CN112099782A - Game development method, device, equipment and storage medium - Google Patents
Game development method, device, equipment and storage medium Download PDFInfo
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- CN112099782A CN112099782A CN202011005154.1A CN202011005154A CN112099782A CN 112099782 A CN112099782 A CN 112099782A CN 202011005154 A CN202011005154 A CN 202011005154A CN 112099782 A CN112099782 A CN 112099782A
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
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Abstract
The embodiment of the application provides a game development method, a game development device, game development equipment and a storage medium. In the embodiment of the application, at least one module component UI and at least one function interface UI can be displayed in a development interface to represent the module component and the function interface respectively, and based on the module component and the function interface, a developer can call the module component and the function interface according to the required game logic; in this embodiment, the user-defined game logic may be constructed based on the called functional interface, the basic game logic may be constructed based on the called module component, and the target game may be generated according to the basic game logic and the user-defined game logic. The method enables the developer to complete the development work of the network game through the development thinking of the stand-alone game, and innovatively develops the custom game logic on the basis of the basic game logic, so that the developer can put more energy on the game content. The method can not only reduce the complexity and professional threshold of game development, but also effectively improve the development quality of the game.
Description
Technical Field
The present application relates to the field of game development technologies, and in particular, to a game development method, apparatus, device, and storage medium.
Background
The existing online game creation platform has strict technical requirements on developers. Taking a common C/S architecture as an example, when a developer creates a game, the developer must first understand the C/S architecture mode, understand the concepts of the client and the server, and then find out what a game logic needs to do on the client and what needs to do on the server, thereby creating a client script and a server script respectively. For slightly more complex game logic, multiple interactions between the client and server may be involved, in which case authoring is more complex.
Therefore, a game development product which is simpler and has lower professional threshold is needed.
Disclosure of Invention
Aspects of the present application provide a game development method, apparatus, device, and storage medium to reduce complexity of game development.
The embodiment of the application provides a game development device, includes:
the display module is used for displaying at least one module component UI and at least one function interface UI provided by a game server side in a development interface, wherein the module component represented by the module component UI is packaged with game logic corresponding to a designated game module, and the function interface represented by the function interface UI comprises editable processing logic;
the processing module is set to respond to the interface calling operation and call at least one target function interface so as to construct a custom game logic; in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and the generating module is used for generating a target game according to the basic game logic and the custom game logic.
The embodiment of the application further provides a game development method, which comprises the following steps:
displaying at least one module component UI and at least one function interface UI provided by a game server in a development interface, wherein the module component represented by the module component UI is encapsulated with game logic corresponding to a specified game module, and the function interface represented by the function interface UI comprises editable processing logic;
responding to the interface calling operation, calling at least one target function interface to construct a custom game logic;
in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and generating a target game according to the basic game logic and the custom game logic.
The embodiment of the application also provides a computing device, which comprises a memory and a processor;
the memory is to store one or more computer instructions;
the processor is coupled with the memory for executing the one or more computer instructions for:
displaying at least one module component UI and at least one function interface UI provided by a game server in a development interface, wherein the module component represented by the module component UI is encapsulated with game logic corresponding to a specified game module, and the function interface represented by the function interface UI comprises editable processing logic;
responding to the interface calling operation, calling at least one target function interface to construct a custom game logic;
in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and generating a target game according to the basic game logic and the custom game logic.
Embodiments of the present application also provide a computer-readable storage medium storing computer instructions that, when executed by one or more processors, cause the one or more processors to perform the aforementioned game development method.
In the embodiment of the application, at least one module component UI and at least one function interface UI can be displayed in a development interface to represent a module component and a function interface which can be called by a user respectively, and based on the module component and the function interface, a developer can call the module component and the function interface according to required game logic; in this embodiment, the user-defined game logic may be constructed based on the called functional interface, the basic game logic may be constructed based on the called module component, and the target game may be generated according to the basic game logic and the user-defined game logic. Therefore, in this embodiment, since the module component encapsulates the game logic corresponding to the specified game module, and the functional interface includes the editable processing logic provided by the single side of the game server, the developer need not pay attention to the concepts of the game client and the game server, and can generate the required game by simply calling the module component and the functional interface in the development interface. The method enables the developer to complete the development work of the network game through the development thinking of the stand-alone game, and innovatively develops the custom game logic on the basis of the basic game logic, so that the developer can put more energy on the game content. The method can not only reduce the complexity and professional threshold of game development, but also effectively improve the development quality of the game.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the application and together with the description serve to explain the application and not to limit the application. In the drawings:
FIG. 1 is a schematic flow chart diagram of a game development method according to an exemplary embodiment of the present application;
FIG. 2 is a logic diagram of a game development scenario provided by an exemplary embodiment of the present application;
FIG. 3 is an exemplary processing logic under a functional interface provided by an exemplary embodiment of the present application;
FIG. 4 is a diagram illustrating a game client-side operation monitoring function according to an exemplary embodiment of the present application;
FIG. 5 is a schematic structural diagram of a game development device according to an exemplary embodiment of the present application;
fig. 6 is a schematic structural diagram of a computing device according to an exemplary embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the technical solutions of the present application will be described in detail and completely with reference to the following specific embodiments of the present application and the accompanying drawings. It should be apparent that the described embodiments are only some of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Aiming at the technical problems of high complexity, high professional threshold and the like existing in the existing game development scheme, some embodiments of the application embodiment: the method comprises the following steps that at least one module component UI and at least one function interface UI can be displayed in a development interface to represent a module component and a function interface which can be called by a user respectively, and based on the method, a developer can call the module component and the function interface according to required game logic; in this embodiment, the user-defined game logic may be constructed based on the called functional interface, the basic game logic may be constructed based on the called module component, and the target game may be generated according to the basic game logic and the user-defined game logic. Therefore, in this embodiment, since the module component encapsulates the game logic corresponding to the specified game module, and the functional interface includes the editable processing logic provided by the single side of the game server, the developer need not pay attention to the concepts of the game client and the game server, and can generate the required game by simply calling the module component and the functional interface in the development interface. The method enables the developer to complete the development work of the network game through the development thinking of the stand-alone game, and innovatively develops the custom game logic on the basis of the basic game logic, so that the developer can put more energy on the game content. The method can not only reduce the complexity and professional threshold of game development, but also effectively improve the development quality of the game.
The technical solutions provided by the embodiments of the present application are described in detail below with reference to the accompanying drawings.
Fig. 1 is a schematic flow chart of a game development method according to an exemplary embodiment of the present application. FIG. 2 is a logic diagram of a game development scenario provided by an exemplary embodiment of the present application. As shown in fig. 1 and 2, the method includes:
102, responding to the component calling operation, calling at least one target module component to construct a basic game logic;
and 103, generating a target game according to the basic game logic and the user-defined game logic.
The game development method provided by the embodiment of the application can be used in the development scene of the online game, and certainly can also be used in the development scene of the stand-alone game, and the application scene is not limited in the embodiment. In addition, the present embodiment does not limit other attributes such as the type and specification of the game.
In a conventional online game development scheme, a developer needs to write game scripts for a game client and a game server respectively, which not only requires the developer to fully understand the concepts of the game client and the game server, but also requires the developer to accurately set the interaction logic and the respective processing logic between the game client and the game server. The problems that the traditional online game development scheme is high in complexity, easy to make mistakes, high in professional threshold and the like are caused.
In the research process, the applicant finds that the same or similar game logics exist in different games, and the game functions realized by the game logics can be summarized into game modules. Accordingly, in this embodiment, the game logic corresponding to the designated game module can be packaged as a module component in advance for the developer to call. The designated game module can be some commonly used or basic game module in the game, and the designated game module includes, but is not limited to, a character module, a prop module, a skill module, a movement module, a task module, a map scene module, and the like.
In a possible implementation manner, a game logic corresponding to a designated game module can be obtained, wherein the game logic comprises a game client side logic and a game server side logic; and packaging the game logic corresponding to the appointed game module into a module component corresponding to the appointed game module.
For example, a character module is a module commonly used in a game, and game logics of the character module in different games, such as a data flow process and a data deployment manner, are all different, so in this embodiment, the game logics corresponding to the character module can be packaged as a "character component". In view of the distribution position of the game logic, the game logic corresponding to the character module includes the logic on the game client side and the logic on the game server side, and therefore the logic on the game client side and the logic on the game server side corresponding to the character module are actually carried under the "character module".
On this basis, in step 100, at least one module component UI may be exposed in the development interface to represent the packaged module components. In this embodiment, the number of the module components UI is not limited. And as game development efforts accumulate, new game logic that meets the specified game module standards can be packaged to add new module components for the developer to call.
From the developer's perspective of use, a call can be made to at least one modular component in the development interface without concern for the specific game client-side logic and game service-side logic carried under the modular component. That is, the developer is unaware of the game client and the game server in invoking the at least one module component.
In this embodiment, at least one target module component may be invoked in response to a component invocation operation to build base game logic in step 102. Accordingly, the base gaming logic is typically the gaming logic that is commonly used or base in a game, corresponding to the gaming logic corresponding to the gaming cartridge specified in the foregoing.
In practical applications, the component call operation of the developer may include two operations: a selection operation for a module component and a configuration operation for a module component. In the embodiment, the target module component selected by the developer can be started in response to the selection operation of the module component; the configuration parameters corresponding to the target module component can be obtained in response to the configuration operation of the target module component, and the target module component is configured according to the obtained configuration parameters, so that the processing logic corresponding to the target module component is determined.
Thus, the basic game logic of the target game can be constructed according to the processing logic corresponding to at least one target module component.
In the research process, the applicant finds that if module assemblies are only provided in a development interface, only a basic framework of a target game can be built for a developer, and the innovative game logic still needs to be developed according to a traditional scheme, so that the development complexity is not thoroughly improved.
For this reason, in this embodiment, at least one function interface may be created for the game server in advance. Wherein different functional interfaces may be configured with processing logic that is not identical, such that the interface functions that may be provided by different functional interfaces are not identical. In practical applications, the creating of the function interface for the game server may include an instruction class interface, a callback class interface, or other types of interfaces, and the embodiment does not limit the type of the function interface.
Several exemplary functional interfaces are provided below:
1. uiOperate interface:
interface description: various operations are performed according to various UI types and/or UI controls.
Description of the parameters:
dialogID: and identifying the UI type.
wndID: and identifying the UI control.
opType is operation type identification.
The UI type includes a text box (label), a Button (Button), a check box (CheckBox), a Slider (Slider), a progress bar (progress bar), a picture box (ImageView) or an input box (Editor), and the like.
The operation types may include:
euiopttype _ SET _ slow ═ 1 — SHOW
Euiopttype _ SET _ ENABLED ═ 2-activation
Euiopttype _ SET _ POSITION ═ 3 — SET POSITION
Euiopttype _ SET _ TEXT ═ 4 — setting TEXT
Type _ SET _ IMAGE ═ 5 — SET picture
Type _ SET _ PROGRESS ═ 6 — PROGRESS bar
Euiopttype _ SET _ CHECK ═ 7 — select
2、onButtonClicked(dialogID,wndID)
Interface description: the button control is recalled when pressed.
Description of the parameters:
dialogID: and identifying the UI type.
wndID is the button control identification.
3、onCheckChanged(dialogID,wndID,checked)
Interface description: and calling back when the state of the check box is switched.
Description of the parameters:
dialogID: and identifying the UI type.
wndID is check box control identification.
check the check box currently checked state
4、onProgressChanged(dialogID,wndID,progress)
Interface description: and the slide bar/progress bar returns back when the slide position changes.
Description of the parameters:
dialogID: and identifying the UI type.
wndID is the slider/progress bar control identifier.
progress is the current sliding position of the sliding bar/progress bar (the value is 0-100).
5、onTextChanged(dialogID,wndID,text)
Interface description: and callback when the text of the input box changes.
Description of the parameters:
dialogID: and identifying the UI type.
wndID is the input box control identification.
text-input box current text.
For example, the uioperate interface is an instruction-class interface, and the corresponding interface function may be various operations on various UI types and/or UI controls. For another example, the onbutton typed interface is a callback class interface, and the corresponding interface function may be a callback when the button control is pressed. For another example, the oncheckchanged interface is a callback class interface, and the corresponding interface function may be a callback when the check box status is switched.
In step 100, at least one function interface UI provided by the game server may be exposed in the development interface. It is worth mentioning that the functional interfaces represented by at least one functional interface UI shown in the development interface are all provided by the game server on one side and are editable, independent of the game client. In addition, in this embodiment, the number of the function interface UIs is not limited, and the function interface UIs may be newly added along with the accumulation of game development experience data.
From the use perspective of the developer, the calling operation can be carried out on at least one functional interface in the development interface without paying attention to the provider of the functional interface. That is, the developer is unaware of the game client and the game server in invoking the at least one module component.
In this embodiment, in step 101, at least one target function interface may be called in response to the interface calling operation to construct a custom game logic. Wherein the custom game logic may be game logic originally created by the developer. In this way, a developer may implement game innovations by invoking one or more functional interfaces.
As mentioned above, at least one function interface is provided by the game server, so that the customized game logic constructed by calling at least one target function interface is centralized in the game server for processing. For the developer, the developer only needs to pay attention to the interface function provided by the functional interface, and does not need to pay attention to the provider of the called functional interface.
In step 103, a target game may be generated based on the base game logic and the custom game logic.
In this embodiment, the logic of the base game has been included and distinguished from the logic of the game client side and the logic of the game server side, and the logic of the custom game is concentrated on the game server side.
Based on this, in one possible design scenario, the logic belonging to the game client side and the logic belonging to the game server side in the base game logic may be determined; generating a server-side script of a target game according to logic belonging to a game server side in the basic game logic and custom game logic; and generating a client-side script of the target game according to the logic belonging to the game client side in the logic of the basic game.
Accordingly, in the development interface, the developer does not need to distinguish the game client from the game server, and in the embodiment, the client script and the server script of the target game can be automatically generated according to at least one target module component and the target function interface called by the developer.
Of course, in this embodiment, the manner of representing the target game is not limited to the form of the script, and other forms of executable files may be generated to represent the target game, which is not limited in this embodiment.
In summary, in this embodiment, at least one module component UI and at least one function interface UI may be displayed in the development interface to represent the module component and the function interface, respectively, based on which, the developer may call the module component and the function interface according to the required game logic; in this embodiment, the user-defined game logic may be constructed based on the called functional interface, the basic game logic may be constructed based on the called module component, and the target game may be generated according to the basic game logic and the user-defined game logic. Therefore, in this embodiment, since the module component encapsulates the game logic corresponding to the specified game module, and the functional interface includes the editable processing logic provided by the single side of the game server, the developer need not pay attention to the concepts of the game client and the game server, and can generate the required game by simply calling the module component and the functional interface in the development interface. The method enables the developer to complete the development work of the network game through the development thinking of the stand-alone game, and innovatively develops the custom game logic on the basis of the basic game logic, so that the developer can put more energy on the game content. The method can not only reduce the complexity and professional threshold of game development, but also effectively improve the development quality of the game.
In the above or the following embodiments, the at least one target function interface may be invoked in response to an interface invocation operation; respectively determining processing logic under at least one target function interface; configuring a game client to be a display carrier and/or an operation monitoring carrier corresponding to processing logic under at least one target function interface; and constructing a custom game logic according to the processing logic under at least one target function interface and the corresponding display carrier and/or operation monitoring carrier.
In this embodiment, in consideration of the fact that the game innovation required by developers is partially diversified, it is inconvenient to execute the game logic by performing data synchronization between the game server and the game client, and therefore, the game client is configured as a display carrier and/or an operation monitoring carrier by integrating the game logic into the game server for execution. That is, the game client only undertakes the basic presentation function and the operation monitoring function, and does not undertake the data processing function.
It should be noted that, in this embodiment, the game client side has the exhibition function and/or the operation monitoring function, and therefore, in the process of generating the target game, the exhibition function and/or the operation monitoring function that the game client side has can be configured in the client-side script of the target game.
As mentioned above, the interface calling operation of the developer may include an interface configuration operation, and on this basis, in this embodiment, the configuration parameters corresponding to the at least one target function interface may be determined according to the interface calling operation; acquiring interface logic under at least one target function interface; and respectively generating processing logic under at least one target function interface according to the configuration parameters and the interface logic corresponding to at least one target function interface.
For a functional interface, it may contain configurable interface parameters in addition to the pre-configured interface logic described above. For example, the uioperate interface mentioned above, the configurable interface parameters of which may include UI type identifier dialogID, control identifier wndID, operation type opType, etc. As another example, the configurable interface parameters of the aforementioned onbutton clicked interface may include a UI type identifier dialogID, a control identifier wndID, and the like. The developer can carry out personalized configuration on the interface parameters of the functional interface through the interface configuration operation so that the functional interface executes personalized processing logic.
Fig. 3 is an exemplary processing logic under a functional interface provided by an exemplary embodiment of the present application. Referring to FIG. 3, an exemplary processing logic is illustrated, taking the uioperate interface as an example.
And when the uioperate interface of the game server receives the uioperate message, the dialogID, wndID and opType can be analyzed from the uioperate message. According to the interface logic of the uioperate interface, whether dialogID exists or not can be judged firstly, if not, whether opType is 'open UI' or not is judged, if yes, the corresponding UI is opened, and if not, the operation is ended; if the dialogID exists, whether the opType is the operation for the whole UI can be judged, and if the opType is the operation for the whole UI, the operation can be performed for the whole UI; if not, whether the wndID exists can be continuously judged, and the control in the UI is operated according to the opType under the condition that the wndID exists, otherwise, the operation is finished.
As described above, based on the personalized configuration of dialogID, wndID, opType, and the like, the uioperate interface can be made to execute personalized processing logic.
Of course, the processing logic of FIG. 3 is merely exemplary and should not be construed as limiting the scope of the present application.
In this embodiment, the basis for constructing the customized game logic is not limited to the processing logic and the corresponding display carrier and/or operation monitoring carrier under the at least one target function interface.
In some cases, the processing logic of at least one target function interface may cause some game attribute values to change, and in order to ensure the correctness of the display function of the client, in this embodiment, the association relationship between the game attribute values and the game resources may also be configured under at least one target function interface respectively in response to the interface configuration operation; and constructing a custom game logic according to the processing logic under the at least one target function interface, the corresponding display carrier and/or operation monitoring carrier and the association relationship between the game attribute value and the game resource under the at least one target function interface.
The game resources may include, among other things, UI interfaces, UI controls, or sounds.
In practical application, different resource codes can be configured for different game resources. Based on the above, the developer can set the binding relationship between the game attribute value and the game resource code under at least one target function interface as the association relationship between the game attribute value and the game resource. For example, taking the game attribute "physical power" as an example, different physical power values may correspond to different physical power interface codes.
Therefore, the incidence relation between the game attribute values and the game resources can be deployed in the user-defined game logic, so that the game client can be ensured to update the displayed resources in time under the condition that the game attribute values are changed due to the processing logic of the target function interface in the running process after the game is released. In the game process, when the physical strength value changes, the game client can timely acquire the changed physical strength value and correctly display a physical strength interface corresponding to the changed physical strength value.
In this embodiment, the game attributes may include a general attribute and a custom attribute. Wherein the generic attributes may be those game attributes that are commonly used or underlying in the game. And the custom attributes may be game attributes that the developer has created by himself.
In this embodiment, a developer may be supported to configure the custom attribute. An exemplary configuration process is as follows:
displaying at least one reserved attribute; responding to the reserved attribute definition operation, and determining attribute definition corresponding to the target reserved attribute; and generating a custom attribute and an attribute value corresponding to the target reserved attribute according to the attribute definition corresponding to the target reserved attribute so as to configure the association relationship between the game attribute value and the game resource under at least one target function interface.
In practice, a series of storable values, for example, a series of 32-bit integers, may be reserved for developers as a reserved attribute. The developer selects these reserved attributes and performs attribute definition, for example, customizing the aforementioned certain 32-integer as the attribute "wealth level". Of course, one or more attribute values may also be configured for the custom attribute.
It should be noted that the configuration process of the custom attribute may be performed during the process of invoking the at least one target function interface, or may be performed before the process of invoking the at least one target function interface, and the configuration time of the custom attribute is not limited in this embodiment.
In the embodiment, the user-defined game logic can be constructed by calling at least one target function interface, so that the game innovation requirements of developers are met. In the development process, the processing logic is centralized at the game server side, and only the game client side is used as a display carrier and/or an operation monitoring carrier, so that the wildcard of the innovative logic can be greatly improved, and the realization of various innovative game logics can be supported.
In the above or below embodiments, after the target game is generated, the client script may be executed by the game client, and the server script may be executed by the game server to execute the target game.
As mentioned previously, the target game is generated based on the base game logic and the custom game logic.
For the basic game logic, in this embodiment, the logic belonging to the game client side and the logic belonging to the game server side can be automatically distinguished in the basic game logic, and the logic belonging to the game client side is configured into the client-side script and the logic belonging to the game server side is configured into the server-side script.
In this way, in this embodiment, the game server can be used to synchronize the logic data related to the basic game logic to the game client, so that the game client can process the game data according to the basic game logic; and sending a logic data change notice to the game server by using the game client, so that the game server calls related basic game logic for processing according to the logic data change notice, and synchronizing result data generated by processing to the game client.
That is, in the running process after the target game is released, the game server and the game client can synchronize the logic data related to the basic game logic, so as to maintain the consistency of the logic data between the two parties.
Moreover, the underlying game logic can be centralized on the game client side for processing, thereby saving processing resources on the game server side. Corresponding to the foregoing module component packaging process, in this embodiment, in the packaging process, the game logic corresponding to the designated game module may be collected to the game client and then packaged, so that it is ensured that the basic game logic generated by calling the module component is also collected to the game client, and further that the basic game is collected to the game client for processing during the game running process.
Therefore, in the running process of the game, after a player logs in the game server, the game server can send logic data related to basic game logic to the game client; when the logic data change occurs in the game server, the game server can synchronize the changed logic data to the game client in time; the basic game logic is executed in a centralized manner on the game client, when the logic data related to the basic game logic changes in the game client, the game server is informed in time, the game server can perform adaptive processing according to the needs, and the changed logic data is synchronized to the game client under the condition that the logic data changes due to the processing.
For the customized game logic, in the embodiment, the game client can be used for monitoring the game operation events related to the customized game logic and sending the operation event message to the game server; and starting a function interface adaptive to the operation event message by using the game server to run processing logic under the function interface and provide the changed game attribute value for the game client so that the game client can display game resources corresponding to the game attribute value.
In this way, during the running process after the target game is released, the customized game logic can be executed by focusing on the game server, and as mentioned above, the function interface provided by the game server comprises an instruction class and a callback class. For the instruction interface, the game server can provide the changed game attribute value to the game client under the condition that the processing logic under the functional interface causes the change of the game attribute value, and the game client is also provided with the incidence relation between the game attribute value and the game resource, so that the game client can determine and display the correct game resource. For the call-back type interface, the game client can send the operation event message to the game server when monitoring the game operation event related to the customized game logic, and the game server can execute the processing logic of the function interface corresponding to the operation time message.
Fig. 4 is a schematic diagram of an operation monitoring function on a game client side according to an exemplary embodiment of the present application.
Referring to fig. 4, in the running process of the game, the customized game logic is executed in the game server, and the game client is only responsible for displaying and feeding back the operation of the player to the game server, and the event monitoring module in the game client can send an operation event message to the game server when monitoring that "the button is pressed", "the check box status changes", "the sliding bar number changes" or "the text box text changes", so that the response function interface of the game server executes the subsequent processing logic.
Accordingly, in the embodiment, the target game generated based on the game development scheme in the foregoing embodiment can be operated by concentrating the basic game logic on the game client during the operation of the target game, so as to effectively save the processing resources of the game server; the self-defined game logic is centralized on the game server to operate, so that the adaptability of different games can be effectively improved, and the operation stability of an innovative part in the games can be ensured.
It should be noted that the execution subjects of the steps of the methods provided in the above embodiments may be the same device, or different devices may be used as the execution subjects of the methods. For example, the execution subjects of steps 101 to 103 may be device a; for another example, the execution subject of steps 101 and 102 may be device a, and the execution subject of step 103 may be device B; and so on.
In addition, in some of the flows described in the above embodiments and the drawings, a plurality of operations are included in a specific order, but it should be clearly understood that the operations may be executed out of the order presented herein or in parallel, and the sequence numbers of the operations, such as 101, 102, etc., are merely used for distinguishing different operations, and the sequence numbers do not represent any execution order per se. Additionally, the flows may include more or fewer operations, and the operations may be performed sequentially or in parallel.
The game development method provided in the foregoing embodiment may be executed by a game development apparatus, and fig. 5 is a schematic structural diagram of a game development apparatus provided in an exemplary embodiment of the present application, and referring to fig. 5, the game development apparatus may include:
the display module 50 is configured to display at least one module component UI and at least one function interface UI provided by a game server in a development interface, the module component represented by the module component UI is packaged with game logic corresponding to a designated game module, and the function interface represented by the function interface UI comprises editable processing logic;
a processing module 51 configured to invoke at least one target function interface in response to the interface invocation operation to construct a custom game logic; in response to the component invocation operation, invoking at least one target module component to construct base game logic;
the generation module 52 is configured to generate the target game according to the base game logic and the custom game logic.
In an alternative embodiment, the processing module 51, when invoking at least one target function interface in response to the interface call operation to build the custom game logic, is configured to:
responding to the interface calling operation, and calling at least one target function interface;
respectively determining processing logic under at least one target function interface;
configuring a game client to be a display carrier and/or an operation monitoring carrier corresponding to processing logic under at least one target function interface;
and constructing a custom game logic according to the processing logic under at least one target function interface and the corresponding display carrier and/or operation monitoring carrier.
In an optional embodiment, the processing module 51, when constructing the customized game logic according to the processing logic under the at least one target function interface and the corresponding display carrier and/or operation monitoring carrier, is configured to:
responding to interface configuration operation, and respectively configuring an incidence relation between the game attribute value and the game resource under at least one target function interface;
and constructing a custom game logic according to the processing logic under the at least one target function interface, the corresponding display carrier and/or operation monitoring carrier and the association relationship between the game attribute value and the game resource under the at least one target function interface.
In an alternative embodiment, the game resource includes a UI control.
In an optional embodiment, the game attribute includes a custom game attribute, and before responding to the interface configuration operation, the presentation module 50 is further configured to present at least one reserved attribute;
the processing module 51 is further configured to determine, in response to the reserved attribute definition operation, an attribute definition corresponding to the target reserved attribute; and generating a custom attribute and an attribute value corresponding to the target reserved attribute according to the attribute definition corresponding to the target reserved attribute so as to configure the association relationship between the game attribute value and the game resource under at least one target function interface.
In an alternative embodiment, the processing module 51, when determining the processing logic under at least one target function interface respectively, is configured to:
determining configuration parameters corresponding to at least one target function interface according to the interface calling operation;
acquiring interface logic under at least one target function interface;
and respectively generating processing logic under at least one target function interface according to the configuration parameters and the interface logic corresponding to at least one target function interface.
In an optional embodiment, before at least one functional interface provided by the game server is exposed in the development interface, the processing module 51 is further configured to:
interface logic under at least one functional interface is configured.
In an alternative embodiment, before presenting at least one module component in the development interface, the processing module 51 is further configured to:
acquiring game logic corresponding to a designated game module, wherein the game logic comprises logic of a game client side and logic of a game service side;
and packaging the game logic corresponding to the appointed game module into a module component corresponding to the appointed game module.
In an alternative embodiment, the generating module 52, when generating the target game according to the base game logic and the custom game logic, is configured to:
determining logic belonging to a game client side and logic belonging to a game server side in the base game logic;
generating a server-side script of a target game according to logic belonging to a game server side in the basic game logic and custom game logic;
and generating a client-side script of the target game according to the logic belonging to the game client side in the logic of the basic game.
In an optional embodiment, the game system further comprises a running module, configured to execute the client script with the game client and execute the server script with the game server after the target game is generated, so as to run the target game.
In an optional embodiment, the running module, when executing the client-side script using the game client and executing the server-side script using the game server, is configured to:
synchronizing logic data related to the basic game logic to the game client by using the game server so that the game client processes the game data according to the basic game logic;
and sending a logic data change notice to the game server by using the game client, so that the game server calls related basic game logic for processing according to the logic data change notice, and synchronizing result data generated by processing to the game client.
In an optional embodiment, the running module, when executing the client-side script using the game client and executing the server-side script using the game server, is configured to:
monitoring game operation events related to the custom game logic by using the game client and sending operation event messages to the game server;
and starting a function interface adaptive to the operation event message by using the game server to run processing logic under the function interface and provide the changed game attribute value for the game client so that the game client can display game resources corresponding to the game attribute value.
In an alternative embodiment, the functional interface includes one or more of an instruction class interface or a callback class interface.
It should be noted that, for the sake of brevity, the technical details of the embodiments of the game development apparatus described above may be referred to the descriptions of the embodiments related to the game development method, which should not be repeated herein, but should not cause a loss of the scope of the present application.
The game development apparatus described above may be implemented as software or as a combination of software and hardware, which may be integrally provided in a computing device. Fig. 6 is a schematic structural diagram of a computing device according to an exemplary embodiment of the present application, and with reference to fig. 6, the computing device may include: a memory 60 and a processor 61.
The memory 50 may be implemented by any type or combination of volatile or non-volatile memory devices, such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disks.
A processor 61, coupled to the memory 60, for executing computer programs in the memory 60 for:
displaying at least one module component UI and at least one function interface UI provided by a game server in a development interface, wherein the module component represented by the module component UI is encapsulated with game logic corresponding to a specified game module, and the function interface represented by the function interface UI comprises editable processing logic;
responding to the interface calling operation, calling at least one target function interface to construct a custom game logic;
in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and generating the target game according to the basic game logic and the custom game logic.
In an alternative embodiment, the processor 61, when invoking at least one target function interface in response to the interface call operation to build the custom game logic, is configured to:
responding to the interface calling operation, and calling at least one target function interface;
respectively determining processing logic under at least one target function interface;
configuring a game client to be a display carrier and/or an operation monitoring carrier corresponding to processing logic under at least one target function interface;
and constructing a custom game logic according to the processing logic under at least one target function interface and the corresponding display carrier and/or operation monitoring carrier.
In an alternative embodiment, the processor 61, when constructing the customized game logic according to the processing logic under the at least one target function interface and the corresponding display carrier and/or operation monitoring carrier, is configured to:
responding to interface configuration operation, and respectively configuring an incidence relation between the game attribute value and the game resource under at least one target function interface;
and constructing a custom game logic according to the processing logic under the at least one target function interface, the corresponding display carrier and/or operation monitoring carrier and the association relationship between the game attribute value and the game resource under the at least one target function interface.
In an alternative embodiment, the game resource includes a UI control.
In an alternative embodiment, the game attribute comprises a custom game attribute, and the processor 61 is further configured to present at least one reserved attribute before responding to the interface configuration operation;
the processor 61 is further configured to determine, in response to the reserved attribute definition operation, an attribute definition corresponding to the target reserved attribute; and generating a custom attribute and an attribute value corresponding to the target reserved attribute according to the attribute definition corresponding to the target reserved attribute so as to configure the association relationship between the game attribute value and the game resource under at least one target function interface.
In an alternative embodiment, the processor 61, when determining the processing logic under at least one target function interface respectively, is configured to:
determining configuration parameters corresponding to at least one target function interface according to the interface calling operation;
acquiring interface logic under at least one target function interface;
and respectively generating processing logic under at least one target function interface according to the configuration parameters and the interface logic corresponding to at least one target function interface.
In an optional embodiment, before the at least one functional interface provided by the game server is exposed in the development interface, the processor 61 is further configured to:
interface logic under at least one functional interface is configured.
In an alternative embodiment, before presenting the at least one module component in the development interface, the processor 61 is further configured to:
acquiring game logic corresponding to a designated game module, wherein the game logic comprises logic of a game client side and logic of a game service side;
and packaging the game logic corresponding to the appointed game module into a module component corresponding to the appointed game module.
In an alternative embodiment, processor 61, in generating the target game based on the base game logic and the custom game logic, is configured to:
determining logic belonging to a game client side and logic belonging to a game server side in the base game logic;
generating a server-side script of a target game according to logic belonging to a game server side in the basic game logic and custom game logic;
and generating a client-side script of the target game according to the logic belonging to the game client side in the logic of the basic game.
In an alternative embodiment, the processor 61 is further included for executing the client script with the game client and the server script with the game server to execute the target game after the target game is generated.
In an alternative embodiment, the processor 61, when executing the client-side script using the game client and executing the server-side script using the game server, is configured to:
synchronizing logic data related to the basic game logic to the game client by using the game server so that the game client processes the game data according to the basic game logic;
and sending a logic data change notice to the game server by using the game client, so that the game server calls related basic game logic for processing according to the logic data change notice, and synchronizing result data generated by processing to the game client.
In an alternative embodiment, the processor 61, when executing the client-side script using the game client and executing the server-side script using the game server, is configured to:
monitoring game operation events related to the custom game logic by using the game client and sending operation event messages to the game server;
and starting a function interface adaptive to the operation event message by using the game server to run processing logic under the function interface and provide the changed game attribute value for the game client so that the game client can display game resources corresponding to the game attribute value.
In an alternative embodiment, the functional interface includes one or more of an instruction class interface or a callback class interface.
It should be noted that, for the sake of brevity, the technical details in the embodiments of the computing device may be referred to the description of the embodiments related to the game development method, which should not be repeated herein, but should not cause a loss of the scope of the present application.
Further, as shown in fig. 6, the computing device further includes: communication components 62, display 63, power components 64, and the like. Only some of the components are schematically shown in fig. 6, and the computing device is not meant to include only the components shown in fig. 6.
Accordingly, the present application further provides a computer-readable storage medium storing a computer program, where the computer program can implement the steps that can be executed by a computing device in the foregoing method embodiments when executed.
The communication component in fig. 6 is configured to facilitate wired or wireless communication between the device in which the communication component is located and other devices. The device where the communication component is located can access a wireless network based on a communication standard, such as a WiFi, a 2G, 3G, 4G/LTE, 5G and other mobile communication networks, or a combination thereof. In an exemplary embodiment, the communication component receives a broadcast signal or broadcast related information from an external broadcast management system via a broadcast channel. In one exemplary embodiment, the communication component further includes a Near Field Communication (NFC) module to facilitate short-range communications. For example, the NFC module may be implemented based on Radio Frequency Identification (RFID) technology, infrared data association (IrDA) technology, Ultra Wideband (UWB) technology, Bluetooth (BT) technology, and other technologies.
The display of fig. 6 includes a screen, which may include a Liquid Crystal Display (LCD) and a Touch Panel (TP). If the screen includes a touch panel, the screen may be implemented as a touch screen to receive an input signal from a user. The touch panel includes one or more touch sensors to sense touch, slide, and gestures on the touch panel. The touch sensor may not only sense the boundary of a touch or slide action, but also detect the duration and pressure associated with the touch or slide operation.
The power supply assembly of fig. 6 described above provides power to the various components of the device in which the power supply assembly is located. The power components may include a power management system, one or more power supplies, and other components associated with generating, managing, and distributing power for the device in which the power component is located.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). Memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), Electrically Erasable Programmable Read Only Memory (EEPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The above description is only an example of the present application and is not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application shall be included in the protection scope of the present application.
Claims (15)
1. A game development method, comprising:
displaying at least one module component UI and at least one function interface UI provided by a game server in a development interface, wherein the module component represented by the module component UI is encapsulated with game logic corresponding to a specified game module, and the function interface represented by the function interface UI comprises editable processing logic;
responding to the interface calling operation, calling at least one target function interface to construct a custom game logic;
in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and generating a target game according to the basic game logic and the custom game logic.
2. The method of claim 1, wherein said invoking at least one target function interface in response to an interface call operation to build custom game logic comprises:
responding to the interface calling operation, and calling at least one target function interface;
respectively determining processing logic under the at least one target function interface;
configuring the game client to be a display carrier and/or an operation monitoring carrier corresponding to the processing logic under the at least one target function interface;
and constructing the custom game logic according to the processing logic under the at least one target function interface and the corresponding display carrier and/or operation monitoring carrier.
3. The method of claim 2, wherein the constructing the custom game logic according to the processing logic under the at least one target function interface and the corresponding display carrier and/or operation monitoring carrier comprises:
responding to interface configuration operation, and respectively configuring an incidence relation between the game attribute value and the game resource under the at least one target function interface;
and constructing the self-defined game logic according to the processing logic under the at least one target function interface, the corresponding display carrier and/or operation monitoring carrier and the incidence relation between the game attribute value and the game resource under the at least one target function interface.
4. The method of claim 3, wherein the game resource comprises a UI control.
5. The method of claim 3, wherein the game attributes include custom game attributes, and further comprising, prior to responding to the interface configuration operation:
displaying at least one reserved attribute;
responding to the reserved attribute definition operation, and determining attribute definition corresponding to the target reserved attribute;
and generating a custom attribute and an attribute value corresponding to the target reserved attribute according to the attribute definition corresponding to the target reserved attribute so as to configure the association relationship between the game attribute value and the game resource under the at least one target function interface.
6. The method of claim 2, wherein the determining the processing logic under the at least one target function interface respectively comprises:
determining the configuration parameters corresponding to the at least one target function interface according to the interface calling operation;
acquiring interface logic under the at least one target function interface;
and respectively generating processing logic under the at least one target function interface according to the configuration parameters and the interface logic corresponding to the at least one target function interface.
7. The method according to claim 6, before the displaying at least one function interface provided by the game server in the development interface, further comprising:
configuring interface logic under the at least one functional interface.
8. The method of claim 1, prior to said exposing at least one module component in a development interface, further comprising:
acquiring game logic corresponding to a designated game module, wherein the game logic comprises logic at a game client side and logic at a game service side;
and packaging the game logic corresponding to the appointed game module into a module component corresponding to the appointed game module.
9. The method of claim 8, wherein generating a target game from the base game logic and the custom game logic comprises:
determining logic belonging to a game client side and logic belonging to a game server side in the base game logic;
generating a server-side script of the target game according to the logic which belongs to the game server side in the basic game logic and the custom game logic;
generating a client-side script of the target game according to the logic which belongs to the game client side in the basic game logic;
after generating the target game, the method further comprises the following steps: and executing the client script by using a game client, and executing the server script by using a game server so as to run the target game.
10. The method of claim 9, wherein executing the client-side script with a game client and executing the server-side script with a game server comprises:
synchronizing logic data related to the basic game logic to the game client by using the game server so that the game client can process the game data according to the basic game logic;
and sending a logic data change notice to the game server by using the game client, so that the game server calls relevant basic game logic for processing according to the logic data change notice, and synchronizes result data generated by processing to the game client.
11. The method of claim 9, wherein executing the client-side script with a game client and executing the server-side script with a game server comprises:
monitoring game operation events related to the custom game logic by using the game client and sending operation event messages to the game server;
and starting a function interface adaptive to the operation event message by using the game server to run processing logic under the function interface and provide the changed game attribute value for the game client so that the game client can display game resources corresponding to the game attribute value.
12. The method of claim 1, wherein the functional interface comprises one or more of an instruction class interface or a callback class interface.
13. A game development apparatus, comprising:
the display module is used for displaying at least one module component UI and at least one function interface UI provided by a game server side in a development interface, wherein the module component represented by the module component UI is packaged with game logic corresponding to a designated game module, and the function interface represented by the function interface UI comprises editable processing logic;
the processing module is set to respond to the interface calling operation and call at least one target function interface so as to construct a custom game logic; in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and the generating module is used for generating a target game according to the basic game logic and the custom game logic.
14. A computing device comprising a memory and a processor;
the memory is to store one or more computer instructions;
the processor is coupled with the memory for executing the one or more computer instructions for:
displaying at least one module component UI and at least one function interface UI provided by a game server in a development interface, wherein the module component represented by the module component UI is encapsulated with game logic corresponding to a specified game module, and the function interface represented by the function interface UI comprises editable processing logic;
responding to the interface calling operation, calling at least one target function interface to construct a custom game logic;
in response to the component invocation operation, invoking at least one target module component to construct base game logic;
and generating a target game according to the basic game logic and the custom game logic.
15. A computer-readable storage medium storing computer instructions, which when executed by one or more processors, cause the one or more processors to perform the game development method of any one of claims 1-12.
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