to show that game is patrolled Collect editing interface;The Component Gallery includes function component, action component, regulatory components, data source component, Value Data component, pre- If it is worth component, variable component and expression formula component;The editor software, which is configured with a manner of tree structure, to be combined and connects Component Gallery in all component;The game logic editing interface is bound with all component in Component Gallery, and game logic Editing interface is configured with root node control, the multiple father node controls being configured under root node control, is configured at each father node control An at least child node control and the child node control at least once being configured under the child node control of part under part;Each son Node control and an at least changeable parameters option is provided with child node control each time;Each changeable parameters option includes difference Multiple content options, and component binding corresponding with the Component Gallery respectively;Wherein, the editor software and Component Gallery It is identical with the editor software in visualization game logic editing system and Component Gallery respectively, herein without describing in detail;
S103:Whether each node control and/or each changeable parameters option in detection game logic editing interface have volume Instruction input is collected, is to control corresponding node control to be unfolded, and corresponding component is called according to edit instruction, generation is corresponding Logical code, and a logical code storehouse is stored in, complete game logic editor;Otherwise keep showing going game logical edit circle Face.
In the present embodiment, the step S101~S103 is performed by the processing module.
Referring to Fig. 3, the step S103 is specifically included in the visualization game logic edit methods by processing module Step S11~S18 of execution, namely:
S11:Whether there is edit instruction input in detection logical architecture display area A, be to perform S13, otherwise perform S12;
S12:The game logic editing interface only display logic framework display area A of editor software is controlled, and controls and patrols Collect framework display area A and only show root node control;
S13:Judge whether the edit instruction is father node displaying instruction, is then to control game logic editing interface only Display logic framework display area A, logical architecture display area A show root node control and each father node control, and perform step Rapid S14;Otherwise, return and perform S12;
S14:Continue to detect in logical architecture display area A whether have edit instruction input, be to judge that the editor refers to Order whether be a child node displaying instruction, if child node displaying instruction, then control logic framework display area A also show with Child node displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S15:Continue to detect in logical architecture display area A whether have edit instruction input, judged when pre-editing refers to Whether order is a parameter selection instruction, is that then control options display area C is shown, display and current ginseng in options display area C Word section corresponding to the corresponding child node control of number selection instruction, while control the tree-like logic region B and option to explain Region D is shown, and performs step S18;Otherwise, step S16 is performed;
S16:Judge whether current edit instruction is the displaying instruction of child node, be then control logic framework display area A also shows minor node control corresponding with minor node displaying instruction, otherwise, performs step S17;
S17:Judge whether current edit instruction is node display instruction, be that then control logic framework display area A is also aobvious Show child node control corresponding with child node displaying instruction, and perform step S15;Otherwise, current display interface is kept;
S18:Whether the changeable parameters option in word section in the C of detection option display area has edit instruction input, is The content parameters for then controlling the content options of options display area C display current selecteds according to edit instruction or currently keying in, and Corresponding Component Gallery is called, generates corresponding code;Joined at the same time according to the content options of current selected or the content currently keyed in Number updates corresponding content in tree-like logic region B;Otherwise, current display interface is kept.
In game logic editing process is carried out, processing module according to edit instruction by obtaining in each changeable parameters option Content options, call corresponding component, generate required game logic code.
In addition, for corresponding to visualization game logic editing system in " when the child node control configured under each father node When more than required game logic, unnecessary child node control can be deleted;When the child node control configured under each father node compares institute When needing game logic few, required child node control can be increased " this content, the visualization game logic edit methods Step S103 further includes step S19:Detect whether the edit instruction is that control deletes instruction, be to delete corresponding control; Otherwise detect whether the edit instruction is control increase instruction, be to increase corresponding control;Otherwise perform step S11~ S18。
After completing game logic editor, when needing to modify to game logic, by varying corresponding content options Or content parameters, alternatively, by increasing required child node control or deleting unnecessary child node control, alternatively, passing through modification The type of child node control, realizes the modification to game logic and generates new game logic code.In addition, as the present invention Visualization game logic edit methods further understanding for technical solution and learning in place of details, can based on the present invention Visualization game logic editing system obtains, therefore this will not be repeated here.
In addition, the present invention also has other variant embodiments, such as:
1) the option explanation region D in game logic editing interface is deleted, and/or, by game logic editing interface Tree-like logic region B delete, and/or, the regional in game logic editing interface is merged into the same area, Bu Zuo areas Do not divide.
2) another variant embodiment as father node control, the multiple father node control are respectively event triggering control Part and action control.A triggering child control is configured with the event trigger control, is provided with least in the triggering child control One trigger parameter variable option;At least one action child control is configured under the action control, is configured with the action child control An at least action parameter variable option;The premise of content options only in the trigger parameter variable option of current selected is met Under, the logic content acted in control can just be responded and performed;By selecting the content options in each changeable parameters option, to adjust With corresponding component, required game logic code is generated.Herein, only there is provided the father node of 2 types --- and event triggers Control and action control, because in game, the response and execution of game action are all usually to trigger certain event, and thing The control of condition types can be included in part, can also cause editor to be more bonded actual use demand, avoid information lengthy and jumbled, avoid To memory headroom and the unnecessary occupancy of display space, also so that logic is conciser, it is easy to edit.
Relative to the prior art, present invention visualization game logic edit methods and system pass through in the Component Gallery All component is combined and connected in a manner of tree structure by operation logic, namely by inside program will in a series of game often Operation logic forms tree structure, and all operations, the node of judgement, data all as tree are managed, then passed through Game logic editing interface is drawn out and responds corresponding operation, provides a logical architecture to project staff, it is only necessary to root Corresponding content options are selected according to required logic, are mutually combined between the content options using different node controls, it is also convertible The content options of same node control are to realize different functions using identical component so that game logic performance is easily led to Showing interface is crossed, allows project staff voluntarily to realize the logical construction of game by editing system, reduces the dependence to programmer, And the phenomenon that data type malfunctions when preventing from writing logic occurs, and the present invention improves the reuse of code using component library management Property, avoid code from repeating to realize the said function of same component.That is, utilize present invention visualization game logic editing side The project staff of method and system can easily control the overall of game logic to carry out without program staff's direct intervention, program Personnel only need to realize the infrastructure component that project staff proposes, namely root node control, each father node control, each child node control The component used with needs such as each minor node controls, such as function component, action component, regulatory components, data source component, Value Data Component, preset value component, variable component and expression formula component etc., you can so that project staff is directly in game logic editing interface In game logic is controlled using these components by editor or selection parameter.Realizing will project staff in the prior art By demand presenter (namely project staff) and realize that the single-relation of executor (program staff) turns with the relation of program staff Turn to the pass between infrastructure component functional requirement and infrastructure component user (project staff) and component implementor (program staff) System.Therefore only need to focus on how to realize and carry by present invention visualization game logic edit methods and system, program staff For the component that can be used, to realize that project staff directly can complete game logic code building using component, thus program Personnel need not participate in this thing that should be completed by project staff of game play design level, reduce the negative of program staff Load, while the game play design of project staff has been also convenient for, both work efficiencies are improved, reduce the development of games cycle; And the different function of completion is called by the repetition of component, the durability and utilizability of component are improved, due to logical architecture In type preset in advance, therefore be also prevented from occurring the lower level errors such as data type during project staff's editorial logic.
Embodiment described above only expresses the several embodiments of the present invention, its description is more specific and detailed, but simultaneously Cannot therefore it be construed as limiting the scope of the patent.It should be pointed out that come for those of ordinary skill in the art Say, without departing from the inventive concept of the premise, various modifications and improvements can be made, these belong to the protection of the present invention Scope.

Claims (10)

1. one kind visualization game logic edit methods, it is characterised in that:Comprise the following steps:
S101:Operating instruction input is detected whether, has been then to perform step S102, does not otherwise perform any operation;
S102:Start preset editor software, call the Component Gallery to prestore, and control editor software to show that game logic is compiled Editing interface;The Component Gallery includes function component, action component, regulatory components, data source component, Value Data component, preset value Component, variable component and expression formula component;The editor software is configured with the group for combining and connecting in a manner of tree structure All component in part storehouse;The game logic editing interface is bound with all component in Component Gallery, and game logic editor Interface configurations have root node control, the multiple father node controls being configured under root node control, are configured under each father node control An at least child node control and the child node control at least once being configured under the child node control of part;Each child node Control and an at least changeable parameters option is provided with child node control each time;Each changeable parameters option includes different more A content options, and component binding corresponding with the Component Gallery respectively;
S103:Whether each node control and/or each changeable parameters option in detection game logic editing interface have editor to refer to Order input, is to control corresponding node control to be unfolded, and calls corresponding component according to edit instruction, generates corresponding logic Code, and a logical code storehouse is stored in, complete game logic editor;Otherwise keep showing going game logical edit interface.
2. visualization game logic edit methods according to claim 1, it is characterised in that:Game logic editor circle Face includes logical architecture display area and options display area;The root node control, each father node control, each child node control The logical architecture display area is configured at according to its corresponding logical relation with each minor node control, and respectively with written form Display;Data in each child node control and each secondary child node control are configured in the form of the word section comprising changeable parameters option The options display area, and the changeable parameters option in each word section is to distinguish over the shape of other not editable word contents Formula is shown;
And the step S103 specifically includes following steps:
S11:Whether detection logical architecture has edit instruction input in display area, is to perform S13, otherwise performs S12;
S12:Control the game logic editing interface only display logic framework display area of editor software, and control logic framework Display area only shows root node control;
S13:Judge whether the edit instruction is father node displaying instruction, be that control game logic editing interface is only shown Logical architecture display area, logical architecture display area shows root node control and each father node control, and performs step S14; Otherwise, return and perform S12;
S14:Continue to detect in logical architecture display area whether have edit instruction input, be whether to judge the edit instruction Show and instruct for a child node, if child node displaying instruction, then control logic framework display area is also shown and the sub- section Point displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S15:Continue to detect in logical architecture display area whether have edit instruction input, be whether to judge current edit instruction For a parameter selection instruction, it is that then control options display area is shown, shows in options display area and refer to parameter current selection The word section corresponding to corresponding child node control is made, and performs step S18;Otherwise, step S16 is performed;
S16:Judge whether current edit instruction is a child node displaying instruction, is that then control logic framework display area is also aobvious Show minor node control corresponding with minor node displaying instruction, otherwise, perform step S17;
S17:Judge whether current edit instruction is node display instruction, be that control logic framework display area is also shown with being somebody's turn to do Child node displaying instructs corresponding child node control, and performs step S15;Otherwise, current display interface is kept;
S18:Whether the changeable parameters option in word section in detection option display area has edit instruction input, is then basis The content parameters that edit instruction control options display area shows the content options of current selected or currently keys in, and call corresponding Component Gallery, generate corresponding code;Otherwise, current display interface is kept.
3. visualization game logic edit methods according to claim 2, it is characterised in that:Game logic editor circle Face further includes option explanation region;And in the step S15, while control options display area is shown, also control institute Option explanation region is stated to show;The option explanation region is shown for illustrating the word section currently shown in options display area Implication explanation text.
4. the visualization game logic edit methods according to Claims 2 or 3, it is characterised in that:The game logic is compiled Editing interface further includes tree-like logic region;And in the step S15, while control options display area is shown, also control The tree-like logic region is made to show;The tree-like logic region is shown for showing the text currently shown in options display area The logical architecture of field;And in the step S18, options display area is controlled to show current selected according to edit instruction Content options or currently key in content parameters while, content options always according to current selected or the content currently keyed in Parameter updates corresponding content in tree-like logic region.
5. visualization game logic edit methods according to claim 1, it is characterised in that:The multiple father node control Respectively event trigger control, subsidiary conditions control and action control;Triggering son control is configured with the event trigger control Part, described trigger in child control are provided with an at least trigger parameter variable option;At least one is configured under the subsidiary conditions control Condition child control, is configured with least one changeable parameters option in the condition child control;Configured under the action control to Few action child control, described act in child control are configured with an at least action parameter variable option;Only meeting current choosing Before content options in fixed trigger parameter variable option and the content options in the conditional parameter variable option of current selected Put, the logic content acted in control can just be responded and performed;By being obtained according to edit instruction in each changeable parameters option Content options, call corresponding component, generate required game logic code.
6. visualization game logic edit methods according to claim 1, it is characterised in that:The multiple father node control Respectively event trigger control and action control;A triggering child control, triggering are configured with the event trigger control An at least trigger parameter variable option is provided with control;At least one action child control is configured under the action control, it is described dynamic Make to be configured with an at least action parameter variable option in child control;Only in the trigger parameter variable option of current selected is met Content options on the premise of, act control in logic content can just respond and perform;It is each by being obtained according to edit instruction Content options in changeable parameters option, call corresponding component, generate required game logic code.
7. visualization game logic edit methods according to claim 4, it is characterised in that:The step S103 is further included Step S19:Detect whether the edit instruction is that control deletes instruction, be to delete corresponding control;Otherwise the volume is detected Collect whether instruction is control increase instruction, be to increase corresponding control;Otherwise step S11~S18 is performed.
8. visualization game logic edit methods according to claim 7, it is characterised in that:It is configured with not under each father node More seed node controls of same type;And after completing game logic editor, when needing to modify to game logic, lead to Cross and change corresponding content options or content parameters, alternatively, being saved by increasing required child node control or deleting unnecessary son Point control, alternatively, the type by changing child node control, realizes the modification to game logic and generate new game logic generation Code.
9. one kind visualization game logic editing system, it is characterised in that:Including memory module, display module, input module, place Manage module and editor software;
The memory module is stored with Component Gallery, logical code storehouse and a plurality of instruction;The Component Gallery includes function component, action Component, regulatory components, data source component, Value Data component, preset value component, variable component and expression formula component;
The display module shows the editor software;
The input module inputs corresponding edit instruction from user's operation to processing module;
The processing module receives the edit instruction, and calls in the Component Gallery corresponding group according to the edit instruction Part;And processing module requires 1~8 any one of them visualization game logic editor according to described instruction loading and perform claim Method;
The editor software provides the game logic editing interface of editor's game logic to the user, and is shown by the display module Show;All component in the Component Gallery is combined and connected in a manner of tree structure by operation logic by the editor software Connect, and be bound to the game logic editing interface;The game logic editing interface is configured with root node control, is configured at root Multiple father node controls under node control, at least child node control being configured under each father node control and it is configured at Child node control at least once under the child node control of part;Each child node control and it is provided with each time in child node control An at least changeable parameters option;Each changeable parameters option includes different multiple content options, and respectively with the Component Gallery In corresponding component binding;
By selecting the content options in required each child node control and each secondary child node control, to call corresponding component, Game logic editor is completed, game logic code is generated and is stored in the logical code storehouse.
10. visualization game logic editing system according to claim 9, it is characterised in that:The game logic editor Interface visualizes the game logic editing interface in game logic edit methods for claim 1~8 any one of them.
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