CN107198877B - VR recreation seat - Google Patents

VR recreation seat Download PDF

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Publication number
CN107198877B
CN107198877B CN201710591664.3A CN201710591664A CN107198877B CN 107198877 B CN107198877 B CN 107198877B CN 201710591664 A CN201710591664 A CN 201710591664A CN 107198877 B CN107198877 B CN 107198877B
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CN
China
Prior art keywords
seat
seat body
main shaft
game
sleeve
Prior art date
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Active
Application number
CN201710591664.3A
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Chinese (zh)
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CN107198877A (en
Inventor
刘捷明
刘东昊
王志伟
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Goertek Techology Co Ltd
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Goertek Techology Co Ltd
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Publication date
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Priority to CN201710591664.3A priority Critical patent/CN107198877B/en
Publication of CN107198877A publication Critical patent/CN107198877A/en
Application granted granted Critical
Publication of CN107198877B publication Critical patent/CN107198877B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8082Virtual reality

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Special Chairs (AREA)

Abstract

The invention provides a VR game seat, which comprises a seat body, a main shaft and a base arranged at the bottom end of the seat body, wherein the bottom end of the seat body is hinged with the main shaft through a hinge piece capable of realizing three-degree-of-freedom rotation, the main shaft is fixedly connected with the base, a hinge point is positioned above the gravity center of the seat body and is positioned on the same line with the seat body, a locking and unlocking component capable of unlocking the seat body to enable the seat body to rotate in three degrees of freedom or lock the seat body is arranged between the main shaft and the seat body, and a position sensing element for sensing the state of the seat is arranged on the seat body. The invention solves the problems of poor game interactivity and experience effect caused by the fact that hands of a VR game seat in the prior art cannot be liberated when the VR game seat is used.

Description

VR recreation seat
Technical Field
The invention relates to the field of game equipment, in particular to a VR game seat.
Background
Prior art VR gaming chairs or VR headsets typically require game inputs with a controller such as a gamepad.
The multi-degree-of-freedom game platform is externally provided with the game platform, so that the dizziness of people can be reduced, the immersion is enhanced, but the input mode is that the game content is controlled by controlling the game handle through two hands; in addition, the VR head wears the equipped gamepad, so that people can easily generate dizziness and even fall down due to the mismatching of the body movement direction of the people and the game picture during game playing, and the game control mode is realized through the gamepad.
The game is controlled by the handles to be controlled by the two hands, so that the two hands are not liberated, the content of the game is limited, and the matching interactivity and experience of the game are reduced.
Disclosure of Invention
The invention provides a VR game seat, which solves the problems of poor game interactivity and experience effect caused by the fact that hands of the VR game seat in the prior art cannot be liberated when the VR game seat is used.
In order to achieve the purpose of solving the technical problems, the invention adopts the following technical scheme to realize the VR game seat:
The utility model provides a VR recreation seat, includes the seat body, main shaft and sets up the base in the seat body bottom, the bottom of seat body through one can realize three degree of freedom pivoted articulated elements with the main shaft is articulated, the main shaft with base fixed connection, the pin joint be located the top of seat body focus and with the seat body is located same straight line be provided with the lock unblock subassembly that can make the seat body unblock make its three degree of freedom rotatory or lock the seat body between the seat body, be provided with the position sensing element that is used for the perception seat state on the seat body.
The invention also comprises the following additional technical characteristics:
Further, the locking and unlocking assembly comprises a clamping assembly and an adjusting assembly, the clamping assembly comprises a clamping groove and a chuck, the clamping groove is formed in the chair body, and the chuck is rotatably sleeved on the main shaft.
Further, the adjusting component comprises a sleeve, a button lock catch used for clamping and setting the sleeve and a reset component arranged between the main shaft and the sleeve and used for resetting the sleeve after the sleeve is unlocked from the button lock catch, and the sleeve is sleeved on the main shaft and fixedly connected with the chuck.
Further, reset assembly includes elastic component and spacer pin, the inside hollow cavity that is of main shaft, the elastic component sets up in the hollow cavity, one end and the top fixed connection of main shaft, the other end and spacer pin fixed connection, the spacer pin with sleeve fixed connection, be provided with on the main shaft be convenient for the sliding tray of sliding about the spacer pin.
Further, the button hasp includes arc elastic sheet and symmetry and supports and lean on the button of pressing of arc elastic sheet both sides, press to be provided with on the button with sleeve complex arc locking portion and the pressure portion of establishing of being convenient for press, arc locking portion sets up press the upper end of button, it is in to press the lower extreme of button to establish the portion setting. The arc-shaped elastic piece is fixedly arranged on the main shaft, and the pressing button is rotatably arranged on the main shaft through a rotating shaft.
Further, the chuck is connected with the main shaft through a bearing, and a linear rolling bearing is further arranged between the bearing and the main shaft.
Further, the auxiliary balance piece is sleeved on the main shaft and is rotationally connected with the main shaft, and the end part of the auxiliary balance piece is fixedly connected with the chair body.
Further, the position sensing element is a position sensor or a gyroscope.
Further, the chair body is provided with an I/O interface and/or a battery mounting bin.
Further, the intelligent control system further comprises a control module and a data transmission module, wherein the control module is in communication connection with the data transmission module, and the data transmission module is in communication connection with the VR.
The invention has the following advantages and positive effects:
The invention provides a VR game seat, which comprises a seat body, a main shaft and a base, wherein the main shaft is hinged with the bottom end of the seat body through a connecting piece, the lower end of the main shaft is fixed with the base, a locking and unlocking component is arranged between the main shaft and the seat body, the seat body can be locked and unlocked, when the seat body is locked, the seat can be used as a common seat, when the seat body is unlocked, three degrees of freedom rotation can be realized, at the moment, a game seat state is entered, the gravity center of the seat body is overlapped with the hinging point in the vertical direction and below the hinging point, when the gravity center point is offset by external force, the gravity center automatically returns to the original point when the external force is eliminated, and the balance is good; the seat is rotated by a certain angle, the seat can rotate 360 degrees, the seat state can be transmitted to VR through the position sensing element, the VR is matched with a game picture, the game seat replaces the traditional game handle, hands are not required to operate when playing a game, the body is twisted, the seat body is rotated and overturned, so that the game is controlled, hands are liberated, the motion gesture of the person can be matched with the motion gesture of the game, dizziness is reduced, and the interactivity and experience effect of the game are enhanced.
Drawings
FIG. 1 is a perspective view of a VR game seat of the present invention;
FIG. 2 is a side view of a VR game seat of the present invention;
FIG. 3 is a schematic view of a VR game seat in a locked position;
fig. 4 is a schematic structural view of the VR game seat in an unlocked state according to the present invention;
fig. 5 is a schematic view of a VR game seat in an unlocked state according to the present invention.
Detailed Description
The technical scheme of the present invention is described in further detail below with reference to the accompanying drawings and the specific embodiments, and an example of a VR game seat is provided in the present invention, and referring to fig. 1 to 5, the example includes a seat body 1, a main shaft 2, and a base 3 disposed at the bottom end of the seat body 1, where the bottom end of the seat body 1 is hinged to the main shaft 2 through a hinge 4 capable of implementing three degrees of freedom rotation, and the hinge 4 may be a ball hinge, a hookah hinge, or the like, which is not limited herein. The main shaft 2 with base 3 fixed connection, the pin joint is located the top of the 1 focus of chair body just with the chair body 1 is located same straight line, and the focus is in the below of pin joint, and it is on a vertical line with the pin joint, when the focus receives external force skew vertical line, external force elimination, the focus can automatic return to the origin, can play automatic re-setting balancing action. A locking and unlocking component which can unlock the chair body 1 to realize Pitch, roll, yaw three degrees of freedom rotation or lock the chair body 1 is arranged between the main shaft 2 and the chair body 1, the chair body 1 can be locked or unlocked through the locking and unlocking component, and a position sensing element 5 for sensing the state of the chair is arranged on the chair body 1. The position sensing element 5 in this embodiment is a position sensor or a gyroscope, preferably, the position sensing element 5 in this embodiment is a gyroscope, which is also called an angular velocity sensor, and can sense motion, acceleration, and angular variation from six directions. The rotation and deflection actions can be measured well, so that the actual actions of a user can be accurately analyzed and judged.
The angular velocity sensed by the position sensing element 5 in this embodiment can be transmitted to a controller other than the VR game seat, that is, one setting mode of the VR game seat is: the VR game seat itself does not have a control module, and its signal transfer is given the controller, then gives VR head-mounted device through the signal transfer of controller, and then the game picture in the control VR.
Of course, the VR game seat in this embodiment may further include a control module and a data transmission module, where the control module is connected to the data transmission module in a communication manner, and the data transmission module is connected to the VR in a communication manner. The position sensing element 5 transmits the rotational angular velocity data to the control module, which processes and converts the signals into control signals that can be interfaced with the VR headset game control, and transmits the signals to the VR headset through the data transmission module, such as a bluetooth module or a wireless data transmission module, etc., so as to control the game content.
Through the recreation seat in this embodiment makes people sit on the chair, and both feet prop ground, through twisting the health, makes the chair body produce upset and rotation and controls the recreation, has replaced traditional game paddle structure, has liberated both hands, has strengthened experience effect and the interactivity that the recreation matches.
One implementation manner of the locking and unlocking assembly in this embodiment is as follows: the locking and unlocking assembly comprises a clamping assembly 6 and an adjusting assembly 7, the clamping assembly 6 comprises a clamping groove 61 arranged on the chair body 1, a chuck 62, and the chuck 62 is rotatably sleeved on the main shaft. Specifically, the chuck 62 is sleeved on the spindle 2 and is rotatably connected with the spindle 2 through a bearing. The clamping groove 61 is a conical clamping groove, the outer contour of the chuck 62 is a conical chuck matched with the conical clamping groove, and when the chuck 62 is clamped into the clamping groove 61, the locking of the chair body 1 is realized, and at the moment, the chair body 1 can also rotate circumferentially.
Further, the adjusting component 7 includes a sleeve 71, a button lock 72 for clamping and positioning the sleeve 71, and a reset component 73 disposed between the spindle 2 and the sleeve 71 for resetting the sleeve 71 after the sleeve 71 is unlocked from the button lock 72, wherein the sleeve 71 is sleeved on the spindle 2 and fixedly connected with the chuck 62. Of course, the sleeve 71 in this embodiment may be fixedly connected to a bearing by a bolt, and in order to prevent the chuck 62 from generating a large friction force with the spindle 2 or damaging the structure of the spindle 2 when sliding up and down, a linear rolling bearing is further disposed between the bearing and the spindle 2, so as to reduce the friction force therebetween.
Preferably, a gap is formed between the sleeve 71 and the spindle 2, so that the spindle 2 is not worn by direct contact with the spindle 2, and the chuck 62 connected with the sleeve 71 is driven to move up and down along the spindle 2 by pulling the sleeve 71. Preferably, the reset assembly 73 in this embodiment includes an elastic element 731 and a limiting pin 732, the inside of the spindle 2 is a hollow cavity, the elastic element 731 is disposed in the hollow cavity, one end of the elastic element is fixedly connected with the top end of the spindle 2, the other end of the elastic element is fixedly connected with the limiting pin 732, the limiting pin 732 is fixedly connected with the sleeve 71, and the spindle 2 is provided with a sliding groove 21 that is convenient for the limiting pin 732 to slide up and down. The sliding grooves 21 are provided at both sides of the spindle 2 so that the stopper pins 732 can slide up and down along their tracks. When the sleeve 71 is fastened to the button lock 72, the limiting pin 732 is driven to slide downwards, and then the elastic piece 731 arranged between the limiting pin 732 and the spindle 2 is driven to be stretched, when the sleeve 71 is unlocked from the button lock 72, the elastic piece 731 is required to recover elastic deformation due to stretching, and then the force is applied to the limiting pin 732, so that the sleeve 71 is driven to move upwards to recover to the original position, and the sleeve 71 simultaneously drives the chuck 62 to be clamped into the clamping groove 61, so that locking is realized.
Further, the button lock 72 includes an arc-shaped elastic piece 721 and a pressing button 722 symmetrically abutted against both sides of the arc-shaped elastic piece 721, the pressing button 722 is provided with an arc-shaped locking portion 722-1 matched with the sleeve 71 and a pressing portion 722-2 convenient to press, the arc-shaped locking portion 722-1 is disposed at an upper end of the pressing button 722, and the pressing portion 722-2 is disposed at a lower end of the pressing button 722. The arc-shaped elastic piece 721 is fixedly arranged on the main shaft 2, and the pressing button 722 is rotatably arranged on the main shaft 2 through a rotating shaft. The sleeve 71 slides into the position of the arc locking part 722-1 through the locking hole 711 in the process of pulling down the sleeve 71 along the main shaft 2, slides down along the arc of the arc locking part 722-1, and finally slides into and is locked on the arc locking part 722-1, when three degrees of freedom of rotation of the seat are needed, the pressing part 722-2 can be pressed, the pressing part 722-2 is in a button sheet structure, the pressing part 722-2 applies force to the arc locking part 722-1 through a rotating shaft to enable the arc locking part 722-1 to rotate, the locking hole 711 on the sleeve 71 is separated from the arc locking part 722-1, the arc elastic sheet 71 has a certain precompression amount in the process of assembling, the pressing button 72 on the two sides is supported, and the arc elastic sheet 71 has elasticity and can deform in the process of being pressed, so that the application requirement of pressing the pressing part 722-2 is met.
Further, the auxiliary balance member 8 is sleeved on the main shaft 2 and is rotationally connected with the main shaft 2, preferably, the auxiliary balance member 8 is a conical member, the upper end of the auxiliary balance member 8 can be rotationally connected with the chair body 1 through a bearing, and the bottom end of the auxiliary balance member is fixedly bonded with the chair body 1 or fixed by a screw.
Further, the chair body 1 is provided with an I/O interface and/or a battery mounting bin. The VR game seat is used for charging or supplying power to a battery and transmitting data to the seat.
Two working states of the game seat in this embodiment are: game seat status: after the sleeve 71 is pulled down along the spindle 2 to be engaged with the button lock 7, the chuck 62 is separated from the seat body 1, and the seat enters a game seat state, which is characterized in that the center of gravity of the seat body 1 coincides with the hinge point of the hinge member 4 in the vertical direction and is below the hinge point. The person sits on the seat, turns over the seat by a certain angle and can rotate 360 degrees, and when the person leaves the seat, the person automatically restores the horizontal middle position, or the person can be assisted in a game to find the middle position.
The control principle in this embodiment is: pressing an actuator on the seat activates the seat, and the motion gesture of the seat can be detected and positioned by a position sensor or a gyroscope, thereby controlling the motion of the game picture. Such as tilting motion gestures. When a person plays a shooting game, the seat is controlled to achieve a forward tilting effect by tilting forward the body, and the position sensing element detects the forward tilting movement posture, so that the person in the game is controlled to walk forward. The speed and the angle of the forward tilting of the seat can control the movement speed and the movement posture of the person in the picture. At this time, the hands of the person can be liberated, and a plurality of connectable simulated weapons or auxiliary control of guns can be provided, so that the effect of enhancing the sense of the game body can be achieved.
When a person does not play a game, the push button 722 is pressed, and the sleeve 71 is pulled back under the tension of the elastic piece 731, so that the chuck 62 is clamped into the clamping groove 61 in the chair body 1, and the chair is limited from being overturned. But the seat can still rotate under the action of the bearings.
The above embodiments are only for illustrating the technical solution of the present invention, and are not limiting; although the invention has been described in detail with reference to the foregoing embodiments, it will be apparent to one skilled in the art that modifications may be made to the technical solutions described in the foregoing embodiments, or equivalents may be substituted for some of the technical features thereof; such modifications and substitutions do not depart from the spirit and scope of the corresponding technical solutions.

Claims (8)

1. The VR game seat comprises a seat body, a main shaft and a base arranged at the bottom end of the seat body, wherein the bottom end of the seat body is hinged with the main shaft through a hinge piece capable of realizing three-degree-of-freedom rotation, the main shaft is fixedly connected with the base, a hinge point is positioned above the gravity center of the seat body and is positioned on the same line with the seat body, a locking and unlocking component capable of unlocking the seat body to enable the seat body to rotate in three degrees of freedom or locking the seat body is arranged between the main shaft and the seat body, and a position sensing element for sensing the state of the seat is arranged on the seat body; the locking and unlocking assembly comprises a clamping assembly and an adjusting assembly; the clamping assembly comprises a clamping groove arranged on the chair body and a chuck arranged corresponding to the clamping groove, and the chuck is rotatably sleeved on the main shaft; when the chuck is clamped into the clamping groove, locking of the chair body is realized, and circumferential rotation of the chair body is reserved; the adjusting component comprises a sleeve, a button lock catch used for clamping and setting the sleeve and a reset component arranged between the main shaft and the sleeve and used for resetting the sleeve after the sleeve is unlocked from the button lock catch, and the sleeve is sleeved on the main shaft and fixedly connected with the chuck.
2. The VR game seat as set forth in claim 1, wherein the reset assembly comprises an elastic member and a limiting pin, the inside of the spindle is a hollow cavity, the elastic member is disposed in the hollow cavity, one end of the elastic member is fixedly connected with the top end of the spindle, the other end of the elastic member is fixedly connected with the limiting pin, the limiting pin is fixedly connected with the sleeve, and a sliding groove for facilitating the sliding of the limiting pin up and down is disposed on the spindle.
3. The VR game seat as set forth in claim 1, wherein the button lock comprises an arc-shaped elastic piece and pressing buttons symmetrically abutted against both sides of the arc-shaped elastic piece, the pressing buttons are provided with arc-shaped locking parts matched with the sleeve and pressing parts convenient to press, the arc-shaped locking parts are arranged at the upper ends of the pressing buttons, and the pressing parts are arranged at the lower ends of the pressing buttons; the arc-shaped elastic piece is fixedly arranged on the main shaft, and the pressing button is rotatably arranged on the main shaft through a rotating shaft.
4. The VR game seat of claim 2 wherein the chuck is coupled to the spindle by a bearing, and a linear rolling bearing is further disposed between the bearing and the spindle.
5. The VR game seat of claim 1 further comprising an auxiliary balance member sleeved on the spindle and rotatably connected to the spindle, the end of the auxiliary balance member being fixedly connected to the seat body.
6. The VR gaming chair of claim 1, wherein the position sensing element is a position sensor or a gyroscope.
7. The VR game seat of claim 1 wherein the seat body is provided with an I/O interface and/or a battery mounting bin.
8. The VR game seat of claim 1 further comprising a control module in communication with the data transmission module and a data transmission module in communication with the VR.
CN201710591664.3A 2017-07-19 2017-07-19 VR recreation seat Active CN107198877B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201710591664.3A CN107198877B (en) 2017-07-19 2017-07-19 VR recreation seat

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201710591664.3A CN107198877B (en) 2017-07-19 2017-07-19 VR recreation seat

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CN107198877A CN107198877A (en) 2017-09-26
CN107198877B true CN107198877B (en) 2024-05-07

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Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108937265A (en) * 2018-08-02 2018-12-07 顾雨彤 A kind of human-computer interaction device based on VR technology
CN109566568B (en) * 2019-01-10 2024-03-01 浙江友强实业有限公司 Fishing chair
CN110493591A (en) * 2019-09-09 2019-11-22 北京为快科技有限公司 A kind of the VR experience equipment and application method of control based on sensory

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2921077A1 (en) * 2014-03-14 2015-09-23 Dieter Mey Office chair
CN205995028U (en) * 2016-08-31 2017-03-08 浙江玛拉蒂智能家具科技有限公司 Control Intelligent seat and the intelligent interactive system of game based on gesture recognition
CN206950637U (en) * 2017-07-19 2018-02-02 歌尔科技有限公司 A kind of VR game seat

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2921077A1 (en) * 2014-03-14 2015-09-23 Dieter Mey Office chair
CN205995028U (en) * 2016-08-31 2017-03-08 浙江玛拉蒂智能家具科技有限公司 Control Intelligent seat and the intelligent interactive system of game based on gesture recognition
CN206950637U (en) * 2017-07-19 2018-02-02 歌尔科技有限公司 A kind of VR game seat

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