CN108127664A - Interactive game NPC robots - Google Patents

Interactive game NPC robots Download PDF

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Publication number
CN108127664A
CN108127664A CN201711443371.7A CN201711443371A CN108127664A CN 108127664 A CN108127664 A CN 108127664A CN 201711443371 A CN201711443371 A CN 201711443371A CN 108127664 A CN108127664 A CN 108127664A
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CN
China
Prior art keywords
module
behavior
npc
robot
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201711443371.7A
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Chinese (zh)
Inventor
潘晓明
彭罗
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Chongqing Pomelo Technology Co Ltd
Original Assignee
Chongqing Pomelo Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Priority to CN201711443371.7A priority Critical patent/CN108127664A/en
Publication of CN108127664A publication Critical patent/CN108127664A/en
Pending legal-status Critical Current

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Classifications

    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J11/00Manipulators not otherwise provided for
    • B25J11/0005Manipulators having means for high-level communication with users, e.g. speech generator, face recognition means
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • BPERFORMING OPERATIONS; TRANSPORTING
    • B25HAND TOOLS; PORTABLE POWER-DRIVEN TOOLS; MANIPULATORS
    • B25JMANIPULATORS; CHAMBERS PROVIDED WITH MANIPULATION DEVICES
    • B25J9/00Programme-controlled manipulators
    • B25J9/16Programme controls
    • B25J9/1602Programme controls characterised by the control system, structure, architecture
    • B25J9/161Hardware, e.g. neural networks, fuzzy logic, interfaces, processor

Abstract

The invention discloses a kind of interactive game NPC robots, are related to robot field, and including the robotic end communicated to connect with game terminal, game terminal includes NPC modules and network communication module;Robotic end includes the interior robot body equipped with central processing unit and the movable part being connect with robot body, the behaviour control module communicated to connect with central processing unit and network communication module are equipped in robot body, behavior processing module is provided in central processing unit;Communication connection is further included in game terminal or the Activity recognition module of robotic end and behavior memory module;NPC generates voice or action when behaviors in computer, and robot synchronously makes identical voice and action, so as to which the NPC that can only generate behavior in computer be enable to be presented in reality by robot.Present invention mainly solves existing NPC cannot with game player it is interactive the problem of, mainly provide it is a kind of can face-to-face with the interactive of old man's interaction game NPC robots.

Description

Interactive game NPC robots
Technical field
The present invention relates to robot field, more particularly to a kind of interactive game NPC robots.
Background technology
Online game refer generally to by several players by computer network under virtual environment to character and scene The game products set to reach amusement and interactional purpose is operated according to certain rule.With map in online game Increase, some functions are also added in succession, and the button of a main interface can not carry all map functions, so NPC is (non- Player's figure) just it is born, NPC is that game designer's design helps player fixed unartificial controllable in gaming Role, the pedestrian of boss, the street including shop and the monster in field etc..NPC not only only undertakes the effect of function, even more The important channel that game designer interacts with player.
At present, for the NPC in online game generally by the artificial intelligence control of computer, NPC is the generation on games Code, and the program code is generally stored in the NPC modules in game terminal.Network can be controlled to swim using the NPC modules NPC in play performs corresponding behavior, such as:The completion of player's task, expansion of game story etc. are guided, so NPC moulds Block stores all behavioural informations that NPC can be realized.
Because of the gradual decline of the physical function of old man, society with fast rhythm's life cannot have been adapted to again, so as to old man Social activities largely reduce, while also lack the company of relatives and child, so more and more old men select online game come It kills time, to mitigate feeling of lonely.
But most of existing online game is all just for young man, and the NPC in online game can only be deposited It is in virtual network, it is impossible to which necessary being is lived in us, so for being had the following problems for old man player:
1st, can there is a situation where the word for not seeing screen when old man plays game and not hear sound, so as to influence the use of old man It experiences at family.
2nd, NPC cannot be interactive with old man face-to-face, and old man can feel lonely.
Invention content
The invention is intended to provide a kind of NPC robots that can play face-to-face with the interactive of old man's interaction, increase old man Enjoyment, accompanied old man, mitigate the feeling of lonely of old man.
In order to solve the above technical problems, base case provided by the invention is as follows:
Interactive game NPC robots, including the robotic end communicated to connect with game terminal;
The game terminal includes NPC modules and network communication module;
The robotic end includes robot body and the movable part being connect with robot body, is set in robot body The behaviour control module and network communication module for having central processing unit and being communicated to connect with central processing unit, the central processing Behavior processing module is provided in device;
Communication connection is further included in game terminal or the Activity recognition module of robotic end and behavior memory module;
The behavior memory module, for prestoring robot behavior information table;
The Activity recognition module obtains and comes from the NPC behavioural informations of NPC modules, and according to the NPC behavioural informations with Robot behavior information table in behavior memory module is compareed, and is transferred and the NPC rows from robot behavioural information table Center is directly or indirectly passed to for unique corresponding robot behavior data information, then by the robot behavior data information Behavior processing module in processor;
The behavior processing module, for obtaining robot behavior data information and handling, central processing unit is according to processing Robot behavior data information commander's behaviour control module control robot afterwards performs respective behavior.
The operation principle and effect of base case:
When NPC is activated, Activity recognition module receives and identifies NPC behavioural informations from NPC modules, since behavior stores The behavioural information table of robot is previously stored in module, the behavioural information table being stored in advance in behavior memory module includes All behaviors that robot can generate, each behavior all correspond to unique data information, and the behavior of robot with NPC is corresponded, and NPC is able to carry out one or more behaviors, so NPC modules can transmit one or more behavioural informations After Activity recognition module, Activity recognition module is given to recognize different behavioural informations, it can be compareed according to different behavioural informations Robot behavior information table in behavior memory module, and transfer from robot behavioural information table uniquely corresponding with NPC behaviors Robot behavior data information, then the network communication robot behavior data information being deployed into being sent in game terminal Module, network communication module are received after data information again by the robot behavior data information transfer in robot body Network communication module, robot behavior data information pass to central processing after the network communication module transfer by robotic end Device;Then the robot behavior data information that behavior processing module processing central processing unit receives, central controller is according to row The movable part for behaviour control module being commanded to control robot for processing module treated robot behavior data information performs Corresponding behavior.
The behavior of NPC can be conveyed by robot, and NPC generates voice or action when behaviors in computer, robot Identical voice and action are synchronously made, so as to which the NPC that can only generate behavior in computer be enable to show by robot Into reality, and then robot can enable old man truly to experience robot Face to face with old man's exchange and interdynamic It accompanies, reduces feeling of lonely;For the not nimble old man of trick, robot can enable old man closely close to old man The behavior for seeing robot, old man is avoided not see and screen and does not hear the situation of sound, increases the user experience of old man.
Further, the Activity recognition module and the communication connection of behavior memory module are in robotic end, the Activity recognition Module is communicated to connect between the network communication module of robotic end and behavior processing module, and Activity recognition module communication link is connected to Behavior memory module, when NPC process performings, behavior information is passed through game terminal and the network of robotic end by NPC modules Communication module is indirectly transferred to Activity recognition module.
Using such communication connection mode, the net between game terminal and the network communication module of robotic end can be mitigated Network loads, and improves the message transmission rate of game terminal and robotic end.
Further, the Activity recognition module and the communication connection of behavior memory module are in game terminal, the Activity recognition Module is communicated to connect between NPC modules and network communication module, and Activity recognition module communication link is connected to behavior memory module, when During NPC process performings, behavior information is directly passed to Activity recognition module by NPC modules.
Using such communication connection mode, the weight of robot can be mitigated, make robot more flexible.
Further, the behaviour control module is voice playing module, and central processing unit is handled according to behavior processing module Robot behavior data information afterwards is sent to voice playing module, and voice playing module plays voice signal.
Central processing unit is sent out according to behavior processing module treated robot behavior data information to voice playing module Voice signal is sent, voice playing module is made to play voice signal, so as to which robot can restore the sound of NPC.
Further, the behaviour control module is action control module, and central processing unit is handled according to behavior processing module Robot behavior data information afterwards is sent to action control module, action control module control movable part action.
Central processing unit is sent out according to behavior processing module treated robot behavior data information to action control module Action command is sent, makes action control module according to action command control movable part action, so as to which robot can realize that NPC's is dynamic Make.
Further, the behaviour control module is image display, and central processing unit is handled according to behavior processing module Robot behavior data information afterwards is sent to image display, image display playing pictures.
Central processing unit is sent out according to behavior processing module treated robot behavior data information to image display Picture signal is sent, image display is made to play correspondingly picture, so as to which robot can show the image of NPC.
Further, the behavior of the NPC modules includes language, action and image, the behavior in the behavior memory module Information table accordingly includes language message table, action message table and image information table.
When NPC performs this behavior of language, language performance information is sent to Activity recognition module, behavior by NPC modules Identification module receives extraction and this language performance in language message table after from language performance information to behavior memory module Unique corresponding robot behavior data information;When NPC execution acts this behavior, NPC modules send out action behavior information Give Activity recognition module, Activity recognition module receives the action message table into behavior memory module after action behavior information Middle extraction and the unique corresponding robot behavior data information of This move behavior;When NPC performs the only behavior of display image, Image information is sent to Activity recognition module by NPC modules, and Activity recognition module receives and stores mould to behavior after image information Extraction and the unique corresponding robot behavior data information of this image in image information table in the block;Three cases above can be with Any combination, Activity recognition module can identify a variety of behavioural informations and obtain the corresponding robot of respective behavioural information simultaneously Behavioral data information.
Further, the central processing unit also communication link is connected to touch screen display screen, and the touch screen display screen is shown with image Module communicates to connect, and the touch screen display screen is additionally operable to receive the information inputted on display screen and transmission for showing image NPC modules are given, enable a player to operate NPC by touch screen display screen.
Treated that data information is transmitted to by image display on touch screen display screen for central processing unit, and touch screen is shown Screen intuitively shows image to old man, and player can carry out shirtsleeve operation by touch screen display screen to NPC, change The mode that traditional NPC can only be operated in computer.
Further, the game terminal further includes the link block communicated to connect with network communication module, the connection mould Block is used for when players log, and robotic end is carried out matching with game terminal and is connect.
Link block convenience gaming player independently chooses whether game terminal and robotic end being communicatively coupled, when not When needing using robotic end, do not start link block;When needing using robotic end, just start link block.
Description of the drawings
Fig. 1 is the structure diagram of interactive of the present invention game NPC robotic embodiments;
Fig. 2 is the logic diagram of interactive of the present invention game NPC robotic embodiments one;
Fig. 3 is the logic diagram of interactive of the present invention game NPC robotic embodiments two.
Specific embodiment
Below by the further details of explanation of specific embodiment:
Reference numeral in Figure of description includes:Robot body 1, robot head 2, robot four limbs 3, robot Hand 31, foot of robot 32, touch screen display screen 4.
Embodiment one
As shown in Figure 1, interactive of the present invention game NPC robots, including the robotic end communicated to connect with game terminal, Robotic end includes robot body 1 and the movable part being connect with robot body 1, and movable part includes robot head 2 With robot four limbs 3, robot four limbs 3 include robot hand 31 and foot of robot 32, the centre position of robot body 1 Equipped with touch screen display screen 4.
As shown in Fig. 2, game terminal includes NPC modules and network communication module, in the present embodiment Activity recognition module and Behavior memory module is located at game terminal, i.e. behavior identification module communication connection is between NPC modules and network communication module, row Behavior memory module is connected to for identification module communication link, using such communication connection mode, the weight of robot can be mitigated, made Robot is more flexible.
The present embodiment game terminal further includes the link block communicated to connect with network communication module, and link block is used for When players log, robotic end is subjected to matching with game terminal and is connect, such as link block, using bluetooth module, game is eventually End identifies robot by the ID number of robot, after successful matching, so as to fulfill the communication of game terminal and robotic end.
As depicted in figs. 1 and 2, central processing unit is equipped in robot body 1, is additionally provided with and is communicated to connect with central processing unit Behaviour control module and network communication module for carrying out network communication;Behaviour control module in the present embodiment includes dynamic Make control module, voice playing module, image display, touch screen display screen 4 is communicated to connect with image display;Centre Behavior processing module is provided in reason device;Specifically, voice playing module can select common voice playing circuit to be made, and move Making control module can select the microcontroller connected with the motor set on robot head 2 and robot four limbs 3 to form.
Wherein, the network communication module communication connection mode between the robotic end in the present embodiment and game terminal is Wifi communicates, and Wifi communication overlays are wide, transmission rate block, make the moving range bigger of robot, game terminal and robot Data transmission faster;Bluetooth or the mode of wire communication connection can certainly be taken.
Robot behavior information table is previously stored in behavior memory module, the row being stored in advance in behavior memory module Include all behaviors that robot can generate for information table, since each behavior of robot is all corresponded with NPC; The behavior of NPC modules includes language, action and image in the present embodiment, the robot behavior information table pair in behavior memory module Ground is answered to include language message table, action message table and image information table.
1st, language message table includes the voice signal that different NPC are sent out under different scenes, and at least 3 kinds of each role is not It is specific as shown in table 1 with the voice signal of scene.
1 language message table of table
2nd, action message table includes the action command that different NPC are sent out under different scenes, and at least 3 kinds of each role is not It is specific as shown in table 2 with the action command of scene.
2 action message table of table
3rd, image information table includes the picture signal that different NPC are sent out under different scenes, and at least 3 kinds of each role is not Together
The picture signal of scene, it is specific as shown in table 3.
3 image information table of table
Interactive game NPC robots concrete implementation process is:
When NPC is activated, the behavioural information that NPC is performed at this time is passed to Activity recognition module by NPC modules, and behavior is known Other module receives and identifies NPC behavioural informations, since NPC can be performed simultaneously one or more behaviors, so NPC modules can One or more behavioural informations are passed into Activity recognition module simultaneously.
After Activity recognition module recognizes different behavioural informations, can mould be stored according to different behavioural informations and behavior Robot behavior information table in the block is compareed, and is transferred from robot behavioural information table uniquely corresponding with NPC behaviors Robot behavior data information.Specifically, when NPC performs this behavior of language, language performance information is sent to by NPC modules Activity recognition module, Activity recognition module receives to be carried in the language message table after language performance information into behavior memory module It takes and the unique corresponding robot behavior data information of this language performance;When NPC execution acts this behavior, NPC modules Action behavior information is sent to Activity recognition module, Activity recognition module receives and stores mould to behavior after action behavior information Extraction and the unique corresponding robot behavior data information of This move behavior in action message table in the block;When NPC is performed only When showing the behavior of image, image information is sent to Activity recognition module by NPC modules, and Activity recognition module receives image letter Cease in the image information table in backward behavior memory module extraction and this image uniquely corresponding robot behavior data information; And three cases above can simultaneously be identified a variety of behavioural informations and be obtained with any combination, that is, Activity recognition module The corresponding robot behavior data information of respective behavioural information.
The robot behavior data information being deployed into is sent to the network communication in game terminal by Activity recognition module again Module, network communication module are received after robot behavior data information again by the robot behavior data information transfer to machine Network communication module in human body 1, robot behavior data information pass to centre after network communication module transfer Manage device;Then the robot behavior data information that receives of behavior processing module processing central processing unit, central controller according to To action control module sending action order, voice signal is sent to voice playing module respectively for robot behavior data information, Picture signal is sent to image display, action control module receives the head of control robot and four limbs after action command The action identical with NPC in computer is made, NPC is enable neatly to be presented in face of old man;Voice playing module receives sound Control voice playing module sends out the voice identical with NPC in computer after sound signal, and old man is enable clearly to hear what NPC was said Words;Image display is showed after receiving picture signal by touch screen display screen 4;
Specifically, when NPC says " hello ", robot can be said " hello " in face of old man;When NPC makes " jump " During This move behavior, robot can equally jump;And when NPC says " hello " simultaneously and makes the action of " stretching out one's hand ", Robot can say old man " hello " and " be stretched out one's hand " to old man.
And player can carry out shirtsleeve operation by touch screen display screen 4 to NPC, such as:Need the behavior of selection NPC And when being confirmed, it may be selected and confirm by touch screen display screen 4, touch screen display screen 4 passes to after receiving confirmation signal Central processing unit, central processing unit will confirm that signal feeds back to the Activity recognition module of game terminal, Activity recognition module root again According to corresponding behavioural information being selected to pass back to robotic end in the feedback signal subordinate act memory module, so as to which robot be controlled to hold The corresponding behavior of row.Using touch screen display screen 4, the interaction of game player and NPC are realized, changing traditional NPC can only be The mode operated in computer, realizes NPC robots and the interaction of old man, and enhancing old man plays the experience of game.
The behavior of NPC can be conveyed by robot, and NPC generates voice or action when behaviors in computer, robot Identical voice and action are synchronously made, so as to which the NPC that can only generate behavior in computer be enable to show by robot Into reality, and then robot can enable old man truly to experience the company of robot Face to face with old man's interaction, Increase the enjoyment of old man, reduce feeling of lonely;For the not nimble old man of trick, robot can make old man close to old man The image seen on robot touch screen display screen that can be closely and the sound for hearing robot, avoid old man from not seeing screen With the situation for not hearing sound, increase the user experience of old man.
Embodiment two
The difference between this embodiment and the first embodiment lies in:Activity recognition module and behavior memory module are located at robotic end.
As shown in figure 3, the communication connection of Activity recognition module is in the network communication module of robotic end and behavior processing module Between, Activity recognition module communication link is connected to behavior memory module, and when NPC process performings, NPC modules lead to behavior information The network communication module crossed between robotic end and game terminal is indirectly transferred to Activity recognition module.When touch screen display screen 4 On receive the confirmation message from player after, central processing unit does not need to the confirmation message being transmitted to game terminal, but It is directly handled by the Activity recognition module in central processing unit, so that the reaction speed of robot is faster.Using such Communication connection mode, moreover it is possible to mitigate the network load between robotic end and the network communication module of game terminal, improve game The message transmission rate of terminal and robotic end.
Above-described is only the embodiment of the present invention, and the common sense such as well known concrete structure and characteristic are not made herein in scheme Excessive description.It, without departing from the structure of the invention, can be with it should be pointed out that for those skilled in the art Several modifications and improvements are made, these should also be considered as protection scope of the present invention, these all do not interfere with what the present invention was implemented Effect and practical applicability.The scope of protection required by this application should be based on the content of the claims, in specification The records such as specific embodiment can be used for explaining the content of claim.

Claims (9)

1. interactive game NPC robots, it is characterised in that:Including the robotic end communicated to connect with game terminal;
The game terminal includes NPC modules and network communication module;
The robotic end includes robot body and the movable part being connect with robot body, in being equipped in robot body Central processor and behaviour control module and network communication module with central processing unit communication connection, in the central processing unit It is provided with behavior processing module;
Communication connection is further included in game terminal or the Activity recognition module of robotic end and behavior memory module;
The behavior memory module, for prestoring robot behavior information table;
The Activity recognition module obtains the NPC behavioural informations for coming from NPC modules, and according to the NPC behavioural informations and behavior Robot behavior information table in memory module is compareed, and is transferred from robot behavioural information table with the NPC behaviors only One corresponding robot behavior data information, then the robot behavior data information is directly or indirectly passed into central processing Behavior processing module in device;
The behavior processing module, for obtaining robot behavior data information and handling, central processing unit is according to treated Robot behavior data information commander's behaviour control module control robot performs respective behavior.
2. the robot system according to claim 1 based on virtual game, it is characterised in that:The Activity recognition module With the communication connection of behavior memory module in robotic end, the Activity recognition module communicates to connect the network communication in robotic end Between module and behavior processing module, Activity recognition module communication link is connected to behavior memory module, when NPC process performings, NPC Behavior information is indirectly transferred to Activity recognition module by module by the network communication module of game terminal and robotic end.
3. the robot system according to claim 1 based on virtual game, it is characterised in that:The Activity recognition module With the communication connection of behavior memory module in game terminal, the Activity recognition module is communicated to connect in NPC modules and network communication Between module, Activity recognition module communication link is connected to behavior memory module, and when NPC process performings, NPC modules will be believed the behavior Breath directly passes to Activity recognition module.
4. the robot system according to claim 1 based on virtual game, it is characterised in that:The behaviour control module For voice playing module, treated that robot behavior data information is sent to voice according to behavior processing module for central processing unit Playing module, voice playing module play voice signal.
5. the robot system according to claim 1 based on virtual game, it is characterised in that:The behaviour control module For action control module, treated that robot behavior data information is sent to action according to behavior processing module for central processing unit Control module, action control module control movable part action.
6. the robot system according to claim 1 based on virtual game, it is characterised in that:The behaviour control module For image display, treated that robot behavior data information is sent to image according to behavior processing module for central processing unit Display module, image display playing pictures.
7. the robot system according to any one of claims 1 to 6 based on virtual game, it is characterised in that:The NPC The behavior of module includes language, action and image, and the behavioural information table in the behavior memory module, which accordingly includes language, to be believed Cease table, action message table and image information table.
8. according to the robot system based on virtual game described in claim 1,3 or 5, it is characterised in that:The centre Reason device also communication link is connected to touch screen display screen, and the touch screen display screen is communicated to connect with image display, and the touch screen is shown Screen is enabled a player to for showing image, being additionally operable to receive the information inputted on display screen and passing to NPC modules by touching Screen display display screen operates NPC.
9. according to the robot system based on virtual game described in claim 1,2,4 or 6, it is characterised in that:The game Terminal further includes the link block communicated to connect with network communication module, and the link block is used for when players log, by machine Device people end carries out matching with game terminal and connect.
CN201711443371.7A 2017-12-27 2017-12-27 Interactive game NPC robots Pending CN108127664A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109202925A (en) * 2018-09-03 2019-01-15 深圳狗尾草智能科技有限公司 Realize robot motion method, system and the equipment synchronous with voice
WO2020047718A1 (en) * 2018-09-03 2020-03-12 深圳狗尾草智能科技有限公司 Method, system, and device for achieving action and speech synchronization of robot

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US8315454B2 (en) * 2004-09-14 2012-11-20 Sony Corporation Robot apparatus and method of controlling the behavior thereof
CN105488312A (en) * 2014-09-15 2016-04-13 吴旻升 Game system
CN107225578A (en) * 2016-03-23 2017-10-03 卡西欧计算机株式会社 Robot controller, robot, robot control method and system

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US8315454B2 (en) * 2004-09-14 2012-11-20 Sony Corporation Robot apparatus and method of controlling the behavior thereof
CN102592046A (en) * 2010-12-16 2012-07-18 微软公司 Companion object customization
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Publication number Priority date Publication date Assignee Title
CN109202925A (en) * 2018-09-03 2019-01-15 深圳狗尾草智能科技有限公司 Realize robot motion method, system and the equipment synchronous with voice
WO2020047718A1 (en) * 2018-09-03 2020-03-12 深圳狗尾草智能科技有限公司 Method, system, and device for achieving action and speech synchronization of robot

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