The invention has the following application numbers: 201710210634.3, filing date: 2017-03-31, with the name: a game system for simulating actual combat is disclosed.
Disclosure of Invention
The invention aims to overcome the defects of the prior art and provide a remote control airplane.
In order to solve the technical problems, the invention adopts the following technical measures:
a remote control airplane comprises an airplane body, a weapon simulation unit, a first control unit and a first signal receiving unit; the weapon simulation unit, the first control unit and the first signal receiving unit are arranged on the airplane body; the first signal receiving unit is used for receiving control signals, wherein the control signals comprise a first signal for controlling the movement of the airplane body and a second signal for controlling the emission of the weapon simulation unit; the first control unit is used for controlling the aircraft body to move according to the first signal and controlling the weapon simulation unit to launch according to the second signal; the weapon simulation unit comprises a firework and an igniter; the igniter is connected with the control unit and is used for igniting the fireworks according to the second signal; the remote control aircraft further comprises a video acquisition unit and a first signal transmitting unit which are arranged on the aircraft body; the video acquisition unit is used for acquiring an instant environment image where the airplane body is located, and the first signal transmitting unit is used for feeding back the instant environment image to an operator; the first control unit is used for predicting the hit rate P of the hit target object according to the size of the target object in the instant environment image and feeding back the hit rate to an operator.
As a further improvement, the video acquisition unit is synchronized with the aiming point of the weapon simulation unit.
As a further improvement, the hit rate P satisfies: p ═ L1/L2) A%, wherein a is a constant selected according to different video capture units, L1 is a target width in the video capture unit, and L2 is a lens width.
As a further improvement, the remote control aircraft further comprises a plurality of vibration sensors which are arranged on the aircraft body and connected with the first control unit, and when the detected impact force information is larger than a certain threshold value, the power of the remote control aircraft is cut off or the weapon simulation unit is cut off so that the remote control aircraft cannot launch.
As a further improvement, the remote control aircraft further comprises a plurality of vibration sensors which are arranged on the aircraft body at positions corresponding to the engines or the fuel tanks and are connected with the first control unit, and when impact force information is detected, the power of the remote control aircraft is cut off or the weapon simulation unit is cut off so that the remote control aircraft cannot launch.
As a further improvement, the firework display device further comprises a launching tube, wherein the fireworks are fixedly arranged in the launching tube, and the fireworks comprise a plurality of subunits which are sequentially arranged.
As a further improvement, each subunit is respectively connected with the igniter through a lead wire; the first control unit can sequentially control the igniter to ignite each subunit.
As a further improvement, the igniter is sequentially connected with a first lead, a fuse wire and a second lead; each subunit comprises a launching nitre, a lead and gunpowder/warheads; one end of the lead is connected with the firework powder, and the other end of the lead is led out of the shell of the firework and is arranged on the outer surface of the shell; the fuse wire is in contact with the other end of the lead wire.
As a further refinement, the ignition power supply includes a first wire, a first contact connected to the first wire, a second wire, and a second contact connected to the second wire; the first contact and the second contact are arranged on the inner wall of the launch barrel; each subunit comprises a launching pad, a fuse wire, a third contact and a fourth contact; the fuse wire is arranged in the launching pad, and two ends of the fuse wire are respectively connected with the third contact and the fourth contact; the third contact and the fourth contact are arranged on the shell of the firework.
As a further improvement, the launching tubes are symmetrically arranged on two sides of the toy body, and the first control unit controls the launching tubes on the two sides to launch simultaneously.
Compared with the prior art, the invention has the following advantages:
1. the invention is provided with the launching tube and the fireworks, so that an operator can control the remote control toy to realize real-time ignition and ammunition launching, thereby enhancing entertainment and operability.
2. According to the size of the target object in the instant environment image, the hit rate of the toy system can be accurately obtained, and the controllability is further improved.
3. By arranging the vibration sensor at the corresponding position of the engine or the oil tank on the airplane body, when the detected impact force information is greater than a certain threshold value, the power of the remote control airplane can be cut off or the weapon simulation unit can be cut off, so that the remote control airplane can not be launched, and the truest aerial actual combat experience can be simulated.
4. The fireworks are arranged into a plurality of sub-units, and each sub-unit is connected with the igniter through the lead, so that the igniter can be sequentially controlled to carry out purposeful ignition and emission on each sub-unit.
5. Through the setting of point firearm and fireworks can realize quick ignition, reinforcing actual combat effect.
6. The launching tubes are symmetrically arranged on two sides of the toy body, and the launching tubes on the two sides are controlled to launch simultaneously, so that the influence of recoil can be reduced to the maximum extent.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and specific embodiments.
Referring to fig. 1-2, an embodiment of the present invention provides a game system for simulating actual combat, including a remote control toy 100 and a remote controller 200 for controlling the remote control toy 100.
Referring to fig. 3, the remote control toy 100 includes a remote control toy body 100, a weapon simulation unit 11, a first control unit 12, and a first signal receiving unit 13; the weapon simulation unit 11, the first control unit 12, and the first signal receiving unit 13 are disposed on the remote control toy body 100. The first signal receiving unit 13 is configured to receive control signals, wherein the control signals include a first signal for controlling the movement of the remote control toy body 10 and a second signal for controlling the emission of the weapon simulation unit 11. The first control unit 12 is used for controlling the remote control toy body 10 to move according to the first signal and controlling the weapon simulation unit 11 to fire according to the second signal.
The remote control toy body 10 may be a remote control airplane, a remote control tank, a remote control battleship, a remote control car, and the like. In this embodiment, the remote control toy body 10 is a remote control airplane.
Referring to fig. 4, the weapon simulation unit 11 includes a firework 112 and an igniter 111; the igniter 111 is connected to the first control unit 12 and ignites the fireworks 112 according to the second signal. The types of the fireworks 112 are not limited, and preferably, the elevated fireworks, the bead-spitting fireworks, the display shell fireworks and the small display fireworks are adopted, so that the fireworks can be played at night while confrontation is realized, and the fireworks have more ornamental and controllable performances than common fireworks. Meanwhile, the fireworks can also adopt ammunitions such as empty-packed ammunitions, marking ammunitions and the like, and the antagonism can be well simulated.
The fireworks 112 may be externally arranged outside or inside the remote control toy body 10, as long as it is ensured that the fireworks 112 can be stably fixed on the remote control toy body 10 and connected with the igniter 111. For the sake of beauty and stable fixation of the fireworks 112 on the remote control toy body 10, it is preferable that the fireworks 112 are built in the remote control toy body 10. The control toy body 10 further comprises a launching tube 101 simulating a cannon, and the fireworks 112 are fixedly arranged in the launching tube 101. The fireworks 112 can be connected with the igniter 111 through a lead 113, and the fireworks 112 can be in an integral structure or a segmented structure. Specifically, when fireworks 112 is the body structure, fireworks 112 can through single lead 113 with igniter 111 is connected, at this moment, when igniter 111 ignites the back, fireworks 112 can continuously carry out "shooting", until fireworks 112 launches to end. In this embodiment, the fireworks 112 are in a segmented structure, the sub-units of each fireworks 112 can be respectively connected with the igniter 111 through the leads 113, and an operator can sequentially control the igniter 111 to ignite the fireworks 112 in each unit through the first control unit 12 until the fireworks 112 are completely fired. The advantage of this arrangement is that fireworks 'bullets' are not wasted and the handling and entertainment properties can be improved.
The structures of the fireworks 112 and the igniter 111 are not limited to the above structures, and are designed to achieve quick firing. The invention further provides a rapid ignition structure. Referring to fig. 5-7, the igniter 111 is an ignition power source and includes a first conductive wire 114, a fuse 115, and a second conductive wire 116 connected in sequence. The fireworks 112 include a primer 117 and a fuse 113 and a gunpowder/bullet 110. One end of the lead 113 is connected with the firework 117, and the other end is led out from the shell of the firework 112 and arranged on the outer surface of the shell. The fuse 115 contacts the other end of the lead 113. During operation, the ignition power supply is switched on at the instant when the second signal is received, and the ignition power supply supplies power to the fusible link 115; the fuse 115 then ignites the lead wire 113 and the firing pin 117, respectively, to achieve rapid ignition. With this arrangement, the length of the lead 113 is reduced to reduce the lead burning time, so that the ignition time per one time can be controlled to be within 1 second.
Referring further to fig. 8-11, it is further preferred that the ignition power supply includes a first wire 114, a first contact 118 connected to the first wire 114, a second wire 116, and a second contact 119 connected to the second wire 116. The first contact 118 and the second contact 119 may be disposed on an inner wall of the launch barrel 101. The fireworks 112 comprise a primer 117, a fuse 115, a third contact 120 and a fourth contact 121. The fuse 115 is disposed in the launching pad 117, and both ends of the fuse are connected to the third contact 120 and the fourth contact 121, respectively. The third contact 120 and the fourth contact 121 may be disposed on the housing of the fireworks 112. When the fireworks 112 are snapped into the launch canister 101, the third and fourth contacts 121 are connected to the first and second contacts 118 and 119, respectively. In order to make the third contact 120 and the fourth contact 121 make good contact with the first contact and the second contact 119, the first contact 118 and the second contact 119 may be preferably configured as a concave structure having a large surface; and the third contact 120 and the fourth contact 121 are provided as a protruding structure or the like adapted thereto. In operation, the ignition power supply is switched on at the instant when receiving the second signal, so that the first wire 114, the first contact 118, the third contact 120, the fuse 115, the fourth contact 121, the second contact 119 and the second wire 116 form a loop to rapidly blow the fuse 115; the fuse 115 then ignites the firing nitrate 117, thereby achieving rapid ignition. Because no lead wire is arranged, the structure can control the ignition time within 0.5 second.
When the fireworks 112 are launched, a recoil force is generated, and in order to reduce the influence of the recoil force on the remote control toy as much as possible, the launching tubes 101 may be installed on the centerline of the toy body 10 or symmetrically arranged at both sides of the toy body 10. The launching tube 101 is arranged on the central line of the Wenje body 10, so that the recoil generated when fireworks are launched can not generate yawing moment, and the subsequent continuous shooting aiming point is not influenced. The launching cylinders 101 are symmetrically arranged on two sides of the toy body 10, and at this time, in order to reduce the influence of recoil on the remote control toy as much as possible, the launching cylinders 101 on two sides need to be controlled to launch simultaneously, so that the generation of yaw moment is avoided to the maximum extent.
Referring to fig. 2, the remote controller 200 includes an operation unit 20 and a second signal transmitting unit 21, the operation unit 20 includes a first joystick 201 for transmitting the first signal and a second joystick 202 for transmitting the second signal, and the second signal transmitting unit 21 is configured to transmit the first signal and the second signal to the first signal receiving unit 13, so as to control the remote control toy 100.
Referring to fig. 12, a second embodiment of the present invention provides a game system for simulating actual combat, including a remote control toy 100, a remote controller 200, and an augmented reality device 300. The remote control toy 100 and the remote controller 200 are substantially the same as the remote control toy 100 and the remote controller 200 in the first embodiment, except that: the remote control toy 100 further includes a video capture unit 14 and a first signal transmitting unit 15, which are disposed on the remote control toy body 10. The augmented reality assembly 300 includes a second signal receiving unit 30 and an image presenting unit 31.
The video acquisition unit 14 is configured to acquire an instant environment image where the remote control toy body 10 is located, and the first signal transmitting unit 15 is configured to transmit the instant environment image to the second signal receiving unit 30; the image presenting unit 31 is configured to present the instant image to an operator.
Referring to fig. 13, the center point of the instant environment image acquired by the video acquisition unit 14 can be used as the aiming point of the weapon simulation unit 11, that is, the video acquisition unit 14 is synchronized with the aiming point of the weapon simulation unit 11, so as to feed back the aiming point of the weapon simulation unit 11 to the operator. The operator can aim based on the instantaneous environment image of the video capture unit 14 to further improve the performance of the maneuver. When the target object enters the range of the video capture unit 14, the video capture unit 14 may further obtain the size L of the target object from the instant environment image1. At this time, the second control unit 32 or the first control unit 12 in the augmented reality assembly 300 may be according to the size L of the target object1And the width L of the aiming lens2The hit rate P of the hit target is roughly predicted, and the hit rate P is fed back to the operator through the image presenting unit 31 or other voice unit. Specifically, the hit rate P satisfies:
P=(L1/L2) A%, where a is a constant selected according to different video capture units 14, and satisfies 300 ≧ a ≧ 100. In this example, a is 150.
When only one weapon simulation unit 11 is provided, the video acquisition unit 14 may be provided on the weapon simulation unit 11 and coaxially with the weapon simulation unit 11. In other embodiments, further, the weapon simulation unit 11 may also rotate along a predetermined angle, and the video capture unit 14 may rotate along a predetermined angle following the weapon simulation unit 11 to achieve rapid aiming of the weapon simulation unit 11. When a plurality of the weapon simulation units 11 are arranged side by side, the video capture unit 14 may be arranged on one of the weapon simulation units 11, or at the center of a plurality of the weapon simulation units 11.
The video acquisition unit 14 can comprise a camera and an infrared night vision device, and when the player plays games at night, the player can clearly see the infrared radiation of the target to form a thermal image through the night vision device, so that the hitting aiming degree at night is greatly improved.
Referring to fig. 2, the image presenting unit 31 is a general display, a projector, or a smart eye. In this embodiment, the image presenting unit 31 is a pair of smart glasses, and the second signal receiving unit 30 and the second control unit 32 are integrally disposed in the pair of smart glasses.
Referring to fig. 14, in other embodiments, the remote control toy 100 further includes a wind speed/direction sensor 16 disposed on the remote control toy body 10 for detecting wind speed and wind direction information. The wind speed and wind direction information is transmitted to the first control unit 12, or transmitted to the second control unit 32 through the first signal transmitting unit 15 and the second signal receiving unit 30, and the first control unit 12 or the second control unit 32 may further be according to the size L of the target object1And wind speed and wind direction information, so that the hit rate P of the hit target object can be more accurately predicted1And the hit rate P is calculated1Fed back to the operator by means of the image rendering unit 31 or other speech unit. In particular, the hit rate P1Satisfies the following conditions:
P1=(L1/L2)*A%-B(sinα*v)2wherein B is an influence factor related to the quality of each fuming flower, and satisfies that B is-0.001M +0.125, M is the quality of each firework and is generally 2 g-100 g, α is an included angle between a real-time wind direction and an aiming base line, and v is a real-time wind speed.
In other embodiments, the remote control toy 100 further includes a level sensor (not shown), a sound sensor 17, a temperature sensor (not shown), and an ultrasonic sensor (not shown), which are disposed on the remote control toy body 10 and are used for detecting real-time environmental data such as levelness, sound, temperature, and impact force.
Referring to fig. 15, further, the augmented reality assembly 300 further includes a game cabin 33. The remote controller 200, the second signal receiving unit 30, the second control unit 32, and the image presenting unit 31 are all disposed in the game cabin 33. The game cabin 300 further comprises an operation table 36, the remote controller 200 is placed on the operation table 36, the remote controller 200 and the operation table 36 can be separated, a player can experience games in the game cabin, and the remote controller 200 can also be separated to experience games outdoors.
The second control unit 32 performs the augmented reality environment simulation according to the signal of the second signal receiving unit 30. Augmented reality unit 300 includes that temperature controller, audio equipment and a plurality of air outlet locate on the recreation bulkhead, with second the control unit 32 links to each other. The second control unit 32 controls the augmented reality unit 300 to simulate the temperature, wind direction and sound of the environment where the toy body 10 is located according to the information fed back by the second signal receiving unit 30. Further, the augmented reality unit 300 further comprises a game chair 34, wherein the game chair 34 is arranged in a hollow position of the game cabin 33, connected with the lower wall surface of the game cabin wall, and connected with the second control unit 32, and the second control unit 32 controls the displacement of the game chair according to the levelness of the toy body 10 detected by the level sensor. The game chair 34 is connected with the lower wall surface of the game cabin 30 through a plurality of support columns 35, and each support column 35 can be extended and retracted up and down. When the remote control toy 100 is pitched, the supporting column 35 at the rear position of the game chair 34 is extended, the supporting column 35 at the front position of the game chair 34 is shortened, and the game chair 34 is in a forward-leaning shape; when the remote control toy climbs, the supporting column 35 at the back of the game chair 34 is shortened, the supporting column 35 at the front of the game chair 34 is extended, and the game chair 34 is in a backward leaning shape; when the remote control toy turns on one side, the supporting columns 35 at the left side and the right side of the game chair 34 are matched, and the game chair 34 is in a side turning shape; all support feet are shortened rapidly at the same time, and the player can feel weightlessness. By matching with the intelligent glasses and environment simulation such as temperature, wind speed and sound, the feeling of fighters in fighting by driving fighters and driving tanks to turn over mountains and cross mountains is well restored.
Further, an alarm is further arranged on the cabin wall 30 and connected with the second control unit 32, when the ultrasonic sensor detects that a large obstacle exists in front of the cabin wall, an impact force signal is fed back to the second control unit 32 to control the alarm to ring, a player is reminded to adjust the advancing direction, and the toy is prevented from being damaged due to collision.
Referring to fig. 16, a third embodiment of the present invention provides a game system for simulating actual combat. The game system is substantially the same as that in the second embodiment, except that: the remote control toy 100 further includes a vibration sensor 18 and a smoke unit 19, which are provided on the remote control toy body 10.
The vibration sensor 18 is used for detecting the instant impact force information of the corresponding position and feeding back the instant impact force information to the first control unit 12. The vibration sensor can detect instantaneous impact force information when the remote control toys 100 are attacked by each other when they are in "fight" with each other, thereby simulating that the remote control toys 100 are attacked. The vibration sensors may be uniformly arranged on the remote control toy body 10 or at important parts of the remote control toy 100, such as: an "engine" or "fuel tank", etc. The smoke unit 19 is arranged on the remote control toy body 10, connected with the first control unit 12, and used for setting off smoke according to the impact force information. The position of the smoke unit 19 is not limited, and preferably, the smoke unit 19 is disposed at the tail of the remote control toy body 10. When the vibration sensor detects the instant impact force information, the first control unit 12 may control the smoke unit 19 to release smoke to indicate that the remote control toy 100 has been attacked and is about to be lost. On the other hand, when the detected impact force information comes from important parts of the remote control toy 100, such as: "Engine" or "Fuel tank"; or when the impact force information is greater than a certain threshold value (damaged seriously), the control unit 3 can also cut off the power of the remote control toy body 10; thereby simulating the most realistic accident effect. Further, when the vibration sensor detects the instant impact force information, the first control unit 12 may further cut off the weapon simulation unit 11 of the attacked remote-controlled toy 100 from launching, preventing the player from "juggling".
Referring to fig. 17, a fourth embodiment of the present invention provides a game system for simulating actual combat. The game system described above is basically the same as that in the second embodiment, except that: further, a signal transmission station 400 is provided, and signal transfer between the remote control toy 100 and the remote controller 200 can be transmitted through the signal transmission station 400, so that the coverage of games and signals can be expanded.
The first transmitting unit and the second receiving unit, and the second transmitting unit and the first receiving unit are in wireless connection through WIFI or ZigBee to transmit/receive radio waves mutually.
Specifically, the toy body can be an airplane model, the airplane model is provided with a protection system, the wings on two sides are respectively provided with parachutes, when the airplane is hit to cut off power and cannot fly, or when the toy airplane breaks down to continue flying, the toy airplane is enabled to land safely, and damage to the toy airplane is avoided.
In other embodiments, the toy body can also be a tank model, the head of the tank is provided with an air bag, and when the impact force is too large, the air bag is automatically popped out to prevent the toy tack from being damaged; the toy body can also be a ship model.
The remote control toy with the structure can ensure the safety of the toy and the human body, and greatly increases the playability and the ornamental value of fireworks.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents, improvements and the like made within the spirit and principle of the present invention should be included in the scope of the present invention.