CN109966737A - Record has the recording medium and server unit of games - Google Patents

Record has the recording medium and server unit of games Download PDF

Info

Publication number
CN109966737A
CN109966737A CN201811311540.6A CN201811311540A CN109966737A CN 109966737 A CN109966737 A CN 109966737A CN 201811311540 A CN201811311540 A CN 201811311540A CN 109966737 A CN109966737 A CN 109966737A
Authority
CN
China
Prior art keywords
synthesis
synthetic
enforcement division
selection
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201811311540.6A
Other languages
Chinese (zh)
Other versions
CN109966737B (en
Inventor
米琦
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Koei Tecmo Games Co Ltd
Original Assignee
Koei Tecmo Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Koei Tecmo Games Co Ltd filed Critical Koei Tecmo Games Co Ltd
Publication of CN109966737A publication Critical patent/CN109966737A/en
Application granted granted Critical
Publication of CN109966737B publication Critical patent/CN109966737B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention provides the recording medium and server unit that record has games, it is therefore intended that improves the interest of the game synthesized using object.Games make computer execute the game carried out using game using object, the game is multiple to hold object selecting in object, used in gaming from what is associated with player using object, the games function the computer as following each portion: storage unit stores the object with intrinsic parameter;Enforcement division is selected, the object determined and being inputted to execute selection by player is stored;And synthesis enforcement division, receive a synthetic object object and one or more synthesis use the selection of object, using using intrinsic parameter and calculated synthetic parameters change the intrinsic parameter of synthetic object object, it selects enforcement division and determines franchise object, synthesis enforcement division changes synthetic parameters in the case where synthetic object object and synthesis are franchise objects using at least one object in object.

Description

Record has the recording medium and server unit of games
Technical field
The present invention relates to a kind of recording mediums and server unit for recording and having games.
Background technique
It can be fought via communication network with other players including the imaginary player defined by computer Game system is gaining popularity.As a mode of such online game, exist such as under type: the object possessed from player Multiple objects are selected in (for example, board or player role etc.) and constitute one group of game using object, use object using the game Body is fought with other players.
In patent document 1, a kind of technology relevant to following procedure is disclosed, which is based in addition to making in battle The board held other than one group of board, that is, board group card adjusts the parameter of board group card.
Existing technical literature
Patent document
Patent document 1: Japanese Unexamined Patent Publication 2017-113650 bulletin
Summary of the invention
Problems to be solved by the invention
In the game for using constituted game to use object in player to be fought, by selection etc., by new object Body is distributed to player.If the type of the object of distribution increases, when player constitutes game and uses object, used object Option increase, game improve.
However, player's object for being distributed of selection constitutes game using the task gradually dullnessization of object, lead to anxiety Sense reduces.In order to solve this case, exists to use the object that multiple objects are synthesized into is used into object as game Mode.In this mode, desired object in order to obtain, needs to be repeated synthesis, interest is caused to reduce.
Therefore, it is an object of the present invention to improve the interest of the game synthesized using object.
A technical solution to solve project
In order to solve the above problems, the present invention relates to a kind of recording medium for recording and having games, which makes Computer executes the game carried out using multiple game using object, and the multiple game using object is associated with from player Get up it is multiple hold object selecting in object, used in gaming, it is described to record the recording medium for having games It is characterized in that, and the games function the computer as following each portion: storage unit, will be respectively provided with solid There are the multiple objects of parameter to hold object as described in and store;Enforcement division is selected, is held by the input from the player The selection of the row object, makes the object determined by the selection hold object as described in and store;And synthesis Enforcement division is held in object from described, receives a synthetic object object and one or more synthesis use the selection of object, The intrinsic parameter of the synthetic object object is changed using synthetic parameters value, which is to utilize and the conjunction It is calculated using the associated intrinsic parameter of at least one party in object at target object and the synthesis, it is described Selection enforcement division determines franchise object by selecting, which is that can use with privilege and as the game Object and the object used, the synthesis enforcement division the synthetic object object and the synthesis using in object at least One object is to change the synthetic parameters value in the case where the franchise object.
In the recording medium that above-mentioned record has games, feature can also be, the storage unit will identify institute It states the classification identification information of the classification of object and the player associates and holds object as described and stores, the synthesis Enforcement division is had and the franchise object in the synthetic object object and the synthesis using at least one object in object The synthetic parameters value is changed in the case where the common classification identification information of body.
In the recording medium that above-mentioned record has games, feature can also be, the storage unit will identify institute It states the classification identification information of the classification of object and the player associates and holds object as described and stores, in the conjunction In the case where being the franchise object using at least one object in object at target object and the synthesis, the synthesis To there is enforcement division the quantity for holding object described in the classification identification information common with the privilege object to be included in, and use this Hold the quantity of object to change the synthetic parameters value.
In the recording medium that above-mentioned record has games, feature can also be, the synthetic parameters value is table Show that the value of the probability of success of synthesis, the synthesis enforcement division determine whether synthesis succeeds using the probability of success, is synthesizing In successful situation, the intrinsic parameter of the synthetic object object is changed, in the case where synthesizing unsuccessful situation, does not change institute State intrinsic parameter, and from it is described hold delete the synthesis in object and use object.
In the recording medium that above-mentioned record has games, feature can also be, synthesize unsuccessful situation Under, the synthesis enforcement division by after the scheduled period from it is described hold the synthesis is deleted in object using object, or Inhibit to receive to be used object as the synthetic object object and the synthesis by the object after the scheduled period Selection.
In the recording medium that above-mentioned record has games, feature can also be, the synthetic parameters value is table Show that the value of the probability of success of synthesis, the synthesis enforcement division are changed by the probability of success described in the synthetic object object Each synthesis is included in, and inhibit by intrinsic parameter in the case where synthesizing unsuccessful situation using the unsuccessful number of object The object that the number reaches predetermined value receives the selection that object is used as the synthetic object object and synthesis, Or from it is described hold the object is deleted in object.
In the recording medium that above-mentioned record has games, feature can also be, use virtual goods when receiving When the synthesis instruction of coin, for associated using at least one party in object with the synthetic object object and the synthesis The intrinsic parameter, the synthesis enforcement division change the synthetic parameters value using scheduled benefit coefficient.
In the recording medium that above-mentioned record has games, feature can also be, the synthetic parameters value is to assign Give the incrementss of the empirical value of the synthetic object object, the synthesis enforcement division in the synthetic object object at least one A object is the incrementss that the empirical value of the privilege object is changed in the case where the franchise object.
The other modes of the invention for solving the above subject are related to a kind of server unit, associate using from player It is multiple hold the multiple game used in gaming selected in object and carry out game using object, the server dress Set and be characterized in that, have: the multiple objects for being respectively provided with intrinsic parameter are held object as described in and stored by storage unit; Enforcement division is selected, the selection of the object is executed by the input from the player, makes the institute determined by the selection Object is stated to hold object as described in and store;And synthesis enforcement division, hold in object from described, receives a synthetic object Object and one or more synthesis use the selection of object, and the institute of the synthetic object object is changed using synthetic parameters value Intrinsic parameter is stated, which is to use at least one in object using with the synthetic object object and the synthesis The associated intrinsic parameter in side and it is calculated, the selection enforcement division determines franchise object by selecting, the privilege Object is that with privilege and can use object as the game and the object that uses, and the synthesis enforcement division is in the conjunction It the use of at least one object in object is in the case where the franchise object described in change at target object and the synthesis Synthetic parameters value.
Invention effect
According to one method of the present invention, it can be improved the interest of the game synthesized using object.
Detailed description of the invention
Fig. 1 is the block diagram for showing an example of functional configuration for the server unit of embodiment.
Fig. 2 is the figure for showing an example of the data structure for holding object information.
Fig. 3 is the figure for showing an example of data structure for correlation information.
Fig. 4 is the figure for showing an example of hardware configuration for server unit.
Fig. 5 is the flow chart for showing an example of selection processing.
Fig. 6 is the flow chart (one) for showing an example of synthesis processing.
Fig. 7 be show synthesis processing an example flow chart (secondly).
Fig. 8 be show synthesis processing an example flow chart (thirdly).
Fig. 9 is the figure (one) for showing the example that synthesis executes picture.
Figure 10 be show synthesis execute picture an example figure (secondly).
Specific embodiment
In the following, being illustrated based on the drawings embodiments of the present invention.For easy understanding, based on being used in card games The example of the game system of present embodiment is illustrated.In this game system, player hold the board assigned in advance and The board obtained by selection.In addition, player from selected in the board held multiple game constituted using board board combination (below Also referred to as " board group ").Player carries out input instruction to terminal installation, is played using board with other using multiple game in board group Family is fought.
Intrinsic parameter is assigned to each board, is fought based on game using intrinsic parameter possessed by board.In addition, by The game that this game system executes is not limited to card games, as long as object described below is endowed intrinsic parameter in advance Object is then not limited to board.For example, object is also possible to indicate incarnation, 3DCG object of role etc..
Fig. 1 is the block diagram for showing an example of the functional configuration of server unit 100 for embodiment.Server unit 100 be, for example, server computer, PC (Personal Computer, personal computer) etc., can via communication network N with Multiple terminal installations 200 are connected for communication.
Server unit 100 is sent based on the request from each terminal installation 200 and is constituted the software for executing game Program, and it is sent in information used in the propulsion of game.What each downloading of terminal installation 200 was sent from server unit 100 Software receives the input from player and operates and be sent to server unit 100, alternatively, display is sent from server unit 100 Input picture.Terminal installation 200 is, for example, PC or smart phone etc..
Server unit 100 has control unit 110, storage unit 120 and communication unit 130.Control unit 110 is based on carrying out self terminal The input operation information of device 200, promotes game, sends terminal installation for image, the sound of the propulsion with game 200.Information needed for storage unit 120 stores the propulsion of game.Communication unit 130 carries out information between terminal installation 200 It sends and receives.
Control unit 110 has using object selection receiving portion 111, selection enforcement division 112, synthesis enforcement division 113 and user Interface Control portion 114.Using object selection receiving portion 111 based on the input operation information from terminal installation 200, deposited from basis Holding in storage portion 120, object information was determining to be held in object, is received the game used in the composition of board group card and is used object The selection of body.In addition, holding the object for object referring to assign the object of player in advance and assign by selection.
Enforcement division 112 is selected based on the input operation information from terminal installation 200, executes selection.More specifically, it takes out It selects enforcement division 112 from the object for being endowed probability of selection in advance, an object is selected based on the probability of selection, as holding Object and store in storage unit 120.In the selection selected object of enforcement division 112, including there is privilege and can use The franchise object played games using object.
It synthesizes enforcement division 113 and receives one from holding in object based on the input operation information from terminal installation 200 Synthetic object object and one or more synthesis use the selection of object.In addition, by the rank of object be " grade ", into The intrinsic parameter such as " stunt " of object is assigned before row game or during game carries out to associate with each object.Synthesis executes The value for the intrinsic parameter that portion 113 is respectively had using synthetic object object and synthesis using object, calculating use in synthesis Parameter value, that is, synthetic parameters value.
In addition, synthesizing class according to the classification of synthetic method about the synthesis synthetic parameters to be calculated of enforcement division 113 Not, calculation method and type are different.In the present embodiment, in synthesis classification, for example including " teaching stunt ", " strengthen Stunt ", " tempering ability " and " strengthening awakening ", " teaching stunt " is, will be consolidated as with synthesis using what object associated There is " stunt " of parameter to be associated with the foundation of synthetic object object, " strengthening stunt " is, uses object and synthetic object object in synthesis Having in body increases " the stunt grade " that assigns " stunt " of synthetic object object when common " stunt ", " tempering ability " To increase " the practising austerities integrated value " that associates with synthetic object object, " strengthening awakening " is to make to close with synthetic object object " empirical value " that connection gets up increases.
Synthesis enforcement division 113 is in the feelings that synthesis classification is " teaching for stunt ", " reinforcing of stunt " or " tempering ability " Under condition, the probability of success of synthesis is calculated as synthetic parameters value.Synthesis enforcement division 113 determines to synthesize using the probability of success Success or synthesis failure.In the case where synthesizing successful situation, synthesis enforcement division 113 changes the intrinsic parameter of synthetic object object Value uses object from holding to delete to synthesize in object.In the case where synthesizing failure, synthesis enforcement division 113 does not change synthesis pair As the intrinsic parameter value of object, and object is used from object deletion synthesis is held.
In addition, synthesis enforcement division 113 in the case where synthesizing classification is " strengthening awakening ", uses synthesis consolidating using object There is parameter value, the empirical value for assigning synthetic object object is calculated as synthetic parameters value.It synthesizes enforcement division 113 and uses synthesis Parameter value changes the empirical value of the intrinsic parameter value as synthetic object object, and uses object from holding to delete to synthesize in object Body.
In addition, the case where it is franchise object that synthetic object object and synthesis are using at least one object in object Under, synthesis enforcement division 113 changes synthetic parameters value.For for example being had according to synthetic object object or synthesis using object The a reference value of the intrinsic parameter that has and determination, synthesis enforcement division 113 calculate synthetic parameters value using scheduled franchise coefficient.
User interface control portion 114 generates the display data for the picture for showing each terminal installation 200, via communication unit 130 are sent to terminal installation 200.For example, receiving the aobvious of picture when user interface control portion 114 receives aftermentioned synthesis instruction When showing instruction, generating can select the synthesis instruction of synthesis classification to receive the display data of picture, and is sent to and receives display The terminal installation 200 of the input operation of instruction.In addition, user interface control portion 114 is obtained via communication unit 130 to being sent to end The information of the picture input of end device 200.
Storage unit 120, which is stored with, holds object information 121 and correlation information 122.Holding object information 121 is and player It is possessed to hold the relevant information of object.Correlation information 122 is letter obtained from making the correlation values of multiple objects Breath.
Fig. 2 is the figure for showing an example of the data structure for holding object information 121.Hold object information 121 be by Hold the information that object associates with each player.Holding object information 121 includes player 1211, object 1212, game use Label 1213, intrinsic parameter 1214 and franchise label 1215.
Player 1211 is the identification information of the player of determining game.Object 1212 is information relevant to object, including class Other identifier 1212a and title 1212b.Category identifier 1212a is the identifier of the classification of determining object.Title 1212b is Indicate the character string for assigning the title of object in advance.Title 1212b is for example displayed at the title of the worrior on board.
Game is the information for indicating whether to use object for game using label 1213.For example, using label in game In the case that 1213 are " 1 ", object is that game uses object.In the case where game is " 0 " using label 1213, object is to play Family holds object, is not that game uses object.
Intrinsic parameter 1214 is to indicate the information of the intrinsic parameter of object.Intrinsic parameter 1214 includes grade 1214a, stunt 1214b, stunt grade 1214c, empirical value 1214d, integrated value 1214e and awakening grade 1214f are practised austerities.
Grade 1214a is the rank i.e. information of grade for indicating object.Grade 1214a is for example by grade from high to low suitable Sequence is successively endowed the information of expression " A ", " B ", " C ", " D ".In the present embodiment, the grade of object is determined when obtaining object It is fixed, it is not changed because of the progress of game.
Stunt 1214b is the information for indicating to assign the stunt of object.In the present embodiment, object both can have spy Skill, can also not have stunt, and an object also can have multiple stunts.Stunt grade 1214c is indicated by stunt 1214b The information of the grade of determining stunt.In the case where an object has multiple stunts, stunt grade 1214c is directed to each spy Skill 1214b and set.In addition, in the present embodiment, object has stunt when game starts sometimes, also sometimes through game Progress and obtain stunt.
Empirical value 1214d is the value for indicating empirical value possessed by object.Empirical value passes through " strengthening awakening " this synthesis The synthesis of classification handles and assigns object, and details is described below.Practising austerities integrated value 1214e is the object during game carries out The maximum value of " practice value " that physical efficiency accesses.Object is practised austerities and the input from player operates, and obtains a variety of " repair Refining value ".The practice value that object can obtain adds up to practise austerities integrated value 1214e or less.
The grade 1214f that awakens is the value for indicating the awakening grade of object.In the present embodiment, the warp that object can obtain The upper limit for testing value is determined according to intrinsic parameter and awakening grade, when the empirical value for including in empirical value 1214d reaches In the case where limit, it can be awakened and " strengthening awakening " as synthesis classification.When being awakened, awaken grade 1214f Add 1, empirical value 1214d becomes 0, and sets the upper limit of new empirical value.
Franchise label 1215 be indicate object whether be franchise object information.Such as franchise label 1215 is the object of " 0 " Body is not franchise object, and franchise label 1215 is that the object of " 1 " is franchise object.In the present embodiment, passing through selection The time point of object is obtained, determines whether object is franchise object, during the progress of game, if will not be become for franchise object More.
In addition, in the present embodiment, the classification of object is determined according to the combination of the title of object and grade.That is, object The category identifier 1212a of body 1212 is unique for the combination of title 1212b and grade 1214a.
For example, shown in Fig. 2 holds in object information 121, it is " 013 " about record " x ", category identifier 1212a, Title 1212b is " AAAA ", and grade 1214a is " D ".In addition, category identifier 1212a is " 095 ", title about record " y " 1212b is " AAAA ", and grade 1214a is " C ".In this way, even if title 1212b is identical, if grade 1214a is different, classification Identifier 1212a is also different.
In addition, player 1211 is " P11123 " about record " x ".This indicate category identifier 1212a be " 013 " this The object of classification is held by the player determined by " P11123 ".It, will in the case where player has the object of multiple the same categories The identical multiple records of category identifier 1212a are established with identical player 1211 to be associated with.
Fig. 3 is the figure for showing an example of data structure for correlation information 122.Correlation information 122 is will be related The information that property value associates with the combination of multiple objects category identifier.Relevance values are pre- before assigning object to player First determine.
Fig. 4 is the figure for showing an example of hardware configuration for server unit 100.Server unit 100 has operation Processing unit 141, main storage means 142, recording device 143 and communication device 144, each configuration key element are connected by bus.
Arithmetic processing apparatus 141 is, for example, operations such as CPU (Central Processing Unit, central processing unit) Unit.Main storage means 142 are, for example, storage devices such as RAM (Random Access Memory, random access memory).Note Recording device 143 is, for example, HDD (Hard Disk Drive, hard disk drive), SSD (Solid State Drive, solid-state driving Device), the recording devices such as flash rom (Read Only Memory, read-only memory).Communication device 144 is to include via network Information is sent including the communication device of cable progress wire communication, the communication device carried out wireless communication via antenna With received device.Communication device 144 is communicably attached via communication network N with multiple terminal installations 200.
For example, arithmetic processing apparatus 141 reads in the games stored in recording device 143 (including to be made in gaming Data), and expand to main storage means 142.In addition, the program can be read in by being loaded under preparatory in terminal installation 200 At least part of software (for example, application program or Web browser).Arithmetic processing apparatus 141, which passes through, executes program, from And the progress of game is controlled according to the signal of the input operation for example from terminal installation 200.
In addition, generation is constituted for example, arithmetic processing apparatus 141 determines the content of the game image of the progress with game The display data of the content, and it is sent to terminal installation 200.In addition, for example, arithmetic processing apparatus 141 with game progress And determine game sound, the voice signal of the sound is generated, and be sent to terminal installation 200.
Control unit 110 shown in FIG. 1 for example executes games by arithmetic processing apparatus 141 and realizes.In addition, storage Its function is for example realized by main storage means 142 or recording device 143 in portion 120.In addition, communication unit 130 for example passes through Communication device 144 realizes its function.
In addition, the processing of each configuration key element of server unit 100 can both be executed by a hardware, it can also be by more A hardware executes.In addition, the processing of each configuration key element of server unit 100 can both be realized by a program, it can also To be realized by multiple programs.
Fig. 5 is the flow chart for showing an example of selection processing.Before present treatment starts, connect in terminal installation 200 (such as logining request) is operated by the input for starting game, server unit 100 permits (such as logining license) game to start, will Game image and game sound are sent to terminal installation 200.In terminal installation 200, start instruction when receiving selection When input operation, start the processing of this flow chart.
Firstly, selection enforcement division 112 receives selection instruction (step S11).Specifically, when user interface control portion 114 It when receiving the input operation information indicated the selection sent since terminal installation 200, is indicated as selection, selects enforcement division 112 make processing be transferred to step S12.
Next, selection enforcement division 112 executes selection (step S12).Before present treatment starts, storage unit 120 will Assign download this game system program terminal installation 200 object and the object selection could and probability of selection establish It is associated with and stores.Enforcement division 112 is selected from the object stored, an object is selected based on probability of selection.User interface The generation of control unit 114, which shows selected object, is the display data for the game picture selected by selection, and is sent to Terminal installation 200.
Next, the selection storage of enforcement division 112 is to holding object information 121 (step S13).Specifically, selection executes Information relevant to the object selected in step s 12 has been associated with by portion 112 with the identification information of the player selected Come, by new record addition to holding object information 121.Then, control unit 110 terminates the processing of this flow chart.
In addition, selection enforcement division 112 will indicate it is special in the case where the object by selecting is franchise object Power this information of object associates with franchise label 1215.
Fig. 6 is the flow chart (one) for showing an example of synthesis processing.When receiving synthesis in terminal installation 200 After indicating that the input for receiving the display instruction of picture operates, start present treatment.
Firstly, user interface control portion 114, which makes synthesis instruction receive picture, is shown (step S21).Specifically, it uses The display data that the synthesis instruction for being used to receive synthesis instruction receives picture are sent terminal installation by family Interface Control portion 114 200.In addition, in the present embodiment, synthesis instruction receive picture can from " teaching stunt ", " strengthening stunt ", " temper Receive selection of some synthesis classification in energy " and the synthesis classification of " strengthening awakening ".User interface control portion 114 is from display In multiple synthesis classifications that synthesis instruction receives picture, receive the selection of some synthesis classification.
Next, which synthesis classification (step S22) the synthesis judgement of enforcement division 113 has selected.Synthesis enforcement division 113 exists In step S21, from being shown in the synthesis classification that synthesis instruction receives picture, one selected by terminal installation 200 is determined Synthesize classification.
< synthesizes classification: " teaching stunt " >
Herein, illustrate to carry out the case where synthesis classification is the synthesis of " teaching stunt ".As described above, " teaching stunt " this One synthesis classification expression carries out making to synthesize the synthesis for being moved to synthetic object object using the stunt of object.
It is selected go out synthesis classification be " teaching stunt " in the case where (be the feelings of " teaching stunt " in step S22 Under condition), receive synthetic object object using object selection receiving portion 111 and synthesis uses the selection (step S23) of object.Specifically For, use object that receiving portion 111 is selected to generate user interface control portion 114 and receives to synthesize as the object of synthetic object Target object and the object used in synthesis are to synthesize the display data that picture is executed using the synthesis of the selection of object, are made Terminal installation 200 shows the picture.
Fig. 9 is the figure (one) for showing the example that synthesis executes picture 210.Synthesis execution picture 210 has can It is selected as the synthesis classification selection tabs 211 of the classification of the object of synthesis.It is choosing that synthesis shown in Fig. 9, which executes picture 210, Select out the picture example in the case where the synthesis classification of " teaching stunt ".
Synthesis, which executes picture 210, to have synthetic object object display area 221, synthesis using object display area 231, holds There are object display area 241, synthesis instruction input area 251, ideal money synthesis instruction input area 252 and success general Rate display area 261.
Synthetic object object display area 221 is to show from what is shown in holding object display area 241 to hold object In the region of synthetic object object selected.For example, by holding object for what is shown in holding object display area 241 Synthetic object object display area 221 is dragged to, so as to select synthetic object object.
In synthetic object object display area 221, as shown in figure 9, selected synthetic object object out can also be shown The stunt and stunt grade that body is held.User interface control portion 114 is referring to holding object information 121, using being selected as The stunt 1214b for holding object and stunt grade 1214c of synthetic object object generate synthetic object object display area 221 display data.
Synthesis is to show from what is shown in holding object display area 241 to hold object using object display area 231 In select synthesis use object region.In the same manner as the selection of synthetic object object, such as by the way that object will be being held The object of holding shown in display area 241 drags to synthesis using object display area 231, so as to select synthesis to use Object.
The synthesis classification of " teaching stunt ", which makes to synthesize, is moved to synthetic object object using stunt possessed by object Classification, so, synthesis includes stunt selection region 232 using object display area 231.Stunt selection region 232 is from synthesis Use the region for receiving to be moved to the selection of the stunt of synthetic object object in stunt possessed by object.Stunt selection region 232 include check box, the radio button that can for example receive the selection of a stunt in each stunt.
Hold the region that object display area 241 is the list for holding object for showing that player has.Synthesis instruction is defeated Entering region 251 is the region for receiving the input operation of synthesis instruction.In the present embodiment, by indicating input area to synthesis The input operation in domain 251 in the case where being synthesized, does not need ideal money.
Ideal money synthesis instruction input area 252 is the input operation for receiving the synthesis instruction using ideal money Region.In the present embodiment, in the case where using ideal money in synthesis, the probability of success of synthesis is improved.About at Function probability, is described below.
Probability of success display area 261 is the region for showing the numerical value for the probability of success for indicating synthesis.Using virtual goods The case where coin and in the case where not using, the probability of success of synthesis is different.Therefore, it is desirable in probability of success display area 261 Display is without using the probability of success in the case where ideal money and uses the probability of success in the case where ideal money.
In the case where some for holding in object is franchise object, synthesis, which executes picture 210, has privilege display figure Mark 271.Privilege display icon 271 is for that can hold object display area 241, synthetic object object display area 221 And synthesis determines the display icon of franchise object using holding of showing in object display area 231 in object.
In addition, in the present embodiment, in the synthesis classification of " teaching stunt ", " strengthening stunt " and " tempering ability " Under, a synthetic object object and synthesis can be selected using object mutually, but synthetic object object and synthesis use object The selection quantity of body is not limited to this.
It is illustrated back to Fig. 6.In step S23, it will be shown in synthetic object object using object selection receiving portion 111 Show that is shown in region 221 holds object as the object for being selected as synthetic object object to handle, object will be used in synthesis The object of holding shown in body display area 231 is handled as being selected as synthesizing using the object of object.
Next, using object that receiving portion 111 is selected to receive from the stunt that synthesis uses object as synthetic object The selection (step S24) of stunt.Specifically, use object select receiving portion 111 receive in stunt selection region 232 as The selection of the stunt of synthetic object.
Next, synthesis enforcement division 113 determines the probability of success (step S25) using stunt grade.Specifically, it is depositing In the region (not shown) in storage portion 120, it is set with a reference value of the probability of success in " teaching stunt " this synthesis classification.Benchmark Value is set for each stunt grade as the stunt of synthetic object.Enforcement division 113 is synthesized referring in step s 24 The stunt grade for the stunt selected, determines a reference value of the probability of success.
In addition, synthesis enforcement division 113 is referring to object information 121 is held, determining has the conjunction of the stunt as synthetic object At the grade 1214a for using object, determine for the preset equivalent coefficient of grade institute.Enforcement division 113 is synthesized referring to correlation Property information 122, determine synthetic object object and synthesis use object relevance values.For a reference value, synthesizing enforcement division 113 makes Equivalent coefficient and relevance values are used to calculate the probability of success as synthetic parameters value.Even that is, the identical object of stunt grade Body, if for example relevance values are high, the probability of success is also improved.
In addition, only an example, the calculation method of synthetic parameters value are not limited to this to this calculation method.For example, A reference value can be both directly used as the probability of success by synthesis enforcement division 113, and the grade 1214a of synthetic object object also can be used Synthetic parameters value is calculated etc. intrinsic parameter.
Next, whether synthesis enforcement division 113 determines synthetic object object and synthesizes using at least one party in object (step S26) is marked with privilege.Specifically, synthesis enforcement division 113 determines whether to indicate referring to object information 121 is held The record of synthetic object object and the franchise label 1215 for indicating to synthesize at least one party in the record for using object are to indicate Privileged information.
It is determined as that synthetic object object and synthesis have privilege using at least one party in object in synthesis enforcement division 113 In the case where label (in step S26 in the case where "Yes"), for the probability of success, synthesizes enforcement division 113 and use franchise coefficient To calculate the new probability of success (step S27).For the probability of success determined in step s 25, synthesizes enforcement division 113 and use in advance The franchise coefficient first determined calculates the new probability of success.
Such as when the probability of success determined in step s 25 is synthesis in the case that " 40% ", franchise coefficient are " 1.5 " The probability of success multiplied by franchise coefficient, is calculated " 60% " as the new probability of success by enforcement division 113.In addition, " teaching spy In the synthesis classification of skill ", the probability of success can be described as synthetic parameters value.That is, it can be said that making in synthetic object object and synthesis In the case where being franchise object at least one party in object, synthesis enforcement division 113 changes synthetic parameters value.
After calculating the new probability of success in step s 27, or when synthetic object object and conjunction in step S26 At either use in object all do not have privilege label in the case where (in step S26 in the case where "No"), synthesis is held Row portion 113 receives synthesis instruction (step S28).Specifically, synthesis enforcement division 113 receive to synthesis instruction receive picture In synthesis instruction input area 251 or ideal money with synthesis instruction input area 252 input operation in the case where, make To receive synthesis instruction, processing is made to be transferred to step S29.
In addition, as described above, the probability of success of synthesis improves in the case where using ideal money in synthesis.Therefore, Synthesis enforcement division 113 receive to ideal money synthesize instruction input area 252 input operate in the case where, at Function probability, using scheduled benefit coefficient, to calculate the new probability of success in a manner of improving the probability of success.For example, In the case that benefit coefficient is 1.5, synthesis enforcement division 113 to the probability of success multiply as benefit coefficient 1.5, to calculate new The probability of success.
Next, can synthesis enforcement division 113 determine synthesize (step S29) using the probability of success.Synthesize enforcement division 113 So that synthesizing successful mode by the calculated probability of success of institute, can decision be synthesized.
Next, can the synthesis judgement of enforcement division 113 synthesize (step S30).In the case where that can synthesize (in step In S30 in the case where "Yes"), synthesis enforcement division 113, which will associate as the stunt of synthetic object with synthetic object object, (to be walked Rapid S31).Specifically, synthesis enforcement division 113 will receive the spy of selection referring to object information 121 is held in step s 24 Skill is associated with the stunt 1214b for the synthetic object object selected in step S23 foundation.
Step S31 after treatment or in step s 30 cannot synthesize in the case where ("No" in step s 30 In the case where), synthesis enforcement division 113 deletes synthesis and uses object (step S32).Specifically, synthesis enforcement division 113 is from holding The synthesis selected in step S23 is deleted in object information 121 uses object.Control unit 110 terminates thereafter this flow chart Processing.
< synthesizes classification: " strengthening stunt " >
Next, illustrating to carry out the case where synthesis classification is the synthesis of " strengthening stunt ".As described previously for " reinforcing is special This synthesis classification of skill ", in the case where synthetic object object and synthesis are using having common stunt in object, indicate into Exercise the synthesis that the stunt grade of the stunt of synthetic object object improves.
It (is " to strengthen in step S22 in the case that the synthesis classification selected in step S22 is " strengthening stunt " In the case where stunt "), so that processing is transferred to step S33 using object selection receiving portion 111.Present treatment in step S23 into Capable processing is identical, so, it omits the description.
Next, using object that receiving portion 111 is selected to receive from the stunt of synthetic object object as synthetic object The selection (step S34) of stunt.The synthetic object object that synthesis when synthesizing classification and being " strengthening stunt " executes picture 210 is aobvious Show in region 221, stunt possessed by synthetic object object is shown in a manner of it can select.Receiving portion is selected using object 111 receive the selection of the stunt to synthetic object object display area 221.
Next, synthesis enforcement division 113 determines the probability of success (step S35) using stunt grade.Specifically, with conjunction The case where at classification being " teaching stunt " similarly, in the region (not shown) of storage unit 120, be set with " strengthening stunt " this The a reference value of the probability of success in one synthesis classification.Benchmark is set for each stunt grade of the stunt as synthetic object Value.Enforcement division 113 is synthesized referring to the stunt grade for the stunt selected in step S34, determines a reference value of the probability of success.
In addition, synthesis enforcement division 113 determines the grade 1214a of synthetic object object, really referring to object information 121 is held Determine the preset equivalent coefficient of In Grade.For a reference value, 113 service rating coefficient of enforcement division, synthetic object object are synthesized The relevance values of object are used, with synthesis to calculate the probability of success as synthetic parameters value.In addition, the calculating side of the probability of success Method is without being limited thereto, such as a reference value both can be directly set as to the probability of success, also can be used according to synthesis using object etc. Grade 1214a and determination equivalent coefficient.
In processing, the institute identical as the processing carried out in step S26 into step S30 that step S36 is carried out into step S40 To omit the description.
In the case where it can synthesize in step s 40 (in step s 40 in the case where "Yes"), enforcement division 113 is synthesized Increase the grade of the stunt as synthetic object.Specifically, synthesis enforcement division 113 is determined referring to object information 121 is held The stunt grade 1214c of the stunt for the synthetic object object selected in step S34.In addition, synthesis enforcement division 113 is synthesizing Use the stunt grade 1214c to associate with selected stunt out determining in the record of object.Synthesize 113 pairing of enforcement division The stunt grade for using object plus synthesis at the stunt grade of target object, so that the stunt grade of synthetic object object be made to increase Add.
In addition, the increase method of the stunt grade of synthetic object object is not limited to this.For example, it is also possible to which no matter synthesizing makes With the stunt grade of object how, fixed value (such as " 1 ") all is added to the stunt grade of synthetic object object.
The processing carried out in step S42 is identical as the processing carried out in step s 32, so, it omits the description.Thereafter, The processing of this flow chart of the end of control unit 110.
< synthesizes classification: " tempering ability " >
Next, illustrating to carry out the case where synthesis classification is the synthesis of " tempering ability ".As described above, " temper could " this One synthesis classification indicates make " practising austerities integrated value " increased synthesis of synthetic object object.It is selected when in step S22 Synthesis classification be " temper could " in the case where, synthesis enforcement division 113 makes processing be transferred to flow chart shown in Fig. 7.
Fig. 7 be show synthesis processing an example flow chart (secondly).The processing carried out in step s 51 and Fig. 6 In step S23 it is identical, so, omit the description.
Next, synthesis enforcement division 113 determines the probability of success (step S52) using relevance values.Specifically, it synthesizes Enforcement division 113 determines that synthetic object object and synthesis use the relevance values of object referring to correlation information 122.Synthesis executes Relevance values both can be directly set as the probability of success by portion 113, can also calculate the probability of success by using scheduled coefficient. In addition, synthesis enforcement division 113 is also referred to hold object information 121, determine that synthetic object object and synthesis use object Grade 1214a calculates the probability of success using the equivalent coefficient determined according to the grade.
It is identical as the processing carried out in step S26 to 30 in the processing that step S53 is carried out into step S57, so, it saves Slightly illustrate.
Next, synthesis enforcement division 113 determines to practise austerities the incrementss (step S58) of integrated value.Specifically, synthesis executes Portion 113 determines the preset incrementss for practising austerities integrated value of grade to the synthesis as one of intrinsic parameter using object. In addition, practise austerities integrated value incrementss determining method it is without being limited thereto, can no matter synthetic object object and synthesis use object How is the intrinsic parameter of body, and the incrementss for practising austerities integrated value are all constant, can also be for example comprehensive using the practice of object according to synthesis Conjunction value 1214e come determine practise austerities integrated value incrementss.
Next, synthesis enforcement division 113 increases the practice integrated value of synthetic object object by (step S59).Synthesis executes Portion 113 determines the practice integrated value 1214e of synthetic object object referring to object information 121 is held.Synthesize 113 pairs of institutes of enforcement division Determining practice integrated value 1214e adds the incrementss of the practice integrated value determined in step S58, holds object to update Information 121.
In addition, the increase method for practising austerities integrated value is not limited to addition.For example, it is also possible to determine to practise austerities in step S58 The increase coefficient of integrated value, to the practice integrated value of synthetic object object multiplied by increase coefficient in step S59.
The processing of step S60 is identical as the processing of step S32 of Fig. 6, so, it omits the description.Thereafter, 110 knot of control unit The processing of this flow chart of beam.
As described above, in the synthesis classification of " teaching stunt ", " strengthening stunt " and " promoting ability ", make The intrinsic parameters such as the grade of at least one party in object are used with synthetic object object and synthesis, using the probability of success as synthesis Parameter value calculates.In addition, the case where it is franchise object that synthetic object object and synthesis are using at least one party in object Under, as privilege, the calculating probability of success is carried out in a manner of raising.
In addition, in the case where synthesizing classification is " teaching stunt ", " strengthening stunt " or " tempering ability ", in synthesis pair In the case where including privilege label using at least one party in object as object and synthesis, synthesis is calculated using franchise coefficient Parameter value.About this point, synthetic object object and one or more synthesis can also be made to use the franchise object in object In the number reflection to synthetic parameters value of body.For example, using the franchise object in object with synthetic object object and synthesis The number the more, the mode for calculating more by synthetic parameters value, calculate synthetic parameters using predetermined number coefficient Value.
< synthesizes classification: " strengthening awakening " >
Next, illustrating to carry out the case where synthesis classification is the synthesis of " strengthening awakening ".As described above, " strengthen awakening " this One synthesis classification indicates " empirical value " the increased synthesis for being made to associate with synthetic object object.When in step S22 In the case that the synthesis classification selected is " strengthening awakening ", synthesis enforcement division 113 makes processing be transferred to process shown in Fig. 8 Figure.
Fig. 8 be show synthesis processing an example flow chart (thirdly).The processing carried out in step S61 and Fig. 6 In step S23 it is identical, so, omit the description.
Figure 10 be show synthesis execute picture 210 an example figure (secondly).Synthesis shown in Fig. 10 executes picture 210 be picture example when this synthesis classification " is strengthened and awaken " in selection.In the following, explanation executes picture 210 with synthesis shown in Fig. 9 Difference.
Synthesis in " strengthening awakening " this synthesis classification executes picture 210, and there is empirical value display area 281 to replace Probability of success display area 261.Empirical value display area 281 is shown as synthesis acquired by synthetic object object in post synthesis The empirical value of parameter value.As described above, in the present embodiment, being determined to assign according to intrinsic parameter and awakening grade The upper limit of the empirical value of object can awaken in the case where empirical value reaches the upper limit.In empirical value display area 281, show Show the upper limit value of the empirical value under the awakening grade at the display time point of synthetic object object and by using object with synthesis The scheduled total empirical value being synthesized into.
In addition, by the use of the total empirical value of object being synthesized into being the warp that will hold object information 121 with synthesis Test value 1214d and aftermentioned empirical value incrementss it is accumulative obtained from value.
In addition, in the present embodiment, using ideal money, the incrementss of empirical value increase.Therefore, it passes through Value display area 281 is tested to show with distinguishing in synthesis instruction input area 251 and ideal money synthesis instruction input area 252 Show total empirical value.
Multiple synthesis can be selected to use object in addition, the synthesis in the synthesis classification of " strengthening awakening " executes picture 210. Whenever make the icon for holding object from hold object display area 241 it is mobile using object display area 231 to synthesis when, i.e. often When that will hold object and be selected as synthesis using object, to the empirical value shown in empirical value display area 281 plus synthesis Using the empirical value incrementss of object, and change the display of empirical value display area 281.
In addition, in the case where empirical value reaches the upper limit in synthesis instruction input area 251, awakening can be received and referred to Show.In the case where having input awakening instruction, the awakening grade of synthetic object object is improved, and makes to hold in object information 121 The awakening grade 1214f of synthetic object object adds 1, and empirical value 1214d is reset as initial value.
It is illustrated back to Fig. 8.In step S62, synthesis enforcement division 113 is determined using synthesis using the grade of object Determine the incrementss (step S62) of empirical value.Specifically, synthesis enforcement division 113 determines synthesis referring to object information 121 is held Use the grade 1214a of object.The incrementss of empirical value predetermined according to grade are determined as this by synthesis enforcement division 113 Incrementss in processing.Incrementss are handled as the synthetic parameters value in the synthesis classification of " strengthening awakening ".
In addition, as described above, synthesis enforcement division 113 is every by that will be directed in the case where synthesis has multiple using object The incrementss for the empirical value that a synthesis is determined using object are added, to determine total incrementss of empirical value.
The processing carried out in step S63 is identical as the processing carried out in the step S26 of Fig. 6, so, it omits the description.
It is determined as that synthetic object object and synthesis have privilege using at least one party in object in synthesis enforcement division 113 In the case where label (in step S63 in the case where "Yes"), for the incrementss of empirical value, synthesizes enforcement division 113 and use spy Weight coefficient calculates the incrementss (step S64) of new empirical value.Specifically, synthesis enforcement division 113 uses object in synthesis At least one of be franchise object in the case where, for have privilege label synthesis using object empirical value increase Amount calculates the incrementss of new empirical value using predetermined franchise coefficient.It synthesizes enforcement division 113 and uses object in synthesis Have it is multiple in the case where, accumulative synthesis calculates total incrementss using the incrementss of the empirical value of object.
In addition, for total incrementss, synthesizing enforcement division 113 in the case where synthetic object object is franchise object and using Franchise coefficient and the incrementss for determining new empirical value.
The processing of step S65 is identical as the processing of step S28 of Fig. 6, so, it omits the description.
Next, synthesis enforcement division 113 increases the empirical value of synthetic object object by (step S66).Specifically, it synthesizes Enforcement division 113, for the empirical value 1214d of synthetic object object, uses the increasing of new empirical value referring to object information 121 is held Dosage (such as be added) and increase the empirical value of synthetic object object.
The processing of step S67 is identical as the processing of step S32 of Fig. 6, so, it omits the description.
More than, by present embodiment, player can make held object synthesize and generate with new intrinsic parameter Object.In addition, by using the franchise object obtained by selection, so as to generate holding with advantageous intrinsic parameter There is object.Therefore, the reward selected can be provided to player, new entertaining is provided.
In addition, in the present embodiment, there is spy using at least one party in object in synthetic object object and synthesis In the case where weighing object, synthetic parameters value is calculated using franchise coefficient.In the above example, special regardless of franchise object Weight coefficient is all fixed value, but franchise coefficient can both be determined for each franchise object, can also be for example for stunt, spy Each intrinsic parameter such as skill grade and determine.In this case, the franchise object of the grade such as more than predetermined value is able to carry out The adjustment that privilege coefficient etc., subtleer game balance are determined in a manner of making synthetic parameters value become larger, facilitates interest and mentions It is high.
The 1st variation > of <
Next, the 1st variation of explanation.In the following, the difference of explanation and above embodiment.In above embodiment In, in the case where synthetic object object and synthesis are franchise objects using at least one of object, change synthetic parameters Value.In this variation, even if in the case where synthesis is not franchise object using object and synthetic object object, as long as Object with category identifier identical with franchise object, then also with the franchise object the case where in the same manner as change synthetic parameters Value.
For example, being illustrated in Fig. 6 using the example for carrying out the synthesis that synthesis classification is " teaching stunt ".In step S26 In, enforcement division 113 is synthesized referring to object information 121 is held, and determines that synthesis uses the classification of object and synthetic object object Identifier 1212a.Synthesizing enforcement division 113 and extracting has category identifier identical with the category identifier 1212a determined The record for holding object of 1212a.
Enforcement division 113 is synthesized referring to the franchise label 1215 of the extracted record for holding object, is including that there is privilege Information in the case where, so that processing is proceeded to step S27.That is, calculating the new probability of success using franchise coefficient.
In other words, it is used about the synthetic object object or synthesis with title identical with franchise object and grade Also in the same manner as franchise object, synthetic parameters value is changed using franchise coefficient even if not being franchise object for object.As a result, can So that other is held object and also enjoy the privilege assigned to franchise object, interest further increases.
In addition, in this variation, the category identifier being uniquely given using the combination to title and grade, judgement is The no object for privilege identical as franchise object should be assigned.About this point, it is not limited to the combination using title and grade Example.For example, synthesis enforcement division 113 is also referred to hold object information 121, the title 1212b of privilege object is determined, Object of holding with same names is synthetic object object or synthesis using in the case where object, in the same manner as franchise object Change synthetic parameters value.
In addition, the synthesis classification either other than " teaching stunt ", or it is same as " teaching stunt " this synthesis classification And the synthesis of non-privileged object uses object or synthetic object object, can be based on category identifier to make synthetic parameters value Change.
By this variation, the advantage identical as franchise object can be applied to other and hold object, so, obtain spy The reward for weighing object improves, and can increase the interest of game.
The 2nd variation > of <
Next, the 2nd variation of explanation.In the following, the difference of explanation and above embodiment and the 1st variation.? In this variation, in the case where synthetic object object and synthesis are franchise objects using at least one object in object, The quantity for holding object with category identifier identical with the privilege object is included in, according to the quantity being included in, change Synthetic parameters value.
Such as in Fig. 6, illustrated using the example for carrying out the synthesis that synthesis classification is " teaching stunt ".In step S27 In, synthesis enforcement division 113 determines the category identifier for holding object that franchise object is determined to be in step S26 1212a.Enforcement division 113 is synthesized referring to object information 121 is held, by the quantity meter of the record with category identifier 1212a Enter.
For the probability of success (synthetic parameters value) determined in step s 25, synthesis enforcement division 113 uses predetermined Franchise coefficient and the scheduled coefficient determined according to the quantity for holding object, calculate the new probability of success.At this point, with tool There is the quantity for holding object of category identifier identical with franchise object more more, the more advantageous mode of synthetic parameters value carries out It calculates.
, also can be same as the synthesis classification of " teaching stunt " in addition, the synthesis classification other than " even teaching stunt " Ground changes synthetic parameters value using the quantity for holding object with category identifier identical with franchise object.
In this variation, the quantity for holding object identical with franchise object is more, then more can obtain being conducive to swim The synthetic parameters value of the progress of play.Therefore, other than the intrinsic parameter that franchise object itself can be used during carrying out game Element, the interest of player can be increased.
The 3rd variation > of <
Next, the 3rd variation of explanation.In the following, the difference of explanation and above embodiment and variation.In this change In shape example, when calculating the probability of success as synthetic parameters value, in the case where synthesizing failure, not Delete Objects, and can The synthesis is again acted as into synthetic object object using object within certain period or synthesis uses object.
For example, being illustrated in Fig. 6 using the example for carrying out the synthesis that synthesis classification is " teaching stunt ".In step S32 In, synthesis enforcement division 113 does not delete synthesis using object, uses the determining synthesis information additional day synthesized of object The timestamp of time phase, and it is stored into the region (not shown) of storage unit 120.
In addition, synthesis enforcement division 113 is regularly referring to the timestamp that is assigned, about from the date-time of timestamp through The record for holding object after having spent the scheduled period, is deleted from holding in object information 121.Alternatively, for the day from timestamp The record for holding object after have passed through the scheduled period from time phase, synthesis enforcement division 113 is additional to be indicated not receiving as synthesis Target object or synthesis use the label of the selection of object.The label is attached with using the object selection inhibition of receiving portion 111 Hold object and receives the selection for being used object as synthetic object object or synthesis.
Even that is, synthesis failure synthesis use object, also can until from hold in object information 121 be deleted Until scheduled period in again act as synthetic object object or synthesis using object.In addition, even if not being " to teach In the case where the synthesis of the synthesis classification of stunt ", synthetic object object or conjunction also can be similarly used as within the scheduled period At using object.
According to this modification, compared with deleting the case where synthesis is using object immediately, it can reduce wind when being synthesized The reward of danger, synthesis increases, and the interest of game improves.
The 4th variation > of <
Next, the 4th variation of explanation.In the following, the difference of explanation and above embodiment and variation.In this change In shape example, when calculating the probability of success as synthetic parameters value, in the case where synthesizing failure, Delete Objects, will not synthesized Unsuccessful number be included in, about unsuccessful number be lower than predetermined number object, synthetic object object can be again acted as Or synthesis uses object.
For example, being illustrated in Fig. 6 using the example for carrying out the synthesis that synthesis classification is " teaching stunt ".In step S32 In, synthesis enforcement division 113 does not delete synthesis using object, makes to indicate that the value of synthesis number adds 1, thus by unsuccessful number meter In the region (not shown) for entering and being stored into storage unit 120.
In addition, synthesis enforcement division 113 is in the case where unsuccessful number reaches predetermined number, from holding object information 121 Middle deletion object.Alternatively, reaching the record for holding object of predetermined number for unsuccessful number, synthesis enforcement division 113 is attached Add the label for indicating not receiving to use the selection of object as synthetic object object or synthesis.Receiving portion is selected using object 111 inhibit the object of holding for being attached with the label to receive the selection for being used object as synthetic object object or synthesis.
Even can also again act as synthetic object object or synthesis makes that is, the synthesis of synthesis failure uses object With object, until unsuccessful number reaches predetermined number.In addition, the conjunction of the synthesis classification other than progress " teaching stunt " It is same in the case where.According to this modification, compared with deleting the case where synthesis is using object due to primary unsuccessful, energy Enough risks mitigated when being synthesized, help to improve by increasing interest brought by the reward synthesized.
In addition, the configuration about server unit 100 shown in FIG. 1, for easy understanding server unit 100 and trip The configuration for program of playing, is classified based on main process content.The present invention not method by the classification of configuration key element, title Limitation.The configuration of server unit 100 and games can also be based on process content, be further classified as multiple configurations Element.In addition, a configuration key element can also further classify, to execute multiple processing.In addition, the processing of each configuration key element Both it can be executed, can also be executed by multiple hardware by a hardware.In addition, the processing or function of each configuration key element As long as the purpose of the present invention and effect can be reached by sharing, it is not limited to illustrate.In addition, server unit 100 shown in Fig. 4 As long as hardware configuration can reach the purpose of the present invention and effect, be not limited to illustrate.
In addition, for easy understanding processing of server unit 100 and games, Fig. 5, Fig. 6, Fig. 7 and Fig. 8 etc. Shown in the processing unit of flow chart be to be split based on main process content.The present invention is not subject to processing point of unit The method cut, name limit.The processing of server unit 100 and games is based on process content, additionally it is possible to further It is divided into multiple processing units.In addition, a processing unit can also further be divided, to include multiple processing.Further Ground, as long as can reach the purpose of the present invention and effect, the processing sequence of above-mentioned flow chart is also not necessarily limited to example illustrated. As long as Fig. 9 and game image shown in Fig. 10 are not limited to diagram in addition, can reach the purpose of the present invention and effect Configuration mode.
In addition, the present invention is not limited to server units, and the home-use game machine, portable of fixed in position can either be applied to The game machines such as type game machine, arcade game machine can also apply to the general purpose computers such as PC, smart phone.In addition, the present invention is not It is limited by the case where individual server unit executes games, can also apply to execute by multiple server units The case where games.
In addition, the present invention can not only be provided in a manner of games, additionally it is possible to have in terms of the games by record Calculation machine readable medium recording program performing, the game device for executing the games or computer, the method for progress for controlling game etc. are each Kind mode provides.
Description of symbols
100: server unit;110: control unit;111: selecting receiving portion using object;112: selection enforcement division;113: Synthesize enforcement division;114: user interface control portion;120: storage unit;121: holding object information;122: correlation information;130: Communication unit;141: arithmetic processing apparatus;142: main storage means;143: recording device;144: communication device;200: terminal dress It sets;210: synthesis executes picture;211: synthesis classification selects tabs;221: synthetic object object display area;231: synthesis Use object display area;232: stunt selection region;241: holding object display area;251: synthesis instruction input area; 252: ideal money synthesis instruction input area;261: probability of success display area;271: privilege display icon;281;Experience It is worth display area.

Claims (9)

1. a kind of record the recording medium for having games, which makes computer execution use object using multiple game Come the game carried out, the multiple game using object be from associate with player it is multiple hold it is being selected in object, Object used in gaming,
The record has the recording medium of games to be characterized in that,
The games function the computer as following each portion:
The multiple objects for being respectively provided with intrinsic parameter are held object as described in and stored by storage unit;
Enforcement division is selected, the selection of the object is executed by the input from the player, makes to determine by the selection The object hold object as described in and store;And
Synthesize enforcement division, from it is described hold receive a synthetic object object in object and one or more synthesis uses object Selection, change the intrinsic parameter of the synthetic object object using synthetic parameters value, which is to utilize It is calculated with the synthetic object object and the synthesis using the associated intrinsic parameter of at least one party in object Out,
The selection enforcement division determines franchise object by selecting, which is that with privilege and can be used as described The object that game is used using object,
The synthesis enforcement division is institute using at least one object in object in the synthetic object object and the synthesis The synthetic parameters value is changed in the case where stating franchise object.
2. according to claim 1 record the recording medium for having games, which is characterized in that
The storage unit classification identification information for identifying the classification of the object and the player are established be associated with and as described Hold object to store,
The synthesis enforcement division is had in the synthetic object object and the synthesis using at least one object in object The synthetic parameters value is changed in the case where the common classification identification information with the franchise object.
3. according to claim 1 record the recording medium for having games, which is characterized in that
The storage unit classification identification information for identifying the classification of the object and the player are established be associated with and as described Hold object to store,
It is the feelings of the franchise object using at least one object in object in the synthetic object object and the synthesis Under condition, the synthesis enforcement division will have the number for holding object described in the classification identification information common with the privilege object Meter enters, and holds the quantity of object using this to change the synthetic parameters value.
4. according to claim 1 record the recording medium for having games, which is characterized in that
The synthetic parameters value is to indicate the value of the probability of success of synthesis,
The synthesis enforcement division determines whether synthesis succeeds using the probability of success, in the case where synthesizing successful situation, change The intrinsic parameter of the synthetic object object does not change the intrinsic parameter in the case where synthesizing unsuccessful situation, and from institute It states to hold and deletes the synthesis in object using object.
5. according to claim 4 record the recording medium for having games, which is characterized in that
In the case where synthesizing unsuccessful situation, the synthesis enforcement division after the process scheduled period from it is described hold in object delete The synthesis uses object, or inhibits to receive by the object after the scheduled period by as the synthetic object object And the synthesis uses the selection of object.
6. according to claim 1 record the recording medium for having games, which is characterized in that
The synthetic parameters value is to indicate the value of the probability of success of synthesis,
The synthesis enforcement division changes the intrinsic parameter of the synthetic object object according to the probability of success, is synthesizing In unsuccessful situation, each synthesis is included in using the unsuccessful number of object, and the number is inhibited to reach pre- The object of definite value receives the selection that object is used as the synthetic object object and synthesis, or holds from described The object is deleted in object.
7. according to claim 1 record the recording medium for having games, which is characterized in that
When receiving the synthesis instruction using ideal money, for using object with the synthetic object object and the synthesis The associated intrinsic parameter of at least one party in body, the synthesis enforcement division are changed described using scheduled benefit coefficient Synthetic parameters value.
8. according to claim 1 record the recording medium for having games, which is characterized in that
The synthetic parameters value is to confer to the incrementss of the empirical value of the synthetic object object,
At least one object of the synthesis enforcement division in the synthetic object object becomes in the case where being the franchise object The more incrementss of the empirical value of the privilege object.
9. a kind of server unit, multiple hold the use in gaming selected in object using from what is associated with player Multiple game carry out game using object,
The server unit is characterized in that having:
The multiple objects for being respectively provided with intrinsic parameter are held object as described in and stored by storage unit;
Enforcement division is selected, the selection of the object is executed by the input from the player, makes to determine by the selection The object hold object as described in and store;And
Enforcement division is synthesized, is held in object from described, receives a synthetic object object and one or more synthesis uses object The selection of body, the intrinsic parameter of the synthetic object object is changed using synthetic parameters value, which is benefit It is counted with the synthetic object object and the synthesis using the associated intrinsic parameter of at least one party in object It calculates,
The selection enforcement division determines franchise object by selecting, which is that with privilege and can be used as described The object that game is used using object,
The synthesis enforcement division is institute using at least one object in object in the synthetic object object and the synthesis The synthetic parameters value is changed in the case where stating franchise object.
CN201811311540.6A 2017-12-28 2018-11-06 Recording medium having game program recorded thereon, server device, and game method Active CN109966737B (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2017254465A JP7182870B2 (en) 2017-12-28 2017-12-28 Game program and server device
JP2017-254465 2017-12-28

Publications (2)

Publication Number Publication Date
CN109966737A true CN109966737A (en) 2019-07-05
CN109966737B CN109966737B (en) 2022-12-23

Family

ID=67076061

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201811311540.6A Active CN109966737B (en) 2017-12-28 2018-11-06 Recording medium having game program recorded thereon, server device, and game method

Country Status (2)

Country Link
JP (1) JP7182870B2 (en)
CN (1) CN109966737B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7317515B2 (en) * 2019-02-04 2023-07-31 株式会社コーエーテクモゲームス GAME PROGRAM, GAME PROCESSING METHOD AND INFORMATION PROCESSING APPARATUS

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006175046A (en) * 2004-12-22 2006-07-06 Heiwa Corp Game machine
CN105268182A (en) * 2014-05-26 2016-01-27 株式会社万代南梦宫游戏 Game system
JP2016106762A (en) * 2014-12-04 2016-06-20 株式会社セガゲームス Program and game device
CN106794377A (en) * 2014-09-19 2017-05-31 科乐美数码娱乐株式会社 Games system

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6326081B2 (en) 2016-03-09 2018-05-16 株式会社セガゲームス Information processing apparatus and program

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006175046A (en) * 2004-12-22 2006-07-06 Heiwa Corp Game machine
CN105268182A (en) * 2014-05-26 2016-01-27 株式会社万代南梦宫游戏 Game system
CN106794377A (en) * 2014-09-19 2017-05-31 科乐美数码娱乐株式会社 Games system
JP2016106762A (en) * 2014-12-04 2016-06-20 株式会社セガゲームス Program and game device

Non-Patent Citations (6)

* Cited by examiner, † Cited by third party
Title
ている。: "猫つらつら ~のぶニャがの野望初心猫からの脱出", 《HTTP://YOSHIDOG.BLOG104.FC2.COM/B%20LOG-ENTRY-93.HTML》 *
互联网: "《信喵之野望》强化特技怎么玩 强化特技玩法攻略", 《HTTPS://A.9GAME.CN/NEWS/1532460.HTML》 *
匿名: "のぶニャがの野望", 《HTTPS://WEB.ARCHIVE.ORG/WEB/20151029130342/HTTPS://JA.WIKIPEDIA.ORG/WIKI/%E3%81%AE%E3%81%B6%E3%83%8B%E3%83%A3%E3%81%8C%E3%81%AE%E9%87%8E%E6%9C%9B》 *
匿名: "のぶニャがの野望攻略wiki ニャオみくじ", 《TTPS://WEB.ARCHIVE.ORG/WEB/20171218225620/HTTPS://NOBUNYAGANOYABO.WIKI.FC2.COM/WIKI/%E3%83%8B%E3%83%A3%E3%82%AA%E3%81%BF%E3%81%8F%E3%81%98》 *
匿名: "のぶニャがの野望攻略wiki攻略メモ", 《HTTPS://WEB.ARCHIVE.ORG/WEB/20171129133928/HTTPS://NOBUNYAGANOYABO.WIKI.FC2.COM/WIKI/%E6%94%BB%E7%95%A5%E3%83%A1%E3%83%A2》 *
匿名: "のぶニャがの野望攻略wiki武将強化", 《HTTPS://WEB.ARCHIVE.ORG/WEB/20171118140833/HTTPS://NOBUNYAGANOYABO.WIKI.FC2.COM/WIKI/%E6%AD%A6%E5%B0%86%E5%BC%B7%E5%8C%96》 *

Also Published As

Publication number Publication date
JP2019118525A (en) 2019-07-22
JP7182870B2 (en) 2022-12-05
CN109966737B (en) 2022-12-23

Similar Documents

Publication Publication Date Title
JP5681273B1 (en) Information processing apparatus and game program
KR101586164B1 (en) Game control device, game control method, storage medium, and game system
JP5613339B1 (en) Information processing apparatus and game program
JP2015002783A (en) Program and information processor
JP2018051219A (en) Game system and program
JP6814585B2 (en) Game system and programs
JP6475937B2 (en) Information processing apparatus and game program
CN116234615A (en) Program, method, system and electronic device
JP7380936B1 (en) Programs and information processing equipment
JP6918041B2 (en) Information processing equipment and game programs
CN109966737A (en) Record has the recording medium and server unit of games
JP2020179049A (en) Computer program and computer device
JP6913192B2 (en) Information processing equipment and game programs
CN116963812A (en) Program, information processing apparatus, method, and system
JP5526295B1 (en) GAME PROGRAM AND INFORMATION PROCESSING DEVICE
JP2018000488A (en) Server system and program
JP5499208B1 (en) Program and information processing apparatus
JP7194237B2 (en) Information processing device, game program, and information processing method
JP7187619B2 (en) game program
JP7005798B1 (en) Game system, server, program, lottery event execution method
JP5807001B2 (en) GAME MACHINE, GAME SYSTEM INCLUDING THE SAME, CONTROL METHOD USED FOR THE SAME, AND COMPUTER PROGRAM
JP7235992B2 (en) game program, game device, game system
KR101285743B1 (en) Method and server for controlling game simulation
JP6661226B2 (en) Information processing device and game program
JP7480410B2 (en) Game system, server, program, lottery event execution method

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant