CN106610897A - Automatic test method and system for balance of game values - Google Patents

Automatic test method and system for balance of game values Download PDF

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Publication number
CN106610897A
CN106610897A CN201510712664.5A CN201510712664A CN106610897A CN 106610897 A CN106610897 A CN 106610897A CN 201510712664 A CN201510712664 A CN 201510712664A CN 106610897 A CN106610897 A CN 106610897A
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China
Prior art keywords
game
player
information
data
numerical value
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Chinese (zh)
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卢威
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Guangzhou I9Game Information Technology Co Ltd
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Guangzhou I9Game Information Technology Co Ltd
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F11/00Error detection; Error correction; Monitoring
    • G06F11/36Preventing errors by testing or debugging software
    • G06F11/3668Software testing
    • G06F11/3672Test management
    • G06F11/3688Test management for test execution, e.g. scheduling of test suites

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Quality & Reliability (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Pinball Game Machines (AREA)

Abstract

The invention relates to the field of game tests, and in particular relates to an automatic test method and an automatic test system for balance of game values. The method comprises the steps of acquiring information to be tested; randomly generating multiple sets of game player data and multiple corresponding player accounts according to the selected information to be tested, and distributing each set of game player data to the corresponding player account; and logging in the player account to play a game, acquiring test data when the game ends, and generating a test result. According to the method and the system provided by the invention, participation of too many testers is not needed when the game is testing, only direct selection of the information to be tested from game value configuration options is needed, subsequent testing is automatically completed by the system, test efficiency is high, and reusability of various resources is high during a testing process.

Description

A kind of automated testing method and system of game numerical value balance
Technical field
The present invention relates to field tests of playing, and in particular to it is automatic that a kind of game numerical value is balanced Change method of testing and system.
Background technology
With the development of mobile phone mobile network and smart mobile phone, mobile phone games become increasingly The recreation that many people like.Regardless of whether being what game, its balance is all to affect game Degree of sticking together and an important factor in life-span.For example in role playing, battle class game Or in card cards game, the role that player is used either occupation it is whether excessively powerful or Small and weak, rationally whether, certain part equips whether excessive have impact on to the compacting between grade differential Character attribute in game etc..
At present to the method for testing of numerical value balance of playing, the use-case of correlation is usually first carried out Design (formulating the strategy of test), and account preparation is carried out, then using the account for preparing Number call game scripts carry out checking execution (be as a rule the battle between role and role, Or the battle between role and NPC), test result is returned, then further according to return Test result adjustment account data, call game scripts to carry out checking execution ... Jing again Multiple test repeatedly is crossed, test report is ultimately generated.In above-mentioned test process, no matter It is case designing, account preparation, according further to test result account data is adjusted, is dependent on In the artificial operation of tester and participation, as long as while the game numerical value to being tested Adjust, when needing to retest, be required for the test case to designing before, The account for being prepared, the game scripts for being used carry out maintenance work, cause test case, The durability of account and game scripts is poor.
Therefore, a kind of artificial operation for not needing tester excessive, and used in testing The higher game method of testing of various reusability of resources become the problem of present urgent need to resolve.
The content of the invention
It is an object of the invention to provide a kind of automated testing method of game numerical value balance And system, to improve above-mentioned problem.
In a first aspect, embodiments provide a kind of automation of game numerical value balance surveying Method for testing, including:
Obtain information to be tested;
According to the information to be tested of the selection generate at random multigroup game player's data and Corresponding multiple player accounts, and by game player's data distribution described in each group to corresponding One player account;
Log in player account and perform game, and test data is obtained in game over, generate Test result.
Preferably, acquisition information to be tested includes:
Automatically the configuration tool of game to be measured is loaded, to tester numerical value config option is shown;
Arbitrarily at least one of selection treats from the numerical value config option to receive tester The information of test.
Preferably, the information to be tested includes:Class information, equipment information and technical ability At least one in information.
Preferably, it is described that multigroup game is generated at random according to the information described to be tested for selecting Player's data and corresponding multiple player accounts include:
The information described to be tested for selecting is carried out into random combine, each combination producing one Group game player's data;
According to the group number of game player's data, the player account of respective amount is generated.
Preferably, the login player account performs game includes:
Call automatized script, automatic game client to be measured and log in the player Account performs being automatically brought into operation for game.
Preferably, the login player account performs game also includes:
The battle successively between at least two player accounts is performed, the number of times of battle is default time Number.
Preferably, the number of times of the battle is:
Wherein N is the number of times of battle, and Num is the quantity of player account, the player account Quantity be the tester arbitrarily setting from the configuration tool.
Preferably, carrying out to all fight results automatically to postwar for preset times is being performed Statistical disposition, ultimately generates test result, and the statistics includes:Each player's winning rate, each skill Difference can be injured between injury interval, equipment suit.
Second aspect, the embodiment of the present invention also provides a kind of automation of game numerical value balance and surveys Test system, including:
Game numerical value configuration information selects receiver module, for obtaining information to be tested;
Player's data and player account generate distribute module, for described to be measured according to what is selected The information of examination generates at random multigroup game player's data and corresponding multiple player accounts, and will Game player's data distribution described in each group gives a corresponding player account;
Test module, for logging in player account game is performed, and is obtained in game over Test data, generates test result.
Preferably, the game numerical value configuration information selects receiver module to include:
Automatic loading unit, for loading the configuration tool of game to be measured automatically, to tester Member shows numerical value config option;
Receiving unit is selected, it is any from the numerical value config option for receiving tester At least one information to be tested chosen.
Preferably, the game numerical value configuration information includes:Class information, equipment information and At least one in performance information.
Preferably, player's data and player account generate distribute module and include:
Player's data generating unit, for the information described to be tested for selecting to be carried out at random Combination, one group of game player's data of each combination producing;
Player account signal generating unit, for according to the group number of game player's data, generating correspondence The player account of quantity;
Allocation unit, for giving corresponding one by game player's data distribution described in each group Player account.
Preferably, the test module includes:
Player account logs in unit, for calling automatized script, automatic game to be measured Client, logs in described survey and plays according to player account;
Test data collection unit, for obtaining test data in game over;
Test result signal generating unit, for according to the Test data generation test result for obtaining.
Automated testing method and be that the game numerical value that the embodiment of the present invention is provided is balanced System, the information of direct access test, tester need not in advance write case designing, and It is directly, according to the game numerical value to be tested, to be selected, server end obtains tester After the information to be tested that member selects, multigroup game player's data and corresponding multiple are generated at random Player account, it is not necessary to which tester oneself goes to prepare account, and player account is automatically generated, A player account is given by each group of game player's data distribution, an account of playing then is logged in again Number game is performed, and test data is obtained in game over, test result is generated, at this During individual, the only early stage of tester's manual intervention is needed from game numerical value config option It is middle to select information one to be tested, when numerical value of playing carried out adjustment, it is only necessary to Again information to be tested is selected from game numerical value config option, follow-up operating process is complete It is complete consistent, in test process, the various resources for using, such as numerical value config option, step on What the script of record and execution game was just as, durability is higher than prior art.
It is cited below particularly to enable the above objects, features and advantages of the present invention to become apparent Preferred embodiment, and coordinate appended accompanying drawing, it is described in detail below.
Description of the drawings
Fig. 1 shows a kind of the automatic of game numerical value balance that the embodiment of the present invention is provided Change the flow chart of method of testing;
Fig. 2 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed In method for testing, from the flow chart of the concrete grammar for obtaining information to be tested;
Fig. 3 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed In method for testing, multigroup game is generated at random according to the information that selected majority to be measured is to be tested The flow chart of the concrete grammar of player's data and corresponding multiple player accounts;
Fig. 4 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed The structural representation of test system;
Fig. 5 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed In test system, numerical value configuration information of playing selects the concrete structure schematic diagram of receiver module;
Fig. 6 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed In test system, the concrete structure schematic diagram of player's data and player account generation module;
Fig. 7 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed In test system, the concrete structure schematic diagram of test module;
Fig. 8 shows that the automation of the game numerical value balance that the embodiment of the present invention is provided is surveyed In method for testing and system, PC front ends are being loaded with game configuration instrument, read game numerical value The schematic diagram of an example at the interface of tester is showed after configuration file.
Specific embodiment
Below in conjunction with accompanying drawing in the embodiment of the present invention, to the technical side in the embodiment of the present invention Case is clearly and completely described, it is clear that described embodiment is only the present invention one Section Example, rather than the embodiment of whole.Generally described and illustrated in accompanying drawing herein The component of the embodiment of the present invention can be with a variety of configurations arranging and design.Therefore, Hereinafter the detailed description of the embodiments of the invention to providing in the accompanying drawings is not intended to limit The scope of claimed invention, but it is merely representative of the selected embodiment of the present invention.Base In embodiments of the invention, those skilled in the art are not making the premise of creative work Lower obtained every other embodiment, belongs to the scope of protection of the invention.
At present, in the method for testing for playing numerical value balance, it is typically necessary tester Account data preparation is carried out, is then fought by script, according to fight result adjustment account Number, is tested repeatedly, generates test report.The method needs are more manually to be done In advance, it is required for from firmly design, account preparation, Developing Tactics, report generation etc. artificial Operation and participation, testing efficiency is low;Meanwhile, the durability of resource is used during test not Height, when needing to be retested after having numerical value to be adjusted, it is necessary to test Strategy, script etc. are adjusted maintenance.Based on this, the present invention provides a kind of game numerical value and puts down The automated testing method and system of weighing apparatus.The method and system be mainly used in role playing class, Battle class, the test of card cards game, may be simultaneously used for the test of other species game.
Below in conjunction with the drawings and specific embodiments of the present invention, to technical scheme It is clearly and completely described.
Fig. 1 is a kind of automated testing method of game numerical value balance provided by the present invention Flow chart.It is shown in Figure 1, the game numerical value balance that the embodiment of the present invention is provided Automated testing method includes:
S101:Obtain information to be tested.
When implementing, the type of the game for needing to know to be tested in advance, then Its game numerical value to be measured is determined according to different type of play.For example in role playing class In game, the game role that player is created typically all can include:Technical ability, grade, equipment, Self attributes of game role etc.;In the type for determining game to be tested and trip to be measured After play numerical value, can accordingly be played number according to type of play and game numerical generation to be measured Value configuration file.Can include multiple options, Duo Gexuan in the game numerical value configuration file Can respectively correspond to different game numerical value to be tested, for example can be respectively with technical ability, The corresponding option of grade, equipment.When game test, game test front end (PC Front end) configuration tool is loaded automatically, read the numerical value configuration file of game to be tested, game Numerical value configuration file in contain the game numerical value config option of multiple game to be tested, survey Examination personnel need from these game numerical value config options specifically to be selected, institute after selection The information of generation is information to be tested.
Specifically, shown in Figure 2, the present invention also provides a kind of from game numerical value configuration choosing The concrete grammar of information to be tested is obtained in, is comprised the following steps:
S201:Automatically the configuration tool of game to be measured is loaded, shows that numerical value is matched somebody with somebody to tester Put option.
S202:Receive tester arbitrarily chooses from the numerical value config option at least one Individual information to be tested.
Usually, numerical value configuration file of playing is both for what different game pre-set. Comprising various game numerical value config options in game numerical value configuration file.And configuration tool is then All of game can be general.PC front ends can automatically add in test at first The configuration tool of game is carried, game numerical value configuration file is read, by game numerical value config option It is presented to tester.Tester can be specifically selected numerical value config option of playing Select or arrange, i.e., at least one letter to be tested is arbitrarily chosen from trip numerical value config option Breath.
According to the test case of reality and for different types of game, game numerical value configuration Option is also different, such as in Role Playing Game, can be directed to technical ability, grade And three game numerical value of equipment are tested, now, information to be tested can be grade At least one in information, equipment information and performance information, for treating for single Test information is tested, it is also possible to is combined two kinds of wherein at least and is tested together. And game numerical value configuration file in contain the species of technical ability, the personage that player is set up Grade and various game in set game article relevant options.Tester's pin Any game numerical value is tested, then with regard to specifically being selected for any option Select.
Shown in Figure 8, the present invention provides one kind and is loaded with game configuration instrument, reads trip The interface of tester is showed after play numerical value configuration file.Include equipment configurations and Technical ability configuration option, in the configuration tool, tester can respectively to equipment and Technical ability is configured, such as in the configuration equipped, can be with specifically chosen different parts Equipment, and the corresponding star of equipment, refining grade, cameo incrustation situation etc. are arranged at, Furthermore it is also possible to arrange the quantity for generating player account.
S102:Multigroup game player's number is generated at random according to the information to be tested of the selection According to corresponding multiple player accounts, and by game player's data distribution described in each group to phase The player account answered.
When implementing, information to be tested is had determined that in S101, surveyed Examination personnel triggering server end robot, it is random to generate according to the information to be tested for selecting Multigroup game player's data and corresponding multiple player accounts, each group of game player's data pair There should be a player account, wherein, player account is for subsequent login game to be tested Client, this is equivalent to be established by multiple player accounts consistent with player account quantity Game, then follow-up test is carried out by the game.
Usually, player account can be generated simultaneously when game player's data are generated , and a corresponding player account is given by game player's data distribution, set up game player Corresponding relation between data and player account.And when repeatedly test, can also be straight Connect and change the game player data corresponding with existing player account.
Shown in Figure 3, the embodiment of the present invention also provides one kind according to be measured selected many Number information to be tested generates at random multigroup game player's data and corresponding multiple player's accounts Number specifically include:
S301:The information described to be tested for selecting is carried out into random combine, each combination Generate one group of game player's data;
S302:According to the group number of game player's data, the player account of respective amount is generated.
When information to be tested is carried out into random combine, many different groups can be produced Close, for these each different combinations one group of game player's data can be all generated.
For example, when testing the performance information that certain is played, if game Wearable technical ability has three, and tester have selected in numerical value config option A, B, Five technical ability of C, D, E, and arrange thus generate 10 player accounts (player account Number can freely set, less than or equal to the maximum group number of game player's data), clothes Business device or according to above-mentioned setting, the random player accounts for generating 10 wearings, three technical ability:
Player 1: A B C
Player 2: A B D
Player 3: A B E
Player 4: A C D
Player 5: A C E
Player 6: A D E
Player 7: B C D
Player 8: B C E
Player 9: B D E
Player 10: C D E
At the same time, if the grade of game also possesses certain impact to technical ability, then Now, the grade of 10 player accounts is consistent, and the equipment for using is also consistent, so may be used In follow-up test, to test the balance of different technical ability.
Furthermore it is also possible to more complicated arbitrary combination is set, if such as each skill Can also there is corresponding grade, the effect that the different technical ability of grade is played is also different;Or trip The professional technical ability that play player can select in gaming also has difference to different occupations Impact;The sequencing that technical ability is discharged can produce different attack effects;Even attribute On all four account, can due to some recessive factors (for example hit cruelly rate, dodge, essence The attributes such as standard) final test result all can be had a certain impact.These all can be root According to specific test case, selected according to actual conditions when test, and from trip Carry out each information to be tested of selection in play numerical value config option, may pass through with The combination of machine, generates multigroup game player's data of predetermined number.
Be the equal of to establish in the server of game after game player's data are generated Then these games are distributed to different player accounts by corresponding game, Just game can be logged in when follow-up test using player account.
S103:Log in player account and perform game, and test data is obtained in game over, Generate test result.
When implementing, because player account has many, therefore will be every One player account will sign in game from the client of game.Specifically by player account It is by calling automatized script, automatic game to be tested when signing in game Client and automated log on.
After game to be tested is signed in using player account, may proceed to call game pin This execution is played.
Specifically, different types of game play is different, causes to perform the mode of game It is different.For example in the battle class game being partial between player, the mode of game is performed It is the battle between game player;In the battle class game being partial between player and NPC In, the mode for performing game is the battle between game player and NPC.And player with Battle between player, the battle between player and NPC can be that many people's battles can also be Single battle.The different game of test, performing game will be according to the concrete playing method of game come really It is fixed.
Further, logging in player account execution game includes:Perform at least two player's accounts Battle successively between number, the number of times of battle is preset times.
When implementing, the battle between at least two players can be from all of Selection at least two random in player account is fought, and controls these player accounts pair War preset times, then randomly select and player account before from all of player account again The different player account of combination, carries out again the battle of preset times.
For example, in the example of S102,10 player accounts are generated, respectively:Play Family 1, player 2, player 3, player 4, player 5, player 6, player 7, player 8, Player 9, player 10.The combination of player 1 and player 2 is selected to carry out two players for the first time Battle between account, and the battle number of times of two players is preset times N;Select for second Select the battle that the combination of player 1 and player 3 is carried out between two player accounts, and two objects for appreciation The battle number of times of family's account is preset times N, and third time selects player 3, the group of player 4 Conjunction carries out the battle between two players, and the battle number of times of two player accounts is preset times N ..., is carried out until obtaining between enough data, or arbitrary two players After crossing the battle of preset times N, terminate the battle between all players.
Alternatively, it is also possible to be that at least two player accounts are chosen from all of player account, These player accounts are carried out once to postwar, then are chosen from player account and player's account before Number different at least two player accounts of combination, fought again, the number of times of selection is Default number of times, and the combination of the player account chosen each time is also different, total is right War number of times is also default number of times.
For example, in the example of S102,10 player accounts are generated, respectively:Play Family 1, player 2, player 3, player 4, player 5, player 6, player 7, player 8, Player 9, player 10.The combination of player 1 and player 2 is selected to carry out two players for the first time Battle between account, the combination of second selection player 1 and player 3 carries out two players Battle between account, third time select player 1 and player 4 carry out two player accounts it Between battle ... when default battle number of times volume residual is 0, terminate player Between battle.Wherein, when battle each time, the combination of player account is all different 's.
Preferably, the number of times of battle is:
Wherein N is the number of times of battle, and Num is the quantity of player account, the player account Quantity be the tester arbitrarily setting from the configuration tool.
In addition, when every time battle terminates, the war communique daily record produced by fight is obtained, And performed preset times to all of fight result carrying out Statistics Division automatically after the war Reason, ultimately generates test result.Fight result can be by the war communique day produced by fight every time Obtain in will, statistics includes:The winning rate of each player, the injury interval of each technical ability, equipment set Difference etc. is injured between dress.In addition, specific statistical item, can be come by data to be tested Determine.For example when technical ability numerical value balance is tested, the wound of each technical ability can be directed to Harmful interval, technical ability combination impact, technical ability release order difference not simultaneously for technical ability injury When for the impact etc. of technical ability injury, while can also be for hitting cruelly rate for technical ability is injured Affect, precisely, lattice the injury impact of the attribute for technical ability etc. such as keep off, defend, dodging. When if in test equipment numerical value balance, can be for caused by different suits Injury difference, when being equipped in the game of corresponding occupation of different occupation, Injury difference for different occupation game etc..Specific statistical item, in the present invention In do not do any restriction, specifically can specifically be counted according to actual test case.
The automated testing method of game numerical value balance provided in an embodiment of the present invention, its is beneficial Effect is:Direct access information to be tested, tester need not in advance write use-case and set Meter, but directly selected according to the game numerical value to be tested, server end is obtained After the information to be tested that tester selects, multigroup game player's data and correspondence are generated at random Multiple player accounts, it is not necessary to tester oneself goes to prepare account, and player account is automatic Generate, by each group of game player's data distribution a player account is given, trip is then logged in again Player account performs game, and test data is obtained in game over, generates test result, In this process, the only early stage of tester's manual intervention is needed from game numerical value configuration Information to be tested one is selected in option, when numerical value of playing carried out adjustment, only Need to select information to be tested, follow-up operation from game numerical value config option again Journey is completely the same, in test process, the various resources for using, such as numerical value config option, Log in and perform what the script played was just as, durability is higher than prior art.
Further embodiment of this invention also provides a kind of automatic test system of game numerical value balance System, shown in Figure 4, the automation of the game numerical value balance that the embodiment of the present invention is provided Test system includes:
Game numerical value configuration information selects receiver module, for obtaining information to be tested;
Player's data and player account generate distribute module, for described to be measured according to what is selected The information of examination generates at random multigroup game player's data and corresponding multiple player accounts, and will Game player's data distribution described in each group gives a corresponding player account;
Test module, for logging in player account game is performed, and is obtained in game over Test data, generates test result.
In the present embodiment, game numerical value configuration information selects receiver module, player's data and object for appreciation The concrete function and interactive mode of family's account generation module and test module, can be found in Fig. 1 pair The record of the embodiment answered, will not be described here.
The automatization test system of the game numerical value balance that the embodiment of the present invention is provided, it has Beneficial effect is:
Receiver module direct access information to be tested is selected by numerical value configuration information of playing, Tester need not in advance write case designing, but directly according to the game number to be tested Value, is selected, after the information to be tested for obtaining tester's selection, player's data Multigroup game player's data and corresponding multiple objects for appreciation are generated at random with player account generation module Family's account, it is not necessary to which tester oneself goes to prepare account, and player account is automatically generated, will Each group of game player's data distribution gives a player account, is then stepped on by test module again Record trip player account performs game, and test data is obtained in game over, generates test As a result, in this process, the only early stage of tester's manual intervention is needed from game number Information to be tested one is selected in value config option, when numerical value of playing carried out adjustment Wait, it is only necessary to select information to be tested from game numerical value config option again, it is follow-up Operating process is completely the same, and in test process, the various resources for using, such as numerical value is matched somebody with somebody Put option, login and perform what the script played was just as, durability is than existing skill Art is higher.
In addition, shown in Figure 5, the game numerical value that the embodiment of the present invention is provided matches somebody with somebody confidence Breath selects receiver module to specifically include:
Automatic loading unit, for loading the configuration tool of game to be measured automatically, to tester Member shows numerical value config option;
Receiving unit is selected, it is any from the numerical value config option for receiving tester At least one information to be tested chosen.
In the present embodiment, the concrete function and interaction of automatic loading unit and selection receiving unit Mode, can be found in the record of the corresponding embodiments of Fig. 2, will not be described here.
Wherein, the game numerical value configuration information includes:Class information, equipment information and skill At least one in energy information.
In addition, shown in Figure 6, player's data and player that the embodiment of the present invention is provided Account generates distribute module and specifically includes:
Player's data generating unit, for the information described to be tested for selecting to be carried out at random Combination, one group of game player's data of each combination producing;
Player account signal generating unit, for according to the group number of game player's data, generating correspondence The player account of quantity;
Allocation unit, for giving corresponding one by game player's data distribution described in each group Player account.
In the present embodiment, the concrete work(of player's data generating unit and player account signal generating unit Energy and interactive mode, can be found in the record of the corresponding embodiments of Fig. 3, will not be described here.
In addition, shown in Figure 7, the test module that the embodiment of the present invention is provided includes:
Player account logs in unit, for calling automatized script, automatic game to be measured Client, logs in described survey and plays according to player account;
Test data collection unit, for obtaining test data in game over;
Test result signal generating unit, for according to the Test data generation test result for obtaining.
In the present embodiment, player account logs in unit, test data collection unit and test knot The concrete function and interactive mode of fruit signal generating unit, can be found in the corresponding realities of S103 in Fig. 1 The record of example is applied, be will not be described here.
Method and the computer program of system that the embodiment of the present invention is provided, including Store the computer-readable recording medium of program code, the instruction that described program code includes Can be used to perform the method described in previous methods embodiment, implement and can be found in method reality Example is applied, be will not be described here.
Those skilled in the art can be understood that, for convenience and simplicity of description, The specific work process of the device of foregoing description, it is right in preceding method embodiment to may be referred to Process is answered, be will not be described here.
If the function is realized and as independent product using in the form of SFU software functional unit When selling or using, during a computer read/write memory medium can be stored in.Based on this The understanding of sample, what technical scheme substantially contributed in other words to prior art The part of part or the technical scheme can be embodied in the form of software product, the meter Calculation machine software product is stored in a storage medium, including some instructions are used so that one Computer equipment (can be personal computer, server, or network equipment etc.) is performed The all or part of step of each embodiment methods described of the invention.And aforesaid storage medium Including:USB flash disk, portable hard drive, read-only storage (ROM, Read-Only Memory), Random access memory (RAM, Random Access Memory), magnetic disc or CD Etc. it is various can be with the medium of store program codes.
The above, specific embodiment only of the invention, but protection scope of the present invention Be not limited thereto, any those familiar with the art the invention discloses skill In the range of art, change or replacement can be readily occurred in, all should be covered in protection scope of the present invention Within.Therefore, protection scope of the present invention should be defined by the scope of the claims.

Claims (13)

1. the automated testing method that a kind of game numerical value is balanced, it is characterised in that include:
Obtain information to be tested;
Multigroup game player's data and right are generated at random according to the information to be tested of the selection The multiple player accounts answered, and give corresponding one by game player's data distribution described in each group Individual player account;
Log in player account and perform game, and test data is obtained in game over, generate Test result.
2. method according to claim 1, it is characterised in that the acquisition is to be measured The information of examination includes:
Automatically the configuration tool of game to be measured is loaded, to tester numerical value config option is shown;
Receive that tester arbitrarily chooses from the numerical value config option at least one is to be measured The information of examination.
3. method according to claim 2, it is characterised in that described to be tested Information includes:At least one in class information, equipment information and performance information.
4. method according to claim 1, it is characterised in that described according to selection Information described to be tested generate multigroup game player's data and corresponding multiple players at random Account includes:
The information described to be tested for selecting is carried out into random combine, each combination producing one Group game player's data;
According to the group number of game player's data, the player account of respective amount is generated.
5. method according to claim 1, it is characterised in that the login player Account performs game to be included:
Call automatized script, automatic game client to be measured and log in the player Account performs being automatically brought into operation for game.
6. method according to claim 2, it is characterised in that the login player Account performs game also to be included:
The battle successively between at least two player accounts is performed, the number of times of battle is default time Number.
7. method according to claim 6, it is characterised in that the battle time Number is: N = C N u m 2 ;
Wherein N is the number of times of battle, and Num is the quantity of player account, the player account Quantity be the tester arbitrarily setting from the configuration tool.
8. method according to claim 6, it is characterised in that default having performed Number of times to all fight results carrying out statistical disposition automatically after the war, ultimately generate test knot Really, the statistics includes:Hinder between each player's winning rate, each technical ability injury interval, equipment suit Evil difference.
9. the automatization test system that a kind of game numerical value is balanced, it is characterised in that include:
Game numerical value configuration information selects receiver module, for obtaining information to be tested;
Player's data and player account generate distribute module, for described to be measured according to what is selected The information of examination generates at random multigroup game player's data and corresponding multiple player accounts, and will Game player's data distribution described in each group gives a corresponding player account;
Test module, for logging in player account game is performed, and is obtained in game over Test data, generates test result.
10. system according to claim 9, it is characterised in that the game numerical value Configuration information selects receiver module to include:
Automatic loading unit, for loading the configuration tool of game to be measured automatically, to tester Member shows numerical value config option;
Receiving unit is selected, it is any from the numerical value config option for receiving tester At least one information to be tested chosen.
11. systems according to claim 10, it is characterised in that the game number Value configuration information includes:At least one in class information, equipment information and performance information.
12. systems according to claim 9, it is characterised in that player's data Generating distribute module with player account includes:
Player's data generating unit, for the information described to be tested for selecting to be carried out at random Combination, one group of game player's data of each combination producing;
Player account signal generating unit, for according to the group number of game player's data, generating correspondence The player account of quantity;
Allocation unit, for giving corresponding one by game player's data distribution described in each group Player account.
13. systems according to claim 9, it is characterised in that the test module Including:
Player account logs in unit, for calling automatized script, automatic game to be measured Client, logs in described survey and plays according to player account;
Test data collection unit, for obtaining test data in game over;
Test result signal generating unit, for according to the Test data generation test result for obtaining.
CN201510712664.5A 2015-10-27 2015-10-27 Automatic test method and system for balance of game values Pending CN106610897A (en)

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