CN110215699B - Game control method, device, server and readable storage medium - Google Patents

Game control method, device, server and readable storage medium Download PDF

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Publication number
CN110215699B
CN110215699B CN201910602782.9A CN201910602782A CN110215699B CN 110215699 B CN110215699 B CN 110215699B CN 201910602782 A CN201910602782 A CN 201910602782A CN 110215699 B CN110215699 B CN 110215699B
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China
Prior art keywords
game
player
invitation
robot
information
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CN110215699A (en
Inventor
张良
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Guangzhou Huya Technology Co Ltd
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Guangzhou Huya Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games

Abstract

The embodiment of the application provides a game control method, a game control device, a server and a readable storage medium, wherein a first game behavior of a first game player in a first game is detected by combining player information of the first game player, and a robot player is controlled to process a game invitation with the first game player according to the first game behavior, so that an invitation logic can be optimized for different types of players (such as a new registered user and a registered user), and the fidelity of the invitation behavior of the robot is improved. In addition, after the game invitation is detected to pass, the robot player and the first game player can be controlled to play according to the second game behavior of the second game player matched with the player information of the first game player in the first game, so that the fidelity of the overall behavior of the robot is effectively improved, meanwhile, the whole game process is more compact, the player is promoted to generate greater stickiness to the game, and the enthusiasm of the player for playing the game is improved.

Description

Game control method, device, server and readable storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a game control method, an apparatus, a server, and a readable storage medium.
Background
In some 1v1 (one-to-one) game modes, the number of real players is often insufficient, so that the players wait for a long time in the game matching process, the game experience rhythm is slow, and the enthusiasm of the players for playing the game is further reduced. The inventor researches and discovers that although the robot can be selected to automatically participate in the game invitation process at present, in the current scheme, the robot does not optimize the invitation logic for different types of players (such as a new registered user and a registered user), and the game process is too mechanized, so that the overall behavior of the robot is not simulated.
Disclosure of Invention
In view of the above, an object of the embodiments of the present application is to provide a game control method, a game control apparatus, a server and a readable storage medium, so as to solve the above problems.
According to one aspect of embodiments herein, a server is provided that may include one or more storage media and one or more processors in communication with the storage media. One or more storage media store machine-executable instructions that are executable by a processor. When the server is running, the processor executes the machine-executable instructions to perform the game control method described below.
According to another aspect of the embodiments of the present application, there is provided a game control method applied to a server communicatively connected to a game client, the method including:
obtaining player information of a first game player corresponding to the game client according to a request for entering a first game sent by the game client, wherein the player information comprises a player type, and the player type is a new registered player or a registered player;
detecting first game behaviors of the first game player in the first game according to the player information, and controlling a robot player to process game invitations between the robot player and the first game player according to the first game behaviors;
and when the game invitation is passed, acquiring a second game behavior of a second game player matched with the player information in the first game, and controlling the robot player to play a game with the first game player according to the second game behavior.
According to another aspect of the embodiments of the present application, there is provided a game control apparatus applied to a server communicatively connected to a game client, the apparatus including:
an obtaining module, configured to obtain, according to a request for entering a first game sent by the game client, player information of a first game player corresponding to the game client, where the player information includes a player type, and the player type is a new registered player or a registered player;
the invitation processing module is used for detecting a first game behavior of the first game player in the first game according to the player information and controlling the robot player to process game invitation with the first game player according to the first game behavior;
and the player control module is used for acquiring a second game behavior of a second game player matched with the player information in the first game after the game invitation is passed, and controlling the robot player to play the game with the first game player according to the second game behavior.
According to another aspect of the embodiments of the present application, there is provided a readable storage medium, on which machine executable instructions are stored, and the computer program, when executed by a processor, may perform the steps of the game control method described above.
Based on any one of the above aspects, the embodiment of the application detects the first game behavior of the first game player in the first game by combining the player information of the first game player, and controls the robot player to process the game invitation with the first game player according to the first game behavior, so that the invitation logic can be optimized for different types of players (such as a new registered user and a registered user), and the fidelity of the invitation behavior of the robot is improved. In addition, after the game invitation is detected to pass, the robot player and the first game player can be controlled to play according to the second game behavior of the second game player matched with the player information of the first game player in the first game, so that the fidelity of the overall behavior of the robot is effectively improved, meanwhile, the whole game process is more compact, the player is promoted to generate greater stickiness to the game, and the enthusiasm of the player for playing the game is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 illustrates a schematic diagram of a gaming system provided by an embodiment of the present application;
FIG. 2 is a flow chart of a game control method provided by an embodiment of the application;
FIG. 3 shows one of the flow diagrams of the various sub-steps included in step S120 shown in FIG. 2;
fig. 4 shows a second flowchart of the sub-steps included in step S120 shown in fig. 2;
fig. 5 shows a schematic block diagram of a server for implementing the game control method according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for illustrative and descriptive purposes only and are not used to limit the scope of protection of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some of the embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
Fig. 1 is a schematic application scenario diagram of a game system 10 provided in an embodiment of the present application. Referring to fig. 1, the game system 10 may include a server 100 and a plurality of game clients 300, wherein the server 100 is communicatively connected to each game client 300 respectively for providing game services to the game clients 300. For example, the game client 300 may install various game programs (e.g., APP, applet, WEB program, etc.), and send game data generated during a game process of a player to the server 100 after the game is executed, so that the server 100 interacts with the game client 300 according to the game data.
The game client 300 may include a mobile terminal, a tablet computer, a laptop computer, a personal computer, a notebook computer, and the like. For example, the mobile terminal may include a smart home device, a wearable device, a smart mobile terminal, a virtual reality terminal, an augmented reality terminal, and the like.
It will be appreciated that the gaming system 10 shown in FIG. 1 is merely one possible example, and that in other possible embodiments, the gaming system 10 may include only a portion of the components shown in FIG. 1 or may include additional components.
Fig. 2 is a flowchart illustrating a game control method provided in an embodiment of the present application, where the game control method may be executed by the server 100 shown in fig. 1. It should be understood that in other embodiments, the order of some steps in the game control method of the present embodiment may be interchanged according to actual needs, or some steps may be omitted or deleted. The detailed steps of the game control method are described below.
Step S110, obtaining player information of a first game player corresponding to the game client 300 according to a request for entering a first game sent by the game client 300.
In the present embodiment, the game client 300 may be installed with various 1v1 (one-to-one) games or a multiplayer battle game supporting the 1v1 mode in advance, but is not limited thereto. A first game player may select a first game via the game client 300 and load entry, at which point the game client 300 sends a request to the server 100 to enter the first game, which may include player information for the first game player.
In this embodiment, the player information may include a player type. Illustratively, the player type may be a newly registered player or a registered player. The newly registered player may refer to a player whose game record of the player is not stored in the server 100. Accordingly, the registered player may refer to a player whose game record is stored in the server 100. Alternatively, in other embodiments, the newly registered player may refer to a player whose player active duration is less than a set duration (e.g., 1 hour), and the registered player may refer to a player whose player active duration is not less than a set duration (e.g., 1 hour). Alternatively, in other embodiments, the newly registered player may be a player whose player's game level is lower than the set level, and the registered player may be a player whose player's game level is not lower than the set level. It will be appreciated that other rules may be selected by those skilled in the art to determine whether the player is a new registered player or a registered player in actual practice.
Step S120, detecting a first game behavior of the first game player in the first game according to the player information, and controlling a robot player to process a game invitation between the robot player and the first game player according to the first game behavior.
Step S130, after the game invitation is detected to pass, acquiring a second game behavior of a second game player matched with the player information in the first game, and controlling the robot player to play a game with the first game player according to the second game behavior.
Based on the above design, the present embodiment detects the first game behavior of the first game player in the first game by combining the player information of the first game player, and controls the robot player to process the game invitation with the first game player according to the first game behavior, so that the invitation logic can be optimized for different types of players (e.g., a new registered user and a registered user), and the fidelity of the invitation behavior of the robot can be improved. In addition, after the game invitation is detected to pass, the robot player and the first game player can be controlled to play according to the second game behavior of the second game player matched with the player information of the first game player in the first game, so that the fidelity of the overall behavior of the robot is effectively improved, meanwhile, the whole game process is more compact, the player is promoted to generate greater stickiness to the game, and the enthusiasm of the player for playing the game is improved.
In one possible embodiment, the detailed flow when the player type is a new registered player and a registered player is exemplarily described in step S120 in conjunction with fig. 3 and 4.
If the player type is a new registered player, step S120 may be implemented by the following sub-steps:
substep S121A detects whether the first game player initiates a game invitation in the first game.
Upon detecting that the first game player initiates a game invitation in the first game, performing the following substep S122A:
and a substep S122A of controlling the robot player to invite through the game.
The inventor of the application finds that for a newly registered player, the newly registered player often wants to enter a game as soon as possible when contacting the game, and the tedious waiting and matching process is reduced to the greatest extent, so when the first game player initiates a game invitation in the first game, the robot player is controlled to directly pass through the game invitation at the moment so as to match the robot player and the first player to start playing the game in a 1v1 (one-to-one) game mode. Therefore, when the first player contacts the first game for the first time, the first player can start the game as soon as possible after initiatively initiating the invitation, the tedious waiting process during the first experience is avoided, and the game enthusiasm of the player is improved.
Furthermore, upon detecting that the first game player does not initiate a game invitation in the first game, the robot player may be controlled to actively initiate a game invitation to the first game player, for example, the following sub-step S123A may be performed:
and a substep S123A of detecting game process information of the first game player in the first game.
In this embodiment, the game process information may include game operation information (e.g., start game, quit game, pause game, etc.) of the first game player in the first game, and game battle performance information (e.g., score information, winning number information, losing number information, etc.).
On the basis of the above, the following describes in detail different situations of the game process information representation.
And a substep S124A, if the game process information represents the game victory of the first game player, controlling the robot player to randomly initiate game invitations of other games except the first game to the first game player.
In this embodiment, if the game process information represents that the first game player wins the game, it indicates that the mastery degree of the first game player to the first game is better, at this time, the robot player may not initiate a game invitation to the first game player in the first game any more, and may be controlled to randomly initiate a game invitation to the first game player for another game than the first game.
And a substep S125A, if the game process information indicates that the first game player fails in the game, controlling the robot player to initiate a game invitation of the first game to the first game player again.
In this embodiment, if the game process information indicates that the first game player fails in the game, it indicates that the first game player has a poor mastery degree of the first game, and at this time, the robot player may be controlled to initiate a game invitation of the first game to the first game player again.
And a substep S126A, if the game process information indicates that the first game player quits the game for the first time, controlling the robot player to randomly initiate game invitation of other games except the first game to the first game player.
In this embodiment, if the game process information indicates that the first game player quits the game for the first time, it indicates that the first game player may not be interested in the first game, and at this time, in order to avoid inviting harassment to the first game player, the robot player is no longer actively initiating a game invitation to the first game player in the first game, and may be controlled to randomly initiate a game invitation of another game than the first game to the first game player.
And a substep S127A, if the game behavior indicates that the first game player quits the game at least twice halfway, controlling the robot player to mark the first game player as a stop invitation, so that the robot player does not send a game invitation to the first game player any more within a preset time period.
In this embodiment, if the game behavior indicates that the first game player quits the game at least twice halfway, it indicates that the first game player temporarily does not want to continue the game, at this time, the robot player is controlled to mark the first game player as a stop invitation, and for the player marked with the stop invitation, the robot player does not send a game invitation to the first game player within a preset time period.
As a non-limiting example, for a certain 1v1 game "skip by skip", it may be detected whether a new registered player a initiates a game invitation in the "skip by skip" game when the new registered player a enters "skip by skip", and if the new registered player a initiates a game invitation in the "skip by skip" game, a robot player in the "skip by skip" game is controlled to pass through the game invitation and play the game in the "skip by skip" game together with the new registered player a.
If the new registered player A does not initiate a game invitation in the 'skip-one-hop' game, detecting game process information of the new registered player A in the 'skip-one-hop' game. If the game process information represents the winning game of the new registered player A, the robot player can be controlled to randomly launch other games except the 'jump one jump' game, such as game invitation of 'airplane war' to the new registered player A. And if the game process information represents that the new registered player A fails in the game, controlling the robot player to initiate the game invitation of the 'one-hop-skip' game to the new registered player A again. And if the game process information indicates that the new registered player A exits the game for the first time, controlling the robot player to randomly launch other games except the 'one-hop' game, such as game invitation of 'airplane war' to the new registered player A. And if the game behavior represents that the new registered player A exits the game at least twice halfway, controlling the robot player to mark the new registered player A as a stop invitation, so that the robot player does not send game invitation to the new registered player A any more within a preset time period.
Further, in another case, if the player type is a registered player, step S120 may be implemented by the following sub-steps:
substep S121B detects whether the first game player initiates a game invitation for the first time in the first game.
Substep S122B, upon detecting that said first game player initiates a game invitation for the first time in said first game, controlling said robot player to invite through said game.
And a substep S123B, when detecting that the first game player initiates game invitation for at least two times in the first game, randomly controlling whether the robot player is invited to pass the game according to a preset first probability.
In this embodiment, if the first game player is a registered player, the game service provider usually wants the registered player to play as much as possible with the real player, so as to improve the playability of the game and the traffic of the game users. Based on this, if it is detected that the first game player initiates a game invitation for the first time in the first game, the robot player may be controlled to invite through the game. But if it is detected that the first game player initiates a game invitation at least twice in the first game, it may be randomly controlled whether the robot player passes the game invitation according to a preset first chance.
Furthermore, upon detecting that the first game player did not initiate a game invitation in the first game, the robot player may be controlled to actively initiate a game invitation to the first game player, for example, the following sub-steps may be performed:
and a substep S124B, detecting game process information of the first game player in the first game.
In this embodiment, the game process information may include game operation information (e.g., start game, quit game, pause game, etc.) of the first game player in the first game, and game battle performance information (e.g., score information, winning number information, losing number information, etc.).
And a substep S125B, if the game process information represents the game victory of the first game player, randomly controlling whether the robot player initiates the game invitation of the first game to the first game player again according to a preset second probability.
In this embodiment, if the game process information represents that the first game player wins the game, it indicates that the first game player has a better mastery level of the first game, and at this time, the probability of initiating the game invitation of the first game to the first game player again may be reduced.
And a substep S126B, if the game process information represents that the first game player fails in the game, randomly controlling whether the robot player initiates the game invitation of the first game to the first game player again according to a preset third probability.
In this embodiment, if the game process information indicates that the first game player fails in the game, it indicates that the mastery degree of the first game by the first game player is poor, and at this time, the probability of initiating the game invitation of the first game to the first game player again may be reduced, but considering that the mastery degree of the first game by the first game player is poor, the reduced third probability may be greater than the second probability.
As a non-limiting example, for a certain 1v1 game "skip by skip", it may be detected whether the registered player a initiates a game invitation in the "skip by skip" game when the registered player a enters "skip by skip", and if the registered player a initiates a game invitation for the first time in the "skip by skip" game, the robot player in the "skip by skip" game is controlled to pass through the game invitation and play the game in the "skip by skip" game together with the registered player a. If registered player a initiates a game invitation at least twice in the "one-hop-by-one" game, it can be randomly controlled whether the robot player in the "one-hop-by-one" game passes the game invitation according to a preset first chance. For example, if the first chance is 50%, it may be randomly controlled at a 50% chance whether a robot player in a "one-hop" game invites through the game.
If the registered player A does not initiate a game invitation in the 'one-hop-play' game, detecting game process information of the registered player A in the 'one-hop-play' game. If the game process information represents that the registered player A wins the game, whether the robot player initiates the game invitation of the 'one-hop' game to the registered player A again can be controlled randomly according to a preset second probability. For example, if the second chance is 40%, it may be randomly controlled at a chance of 50% whether the robot player initiates the game invitation of the "one hop" game again to the registered player a.
If the game process information represents that the registered player A fails in the game, whether the robot player initiates the game invitation of the 'one-hop' game to the registered player A again can be randomly controlled according to a preset third probability. For example, if the third chance is 70%, it may be randomly controlled at a chance of 70% whether the robot player initiates the game invitation of the "one-hop-by-one" game again to the registered player a.
It should be noted that the preset first probability, the preset second probability and the preset third probability can be determined according to the historical invitation information of the plurality of game players corresponding to the player information of the first game player in the game database, so as to improve the simulation degree of the first probability, the second probability and the third probability.
Therefore, the embodiment can optimize the invitation logic for different types of players (such as a new registered user and a registered user), improve the simulation degree of the invitation behavior of the robot, further improve the experience degree of the user and increase the flow of game users.
On the basis of the foregoing description, in order to further improve the user's receptivity and avoid the invitation harassment behavior, when it is detected that the game invitation initiated by the robot player exceeds a set time (for example, 20 seconds), or the first game player fails to pass the game invitation, the robot player may be controlled to mark the first game player as a stop invitation, so that the robot player no longer sends the game invitation to the first game player within a preset time period.
In addition, in order to further improve the fidelity of the robot player, a preset time period may be delayed at intervals before controlling the robot player to invite through the game. For example, when the newly registered player a initiates a game invitation, the robot player may be controlled to invite the game by waiting three seconds after receiving the game invitation.
On this basis, with respect to step S130, during the game between the robot player and the first game player, the first game action, the second game action, and the battle condition information between the first game action and the second game action are displayed in the display screen of the game client 300.
For example, in the "one-jump" game, when a game invitation passage is detected, a second game behavior of a second game player matching the player information of a first game player in the "one-jump" game, such as score change information, game operation information, and the like at each time point, may be acquired, and then score change information and game operation information of the first game player, score change information and game operation information of the second game player, game operation information, and comparison situation information between the score change information and game operation information of the first game player, the score change information and game operation information of the second game player, and the game operation information may be displayed in a "one-jump" game display screen of the first game player.
Therefore, after the game invitation is detected to pass, the robot player and the first game player are controlled to play according to the second game behavior of the second game player matched with the player information of the first game player in the first game, the fidelity of the overall behavior of the robot is effectively improved, meanwhile, the whole game process is more compact, the player is promoted to generate greater stickiness to the game, and the enthusiasm of the player in playing the game is improved.
Fig. 5 is a schematic structural diagram of the server 100 provided in the embodiment of the present application, and in this embodiment, the server 100 may include a storage medium 110, a processor 120, and a game control device 130.
The processor 120 may be a general-purpose Central Processing Unit (CPU), a microprocessor, an Application-Specific Integrated Circuit (ASIC), or one or more Integrated circuits for controlling the execution of the program of the game control method provided by the above-mentioned method embodiments.
Storage medium 110 may be, but is not limited to, a ROM or other type of static storage device that can store static information and instructions, a RAM or other type of dynamic storage device that can store information and instructions, an Electrically Erasable programmable Read-Only Memory (EEPROM), a compact disk Read-Only Memory (CD-ROM) or other optical disk storage, optical disk storage (including compact disk, laser disk, optical disk, digital versatile disk, blu-ray disk, etc.), a magnetic disk storage medium or other magnetic storage device, or any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer. The storage medium 110 may be self-contained and coupled to the processor 120 via a communication bus. The storage medium 110 may also be integral to the processor. The storage medium 110 is used for storing application program codes for executing the scheme of the application, such as the game control device 130 shown in fig. 5, and is controlled by the processor 120 to execute. The processor 120 is configured to execute application program codes stored in the storage medium 110, such as the game control apparatus 130, to execute the game control method of the above-described method embodiment.
In the present application, the game control device 130 may be divided into function modules according to the above method embodiments, for example, each function module may be divided according to each function, or two or more functions may be integrated into one processing module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode. It should be noted that, the division of the modules in the present application is schematic, and is only a logical function division, and there may be another division manner in actual implementation. For example, in the case of dividing each function module according to each function, the game control device 130 shown in fig. 5 is only a schematic device diagram. The game control device 130 may include an obtaining module 131, an invitation processing module 132, and a player control module 133, and the functions of the functional modules of the game control device 130 are described in detail below.
An obtaining module 131, configured to obtain, according to a request for entering a first game sent by the game client, player information of a first game player corresponding to the game client, where the player information includes a player type, and the player type is a new registered player or a registered player. It is understood that the obtaining module 131 can be used to execute the step S110, and for the detailed implementation of the obtaining module 131, reference can be made to the contents related to the step S110.
The invitation processing module 132 is configured to detect a first game behavior of the first game player in the first game according to the player information, and control the robot player to process a game invitation with the first game player according to the first game behavior. It is understood that the invitation processing module 132 may be configured to perform the step S120, and for a detailed implementation of the invitation processing module 132, reference may be made to the contents related to the step S120.
The player control module 133 is configured to, after the game invitation is detected to pass, acquire a second game behavior of a second game player matched with the player information in the first game, and control the robot player to play a game with the first game player according to the second game behavior. It is understood that the player control module 133 can be used to execute the above step S130, and for the detailed implementation of the player control module 133, reference can be made to the above description regarding step S130.
Since the game control device 130 provided in the embodiment of the present application is another implementation form of the game control method shown in fig. 2, and the game control device 130 can be used to execute the method provided in the embodiment shown in fig. 2, the technical effects obtained by the method can refer to the above method embodiment, and are not described herein again.
Further, based on the same inventive concept, embodiments of the present application also provide a computer-readable storage medium, on which a computer program is stored, and the computer program, when executed by a processor, performs the steps of the game control method.
Specifically, the storage medium can be a general-purpose storage medium, such as a removable disk, a hard disk, or the like, and the computer program on the storage medium can execute the game control method described above when executed.
Embodiments of the present application are described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (e.g., the server 100 of fig. 5), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While the present application has been described in connection with various embodiments, other variations to the disclosed embodiments can be understood and effected by those skilled in the art in practicing the claimed application, from a review of the drawings, the disclosure, and the appended claims. In the claims, the word "comprising" does not exclude other elements or steps, and the word "a" or "an" does not exclude a plurality. A single processor or other unit may fulfill the functions of several items recited in the claims. The mere fact that certain measures are recited in mutually different dependent claims does not indicate that a combination of these measures cannot be used to advantage.
The above description is only for various embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily conceive of changes or substitutions within the technical scope of the present application, and all such changes or substitutions are included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (9)

1. A game control method applied to a server communicatively connected to a game client, the method comprising:
obtaining player information of a first game player corresponding to the game client according to a request for entering a first game sent by the game client, wherein the player information comprises a player type, and the player type is a new registered player or a registered player;
detecting first game behaviors of the first game player in the first game according to the player information, and controlling a robot player to process game invitations between the robot player and the first game player according to the first game behaviors;
when the game invitation is detected to pass, acquiring a second game behavior of a second game player matched with the player information in the first game, and controlling the robot player to play a game with the first game player according to the second game behavior;
the step of detecting a first game behavior of the first game player in the first game according to the player information and controlling a robot player to process a game invitation with the first game player according to the first game behavior includes:
controlling a robot player to actively initiate a game invitation to the first game player upon detecting that the first game player has not initiated a game invitation in the first game;
when detecting that the first game player initiates a game invitation in the first game, if the player type is a registered player, detecting whether the first game player initiates a game invitation for the first time in the first game;
controlling the robot player to invite via the game upon detecting that the first game player initiates a game invitation for a first time in the first game;
when detecting that the first game player initiates game invitations for at least two times in the first game, randomly controlling whether the robot player passes the game invitations according to a preset first probability;
upon detecting that the first game player has not initiated a game invitation in the first game, detecting game progress information of the first game player in the first game;
if the game process information represents that the first game player wins the game, randomly controlling whether the robot player initiates the game invitation of the first game to the first game player again according to a preset second probability;
if the game process information represents that the first game player fails in the game, randomly controlling whether the robot player initiates a game invitation of the first game to the first game player again according to a preset third probability, wherein the third probability is greater than the second probability;
the first probability, the second probability and the third probability are determined according to historical invitation information of a plurality of game players corresponding to the player information of the first game player in a game database.
2. The game control method according to claim 1, wherein the step of detecting a first game action of the first game player in the first game based on the player information, and controlling a robot player to handle a game invitation with the first game player based on the first game action includes:
if the player type is a new registered player, detecting whether the first game player initiates game invitation in the first game;
controlling the robotic player to pass a game invitation upon detecting that the first game player initiates the game invitation in the first game.
3. The game control method according to claim 2, wherein the step of detecting a first play action of the first game player in the first game based on the player information and controlling a robot player to handle a game invitation with the first game player based on the first play action further comprises:
upon detecting that the first game player has not initiated a game invitation in the first game, detecting game progress information for the first game player in the first game;
if the game process information represents the game victory of the first game player, controlling the robot player to randomly initiate game invitations of other games except the first game to the first game player;
if the game process information represents that the first game player fails in the game, controlling the robot player to initiate a game invitation of the first game to the first game player again;
if the game process information indicates that the first game player quits the game for the first time, controlling the robot player to randomly initiate game invitations of other games except the first game to the first game player;
and if the game behavior indicates that the first game player quits the game at least twice halfway, controlling the robot player to mark the first game player as a stop invitation so that the robot player does not send a game invitation to the first game player any more within a preset time period.
4. A game control method according to any one of claims 1 to 3, wherein the step of controlling the robot player to process a game invitation with the first game player comprises:
when detecting that the game invitation initiated by the robot player exceeds the set time or the first game player fails to pass the game invitation, controlling the robot player to mark the first game player as a stop invitation so that the robot player does not send the game invitation to the first game player within a preset time period.
5. A game control method according to any one of claims 1 to 3, wherein a preset time period is delayed at an interval before the robot player is controlled to invite by the game.
6. The game control method according to claim 1, wherein the step of controlling the robot player to play the game with the first game player according to the second game behavior includes:
and during the process of playing the game between the robot player and the first game player, displaying the first game behavior, the second game behavior and the situation information between the first game behavior and the second game behavior in a display screen of the game client.
7. A game control apparatus for use with a server communicatively coupled to a game client, the apparatus comprising:
an obtaining module, configured to obtain, according to a request for entering a first game sent by the game client, player information of a first game player corresponding to the game client, where the player information includes a player type, and the player type is a new registered player or a registered player;
the invitation processing module is used for detecting a first game behavior of the first game player in the first game according to the player information and controlling the robot player to process game invitation with the first game player according to the first game behavior;
the player control module is used for acquiring a second game behavior of a second game player matched with the player information in the first game after the game invitation is detected to pass, and controlling the robot player to play a game with the first game player according to the second game behavior;
the invitation processing module is used for controlling the robot player to actively initiate game invitation to the first game player when detecting that the first game player does not initiate game invitation in the first game;
the player control module is further configured to:
when detecting that the first game player initiates a game invitation in the first game, if the player type is a registered player, detecting whether the first game player initiates a game invitation for the first time in the first game;
upon detecting that the first game player initiates a game invitation for a first time in the first game, controlling the robot player to invite through the game invitation;
when detecting that the first game player initiates game invitations for at least two times in the first game, randomly controlling whether the robot player passes the game invitations according to a preset first probability;
upon detecting that the first game player has not initiated a game invitation in the first game, detecting game progress information of the first game player in the first game;
if the game process information represents that the first game player wins the game, randomly controlling whether the robot player initiates the game invitation of the first game to the first game player again according to a preset second probability;
if the game process information represents that the first game player fails in the game, randomly controlling whether the robot player initiates a game invitation of the first game to the first game player again according to a preset third probability, wherein the third probability is greater than the second probability;
the first probability, the second probability and the third probability are determined according to historical invitation information of a plurality of game players corresponding to the player information of the first game player in a game database.
8. A server, comprising a machine-readable storage medium having machine-executable instructions stored thereon and a processor, which when executed causes the server to implement the game control method of any one of claims 1 to 6.
9. A readable storage medium having stored therein machine executable instructions which when executed perform the game control method of any one of claims 1 to 6.
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