CN106621327B - A kind of user based on extreme value forms a team method and system - Google Patents
A kind of user based on extreme value forms a team method and system Download PDFInfo
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- CN106621327B CN106621327B CN201611201069.6A CN201611201069A CN106621327B CN 106621327 B CN106621327 B CN 106621327B CN 201611201069 A CN201611201069 A CN 201611201069A CN 106621327 B CN106621327 B CN 106621327B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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Abstract
Formed a team method and system the invention provides a kind of user based on extreme value, be pre-configured with system highest empirical value in the server, user forms a team extreme value allocation list;User profile is imported into user's waiting list by the first processing unit, is arranged by user's EXP ascending order;Number in second processing device detection user's waiting list, the 3rd processing unit obtain user's EXP the first user of highest;By the first user benchmark as a comparison;Fourth process device obtains user EXP highest K user;K user is put into user's group queue table;5th processing unit judges whether that satisfaction is formed a team condition;The user profile for the condition that meets is preserved to user's group queue table if meeting;The user profile for the condition that is unsatisfactory for is back to user's waiting list if being unsatisfactory for;6th processing unit judges whether the number that active user forms a team in list is more than or equal to minimum startup number;7th processing unit notifies information of forming a team, and completes this wheel and forms a team.
Description
Technical field
The invention belongs to technical field of the computer network, and in particular to a kind of user's organizing method based on extreme value and be
System.
Background technology
With the development of network technology, it is favorite for dismissing free time that network recreational games have become people
One of entertainment way.
Game server corresponding to leisure game generally provides the user game room, comprising multiple in each room of playing
Table for game, user, which can sign in, adds the table for game participation leisure game that room be present in game room.Traditional recreation trip
The control method of play, when game server receives user's initiation game start request, in table for game where user being detected
Whether number of users reaches certain amount, and only when the user on table for game reaches certain amount, game could start.For example,
Leisure game is fighting landlord, and game server detects the number of users on table for game when be 3, and fighting landlord game can just open
Begin.Due to the unstability of the total number of users on game server, and switching of the user on different table for games, can cause to use
Family waits overlong time to participate in leisure game on a table for game.In addition, user and good friend's agreement select the feelings that table is practised fraud
Condition also happens occasionally.
In network leisure game, the stand-by period for reducing user and the Experience Degree for improving user are extremely important.Prior art
In, by detecting game state corresponding to the table number in room of playing, it is not actuated table number to filter out game state;Judge institute
State and the quantity of user has been added corresponding to table number whether reach first threshold;If reaching first threshold, it is corresponding to read the table number
The period of reservation of number of storage, the period of reservation of number are the time that timing obtains since user adds the table number, are sentenced
Whether the period of reservation of number that breaks exceedes Second Threshold;If the period of reservation of number exceedes Second Threshold, machine is called
Device people process participates in leisure game corresponding to the table number.The above method and system enable a user to quickly participate in recreation trip
Play, reduce the stand-by period of user.
By calling idle machine people to replace user, reduce the stand-by period that user plays cards.But due to robot
Participate in so that this game interactive difference of participation method, more like traditional unit leisure game, reduce leisure game in itself
It is interesting and recreational, the Experience Degree of user is poor.
Based on this, it is necessary to for above-mentioned technical problem, there is provided one kind can reduce period of reservation of number and ensure user's group
The method and system of the fair and just property of team.
The content of the invention
To overcome above-mentioned the deficiencies in the prior art, the invention provides a kind of user's organizing method based on extreme value, including
Following steps:
S101, be pre-configured with system highest empirical value in the server, user forms a team extreme value allocation list, the user forms a team
Extreme value allocation list includes { user experience class value=desirably up to empirical value, it is expected minimum empirical value };
S102, the first processing unit obtain the information of all users that registered, and user profile is imported into user waits
List, and arranged by user's EXP ascending order;Ensure that the high user of user's EXP is preferentially formed a team;Described
One user's waiting list is stored in first storage device;
Number in S103, second processing device detection user's waiting list, if number is more than in user's waiting list
Minimum startup number, then into S104, if the number in user's waiting list is less than minimum startup number, continue waiting for new
User registers to add;
S104, the 3rd processing unit obtain user's EXP most from user's waiting list in first storage device
The first high user;By the first user, benchmark is directly entered user's group queue table as a comparison;
S105, fourth process device obtain user EXP highest K user from user's waiting list;By
K user is put into user's group queue table;
S106, the 5th processing unit judge whether that satisfaction is formed a team condition;By the user profile for the condition that meets if meeting
Preserve to user's group queue table;The user's group queue table is stored in the second storage device;It will be unsatisfactory for if being unsatisfactory for
The user profile of condition is back to user's waiting list;
S107, the 6th processing unit judge whether the number that active user forms a team in list is more than or equal to and minimum start people
Number;If user's group queue table number is more than or equal to minimum startup number, into S108;If user's group queue table number is less than
Minimum startup number, then be transferred to S105, continues the taking-up user from first storage device user's waiting list and carries out being based on extreme value
Form a team;
All users in the user's group queue table of S108, from the 7th processing unit to the second storage device notify letter of forming a team
Breath, completes this wheel and forms a team.
Formed a team system present invention also offers a kind of user based on extreme value, it is characterised in that including:
Server, system highest empirical value is pre-configured with the server, user forms a team extreme value allocation list, the use
Family extreme value allocation list of forming a team includes { user experience class value=desirably up to empirical value, it is expected minimum empirical value };
First processing unit, for obtaining the information of all users that registered, user profile is imported into user and waited
List, and arranged by user's EXP ascending order;Ensure that the high user of user's EXP is preferentially formed a team;Described
One user's waiting list is stored in first storage device;
Second processing device, for detecting the number in user's waiting list, if the number in user's waiting list is small
In minimum startup number, then continue waiting for new user and register to add;If number is more than minimum startup people in user's waiting list
Number, then notify the 3rd processing unit;
3rd processing unit, for obtaining user's EXP most from user's waiting list in first storage device
The first high user;By the first user, benchmark is directly entered user's group queue table as a comparison;
Fourth process device, for obtaining user EXP highest K user from user's waiting list;By
K user is put into user's group queue table;
5th processing unit, for judging whether that satisfaction is formed a team condition;By the user profile for the condition that meets if meeting
Preserve to user's group queue table;The user's group queue table is stored in the second storage device;It will be unsatisfactory for if being unsatisfactory for
The user profile of condition is back to user's waiting list;
6th processing unit, minimum start people for judging whether number that active user forms a team in list is more than or equal to
Number;If user's group queue table number is less than minimum startup number, continue to take out from first storage device user's waiting list
User formed a team based on extreme value;If user's group queue table number is more than or equal to minimum startup number, the 7th device is notified;
7th processing unit, letter of forming a team is notified for all users in the user's group queue table into the second storage device
Breath, completes this wheel and forms a team.
Described above is only the general introduction of technical solution of the present invention, in order to better understand the technological means of the present invention,
And can be practiced according to the content of specification, below with presently preferred embodiments of the present invention and coordinate accompanying drawing describe in detail as after.
Brief description of the drawings
Fig. 1 shows a kind of user's organizing method based on extreme value according to an embodiment of the invention;
Fig. 2 shows a kind of user's organizing method based on extreme value according to another embodiment of the invention;
Fig. 3 shows that a kind of user based on extreme value according to an embodiment of the invention forms a team system.
Embodiment
Further to illustrate the present invention to reach the technological means and effect that predetermined goal of the invention is taken, below in conjunction with
Accompanying drawing and preferred embodiment, to according to a kind of user's organizing method based on extreme value proposed by the present invention, its embodiment,
Feature and its effect, describe in detail as after.In the following description, what different " embodiment " or " embodiment " referred to is not necessarily
The same embodiment.In addition, the special characteristic, structure or feature in one or more embodiments can be combined by any suitable form.
Because the own characteristic of network leisure game determines, if between simultaneously participating in the user of network leisure game
Level difference it is larger, then each side to attend a game all can not therefrom obtain preferable game experiencing, therefore be carried out to personnel
, it is necessary to which empirical value in view of user, is arranged in pairs or groups accordingly during forming a team so that participate in each side of game can obtain compared with
Good Consumer's Experience.
According to the specific embodiment of the present invention, there is provided a kind of user's organizing method based on extreme value.In system
Pre-set user in server to form a team extreme value allocation list, the form a team form of extreme value allocation list of the user is { user experience level
Not Zhi=desirably up to empirical value, it is expected minimum empirical value }.According to a preferred embodiment of the present invention, wherein user passes through
Test class value=user's EXP % system highest empirical values, i.e., by by user's EXP to system highest experience
Value carries out complementation to obtain user experience class value.In accordance with another preferred embodiment of the present invention, user experience rank
Value can also obtain according to other modes, such as the list by pre-setting, and obtaining user by way of tabling look-up currently passes through
Test the corresponding user experience class value of value;User's EXP and user experience class value are many-to-one relation, i.e., more
The corresponding user experience class value of individual user's EXP;One user experience class value corresponds to the current experience of multiple users
Value.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refer to the warp that a certain user currently obtains in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;It is expected that minimum empirical value refers to, user's game group of active user's experience level
During team, for the minimum expectation for the empirical value of other users formed a team therewith.Each user experience rank desirably up to
Empirical value and the minimum empirical value of expectation are arranged in system server in advance by system, by setting each user experience rank
Desirably up to empirical value and it is expected minimum empirical value, the complexity for the matching that can be formed a team with user in flexible control system.
As shown in Figure 1, there is provided a kind of user's organizing method based on extreme value, the step of it is realized are as follows:
S101, be pre-configured with system highest empirical value in the server, user forms a team extreme value allocation list, the user forms a team
Extreme value allocation list includes { user experience class value=desirably up to empirical value, it is expected minimum empirical value };
According to a preferred embodiment of the present invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., by the way that user's EXP is carried out into complementation to system highest empirical value to obtain user experience level
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can also obtain according to other modes, example
Such as by the list pre-set, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP and user experience class value are many-to-one relation, i.e., multiple corresponding users of user's EXP
Experience level value;One user experience class value corresponds to multiple user's EXPs.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refer to the warp that a certain user currently obtains in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;It is expected that minimum empirical value refers to, user's game group of active user's experience level
During team, for the minimum expectation for the empirical value of other users formed a team therewith.Each user experience rank desirably up to
Empirical value and it is expected that minimum empirical value is arranged in system server in advance by system, numerical value is formed a team more greatly difficulty more high pass
Set each user experience rank desirably up to empirical value and it is expected minimum empirical value, can be with user in flexible control system
Form a team matching complexity.
S102, the first processing unit obtain the information of all users that registered, and user profile is imported into user waits
List, and arranged by user's EXP ascending order;Ensure that the high user of user's EXP is preferentially formed a team;Described
One user's waiting list is stored in first storage device;
Number in S103, second processing device detection user's waiting list, if number is more than in user's waiting list
Minimum startup number, then into S104, if the number in user's waiting list is less than minimum startup number, continue waiting for new
User registers to add;
S104, the 3rd processing unit obtain user's EXP most from user's waiting list in first storage device
The first high user;By the first user, benchmark is directly entered user's group queue table as a comparison;
S105, fourth process device obtain user EXP highest K user from user's waiting list;By
K user is put into user's group queue table;Wherein described K user refers to what is taken out in user's waiting list according to selected by ad hoc rules
User;The ad hoc rules includes but is not limited to sort according to user's EXP;Such as when can also be waited according to user
Between sort;
S106, the 5th processing unit judge whether that satisfaction is formed a team condition;By the user profile for the condition that meets if meeting
Preserve to user's group queue table;The user's group queue table is stored in the second storage device;It will be unsatisfactory for if being unsatisfactory for
The user profile of condition is back to user's waiting list;
S107, the 6th processing unit judge whether the number that active user forms a team in list is more than or equal to and minimum start people
Number;If user's group queue table number is more than or equal to minimum startup number, into S108;If user's group queue table number is less than
Minimum startup number, then be transferred to S105, continues the taking-up user from first storage device user's waiting list and carries out being based on extreme value
Form a team.
According to the preferred embodiment of the present invention, wherein minimum startup number can be with dynamic configuration, minimum startup number can
Free control is not the very strict effect formed a team, can reach reduction period of reservation of number for the requirement of beginning number.
All users in the user's group queue table of S108, from the 7th processing unit to the second storage device notify letter of forming a team
Breath, completes this wheel and forms a team.
The core concept of the present invention is to be that user is formed a team to reduce the stand-by period of user, during forming a team automatically
Ensure the fair and just property formed a team by way of extreme value verification, desirably up to empirical value and the minimum empirical value of expectation in configuration
Higher, difficulty of forming a team is bigger.Under the fact of reality, it can be allocated in real time as needed.
As shown in Fig. 2 the S106 can further include:
S1061, judge whether K user and the first user have identical IP sections;If it is judged that being no, then perform
S1062, if it is judged that being yes, then perform S1068;
S1062, the experience level according to the EXP of the first user the first user of calculating;
S1063, the user for searching the first user form a team extreme value allocation list;Obtain and it is expected corresponding to the first user experience rank
Highest empirical value and the minimum empirical value of expectation;
S1064, judge whether there was only a user in addition to reference user is contrasted in user's group queue table;If it is, hold
Row S1065, if it is not, then performing S1066;
S1065, the experience level according to the EXP of K user calculating K user, judge the experience of K user
Rank whether be more than or equal to the first user desirably up to empirical value, if it is, performing S1067;If it is not, then perform
S1068;
S1066, the experience level according to the EXP of K user calculating K user, judge the experience of K user
Whether rank is more than or equal to the minimum empirical value of expectation of the first user, if it is, performing S1067;If it is not, then perform
S1068;
S1067, K user's extreme value are verified successfully, and K user is retained in user's group queue table;
S1068, K user verify failure, and K user is returned in user's waiting list.
Step S106 is the core of organizing method, and with forming a team, whether list number is more than 1 personal accomplishment Rule of judgment,
Purpose is that the experience level of at least one user in list of forming a team is greater than equal to experience level highest user in list of forming a team
Desirably up to empirical value, in addition, other users need be only greater than the minimum warp of expectation equal to experience level highest user
Test value can.By way of extreme value is formed a team, (i.e. desirably up to empirical value and minimum experience it is expected using multiple threshold values
Value) complexity that each user forms a team flexibly is controlled, for the strict control of user experience rank, enhance the conjunction formed a team
Rationality.
Present invention also offers a kind of user's organizing method based on extreme value, the step of it is realized, is as follows:
S101 ', be pre-configured with system highest empirical value, user forms a team extreme value allocation list, the user forms a team extreme value configuration
Table includes { user experience class value=desirably up to empirical value, it is expected minimum empirical value };
According to a preferred embodiment of the present invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., by the way that user's EXP is carried out into complementation to system highest empirical value to obtain user experience level
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can also obtain according to other modes, example
Such as by the list pre-set, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP and user experience class value are many-to-one relation, i.e., multiple corresponding users of user's EXP
Experience level value;One user experience class value corresponds to multiple user's EXPs.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refer to the warp that a certain user currently obtains in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;It is expected that minimum empirical value refers to, user's game group of active user's experience level
During team, for the minimum expectation for the empirical value of other users formed a team therewith.Each user experience rank desirably up to
Empirical value and it is expected that minimum empirical value is arranged in system server in advance by system, numerical value is formed a team more greatly difficulty more high pass
Set each user experience rank desirably up to empirical value and it is expected minimum empirical value, can be with user in flexible control system
Form a team matching complexity.
S102 ', the information for obtaining all users that registered, user profile is imported into user's waiting list, and by use
Family EXP ascending order arrangement;Ensure that the high user of user's EXP is preferentially formed a team;
Number in S103 ', detection user's waiting list, if number is more than minimum startup people in user's waiting list
Number, then into S104 ', if the number in user's waiting list is less than minimum startup number, continue waiting for new user's registration
Add;
S104 ', user's EXP the first user of highest is obtained from user's waiting list;Using the first user as
Contrast benchmark is directly entered user's group queue table;
S105 ', user EXP highest K user is obtained from user's waiting list;K user is put into use
Family is formed a team list;Wherein described K user refers to the user taken out in user's waiting list according to selected by ad hoc rules;The spy
Set pattern then includes but is not limited to sort according to user's EXP;Such as it can also be sorted according to period of reservation of number;
S106 ', judge whether that satisfaction is formed a team condition;The user profile for the condition that meets is preserved to user's group if meeting
Queue table;The user profile for the condition that is unsatisfactory for is back to user's waiting list if being unsatisfactory for;
S107 ', judge whether the number that active user forms a team in list is more than or equal to minimum startup number;If user
List number of forming a team is more than or equal to minimum startup number, into S108 ';If user's group queue table number is less than minimum startup people
Number, then be transferred to S105 ', continues the taking-up user from user's waiting list and formed a team based on extreme value.
According to the preferred embodiment of the present invention, wherein minimum startup number can be with dynamic configuration, minimum startup number can
Free control is not the very strict effect formed a team, can reach reduction period of reservation of number for the requirement of beginning number.
S108 ', all users into user's group queue table notify information of forming a team, and complete this wheel and form a team.
The S106 ' can further include:
S1061 ', judge whether K user and the first user have identical IP sections;If it is judged that being no, then hold
Row S1062 ', if it is judged that being yes, then perform S1068 ';
S1062 ', the experience level according to the EXP of the first user the first user of calculating;
S1063 ', the user for searching the first user form a team extreme value allocation list;Obtain the phase corresponding to the first user experience rank
Hope highest empirical value and it is expected minimum empirical value;
S1064 ', judge whether there was only a user in addition to reference user is contrasted in user's group queue table;If it is, hold
Row S1065 ', if it is not, then performing S1066 ';
S1065 ', the experience level according to the EXP of K user calculating K user, judge the experience of K user
Rank whether be more than or equal to the first user desirably up to empirical value, if it is, performing S1067 ';If it is not, then perform
S1068’;
S1066 ', the experience level according to the EXP of K user calculating K user, judge the experience of K user
Whether rank is more than or equal to the minimum empirical value of expectation of the first user, if it is, performing S1067 ';If it is not, then perform
S1068’;
S1067 ', K user's extreme value are verified successfully, and K user is retained in user's group queue table;
S1068 ', K user verify failure, and K user is returned in user's waiting list.
In the specific embodiment of the present invention, there is provided a kind of user based on extreme value forms a team system, as shown in figure 3,
Including:Server, system highest empirical value is pre-configured with the server, user forms a team extreme value allocation list, the user
Extreme value of forming a team allocation list includes { user experience class value=desirably up to empirical value, it is expected minimum empirical value };First processing dress
Put, for obtaining the information of all users that registered, user profile is imported into user's waiting list, and currently pass through by user
Test the arrangement of value ascending order;Ensure that the high user of user's EXP is preferentially formed a team;The first user waiting list storage
In first storage device;Second processing device, for detecting the number in user's waiting list, if in user's waiting list
Number is less than minimum startup number, then continues waiting for new user and register to add;If number is more than minimum in user's waiting list
Startup number, then the 3rd processing unit is notified to obtain user's EXP from user's waiting list in first storage device
The user of highest first;By the first user, benchmark is directly entered user's group queue table as a comparison;Fourth process device, for from
User EXP highest K user is obtained in user's waiting list;K user is put into user's group queue table;5th
Processing unit, for judging whether that satisfaction is formed a team condition;The user profile for the condition that meets is preserved to user's group if meeting
Queue table;The user's group queue table is stored in the second storage device;The user for the condition that is unsatisfactory for is believed if being unsatisfactory for
Breath is back to user's waiting list;6th processing unit, for judge number that active user forms a team in list whether be more than or
Equal to minimum startup number;If user's group queue table number is less than minimum startup number, continue from first storage device user
User is taken out in waiting list form a team based on extreme value;If user's group queue table number is more than or equal to minimum startup people
Number, all users in user's group queue table of the 7th processing unit into the second storage device notify information of forming a team, complete this
Wheel is formed a team.
According to a preferred embodiment of the present invention, the 5th processing unit is further used for:
Judge whether K user and the first user have identical IP sections;If it is judged that being no, then used according to first
The EXP at family calculates the experience level of the first user;If it is judged that it is yes, then K user verifies failure, by K
User is returned in user's waiting list;
The user for searching the first user forms a team extreme value allocation list;Obtain corresponding to the first user experience rank desirably up to warp
Test value and it is expected minimum empirical value;
Judge whether there was only a user in addition to reference user is contrasted in user's group queue table;If an only user,
The experience level of K user is then calculated according to the EXP of K user, judges whether the experience level of K user is more than
Equal to the first user desirably up to empirical value;If it is, K user's extreme value verifies successfully, K user is retained in user's group
In queue table;If it is not, then K user verifies failure, K user is returned in user's waiting list;If it is determined that user's group
There was only a user in queue table in addition to reference user is contrasted;Then calculate K user's according to the EXP of K user
Experience level, judges whether the experience level of K user is more than or equal to the minimum empirical value of expectation of the first user, if it is,
K user's extreme value is verified successfully, and K user is retained in user's group queue table;If it is not, then K user verifies failure, will
K user is returned in user's waiting list.
According to a preferred embodiment of the present invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., by the way that user's EXP is carried out into complementation to system highest empirical value to obtain user experience level
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can also obtain according to other modes, example
Such as by the list pre-set, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP and user experience class value are many-to-one relation, i.e., multiple corresponding users of user's EXP
Experience level value;One user experience class value corresponds to multiple user's EXPs.
The system highest empirical value is configured in advance by system;System highest empirical value determines total in current system
User experience number of levels;User's EXP, refer to the warp that a certain user currently obtains in current network games system
Test value;Refer to desirably up to empirical value, during the user game team of active user's experience level, for what is formed a team therewith
The best expectation of the empirical value of other users;It is expected that minimum empirical value refers to, user's game group of active user's experience level
During team, for the minimum expectation for the empirical value of other users formed a team therewith.Each user experience rank desirably up to
Empirical value and it is expected that minimum empirical value is arranged in system server in advance by system, numerical value is formed a team more greatly difficulty more high pass
Set each user experience rank desirably up to empirical value and it is expected minimum empirical value, can be with user in flexible control system
Form a team matching complexity.
According to a preferred embodiment of the present invention, wherein user experience class value=user's EXP % systems
Highest empirical value, i.e., by the way that user's EXP is carried out into complementation to system highest empirical value to obtain user experience level
It is not worth.
In accordance with another preferred embodiment of the present invention, user experience class value can also obtain according to other modes, example
Such as by the list pre-set, the user experience class value corresponding to user's EXP is obtained by way of tabling look-up;
User's EXP and user experience class value are many-to-one relation, i.e., multiple corresponding users of user's EXP
Experience level value;One user experience class value corresponds to multiple user's EXPs.
According to a preferred embodiment of the present invention, system highest empirical value is 9, total user experience in current system
Number of levels is 9.
According to a preferred embodiment of the present invention, set user forms a team extreme value allocation list in system server
For:{ experience level 1=1,1 }, { experience level 2=1,1 }, { experience level 3=2,1 }, { experience level 4=3,1 }, { experience
Rank 5=4,1 }, { experience level 6=4,1 }, { experience level 7=5,1 }, { experience level 8=6,1 }, experience level 9=7,
1}。
The experience level that above-mentioned user forms a team in extreme value allocation list shares 9 grades, wherein corresponding to the user of experience level 1
Desirably up to empirical value and it is expected that minimum empirical value is respectively 1;Corresponding to the user of experience level 2 desirably up to empirical value and
It is respectively 1 it is expected minimum empirical value;Dividing desirably up to empirical value and the minimum empirical value of expectation corresponding to the user of experience level 3
Wei 2 and 1;Corresponding to the user of experience level 4 is respectively 3 and 1 desirably up to empirical value and the minimum empirical value of expectation;Experience
Corresponding to the user of rank 5 is respectively 4 and 1 desirably up to empirical value and the minimum empirical value of expectation;The user institute of experience level 6
It is corresponding desirably up to empirical value and it is expected that minimum empirical value is respectively 4 and 1;Expectation corresponding to the user of experience level 7 is most
High empirical value and the minimum empirical value of expectation are respectively 5 and 1;Corresponding to the user of experience level 8 desirably up to empirical value and phase
It is respectively 6 and 1 to hope minimum empirical value;Corresponding to the user of experience level 9 desirably up to empirical value and it is expected minimum empirical value
Respectively 7 and 1.
According to a preferred embodiment of the present invention, when the EXP of user is 5, passed through relative to system highest
Test value and carry out complementation, it is 5 to obtain result, that is, the rank for showing active user is experience level 5, corresponding desirably up to warp
It is 1 that value, which is tested, as 4, the minimum empirical value of expectation.
According to a preferred embodiment of the present invention, when the EXP of user is 13, relative to system highest
Empirical value carries out complementation, obtains result as 4, that is, the rank for showing active user is experience level 4, it is corresponding desirably up to
Empirical value is 3, it is expected that minimum empirical value is 1.
According to a preferred embodiment of the present invention, the EXP of user is M, according to the knot of every innings of game of user
Fruit dynamic change, for example, when user wins one innings of game, M values plus 1;When user loses one innings of game, M values subtract 1, Huo Zhezhi
Connect clear 0.The dynamic change mode of M values can make the setting of various ways as needed, will not be repeated here.
According to a preferred embodiment of the present invention, user's EXP is M, experience level M, system highest warp
It is 9 to test value, and the user profile currently waited is as follows:
{ user A (M=6), user B (M=5), user C (M=3), user D (M=2), user E (M=1), user F (M
=0) ... }
When user wins a section (office) game, user's EXP M adds one;A section (office) game is lost, user works as
Preceding empirical value M is reset.
S301, start to form a team;
S302, the user profile for obtaining current all waits;
S303, by all wait users according to user's EXP M carry out descending arrangement, form user wait row
Table;
S304, the user A for obtaining first (i.e. the user's EXP M highests) that sorted in user's waiting list;
S305, by user A, benchmark is directly entered user's group queue table as a comparison;
S306, the experience level (N=6%9=6) for obtaining user A;User A experience level is 6;
Rule of thumb level n=6 are looked into user's extreme value allocation list of forming a team and obtained, corresponding to user A experience levels desirably up to
Empirical value MaxM=4, it is expected minimum empirical value MinM=1;
S307, the user B for taking out user's EXP M sequences second in user's waiting list, add user's group queue
Table;
S308, acquisition user B user experience rank are 5 (N=5%9=5);
S309, judge active user forms a team whether there was only a user in addition to reference user is contrasted in list;
Because user B is second user being added in user's group queue table, in addition to reference user A is contrasted, only
One user;
S310, judge whether user B experience levels N (N=5) is more than or equal to corresponding to user A experience levels (N=6)
Desirably up to empirical value 4 (MaxM=4), list of forming a team is stayed in if greater than equal to then user B, if less than then returning user B
Reuse family waiting list;Currently due to user B experience level N be 5, more than corresponding to user A experience levels 6 desirably up to
Empirical value 4;Therefore user B is stayed in user's group queue table;
Whether the number that S311, judgement are formed a team in list is more than or equal to minimum game beginning number;
If the number in S312, list of forming a team is less than minimum game beginning number, continue from user's waiting list
The user C of sequence the 3rd is chosen, adds user's group queue table;
S313, acquisition user C user experience rank are 3 (N=3%9=5);
S314, judge active user forms a team whether there was only a user in addition to reference user is contrasted in list;
S315, due to user C it is the 3rd user being added in user's group queue table, in addition to reference user A is contrasted,
An also user B, therefore active user forms a team not there was only a user in addition to reference user is contrasted in list;Need to judge
User C experience levels (N=3) are more than or equal to the minimum (MinM=of empirical value 1 of expectation corresponding to user A experience levels (N=6)
1), user's group queue table is entered if greater than equal to then user C, if less than user C then is returned into user's waiting list;When
The preceding experience level N due to user C is 3, more than the minimum empirical value 1 of expectation corresponding to user A experience levels 6;Therefore user C
Stay in user's group queue table;
S316, make in a like fashion, user D (M=2), user E (M=1), user F (M=are taken out from waiting list
0) carry out forming a team to verify, when group table list number is more than or equal to newest startup number, start immediately.
Method and system provided by the present invention, the various application scenarios for needing to be formed a team can be applied, are taking into account group
On the premise of team's fairness, the waiting time formed a team is effectively shortened, pole improves efficiency of forming a team.
The above described is only a preferred embodiment of the present invention, any formal limitation not is made to the present invention, though
So the present invention is disclosed above with preferred embodiment, but is not limited to the present invention, any to be familiar with this professional technology people
Member, without departing from the scope of the present invention, when the technology contents using the disclosure above make a little change or modification
For the equivalent embodiment of equivalent variations, as long as being the content without departing from technical solution of the present invention, the technical spirit according to the present invention
Any simple modification, equivalent change and modification made to above example, in the range of still falling within technical solution of the present invention.
Claims (10)
- A kind of 1. user's organizing method based on extreme value, it is characterised in that:S101, be pre-configured with system highest empirical value in the server, user forms a team extreme value allocation list, the user forms a team extreme value Allocation list includes:User experience class value, desirably up to empirical value, it is expected minimum empirical value;S102, the first processing unit obtain the information of all users that registered, and user profile is imported into user's waiting list, And arranged by user's EXP ascending order;Ensure that the high user of user's EXP is preferentially formed a team;First user etc. Treat that list is stored in first storage device;Number in S103, second processing device detection user's waiting list, if number is more than minimum in user's waiting list Startup number, then into S104, if the number in user's waiting list is less than minimum startup number, continue waiting for new user Registration adds;S104, the 3rd processing unit obtain user's EXP highest from user's waiting list in first storage device First user;By the first user, benchmark is directly entered user's group queue table as a comparison;S105, fourth process device obtain user EXP highest K user from user's waiting list;K is used Family is put into user's group queue table;S106, the 5th processing unit judge whether that satisfaction is formed a team condition;The user profile for the condition that meets is preserved if meeting To user's group queue table;The user's group queue table is stored in the second storage device;Condition will be unsatisfactory for if being unsatisfactory for User profile be back to user's waiting list;S107, the 6th processing unit judge whether the number that active user forms a team in list is more than or equal to minimum startup number; If user's group queue table number is more than or equal to minimum startup number, into S108;If user's group queue table number is less than most Small startup number, then be transferred to S105, continues the taking-up user from first storage device user's waiting list and carries out based on extreme value Form a team;All users in the user's group queue table of S108, from the 7th processing unit to the second storage device notify information of forming a team, This wheel is completed to form a team.
- 2. user's organizing method based on extreme value as claimed in claim 1, it is characterised in that:S106 further comprises:S1061, judge whether K user and the first user have identical IP sections;If it is judged that being no, then perform S1062, if it is judged that being yes, then perform S1068;S1062, the experience level according to the EXP of the first user the first user of calculating;S1063, the user for searching the first user form a team extreme value allocation list;Obtain corresponding to the first user experience rank desirably up to Empirical value and the minimum empirical value of expectation;S1064, judge whether there was only a user in addition to reference user is contrasted in user's group queue table;If it is, perform S1065, if it is not, then performing S1066;S1065, the experience level according to the EXP of K user calculating K user, judge the experience level of K user Whether be more than or equal to the first user desirably up to empirical value, if it is, performing S1067;If it is not, then perform S1068;S1066, the experience level according to the EXP of K user calculating K user, judge the experience level of K user Whether the expectation minimum empirical value of first user is more than or equal to, if it is, performing S1067;If it is not, then perform S1068;S1067, K user's extreme value are verified successfully, and K user is retained in user's group queue table;S1068, K user verify failure, and K user is returned in user's waiting list.
- 3. user's organizing method based on extreme value as claimed in claim 1 or 2, it is characterised in that:User experience class value=user's EXP % system highest empirical values,I.e. by the way that user's EXP is carried out into complementation to system highest empirical value to obtain user experience class value.
- 4. user's organizing method based on extreme value as claimed in claim 3, it is characterised in that:The system highest empirical value is configured in advance by system;User's EXP, refer to the empirical value that a certain user currently obtains in current network games system.
- 5. user's organizing method based on extreme value as claimed in claim 4, it is characterised in that:Refer to desirably up to empirical value, during the user game team of active user's experience level, for its formed a team therewith The best expectation of the empirical value of his user;It is expected that minimum empirical value refers to, during the user game team of active user's experience level, for its formed a team therewith The minimum expectation of the empirical value of his user.
- The system 6. a kind of user based on extreme value forms a team, it is characterised in that including:Server, system highest empirical value is pre-configured with the server, user forms a team extreme value allocation list, the user's group Team's extreme value allocation list includes:User experience class value, desirably up to empirical value, it is expected minimum empirical value;First processing unit, for obtaining the information of all users that registered, user profile is imported into user's waiting list, And arranged by user's EXP ascending order;Ensure that the high user of user's EXP is preferentially formed a team;First user etc. Treat that list is stored in first storage device;Second processing device, for detecting the number in user's waiting list, if the number in user's waiting list is less than most Small startup number, then continue waiting for new user and register to add;If number is more than minimum startup number in user's waiting list, Notify the 3rd processing unit;3rd processing unit, for obtaining user's EXP highest from user's waiting list in first storage device First user;By the first user, benchmark is directly entered user's group queue table as a comparison;Fourth process device, for obtaining user EXP highest K user from user's waiting list;K is used Family is put into user's group queue table;5th processing unit, for judging whether that satisfaction is formed a team condition;The user profile for the condition that meets is preserved if meeting To user's group queue table;The user's group queue table is stored in the second storage device;Condition will be unsatisfactory for if being unsatisfactory for User profile be back to user's waiting list;6th processing unit, for judging whether active user's number in list of forming a team is more than or equal to minimum startup number; If user's group queue table number is less than minimum startup number, continue to take out user from first storage device user's waiting list Formed a team based on extreme value;If user's group queue table number is more than or equal to minimum startup number, the 7th device is notified;7th processing unit, information of forming a team is notified for all users in the user's group queue table into the second storage device, This wheel is completed to form a team.
- 7. the user based on extreme value forms a team system as claimed in claim 6, it is characterised in that:5th processing unit is further used for:Judge whether K user and the first user have identical IP sections;If it is judged that it is no, then according to the first user's EXP calculates the experience level of the first user;If it is judged that it is yes, then K user verifies failure, by K user Return in user's waiting list;The user for searching the first user forms a team extreme value allocation list;Obtain corresponding to the first user experience rank desirably up to empirical value With the minimum empirical value of expectation;Judge whether there was only a user in addition to reference user is contrasted in user's group queue table;If an only user, root The experience level of K user is calculated according to the EXP of K user, judges whether the experience level of K user is more than or equal to First user desirably up to empirical value;If it is, K user's extreme value verifies successfully, K user is retained in user's group queue In table;If it is not, then K user verifies failure, K user is returned in user's waiting list;If it is determined that user's group queue There was only a user in table in addition to reference user is contrasted;The experience of K user is then calculated according to the EXP of K user Rank, judges whether the experience level of K user is more than or equal to the minimum empirical value of expectation of the first user, if it is, K is used Family extreme value is verified successfully, and K user is retained in user's group queue table;If it is not, then K user verifies failure, K is used Family is returned in user's waiting list.
- The system 8. user based on extreme value as claimed in claims 6 or 7 forms a team, it is characterised in that:User experience class value=user's EXP % system highest empirical values,I.e. by the way that user's EXP is carried out into complementation to system highest empirical value to obtain user experience class value.
- 9. the user based on extreme value forms a team system as claimed in claim 8, it is characterised in that:The system highest empirical value is configured in advance by system;User's EXP, refer to the empirical value that a certain user currently obtains in current network games system.
- 10. the user based on extreme value forms a team system as claimed in claim 9, it is characterised in that:Refer to desirably up to empirical value, during the user game team of active user's experience level, for its formed a team therewith The best expectation of the empirical value of his user;It is expected that minimum empirical value refers to, during the user game team of active user's experience level, for its formed a team therewith The minimum expectation of the empirical value of his user.
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