CN110227262B - Data display method and device, computer equipment and storage medium - Google Patents

Data display method and device, computer equipment and storage medium Download PDF

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Publication number
CN110227262B
CN110227262B CN201910438164.5A CN201910438164A CN110227262B CN 110227262 B CN110227262 B CN 110227262B CN 201910438164 A CN201910438164 A CN 201910438164A CN 110227262 B CN110227262 B CN 110227262B
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data
output
game
player
statistical
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CN110227262A (en
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郭龙
魏嘉城
宋晓亮
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Abstract

The embodiment of the invention discloses a data display method, a data display device, computer equipment and a storage medium; the embodiment of the invention can acquire historical output statistical data of a player in the current game play when detecting that the game is in a ready state of the game round in the current game play; determining a chart type for displaying the historical output statistical data; drawing an output statistical graph according to the chart type and historical output statistical data of the player; and displaying the drawn output statistical graph on a game fight preparation page of the game client. The scheme can intuitively and efficiently display the output data of the characters in the game.

Description

Data display method and device, computer equipment and storage medium
Technical Field
The invention relates to the technical field of computers, in particular to a data display method, a data display device, computer equipment and a storage medium.
Background
The character combination confrontation game is characterized in that players select different virtual characters (such as hero) in a game play to combine, and confront other players in a character combination mode. For example, in the self-propelled chess in a turret, players participating in a game are divided into different chessboard, the chess pieces in the pool are captured in each round, different chess piece combinations are selected and matched, the chess pieces are confronted with other players and AI (strange game), gold coins are obtained, the chess pieces are purchased, the combination of the self-propelled chess pieces is strengthened continuously, and finally the winning game is obtained.
However, the current game data method cannot efficiently display the output data of the character in the game.
Disclosure of Invention
The embodiment of the invention provides a data display method, a data display device, computer equipment and a storage medium, which can efficiently display output data of roles in a game.
The embodiment of the invention provides a data display method, which comprises the following steps:
when detecting that the game is in a preparation state of a fighting round in the current game play, acquiring historical output statistical data of a player in the current game play;
determining a chart type for displaying the historical output statistical data;
drawing an output statistical graph according to the chart type and historical output statistical data of the player;
and displaying the drawn output statistical graph on a game fight preparation page of the game client.
The embodiment of the invention also provides another data display method, which comprises the following steps:
receiving output data sent by terminals of all players in game play, wherein the output data are output data of all players in the game play;
checking output data sent by a terminal;
when the verification is passed, performing statistical processing on the output data to obtain a statistical data set, wherein the statistical data set comprises output statistical data of each player, and the output statistical data comprises output statistical data of virtual characters owned by the players in a fighting round;
and sending the statistical data set to the terminal of each player so that the terminal displays the output statistical data of the corresponding player.
Correspondingly, an embodiment of the present invention further provides a data display apparatus, including:
a data acquisition unit for acquiring historical output statistical data of a player in a current game play when it is detected that a game is in a play round preparation state in the game play;
the determining unit is used for determining the type of a chart for displaying the historical output statistical data;
the drawing unit is used for drawing an output statistical graph according to the chart type and historical output statistical data of the player;
and the display unit is used for displaying the drawn output statistical graph on a game fight preparation page of the game client.
In an embodiment, the historical statistics output data comprises historical output statistics data of a virtual character of the player in historical combat rounds, the virtual character is a virtual character owned by the player in a current game combat round, and the current game combat round comprises a plurality of combat rounds
In one embodiment, the data acquisition unit includes:
the page display subunit is used for displaying a game match preparation page of the game client when detecting that the game is in a match round preparation state of the current game match, and the game match preparation page comprises a data display control;
and the obtaining subunit is used for obtaining historical output statistical data of the player based on the display operation of the player on the data display control.
In an embodiment, the page display subunit is specifically configured to: when detecting that the game is in a preparation state of a competition round of the current game competition, acquiring a data display state of output statistical data when the preparation of the historical competition round is finished; and when the data display state is the closing state, displaying a game fight preparation page of the game client.
In an embodiment, the obtaining subunit is further configured to directly obtain historical output statistical data of the player when the data display state is an on state.
In an embodiment, the data obtaining unit is configured to:
when detecting that the game is in a preparation state of a fighting round of the current game play, acquiring a player identification of a current player;
selecting historical output statistics of a current player from a data set according to the player identification, wherein the data set comprises historical output statistics of all players in the game play, and the data set is obtained by counting output data of virtual characters of all players in the game play in a historical fighting round.
In one embodiment, the determining unit includes:
the number obtaining subunit is used for obtaining the number of virtual characters owned by the player in the current game match;
and the determining subunit is used for determining the chart type for displaying the historical output statistical data according to the number of the virtual roles.
In one embodiment, the determining subunit is configured to obtain a size of a statistical display area in the game match preparation page; determining the chart type for displaying the historical output statistical data according to the number and the size of the virtual roles;
and the display unit is used for displaying the drawn output statistical image in the statistical display area in a game fight preparation page of the game client.
In one embodiment, the rendering unit includes:
the sorting subunit is used for acquiring data sorting logic corresponding to the chart type; performing data sorting on historical output statistical data of the player based on the data sorting logic to obtain sorted historical output statistical data;
and the drawing subunit is used for drawing and outputting the statistical image according to the sorted historical output statistical data and the graph structure corresponding to the graph type.
In one embodiment, the game fighting preparation page further comprises: the chart shows a switching control; the data display device also comprises a switching unit;
the switching unit is configured to: when the switching operation of a player for the chart display switching control is detected, determining the type of a target chart to be switched to; drawing a target output statistical graph according to the type of the target graph and historical output statistical data of the player; and switching and displaying the target output statistical graph on a game fight preparation page of the game client.
Correspondingly, the embodiment of the invention also provides another data display device, which comprises:
the game play device comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving output data sent by computer equipment of each player in a game play, and the output data is output data of all players in the game play;
the verification unit is used for verifying the output data sent by the computer equipment;
the statistical unit is used for performing statistical processing on the output data to obtain a statistical data set when the verification is passed, wherein the statistical data set comprises the output statistical data of each player in the game match;
and the sending unit is used for sending the statistical data set to the computer equipment of each player so that the computer equipment can display the output statistical data of the corresponding player.
The embodiment of the present invention further provides a computer device, which includes a memory, a processor, and a computer program stored in the memory and capable of running on the processor, wherein the processor implements the steps in any one of the data presentation methods provided in the embodiments of the present invention when executing the program.
In addition, the embodiment of the present invention further provides a storage medium, on which a computer program is stored, where the computer program, when executed by a processor, implements the steps in any one of the data presentation methods provided by the embodiment of the present invention.
The embodiment of the invention can acquire historical output statistical data of a player in the current game play when detecting that the game is in a ready state of the game round in the current game play; determining a chart type for displaying the historical output statistical data; drawing an output statistical graph according to the chart type and historical output statistical data of the player; and displaying the drawn output statistical graph on a game fight preparation page of the game client. Because the scheme can show historical output statistic data in the game to the player in a graphical mode, the output data of the role in the game can be visually and efficiently shown, and the game interactivity is greatly improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present invention, the drawings needed to be used in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1a is a schematic view of a scene of a data presentation method according to an embodiment of the present invention;
FIG. 1b is a flow chart of a data presentation method according to an embodiment of the present invention;
FIG. 1c is a schematic diagram of a self-propelled chess match round preparation according to an embodiment of the present invention;
FIG. 1d is another schematic diagram of a self-propelled chess match round preparation according to an embodiment of the present invention;
FIG. 1e is another schematic diagram of a self-propelled chess match round preparation according to an embodiment of the present invention;
FIG. 1f is another schematic diagram of a self-propelled chess match round preparation according to an embodiment of the present invention;
FIG. 2a is another flow chart of a data presentation method according to an embodiment of the present invention;
FIG. 2b is a block diagram of a data presentation according to an embodiment of the present invention;
FIG. 3a is a schematic structural diagram of a data display device according to an embodiment of the present invention;
FIG. 3b is another schematic diagram of a data display device according to an embodiment of the present invention;
FIG. 3c is another schematic structural diagram of a data display device according to an embodiment of the present invention;
FIG. 3d is another schematic diagram of a data display device according to an embodiment of the present invention;
FIG. 3e is another schematic structural diagram of a data display device according to an embodiment of the present invention;
FIG. 4 is another schematic structural diagram of a data display device according to an embodiment of the present invention;
fig. 5 is a schematic structural diagram of a computer device according to an embodiment of the present invention.
Detailed Description
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
The embodiment of the invention provides a data display method, a data display device, computer equipment and a storage medium. In particular, the embodiment of the present invention provides a data presentation apparatus (which may be referred to as a first data presentation apparatus for distinguishing) suitable for a first computer device, and a data presentation apparatus (which may be referred to as a second data presentation apparatus) suitable for a second computer device. The first data presentation device and the second data presentation device can be integrated in the first computer device and the second computer device respectively. The computer device can be a server, a terminal or other devices; for example, the terminal may be a mobile phone, a tablet computer, a notebook computer, or the like.
The data presentation of the embodiments of the present invention may include presenting or displaying some of the data in the game for viewing by the player.
Referring to fig. 1a, taking an example that a first data presentation device is integrated in a terminal and a second data presentation device is integrated in a server, the embodiment of the present invention provides a game implementation system, where the terminal and a server device, such as the server and the terminal, are connected through a network, for example, through a wired or wireless network connection.
The terminal is provided with a game client (the first data display device in the embodiment of the invention can be specifically integrated in the game client), and the terminal can run the game client to enter a corresponding confrontation game such as a turret. A player may operate a game client to enter a certain game pair of the game, such as a self-propelled chess pair entering a turret, wherein the game pair may include a plurality of play rounds. During the game, the player can select the existing virtual character to play against other players in the preparation time of each battle round. When the preparation of the fighting round is finished, the game client end triggers the entering of the fighting round, and the virtual character combination selected by the player is adopted to play the confrontation with the virtual character combination selected by other players or other characters. For example, in a self-propelled chess, a player may select an existing piece (a piece corresponding to a virtual character such as hero) to be combined and then confront other players and AIs (fantasy) after entering a battle round.
When a game match is made or during the process of the match round, the game client of each player in the game match records the output data of the virtual characters owned by all players in the game match in the match round, and sends the output data to the server.
The server can verify the output data sent by each game client, and when the verification is passed, the output data uploaded by each game client are counted, such as summary, so as to obtain statistical data, wherein the statistical data comprises the output statistical data of the virtual character owned by each player in the fighting round; the server may send the statistics to the game clients of the individual players.
When the game client detects that the game enters a new play round ready state (the previous play round may be referred to as a historical play round with respect to the play round at this time), the output statistics of the virtual character of the player owned in the previous play round (may be referred to as historical output statistics at this time) may be displayed.
Specifically, when the game client of the terminal detects that the game is in a match round preparation state in the current game match, historical output statistical data of the player (i.e., output statistical data of the player in a previous match round) is acquired, for example, the historical output statistical data of the player in the current game match can be extracted from the statistical data transmitted by the server; for example, the historical statistics output data may include historical output statistics of a virtual character of the player in a historical play round, the virtual character being a virtual character owned by the player in a current game play, the current game play including a plurality of play rounds; determining a chart type for displaying historical output statistical data; drawing an output statistical graph according to the chart type and historical output statistical data of the player; and displaying the drawn output statistical graph on a game fight preparation page of the game client.
The following are detailed below. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments.
The present embodiment will be described from the perspective of a first data presentation apparatus, which may be specifically integrated in a computer device such as a terminal or the like
In the data presentation method provided in the embodiment of the present invention, the method may be executed by a processor of a computing device, as shown in fig. 1b, a specific process of the data presentation method may be as follows:
101. when it is detected that the game is in a match round ready state in the current game match, historical output statistical data of the player in the current game match is acquired.
In a play or battle type game, players may join or create game plays in which players may play against other players. Wherein the game play may comprise a plurality of play rounds, for example, 5 play rounds may be comprised.
In an actual game, the outcome of a game play may depend on the outcome of each of the play rounds, e.g., the winning of a game play may depend on the number of wins of the play round, etc.
The battle turn preparation state is a state for the player to prepare a battle turn, such as a state or a stage for the player to select a virtual character to participate in the battle, for example, a preparation state or a stage for a chess piece to participate in the battle in the sword tower self-chess.
In a battle or battle type game, the game status can be generally divided into: a game play progress state, a game play end state, a battle round preparation state, a battle round progress state, a battle round end state, and the like.
The historical output statistics of the player may be statistics of output data of the virtual character of the player at historical time in the current game play, for example, historical output statistics of the virtual character of the player in the historical play round may be included, and specifically, historical output statistics of the virtual character owned by the player in the current game play and the historical play round may be included. The historical combat rounds are the combat rounds which are executed before the current time, and can be set according to actual requirements, for example, the previous combat round can be used.
For example, in a turret self-run game, historical output statistics may include output statistics of the game pieces that the player has in the game on the last battle round.
The output data of the virtual character may be output data of the virtual character for an opposite character (such as a character of another player or a system-owned character), and may include: actual damage data suffered by the counterpart character, or theoretical damage data released by the virtual character. Thus, the output data may include damage data, etc., for example, in one embodiment, when the output is numerically measured, the output data may include an output value, or a damage value, an attack value, etc. In one embodiment, when the output data includes injury data, the output statistics may be referred to as injury statistics.
For example, in a turret self-chess, the output data may be the damage value of a chess piece (i.e., hero).
In an embodiment, the output data may further include data of avatar's avatar, grade, etc., for example, in the case of turret self-moving, the output data may be data of damage value (i.e., output value) of chess piece (i.e., hero), avatar of the chess piece, star grade of the chess piece, etc.
The output statistical data may be statistical result data of output data of the virtual character, for example, summary result data of the output data. For example, taking the output data as the output value, the output statistical data may be a summary value of the output values of the virtual character.
In an embodiment of the present invention, the data display may be triggered in a variety of ways, for example, in order to save resources, a game fighting preparation page may be displayed when the game is in a fighting preparation state, and a data display control is set on the page, so that a player may select whether to display data, and if the player operates the control, historical output statistical data of the player may be obtained.
In one embodiment, the step of obtaining historical output statistics of the player when the game is detected to be in a match round preparation state of the current game match may include:
when detecting that the game is in a match round preparation state of the current game match, displaying a game match preparation page of the game client, wherein the game match preparation page comprises a data display control;
and acquiring historical output statistical data of the player based on the display operation of the player on the data display control.
The data presentation control can be represented in various forms, such as a button, an icon, an input box, and the like.
For example, referring to fig. 1c, taking a turret self-chess as an example, when the terminal detects that the game is in a battle round preparation state of a current game match, a battle preparation page is displayed, and a player can purchase a chess piece, select a chess piece to participate in the next battle round, and the like through the battle preparation page. Wherein, the fight preparation page is also provided with an injury statistic button; when the user clicks the button, the terminal may acquire output statistics of the player's pawns such as a pawn output summary value, a pawn avatar, etc. in the previous battle turn, thereby displaying the output statistics.
In one embodiment, in order to enable the data display to be consistent with the behavior habits of the player and improve the accuracy of the data display, whether the data is directly displayed or the user needs to operate the display currently can be determined based on the historical display state of the data. Specifically, the step of displaying a game play preparation page of the game client when it is detected that the game is in a play round preparation state of the current game play may include:
when detecting that the game is in a preparation state of a competition round of a current game match, acquiring a data display state of output statistical data when the preparation of a historical competition round is finished;
and when the data display state is the closing state, displaying a game fight preparation page of the game client.
For example, a data presentation state of the output statistic data at the end of the previous preparation round may be acquired, and when the data presentation state is in the off state, the data presentation control may be currently displayed on the game preparation page so that the player operates the control to present the output statistic data.
In an embodiment, the implementation method of the present invention further includes: and when the data display state is the opening state, directly acquiring historical output statistical data of the player.
For example, a data display state of the output statistical data when the previous preparation of the battle round is finished may be acquired, and when the data display state is an open state, the historical output statistical data of the player may be directly acquired and displayed on the game battle preparation page directly without manual operation of the player to trigger data display.
For example, taking the case of turret self-chess playing, if the 'damage statistic panel' showing the damage statistic value is in the open state when the previous preparation round is finished, the default is the open state when the preparation round is displayed, and the output statistic data of the previous battle round is directly displayed when the preparation round is entered; if the injury counting panel is in a closed state when the previous preparation round is finished, the default is the closed state when the preparation round is displayed, and when the preparation round is entered, an injury counting button needs to be displayed on a preparation page; when the user clicks the button, the terminal may acquire output statistics of the player's pawns such as a pawn output summary value, a pawn avatar, etc. in the previous battle turn, thereby displaying the output statistics.
In an embodiment of the present invention, the historical output statistical data may be obtained in a variety of ways, for example, in an embodiment, the historical output statistical data may be obtained from a server, and at this time, the server may count the output data of the virtual characters of all players in the game play in the historical competition rounds.
For another example, in an embodiment, the game client of the computer device, such as the terminal, may count the output data of the virtual characters of all players in the game play in the historical competition rounds.
For another example, in an embodiment, a data set obtained by counting output data of virtual characters of all players in a game match in a historical match round can be obtained; the historical output statistics of the player are then selected from the data set. Specifically, the step of acquiring historical output statistics of the player when detecting that the game is in a match round preparation state of the current game match may include:
when detecting that the game is in a preparation state of a fighting round of the current game play, acquiring a player identification of a current player;
and selecting historical output statistical data of the current player from a data set according to the player identification, wherein the data set comprises the historical output statistical data of all players in the game play, and the data set is obtained by counting the output data of the virtual characters of all players in the game play in the historical fighting rounds.
For example, the server may perform statistics on the output data, and the data set obtained by the statistics is uniformly distributed to the game clients in the game play, when the game clients detect that the game is in a ready state for a play round of the current game play, the player identifier of the current player is acquired, and then the historical output statistical data of the player is selected from the data set based on the player identifier.
Through the steps, the terminal can acquire historical output statistical data of the virtual character of the player in the historical combat rounds such as the previous combat rounds.
Wherein, the historical output statistical data of the players in the current game play can be obtained by counting the output data of all the players. For example, the computer device of the player, such as the client, may send the output data of each player in the game match to other computer devices, such as the server, and perform statistics by other computer devices, such as the server; specifically, other computer devices such as servers may: receiving output data sent by computer equipment of each player in game play, wherein the output data are output data of all players in the game play; checking output data sent by the computer equipment; when the verification is passed, carrying out statistical processing on the output data to obtain a statistical data set, wherein the statistical data set comprises the output statistical data of each player in the game match; and sending the statistical data set to the computer equipment of each player so that the computer equipment can display the output statistical data of the corresponding player by adopting the method of the embodiment of the invention.
In one embodiment, the game play may include a plurality of play rounds, the output data transmitted by the player's computer device may include output data of virtual characters owned by all players within the game play in the play rounds, the output statistics of the players in the game play may include output statistics of the virtual characters owned by the players in the play rounds,
for example, the terminal of each player may record output data of virtual characters owned by all players in the battle round, such as output data of chess pieces of each player, in the battle round state, and then transmit the output data of all players to the server, and the server may perform output data verification, and when the verification passes, may perform statistics on the output data of the players, such as output data of the chess pieces in the battle round, to obtain output statistics data of each player in the battle round, such as output summary values of the chess pieces of each player in the battle round. The terminal of each player may acquire output statistics such as an output summary value of each player from the server and then perform presentation.
102. A chart type is determined for presenting historical output statistics.
The graph is a graphic structure which is displayed in a screen, can visually display statistical information attributes (timeliness, numerosity and the like) and plays a key role in knowledge mining and information visual and vivid feeling, and is a means for visually and vividly visualizing object attribute data. The chart can visually check the difference and the prediction trend of the data, so that the data comparison or the data change trend becomes clear at a glance, and the quick and effective expression of the data relationship is facilitated.
The chart type can be divided according to actual requirements, for example, the chart type can be divided according to the data relationship represented by the chart, and the chart type comprises a column chart (histogram), a broken line chart, a pie chart, a bar chart, a radar chart, a scatter diagram and the like.
In an embodiment of the present invention, the determination manner of the chart type may be multiple, for example, in an embodiment, the chart type for displaying the data may be preset, that is, default, and at this time, the default chart type may be determined to be the chart type for displaying the data. For example, a histogram may be defaulted to
As another example, in one embodiment, the appropriate chart type may be determined based on the number of avatars in order to more clearly present the data. Specifically, the step of "determining a type of chart for presenting historical output statistics" may include:
acquiring the number of virtual roles owned by a player in the current game match;
and determining the type of the chart for displaying the historical output statistical data according to the number of the virtual roles.
For example, when the number of virtual characters is greater than a certain threshold, that is, the number of virtual characters is large, a chart type suitable for expressing a plurality of relationships between data, such as a histogram, may be used. When the number of the virtual characters is small, a chart type suitable for expressing the relationship among a small amount of data, such as a pie chart, can be adopted.
For example, in an embodiment, a mapping relationship between the number of virtual roles and the type of the graph may be pre-established, so that the type of the graph showing the historical output statistical data by the user may be determined based on the mapping relationship.
For another example, a quantity ratio of the number of virtual characters to the total number of characters in the game pair may be obtained, and then the chart type may be determined based on the quantity ratio.
For example, in the case of turret self-chess, the chart type may be determined based on the number of pieces currently grabbed by the player, or the chart type may be determined based on the ratio of the number of pieces to the total number of pieces in the pool of pieces,
in an embodiment, in order to improve the clarity of the data display, the size of the data display area may be further considered to determine an appropriate chart type, and specifically, the step "determining a chart type for displaying historical output statistical data according to the number of virtual characters" may include:
acquiring the size of a statistical display area in a game fighting preparation page;
and determining the type of the chart for displaying the historical output statistical data according to the number and the size of the virtual characters.
The statistical display area is an area for displaying output statistical data in the game fight preparation page, the size of the area can be fixed, and the area can also be changed according to actual conditions, for example, the size of the display screen can be changed according to the size of the display screen, and the display screens with different sizes have statistical display areas with different sizes.
Because the definition of data display is related to the size of the statistical display area, the larger the size of the display area is, the better the display effect is, under the condition of the same data volume, therefore, the embodiment of the invention can select the proper chart type to display data by combining the number of roles (the number of roles can measure the data volume of the output statistical data) and the size of the statistical area, thereby improving the definition of data display.
For example, in one embodiment, an average size occupied by the character (e.g., size divided by number of characters) may be calculated based on the number and size of virtual characters, a chart type may be determined based on the average size, and so on.
103. And drawing an output statistical graph according to the chart type and historical output statistical data of the player.
For example, canvas techniques may be employed to draw output statistics based on chart type and historical output statistics of the player.
The output statistical graph is a graph corresponding to the graph type and is used for displaying the statistical attributes of the historical output statistical data.
In one embodiment, the step of "rendering an output statistics image based on chart type and historical output statistics of the player" may comprise:
acquiring data sorting logic corresponding to the chart type;
performing data sorting on historical output statistical data of the player based on data sorting logic to obtain sorted historical output statistical data;
and drawing and outputting a statistical image according to the sorted historical output statistical data and the graph structure corresponding to the graph type.
In the embodiment of the present invention, each graph type may correspond to a data sorting logic and a graph structure, for example, the data sorting logic of the histogram is to sort data from small to large or from large to small according to the numerical value, and the graph structure is a columnar graph; the data arrangement logic of the pie chart is used for calculating the proportion of data, the graph structure is a block graph, and the like.
For example, referring to fig. 1d, taking a turret self-run game, a chart type as a histogram as an example, when the terminal detects that the game is in a battle round preparation state of a current game match, a battle preparation page is displayed, and a player can purchase pieces through the battle preparation page, select pieces participating in the next battle round, and the like. Wherein, the fight preparation page is also provided with an injury statistic button; when the user clicks the button, the terminal can acquire output statistical data of the chess of the player in the last battle turn, such as chess output summary value and the like, draw a chess output histogram according to the output statistical data, and display the chess output histogram in a statistical display area. The chessmen in the chessman output histogram are displayed from left to right according to the output values, wherein the output value of the chessman with the highest output corresponds to the highest column shape, and the column shapes of other chessmen are displayed according to the proportion of the column shape to the highest output value. In addition, the chessman output histogram may also include chessman identification information such as head portrait, chessman grade, chessman output value, etc. As shown in fig. 1d, the chess piece output histogram represents the statistics output from chess piece 1, chess piece 2, and chess piece 3 in the previous battle round, respectively 25, 14, and 11, from left to right. Wherein, the output value of the chess piece 1 corresponds to the highest column shape, and the column shapes corresponding to the chess pieces 2 and 3 are displayed according to the proportion of the highest output value.
104. And displaying the drawn output statistical graph on a game fight preparation page of the game client.
For example, the rendered output statistical image may be presented in a statistical presentation area in a game session preparation page of the game client.
For example, referring to fig. 1d, when a turret prepares a battle return from a move, output statistics of the chess pieces 1, 2, 3 in the last battle return may be displayed on a battle return preparation page for the player to refer to.
In an embodiment, in order to meet the diversified requirements of players on data display and improve game interactivity and experience, a chart display switching control can be set on a game fight preparation page, the players can switch the chart types of display data by switching the control, and the data can be displayed by other chart types.
For example, the method in the embodiment of the present invention may further include:
when the switching operation of a player for the chart display switching control is detected, determining the type of a target chart to be switched to;
drawing a target output statistical image according to the type of the target chart and historical output statistical data of the player;
and switching a display target to output the statistical image on a game fight preparation page of the game client.
For example, referring to fig. 1e, taking the turret self-chess as an example, when preparing a battle return, the output statistics of the chess piece in the last battle return are shown in a histogram on a battle return preparation page. The battle turn preparation page is also provided with a chart display switching control element for switching display, when a player needs to switch chart display, the chart display switching control element can be switched to operate such as clicking, pressing, sliding and the like, at the moment, when the terminal detects the switching operation aiming at the control element, the type of a target chart needing to be switched to data is determined to be a pie chart, at the moment, the terminal can draw an output pie chart of the chess pieces according to the output statistic value of the chess pieces and switch to the output pie chart for displaying the chess pieces. As shown in fig. 1f, the output pie chart shows the ratio of the output statistic of each chessman to the total output value, and the identification information of each chessman, such as head portrait information, name information, etc.
The method provided by the embodiment of the invention can be applied to data display scenes in various games, such as data display scenes of confrontation games such as sword tower self-chess playing and the like.
As can be seen from the above, the embodiment of the present invention may obtain historical output statistical data of the player when it is detected that the game is in a battle round preparation state in the current game play, where the historical output statistical data includes historical output statistical data of a virtual character of the player in the historical battle round, the virtual character is a virtual character owned by the player in the current game play, and the current game play includes a plurality of battle rounds; determining a chart type for displaying historical output statistical data; drawing an output statistical graph according to the chart type and historical output statistical data of the player; and displaying the drawn output statistical graph on a game fight preparation page of the game client. Because the scheme can show historical output statistic data in the game to the player in a graphical mode, the output data of the role in the game can be visually and efficiently shown, and the game interactivity is greatly improved.
The method described in the above examples is further illustrated in detail below by way of example.
In this embodiment, the first data presentation device is integrated in a terminal, and the second data presentation device is integrated in a server.
As shown in fig. 2a, a data display method may specifically include the following steps:
201. when the game is in a game round progress state, the terminal records the output data of each virtual character in the game play.
For example, the game client in the terminal may record the output data of each virtual character in the game play when the game is in the play round progress state of the game play.
For example, in a turret self-chess game, a player's game client in a game play may record the output value of each chess piece (i.e., avatar, hero) during a play round.
202. And the terminal sends the recorded output data to the server.
Referring to fig. 2b, the game client of each player in the game-play pair will send the recorded output data to the server, for example, client 1, client 2, client 3 … …, client N report the recorded output data to the server respectively.
In one embodiment, the terminal may transmit the recorded output data to the server at predetermined intervals.
The output data may be sent in various manners, for example, may be uploaded to the server in a request manner.
For example, client 1, client 2, client 3 … …, client N in the game may send the recorded output value of each pawn to the server through an operation request.
In an embodiment, after the terminal reports the output data, the server collects the output data reported from all terminals, such as the clients, in the opposite office, for example, in order to improve the collection efficiency, a frame synchronization technique may be adopted, and the server collects the output data reported by all the clients in the opposite office at a fixed frame clock.
203. The server may verify the output data sent by the terminal.
After the server receives the output data sent by the game client of each player in the game-play pair, the server can check the output data to determine whether the player cheats or not.
Specifically, the server compares the output data of each game client, and checks according to the comparison result. For example, when the output data of a client is different from the output data of other clients, the output data of the client fails to be verified, and the player of the client may cheat. At this point, an anti-cheating mechanism may be performed. The check is determined to pass when all the output data are identical or identical.
In the embodiment of the present invention, there may be various occasions when the server starts to count data, for example, when the battle round ends, the server collects output data reported by all clients in the bureau, and when detecting that the current battle round ends, checks the output data sent by the terminal, thereby performing data statistics.
204. And when the output data passes the verification, the server counts the output data to obtain a statistical data set.
For example, after the output data reported by each client in a single office passes the verification, the server may perform statistics on the output data reported by the clients. The data statistics may be performed in various manners, such as aggregation.
For example, referring to fig. 2b, when the verification passes, the server performs a summary calculation on the output data reported by the client.
Wherein the statistics set may include output statistics of each player, wherein the output statistics include output statistics of virtual characters owned by the player in a battle round;
for example, the server may perform a summarizing process on the output value of each chess piece in the competition round reported by the client to obtain an output summarizing value of each chess piece, so as to obtain an output summarizing value of each player's chess piece in the competition round.
205. The server sends the statistical data set to the terminal in the game match.
For example, referring to fig. 2b, after the server performs the summary calculation, the summary data may be sent to each client in the bureau, such as client 1, client 2 … …, client N, so that each client displays the summary data.
206. When the terminal detects that the game is in a next round preparation state of game play, output statistics of the virtual character of the player in the last round are acquired from the statistics set.
The output statistics of the virtual character of the player in the last battle round for the current battle round or the current time may be referred to as historical output statistics of the player in the historical battle round.
For example, the terminal may obtain the output statistics of the virtual character of the player in the last battle round from the statistics set according to the player identification.
Each game client receives the statistical data set in the game, can detect whether enter next fight round preparation state at present, if, confirm the show state of data when last fight preparation finishes, if the show state is when the open mode, at this moment, directly acquire the output statistical data from the statistical data set, if the show state is the closed mode, at this moment, can show data show controlling in fight round page, the user can trigger the data show through this controlling piece. Reference is made in particular to the description of the embodiments above.
207. The terminal determines a type of chart for presenting historical output statistics.
For example, each client in the game pair determines the default chart type to be a histogram. Or the chart type may be determined in other ways, reference may be made to the description of the above embodiments.
208. And drawing an output statistical graph by the terminal according to the chart type and the output statistical data of the player.
For example, each client in the game play can draw a histogram of the output values of the virtual character in the last battle round according to the chart type and the output statistical data.
209. And displaying the drawn output statistical graph on a game fight preparation page of the game client by the terminal.
For example, the game client in the game match can be a graphic in the display area of the game match preparation page, and the position of the display area can be set according to actual requirements, for example, the display area is positioned in the center area of the match preparation page.
Therefore, the embodiment of the invention can graphically display the historical output statistic data in the game to the player, can visually and efficiently display the output data of the role in the game, and greatly improves the game interactivity and the display information amount. For example, the statistical output value of the chess pieces in the previous round can be displayed in the turret self-chess in a graphical mode, so that players can visually see the output values of the chess pieces, the output relations among the chess pieces and the like, and the players can compare, change and the like according to the strength of the output of the chess pieces, thereby carrying out formation adjustment and greatly improving the convenience and the interactivity of the game.
In order to better implement the above method, correspondingly, the embodiment of the present invention further provides a data presentation apparatus, wherein the data presentation apparatus may be integrated in a computer device (may be referred to as a first data presentation apparatus), and the computer device may be a terminal or other device; for example, the terminal may be a mobile phone, a tablet computer, a notebook computer, or the like.
For example, as shown in fig. 3a, the data presentation apparatus may include a data acquisition unit 301, a determination unit 302, a drawing unit 303, and a presentation unit 304, as follows:
a data acquisition unit 301 for acquiring historical output statistical data of a player in a current game play when it is detected that a game is in a play round preparation state in the current game play;
a determining unit 302, configured to determine a type of a chart used for displaying the historical output statistical data;
a drawing unit 303, configured to draw an output statistical graph according to the chart type and historical output statistical data of the player;
and the display unit 304 is used for displaying the drawn output statistical graph on a game fight preparation page of the game client.
In an embodiment, the historical statistical output data comprises historical output statistics of a player's virtual character in historical play rounds, the virtual character being a virtual character owned by the player in a current game play comprising a plurality of play rounds.
In an embodiment, referring to fig. 3b, the data obtaining unit 301 includes:
the page display subunit 3011 is configured to, when detecting that the game is in a battle round preparation state of a current game battle, display a game battle preparation page of the game client, where the game battle preparation page includes a data display control;
an obtaining subunit 3012, configured to obtain historical output statistical data of the player based on a display operation of the player on the data display control.
In an embodiment, the page display subunit 3011 is specifically configured to: when detecting that the game is in a preparation state of a competition round of the current game competition, acquiring a data display state of output statistical data when the preparation of the historical competition round is finished; and when the data display state is the closing state, displaying a game fight preparation page of the game client.
In an embodiment, the obtaining subunit 3012 is further configured to directly obtain historical output statistical data of the player when the data display state is an on state.
In an embodiment, the data obtaining unit 301 is configured to: when detecting that the game is in a preparation state of a fighting round of the current game play, acquiring a player identification of a current player; selecting historical output statistics of a current player from a data set according to the player identification, wherein the data set comprises historical output statistics of all players in the game play, and the data set is obtained by counting output data of virtual characters of all players in the game play in a historical fighting round.
In an embodiment, referring to fig. 3c, the determining unit 302 includes:
a number acquiring subunit 3021, configured to acquire the number of virtual characters owned by the player at the current game match;
a determining subunit 3022, configured to determine a chart type for displaying the historical output statistical data according to the number of the virtual roles.
In an embodiment, the determining subunit 3022 is configured to obtain the size of the statistical display area in the game match preparation page; determining the chart type for displaying the historical output statistical data according to the number and the size of the virtual roles;
the display unit 304 is configured to display the drawn output statistical image in the statistical display area in the game match preparation page of the game client.
In an embodiment, referring to fig. 3d, the drawing unit 303 may include:
a sorting subunit 3031, configured to obtain a data sorting logic corresponding to the chart type; performing data sorting on historical output statistical data of the player based on the data sorting logic to obtain sorted historical output statistical data;
and the drawing subunit 3032 is configured to draw an output statistical image according to the sorted historical output statistical data and the graph structure corresponding to the graph type.
In one embodiment, the game fighting preparation page further comprises: the chart shows a switching control; referring to fig. 3e, the data presentation apparatus further comprises a switching unit 305;
the switching unit 305 is configured to: when the switching operation of a player for the chart display switching control is detected, determining the type of a target chart to be switched to; drawing a target output statistical graph according to the type of the target graph and historical output statistical data of the player; and switching and displaying the target output statistical graph on a game fight preparation page of the game client.
In a specific implementation, the above units may be implemented as independent entities, or may be combined arbitrarily to be implemented as the same or several entities, and the specific implementation of the above units may refer to the foregoing method embodiments, which are not described herein again.
As can be seen from the above, the data presentation apparatus of the present embodiment can acquire historical output statistics of the player in the current game play through the data acquisition unit 301 when detecting that the game is in the preparation state of the play round in the current game play; determining, by a determination unit 302, a graph type for presenting the historical output statistics; drawing an output statistical graph by the drawing unit 303 according to the chart type and the historical output statistical data of the player; the rendered output statistical graph is presented on a game play preparation page of the game client by the presentation unit 304. Because the scheme can show historical output statistic data in the game to the player in a graphical mode, the output data of the role in the game can be visually and efficiently shown, and the game interactivity is greatly improved.
In order to better implement the above method, correspondingly, the embodiment of the present invention further provides a data presentation apparatus, wherein the data presentation apparatus may be integrated in a computer device (may be referred to as a second data presentation apparatus), and the computer device may be a server or the like.
For example, as shown in fig. 4, the data presentation apparatus may include a receiving unit 401, a checking unit 402, a counting unit 403, and a sending unit 404, as follows:
a receiving unit 401, configured to receive output data sent by a computer device of each player in a game pair, where the output data is output data of all players in the game pair, for example, in an embodiment, the output data may include: output data of virtual characters owned by all players within the game play in a play round, the game play including a plurality of play rounds;
a verification unit 402, configured to verify output data sent by a computer device;
a statistic unit 403, configured to perform statistic processing on the output data when the verification passes, so as to obtain a statistic data set, where the statistic data set includes output statistics data of each player in the game play, for example, in an embodiment, the output statistics data may include output statistics data of a virtual character owned by a player in a battle round;
a sending unit 404, configured to send the statistical data set to the computer device of each player, so that the computer device displays the output statistical data of the corresponding player.
In addition, an embodiment of the present invention further provides a computer device, as shown in fig. 5, which shows a schematic structural diagram of the computer device according to the embodiment of the present invention, specifically:
the computer device may include components such as a processor 501 of one or more processing cores, memory 502 of one or more computer-readable storage media, a power supply 503, and an input unit 504. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 5 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components may be combined, or a different arrangement of components. Wherein:
the processor 501 is a control center of the computer device, connects various parts of the entire computer device by using various interfaces and lines, and performs various functions of the computer device and processes data by running or executing software programs and/or modules stored in the memory 502 and calling data stored in the memory 502, thereby monitoring the computer device as a whole. Optionally, processor 501 may include one or more processing cores; preferably, the processor 501 may integrate an application processor, which mainly handles operating systems, user interfaces, application programs, etc., and a modem processor, which mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 501.
The memory 502 may be used to store software programs and modules, and the processor 501 executes various functional applications and data processing by operating the software programs and modules stored in the memory 502. The memory 502 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data created according to use of the computer device, and the like. Further, the memory 502 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, the memory 502 may also include a memory controller to provide the processor 501 with access to the memory 502.
The computer device further comprises a power supply 503 for supplying power to the various components, and preferably, the power supply 503 may be logically connected to the processor 501 through a power management system, so that functions of managing charging, discharging, power consumption, and the like are realized through the power management system. The power supply 503 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
The computer device may also include an input unit 504, and the input unit 504 may be used to receive input numeric or character information and generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.
Although not shown, the computer device may further include a display unit and the like, which are not described in detail herein. Specifically, in this embodiment, the processor 501 in the computer device loads the executable file corresponding to the process of one or more application programs into the memory 502 according to the following instructions, and the processor 501 runs the application programs stored in the memory 502, so as to implement various functions as follows:
acquiring historical output statistics of a player in a current game play when the game is detected to be in a play-round preparation state in the current game play, (for example, the historical output statistics include historical output statistics of a virtual character of the player in a historical play-round, the virtual character being a virtual character owned by the player in the current game play, the current game play including a plurality of play-rounds);
determining a chart type for displaying the historical output statistical data;
drawing an output statistical graph according to the chart type and historical output statistical data of the player;
and displaying the drawn output statistical graph on a game fight preparation page of the game client.
Or
Receiving output data sent by computer devices of players in a game play, wherein the output data is output data of all players in the game play (for example, the output data can comprise output data of virtual characters owned by all players in the game play in a play round, and the game play comprises a plurality of play rounds); checking output data sent by the computer equipment; when the verification is passed, performing statistical processing on the output data to obtain a statistical data set, wherein the statistical data set comprises output statistical data of each player in the game play (for example, the output statistical data comprises output statistical data of a virtual character owned by the player in a play round); the statistical data set is sent to the computer device of each player so that the computer device presents the output statistical data of the corresponding player.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Therefore, the computer equipment of the embodiment can show historical output statistics data in the game to the player in a graphical mode, can visually and efficiently show the output data of the characters in the game, and greatly improves the game interactivity.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions or by associated hardware controlled by the instructions, which may be stored in a computer readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present invention further provides a storage medium, in which a plurality of instructions are stored, where the instructions can be loaded by a processor to execute the steps in any one of the data presentation methods provided in the embodiment of the present invention. For example, the instructions may perform the steps of:
acquiring historical output statistics of a player in a current game play when the game is detected to be in a play-round preparation state in the current game play, (for example, the historical output statistics include historical output statistics of a virtual character of the player in a historical play-round, the virtual character being a virtual character owned by the player in the current game play, the current game play including a plurality of play-rounds);
determining a chart type for displaying the historical output statistical data;
drawing an output statistical graph according to the chart type and historical output statistical data of the player;
and displaying the drawn output statistical graph on a game fight preparation page of the game client.
Or
Receiving output data sent by computer devices of players in a game play, wherein the output data is output data of all players in the game play (for example, the output data can comprise output data of virtual characters owned by all players in the game play in a play round, and the game play comprises a plurality of play rounds); checking output data sent by the computer equipment; when the verification is passed, performing statistical processing on the output data to obtain a statistical data set, wherein the statistical data set comprises output statistical data of each player in the game play (for example, the output statistical data comprises output statistical data of a virtual character owned by the player in a play round); the statistical data set is sent to the computer device of each player so that the computer device presents the output statistical data of the corresponding player.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the instructions stored in the storage medium can execute the steps in any image processing method provided in the embodiment of the present invention, the beneficial effects that can be achieved by any image processing method provided in the embodiment of the present invention can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The data display method, the data display device, the computer device and the storage medium according to the embodiments of the present invention are described in detail, and a specific example is applied to illustrate the principle and the implementation of the present invention, and the description of the embodiments is only used to help understanding the method and the core idea of the present invention; meanwhile, for those skilled in the art, according to the idea of the present invention, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present invention.

Claims (11)

1. A method for displaying data, comprising:
when detecting that the game is in a preparation state of a fighting round in the current game play, acquiring historical output statistical data of a player in the current game play;
acquiring the number of virtual characters owned by the player in the current game match and the size of a statistical display area in a game match preparation page, wherein display screens with different sizes have statistical display areas with different sizes;
determining the average size occupied by the virtual roles according to the number of the virtual roles and the size, and determining the type of a chart for displaying the historical output statistical data according to the average size; drawing an output statistical graph according to the chart type and historical output statistical data of the player;
displaying the drawn output statistical graph on the game match preparation page of the game client, wherein the game match preparation page further comprises: the chart shows a switching control;
when the switching operation of a player for the chart display switching control is detected, determining the type of a target chart to be switched to; drawing a target output statistical graph according to the type of the target graph and historical output statistical data of the player; switching and displaying the target output statistical graph on a game fight preparation page of a game client;
when detecting that the game is in a preparation state of a match round of a current game match, acquiring historical output statistical data of a player, wherein the historical output statistical data comprises the following steps:
when detecting that the game is in a preparation state of a competition round of a current game match, acquiring a data display state of output statistical data when the preparation of a historical competition round is finished;
when the data display state is a closed state, displaying a game fight preparation page of a game client, wherein the game fight preparation page comprises a data display control;
and acquiring historical output statistical data of the player based on the display operation of the player on the data display control.
2. The data presentation method of claim 1, wherein the historical output statistics comprise historical output statistics for a player's virtual character in historical play rounds, the virtual character being a virtual character owned by the player in a current game play comprising a plurality of play rounds.
3. The data presentation method of claim 1, wherein the obtaining of the historical output statistics of the player when the game is detected in a preparation state for a match round of a current game match further comprises:
and when the data display state is an open state, directly acquiring historical output statistical data of the player.
4. The data presentation method of claim 1 or 2, wherein acquiring historical output statistics of the player when it is detected that the game is in a match round ready state for a current game match comprises:
when detecting that the game is in a preparation state of a fighting round of the current game play, acquiring a player identification of a current player;
selecting historical output statistics of a current player from a data set according to the player identification, wherein the data set comprises historical output statistics of all players in the game play, and the data set is obtained by counting output data of virtual characters of all players in the game play in a historical fighting round.
5. The data presentation method of claim 1, wherein said game play preparation page at a game client presents a rendered output statistical figure comprising: and displaying the drawn output statistical graph in the statistical display area in a game fight preparation page of the game client.
6. The data presentation method of claim 1 or 2, wherein drawing an output statistics graph based on said chart type and historical output statistics of players comprises:
acquiring data sorting logic corresponding to the chart type;
performing data sorting on historical output statistical data of the player based on the data sorting logic to obtain sorted historical output statistical data;
and drawing an output statistical graph according to the sorted historical output statistical data and the graph structure corresponding to the graph type.
7. A method for displaying data, comprising:
receiving output data sent by computer equipment of each player in game play, wherein the output data are output data of all players in the game play;
checking output data sent by the computer equipment;
when the verification is passed, carrying out statistical processing on the output data to obtain a statistical data set, wherein the statistical data set comprises the output statistical data of each player in the game match;
sending said statistical data set to the computer device of each player, so that the computer device presents the output statistical data of the corresponding player using the data presentation method as claimed in claim 1.
8. A data presentation device, comprising:
a data acquisition unit for acquiring historical output statistical data of a player in a current game play when it is detected that a game is in a play round preparation state in the current game play;
the determining unit is used for acquiring the number of virtual characters owned by the player in the current game match and the size of a statistical display area in a game match preparation page, and display screens with different sizes have statistical display areas with different sizes; determining the average size occupied by the virtual roles according to the number of the virtual roles and the size, and determining the type of a chart for displaying the historical output statistical data according to the average size;
the drawing unit is used for drawing an output statistical graph according to the chart type and historical output statistical data of the player;
the display unit is used for displaying the drawn output statistical graph on the game fight preparation page of the game client;
the data acquisition unit is used for:
when detecting that the game is in a preparation state of a competition round of a current game match, acquiring a data display state of output statistical data when the preparation of a historical competition round is finished;
when the data display state is a closed state, displaying a game fight preparation page of a game client, wherein the game fight preparation page comprises a data display control;
and acquiring historical output statistical data of the player based on the display operation of the player on the data display control.
9. A data presentation device, comprising:
the game play device comprises a receiving unit, a processing unit and a processing unit, wherein the receiving unit is used for receiving output data sent by computer equipment of each player in a game play, and the output data is output data of all players in the game play;
the verification unit is used for verifying the output data sent by the computer equipment;
the statistical unit is used for performing statistical processing on the output data to obtain a statistical data set when the verification is passed, wherein the statistical data set comprises the output statistical data of each player in the game match;
a sending unit, configured to send the statistical data set to the computer device of each player, so that the computer device presents the output statistical data of the corresponding player by using the data presentation method as claimed in claim 1.
10. A storage medium having a computer program stored thereon, wherein the computer program when executed by a processor implements the steps of the method according to any one of claims 1-7.
11. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the steps of the method according to any of claims 1-7 are implemented when the program is executed by the processor.
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