CN109794060A - A kind of system and method, the electronic equipment, storage medium of game data processing - Google Patents

A kind of system and method, the electronic equipment, storage medium of game data processing Download PDF

Info

Publication number
CN109794060A
CN109794060A CN201910025030.0A CN201910025030A CN109794060A CN 109794060 A CN109794060 A CN 109794060A CN 201910025030 A CN201910025030 A CN 201910025030A CN 109794060 A CN109794060 A CN 109794060A
Authority
CN
China
Prior art keywords
fight
role
game role
data
target game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201910025030.0A
Other languages
Chinese (zh)
Other versions
CN109794060B (en
Inventor
严烨
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN201910025030.0A priority Critical patent/CN109794060B/en
Publication of CN109794060A publication Critical patent/CN109794060A/en
Application granted granted Critical
Publication of CN109794060B publication Critical patent/CN109794060B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Landscapes

  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention provides a kind of system and methods of game data processing, electronic equipment, storage medium, which comprises the system includes web front end, Web server, data analysis cluster, and exempts from client fight engine;The web front end, for receiving the simulation submitted fight request, and will by the Web server, by simulation fight request corresponding fight parameter be sent to described in exempt from client and fight engine;It is described to exempt from client fight engine, for using the fight parameter, simulation fight is carried out to the target game role, obtains fight result data, and is sent to the data analysis cluster;The data analyze cluster, for analyzing the fight result data obtained, obtain key message;The Web server, for when receiving the visualization request of web front end transmission, obtain the corresponding target critical information of the visualization request, and the target critical information is visualized in the web front end, realize the simulation fight for carrying out exempting from client, and fight result is visualized, reliable basis is provided for balance adjustment.

Description

A kind of system and method, the electronic equipment, storage medium of game data processing
Technical field
The present invention relates to field of play, the system and method handled more particularly to a kind of game data, is deposited electronic equipment Storage media.
Background technique
Currently, balance is to measure a key factor of online game superiority and inferiority, as when there are multiple in game for choosing When the game role selected, if some game role is excessively powerful, the balance of game is reduced, then may be such that player concentrates choosing The game role is selected, game is reduced.
In the prior art, generally use client to game role carry out retest, then by project staff according to The adjustment of being balanced property of test result, and this mode is by player's manual test, and balance adjustment depends on project staff Subjective assessment, it is not accurate enough, influence the balance of game.
Summary of the invention
In view of the above problems, the present invention is proposed in order to provide overcoming the above problem or at least being partially solved above-mentioned ask System and method, the electronic equipment, storage medium of a kind of game data processing of topic, comprising:
A kind of system of game data processing, the system comprises web front end, Web server, data to analyze cluster, with And exempt from client fight engine;
The web front end, for receiving the simulation submitted fight request, and will be by the Web server, by the mould The quasi- corresponding fight parameter of request of fighting exempts from client fight engine described in being sent to;
The client fight engine of exempting from simulates the target game role for using the fight parameter Fight obtains fight result data, and is sent to the data analysis cluster;
The data analyze cluster, for analyzing the fight result data obtained, obtain key message;
The Web server, for obtaining the visualization and asking when receiving the visualization request of web front end transmission Corresponding target critical information is sought, and the target critical information is visualized in the web front end.
Optionally, the data analysis cluster is also used to:
After the target game role is online, obtain the target game role it is corresponding it is outer take combat data, as Fight result data.
Optionally, the Web server is also used to:
For preset each dimensions, the corresponding fight of multiple game roles is determined from the fight result data Numerical value;Wherein, the multiple game role includes the target game role;
According to the fight numerical value, the corresponding dimension weight of each dimensions is determined;
The dimension weight is respectively adopted, summation is weighted to the fight numerical value, obtains the target game role couple The role's scoring answered, to be visualized in the web front end.
Optionally, the Web server determines the corresponding dimension weight of each dimensions according to the fight numerical value When, it is specifically used for:
Determine the corresponding candidate dimension weight of each dimensions;
For each game role in addition to the target game role, the candidate dimension weight and the fight are determined The corresponding candidate role's scoring of numerical value, obtains multiple candidate role's scorings;
The corresponding variance of the multiple candidate role's scoring is calculated, and when the variance is minimum variance, is determined each The corresponding candidate dimension weight of dimensions is dimension weight.
Optionally, the fight result data that the data analysis cluster is obtained in analysis, it is specific to use when obtaining key message In:
From the fight result data obtained, the corresponding starts of the target game role and wins are analyzed, Obtain the average of wins;
And/or from the fight result data obtained, analyzes total fight number and the target game role is corresponding out Play number obtains appearance rate;
And/or from the fight result data obtained, the corresponding access times of technical ability of the target game role are analyzed And hit-count, obtain technical ability hit rate;
And/or from the fight result data obtained, the equipment and each equipment that the target game role uses are analyzed Corresponding access times and/or the average of wins obtain recommending equipment;
And/or from the fight result data obtained, the battle array and each battle array of the target game role collocation are analyzed The corresponding average of wins obtains recommending battle array;
And/or from the fight result data obtained, the battle of the target game role and enemy's game role are analyzed Number and wins obtain meeting winning rate.
Optionally, the Web server is also used to:
The key message of fetching portion from data analysis cluster, and be stored in caching.
Optionally, the Web server is also used to:
After simulation fight, Xiang Suoshu web front end returning response message.
Optionally, the client fight engine of exempting from is controlled the target game role and is carried out using preset behavior tree Simulation fight.
A kind of method of game data processing, which is characterized in that the method is related to web front end, Web server, data Cluster is analyzed, and exempts from client fight engine, comprising:
When receiving the simulation fight request that the web front end is sent, corresponding fight is requested into simulation fight Parameter exempts from client fight engine described in being sent to;Wherein, the client fight engine of exempting from is used to use the fight parameter, Simulation fight is carried out to the target game role, obtains fight result data, and is sent to the data analysis cluster;
When receiving the visualization request that the web front end is sent, obtains the corresponding target of the visualization request and close Key information, and the target critical information is visualized in the web front end;Wherein, the target critical information It is obtained after analyzing the fight result data that cluster analysis obtains for the data.
Optionally, the fight result data further includes that the data analysis cluster is online in the target game role Afterwards, the target game role of acquisition is corresponding outer takes combat data.
Optionally, further includes:
For preset each dimensions, the corresponding fight of multiple game roles is determined from the fight result data Numerical value;Wherein, the multiple game role includes the target game role;
According to the fight numerical value, the corresponding dimension weight of each dimensions is determined;
The dimension weight is respectively adopted, summation is weighted to the fight numerical value, obtains the target game role couple The role's scoring answered, to be visualized in the web front end.
Optionally, described according to the fight numerical value, the step of determining each dimensions corresponding dimension weight, includes:
Determine the corresponding candidate dimension weight of each dimensions;
For each game role in addition to the target game role, the candidate dimension weight and the fight are determined The corresponding candidate role's scoring of numerical value, obtains multiple candidate role's scorings;
The corresponding variance of the multiple candidate role's scoring is calculated, and when the variance is minimum variance, is determined each The corresponding candidate dimension weight of dimensions is dimension weight.
Optionally, further includes:
The key message of fetching portion from data analysis cluster, and be stored in caching.
Optionally, further includes:
After simulation fight, Xiang Suoshu web front end returning response message.
A kind of electronic equipment, which is characterized in that including processor, memory and be stored on the memory and can be The computer program run on the processor realizes such as claim 9 when the computer program is executed by the processor To game data described in any one of 14 processing method the step of.
A kind of computer readable storage medium, which is characterized in that store computer on the computer readable storage medium Program is realized when the computer program is executed by processor at the game data as described in any one of claim 9 to 14 The step of method of reason.
The invention has the following advantages that
In embodiments of the present invention, the simulation fight request submitted is received by using web front end, and will be taken by Web It is engaged in device, requests corresponding fight parameter to be sent to simulation fight and exempt from client fight engine, and using exempting from client and fight to draw It holds up for carrying out simulation fight to target game role using fight parameter, obtains fight result data, and be sent to data point Cluster is analysed, then is used to analyze the fight result data obtained using data analysis cluster, obtains key message, and use Web Server is when receiving the visualization request of web front end transmission, the corresponding target critical information of acquisition visualization request, and Web front end visualizes target critical information, realizes the simulation fight for carrying out exempting from client, and to fight result It is visualized, provides reliable basis for balance adjustment.
Detailed description of the invention
It, below will be attached needed in the description of this invention in order to illustrate more clearly of technical solution of the present invention Figure is briefly described, it should be apparent that, drawings in the following description are only some embodiments of the invention, for this field For those of ordinary skill, without any creative labor, it can also be obtained according to these attached drawings other attached Figure.
Fig. 1 is a kind of structural schematic diagram of the system for game data processing that one embodiment of the invention provides;
Fig. 2 is the structural schematic diagram of the system for another game data processing that one embodiment of the invention provides
Fig. 3 is a kind of step flow chart of the method for game data processing that one embodiment of the invention provides.
Specific embodiment
In order to make the foregoing objectives, features and advantages of the present invention clearer and more comprehensible, with reference to the accompanying drawing and specific real Applying mode, the present invention is described in further detail.Obviously, described embodiments are some of the embodiments of the present invention, without It is whole embodiments.Based on the embodiments of the present invention, those of ordinary skill in the art are not before making creative work Every other embodiment obtained is put, shall fall within the protection scope of the present invention.
Referring to Fig.1, a kind of structural schematic diagram of the system of game data processing of one embodiment of the invention offer is provided, The system may include web front end 101, exempt from client fight engine 102, data analysis cluster 103 and Web server 104。
The various pieces of the system are described in detail below:
One, web front end 101
Web front end 101, can be used for receiving the simulation fight request of submission, and will will be simulated by Web server 104 The corresponding fight parameter of fight request, which is sent to, exempts from client fight engine 102.
As an example, parameter of fighting may include the attribute information of game role, such as equipment, technical ability, vital values, go back It may include the configuration information of scene of game, such as 1V1 scene, fight number.
In the concrete realization, such as Fig. 2, web front end 101 is after receiving the simulation fight request of user's submission, Ke Yitong It crosses first interface and is committed to Web server 104, Web server 104 can judge that user simulates according to first interface Simulation fight is then requested corresponding fight parameter to carry out processing and is packaged into JSON data flow, is then distributed to lasting collection by fight At platform 105, such as Jenkins, fight parameter can be sent to by continuous integrating platform 105 exempts from client fight engine 102.
Two, exempt from client fight engine 102
Exempt from client fight engine 102, can be used for carrying out simulation fight to target game role using fight parameter, Fight result data is obtained, and is sent to data analysis cluster 103.
After receiving fight parameter, using JSON said shank, exempting from client fight engine 102 can be using fight ginseng Number, carries out simulation fight to target game role, obtains fight result data, and is sent to data analysis cluster 103, without broadcasting The fight animation of client is put, and combat speed is fast.
In an example of the invention, target game can be controlled using preset behavior tree by exempting from client fight engine 102 Role carries out simulation fight, and behavior tree can be avoided by user's self-setting and adjustment and be only capable of carrying out mould using default policy Quasi- fight.
Three, data analyze cluster 103
Data analyze cluster 103, can be used for analyzing the fight result data of acquisition, obtain key message.
After obtaining fight result data, data analysis cluster 103 can carry out screening and format to fight result data Change, filter extraneous data, then fight result data is analyzed and processed, key message is obtained and is stored, to pass through Result response Web server 104 is inquired.
In one example, it can establish and index according to combat time (as unit of day), Web server 104 can basis Search index key message.
In an embodiment of the present invention, data analysis cluster 103 can be also used for:
After target game role is online, obtain target game role it is corresponding it is outer take combat data, as fight result Data.
In the concrete realization, such as Fig. 2, after target game role is online, available target game role is corresponding outer Combat data is taken, and using the outer combat data that takes as fight result data, i.e. the fight number of results of data analysis cluster 103 acquisition According to may include exempt from client fight engine 102 send fight result data and it is outer take combat data, exempt from client fight draw The fight result data for holding up 102 transmissions is consistent with the outer format for taking combat data, is Json data flow, a mark can be set It is distinguished will position.
In embodiments of the present invention, complicated fight result data is carried out by using data analysis cluster 103 Post analysis is counted, objective reality reflects that strong and weak situation, reduction obtain between target game role and other existing game roles Conclusion cost provides reliable basis for balance adjustment, avoids relying on the subjective assessment of project staff.
In an embodiment of the present invention, the fight result data that data analysis cluster 103 is obtained in analysis, obtains crucial letter When breath, specifically it can be used for:
From the fight result data obtained, the corresponding starts of analysis target game role and wins are obtained The average of wins;And/or from the fight result data obtained, total fight number and the corresponding play out of target game role are analyzed Number, obtains appearance rate;And/or from the fight result data obtained, the technical ability for analyzing target game role is corresponding using secondary Several and hit-count, obtains technical ability hit rate;And/or from the fight result data obtained, analysis target game role is used Equipment and the corresponding access times of each equipment and/or the average of wins, obtain recommending equipment;And/or from the fight result obtained In data, the battle array and the corresponding average of wins of each battle array of analysis target game role collocation obtain recommending battle array;And/or from In the fight result data of acquisition, the battle number and wins of target game role and enemy's game role are analyzed, is obtained Meet winning rate.
In one embodiment, data analysis cluster 103 can determine target game from the fight result data obtained Then the corresponding starts of role and wins calculate the ratio of starts and wins, obtain target game angle The corresponding average of wins of color, as key message.
In another embodiment, when result data of fighting be it is outer take combat data when, data analyze cluster 103 can be from In the fight result data of acquisition, total fight number and the corresponding starts of target game role are determined, then calculate total war The ratio of bucket number and starts, obtains the corresponding appearance rate of target game role, as key message.
In another embodiment, data analysis cluster 103 can determine that target is swum from the fight result data obtained The corresponding access times of technical ability and hit-count of play role, then the ratio of access times and hit-count, obtains technical ability life Middle rate, as key message.
In another embodiment, data analysis cluster 103 can determine that target is swum from the fight result data obtained The equipment and the corresponding access times of each equipment and/or the average of wins that play role uses, it is default then to determine that access times are greater than Access times are equipped, and/or, the average of wins is greater than the recommendation equipment of the default equipment average of wins, as key message.
In another embodiment, data analysis cluster 103 can determine that target is swum from the fight result data obtained The battle array and the corresponding average of wins of each battle array that the role that plays arranges in pairs or groups obtain the recommendation battle array that the average of wins is greater than the default battle array average of wins Hold, as key message.
In another embodiment, data analysis cluster 103 can determine that target is swum from the fight result data obtained Then the battle number and wins of play role and enemy's game role calculates the ratio of battle number and wins, obtains To winning rate is met, as key message.
Certainly, data analysis cluster 103 can also carry out the analysis of other forms to the fight result data of acquisition, therefrom Others key message is determined, as the minimum restraint battle array of winning rate is met in determination.
Four, Web server 104
Web server 104 can be used for obtaining visualization when receiving the visualization request of the transmission of web front end 101 Corresponding target critical information is requested, and target critical information is visualized in web front end 101.
In the concrete realization, such as Fig. 2, user can submit visualization request by web front end 101, before receiving Web When the visualization request that end 101 is sent, it is special that the querying condition in visualization request can be combined into domain by Web server 104 Language (DSL, Domain Specific Language) then inquires corresponding target critical in data analysis cluster 103 Information.
After obtaining target critical information, target critical information is sent to web front end 101, web front end can be in conjunction with pre- If shape library, target critical information is visualized, such as shows the corresponding average of wins of target game role, appearance Rate, technical ability hit rate recommend equipment, recommend battle array and recommend the corresponding appearance rate of battle array and the average of wins, meet winning rate, restrain battle array The target criticals information such as appearance provide intuitive data for user and show, are convenient for balance adjusting.
In an embodiment of the present invention, Web server 104 can be also used for:
The key message of fetching portion from data analysis cluster 103, and be stored in caching.
Since inquiry velocity is slower in data analysis cluster 103, in order to optimize user experience, Web server 104 can be with By the way that timed task is arranged, periodically the key message of part is stored in caching, such as Redis and database caches, then may be used To be inquired in first caching, when target critical information is not present in caching, then looked into data analysis cluster 103 It askes.
In an embodiment of the present invention, Web server 104 can be also used for:
After simulating fight, to 101 returning response message of web front end.
After specific implementation, after for the simulation fight of simulation fight request, Web server 104 can also be to 101 returning response message of web front end.
In an embodiment of the present invention, Web server 104 can be also used for:
For preset each dimensions, the corresponding fight number of multiple game roles is determined from fight result data Value;Wherein, multiple game roles include target game role;According to fight numerical value, the corresponding dimension of each dimensions is determined Weight;Dimension weight is respectively adopted, summation is weighted to fight numerical value, obtains the corresponding role's scoring of target game role, with It is visualized in web front end 101.
In practical applications, can preset multiple dimensions, dimensions can for battle bucket result data into The sorted classification of row, such as therapeutic dose, injury, gain effect.On the one hand, dimensions can be to be directed to mesh with project staff The numerical value for marking game role setting is corresponding, such as life growth, attack growth;On the other hand, dimensions can also and target The characteristic of game role is corresponding, if target game role is able to carry out resurrection, then can be set and brings back to life the corresponding scoring of technical ability Dimension.
Determine to include target game after being normalized in fight result data for each dimensions The corresponding fight numerical value of multiple game roles of role such as brings back to life the corresponding resurrection success rate of technical ability, and according to fight numerical value, really Determine the corresponding dimension weight of each dimensions, dimension weight is then respectively adopted, summation is weighted to fight numerical value, obtain The corresponding role's scoring of target game role, realizes and objectively evaluates to target game role, avoid relying on plotter The subjective assessment of member.
For example, corresponding dimension weight is respectively x1, x2, x3...xn, then there are A, B, C...N dimensions Role's scoring X=x1*A+x2*B+x3*C+ ...+xn*N.
After obtaining role's scoring, role's scoring can be sent to web front end 101 when receiving visualization request, To be visualized in web front end, such as it is shown using radar map, it is intuitive to reflect that target game role comments each The performance of fractional dimension provides foundation for balance adjustment.
In an embodiment of the present invention, Web server determines the corresponding dimension of each dimensions according to fight numerical value When weight, it is specifically used for:
Determine the corresponding candidate dimension weight of each dimensions;For each game angle in addition to target game role Color determines the candidate role's scoring corresponding with fight numerical value of candidate's dimension weight, obtains multiple candidate role's scorings;It calculates multiple Candidate role scores corresponding variance, and when variance is minimum variance, determines the corresponding candidate dimension power of each dimensions Weight is dimension weight.
In the concrete realization, multiple game roles may include target game role and M (positive integer more than or equal to 1) Then other a game roles can determine the corresponding candidate dimension weight of each dimensions, using candidate dimension weight point It is other that summation is weighted to the M corresponding fight numerical value of other game roles, obtain M candidate role's scoring.
When using some candidate dimension weight that multiple candidate roles is made to score corresponding variance as minimum variance, then really Determining the corresponding candidate dimension weight of each dimensions is that dimension weight then redefines candidate dimension when not being minimum variance Degree weight is calculated.
It should be noted that game role there are grade growth, during role's scoring, can be directed to game role Different crucial grades carries out role's scoring respectively, and the grade before multiple game roles is identical with resource, to assess role etc. Grade growth balance.
In embodiments of the present invention, the simulation fight request submitted is received by using web front end, and will be taken by Web It is engaged in device, requests corresponding fight parameter to be sent to simulation fight and exempt from client fight engine, and using exempting from client and fight to draw It holds up for carrying out simulation fight to target game role using fight parameter, obtains fight result data, and be sent to data point Cluster is analysed, then is used to analyze the fight result data obtained using data analysis cluster, obtains key message, and use Web Server is when receiving the visualization request of web front end transmission, the corresponding target critical information of acquisition visualization request, and Web front end visualizes target critical information, realizes the simulation fight for carrying out exempting from client, and to fight result It is visualized, provides reliable basis for balance adjustment.
Referring to Fig. 3, a kind of step flow chart of the method for game data processing of one embodiment of the invention offer is shown, This method be related to web front end, Web server, data analysis cluster, and exempt from client fight engine, can specifically include as Lower step:
Step 301, when receiving the simulation fight request of web front end transmission, corresponding fight is requested into simulation fight Parameter, which is sent to, exempts from client fight engine;Wherein, exempt from client fight engine to be used for using fight parameter, to target game angle Color carries out simulation fight, obtains fight result data, and is sent to data analysis cluster;
In an embodiment of the present invention, fight result data further includes that data analysis cluster is online in target game role Afterwards, the target game role of acquisition is corresponding outer takes combat data.
Step 302, it when receiving the visualization request of web front end transmission, obtains the corresponding target of visualization request and closes Key information, and target critical information is visualized in web front end;Wherein, target critical information is data analytic set It is obtained after the fight result data that cluster analysis obtains.
In an embodiment of the present invention, can also include the following steps:
For preset each dimensions, the corresponding fight number of multiple game roles is determined from fight result data Value;Wherein, multiple game roles include target game role;According to fight numerical value, the corresponding dimension of each dimensions is determined Weight;Dimension weight is respectively adopted, summation is weighted to fight numerical value, obtains the corresponding role's scoring of target game role, with It is visualized in web front end.
In an embodiment of the present invention, according to fight numerical value, the step of determining each dimensions corresponding dimension weight May include following sub-step:
Determine the corresponding candidate dimension weight of each dimensions;For each game angle in addition to target game role Color determines the candidate role's scoring corresponding with fight numerical value of candidate's dimension weight, obtains multiple candidate role's scorings;It calculates multiple Candidate role scores corresponding variance, and when variance is minimum variance, determines the corresponding candidate dimension power of each dimensions Weight is dimension weight.
In an embodiment of the present invention, can also include the following steps:
The key message of fetching portion from data analysis cluster, and be stored in caching.
In an embodiment of the present invention, can also include the following steps:
After simulating fight, to web front end returning response message.
In embodiments of the present invention, the simulation fight request submitted is received by using web front end, and will be taken by Web It is engaged in device, requests corresponding fight parameter to be sent to simulation fight and exempt from client fight engine, and using exempting from client and fight to draw It holds up for carrying out simulation fight to target game role using fight parameter, obtains fight result data, and be sent to data point Cluster is analysed, then is used to analyze the fight result data obtained using data analysis cluster, obtains key message, and use Web Server is when receiving the visualization request of web front end transmission, the corresponding target critical information of acquisition visualization request, and Web front end visualizes target critical information, realizes the simulation fight for carrying out exempting from client, and to fight result It is visualized, provides reliable basis for balance adjustment.
It should be noted that for simple description, therefore, it is stated as a series of action groups for embodiment of the method It closes, but those skilled in the art should understand that, embodiment of that present invention are not limited by the describe sequence of actions, because according to According to the embodiment of the present invention, some steps may be performed in other sequences or simultaneously.Secondly, those skilled in the art also should Know, the embodiments described in the specification are all preferred embodiments, and the related movement not necessarily present invention is implemented Necessary to example.
For embodiment of the method, since it is substantially similar to system embodiment, so be described relatively simple, it is related Place illustrates referring to the part of system embodiment.
One embodiment of the invention additionally provides a kind of electronic equipment, may include processor, memory and is stored in storage On device and the computer program that can run on a processor, game data as above is realized when computer program is executed by processor The step of method of processing.
One embodiment of the invention additionally provides a kind of computer readable storage medium, stores on computer readable storage medium Computer program, the step of method of game data as above processing is realized when computer program is executed by processor.
All the embodiments in this specification are described in a progressive manner, the highlights of each of the examples are with The difference of other embodiments, the same or similar parts between the embodiments can be referred to each other.
It should be understood by those skilled in the art that, the embodiment of the embodiment of the present invention can provide as method, apparatus or calculate Machine program product.Therefore, the embodiment of the present invention can be used complete hardware embodiment, complete software embodiment or combine software and The form of the embodiment of hardware aspect.Moreover, the embodiment of the present invention can be used one or more wherein include computer can With in the computer-usable storage medium (including but not limited to magnetic disk storage, CD-ROM, optical memory etc.) of program code The form of the computer program product of implementation.
The embodiment of the present invention be referring to according to the method for the embodiment of the present invention, terminal device (system) and computer program The flowchart and/or the block diagram of product describes.It should be understood that flowchart and/or the block diagram can be realized by computer program instructions In each flow and/or block and flowchart and/or the block diagram in process and/or box combination.It can provide these Computer program instructions are set to general purpose computer, special purpose computer, Embedded Processor or other programmable data processing terminals Standby processor is to generate a machine, so that being held by the processor of computer or other programmable data processing terminal devices Capable instruction generates for realizing in one or more flows of the flowchart and/or one or more blocks of the block diagram The device of specified function.
These computer program instructions, which may also be stored in, is able to guide computer or other programmable data processing terminal devices In computer-readable memory operate in a specific manner, so that instruction stored in the computer readable memory generates packet The manufacture of command device is included, which realizes in one side of one or more flows of the flowchart and/or block diagram The function of being specified in frame or multiple boxes.
These computer program instructions can also be loaded into computer or other programmable data processing terminal devices, so that Series of operation steps are executed on computer or other programmable terminal equipments to generate computer implemented processing, thus The instruction executed on computer or other programmable terminal equipments is provided for realizing in one or more flows of the flowchart And/or in one or more blocks of the block diagram specify function the step of.
Although the preferred embodiment of the embodiment of the present invention has been described, once a person skilled in the art knows bases This creative concept, then additional changes and modifications can be made to these embodiments.So the following claims are intended to be interpreted as Including preferred embodiment and fall into all change and modification of range of embodiment of the invention.
Finally, it is to be noted that, herein, relational terms such as first and second and the like be used merely to by One entity or operation are distinguished with another entity or operation, without necessarily requiring or implying these entities or operation Between there are any actual relationship or orders.Moreover, the terms "include", "comprise" or its any other variant meaning Covering non-exclusive inclusion, so that process, method, article or terminal device including a series of elements not only wrap Those elements are included, but also including other elements that are not explicitly listed, or further includes for this process, method, article Or the element that terminal device is intrinsic.In the absence of more restrictions, being wanted by what sentence "including a ..." limited Element, it is not excluded that there is also other identical elements in process, method, article or the terminal device for including the element.
Above to system and method, the electronic equipment, storage medium of a kind of game data processing provided by the present invention, into It has gone and has been discussed in detail, used herein a specific example illustrates the principle and implementation of the invention, the above implementation The explanation of example is merely used to help understand method and its core concept of the invention;Meanwhile for the general technology people of this field Member, according to the thought of the present invention, there will be changes in the specific implementation manner and application range, in conclusion this explanation Book content should not be construed as limiting the invention.

Claims (16)

1. a kind of system of game data processing, which is characterized in that the system comprises web front end, Web server, data point Cluster is analysed, and exempts from client fight engine;
The web front end, for receiving the simulation submitted fight request, and will be by the Web server, by the sham fight The corresponding fight parameter of bucket request exempts from client fight engine described in being sent to;
It is described to exempt from client fight engine, for carrying out simulation fight to the target game role using the fight parameter, Fight result data is obtained, and is sent to the data analysis cluster;
The data analyze cluster, for analyzing the fight result data obtained, obtain key message;
The Web server, for obtaining the visualization request pair when receiving the visualization request of web front end transmission The target critical information answered, and the target critical information is visualized in the web front end.
2. system according to claim 1, which is characterized in that
The data analysis cluster is also used to:
After the target game role is online, obtain the target game role it is corresponding it is outer take combat data, as fight Result data.
3. system according to claim 1 or 2, which is characterized in that
The Web server is also used to:
For preset each dimensions, the corresponding fight number of multiple game roles is determined from the fight result data Value;Wherein, the multiple game role includes the target game role;
According to the fight numerical value, the corresponding dimension weight of each dimensions is determined;
The dimension weight is respectively adopted, summation is weighted to the fight numerical value, it is corresponding to obtain the target game role Role's scoring, to be visualized in the web front end.
4. system according to claim 3, which is characterized in that the Web server is determined according to the fight numerical value When the corresponding dimension weight of each dimensions, it is specifically used for:
Determine the corresponding candidate dimension weight of each dimensions;
For each game role in addition to the target game role, the candidate dimension weight and the fight numerical value are determined Corresponding candidate role scoring obtains multiple candidate role's scorings;
The corresponding variance of the multiple candidate role's scoring is calculated, and when the variance is minimum variance, determines each scoring The corresponding candidate dimension weight of dimension is dimension weight.
5. system according to claim 1, which is characterized in that the fight result that the data analysis cluster is obtained in analysis Data when obtaining key message, are specifically used for:
From the fight result data obtained, the corresponding starts of the target game role and wins are analyzed, are obtained The average of wins;
And/or from the fight result data obtained, total fight number and the corresponding play out of the target game role are analyzed Number, obtains appearance rate;
And/or from the fight result data obtained, the corresponding access times of technical ability and life of the target game role are analyzed Middle number obtains technical ability hit rate;
And/or from the fight result data obtained, the equipment and each equipment correspondence that the target game role uses are analyzed Access times and/or the average of wins, obtain recommend equipment;
And/or from the fight result data obtained, battle array and each battle array for analyzing the target game role collocation are corresponding The average of wins, obtain recommend battle array;
And/or from the fight result data obtained, the battle number of the target game role Yu enemy's game role are analyzed And wins, it obtains meeting winning rate.
6. system according to claim 1, which is characterized in that the Web server is also used to:
The key message of fetching portion from data analysis cluster, and be stored in caching.
7. system according to claim 1, which is characterized in that the Web server is also used to:
After simulation fight, Xiang Suoshu web front end returning response message.
8. system according to claim 1, which is characterized in that the client fight engine of exempting from is using preset behavior Tree, controls the target game role and carries out simulation fight.
9. a kind of method of game data processing, which is characterized in that the method is related to web front end, Web server, data point Cluster is analysed, and exempts from client fight engine, comprising:
When receiving the simulation fight request that the web front end is sent, corresponding fight parameter is requested into simulation fight Exempt from client fight engine described in being sent to;Wherein, the client fight engine of exempting from is used to use the fight parameter, to institute It states target game role and carries out simulation fight, obtain fight result data, and be sent to the data analysis cluster;
When receiving the visualization request that the web front end is sent, the corresponding target critical letter of the visualization request is obtained Breath, and the target critical information is visualized in the web front end;Wherein, the target critical information is institute It is obtained after stating the fight result data that data analysis cluster analysis obtains.
10. according to the method described in claim 9, it is characterized in that, the fight result data further includes the data analysis For cluster after the target game role is online, the target game role of acquisition is corresponding outer to take combat data.
11. method according to claim 9 or 10, which is characterized in that further include:
For preset each dimensions, the corresponding fight number of multiple game roles is determined from the fight result data Value;Wherein, the multiple game role includes the target game role;
According to the fight numerical value, the corresponding dimension weight of each dimensions is determined;
The dimension weight is respectively adopted, summation is weighted to the fight numerical value, it is corresponding to obtain the target game role Role's scoring, to be visualized in the web front end.
12. according to the method for claim 11, which is characterized in that it is described according to the fight numerical value, determine each scoring The step of dimension corresponding dimension weight includes:
Determine the corresponding candidate dimension weight of each dimensions;
For each game role in addition to the target game role, the candidate dimension weight and the fight numerical value are determined Corresponding candidate role scoring obtains multiple candidate role's scorings;
The corresponding variance of the multiple candidate role's scoring is calculated, and when the variance is minimum variance, determines each scoring The corresponding candidate dimension weight of dimension is dimension weight.
13. according to the method described in claim 9, it is characterized by further comprising:
The key message of fetching portion from data analysis cluster, and be stored in caching.
14. according to the method described in claim 9, it is characterized by further comprising:
After simulation fight, Xiang Suoshu web front end returning response message.
15. a kind of electronic equipment, which is characterized in that including processor, memory and be stored on the memory and can be The computer program run on the processor realizes such as claim 9 when the computer program is executed by the processor To game data described in any one of 14 processing method the step of.
16. a kind of computer readable storage medium, which is characterized in that store computer journey on the computer readable storage medium Sequence realizes the game data processing as described in any one of claim 9 to 14 when the computer program is executed by processor Method the step of.
CN201910025030.0A 2019-01-08 2019-01-08 Game data processing system and method, electronic device and storage medium Active CN109794060B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN201910025030.0A CN109794060B (en) 2019-01-08 2019-01-08 Game data processing system and method, electronic device and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201910025030.0A CN109794060B (en) 2019-01-08 2019-01-08 Game data processing system and method, electronic device and storage medium

Publications (2)

Publication Number Publication Date
CN109794060A true CN109794060A (en) 2019-05-24
CN109794060B CN109794060B (en) 2022-08-09

Family

ID=66558636

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201910025030.0A Active CN109794060B (en) 2019-01-08 2019-01-08 Game data processing system and method, electronic device and storage medium

Country Status (1)

Country Link
CN (1) CN109794060B (en)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110404258A (en) * 2019-07-10 2019-11-05 珠海天燕科技有限公司 A kind of information-pushing method and device
CN112245905A (en) * 2020-11-10 2021-01-22 网易(杭州)网络有限公司 Game data processing method, device, storage medium and electronic equipment
CN112263835A (en) * 2020-11-16 2021-01-26 网易(杭州)网络有限公司 Game balance testing method and device, electronic equipment and storage medium
CN112717412A (en) * 2021-01-22 2021-04-30 腾讯科技(深圳)有限公司 Data processing method, related device, equipment and storage medium
CN113457128A (en) * 2020-03-15 2021-10-01 腾讯科技(深圳)有限公司 Game character fighting victory ratio prediction method and device
CN115212576A (en) * 2022-09-20 2022-10-21 腾讯科技(深圳)有限公司 Game data processing method, device, equipment and storage medium

Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104102799A (en) * 2013-04-01 2014-10-15 腾讯科技(深圳)有限公司 Test method and test device for game data
JP2016140754A (en) * 2015-09-29 2016-08-08 グリー株式会社 Game control method, computer, and control program
CN105912474A (en) * 2016-04-26 2016-08-31 网易(杭州)网络有限公司 Game online debugging method and system as well as edit server
CN106503787A (en) * 2016-10-26 2017-03-15 腾讯科技(深圳)有限公司 A kind of method for obtaining game data and electronic equipment
CN106610897A (en) * 2015-10-27 2017-05-03 广州爱九游信息技术有限公司 Automatic test method and system for balance of game values
CN107153603A (en) * 2017-04-19 2017-09-12 网易(杭州)网络有限公司 Analog detection method, the apparatus and system of game
JP2018000364A (en) * 2016-06-29 2018-01-11 株式会社コナミデジタルエンタテインメント Game system, game control device, and program

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104102799A (en) * 2013-04-01 2014-10-15 腾讯科技(深圳)有限公司 Test method and test device for game data
JP2016140754A (en) * 2015-09-29 2016-08-08 グリー株式会社 Game control method, computer, and control program
CN106610897A (en) * 2015-10-27 2017-05-03 广州爱九游信息技术有限公司 Automatic test method and system for balance of game values
CN105912474A (en) * 2016-04-26 2016-08-31 网易(杭州)网络有限公司 Game online debugging method and system as well as edit server
JP2018000364A (en) * 2016-06-29 2018-01-11 株式会社コナミデジタルエンタテインメント Game system, game control device, and program
CN106503787A (en) * 2016-10-26 2017-03-15 腾讯科技(深圳)有限公司 A kind of method for obtaining game data and electronic equipment
CN107153603A (en) * 2017-04-19 2017-09-12 网易(杭州)网络有限公司 Analog detection method, the apparatus and system of game

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN110404258A (en) * 2019-07-10 2019-11-05 珠海天燕科技有限公司 A kind of information-pushing method and device
CN113457128A (en) * 2020-03-15 2021-10-01 腾讯科技(深圳)有限公司 Game character fighting victory ratio prediction method and device
CN113457128B (en) * 2020-03-15 2023-12-08 腾讯科技(深圳)有限公司 Method and device for predicting game role-to-odds ratio
CN112245905A (en) * 2020-11-10 2021-01-22 网易(杭州)网络有限公司 Game data processing method, device, storage medium and electronic equipment
CN112245905B (en) * 2020-11-10 2024-09-20 网易(杭州)网络有限公司 Game data processing method, game data processing device, storage medium and electronic equipment
CN112263835A (en) * 2020-11-16 2021-01-26 网易(杭州)网络有限公司 Game balance testing method and device, electronic equipment and storage medium
CN112263835B (en) * 2020-11-16 2024-07-09 网易(杭州)网络有限公司 Game balance testing method and device, electronic equipment and storage medium
CN112717412A (en) * 2021-01-22 2021-04-30 腾讯科技(深圳)有限公司 Data processing method, related device, equipment and storage medium
CN115212576A (en) * 2022-09-20 2022-10-21 腾讯科技(深圳)有限公司 Game data processing method, device, equipment and storage medium
CN115212576B (en) * 2022-09-20 2022-12-02 腾讯科技(深圳)有限公司 Game data processing method, device, equipment and storage medium

Also Published As

Publication number Publication date
CN109794060B (en) 2022-08-09

Similar Documents

Publication Publication Date Title
CN109794060A (en) A kind of system and method, the electronic equipment, storage medium of game data processing
CN109814955B (en) Method and device for determining formation capacity and electronic equipment
JP6923318B2 (en) Programs, game machines and server devices
Drachen et al. Game analytics–the basics
US11497993B2 (en) Method and apparatus for providing game strategy guide
JP2014509892A (en) Sports training mutual recognition system and method
US9956488B2 (en) System and method for video game skill level adjustment
CN106991628A (en) A kind of the online training method of examination and system
CN106302471B (en) Method and device for recommending virtual gift
Nomura et al. Laparoscopic skill improvement after virtual reality simulator training in medical students as assessed by augmented reality simulator
CN112053198B (en) Game data processing method, device, equipment and medium
CN108776903A (en) User's evaluation method and device based on interactive form
CN108744523A (en) Game recommdation method, apparatus and computer readable storage medium
CN112263835A (en) Game balance testing method and device, electronic equipment and storage medium
CN110585730B (en) Rhythm sensing method and device for game and related equipment
Howard et al. Cascading impact of lag on quality of experience in cooperative multiplayer games
Sarkar et al. Using a disjoint skill model for game and task difficulty in human computation games
US20210291046A1 (en) Providing Video Game Content to an Online Connected Game
US8977960B2 (en) System and a method in a computer-enabled environment for establishing and managing separate reputations for a user and his avatar
Rosa et al. Dynamic difficulty adjustment using performance and affective data in a platform game
Paradeda et al. Using interactive storytelling to identify personality traits
CN110853679A (en) Speech synthesis evaluation method and device, electronic equipment and readable storage medium
CN110598960B (en) Entity-level emotion assessment method and device
CN111091626B (en) Disaster simulation method, computer storage medium and electronic device
Bartram The Micropat pilot selection battery: Applications of generative techniques for item-based and task-based tests

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination
GR01 Patent grant
GR01 Patent grant