CN106730851B - Data processing method and device for balancing game player attributes - Google Patents

Data processing method and device for balancing game player attributes Download PDF

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CN106730851B
CN106730851B CN201611031016.4A CN201611031016A CN106730851B CN 106730851 B CN106730851 B CN 106730851B CN 201611031016 A CN201611031016 A CN 201611031016A CN 106730851 B CN106730851 B CN 106730851B
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player
attribute
role
character
attributes
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CN106730851A (en
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龚静
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The embodiment of the invention discloses a data processing method and device for balancing game player attributes. The method comprises the following steps: acquiring the character information of a player joining a target game; acquiring a role attribute table of a target game, wherein the role attribute table comprises at least one role category of the target game and a role attribute corresponding to the role category; and modifying the original player attribute when the player joins in the target game according to the character attribute of the character category matched with the character information of the player in the character attribute table. According to the technical scheme of the embodiment of the invention, the original player attributes of the players added into the target game are modified according to the role attributes in the role attribute table, so that the problem that the balance and playability of the game are lost due to large difference of the player attributes is solved, the balance mechanism of the game player attributes is simply and effectively realized, and the playing method and balance of the game are enriched.

Description

Data processing method and device for balancing game player attributes
Technical Field
The embodiment of the invention relates to the field of network games, in particular to a data processing method and device for balancing game player attributes.
Background
In network games, the difference in player level and equipment results in a large difference in player attributes, and some games lose their gameplay if the difference in player attributes is large. Such as: a player at level 80 and a player at level 10 participate in a battlefield event at the same time, with the player at level 80 having attributes much stronger than those of the player at level 10, which can result in a side-to-side game outcome. In this case, the attributes of the players need to be rebalanced and adjusted to be in the same horizontal line, so as to ensure the balance and playability of the game playing method.
For the case of too large difference of player attributes, the game generally adopts the classified segment registration to avoid the case of too large difference of player attributes, such as: players at levels 30-40 participate together in a battlefield event.
However, the division of the player levels can cause that the number of players in different levels is possibly insufficient, so that the number of players participating in the same battlefield is too small, and the participation rate of battlefield activities is influenced. Player attributes are not only related to player ratings, but also player equipment. Even for players of the same level, the difference in player equipment can result in a large difference in player attributes, which in essence affects the balance of game play.
Disclosure of Invention
The embodiment of the invention provides a data processing method and device for balancing game player attributes, which are used for realizing the balance of the player attributes in a game and increasing the playability of the game.
In a first aspect, an embodiment of the present invention provides a data processing method for balancing attributes of game players, where the method includes:
acquiring the character information of a player joining a target game;
acquiring a role attribute table of a target game, wherein the role attribute table comprises at least one role category of the target game and a role attribute corresponding to the role category;
and modifying the original player attribute when the player joins in the target game according to the character attribute of the character category matched with the character information of the player in the character attribute table.
Further, the modifying, according to the character attribute of the character category matched with the character information of the player in the character attribute table, the original player attribute of the player when the player joins in the target game includes:
acquiring the original player attribute when the player joins the target game;
judging whether the original player attribute is consistent with the role attribute of the role category matched with the role information of the player in the role attribute table or not;
when the player character information is inconsistent with the original player character information, the original player character attribute is modified according to the character attribute of the character category matched with the player character information in the character attribute table;
and when the player attributes are consistent, maintaining the original player attributes.
Further, the role attribute table further includes a skill level corresponding to each role category;
after said modifying the original player attributes when the player joined the target game, the method further comprises:
and modifying the skill level of the original player when the player joins the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table.
Further, the method further comprises:
restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the goal game.
Further, the role attributes include at least one role attribute category and an attribute value corresponding to the role attribute category.
In a second aspect, an embodiment of the present invention further provides a data processing apparatus for balancing attributes of game players, where the apparatus includes:
the character information acquisition module is used for acquiring the character information of the player joining the target game;
the role attribute table acquisition module is used for acquiring a role attribute table of the target game, wherein the role attribute table comprises at least one role category of the target game and a role attribute corresponding to the role category;
and the player attribute modifying module is used for modifying the original player attribute when the player joins the target game according to the character attribute of the character category matched with the character information of the player in the character attribute table.
Further, the player attribute modification module includes:
a player attribute acquisition unit for acquiring an original player attribute when the player joins a target game;
a player attribute judging unit configured to judge whether the original player attribute is consistent with a character attribute of a character category matched with the character information of the player in the character attribute table;
a player attribute modifying unit, configured to modify the original player attribute according to the character attribute of the character category matched with the character information of the player in the character attribute table when the player attribute determining unit determines that the attributes are inconsistent;
and a player attribute holding unit for holding the original player attribute when the player attribute judgment unit judges that the player attributes are consistent.
Further, the role attribute table further includes a skill level corresponding to each role category;
the device further comprises:
and the player skill level modifying module is used for modifying the original player skill level when the player joins the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table after the player attribute modifying unit modifies the original player attribute when the player joins the target game.
Further, the apparatus further comprises:
a restoring module for restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the target game.
Further, the role attributes include at least one role attribute category and an attribute value corresponding to the role attribute category.
According to the data processing method and device for balancing the attributes of the game players, provided by the embodiment of the invention, the original player attributes of the players added into the target game are modified according to the character attributes in the character attribute table, so that the problem that the balance and playability of the game are lost due to the large difference of the player attributes is solved, the balance mechanism of the attributes of the game players is simply and effectively realized, and the play method and balance of the game are enriched.
Drawings
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
FIG. 1 is a flow chart of a data processing method for balancing game player attributes according to an embodiment of the present invention;
FIG. 2 is a flowchart of a data processing method for balancing game player attributes according to a second embodiment of the present invention;
FIG. 3 is a flowchart of a data processing method for balancing game player attributes according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of a data processing device for balancing attributes of game players according to a fourth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of a data processing method for balancing game player attributes according to an embodiment of the present invention, where this embodiment may be used for data processing for balancing game player attributes, and the method may be executed by a data processing apparatus for balancing game player attributes, where the apparatus may be implemented by software and/or hardware, and the apparatus may be integrated in any intelligent terminal providing a network game function, and in a specific implementation, the intelligent terminal may include: the terminals mentioned above are merely examples, but not exhaustive, and include but are not limited to the above-mentioned intelligent terminals.
Referring to fig. 1, the data processing method for balancing game player attributes includes:
s110, character information of the players joining the target game is obtained.
In this embodiment, the different network games include a plurality of game activity battlefields, each of which includes at least one player game character, and illustratively, the first activity battlefield of the network game a includes five player game characters, i.e., a fighter, a court, a combo, a wizard, and a shooter. The method includes the steps of obtaining role information of players joining the target game, namely obtaining role information played by each player in the target game, and obtaining whether each player plays a warrior, a court of law, a guest, a wizard or a shooter in the target game by exemplarily taking the first activity battlefield of the network game a as the target game in the embodiment.
S120, a role attribute table of the target game is obtained, wherein the role attribute table comprises at least one role category of the target game and a role attribute corresponding to the role category.
In this embodiment, each target game includes a character attribute table, and each character attribute table includes at least one character category of the target game and a character attribute corresponding to the character category. Illustratively, the target game a includes five character categories of warriors, foreigners, thrillers, wizards and shooters, and the target game table includes the five character categories and the corresponding character attributes. The character attributes can include relevant information such as fighting power, attacking speed, moving speed, law strength, law return speed, life value, life return speed, initial gold coin, strength, agility, law and the like. The role attribute value corresponding to each role category is embodied in a specific numerical value form, where the role attribute values of each role category may be the same or different, and this embodiment does not limit this.
S130, according to the character attributes of the character types matched with the character information of the player in the character attribute table, the original player attributes of the player when the player joins in the target game are modified.
Illustratively, the character attribute table in the target game includes five character categories of warriors, forensics, thrillers, wizards, and shooters, wherein each of the five character categories includes five character attributes of fighting power, talent level, attack power, defense power, and moving speed. The role attribute values corresponding to the warrior and the forensic are completely the same, the corresponding name in the role attribute table is test one, the role attribute values corresponding to the thriller, the witch doctor and the shooter are completely the same, and the corresponding name in the role attribute table is test two, which is shown in the following table. In the players of the target game, testing one in all character attribute tables of soldiers and forensics to modify the original player attributes, and testing two in all thrillers, wizards and shooters to modify the original player attributes. Illustratively, player a plays a licker-in the target game, and if his natural awarding level in the original player attribute is 10, his natural awarding level is increased by 20 to 30 according to the natural awarding level in the character attribute table being 30.
Name (R) Fighting power Talent rating Force of attack Defense power Speed of movement
Test one 26 30 50 60 100
Test two 131 25 80 20 80
According to the data processing method for balancing the attributes of the game players, the attributes of the original players when the players join the target game are modified according to the attributes of the characters in the character attribute table, the problem that the balance and playability of the game are lost due to the fact that the differences of the attributes of the players are large is solved, the balance mechanism of the attributes of the game players is simply and effectively achieved, and the playing method and balance of the game are enriched.
Example two
Fig. 2 is a flowchart of a data processing method for balancing game player attributes according to a second embodiment of the present invention, and this embodiment specifically describes a step of modifying an original player attribute when the player joins in a target game according to a character attribute of a character category matching with the character information of the player in the character attribute table based on the above embodiment.
Referring to fig. 2, the data processing method for balancing game player attributes includes:
s210, character information of the player joining the target game is obtained.
S220, a role attribute table of the target game is obtained, wherein the role attribute table comprises at least one role category of the target game and a role attribute corresponding to the role category.
And S230, acquiring the original player attribute when the player joins the target game.
In the present embodiment, the original player attribute is that the player itself has an attribute value when joining the target game, and the original player attribute for acquiring player a joining the target game a is exemplarily shown in the following table.
Name (R) Fighting power Talent rating Force of attack Defense power Speed of movement
Original Player attributes 40 10 50 60 120
S240, determining whether the original player attribute is consistent with the character attribute of the character category matching the character information of the player in the character attribute table, if not, executing S250, and if so, executing S260.
For example, if the player a joins the target game a to play a thrill role, it is determined whether the original player attribute of the player a is consistent with the role attribute of the role category in the role attribute table, that is, a test result in the role attribute table is compared with five attribute values of fighting power, talent rating, attack power, defense power and moving speed in the player original attribute table in a one-to-one correspondence manner. If not, executing S250, if yes, executing S260
S250, modifying the original player attribute according to the character attribute of the character category matched with the player character information in the character attribute table.
For example, if the character attributes of three character categories of fighting power, talent rating, attack power, defense power and moving speed in the player original attribute table and the character attribute table tested one are inconsistent, the attribute values of fighting power, talent rating and defense power in the player attribute table are modified to the attribute value of a corresponding item tested in the character attribute table. For example, the attribute value 40 of the fighting power in the player's original attribute table is modified to the attribute value 26 corresponding to the fighting power in the test one in the character attribute table.
And S260, maintaining the original player attributes.
For example, when the attribute values of any one of the fighting power, the talent rating, the attack power, the defense power and the moving speed of the test one in the player original attribute table and the character attribute table are consistent, the attribute values of the corresponding items in the player attribute table are maintained. For example, if the attribute value 50 of the attack power in the player original attribute table is consistent with the attribute value 50 corresponding to the attack power tested in the character attribute table, the attribute value 50 of the attack power in the player original attribute table is kept unchanged.
In the data processing method for balancing game player attributes provided in this embodiment, it is determined whether the original player attributes are consistent with the role attributes of the role categories matched with the player's role information in the role attribute table; when the player character information is inconsistent with the original player character information, the original player character attribute is modified according to the character attribute of the character category matched with the player character information in the character attribute table; when the player attributes are consistent, the original player attributes are kept, and the original player attributes are modified in a targeted manner through comparison between the original player attributes when the player joins the target game and the role attribute table of the target game, so that a balance mechanism of the game player attributes is simply and effectively realized, and the playing method and the balance of the game are enriched.
EXAMPLE III
Fig. 3 is a flowchart of a data processing method for balancing game player attributes according to a third embodiment of the present invention, where on the basis of the foregoing embodiment, after modifying an original player attribute when the player joins in a target game according to a character attribute of a character category that is matched with character information of the player in the character attribute table, two additional steps are added: modifying the skill level of the original player when the player joins in the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table; restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the goal game.
Referring to fig. 3, the data processing method for balancing game player attributes includes:
s310, character information of the players joining the target game is obtained.
S320, obtaining a role attribute table of the target game, wherein the role attribute table comprises at least one role category of the target game and a role attribute corresponding to the role category.
S330, modifying the original player attribute when the player joins in the target game according to the character attribute of the character category matched with the character information of the player in the character attribute table.
S340, modifying the skill level of the original player when the player joins the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table.
In this embodiment, the character attribute table further includes skill levels corresponding to each character category, and after the original player attribute when the player joins the target game is modified to the corresponding character attribute value in the character attribute table, the skill level corresponding to the character category matched with the player's character information needs to be modified, so as to further balance the game player attributes. For example, in the character attribute table in the target game, the skill level corresponding to the character category matched with the player character information is 30, and the original player skill level when the player joins the target game is 100, the skill level needs to be modified to 30.
S350, when the player quits the target game, restoring the player attributes and the player skill level of the player to the original player attributes and the original player skill level.
In this embodiment, in order to facilitate the player to continue the subsequent network game, the fairness of the player is improved, and when the player exits the target game, the player attributes and the player skill level of the player need to be restored to the original player attributes and the original player skill level.
In the data processing method for balancing game player attributes provided in this embodiment, the skill level of the original player when the player joins in the target game is modified according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table, and restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the goal game, by modifying the original player attributes and the original player skills, the problem that the balance and playability of the game are lost due to the large difference of the player attributes is solved, the balance of the balance mechanism of the player attributes of the game is more reasonable, and when the player quits the target game, restoring the player attributes and the player skill level of the player to the original player attributes and the original player skill level, so that the player can continue the subsequent network game conveniently.
Example four
Fig. 4 is a schematic structural diagram of a data processing device for balancing attributes of game players according to an embodiment of the present invention, where the device includes: a character information obtaining module 410, a character attribute table obtaining module 420, and a player attribute modifying module 430, which are described in detail below.
The character information acquiring module 410 is configured to acquire character information of a player joining a target game;
the role attribute table obtaining module 420 is configured to obtain a role attribute table of the target game, where the role attribute table includes at least one role category of the target game and a role attribute corresponding to the role category;
the player attribute modification module 430 is configured to modify, according to the role attribute of the role category matched with the role information of the player in the role attribute table, an original player attribute of the player when the player joins in the target game.
Optionally, the player attribute modification module 430 includes:
a player attribute acquisition unit for acquiring an original player attribute when the player joins a target game;
a player attribute judging unit configured to judge whether the original player attribute is consistent with a character attribute of a character category matched with the character information of the player in the character attribute table;
a player attribute modifying unit, configured to modify the original player attribute according to the character attribute of the character category matched with the character information of the player in the character attribute table when the player attribute determining unit determines that the attributes are inconsistent;
and a player attribute holding unit for holding the original player attribute when the player attribute judgment unit judges that the player attributes are consistent.
Optionally, the role attribute table further includes a skill level corresponding to each role category;
the device further comprises:
and the player skill level modifying module is used for modifying the original player skill level when the player joins the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table after the player attribute modifying unit modifies the original player attribute when the player joins the target game.
Optionally, the apparatus further comprises:
a restoring module for restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the target game.
Optionally, the role attribute includes at least one role attribute category and an attribute value corresponding to the role attribute category.
According to the data processing device for balancing the attributes of the game players, provided by the embodiment of the invention, the original player attributes of the players added into the target game are modified according to the character attributes in the character attribute table, so that the problem that the balance and playability of the game are lost due to large difference of the player attributes is solved, the balance mechanism of the attributes of the game players is simply and effectively realized, and the playing method and balance of the game are enriched.
The data processing device for balancing the attributes of the game players, provided by the embodiment of the invention, can execute the data processing method for balancing the attributes of the game players, provided by any embodiment of the invention, and has corresponding functional modules and beneficial effects of the execution method.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (6)

1. A data processing method for balancing attributes of game players, comprising:
acquiring the character information of a player joining a target game;
acquiring a role attribute table of a target game, wherein the role attribute table comprises at least one role category of the target game and role attributes corresponding to the role category, and the role attribute table also comprises skill levels corresponding to each role category;
acquiring the original player attribute when the player joins the target game;
judging whether the original player attribute is consistent with the role attribute of the role category matched with the role information of the player in the role attribute table or not;
when the player character information is inconsistent with the original player character information, the original player character attribute is modified according to the character attribute of the character category matched with the player character information in the character attribute table;
modifying the skill level of the original player when the player joins in the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table;
and when the player attributes are consistent, maintaining the original player attributes.
2. The method of claim 1, further comprising:
restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the goal game.
3. The method according to any one of claims 1-2,
the role attributes include at least one role attribute category and an attribute value corresponding to the role attribute category.
4. A data processing apparatus for balancing attributes of a game player, comprising:
the character information acquisition module is used for acquiring the character information of the player joining the target game;
the system comprises a role attribute table acquisition module, a game processing module and a game processing module, wherein the role attribute table acquisition module is used for acquiring a role attribute table of a target game, the role attribute table comprises at least one role category of the target game and role attributes corresponding to the role category, and the role attribute table also comprises skill levels corresponding to each role category;
a player attribute acquisition unit for acquiring an original player attribute when the player joins a target game;
a player attribute judging unit configured to judge whether the original player attribute is consistent with a character attribute of a character category matched with the character information of the player in the character attribute table;
a player attribute modifying unit, configured to modify the original player attribute according to the character attribute of the character category matched with the character information of the player in the character attribute table when the player attribute determining unit determines that the attributes are inconsistent; modifying the skill level of the original player when the player joins in the target game according to the skill level corresponding to the character category matched with the character information of the player in the character attribute table;
and a player attribute holding unit for holding the original player attribute when the player attribute judgment unit judges that the player attributes are consistent.
5. The apparatus of claim 4, further comprising:
a restoring module for restoring the player attributes and player skill level of the player to the original player attributes and player skill level when the player exits the target game.
6. The apparatus according to any one of claims 4-5,
the role attributes include at least one role attribute category and an attribute value corresponding to the role attribute category.
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