CN116943152A - Game display control method, display control device, equipment and medium - Google Patents

Game display control method, display control device, equipment and medium Download PDF

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Publication number
CN116943152A
CN116943152A CN202210394906.0A CN202210394906A CN116943152A CN 116943152 A CN116943152 A CN 116943152A CN 202210394906 A CN202210394906 A CN 202210394906A CN 116943152 A CN116943152 A CN 116943152A
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CN
China
Prior art keywords
virtual character
game scene
combat
control
area
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210394906.0A
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Chinese (zh)
Inventor
林�智
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Priority to CN202210394906.0A priority Critical patent/CN116943152A/en
Publication of CN116943152A publication Critical patent/CN116943152A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The application provides a display control method, a display control device, equipment and a medium for a game, wherein the display control method comprises the following steps: controlling the target virtual character to move in the game scene in response to a first operation acting on the movement control area; responsive to a marking operation of an hostile virtual character in the game scene, displaying a combat instruction control in a first area of the graphical user interface, wherein the first area is located within a first designated range of a movement control area; and broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding to the combat command control in the movement control area in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.

Description

Game display control method, display control device, equipment and medium
Technical Field
The present application relates to the field of information processing, and in particular, to a display control method, a display control apparatus, a device, and a medium for a game.
Background
On a terminal such as a smart phone, a tablet computer, etc. equipped with a touch screen, there are many virtual environment-based applications including online games, in which a user controls actions of a virtual character in a game scene, such as running forward, turning left, etc., through touch of the touch screen.
One type of online game is to fight by teams, and the teams cooperate with each other in the team to communicate with each other, so that in order to communicate quickly, a means for quick communication is provided in the prior art, that is, the teams are aligned to positions (such as positions of enemies, vehicles, materials and the like) in a game scene by using a quasi-center, then a mark control in a graphical user interface is clicked, a wheel disc of a quick instruction appears in the graphical user interface, and a message is sent to teams in the team through the quick instruction in the touch wheel disc, so that communication between teams is realized.
Disclosure of Invention
In view of the above, the present application aims to provide a game display control method, a display control device, a device and a medium, which are used for solving the problem of low user operation efficiency when teammates communicate with each other in team combat games in the prior art.
In a first aspect, an embodiment of the present application provides a method for controlling a display of a game, where a first terminal device provides a graphical user interface, where content displayed on the graphical user interface includes at least a game scene, where the game scene includes an hostile virtual character, and a target virtual character controlled by the first terminal device, and the graphical user interface includes a movement control area; the display control method includes:
controlling the target virtual character to move in the game scene in response to a first operation acting on the movement control area;
responsive to a marking operation of an hostile virtual character in the game scene, displaying a combat instruction control in a first area of the graphical user interface, wherein the first area is located within a first designated range of a movement control area;
and broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding to the combat command control in the movement control area in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
Optionally, the responding to the marking operation of the hostile virtual character in the game scene displays a combat command control in a first area of the graphical user interface, and the method comprises the following steps:
responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface;
and if the target virtual character is detected not to respond to the first operation to move in the game scene, the first area does not display a combat command control.
Optionally, the display control method further includes:
in response to a marking operation of the hostile virtual character in the game scene, a sharing mark is displayed at a first location in the game scene where the hostile virtual character is located.
Optionally, the method further comprises:
displaying a combat command control in a second area of a graphical user interface if the target virtual character is detected not to move in a game scene in response to the first operation, wherein the second area is an area in a second specified range of a shared mark in the graphical user interface, and the shared mark is a mark displayed in a first position of the game scene where the hostile virtual character is located when the target virtual character is detected to move in the game scene in response to the marking operation of the hostile virtual character in the game scene;
And responding to the third operation of the combat instruction control, and broadcasting combat information corresponding to the combat instruction control to a second terminal device.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, displaying a shared mark in a first location of the hostile virtual character in the game scene, including:
responding to marking operation of the hostile virtual character in the game scene, and if the hostile virtual character is selected at least partially in a frame selection range taking a touch point of the marking operation as a center, displaying a sharing mark at a first position where the hostile virtual character is located in the game scene.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, if it is detected that the target virtual character is moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface, including:
responding to marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, acquiring deviation between the view angle direction of the target virtual character and the sharing mark;
Selecting at least one target combat command control from a plurality of combat command controls according to the combat type determined by the deviation;
the at least one target combat instruction control is displayed in the graphical user interface.
Optionally, the display control method further includes:
and in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding to the combat command control from the movement control area, and controlling the target virtual character to move in the game scene according to the relative direction of the last position of the touch point of the second operation before leaving the movement control area and the central point position of the movement control area.
Optionally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, broadcasting combat information corresponding to the combat command control to a second terminal device, including:
and responding to the end of the second operation, broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment, and stopping controlling the target virtual character to move in the game scene.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, displaying a combat command control in a first area of the graphical user interface, including:
responding to the marking operation of the hostile virtual character in the game scene, adjusting the candidate display position of the combat command control close to the movement control area in real time according to the position of the real-time touch point of the second operation, and determining the first display area of the combat command in the graphical user interface according to the last position of the touch point of the second operation before leaving the movement control area.
Optionally, the display control method further includes:
and if the display time of the sharing mark in the game scene reaches a preset time period, controlling the sharing mark to cancel the display and controlling the combat command control to cancel the display.
Optionally, the display control method further includes:
and displaying the sharing mark in a small map display area in the graphical user interfaces of the first terminal device and the second terminal device according to the display position of the sharing mark in the game scene while displaying the sharing mark in the first position of the hostile virtual character in the game scene.
Optionally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, broadcasting combat information corresponding to the combat command control to a second terminal device, including:
determining combat information corresponding to the combat instruction control in response to a second operation of sliding from the movement control area to the combat instruction control in the process of controlling the target virtual character to move in the game scene;
determining a target sharing virtual character in response to a second operation of sliding the combat command control to the candidate sharing character control;
and highlighting and broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment corresponding to the target sharing virtual role.
Optionally, the marking operation includes any one of the following operations: double click, single click, long press.
In a second aspect, an embodiment of the present application provides a display control apparatus for a game, where a first terminal device provides a graphical user interface, where content displayed on the graphical user interface includes at least a game scene, and the game scene includes an hostile virtual character and a target virtual character controlled by the first terminal device, and the graphical user interface includes a movement control area; the display control device includes:
A movement module for controlling the movement of the target virtual character in the game scene in response to a first operation acting on the movement control area;
the display module is used for responding to the marking operation of the hostile virtual character in the game scene, and displaying a combat command control in a first area of the graphical user interface, wherein the first area is positioned in a specified range of a mobile control area;
and the broadcasting module is used for broadcasting the combat information corresponding to the combat instruction control to the second terminal equipment in response to the second operation of sliding from the movement control area to the combat instruction control in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
In a third aspect, an embodiment of the present application provides a computer device, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the steps of the method described above when executing the computer program.
In a fourth aspect, embodiments of the present application provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the above method.
The application provides a display control method of a game, which comprises the steps of firstly, responding to a first operation acted on a movement control area and controlling a target virtual character to move in a game scene; secondly, responding to the marking operation of the hostile virtual character in the game scene, displaying a combat command control in a first area of the graphical user interface, wherein the first area is positioned in a specified range of a mobile control area; finally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding to the combat command control in the movement control area, and broadcasting combat information corresponding to the combat command control to a second terminal device, wherein the first operation and the second operation are continuous operations.
In some embodiments, the rapidity and accuracy of marking are improved because the marking operation does not require alignment of the centers. And the combat command control is displayed in the first appointed range of the mobile control area, so that the aim virtual character can be controlled in a mobile mode, the combat command control is controlled in a touch mode, the operation is more coherent, the combat command control is not required to be controlled by another hand alone, the combat information is sent to the second terminal, the aim player is enabled to concentrate more energy in operation, and the accuracy of the combat command control in touch and the accuracy of the control of the aim virtual character are improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic flow chart of a game display control method according to an embodiment of the present application;
FIG. 2 is a diagram of a first graphical user interface provided in an embodiment of the present application;
FIG. 3 is a diagram of a second graphical user interface provided in an embodiment of the present application;
FIG. 4 is a diagram of a third graphical user interface provided by an embodiment of the present application;
FIG. 5 is a schematic diagram of a positional relationship between a combat command control and a movement control area according to an embodiment of the present application;
FIG. 6 is a diagram of a fourth graphical user interface provided by an embodiment of the present application;
FIG. 7 is a diagram of a fifth graphical user interface provided by an embodiment of the present application;
FIG. 8 is a diagram of a sixth graphical user interface provided by an embodiment of the present application;
FIG. 9 is a diagram of a seventh graphical user interface provided by an embodiment of the present application;
FIG. 10 is a schematic diagram of a game display control device according to an embodiment of the present application;
FIG. 11 is a schematic diagram of a computer device according to an embodiment of the present application;
FIG. 12 is a schematic diagram of an eighth graphical user interface provided by an embodiment of the present application;
FIG. 13 is a diagram of a ninth graphical user interface provided by an embodiment of the present application;
fig. 14 is a schematic view of a tenth graphical user interface according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art without making any inventive effort, are intended to be within the scope of the present application.
In the prior art, a means for quick communication is provided in order to quickly communicate, namely, a user aims at positions (such as positions of enemies, vehicles, materials and the like) in a game scene by using a center, then clicks a mark control in a graphical user interface, a wheel disc with a quick instruction in the graphical user interface is clicked, and a message is sent to teammates in a team through the quick instruction in the touch wheel disc. However, in the quick communication mode, the mark position needs to be marked by a center, if the player marks in the movement process, the alignment difficulty is high, the situation of marking errors is easy to occur, if the player needs to stop moving in order to improve the alignment precision, the mark control is touched after the center alignment is utilized to realize marking and send a quick instruction, and the character movement can be controlled continuously after the mark. However, the fight progress between the virtual characters in the game scene is changeable instantaneously, once the characters stop moving, the characters are likely to be attack targets of other virtual characters, and if the movement is not stopped, the quick instruction is sent to teammates, the communication efficiency and the communication accuracy between teams are reduced.
In view of the above drawbacks, an embodiment of the present application provides a method for controlling display of a game, as shown in fig. 1, where a graphical user interface is provided by a first terminal device, where content displayed by the graphical user interface includes at least a game scene, the game scene includes a hostile virtual character, and a target virtual character controlled by the first terminal device, and the graphical user interface includes a movement control area; the display control method includes:
s101, responding to a first operation acting on the movement control area, and controlling the target virtual character to move in the game scene;
s102, responding to marking operation of the hostile virtual character in the game scene, and displaying a combat command control in a first area of the graphical user interface, wherein the first area is positioned in a specified range of a movement control area;
and S103, broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding from the movement control area to the combat command control in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
The game display control method in the embodiment of the application can be operated on the terminal equipment or the server. The terminal device may be a local terminal device. When the display control method of the game is run on the server, it may be a cloud game.
In an alternative embodiment, cloud gaming refers to a game style based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game display control method are completed on the cloud game server, and the terminal equipment is used for receiving and sending data and presenting the game pictures, for example, the terminal equipment can be a display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; the terminal device for processing game data is a cloud game server in the cloud. When playing the game, the target player operates the terminal device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the terminal device through a network, and finally decodes the data through the terminal device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. The local terminal device stores a game program and is used for presenting game pictures. The local terminal device is used for interacting with the target player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the target player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal device, or it may be provided to the target player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a portion of a game scene, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
The application is described by running a game display control method on a terminal device, wherein the terminal device is an electronic device with a touch control function, such as a smart phone. Providing a graphical user interface through the terminal equipment, wherein the graphical user interface is an interface which is rendered on a display screen of the terminal equipment and used for human-computer interaction, the human-computer interaction between a target player and the terminal equipment is realized through an operation area in the graphical user interface, and a movement control area (as shown in fig. 2, the movement control area of the left area and the right area of the graphical user interface are respectively displayed as skill controls, namely a shooting skill control, a jump skill control, a creeping skill control and a squat skill control) is included in the operation area. The game of the application comprises a game scene and target virtual characters positioned in the game scene, the content displayed in the graphic user interface also comprises a game picture, and the game picture can be a game picture of a part of the game scene. The terminal device may control the target virtual character to perform a virtual action in the game scene, such as moving in the game scene, releasing skills, or the like, in response to a touch operation acting on an operation area in the graphical user interface. The game scene may include any one or more of the following game elements: landforms, mountain stones, flowers and plants, rivers, buildings, virtual objects, game props and the like. In general, a virtual camera is provided in a game scene, and a game screen displayed on a graphical user interface, that is, a part of the game scene content captured by the virtual camera is displayed. For example, in a first person game, a virtual camera may be provided at the head (e.g., eye position) of a target virtual character controlled by a player, the virtual camera moving following the movement of the target virtual character, the orientation of the virtual camera rotating following the rotation of the virtual body, and thus the game screen presented on the graphical user interface is a part of the game scene in front of the target virtual character by a preset range. As another example, in a third person game, a virtual camera may be positioned directly above or behind a target virtual character controlled by a player, and thus, a game screen presented on a graphical user interface is a partial game scene including the target virtual character. And logging in an account number of the target virtual role on the terminal equipment, wherein the target virtual role is controlled by the terminal equipment. Virtual objects refer to dynamic objects that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, a cartoon character, or the like. The target virtual Character is a Character controlled by a Player through a terminal device, or is an artificial intelligence (Artificial Intelligence, AI) set in a virtual environment fight by training, or is a Non-Player Character (NPC) set in a virtual environment fight. Optionally, the target avatar is a avatar playing an athletic activity in the virtual scene. The graphical user interface includes a movement control area for controlling movement of the target virtual character within the game scene.
The game display control method in the embodiment of the application can be applied to an instant combat mode, wherein a target player controls the target virtual character to act in a game scene through real-time instructions in the instant combat mode, and in the combat process, the target player can control the target virtual character to combat according to own ideas.
S101, responding to a first operation acted on the movement control area, and controlling the target virtual character to move in the game scene.
In the step S101, when the first operation does not mark the hostile virtual character in the game scene, the operation of controlling the movement of the target virtual character in the game scene may be a sliding operation, and the real-time touch point of the first operation may be located in the movement control area or outside the movement control area.
And S102, responding to the marking operation of the hostile virtual character in the game scene, and displaying a combat command control in a first area of the graphical user interface, wherein the first area is positioned in a specified range of a movement control area.
In step S102, the hostile virtual character is a virtual object that does not belong to the same camp as the target virtual character and that may harm the target virtual character. The marking operation is an operation acting on the hostile virtual character, and is used for marking the hostile virtual character, and the marking operation comprises any one of the following operations: double click, single click, long press, etc. Because the marking operation is used for marking the hostile virtual character, the marking operation needs shorter time consumption and higher accuracy, and because the long-press time consumption is longer, the hostile virtual character can move, and therefore, after the long-press operation is finished, the hostile virtual character can leave the touch point corresponding to the long-press operation, and the inaccurate marking condition can be caused. In the process of controlling the target virtual character to execute the corresponding action in the game scene by the target player, a lot of touch operation is performed on the graphical user interface, but misoperation, especially clicking, can be performed carelessly by the target player, so that the situation that the mark of the hostile virtual character is inaccurate due to misoperation is reduced. Thus, preferably, the marking operation may be a double click or a double press. When the combat command control is touched, a corresponding combat command is generated, and combat information is broadcasted in the second terminal device. The second terminal device is used for controlling the virtual character which belongs to the same as the camping with the target virtual character to execute corresponding actions in the game scene. The combat command comprises any one or more of the following commands: attack, withdraw, hide, etc. The combat command is used for commanding teams belonging to the same camping to cooperate. The fight command control has a certain display area, if the fight command control is always displayed in the graphical user interface, part of game pictures can be blocked, and in order to reduce the blocking of the fight command control to the game pictures, the fight command control is controlled to be displayed when the players in the same camp need to cooperate. That is, the combat command control is displayed in the graphical user interface only after the sharing indicia is displayed in the game scene. The shared mark is used for marking the position of the hostile virtual character in the game scene, and displaying the shared mark in the game scene, wherein the virtual character belonging to the same battle as the target virtual character can see the shared mark in the game scene.
In the prior art, a target player needs to control the virtual character to move by using the left hand and control the alignment of the alignment center to the position to be marked, after clicking a mark control (the mark control is used for triggering the alignment center alignment position mark and triggering the display of the wheel disc in the prior art), displaying the wheel disc containing the shortcut command control by using the alignment center as the center in a graphical user interface, and further, the right hand needs to touch the shortcut command control in the wheel disc again to send a message corresponding to the shortcut command to a second terminal device of a teammate, and in the process of sending the shortcut command message, the user needs to work separately by the left hand and the right hand of the target player, which is likely to cause the player to ignore the operation of one hand, thus causing the inaccurate marking or the low message sending efficiency. In order to solve the above-mentioned defect, firstly, the present application determines the position where the shared mark needs to be displayed through the marking operation, and secondly, in the present application, the combat command control is displayed in the first designated range located in the movement control area (as shown in fig. 3, the range located between the dotted line and the movement control area in the graphical user interface is the first designated range), so that the target player can touch the movement control area, and at the same time, the touch of the combat command control can be realized, and the conflicts between different operations are reduced. The first location for displaying the shared mark may characterize the location of the hostile virtual character, so the first location may be the current location of the hostile virtual character or the location of the touch point of the marking operation located near the hostile virtual character. Only when the position of the touch point of the marking operation, which is away from the hostile virtual character, meets the preset requirement, the sharing mark is displayed in the game scene. Because the marking operation does not need the alignment of the alignment center, the rapidness and the accuracy of the marking are improved. And the combat command control is displayed in the appointed range of the mobile control area, so that the aim virtual character can be controlled in a mobile mode, the combat command control is controlled in a touch mode, the operation is more coherent, the combat command control is not required to be controlled by another hand alone, the aim player is enabled to concentrate more energy in operation, and the accuracy of the combat command control in touch and the accuracy of the control of the aim virtual character are improved.
The sharing mark can be a preset icon, and the sharing mark comprises any one of the following icons: circles, triangles, arrows, etc., as indicated by the arrows in fig. 2. The combat information corresponding to the combat instruction control comprises any one of the following information: attack combat information, withdraw combat information, conceal combat information. Wherein the attack combat information is generated after triggering combat instruction controls for characterizing the attack. The evacuation combat information is generated after triggering combat command controls for characterizing evacuation. Hidden combat information is generated after triggering combat instruction controls for characterizing the hiding.
And S103, broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding from the movement control area to the combat command control in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
In the step S103, the second operation is an operation for controlling the movement of the target virtual character in the game scene during the marking of the hostile virtual character, and the second operation may touch the combat command control, so as to send combat information corresponding to the combat command control to the second terminal device. The second operation may be a sliding operation, and the real-time touch point of the second operation may be located within the movement control area or outside the movement control area, and the first operation and the second operation are continuous operations, that is, the first operation of sliding within the movement control area to control movement of the character and the second operation of sliding from the movement control area to the war command control to transmit the war information are consecutive operations. Whether the control of the movement of the target virtual character by the first operation or the second operation is determined based on the relative direction of the position of the real-time touch point of the first operation or the second operation to the center point position of the movement control area, for example, the position of the real-time touch point of the first operation or the second operation is located to the left of the center point position of the movement control area, the target virtual character moves to the left in the game scene, and the position of the real-time touch point of the first operation or the second operation is located to the right of the center point position of the movement control area, the target virtual character moves to the right in the game scene.
In particular, when the shared mark appears in the game scene, the first operation is switched to the second operation, and the movement of the virtual character is controlled by the second operation. The second operation may further perform touch control on the combat command control while the target virtual character is controlled to move in the game scene, generate combat information corresponding to the combat command control that is touched, send the combat information to the second terminal device, where the combat information may carry player information corresponding to the target virtual character that sends the combat information, for example, a user name of a player, and the combat information may be broadcast in the first terminal device. Of course, in order to facilitate the target player who sends the combat information to know in time that the combat information of the target player has been sent successfully, the combat information is also played in the first terminal device.
According to the game display control method provided by the application, through the three steps, because the marking operation does not need alignment, the rapidness and the accuracy of marking are improved. And the combat command control is displayed in the first appointed range of the mobile control area, so that the aim virtual character can be controlled in a mobile mode, the combat command control is controlled in a touch mode, the operation is more coherent, the combat command control is not required to be controlled by another hand alone, the combat information is sent to the second terminal, the aim player is enabled to concentrate more energy in operation, and the accuracy of the combat command control in touch and the accuracy of the control of the aim virtual character are improved.
The fight command control is displayed in the appointed range of the movement control area, so that the target player can conveniently and rapidly send fight information to the second terminal device while controlling the target virtual character to move. When the target virtual character is no longer moving, the target player is generally focused on the center position of the graphical user interface, and then the combat command control is displayed in the first designated range of the movement control area, so that the combat command control cannot be improved, and therefore, in the display control method provided by the application, step S102 comprises the following steps:
step 1021, responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface;
step 1022, if it is detected that the target virtual character does not move in the game scene in response to the first operation, the first area does not display a combat command control.
In the step 1021, while the marking operation is performed on the hostile virtual character in the game scene and the sharing instruction is displayed, the first terminal device detects whether the target virtual character in the game scene is moving in response to the control of the first operation, and if the target virtual character is moving, it indicates that the target player cannot be too distracted at this time, so that the combat instruction control is displayed in the first area within the designated range of the movement control area, which is convenient for the target player to touch the combat instruction control, and improves the efficiency of transmitting combat information.
In the step 1022, while the marking operation is performed on the hostile virtual character in the game scene and the sharing instruction is displayed, the first terminal device does not detect that the target virtual character moves in the game scene, and the combat instruction control is not displayed in the first area, so as to prevent the efficiency of sending combat information from being reduced.
If the target virtual character does not move in the game scene while the marking operation is performed on the hostile virtual character in the game scene and the sharing instruction is displayed, the target player can focus on the graphical user interface without performing control operation on the target player, and at the moment, the fight instruction control is displayed at a place which can be noticed by the target player, so that the efficiency of transmitting fight information can be improved. Therefore, the display control method provided by the application further comprises the following steps:
step 10221, if it is detected that the target virtual character does not move in the game scene in response to the first operation, displaying a combat command control in a second area of the graphical user interface, where the second area is an area in the graphical user interface that is located within a second specified range of the sharing mark; the shared mark is a mark displayed at a first position of the hostile virtual character in the game scene when responding to the mark operation of the hostile virtual character in the game scene;
Step 10222, responding to the third operation of the combat instruction control, and broadcasting combat information corresponding to the combat instruction control to the second terminal equipment.
In step 10221, the second area is an area in the graphical user interface within the second specified range of the sharing mark, where, as shown in fig. 12, the area selected by the dashed circle centered on the sharing mark in the graphical user interface is within the second specified range.
In step 10222, the third operation is a touch operation on the combat command control located in the second area, and the combat information is sent to the second terminal device through the touch operation on the combat command control located in the second area by the third operation. The third operation includes any one of the following operations: clicking, long pressing, and heavy pressing.
In the game process, the marking operation of the virtual characters in the hostile game scene is responded, if the marking is successful, the shared mark is needed to be displayed in the game scene and used for prompting other virtual characters belonging to the same camp in the game scene, namely, the display control method provided by the application further comprises the following steps:
and 104, responding to marking operation of the hostile virtual character in the game scene, and displaying a sharing mark at a first position of the hostile virtual character in the game scene.
In step 104, the sharing flag is used to indicate where the hostile virtual character is located in the game scene, with respect to other virtual characters belonging to the same camp as the target virtual character. Thus, the shared mark needs to be displayed at the place where the hostile virtual character is located. Thus, other players can quickly learn the position of the hostile virtual character.
In a game scenario, the hostile virtual character may be in a moving state, and when the hostile virtual character is marked by the marking operation, there may be a gap between the position of the touch point of the marking operation and the position of the hostile virtual character, and if the hostile virtual character moves too fast, a larger distance is generated between the position of the touch point of the marking operation and the hostile virtual character, and the sharing mark made by the touch point of the second operation is not very accurate, so step 104 includes:
step 1041, responding to a marking operation of the hostile virtual character in the game scene, and if the hostile virtual character is selected at least partially in a frame selection range centered on a touch point of the marking operation, displaying a sharing mark at a first position where the hostile virtual character is located in the game scene.
In step 1021, the frame selection range is preset, the center point of the frame selection range is the touch point of the marking operation, that is, the position of the frame selection range is changed along with the change of the position of the touch point of the marking operation, the position in the frame selection range is the position closer to the position of the touch point of the marking operation, the shape of the frame selection range is not limited to the shape of rectangle, circle, etc., as shown in fig. 13, the area selected by the rectangular dotted line in the graphical user interface is the frame selection range.
In specific implementation, if a marking operation on the graphical user interface exists, and the hostile virtual character is at least partially selected in a frame selection range of the marking operation, that is, a part of a body of the hostile virtual character exists in the frame selection range, a sharing mark is displayed at a first position where the hostile virtual character is located in the game scene. The first location may be a location of the hostile virtual character, or may be a location of a touch point of the marking operation in the game scene. Since the marking operation is applied to the graphical user interface, the graphical user interface is a two-dimensional picture, the touch point of the marking operation has two-dimensional coordinates in the graphical user interface, the game scene is a three-dimensional space, and the marking operation is used for marking the hostile virtual character, the position of the touch point of the marking operation in the game scene can be determined by the two-dimensional coordinates of the touch point in the graphical user interface and the current depth of field of the hostile virtual character in the game scene. Because the shared mark is used for marking the hostile virtual character, the preferred first position is the position of the hostile virtual character, and the position of the hostile virtual character marked by the shared mark is more accurate. When a plurality of hostile virtual roles appear in the graphical user interface, the hostile virtual roles marked by the second operation can be precisely known, and the accuracy of marking the positions of the hostile virtual roles is improved.
When the combat command controls are displayed, if there are more combat command controls, it is not necessary to display all combat command controls in the graphical user interface, and the combat command controls can be selectively displayed in the graphical user interface according to the intention of the target virtual character, so in step 1021, the method includes:
step 10211, responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, acquiring the deviation between the view angle direction of the target virtual character and the sharing mark;
step 10212, selecting at least one target combat command control from a plurality of combat command controls according to the combat type determined by the deviation;
step 10213, displaying the at least one target combat instruction control in the graphical user interface.
In step 10211, in the game scenario provided by the present application, the view direction of the target virtual character is generally directed to the center direction of the gui, and if it is detected that the target virtual character is moving in the game scenario in response to the marking operation of the hostile virtual character in the game scenario in response to the first operation, an angle between the view direction of the target virtual character and a line connecting the target virtual character and the shared mark is determined, where the angle is a deviation between the view direction of the target virtual character and the shared mark (as shown in fig. 14, θ is an angle between the view direction of the target virtual character and a line connecting the target virtual character and the shared mark). Of course, the deviation may be other than the included angle between the view direction of the target virtual character and the connection line between the target virtual character and the two positions of the sharing mark, or may be the distance between the position of the same depth of view of the target virtual character as the sharing mark and the position of the sharing mark.
In step 10212, the combat type includes a combat type and a non-combat type, wherein the combat instruction corresponding to the combat type is an attack combat instruction, and the combat instruction corresponding to the non-combat type includes any one of the following instructions: and withdrawing the combat command and hiding the combat command.
The type of combat is determined based on the preset deviation threshold and the deviation determined in step 10211 above. The preset deviation threshold is also a preset angle deviation threshold if the deviation is an angle deviation, and is a preset distance deviation threshold if the deviation is a distance deviation. If the deviation belongs to a preset deviation threshold, that is, the included angle between the view angle direction of the target virtual character and the connecting line of the target virtual character and the two positions of the sharing mark is smaller than a certain value, or the distance between the view angle direction of the target virtual character and the position of the sharing mark, which is the same as the depth of view of the sharing mark, is smaller than a certain value, the target virtual character is considered to have a fight tendency, and the fight type is determined according to the deviation. If the deviation does not belong to the preset deviation threshold, that is, the included angle between the view angle direction of the target virtual character and the connecting line of the target virtual character and the two positions of the sharing mark is larger than or equal to a certain value, or the distance between the view angle direction of the target virtual character and the position of the sharing mark, which is the same as the depth of view of the sharing mark, is larger than or equal to a certain value, whether the target virtual character has a fight tendency or not is considered, and the non-fight type is determined according to the deviation.
After determining the combat type, selecting at least one target combat command control conforming to the combat type from a plurality of combat command controls according to the combat type.
After at least one target combat command control is selected, the at least one target combat command control is displayed in the graphical user interface in step 10213. That is, only the combat command control conforming to the current combat intent of the target player is displayed in the graphical user interface, and combat command controls not conforming to the combat intent are not displayed. The misoperation condition of a target player on the combat command control which does not accord with the combat intent is reduced, and the accuracy of sending combat information to the second terminal equipment is improved.
Likewise, the target operation instruction control displayed in the second region mentioned above may be selected according to the processing manner of steps 10211 to 10213 described above. That is, step 10221 includes:
step 10221, if it is detected that the target virtual character does not move in the game scene in response to the first operation, obtaining a deviation between the view angle direction of the target virtual character and the sharing mark;
step 10222, selecting at least one target combat command control from a plurality of combat command controls according to the combat type determined by the deviation;
Step 10223, displaying the at least one target combat instruction control in the graphical user interface.
In step 10221, the specific processing manner of obtaining the deviation between the view direction of the target virtual character and the sharing mark may refer to step 10211.
For a specific processing manner in step 10222, reference may be made to step 10212.
For a specific processing manner of step 10223, reference may be made to step 10213.
When executing the second operation, if the real-time touch point of the second operation is located outside the movement control area, the target virtual character is controlled to move in the game scene according to the relative direction between the position of the real-time touch point of the second operation and the position of the center point of the movement control area, so that the movement direction of the target virtual character in the game scene is deviated when the second operation realizes the touch of the combat command control, and in order to solve the above situation, the display control method provided by the application further comprises:
step 1031, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, and controlling the target virtual character to move in the game scene according to the relative direction of the last position of the touch point of the second operation before leaving the movement control area and the position of the central point of the movement control area.
In a specific implementation, when the touch point of the second operation is located in the movement control area, the target virtual character may be controlled to move in the game scene according to the relative direction between the position of the real-time touch point of the second operation and the position of the center point of the movement control area, but when the real-time touch point of the second operation leaves the movement control area, the data corresponding to the last position before the touch point of the second operation leaves the movement control area is retained, as shown in fig. 4 (point a in the diagram is the last position before the touch point of the second operation leaves the movement control area), and the target virtual character is controlled to move in the game scene according to the relative direction between the last position before the touch point of the second operation leaves the movement control area and the position of the center point of the movement control area, at this time, the touch point of the second operation is located outside the movement control area, as shown in fig. 4 (point B in the diagram is the real-time touch point of the second operation), but no matter which direction the real-time touch point of the second operation leaves the movement control area, the target virtual character moves in the direction, and if the movement direction of the target virtual character does not change in the real-time direction again, the movement of the target virtual character is realized in the game scene, and the real-time direction is changed in the movement of the virtual character in the game scene. By utilizing the control method, the target virtual character moves in the game scene, so that the target player can not influence the moving direction of the target virtual character when touching the combat command control.
Of course, after the touch points of the touch operation acting on the movement control area leave the movement control area, the control on the movement direction of the target virtual character can still be realized, if the embodiment is applied to the scheme, the movement direction of the target virtual character is caused to deviate while the combat command control is touched, in order to solve the problem, the application plans the setting position of the combat command control which is arranged near the movement control area, and of course, the planning needs to be adaptively adjusted according to the parameters corresponding to different terminal devices, as shown in fig. 5, the setting position of the combat command control meets the following formula:
wherein, the px is more than or equal to 40px and less than or equal to 100px; the px is more than or equal to d and less than or equal to 50px; l is more than or equal to 120px and less than or equal to 200px. px is a pixel unit.
The number of combat command controls displayed near the movement control area may be plural, and since the combat command controls are closer to the movement control area, any one of the combat command controls is easily touched by the touch point of the second operation once the second operation is away from the start control area, and there is a possibility of false touch, so in order to reduce the false operation that the combat command is broadcast by only touching the combat command controls by the second operation, the combat command of the combat command control at the corresponding position may be broadcast when the second operation ends (that is, the touch point of the second operation leaves the graphical user interface), and step S103 includes:
And step 1032, responding to the end of the second operation, broadcasting the fight information corresponding to the fight command control to the second terminal equipment, and stopping controlling the target virtual character to move in the game scene.
In step 1032, in response to the end of the second operation, that is, the touch medium of the second touch operation leaves the gui, the combat information of the combat command control matched with the last position before the touch medium of the second touch operation leaves the gui is broadcast in the first terminal device and/or the second terminal device, and the target virtual character is not controlled any more along with the end of the second touch operation, so that the target virtual character also stops moving.
Of course, the fight information can be sent to the second terminal device once after the fight instruction control is touched by the second operation, the fight information can not be sent to the second terminal device again in the uninterrupted touch process of the fight instruction control by the second operation, and the fight information can be sent to the second terminal device again only if the fight instruction control is touched by the second operation and the fight instruction control is touched again. Of course, in order to avoid repeated transmission of the combat information to the second terminal device, the display time of the combat command control in the graphical user interface is limited, for example, 30 seconds, and the combat information cannot be transmitted to the second device when the combat command control is not present in the graphical user interface.
Because the second operation may be used to change the moving direction of the target virtual character in the game scene, that is, the position of the second operation in the movement control area is moving at any time, and the combat command control is located outside the movement control area, in order to improve the touch efficiency of the target player on the combat command control, step S102 includes:
and step 1021, responding to the marking operation of the hostile virtual character in the game scene, adjusting the candidate display position of the combat command control in the vicinity of the movement control area in real time according to the position of the real-time touch point of the second operation, and determining the first display area of the combat command in the graphical user interface according to the last position of the touch point of the second operation before leaving the movement control area.
In the step 1021, when the touch point of the second operation is located in the movement control area, the candidate display position of the combat command to be displayed is adjusted in real time according to the position of the real-time touch point of the second operation, and only after the touch point of the second operation leaves the movement control area, the candidate display position closest to the last position of the touch point of the second operation before leaving the movement control area is determined, and the combat command control is displayed at the final display position close to the movement control area, that is, when the sharing mark appears in the game scene, the combat command control is not displayed immediately, but is displayed at the position closest to the touch point of the second operation, thereby facilitating the touch of the target player to the combat command control and improving the touch efficiency.
In the present application, the shared mark is used to mark the position of the hostile virtual character, and the hostile virtual character may be in a moving state, if the shared mark is always displayed in the same position, the longer the time, the more distant the position of the shared mark and the actual position of the hostile virtual character are possibly, and further the more inaccurate the position of the shared mark marked, the error indication is brought to the virtual character in the same camping, so the method further includes:
and 105, controlling the sharing mark to cancel the display and controlling the combat command control to cancel the display when the display time of the sharing mark in the game scene reaches a preset time period.
In the step 105, the display time of the sharing mark in the game scene is counted, if the counted display time reaches the preset time period, the deviation between the position of the sharing mark and the actual position of the hostile virtual character may occur, if the virtual character in the same battle performs team combat by using the current sharing mark, the situation of invalid combat is easy to occur, and the sharing mark at this time is also an invalid mark, so that in order to reduce the invalid combat, the display of the sharing mark in the game scene needs to be cancelled timely. If the sharing mark is not available in the game scene, the combat command generated by the touch control of the combat command control also becomes an invalid command, and the combat command control can cancel the display in order to reduce the broadcasting of the invalid command.
In addition to controlling the display of the shared mark cancellation by using the display time, a cancellation mark control may be displayed in the graphical user interface after the shared mark is displayed in the game scene, and the cancellation display of the shared mark may be implemented by the touch control of the cancellation mark control by the target player.
The game scene is a three-dimensional space, and various virtual objects such as trees, mountains and the like are further included in the space, the virtual objects can easily block the sight of the virtual characters, so that the virtual characters cannot observe the sharing marks in time, the small map in the game is a two-dimensional map mapped by the game scene, the small map is mainly used for being watched by players controlling the virtual characters, after the marks are displayed in the small map, the target players can observe the sharing marks in time, and then the virtual characters are controlled to move in the game scene according to the sharing marks observed in the small map, and attack against the virtual characters in time, so that the method further comprises the following steps:
and step 106, displaying the sharing mark in a small map display area in the graphical user interfaces of the first terminal device and the second terminal device according to the display position of the sharing mark in the game scene while displaying the sharing mark in the first position of the hostile virtual character in the game scene.
In step 106, if the sharing mark is marked in the game scene, the virtual characters belonging to the same camp may not be near the target virtual character or the line of sight is blocked by the virtual object, it is difficult for the virtual characters belonging to the same camp to clearly know where the sharing mark is located, and therefore, the sharing mark needs to be synchronized into the small map, so that the player can control the virtual characters to move near the location of the sharing mark in the game scene according to the sharing mark in the small map, and further can intuitively observe the sharing mark.
There may be a plurality of virtual characters belonging to the same battle as the target virtual character controlled by the target player in the game, each virtual character being different in distance from the shared mark, being short in distance, being long in distance, or being different in battle state, being in battle state, or not being in battle state, and for more efficient cooperative battle, a virtual character broadcasting battle information may be designated, step S103, including:
step 1033, in the process of controlling the target virtual character to move in the game scene, determining the fight information corresponding to the fight instruction control in response to a second operation of sliding from the movement control area to the fight instruction control;
Step 1034, in response to a second operation of sliding the combat command control to the candidate sharing role control, determining a target sharing virtual role;
and 1035, prominently broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment corresponding to the target sharing virtual role.
In step 1033, as long as the second operation performs touch control on the combat command control, combat information corresponding to the combat command control may be determined.
In step 1034, the candidate sharing virtual character control may be an avatar control of a virtual character belonging to the same camp as the target virtual character at the edge position of the graphical user interface (as shown in fig. 6, the avatar controls displayed at the left edge of the graphical user interface are the avatar controls of the virtual character C, the virtual character D, and the virtual character E, respectively), or may be an avatar control of a virtual character not yet gusted and displayed in the vicinity of the fight command control after the fight command control is touched by a second operation (as shown in fig. 7, the avatar controls displayed above the fight command control in the graphical user interface are the avatar controls of the virtual character F, the virtual character G, and the virtual character H, respectively). And if the second operation is performed on the candidate sharing virtual control, the virtual role corresponding to the touched candidate sharing virtual control is the target sharing virtual role, and the target sharing virtual role is the virtual role which belongs to the same battle with the target virtual role and can be used for playing the battle information by the corresponding second terminal equipment.
In step 1035 above, the highlighting includes either or both of the following broadcasting modes: playing the combat information with a specified voice (e.g., playing a special effect voice of "ticker" before playing the voice), displaying the combat information in a graphical user interface with highlighting (e.g., highlighting or bolding the combat information as shown in fig. 8, or a short-term display bolded and enlarged at a central location of the graphical user interface as shown in fig. 9).
In the implementation, after the touch point of the second operation performs touch on the combat command control, combat information corresponding to the combat command control is generated, at this time, the combat information is not broadcast, the touch point of the second operation is not disappeared, then, a target sharing virtual role is determined by touch of the candidate sharing virtual role control through the second operation, and the combat information is broadcast in a second terminal device and a first terminal device for controlling the target sharing virtual role. In order to more highlight the difference between targeted broadcasting and whole-member broadcasting, targeted broadcasting can be highlighted, namely, the fight information is highlighted in the first terminal equipment and the second terminal equipment, the fight information is highlighted in the second terminal equipment, players who control targets to share virtual roles can timely make fight reactions, and the fight information is highlighted in the first terminal equipment, so that target players can clearly know that the players have performed the fight information, and the situation of repeatedly broadcasting the fight information is reduced.
The fight information comprises text information and voice information, the voice information is used for voice broadcasting, the situation that a fighter delays caused by the fact that a player cannot see the text information in time is reduced, the text information is displayed in a graphical user interface, and in some cases, the player cannot play sound when playing a game, so that prompting of the text information is indispensable, but if the text information is randomly displayed in the graphical user interface, display content in the graphical user interface is too disordered to influence the player to watch a game picture, and therefore the corresponding text information of the fighter information displayed in the graphical user interface needs to be planned, and the display control method further comprises the following steps:
step 107, responding to the touch control of the second operation to the combat instruction control, and generating text information and voice information of combat information corresponding to the combat instruction control;
step 108, playing the voice information at the first terminal device and displaying the text information in a broadcast area;
step 109, and transmitting the text information and the voice information to the second terminal device, so that the second terminal plays the voice information and displays the text information in a broadcast area.
In the steps 107 to 109, after the second operation is performed on the combat command control, text information and voice information corresponding to the combat command are generated, and because the second operation is performed on the first terminal device, the text information and the voice information are directly broadcast in the first terminal device, the voice information is directly broadcast by a player in the first terminal device, and the text information is displayed in a broadcast area designated in a graphical user interface of the first terminal device. The text information and the voice information corresponding to the combat instruction are used for prompting the player who controls the second terminal equipment, so that the text information and the voice information need to be sent to the second terminal equipment to enable the second terminal equipment to broadcast the text information and the voice information, the second terminal equipment plays the voice information through a player, and the text information is displayed in a broadcast area appointed in a graphical user interface of the second terminal equipment.
The application provides a display control device of a game, as shown in fig. 10, a graphical user interface is provided through a first terminal device, the content displayed by the graphical user interface at least comprises a game scene, the game scene comprises an hostile virtual character and a target virtual character controlled by the first terminal device, and the graphical user interface comprises a movement control area; the display control device includes:
A movement module 1001 for controlling movement of the target virtual character in the game scene in response to a first operation acting on the movement control area;
a display module 1002, configured to display a combat instruction control in a first area of the graphical user interface in response to a marking operation of an hostile virtual character in the game scene, where the first area is located within a specified range of a movement control area;
and a broadcasting module 1003, configured to broadcast, to a second terminal device, combat information corresponding to the combat command control in response to a second operation of sliding from the movement control area to the combat command control in a process of controlling the movement of the target virtual character in the game scene, where the first operation and the second operation are continuous operations.
Optionally, the first display module includes:
the judging unit is used for responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, a combat command control is displayed in a first area of the graphical user interface; and if the target virtual character is detected not to respond to the first operation to move in the game scene, the first area does not display a combat command control.
Optionally, the display control device further includes:
and the mark display module is used for responding to the mark operation of the hostile virtual character in the game scene, and displaying a sharing mark at a first position of the hostile virtual character in the game scene.
Optionally, the display control device further includes:
the second display module is used for displaying a combat instruction control in a second area of the graphical user interface if the target virtual character is detected not to respond to the first operation and does not move in the game scene, wherein the second area is an area in a second designated range of the sharing mark in the graphical user interface; the shared mark is a mark displayed at a first position of the hostile virtual character in the game scene when responding to the mark operation of the hostile virtual character in the game scene;
and the second broadcasting module is used for responding to the third operation of the combat instruction control and broadcasting combat information corresponding to the combat instruction control to the second terminal equipment.
Optionally, the mark display module includes:
and determining a mark position unit, wherein the mark position unit is used for responding to the mark operation of the hostile virtual character in the game scene, and if the hostile virtual character is selected at least partially in a frame selection range taking a touch point of the mark operation as a center, displaying a sharing mark at a first position where the hostile virtual character is positioned in the game scene.
Optionally, the judging unit includes:
a deviation determining subunit, configured to respond to a marking operation of an hostile virtual character in the game scene, and acquire a deviation between a viewing angle direction of the target virtual character and the shared mark if it is detected that the target virtual character is moving in the game scene in response to the first operation;
the selection subunit is used for selecting at least one target combat instruction control from a plurality of combat instruction controls according to the combat type determined by the deviation;
and the display subunit is used for displaying the at least one target combat instruction control in the graphical user interface.
Optionally, the display control device further includes:
and the movement control module is used for responding to a second operation of sliding the movement control area to the combat command control in the process of controlling the target virtual character to move in the game scene, and controlling the target virtual character to move in the game scene according to the relative direction of the last position of the touch point of the second operation before leaving the movement control area and the central point position of the movement control area.
Optionally, the broadcasting module includes:
and the movement control unit is used for responding to the end of the second operation, broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment, and stopping controlling the target virtual character to move in the game scene.
Optionally, the display module includes:
and the display area determining unit is used for responding to the marking operation of the hostile virtual character in the game scene, adjusting the candidate display position of the combat command control close to the movement control area in real time according to the position of the real-time touch point of the second operation, and determining the first display area of the combat command in the graphical user interface according to the last position of the touch point of the second operation before leaving the movement control area.
Optionally, the display control device further includes:
and the cancellation display module is used for controlling the cancellation display of the sharing mark and the cancellation display of the combat command control when the display duration of the sharing mark in the game scene reaches a preset time period.
Optionally, the display control device further includes:
And the sharing module is used for displaying the sharing mark in a small map display area in the graphical user interfaces of the first terminal equipment and the second terminal equipment according to the display position of the sharing mark in the game scene while displaying the sharing mark in the first position of the hostile virtual character in the game scene.
Optionally, the broadcasting module includes:
an information determining unit, configured to determine, in response to a second operation of sliding from the movement control area to the combat command control, combat information corresponding to the combat command control, in a process of controlling the movement of the target virtual character in the game scene;
the sharing determining unit is used for determining a target sharing virtual role in response to a second operation of sliding the combat command control to the candidate sharing role control;
and the outburst broadcasting unit is used for outburst broadcasting of the combat information corresponding to the combat instruction control to the second terminal equipment corresponding to the target sharing virtual role.
Optionally, the marking operation includes any one of the following operations: double click, single click, long press.
Corresponding to the display control method of the game in fig. 1, the embodiment of the present application further provides a computer device 1100, as shown in fig. 11, the device includes a memory 1101, a processor 1102, and a computer program stored in the memory 1101 and executable on the processor 1102, where the processor 1102 implements the control method of the display of the game when executing the computer program, and the display control method includes:
Controlling the target virtual character to move in the game scene in response to a first operation acting on the movement control area;
responsive to a marking operation of an hostile virtual character in the game scene, displaying a combat instruction control in a first area of the graphical user interface, wherein the first area is located within a first designated range of a movement control area;
and broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding to the combat command control in the movement control area in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
Optionally, the responding to the marking operation of the hostile virtual character in the game scene displays a combat command control in a first area of the graphical user interface, and the method comprises the following steps:
responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface;
And if the target virtual character is detected not to respond to the first operation to move in the game scene, the first area does not display a combat command control.
Optionally, the display control method further includes:
in response to a marking operation of the hostile virtual character in the game scene, a sharing mark is displayed at a first location in the game scene where the hostile virtual character is located.
Optionally, the method further comprises:
if the target virtual character is detected not to respond to the first operation to move in the game scene, displaying a combat command control in a second area of a graphical user interface, wherein the second area is an area in a second designated range of a sharing mark in the graphical user interface; the sharing mark is a mark displayed at a first position of the hostile virtual character in the game scene when responding to the mark operation of the hostile virtual character in the game scene;
and responding to the third operation of the combat instruction control, and broadcasting combat information corresponding to the combat instruction control to a second terminal device.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, displaying a shared mark in a first location of the hostile virtual character in the game scene, including:
Responding to marking operation of the hostile virtual character in the game scene, and if the hostile virtual character is selected at least partially in a frame selection range taking a touch point of the marking operation as a center, displaying a sharing mark at a first position where the hostile virtual character is located in the game scene.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, if it is detected that the target virtual character is moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface, including:
responding to marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, acquiring deviation between the view angle direction of the target virtual character and the sharing mark;
selecting at least one target combat command control from a plurality of combat command controls according to the combat type determined by the deviation;
the at least one target combat instruction control is displayed in the graphical user interface.
Optionally, the display control method further includes:
And in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding to the combat command control from the movement control area, and controlling the target virtual character to move in the game scene according to the relative direction of the last position of the touch point of the second operation before leaving the movement control area and the central point position of the movement control area.
Optionally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, broadcasting combat information corresponding to the combat command control to a second terminal device, including:
and responding to the end of the second operation, broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment, and stopping controlling the target virtual character to move in the game scene.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, displaying a combat command control in a first area of the graphical user interface, including:
responding to the marking operation of the hostile virtual character in the game scene, adjusting the candidate display position of the combat command control close to the movement control area in real time according to the position of the real-time touch point of the second operation, and determining the first display area of the combat command in the graphical user interface according to the last position of the touch point of the second operation before leaving the movement control area.
Optionally, the display control method further includes:
and if the display time of the sharing mark in the game scene reaches a preset time period, controlling the sharing mark to cancel the display and controlling the combat command control to cancel the display.
Optionally, the display control method further includes:
and displaying the sharing mark in a small map display area in the graphical user interfaces of the first terminal device and the second terminal device according to the display position of the sharing mark in the game scene while displaying the sharing mark in the first position of the hostile virtual character in the game scene.
Optionally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, broadcasting combat information corresponding to the combat command control to a second terminal device, including:
determining combat information corresponding to the combat instruction control in response to a second operation of sliding from the movement control area to the combat instruction control in the process of controlling the target virtual character to move in the game scene;
Determining a target sharing virtual character in response to a second operation of sliding the combat command control to the candidate sharing character control;
and highlighting and broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment corresponding to the target sharing virtual role.
Specifically, the memory 1101 and the processor 1102 can be general-purpose memories and processors, which are not limited herein, and when the processor 1102 runs a computer program stored in the memory 1101, the control method for displaying the game can be executed, which solves the problem of low user operation efficiency when communicating between teammates in the team combat game in the prior art. According to the embodiment of the application, because the marking operation does not need alignment of the centers, the rapidness and the accuracy of marking are improved. And the combat command control is displayed in the first appointed range of the mobile control area, so that the aim virtual character can be controlled in a mobile mode, the combat command control is controlled in a touch mode, the operation is more coherent, the combat command control is not required to be controlled by another hand alone, the combat information is sent to the second terminal, the aim player is enabled to concentrate more energy in operation, and the accuracy of the combat command control in touch and the accuracy of the control of the aim virtual character are improved.
Corresponding to the control method of the display of the game in fig. 1, the embodiment of the present application further provides a computer readable storage medium having stored thereon a computer program which when executed by a processor performs the steps of the control method of the display of the game described above, the display control method comprising:
controlling the target virtual character to move in the game scene in response to a first operation acting on the movement control area;
responsive to a marking operation of an hostile virtual character in the game scene, displaying a combat instruction control in a first area of the graphical user interface, wherein the first area is located within a first designated range of a movement control area;
and broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding to the combat command control in the movement control area in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
Optionally, the responding to the marking operation of the hostile virtual character in the game scene displays a combat command control in a first area of the graphical user interface, and the method comprises the following steps:
Responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface;
and if the target virtual character is detected not to respond to the first operation to move in the game scene, the first area does not display a combat command control.
Optionally, the display control method further includes:
in response to a marking operation of the hostile virtual character in the game scene, a sharing mark is displayed at a first location in the game scene where the hostile virtual character is located.
Optionally, the method further comprises:
displaying a combat command control in a second area of a graphical user interface if the target virtual character is detected not to move in a game scene in response to the first operation, wherein the second area is an area in a second specified range of a shared mark in the graphical user interface, and the shared mark is a mark displayed in a first position of the game scene where the hostile virtual character is located when the target virtual character is detected to move in the game scene in response to the marking operation of the hostile virtual character in the game scene;
And responding to the third operation of the combat instruction control, and broadcasting combat information corresponding to the combat instruction control to a second terminal device.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, displaying a shared mark in a first location of the hostile virtual character in the game scene, including:
responding to marking operation of the hostile virtual character in the game scene, and if the hostile virtual character is selected at least partially in a frame selection range taking a touch point of the marking operation as a center, displaying a sharing mark at a first position where the hostile virtual character is located in the game scene.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, if it is detected that the target virtual character is moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface, including:
responding to marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, acquiring deviation between the view angle direction of the target virtual character and the sharing mark;
Selecting at least one target combat command control from a plurality of combat command controls according to the combat type determined by the deviation;
the at least one target combat instruction control is displayed in the graphical user interface.
Optionally, the display control method further includes:
and in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding to the combat command control from the movement control area, and controlling the target virtual character to move in the game scene according to the relative direction of the last position of the touch point of the second operation before leaving the movement control area and the central point position of the movement control area.
Optionally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, broadcasting combat information corresponding to the combat command control to a second terminal device, including:
and responding to the end of the second operation, broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment, and stopping controlling the target virtual character to move in the game scene.
Optionally, in response to a marking operation of the hostile virtual character in the game scene, displaying a combat command control in a first area of the graphical user interface, including:
responding to the marking operation of the hostile virtual character in the game scene, adjusting the candidate display position of the combat command control close to the movement control area in real time according to the position of the real-time touch point of the second operation, and determining the first display area of the combat command in the graphical user interface according to the last position of the touch point of the second operation before leaving the movement control area.
Optionally, the display control method further includes:
and if the display time of the sharing mark in the game scene reaches a preset time period, controlling the sharing mark to cancel the display and controlling the combat command control to cancel the display.
Optionally, the display control method further includes:
and displaying the sharing mark in a small map display area in the graphical user interfaces of the first terminal device and the second terminal device according to the display position of the sharing mark in the game scene while displaying the sharing mark in the first position of the hostile virtual character in the game scene.
Optionally, in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding from the movement control area to the combat command control, broadcasting combat information corresponding to the combat command control to a second terminal device, including:
determining combat information corresponding to the combat instruction control in response to a second operation of sliding from the movement control area to the combat instruction control in the process of controlling the target virtual character to move in the game scene;
determining a target sharing virtual character in response to a second operation of sliding the combat command control to the candidate sharing character control;
and highlighting and broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment corresponding to the target sharing virtual role.
Specifically, the storage medium can be a general storage medium, such as a mobile disk, a hard disk and the like, and when the computer program on the storage medium is run, the display control method of the game can be executed, so that the problem of low user operation efficiency when teammates communicate with each other in the team combat game in the prior art is solved. And the combat command control is displayed in the first appointed range of the mobile control area, so that the aim virtual character can be controlled in a mobile mode, the combat command control is controlled in a touch mode, the operation is more coherent, the combat command control is not required to be controlled by another hand alone, the combat information is sent to the second terminal, the aim player is enabled to concentrate more energy in operation, and the accuracy of the combat command control in touch and the accuracy of the control of the aim virtual character are improved.
In the embodiments provided in the present application, it should be understood that the disclosed method and apparatus may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present application, and are not intended to limit the scope of the present application, but it should be understood by those skilled in the art that the present application is not limited thereto, and that the present application is described in detail with reference to the foregoing examples: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (16)

1. A display control method of a game, characterized in that a graphical user interface is provided through a first terminal device, wherein the content displayed by the graphical user interface at least comprises a game scene, the game scene comprises a hostile virtual character and a target virtual character controlled by the first terminal device, and the graphical user interface comprises a movement control area; the display control method includes:
Controlling the target virtual character to move in the game scene in response to a first operation acting on the movement control area;
responsive to a marking operation of an hostile virtual character in the game scene, displaying a combat instruction control in a first area of the graphical user interface, wherein the first area is located within a first designated range of a movement control area;
and broadcasting the combat information corresponding to the combat command control to a second terminal device in response to a second operation of sliding to the combat command control in the movement control area in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
2. The display control method according to claim 1, wherein the displaying a combat instruction control in a first area of the graphical user interface in response to a marking operation of an hostile virtual character in the game scene, comprises:
responding to the marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, displaying a combat command control in a first area of the graphical user interface;
And if the target virtual character is detected not to respond to the first operation to move in the game scene, the first area does not display a combat command control.
3. The display control method according to claim 1, characterized in that the display control method further comprises:
in response to a marking operation of the hostile virtual character in the game scene, a sharing mark is displayed at a first location in the game scene where the hostile virtual character is located.
4. The display control method according to claim 2, characterized in that the method further comprises:
displaying a combat command control in a second area of a graphical user interface if the target virtual character is detected not to move in a game scene in response to the first operation, wherein the second area is an area in a second specified range of a shared mark in the graphical user interface, and the shared mark is a mark displayed in a first position of the game scene where the hostile virtual character is located when the target virtual character is detected to move in the game scene in response to the marking operation of the hostile virtual character in the game scene;
and responding to the third operation of the combat instruction control, and broadcasting combat information corresponding to the combat instruction control to a second terminal device.
5. A display control method according to claim 3, wherein displaying a shared mark in the game scene at a first position where the hostile virtual character is located in response to a marking operation of the hostile virtual character in the game scene, comprises:
responding to marking operation of the hostile virtual character in the game scene, and if the hostile virtual character is selected at least partially in a frame selection range taking a touch point of the marking operation as a center, displaying a sharing mark at a first position where the hostile virtual character is located in the game scene.
6. The display control method according to claim 4, wherein in response to a marking operation of a hostile virtual character in the game scene, displaying a combat command control in a first area of the graphical user interface if it is detected that the target virtual character is moving in the game scene in response to the first operation, comprising:
responding to marking operation of the hostile virtual character in the game scene, and if the target virtual character is detected to be moving in the game scene in response to the first operation, acquiring deviation between the view angle direction of the target virtual character and the sharing mark;
Selecting at least one target combat command control from a plurality of combat command controls according to the combat type determined by the deviation;
the at least one target combat instruction control is displayed in the graphical user interface.
7. The control method according to claim 1, characterized in that the display control method further comprises:
and in the process of controlling the target virtual character to move in the game scene, responding to a second operation of sliding to the combat command control from the movement control area, and controlling the target virtual character to move in the game scene according to the relative direction of the last position of the touch point of the second operation before leaving the movement control area and the central point position of the movement control area.
8. The control method according to claim 1, wherein broadcasting, in response to a second operation of sliding the movement control area to the combat command control in controlling movement of the target virtual character in the game scene, combat information corresponding to the combat command control to a second terminal device, includes:
and responding to the end of the second operation, broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment, and stopping controlling the target virtual character to move in the game scene.
9. The control method of claim 1, wherein displaying a combat command control in a first area of the graphical user interface in response to a marking operation of an hostile virtual character in the game scene, comprising:
responding to the marking operation of the hostile virtual character in the game scene, adjusting the candidate display position of the combat command control close to the movement control area in real time according to the position of the real-time touch point of the second operation, and determining the first display area of the combat command in the graphical user interface according to the last position of the touch point of the second operation before leaving the movement control area.
10. A control method according to claim 3, characterized in that the display control method further comprises:
and if the display time of the sharing mark in the game scene reaches a preset time period, controlling the sharing mark to cancel the display and controlling the combat command control to cancel the display.
11. A control method according to claim 3, characterized in that the display control method further comprises:
and displaying the sharing mark in a small map display area in the graphical user interfaces of the first terminal device and the second terminal device according to the display position of the sharing mark in the game scene while displaying the sharing mark in the first position of the hostile virtual character in the game scene.
12. The control method according to claim 1, wherein broadcasting, in response to a second operation of sliding the movement control area to the combat command control in controlling movement of the target virtual character in the game scene, combat information corresponding to the combat command control to a second terminal device, includes:
determining combat information corresponding to the combat instruction control in response to a second operation of sliding from the movement control area to the combat instruction control in the process of controlling the target virtual character to move in the game scene;
determining a target sharing virtual character in response to a second operation of sliding the combat command control to the candidate sharing character control;
and highlighting and broadcasting the fight information corresponding to the fight instruction control to the second terminal equipment corresponding to the target sharing virtual role.
13. The control method according to claim 1, characterized in that the marking operation includes any one of the following operations: double click, single click, long press.
14. A display control device for a game, characterized in that a graphical user interface is provided through a first terminal device, wherein the content displayed by the graphical user interface at least comprises a game scene, the game scene comprises a hostile virtual character, and a target virtual character controlled by the first terminal device, and the graphical user interface comprises a movement control area; the display control device includes:
A movement module for controlling the movement of the target virtual character in the game scene in response to a first operation acting on the movement control area;
the display module is used for responding to the marking operation of the hostile virtual character in the game scene, and displaying a combat command control in a first area of the graphical user interface, wherein the first area is positioned in a specified range of a mobile control area;
and the broadcasting module is used for broadcasting the combat information corresponding to the combat instruction control to the second terminal equipment in response to the second operation of sliding from the movement control area to the combat instruction control in the process of controlling the target virtual character to move in the game scene, wherein the first operation and the second operation are continuous operations.
15. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the method of any of the preceding claims 1-13 when the computer program is executed.
16. A computer readable storage medium having stored thereon a computer program, characterized in that the computer program when executed by a processor performs the steps of the method of any of the preceding claims 1-13.
CN202210394906.0A 2022-04-14 2022-04-14 Game display control method, display control device, equipment and medium Pending CN116943152A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210394906.0A CN116943152A (en) 2022-04-14 2022-04-14 Game display control method, display control device, equipment and medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210394906.0A CN116943152A (en) 2022-04-14 2022-04-14 Game display control method, display control device, equipment and medium

Publications (1)

Publication Number Publication Date
CN116943152A true CN116943152A (en) 2023-10-27

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Country Status (1)

Country Link
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