CN211132973U - Virtual air combat entertainment system of unmanned aerial vehicle - Google Patents

Virtual air combat entertainment system of unmanned aerial vehicle Download PDF

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Publication number
CN211132973U
CN211132973U CN201921887647.5U CN201921887647U CN211132973U CN 211132973 U CN211132973 U CN 211132973U CN 201921887647 U CN201921887647 U CN 201921887647U CN 211132973 U CN211132973 U CN 211132973U
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CN
China
Prior art keywords
unmanned aerial
aerial vehicle
entertainment system
camera
virtual air
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Expired - Fee Related
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CN201921887647.5U
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Chinese (zh)
Inventor
张森悦
李一波
郭培宜
李航
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Huai'an Aviation Industry Research Institute Co ltd
Huai'an Yuying Aviation Technology Co ltd
Original Assignee
Huai'an Aviation Industry Research Institute Co ltd
Huai'an Yuying Aviation Technology Co ltd
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Publication date
Application filed by Huai'an Aviation Industry Research Institute Co ltd, Huai'an Yuying Aviation Technology Co ltd filed Critical Huai'an Aviation Industry Research Institute Co ltd
Priority to CN201921887647.5U priority Critical patent/CN211132973U/en
Application granted granted Critical
Publication of CN211132973U publication Critical patent/CN211132973U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

The utility model discloses an unmanned aerial vehicle virtual air combat entertainment system, which carries a target gun and a camera on an electric pan head of an unmanned aerial vehicle, a player can control the electric pan head to move relative to the unmanned aerial vehicle through a wireless remote controller to carry out aiming adjustment of the target gun, the shooting object is a virtual unmanned aerial vehicle projected to a projection curtain by a laser holographic projector, and during game, the camera head sends the collected image to the aiming display, the player determines the aiming state by observing the image information displayed in the aiming display, and controls the shooting gun to shoot targets through the wireless remote controller, after the bullets shoot on the projection screen, the pressure sensor in the projection screen detects the corresponding pressure value, the pressure value is sent to the main controller, and the main controller controls the sound box to play corresponding music according to the received pressure value; this virtual air combat entertainment system of unmanned aerial vehicle has advantages such as simple structure, reasonable in design, convenient operation, recreational strong.

Description

Virtual air combat entertainment system of unmanned aerial vehicle
Technical Field
The utility model discloses a technical field of equipment for the motion amusement especially relates to a virtual air combat entertainment system of unmanned aerial vehicle.
Background
In order to enrich the game form and enhance the entertainment experience, many merchants begin to adopt unmanned aerial vehicles to simulate air combat, so that players experience more real 'flying' and 'air combat' pleasure.
Currently, air combat simulation is mainly divided into two categories, which are: virtual simulation and physical simulation. The virtual simulation is an unmanned aerial vehicle virtual air combat game realized by simulation software, and mainly embodies computer games, AR environment experience and the like, but the virtual simulation can only simply simulate the characteristics of various unmanned aerial vehicles, weapon emission and other characteristics, and lacks experience fun in a real environment; and the simulation in kind is through controlling two real unmanned aerial vehicles and fight, but this kind of simulation form in case there is the misoperation, will lead to unmanned aerial vehicle's damage, causes economic loss, has the problem that the input cost is high.
Therefore, how to develop a neotype entertainment system, when it increases real impression, can also avoid unmanned aerial vehicle's damage, reduce economic input, become the problem that people await a urgent need to solve.
SUMMERY OF THE UTILITY MODEL
In view of this, the utility model discloses an unmanned aerial vehicle virtual air battle entertainment system to solve the real poor and high scheduling problem of input cost of experiencing that exists in the past in the air battle simulation recreation at least.
The utility model provides a technical scheme specifically does, a virtual air combat entertainment system of unmanned aerial vehicle, this entertainment system includes: the system comprises a projection curtain 1, a laser holographic projector 2, a main controller 3, a sound box 4, an unmanned aerial vehicle 5, an electric holder 6, a targeting gun 7, a camera 8, an aiming display 9 and a wireless remote controller 10;
a pressure sensor is arranged on the projection curtain 1;
the laser holographic projector 2 emits laser and projects the laser onto the projection curtain 1 to perform imaging of the virtual unmanned aerial vehicle;
the input end of the main controller 3 is connected with the output end of a pressure sensor in the projection curtain 1;
the control end of the sound box 4 is connected with the output end of the main controller 3;
the electric cradle head 6 is arranged right below the unmanned aerial vehicle 5;
the target gun 7 is arranged on the electric holder 6;
the camera 8 is mounted on the electric pan-tilt 6 and used for detecting image information of a target area;
the input end of the aiming display 9 is connected with the output end of the camera 8 and is used for receiving the image information of the target area sent by the camera 8, and the aiming display 9 combines the received image information of the target area and a pre-stored aiming point into a pair of images;
the output end of the wireless remote controller 10 is respectively connected with the control end of the electric holder 6 and the control end of the target gun 7.
Preferably, the drone 5 is a multi-rotor drone.
More preferably, the target gun 7 is a water bullet gun.
Further preferably, the camera 8 is located below the head of the drone 5.
Further preferably, the camera 8 is in wireless communication connection with the aiming display 9.
Further preferably, the wireless remote controller 10 is a joystick remote controller.
The utility model provides an unmanned aerial vehicle virtual air combat entertainment system, carry on the target shooting rifle and camera all on unmanned aerial vehicle's electronic cloud platform, the player can control the motion of electronic cloud platform relative to unmanned aerial vehicle through wireless remote controller, carry out the aiming adjustment of target shooting rifle, the object of its shooting is the virtual unmanned aerial vehicle that throws onto the projection curtain through laser holographic projector, during the recreation, the camera can send the regional image of target gathered to the aiming display, the player confirms the state of aiming through observing the image information that shows in the aiming display, when being the best state of aiming, the player controls the target shooting rifle through wireless remote controller to carry out the target shooting, after the bullet shoots onto the projection curtain, the pressure sensor in the projection curtain detects corresponding pressure value, and send this pressure value to the master controller, the master controller controls the audio amplifier according to the music of receiving, to remind the player of the hit condition. In this virtual air battle entertainment system of unmanned aerial vehicle to carry on the shooting of virtual unmanned aerial vehicle at the shooting gun on unmanned aerial vehicle, when making the real empty battle sensation of feeling of player, can not cause the damage of being penetrated unmanned aerial vehicle again, effective reduce cost, when virtual unmanned aerial vehicle is hit the back, still can play the audio that corresponds, further increase true impression.
The utility model provides an unmanned aerial vehicle virtual air combat entertainment system has advantages such as simple structure, reasonable in design, convenient operation, recreational strong.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the invention and together with the description, serve to explain the principles of the invention.
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious for those skilled in the art that other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is the utility model discloses an embodiment provides a virtual air combat entertainment system's of unmanned aerial vehicle composition schematic diagram.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present invention. Rather, they are merely examples of systems consistent with certain aspects of the invention, as detailed in the appended claims.
The problems of poor real experience, high input cost and the like in the conventional air combat simulation game are solved. This embodiment provides for the first time an unmanned aerial vehicle virtual air combat entertainment system that uses both real unmanned aerial vehicles and virtual unmanned aerial vehicles, wherein real unmanned aerial vehicles are used as the carrying platform of the shooting device, controlled by the player, increasing the real feeling, and virtual unmanned aerial vehicles are used as the shooting objects, effectively avoiding damage to unmanned aerial vehicles, reducing the input cost, and specifically, referring to fig. 1, an unmanned aerial vehicle virtual air combat entertainment system that is composed of a projection screen 1, a laser holographic projector 2, a master controller 3, a speaker 4, an unmanned aerial vehicle 5, an electric pan-tilt 6, a targeting gun 7, a camera 8, a targeting display 9, and a wireless remote controller 10, wherein a pressure sensor is provided on the projection screen 1, and when bullets are shot at different positions of the projection screen 1, the pressure sensor can detect different pressure information, laser holographic projector 2 launches laser and projects on projection curtain 1, carry out virtual unmanned aerial vehicle's formation of image, the input of master controller 3 is connected with pressure sensor's in the projection curtain 1 output, the control end of audio amplifier 4 is connected with the output of master controller 3, electronic cloud platform 6 is installed under unmanned aerial vehicle 5, target gun 7 is installed on electronic cloud platform 6, camera 8 is installed on electronic cloud platform 6, an image information for surveying the target area, the input that aims display 9 is connected with camera 8's output, an image information for receiving the target area that camera 8 sent, aim display 9 with the target area's that receives image information and the target point that prestores fuse as an auxiliary image, wireless remote controller 10's output is connected with electronic cloud platform 6's control end and target gun 7's control end respectively.
The virtual air combat entertainment system of the unmanned aerial vehicle comprises the following specific working processes: when the unmanned aerial vehicle virtual air combat entertainment system is needed to play games, firstly, a worker controls the unmanned aerial vehicle 5 to fly to a preset position to complete debugging work; then a player controls the electric cradle head 6 on the unmanned aerial vehicle 5 to rotate relative to the unmanned aerial vehicle 5 through holding the wireless remote controller 10, so as to realize the position adjustment of the target gun 7 and further adjust the aiming position, because the camera 8 is also arranged on the electric cradle head 6, the image of the aiming target area of the target gun 7 can be effectively collected and the collected image of the target area is sent to the aiming display 9 on the ground for display, the player can know the aiming state of the target gun 7 by watching the image displayed on the aiming display 9, when the player considers the optimal aiming state, the player can send a shooting signal through the wireless remote controller 10 to control the target gun 7 to shoot, after the projection screen 1 is shot by a bullet, according to the difference of the shooting position, the pressure sensor in the projection screen 1 can send different pressure signals to the master controller 3, the main controller 3 controls the sound box 4 to play different music according to the received pressure signal, so that a player can obtain a shooting result from both the auditory sense and the visual sense at the same time, and the entertainment feeling is enhanced.
In the above embodiment, the aiming display 9 may be implemented in various forms, and as an example, only one specific implementation manner is listed below, specifically, according to the design of each parameter of the entertainment system, a target area image shot by the camera 8 when the targeting gun 7 is actually aimed is stored in the aiming display 9, a cross aiming pattern is set at the center of the target area image, and the cross aiming pattern is displayed in the aiming display 9, and during game, after the aiming display 9 receives the target area image shot by the camera 8 in real time, the target area image shot in real time and the cross aiming pattern are loaded and fused together into one image, so as to form the aiming display.
In order to improve the cruising ability and the hovering stability of the unmanned aerial vehicle 5 in the virtual air battle entertainment system of the unmanned aerial vehicle, the unmanned aerial vehicle 5 can be selected as a multi-rotor unmanned aerial vehicle as the improvement of the technical scheme.
In order to realize the live-ammunition feeling of a player in the game process, the target shooting gun 7 in the unmanned aerial vehicle virtual air combat entertainment system is selected as a water ammunition gun, and the water ammunition gun emits a round bullet of hydrate, so that the player can experience the pleasure of shooting live ammunition, and the unmanned aerial vehicle virtual air combat entertainment system is safe, reliable and not easy to hurt people.
In order to further improve the real feeling of using the unmanned aerial vehicle virtual air combat entertainment system, as an improvement of the technical scheme, the camera 8 is arranged below the head of the unmanned aerial vehicle 5, so that the images of the target area collected by the camera are all carried out at a first visual angle, and a game operator has the feeling of carrying out airplane driving by himself.
For the convenience of operation, among the above-mentioned unmanned aerial vehicle virtual air combat entertainment system, camera 8 also is wireless communication with aiming display 9 and is connected, wherein, all be provided with wireless communication unit in camera 8 and aiming display 9, this wireless communication unit can be for WIFI module, bluetooth module and L oRa module etc..
In the above embodiment, the wireless remote controller 10 may be a joystick remote controller.
The unmanned aerial vehicle in the unmanned aerial vehicle virtual air battle entertainment system can realize automatic return flight under the conditions of normal task ending, forced midway ending, forced return flight instructed by a remote controller and low electric quantity triggering.
Other embodiments of the invention will be apparent to those skilled in the art from consideration of the specification and practice of the invention disclosed herein. This application is intended to cover any variations, uses, or adaptations of the invention following, in general, the principles of the invention and including such departures from the present disclosure as come within known or customary practice within the art to which the invention pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the invention being indicated by the following claims.
It will be understood that the invention is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present invention is limited only by the appended claims.

Claims (6)

1. An unmanned aerial vehicle virtual air combat entertainment system, comprising: the system comprises a projection curtain (1), a laser holographic projector (2), a main controller (3), a sound box (4), an unmanned aerial vehicle (5), an electric pan-tilt (6), a target gun (7), a camera (8), a aiming display (9) and a wireless remote controller (10);
a pressure sensor is arranged on the projection curtain (1);
the laser holographic projector (2) emits laser and projects the laser onto the projection curtain (1) to perform imaging of the virtual unmanned aerial vehicle;
the input end of the main controller (3) is connected with the output end of a pressure sensor in the projection curtain (1);
the control end of the sound box (4) is connected with the output end of the main controller (3);
the electric cradle head (6) is arranged right below the unmanned aerial vehicle (5);
the target gun (7) is arranged on the electric holder (6);
the camera (8) is arranged on the electric pan-tilt (6) and is used for detecting image information of a target area;
the input end of the aiming display (9) is connected with the output end of the camera (8) and is used for receiving the image information of the target area sent by the camera (8), and the aiming display (9) combines the received image information of the target area and a pre-stored aiming point into a pair of images;
the output end of the wireless remote controller (10) is respectively connected with the control end of the electric holder (6) and the control end of the target gun (7).
2. The drone virtual air war entertainment system according to claim 1, characterised in that the drone (5) is a multi-rotor drone.
3. The unmanned aerial vehicle virtual air combat entertainment system of claim 1, wherein the targeting gun (7) is a water bullet gun.
4. The drone virtual air war entertainment system according to claim 1, characterised in that the camera (8) is located under the head of the drone (5).
5. The unmanned aerial vehicle virtual air combat entertainment system of claim 1, wherein the camera (8) is in wireless communication with the aiming display (9).
6. The unmanned aerial vehicle virtual air combat entertainment system of claim 1, wherein the wireless remote control (10) is a rocker remote control.
CN201921887647.5U 2019-11-05 2019-11-05 Virtual air combat entertainment system of unmanned aerial vehicle Expired - Fee Related CN211132973U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201921887647.5U CN211132973U (en) 2019-11-05 2019-11-05 Virtual air combat entertainment system of unmanned aerial vehicle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201921887647.5U CN211132973U (en) 2019-11-05 2019-11-05 Virtual air combat entertainment system of unmanned aerial vehicle

Publications (1)

Publication Number Publication Date
CN211132973U true CN211132973U (en) 2020-07-31

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Country Status (1)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110772782A (en) * 2019-11-05 2020-02-11 淮安鱼鹰航空科技有限公司 Virtual air combat entertainment system of unmanned aerial vehicle

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110772782A (en) * 2019-11-05 2020-02-11 淮安鱼鹰航空科技有限公司 Virtual air combat entertainment system of unmanned aerial vehicle

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CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20200731

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