CN106422295B - Method and device for processing difficulty level of playing chess and robot - Google Patents
Method and device for processing difficulty level of playing chess and robot Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 77
- 230000008569 process Effects 0.000 claims abstract description 53
- 230000000007 visual effect Effects 0.000 claims description 11
- 238000005516 engineering process Methods 0.000 abstract description 6
- 230000001105 regulatory effect Effects 0.000 abstract description 4
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00895—Accessories for board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00003—Types of board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J11/00—Manipulators not otherwise provided for
- B25J11/0005—Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J19/00—Accessories fitted to manipulators, e.g. for monitoring, for viewing; Safety devices combined with or specially adapted for use in connection with manipulators
- B25J19/02—Sensing devices
- B25J19/021—Optical sensing devices
- B25J19/023—Optical sensing devices including video camera means
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1628—Programme controls characterised by the control loop
- B25J9/163—Programme controls characterised by the control loop learning, adaptive, model based, rule based expert control
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- B—PERFORMING OPERATIONS; TRANSPORTING
- B25—HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
- B25J—MANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
- B25J9/00—Programme-controlled manipulators
- B25J9/16—Programme controls
- B25J9/1679—Programme controls characterised by the tasks executed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Robotics (AREA)
- Mechanical Engineering (AREA)
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- General Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
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Abstract
The invention discloses a method and a device for processing difficulty level of playing chess and a robot. Wherein, the method comprises the following steps: in the man-machine chess playing process of the game, the chess playing process of the players is recorded; calculating the playing level of the players according to the recorded playing process; when the next man-machine play begins, the difficulty level of the play is switched to the level matched with the play level of the players according to the calculated play level of the players. The invention solves the technical problem of large error caused by artificial judgment of chess force of players due to the difficulty level of regulating the playing of the robot in the related technology.
Description
Technical Field
The invention relates to the field of robots, in particular to a method and a device for processing difficulty levels of playing games and a robot.
Background
At present, man-machine chess playing (i.e. playing chess by people and robots) can not only embody the technological content, but also realize the entertainment of man-machine interaction. In the related art, when playing chess, several difficulty levels are generally preset, and then the chess playing force of the chess players is artificially judged to manually adjust the difficulty level of playing chess by the robot. Because the judgment can be made only according to the feeling in the manual judgment, a large error may exist between the judgment result and the actual situation.
Moreover, the method does not have the advantages of artificial intelligence, and the chess skill level of the player cannot be calculated by the robot, so that the difficulty level of playing chess by the robot cannot be adaptively matched.
In view of the above problems, no effective solution has been proposed.
Disclosure of Invention
The embodiment of the invention provides a method and a device for processing difficulty level of playing chess and a robot, which at least solve the technical problem of large error caused by artificial judgment of chess force of a player in the related technology because the difficulty level of regulating the playing of the robot is adjusted.
According to an aspect of the embodiments of the present invention, there is provided a method for processing a difficulty level of playing, including: in the man-machine chess playing process of the game, the chess playing process of the players is recorded; calculating the playing level of the players according to the recorded playing process; when the next man-machine play is started, the playing difficulty level is switched to a level matched with the playing level of the players according to the calculated playing level of the players.
Further, after switching the playing difficulty level to a level matching the playing level of the player, the method further includes: obtaining the positions of the players after the players play; generating a control instruction according to the acquired chess position of the chess falling of the player; and sending the control instruction to the playing robots so as to control the playing robots to play chess according to the playing difficulty level matched with the playing level of the players.
Further, after the control command is transmitted to the playing robots to control the playing robots to play the chess at a playing difficulty level matching the playing level of the players, the method further includes: and after the playing robots play chess, controlling the playing robots to reset.
Further, in the human-computer playing process, the recording of the playing process of the players includes: shooting the chess playing process of the players by using a visual system; and uploading the photographed chess playing process of the players to the controller.
Further, the visual system is arranged on the playing robots.
According to another aspect of the embodiments of the present invention, there is provided a processing apparatus of a play difficulty level, including: the recording unit is used for recording the playing process of the players in the man-machine playing process of the game; the calculating unit is used for calculating the playing level of the players according to the recorded playing process; and switching means for switching the playing difficulty level to a level matching the playing level of the player, based on the calculated playing level of the player, at the start of the next human-computer game.
Further, the above apparatus further comprises: the acquisition module is used for acquiring the chess position of the chess playing of the player after the player plays the chess after switching the difficulty level of the chess playing to the level matched with the playing level of the player; the generating module is used for generating a control instruction according to the acquired chess position of the chess player; and the first control module sends the control command to the playing robots so as to control the playing robots to play chess according to the playing difficulty level matched with the playing level of the players.
Further, the above apparatus further comprises: and the second control module is used for sending the control command to the playing robots so as to control the playing robots to reset after playing chess according to the playing difficulty grades matched with the playing level of the playing players and after playing chess by the playing robots.
Further, the recording unit includes: the shooting module is used for shooting the chess playing process of the players by using a visual system; and the uploading module is used for uploading the photographed playing process of the players to the controller.
Further, the visual system is arranged on the playing robots.
According to another aspect of the embodiments of the present invention, there is also provided a robot including: any one of the above-described processing devices for the difficulty level of playing.
In the embodiment of the invention, a method for automatically judging the difficulty level of playing chess is adopted, and the playing process of players is recorded in the man-machine playing process of the game; calculating the playing level of the players according to the recorded playing process; when the next man-machine game is started, the difficulty level of the game is switched to the level matched with the playing level of the players according to the calculated playing level of the players, so that the purpose of judging the difficulty level of the game is achieved, the technical effect of improving the man-machine game interaction is achieved, and the technical problem that errors are large due to the fact that the difficulty level of the robot playing is adjusted by the man-machine judgment of the playing force of the players in the related technology is solved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
FIG. 1 is a flow diagram of an alternative difficulty-of-playing-level processing method according to an embodiment of the invention;
FIG. 2 is a flow diagram of an alternative human-machine game of gobang, according to an embodiment of the invention;
FIG. 3 is a schematic diagram of an alternative difficulty-level-of-playing processing device, according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1
According to an embodiment of the present invention, there is provided an embodiment of a method for processing difficulty levels for playing a game, it should be noted that the steps illustrated in the flowchart of the accompanying drawings may be executed in a computer system such as a set of computer-executable instructions, and that while a logical order is illustrated in the flowchart, in some cases, the steps illustrated or described may be executed in an order different from that described herein.
Fig. 1 is a method for processing difficulty levels in playing, according to an embodiment of the present invention, as shown in fig. 1, the method includes the following steps:
step S102, recording the playing process of the players in the man-machine playing process of the game;
step S104, calculating the playing level of the players according to the recorded playing process;
and step S106, when the next man-machine game is started, switching the playing difficulty level to a level matched with the playing level of the players according to the calculated playing level of the players.
That is, in the human-computer playing process, in order to improve the experience of players (i.e., players) at the time of human-computer playing, players (players) at different playing levels and robots having the same playing level can be played, and it is generally necessary to preset a playing difficulty level for the robots. In the process of playing chess, the playing process of the players needs to be recorded, the playing level of the players can be calculated according to the recorded playing process, and then the playing level of the robot is automatically switched to the playing level equivalent to the playing level of the players (players) to play chess when the player starts playing chess. The difficulty of the switching robot is equivalent to the difficulty level of the players, so that the interaction effect of the players is improved.
Through the steps, a method for automatically judging the difficulty level of playing chess is adopted, and the playing process of the players is recorded in the man-machine playing process of the game; calculating the playing level of the players according to the recorded playing process; when the next man-machine game is started, the difficulty level of playing chess is switched to the level matched with the playing level of the players according to the calculated playing level of the players, so that the purpose of judging the difficulty level of playing chess is achieved, the technical effect of improving man-machine interaction is achieved, and the technical problem that errors are large due to the fact that the difficulty level of regulating the playing of the robots is caused by the fact that the playing force of the players is artificially judged in the related technology is solved.
Optionally, after sending the control instruction to the playing robots to control the playing robots to play the chess according to the currently set playing difficulty level, the step of the playing robots playing the chess with the players further includes: and controlling the playing robots to reset. That is, after the playing robot plays a piece of chess according to the currently set playing difficulty level, the playing robot can be controlled to reset to wait for the next control instruction issued by the robot control system, so that the robot can play the next piece of chess according to the instruction, and so on until the end of the game. The reset means that the robot returns to the initial position after each play of the chess to wait for the play of the chess again.
Optionally, when the human-computer chess is played according to the preset difficulty level, the recording of the playing process of the player comprises: shooting the chess playing process of the players by using a visual system; and uploading the photographed playing process of the players to the controller. Optionally, the vision system is provided on the playing robots.
That is, through the visual system (such as a camera or an infrared sensing device) arranged on the playing robot, the playing process of the playing person can be shot, and the difficulty of the playing process can be controlled.
Specifically, the process of playing by a human machine according to the scheme provided by the invention will be described in detail below by taking a gobang as an example. Fig. 2 is a flowchart of an optional gobang for human-computer playing according to an embodiment of the present invention, as shown in fig. 2, the robot is reset, both sides play chess, and after the chess is played, the visual system (e.g., a visual camera) takes pictures and uploads the pictures to the controller, the robot is controlled to play chess, and finally a winner and a loser are found.
Example 2
According to another aspect of the embodiment of the present invention, there is also provided a processing device for difficulty level of playing, and fig. 3 is a schematic diagram of a processing device for difficulty level of playing which is optional according to the embodiment of the present invention, and as shown in fig. 3, the processing device includes: the recording unit 20 is used for recording the playing process of the players in the man-machine playing process of the game; a calculating unit 40, which is used for calculating the playing level of the players according to the recorded playing process; and a switching unit 60 for switching the playing difficulty level to a level matching the playing level of the player, based on the calculated playing level of the player, at the start of the next human-computer game.
Through the device, the purpose of judging the difficulty level of playing chess is achieved, the technical effect of improving the interactivity of human-computer chess playing is achieved, and the technical problem that errors are large due to the fact that the difficulty level of regulating the playing of the robot is judged by the chess power of a player artificially in the related technology is solved.
Optionally, the apparatus further comprises: the acquisition module is used for acquiring the chess position of the chess playing of the players after the players play the chess after switching the difficulty level of the chess playing to the level matched with the playing level of the players; the generating module is used for generating a control instruction according to the acquired chess position of the chess player; and the first control module sends the control instruction to the playing robots so as to control the playing robots to play chess according to the playing difficulty level matched with the playing level of the players.
Optionally, the apparatus further comprises: and the second control module is used for sending the control instruction to the playing robots so as to control the playing robots to reset after playing chess according to the playing difficulty grades matched with the playing level of the playing players and after playing chess by the playing robots.
Optionally, the recording unit includes: the shooting module is used for shooting the chess playing process of the players by using the visual system; and the uploading module is used for uploading the photographed playing process of the players to the controller. Optionally, the vision system is provided on the playing robots.
It should be noted that, the embodiments of the apparatus part in example 2 correspond to or are similar to the embodiments of the method part in example 1, and are not repeated herein.
Example 3
According to another aspect of the embodiments of the present invention, there is also provided a robot including: and a processing device for the difficulty level of playing. The processing device for the difficulty level of playing in this embodiment may be the processing device for the difficulty level of playing in any of embodiments 2, and will not be described here again.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the embodiments provided in the present application, it should be understood that the disclosed technology can be implemented in other ways. The above-described embodiments of the apparatus are merely illustrative, and for example, the division of the units may be a logical division, and in actual implementation, there may be another division, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated unit, if implemented in the form of a software functional unit and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a removable hard disk, a magnetic or optical disk, and other various media capable of storing program codes.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that, for those skilled in the art, various modifications and decorations can be made without departing from the principle of the present invention, and these modifications and decorations should also be regarded as the protection scope of the present invention.
Claims (7)
1. A method for processing difficulty levels of playing games is characterized by comprising the following steps:
in the man-machine chess playing process of the game, the chess playing process of the players is recorded;
calculating the playing level of the players according to the recorded playing process;
when the next man-machine game is started, according to the calculated playing level of the players, the playing difficulty level is switched to a level matched with the playing level of the players;
wherein after switching the difficulty level of playing to a level matching the level of playing of the player, the method further comprises:
after the players play, obtaining the positions of the players;
generating a control instruction according to the acquired chess position of the chess falling of the player;
sending the control instruction to the playing robots to control the playing robots to play chess according to playing difficulty grades matched with playing levels of the players;
wherein, in the man-machine chess playing process of this office, the chess playing process of recording the players includes:
shooting the chess playing process of the players by using a visual system;
and uploading the photographed chess playing process of the players to a controller.
2. The method according to claim 1, characterized in that after the control instructions are sent to the playing robots to control the playing robots to play chess at a playing difficulty level that matches the playing level of the players, the method further comprises:
and after the playing robots play chess, controlling the playing robots to reset.
3. The method of claim 1, wherein the vision system is provided on a gaming robot.
4. A device for processing difficulty levels at playing, comprising:
the recording unit is used for recording the playing process of the players in the man-machine playing process of the game;
the calculating unit is used for calculating the playing level of the players according to the recorded playing process;
the switching unit is used for switching the playing difficulty level to a level matched with the playing level of the player according to the calculated playing level of the player when the next man-machine playing is started;
wherein the apparatus further comprises:
the acquisition module is used for acquiring the chess position of the chess playing of the player after the player plays chess after switching the difficulty level of the chess playing to the level matched with the playing level of the player;
the generating module is used for generating a control instruction according to the acquired chess position of the chess player;
the first control module sends the control instruction to the playing robots so as to control the playing robots to play chess according to playing difficulty grades matched with playing levels of the players;
wherein the recording unit includes:
the shooting module is used for shooting the chess playing process of the players by using a visual system;
and the uploading module is used for uploading the photographed playing process of the players to the controller.
5. The apparatus of claim 4, further comprising:
and the second control module is used for sending the control instruction to the playing robots so as to control the playing robots to reset after playing chess according to the playing difficulty grades matched with the playing level of the playing players and after playing chess by the playing robots.
6. The apparatus of claim 4, wherein the vision system is disposed on a playing robot.
7. A robot, comprising: the play difficulty level processing apparatus of any one of claims 4 to 6.
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CN110215699B (en) * | 2019-07-05 | 2023-02-24 | 广州虎牙科技有限公司 | Game control method, device, server and readable storage medium |
CN113509713A (en) * | 2021-06-25 | 2021-10-19 | 成都商汤科技有限公司 | Man-machine chess playing method, device, equipment and storage medium |
CN113426094A (en) * | 2021-06-30 | 2021-09-24 | 北京市商汤科技开发有限公司 | Chess force adjusting method, device, equipment and storage medium |
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