CN107812384B - Information processing method, device and computer readable storage medium - Google Patents

Information processing method, device and computer readable storage medium Download PDF

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Publication number
CN107812384B
CN107812384B CN201710818304.2A CN201710818304A CN107812384B CN 107812384 B CN107812384 B CN 107812384B CN 201710818304 A CN201710818304 A CN 201710818304A CN 107812384 B CN107812384 B CN 107812384B
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Prior art keywords
information
game
game terminal
mark
scene
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CN107812384A (en
Inventor
戈瑾
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN201710818304.2A priority Critical patent/CN107812384B/en
Priority to CN201811207878.7A priority patent/CN109248439B/en
Publication of CN107812384A publication Critical patent/CN107812384A/en
Priority to US16/125,771 priority patent/US10807001B2/en
Priority to JP2018170814A priority patent/JP6710249B2/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen

Abstract

The invention discloses a kind of information processing method, device and computer readable storage mediums, for controlling the transmission and presentation of interactive information between game terminal, the graphic user interface of game terminal includes scene of game and breviary map, method includes: that the first game terminal obtains location information of first virtual role in scene of game, and determines that rule determines a directional information according to preset direction;When meeting interactive information transmission condition, the first game terminal sends location information and directional information to the second game terminal;Second game terminal is according to location information and directional information, and rendering generates a figure telltale mark in the breviary map of its graphic user interface, and figure telltale mark includes the bearing mark for the position mark of marker location information and for indicating directional information.Computer readable storage medium includes the computer program that aforementioned method steps are realized when being executed by processor.Realize the game information interaction between different game terminals.

Description

Information processing method, device and computer readable storage medium
Technical field
The present invention relates to game technical fields, and in particular to a kind of information processing method, device and computer-readable storage Medium.
Background technique
It is currently a popular to escape to kill in class game greatly, player can more people form a team to fight other troop, game starts rear player and exists Fight weapon and stage property are collected in scene of game, eliminates other troop, to can get final victory.It is competing to be different from tradition shooting Skill game is escaped to kill the process that arms, accumulation growth and raid of hiding also are collected in game greatly, full of nervous and excitement.
Can in great Tao Sha game team mode, it be primary experience that oneself is hidden in scene of game, finds enemy, Enemy position is found in wide scene and is aimed to hit, and is the principal element for investigating player's fight level.So in mould of forming a team In formula, teammate intercommunication enemy position is extremely important, on the one hand increases the interaction of teammate, improves game and forms a team to experience;It is another The effective intercommunication of aspect information, it is easier to which enemy is eliminated in cooperation.
At present in game, links up enemy position and rely primarily on voice notification orientation, there are certain difficulty and errors.To hold trip For " danger spot is sought survival to be escaped to kill greatly ", as shown in Figure 1, one orientation item of setting provides clockwise, it is specified that with due north N for 0 at the top of interface 360 degree of directions.One arrow is set on player orientation item and is directed toward the current face orientation of player (such as the direction arrow of player 252 are directed toward, indicates 252) player is oriented southwest, player, which rotates in situ, changes direction, and arrow can follow shifting on orientation item It is dynamic.Around the observation of player's rotational angle, when finding enemy, its position of face is then current by microphone voice broadcast Direction, to tell orientation of the teammate enemy with respect to oneself.Teammate reduces search area on this Information base, further finds enemy People.
However, the mode in above-mentioned intercommunication enemy orientation has the following deficiencies: the enemy orientation that 1) player is reported, it is " enemy Orientation relative to player position ", teammate are readily appreciated that into " orientation of the enemy relative to my position ", practical Player's positions may disperse in game, and enemy's relative bearing has error, and when enemy is closer, teammate is remoter, error is bigger;2) player Sound be difficult to it is corresponding with the label in map.In 3D scene, team members are difficult to see that all teammate locations, need by map Confirm surrounding teammate.When player recognizes that enemy orientation is related to casting person position, may go to find casting person in map, And there is no the differentiation of team member's individual character in map, it is difficult to recognize that who is casting person;3) acoustic information timeliness is extremely short, and players is waited to recognize just Just who casting when, he has said and has whatever forgotten;And acoustic information be easy by ambient enviroment sound, attack sound include, It influences player and receives teammate's information;4) every drilling breath of notifying is relatively independent.The information for broadcasting multiple teammates of information carrys out player It says no significant difference, lacks the accumulative effectiveness of information, not the space of cooperation and exchange, it can not effective communication enemy orientation.
Summary of the invention
It is a primary object of the present invention to overcome above-mentioned the deficiencies in the prior art, propose for controlling between game terminal The information processing method of transmission and the presentation of interactive information, to realize the interaction of the game information between different game terminals, especially Be enemy's azimuth information quick visualization interaction and it is shared.
One embodiment of the invention discloses a kind of information processing method, for controlling interactive information between game terminal It transmission and presenting, the content that the graphic user interface of the game terminal is presented includes scene of game and a breviary map, The described method includes:
First game terminal obtains location information of first virtual role in scene of game, and true according to preset direction Set pattern then determines a directional information;When meeting interactive information and sending condition, first game terminal is to the second game terminal Send the location information and the directional information, wherein first game terminal is the game for sending the interactive information Terminal, second game terminal are the game terminal for receiving the interactive information;Second game terminal is according to institute's rheme Confidence breath and the directional information, rendering generates a figure telltale mark in the breviary map of its graphic user interface, The figure telltale mark includes position mark for indicating the location information and for indicating the directional information Bearing mark.
Wherein another embodiment of the invention discloses a kind of information processing method, for controlling interaction between game terminal The transmission and presentation of information, the content that the graphic user interface of the game terminal is presented include scene of game and a breviary Map, which comprises
Location information of first virtual role in scene of game is obtained, and determines that rule determines one according to preset direction Directional information;When meeting interactive information transmission condition, the location information is sent to other game terminals and the direction is believed Breath.
Another embodiment of the present invention discloses a kind of information processing method, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented is comprising scene of game and a breviary Figure, which comprises
The interactive information of other game terminals transmission is received, the interactive information includes the first virtual role in the game Location information and the directional information determining according to the determining rule in preset direction in scene;Life is rendered in the breviary map At a figure telltale mark, the figure telltale mark includes for marking first virtual role in the scene of game Position position mark and bearing mark for indicating the directional information.
Another embodiment of the present invention also discloses a kind of computer readable storage medium, is stored thereon with a computer journey Sequence, when the computer program is executed by processor the step of realization aforementioned information processing method.
Another embodiment of the present invention also discloses a kind of information processing unit, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented includes scene of game and with breviary map, Described device includes: that direction determines program, and the first virtual role is in sports ground on the first game terminal by getting Location information in scape determines that rule determines a directional information according to preset direction;Information sends program, for meeting friendship When mutual information sends condition, first game terminal is controlled to the second game terminal and sends the location information and the direction Information, wherein first game terminal is the game terminal for sending the interactive information, and second game terminal is to receive The game terminal of the interactive information;Label generate program, for according to the positional information with the directional information, described Rendering generates a figure telltale mark, the figure positioning in the breviary map of the graphic user interface of second game terminal Label includes the position mark for indicating the location information and the bearing mark for indicating the directional information.
Another embodiment of the present invention also discloses a kind of information processing unit, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented includes scene of game and with breviary map, Described device includes: that direction determines program, for obtaining location information of first virtual role in scene of game, and according to pre- If direction determine rule determine a directional information;Information send program, for meet interactive information send condition when, Xiang Qi He sends the location information and the directional information by game terminal.
Another embodiment of the present invention also discloses a kind of information processing unit, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented includes scene of game and with breviary map, Described device includes: message receiver routine, and for receiving the interactive information of other game terminals transmission, the interactive information includes Location information and according to preset direction determining rule determining directional information of first virtual role in the scene of game; Label generates program, generates a figure telltale mark for rendering in the breviary map, the figure telltale mark includes For marking the position mark of position of first virtual role in the scene of game and for indicating the direction The bearing mark of information.
Detailed description of the invention
Fig. 1 is the existing a scheme schematic diagram for escaping to kill display orientation information in game greatly;
Fig. 2 is the exemplary game surface chart using the method for telltale mark target point provided in an embodiment of the present invention;
Fig. 3 is that the player of interface shown in Fig. 2 aims at positioning target enemy using the quasi- heart of aiming and marks enemy orientation Schematic diagram;
Fig. 4 is the schematic diagram of enemy's azimuth mark of line segment formula;
Fig. 5 is the schematic diagram of enemy's azimuth mark of region-type;
Fig. 6 is the schematic diagram of other three kinds illustrative enemy's azimuth marks.
Specific embodiment
The invention will be further described with preferred embodiment with reference to the accompanying drawing.
A specific embodiment of the invention is disclosed for controlling the transmission and presentation of interactive information between game terminal Information processing method, the content that the graphic user interface of game terminal is presented include scene of game and a breviary map.Its In, the game terminal is, for example, that mobile phone, tablet computer, laptop, desktop computer, intelligent game computer etc. are without being limited thereto; The breviary map is be located at a certain regional area (such as the upper right corner or the upper left corner etc. at interface) on interface small Map is usually 2D map, can be the breviary map of entire scene of game, is also possible to the breviary of scene of game part Map, different types of game can show different details in small map, for example, for assisting player to determine that they are swimming The information such as map details, teammate's real time position, enemy's real time position, present viewing field of position in scene of playing.
A kind of information processing method that embodiment provides, comprising: the first game terminal obtains the first virtual role and exists Location information in scene of game, and determine that rule determines a directional information according to preset direction;Meeting interactive information hair When sending condition, first game terminal sends the location information and the directional information to the second game terminal, wherein institute Stating the first game terminal is the game terminal for sending the interactive information, and second game terminal is to receive the interactive information Game terminal;Second game terminal according to the positional information with the directional information, in its graphic user interface Rendering generates a figure telltale mark in the breviary map, and the figure telltale mark includes for indicating the location information Position mark and bearing mark for indicating the directional information.
Wherein, first virtual role is the role of the first game terminal.It is understood that position is marked Note is for showing real time position of first virtual role in scene of game.The virtual role refers to what player was manipulated Game role, with the form partly or wholly of the game role mobile terminal rendering generate graphic user interface in into Row display, such as under first person, the content of graphic user interface is presented with the master control visual angle of player, and player's immerses The enhancing of formula experience sense, and can only see the part of game role in interface, such as hand or foot;And under third person, Game role can integrally be presented to the manipulation difficulty and spinning sensation for reducing player in graphical user interfaces, and more emphasize picture The sense of movement in face, specifically shows in which way, and developer or player can be according to perhaps hobby select in game, and the present invention is not It is confined to this.
In a kind of preferred embodiment, determine that rule determines that a directional information specifically includes according to preset direction: according to The input of player determines a virtual target in scene of game, according to the line of first virtual role and the virtual target Determine the directional information.Virtual target can be arbitrary model or position in scene of game, can be according to the specific of game Application environment setting, such as can be the virtual role that enemy is controlled, directional information at this time characterizes enemy place side Position.
In another preferred embodiment, determine that rule determines that a directional information specifically includes according to preset direction: Surely the heart and position of the quasi- heart in scene of game according to the input control of player, root are provided in the graphic user interface The directional information is determined according to the line of first virtual role and the quasi- heart.The quasi- heart is generally used for aiming at enemy, when one first When virtual role finds the virtual target controlled by enemy, quasi- heart position alignment virtual target is adjusted, first is virtual at this time The line of role and the quasi- heart can characterize the azimuth information of virtual target.
In certain embodiments, the bearing mark includes that the distance between described position mark is less than default threshold The direction instruction figure of value, the preset threshold can be set according to the application environment of game, and its object is to direction is referred to Diagram shape and position mark are visually interrelated, to facilitate player views, for example, the first virtual role is in small map Position mark is a dot A, and bearing mark is from dot A relatively short distance (less than a preset threshold, such as 0-200 Pixel) a direction instruction figure.The direction indicates that figure is for example shown in fig. 6, can be a line segment, an arrow or a band arrow Head line segment etc. indicates directional information by the direction of line segment or the direction of arrow.Certainly, the direction instruction figure can also To be directly articulated on the position mark.In some preferred embodiments, the direction instruction figure contains distance and refers to Show information, such as when the bearing mark is using the position mark as the line segment of endpoint, the length of the line segment be can be used as Distance instruction information, in a more preferred embodiment, distance instruction information is for indicating first virtual role in game Sighting distance in scene, in the game of simulation reality scene, player simultaneously can not accurately know other virtual targets (such as enemy Role) accurate location, in bearing mark after setting distance instruction information, on the one hand (such as the team it is possible to notify that other players Friend), orientation of the enemy relative to the first virtual role indicates that a distance range (should be away from simultaneously also by distance instruction information It can be the displayable scene domain of preset screen from range, be also possible to according to preset algorithm determination apart from model It encloses, such as: can be sighting distance of first virtual role in scene of game, it may be assumed that its farthest visual range), to inform other The range (not accurate location) of player enemy's unit present position in scene of game.
Preferably, it is possible to provide a signal sends control in the graphic user interface of the first game terminal, is specifically located at In scene of game, when detecting trigger action of the player to signal transmission control, that is, meets interactive information and sends condition, First game terminal sends the location information and the directional information to the second game terminal at this time.It is to be appreciated that the Aforementioned interaction between one game terminal and the second game terminal can be one-to-one interaction, be also possible to one-to-many or multipair One interaction, it may be assumed that the first game terminal can send interactive information to multiple second game terminals, and the second game terminal may also Receive the interactive information that multiple first terminals are sent simultaneously, such as: each player in same team all can simultaneously into group other Player (teammate) sends interactive information, i.e. the first game terminal can send interactive information to other multiple terminals simultaneously, and same When receive the interactive information that other game terminals send over.
Specifically to carry out in more detail aforementioned information processing method provided by the invention using example with a kind of below Explanation.
For example, escaping to kill in game greatly one, several players form a fighting force 5, and multiple players control corresponding respectively Multiple game terminals, it is assumed that the virtual role that the player of the first game terminal of operation is controlled is defined as A, then can be in small map With such as dot as the position mark of virtual role A, virtual role moves in scene of game, then corresponding dot It is moved in small map, shows the real time position of virtual role.When player's control virtual role A is mobile concurrent in scene of game When an existing virtual target D (referring to enemy in this example), at this point, the player of the first game terminal of control can be by triggering game circle A signal on face sends control (such as click a signal send button etc.) remaining game terminal (i.e. second trip into same team Play terminal) it sends the location information of oneself and can indicate the directional information in the orientation of virtual target D.Specifically, the first trip Play terminal receive trigger signal, according to the position mark of its virtual role A and indicate the orientation virtual target D directional information in A figure telltale mark is generated on small map, for example, generating one using virtual role A as endpoint, is directed toward a line of virtual target D Section, the length of line segment can be set to the sighting distance equal to virtual role A, and such figure telltale mark illustrates the orientation of enemy Information.Then, with remaining game terminal of team after receiving the location information and directional information, in its graphic user interface Small map in rendering generate corresponding figure telltale mark, which is teammate's player's exhibition to virtual role A The position where virtual role A is shown, the virtual target D (enemy) that is found is relative to the direction of virtual role A and virtual The approximate distance range of the present position target D, then remaining player can control in gaming respective according to the figure telltale mark Virtual role, which is gone to, nearby finds target enemy.
In the preferred scheme, the heart surely can be provided on a graphical user interface, according to the input control of player Position of the quasi- heart in scene of game, such as the position of the quasi- heart is adjusted by a visual angle rocking bar, or in the graphical user A preset touch region is provided on interface, by obtaining slide of the player in the preset touch region to the quasi- heart Position be adjusted, the present invention it is not limited to this.It, can will be quasi- when player has found enemy D (i.e. virtual target D) in the visual field The heart is moved to the actor model position of enemy D, keeps enemy D, the quasi- heart and virtual role A in a straight line on interface On, it completes to aim at, and determine a directional information according to the line of virtual role A and the quasi- heart, such as shown in Fig. 2 to Fig. 4, according to The location information of virtual role A and the directional information determined, in generating enemy's azimuth mark on the small map of 2D, the enemy orientation Label is, for example, using virtual role A as endpoint, is virtual angle via the quasi- heart and/or a line segment of enemy D, the length of the line segment The sighting distance of color A.
Preferably, the quasi- heart of each player is always positioned at immediately ahead of the player in horizon range;Preferably, scheme Shape user interface (interface) is square or rectangle, and the player of current game interface regardless of how moves, and begins It is in the center of square or rectangular eventually, and sets the farthest sighting distance of player as m (i.e. the maximum distance of player's observable), m ≤ d/2, wherein d is square side length or rectangular width.Meanwhile the movement of the quasi- heart is without departing from the farthest sighting distance of its affiliated player m;Certainly, in further embodiments, relative player is not subjected to displacement the quasi- heart, i.e., the quasi- heart and its affiliated player are more than in side Position is also fixed together with distance, is specifically exactly player's also synchronizing moving in the movement quasi- heart, or mobile in player When, quasi- heart synchronizing moving, so that the quasi- heart can be located at a certain fixed range in front of its affiliated player always.
It is another preferably, in the breviary for being located at graphic user interface (being generally positioned in the upper right corner, this is not restricted) On figure, coordinate points of the controlled virtual role of player in scene of game are always positioned at the center of breviary map.The breviary The shape of figure is generally the square for occupying less graphic user interface area, or rectangle, circle etc., no matter which kind of Shape, it shall be guaranteed that boundary of the visual maximum distance of player without departing from map.
In a specific embodiment, with reference to Fig. 2, the visual angle rocking bar for controlling quasi- heart position at least have it is upper and lower, Left and right orientation regulation button (in figure shown in four direction arrows).When the player A of control current game interface (is equivalent to Player above-mentioned) discovery enemy when, the position of the quasi- heart can be adjusted by the visual angle rocking bar of interface lower right.
It in another preferred embodiment, first will by visual angle rocking bar as shown in Fig. 2, when virtual role A has found enemy The quasi- heart is moved to alignment Enemy Model, completes to aim at positioning, i.e. state shown in Fig. 3;It then, can be by triggering a UI control It is rendered to trigger the location information of transmission virtual role A and the directional information of the quasi- heart, receiving end according to the interactive information received Figure telltale mark is generated, i.e., generates figure telltale mark, so, virtual role A and its teammate in 2D breviary map The label can be seen by map, so that teammate can make immediately steering, movement according to the label, gone to and searched enemy.Such as Fig. 2 It is shown, it is preferable that the first UI control for example can be one be located at interface in more significantly for player click and one Key generates the call button Q of label.
As shown in Figures 2 to 4, in one embodiment, the figure telltale mark of generation can be a line segment L, and line segment L is extremely This three (is also corresponded to by Enemy Model) by virtual role A, enemy and the quasi- heart less, and is located at least in virtual role A Horizon range in.Preferably, the endpoint of line segment L is virtual role location A point, and via the quasi- heart and enemy, and length is equal to The sighting distance m of virtual role A.The program further reduces enemy's search area.Since 2D map scale is smaller, mark Remember that line segment should be very thin as far as possible under the premise of identifiable, also, mark line made by different players preferably can be set For different colours, in order to distinguish.As shown in figure 4, when the label line segment that two terminals of same troop issue has intersection point When, where very maximum probability is the position of the same enemy at intersection point O, then the team members of the affiliated troop of virtual role A and B can basis Actual conditions are made to be operated such as converging and eliminate.
As shown in figure 5, in another embodiment, enemy's position range label of generation can be an enclosed region 10, the shape of the enclosed region 10 is unrestricted (such as circle, ellipse, square, rectangle etc.), it is however preferred to have direction Property enclosed region, it may be assumed that the enclosed region uses non-centrosymmetry figure preferably so as to indicate by the direction of figure Direction, or add direction instruction figure in the graphic when using centrosymmetric image to indicate direction, the model of enclosed region It encloses and indicates information as distance, therefore the enclosed region should at least cover the location of the enemy D aimed at by the quasi- heart 100, It also can further include virtual role A and/or the quasi- heart 100, it is highly preferred that being in virtual role A on the boundary of enclosed region. No matter shape, should make farthest point of the enclosed region apart from virtual role A is in the sighting distance of virtual role A.Together Sample, when having overlapping region by the enclosed region of two teammates label, enemy is likely to be in overlapping region, i.e., and two Or the cooperation of the above teammate can further reduce search area.
In some embodiments, one timeliness can be set for figure telltale mark, is changed according to the variation of time and is schemed Effect is presented in the vision of shape telltale mark, such as setting flag gradually becomes transparent at any time.For example, just having issued in 0-8 seconds not Transparency is 100%, is reduced to 30% within 30 seconds, then player can be by " new and old " of the transparency marker for determination of label.It is impermeable Lightness is higher, then instantaneity is stronger, can be higher according to property;On the contrary, relatively transparent label, illustrates to issue an existing timing Between, the targeted enemy of the possible label has changed position or has been destroyed, and it is more saturating that player's property of can choose trusts these Bright label.Also precisely in order to avoiding the mark of failure (enemy is destroyed or position change occurs and the label made is caused to fail) Note mislead teammate additionally provide one the 2nd UI control in a preferred embodiment, cancel for user's operation failure or/and The label of mistake.As shown in Fig. 2, the 2nd UI control for example can be the signal cancellation button P in interface, if Labeled enemy has eliminated or biggish change occurs for position, can click button P after having selected corresponding label and take Disappear the label.
In other preferred embodiments, label line segment and other teammates made by the player of control virtual role A When marking none intersection of line segment, settable pop-up prompt, such as " please note that!With teammate's signal difference away from larger!", but this not generation Its line segment of table label be it is wrong, be intended only as a kind of prompting.
Another embodiment of the present invention discloses a kind of information processing method, for controlling interaction letter between game terminal The transmission and presentation of breath, the content that the graphic user interface of the game terminal is presented is comprising scene of game and a breviary Figure, which comprises
Location information of first virtual role in scene of game is obtained, and determines that rule determines one according to preset direction Directional information;
When meeting interactive information transmission condition, the location information is sent to other game terminals and the direction is believed Breath.
It in the present embodiment, is to manipulate first virtual role and issue the mobile terminal of the interactive information The interactive process for showing information processing method of the present invention is believed by obtaining position of first virtual role in scene of game Breath, and according to preset direction determine rule determine directional information, when meeting certain condition into game its teammate movement Terminal sends location information and directional information, to realized in gaming to teammate real-time informing enemy position, this implementation Other particular contents of mode are described in detail in the above-described embodiments, and this will not be repeated here.
Another embodiment of the present invention discloses a kind of information processing method, for controlling interaction letter between game terminal The transmission and presentation of breath, the content that the graphic user interface of the game terminal is presented is comprising scene of game and a breviary Figure, which comprises
The interactive information of other game terminals transmission is received, the interactive information includes the first virtual role in the game Location information and the directional information determining according to the determining rule in preset direction in scene;
Rendering generates a figure telltale mark in the breviary map, and the figure telltale mark includes for marking State the position mark of position of first virtual role in the scene of game and the direction for indicating the directional information Label.
It in the present embodiment, is to show information processing method of the present invention to receive the mobile terminal of the interactive information Interactive process, manipulate first virtual role transmitted by the teammate of first virtual role in sports ground by receiving Location information in scape, and determine that rule determines directional information according to preset direction, in the shifting for receiving the interactive information The corresponding position mark of breviary map denotation and bearing mark on the screen of dynamic terminal, to receive teammate's hair in gaming The enemy position notice sent, other particular contents of present embodiment are described in detail in the above-described embodiments, This will not be repeated here.
Another embodiment of the present invention discloses a kind of information processing units, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented includes scene of game and with breviary map, Described device includes: that direction determines program, and the first virtual role is in sports ground on the first game terminal by getting Location information in scape determines that rule determines a directional information according to preset direction;Information sends program, for meeting friendship When mutual information sends condition, first game terminal sends the location information to the second game terminal and the direction is believed Breath, wherein first game terminal is the game terminal for sending the interactive information, and second game terminal is reception institute State the game terminal of interactive information;Label generates program, for according to the positional information with the directional information, described the Rendering generates a figure telltale mark, the figure positioning mark in the breviary map of the graphic user interface of two game terminals Note includes the position mark for indicating the location information and the bearing mark for indicating the directional information.
One embodiment of the invention discloses another information processing unit, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented includes scene of game and with breviary map, Described device includes: that direction determines program, for obtaining location information of first virtual role in scene of game, and according to pre- If direction determine rule determine a directional information;Information send program, for meet interactive information send condition when, Xiang Qi He sends the location information and the directional information by game terminal.
In the present embodiment, described device is the information exchange mistake for controlling the first game terminal Yu other game terminals Journey, the first game terminal are the mobile terminal for manipulating first virtual role.It is being swum by obtaining first virtual role Location information in scene of playing, and determine that rule determines directional information according to preset direction, when meeting certain condition to trip The mobile terminal of its teammate sends location information and directional information in play, to realized in gaming to teammate real-time informing enemy Other particular contents of position, present embodiment are described in detail in the above-described embodiments, and this will not be repeated here.
One embodiment of the invention discloses another information processing unit, for controlling interactive information between game terminal Transmission and presentation, the content that the graphic user interface of the game terminal is presented includes scene of game and with breviary map, Described device includes: message receiver routine, and for receiving the interactive information of other game terminals transmission, the interactive information includes Location information and according to preset direction determining rule determining directional information of first virtual role in the scene of game; Label generates program, and rendering generates a figure telltale mark in the breviary map, and the figure telltale mark includes being used for Mark the position mark of position of first virtual role in the scene of game and for indicating the directional information Bearing mark.
In the present embodiment, described device is the information process for controlling and receiving the game terminal of interactive information. Location information of first virtual role in scene of game transmitted by the teammate of first virtual role is manipulated by receiving, And determine that rule determines directional information according to preset direction, on the screen of mobile terminal for receiving the interactive information The corresponding position mark of breviary map denotation and bearing mark, to receive the enemy position of teammate's transmission in gaming Notice, other particular contents of the present embodiment are described in detail in the aforementioned embodiment, and this will not be repeated here.
Another embodiment of the present invention discloses a kind of computer readable storage medium, is stored thereon with computer journey Sequence can realize the step of the information processing method in present invention when the computer program is executed by processor Suddenly.
The computer readable storage medium may include in a base band or the data as the propagation of carrier wave a part are believed Number, wherein carrying readable program code.The data-signal of this propagation can take various forms, including but not limited to electromagnetism Signal, optical signal or above-mentioned any appropriate combination.Computer readable storage medium can send, propagates or transmit and be used for By the use of instruction execution system, device or device or program in connection.
The program code for including in computer readable storage medium can transmit with any suitable medium, including but unlimited In wireless, wired, optical cable, radio frequency etc. or above-mentioned any appropriate combination.
Aforementioned information treating method and apparatus of the invention can be applied to game (the especially 3D at mobile terminal, the end PC etc. Game) in, it is quickly positioned when discovery target enemy and to reach with the place in visual mark mode progress troop Position is shared, promotes game team's experience.
The above content is a further detailed description of the present invention in conjunction with specific preferred embodiments, and it cannot be said that Specific implementation of the invention is only limited to these instructions.For those skilled in the art to which the present invention belongs, it is not taking off Under the premise of from present inventive concept, several equivalent substitute or obvious modifications can also be made, and performance or use is identical, all answered When being considered as belonging to protection scope of the present invention.

Claims (22)

1. a kind of information processing method, for controlling the transmission and presentation of interactive information between game terminal, which is characterized in that institute Stating the content that the graphic user interface of game terminal is presented includes scene of game and a breviary map, which comprises
First game terminal obtains location information of first virtual role in scene of game, and is determined and advised according to preset direction Then determine a directional information;It is described to determine that rule determines that a directional information includes: in the graphical user according to preset direction Surely the heart and position of the quasi- heart in scene of game according to the input control of player are provided in interface, it is empty according to described first The line of quasi- role and the quasi- heart determines the directional information;
When meeting interactive information and sending condition, first game terminal to the second game terminal send the location information and The directional information, wherein first game terminal is the game terminal for sending the interactive information, and second game is whole End is the game terminal for receiving the interactive information;
Second game terminal according to the positional information with the directional information, in the breviary of its graphic user interface Rendering generates a figure telltale mark in map, and the figure telltale mark includes marking for indicating the position of the location information Note and the bearing mark for indicating the directional information.
2. according to the method described in claim 1, it is characterized by: the bearing mark includes between the position mark Distance is less than the direction instruction figure of preset threshold.
3. according to the method described in claim 1, it is characterized by: the bearing mark includes being articulated on the position mark Direction instruction figure.
4. according to the method in claim 2 or 3, it is characterised in that: the direction instruction figure includes a distance instruction letter Breath.
5. according to the method described in claim 4, it is characterized by: the bearing mark is using the position mark as endpoint Line segment, the direction of the line segment are the length of the line segment for indicating the directional information, the distance instruction information;Or Person,
The bearing mark is an enclosed region with direction instruction, the model of shown distance instruction information and the enclosed region Enclose correspondence.
6. according to the method described in claim 4, it is characterized by: the distance instruction information is virtual for indicating described first Sighting distance of the role in scene of game.
7. the method according to claim 1, wherein described when meeting interactive information and sending condition, described the One game terminal sends the location information and the directional information to the second game terminal, comprising:
One signal is provided in the graphic user interface of first game terminal and sends control, the signal is sent out detecting When sending the trigger action of control, first game terminal sends the location information to the second game terminal and the direction is believed Breath.
8. the method according to claim 1, wherein first virtual role is the player of the first game terminal Control role.
9. a kind of information processing method, for controlling the transmission and presentation of interactive information between game terminal, which is characterized in that institute Stating the content that the graphic user interface of game terminal is presented includes scene of game and a breviary map, which comprises
Location information of first virtual role in scene of game is obtained, and determines that rule determines a direction according to preset direction Information;It is described to determine that rule determines that a directional information includes: to provide one in the graphic user interface according to preset direction The quasi- heart and position of the quasi- heart in scene of game according to the input control of player, according to first virtual role and the quasi- heart Line determine the directional information;
When meeting interactive information transmission condition, the location information and the directional information are sent to other game terminals.
10. according to the method described in claim 9, it is characterized in that, it is described meet interactive information send condition when, to other Game terminal sends the location information and the directional information includes:
One signal is provided in the graphic user interface of the game terminal and sends control, is controlled detecting to send the signal When the trigger action of part, the location information and the directional information are sent to other game terminals.
11. according to the method described in claim 9, it is characterized by further comprising: graphic user interface the breviary map Middle rendering generates a figure telltale mark, the figure telltale mark include for indicate the position mark of the location information with And the bearing mark for indicating the directional information.
12. according to the method for claim 11, it is characterised in that: the bearing mark includes between the position mark Distance be less than preset threshold direction instruction figure.
13. according to the method for claim 11, it is characterised in that: the bearing mark includes being articulated in the position mark On direction instruction figure.
14. according to the method for claim 11, it is characterised in that: the direction instruction figure includes a distance instruction letter Breath.
15. according to the method for claim 14, it is characterised in that: the bearing mark is using the position mark as endpoint Line segment, for the direction of the line segment for indicating the directional information, the distance instruction information is the length of the line segment;Or Person,
The bearing mark is an enclosed region with direction instruction, the model of shown distance instruction information and the enclosed region Enclose correspondence.
16. method according to claim 14 or 15, it is characterised in that: the distance instruction information is for indicating described the Sighting distance of one virtual role in scene of game.
17. a kind of information processing method, for controlling the transmission and presentation of interactive information between game terminal, which is characterized in that The content that the graphic user interface of the game terminal is presented includes scene of game and a breviary map, the method packet It includes:
The interactive information of other game terminals transmission is received, the interactive information includes the first virtual role in the scene of game In location information and according to preset direction determine rule determine directional information;
Rendering generates a figure telltale mark in the breviary map, and the figure telltale mark includes for marking described the The position mark of position of one virtual role in the scene of game and bearing mark for indicating the directional information; The bearing mark includes that the distance between described position mark is less than the direction instruction figure of preset threshold or is articulated in Direction instruction figure on the position mark, the direction instruction figure include that a distance indicates information, the distance instruction Information is for indicating sighting distance of first virtual role in scene of game.
18. according to the method for claim 17, it is characterised in that: the bearing mark is using the position mark as endpoint Line segment, for the direction of the line segment for indicating the directional information, the distance instruction information is the length of the line segment;Or Person,
The bearing mark is an enclosed region with direction instruction, the model of shown distance instruction information and the enclosed region Enclose correspondence.
19. a kind of computer readable storage medium is stored thereon with a computer program, it is characterised in that: the computer journey The step of any one of claim 1 to 18 the method is realized when sequence is executed by processor.
20. a kind of information processing unit, for controlling the transmission and presentation of interactive information between game terminal, the game terminal The content that is presented of graphic user interface include scene of game and with breviary map, described device includes:
Direction determines program, position of first virtual role in scene of game on the first game terminal by getting Information determines that rule determines a directional information according to preset direction;It is described to determine that rule determines a side according to preset direction It include: that the heart surely and the quasi- heart according to the input control of player are provided in the graphic user interface in sports ground to information Position in scape determines the directional information according to the line of first virtual role and the quasi- heart;
Information sends program, for controlling first game terminal to the second game when meeting interactive information transmission condition Terminal sends the location information and the directional information, wherein first game terminal is to send the interactive information Game terminal, second game terminal are the game terminal for receiving the interactive information;
Label generate program, for according to the positional information with the directional information, in the figure of second game terminal Rendering generates a figure telltale mark in the breviary map of user interface, and the figure telltale mark includes for indicating State the position mark of location information and the bearing mark for indicating the directional information.
21. a kind of information processing unit, for controlling the transmission and presentation of interactive information between game terminal, the game terminal The content that is presented of graphic user interface include scene of game and with breviary map, described device includes:
Direction determines program, for obtaining location information of first virtual role in scene of game, and according to preset direction Determine that rule determines a directional information;It is described to determine that rule determines that a directional information includes: in the figure according to preset direction The heart surely and position of the quasi- heart in scene of game according to the input control of player are provided in shape user interface, according to described The line of first virtual role and the quasi- heart determines the directional information;
Information sends program, for sending the location information to other game terminals when meeting interactive information transmission condition With the directional information.
22. a kind of information processing unit, for controlling the transmission and presentation of interactive information between game terminal, the game terminal The content that is presented of graphic user interface include scene of game and with breviary map, described device includes:
Message receiver routine, for receiving the interactive information of other game terminals transmission, the interactive information includes first virtual Location information and according to preset direction determining rule determining directional information of the role in the scene of game;
Label generates program, for one figure telltale mark of rendering generation, the figure telltale mark in the breviary map Including described for marking the position mark of position of first virtual role in the scene of game and for indicating The bearing mark of directional information;The bearing mark includes the direction that the distance between described position mark is less than preset threshold The direction instruction figure for indicating figure or being articulated on the position mark, the direction instruction figure include a distance instruction Information, the distance instruction information is for indicating sighting distance of first virtual role in scene of game.
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