CN105764581A - 可变音频参数设置 - Google Patents

可变音频参数设置 Download PDF

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Publication number
CN105764581A
CN105764581A CN201480060872.5A CN201480060872A CN105764581A CN 105764581 A CN105764581 A CN 105764581A CN 201480060872 A CN201480060872 A CN 201480060872A CN 105764581 A CN105764581 A CN 105764581A
Authority
CN
China
Prior art keywords
audio frequency
user
game
frequency parameter
sound
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201480060872.5A
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English (en)
Chinese (zh)
Inventor
A·W·洛维特
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Microsoft Technology Licensing LLC
Original Assignee
Microsoft Technology Licensing LLC
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Microsoft Technology Licensing LLC filed Critical Microsoft Technology Licensing LLC
Publication of CN105764581A publication Critical patent/CN105764581A/zh
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0074Game concepts, rules or strategies
    • A63F2011/0076Game concepts, rules or strategies with means for changing the level of difficulty

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • General Physics & Mathematics (AREA)
  • Circuit For Audible Band Transducer (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Business, Economics & Management (AREA)
  • Pinball Game Machines (AREA)
  • Control Of Amplification And Gain Control (AREA)
  • User Interface Of Digital Computer (AREA)
  • Slot Machines And Peripheral Devices (AREA)
CN201480060872.5A 2013-10-31 2014-10-27 可变音频参数设置 Pending CN105764581A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US14/069,093 US20150119130A1 (en) 2013-10-31 2013-10-31 Variable audio parameter setting
US14/069,093 2013-10-31
PCT/US2014/062315 WO2015065865A1 (en) 2013-10-31 2014-10-27 Variable audio parameter setting

Publications (1)

Publication Number Publication Date
CN105764581A true CN105764581A (zh) 2016-07-13

Family

ID=51871310

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201480060872.5A Pending CN105764581A (zh) 2013-10-31 2014-10-27 可变音频参数设置

Country Status (10)

Country Link
US (2) US20150119130A1 (enExample)
EP (1) EP3062898A1 (enExample)
JP (1) JP2017500989A (enExample)
KR (1) KR20160075661A (enExample)
CN (1) CN105764581A (enExample)
BR (1) BR112016007146A2 (enExample)
CA (1) CA2926406A1 (enExample)
MX (1) MX2016005425A (enExample)
RU (1) RU2016116763A (enExample)
WO (1) WO2015065865A1 (enExample)

Cited By (1)

* Cited by examiner, † Cited by third party
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CN109410900A (zh) * 2018-09-04 2019-03-01 Oppo广东移动通信有限公司 音效处理方法、装置以及电子设备

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US10687155B1 (en) * 2019-08-14 2020-06-16 Mimi Hearing Technologies GmbH Systems and methods for providing personalized audio replay on a plurality of consumer devices
US9990774B2 (en) * 2014-08-08 2018-06-05 Sony Interactive Entertainment Inc. Sensory stimulus management in head mounted display
US20160048202A1 (en) * 2014-08-13 2016-02-18 Qualcomm Incorporated Device parameter adjustment using distance-based object recognition
US9753622B2 (en) * 2015-05-06 2017-09-05 James L. Moran Customized interactive computing environment
JP6560074B2 (ja) * 2015-09-16 2019-08-14 グリー株式会社 ゲーム処理プログラム、ゲーム処理装置及びゲーム処理方法
US10142755B2 (en) * 2016-02-18 2018-11-27 Google Llc Signal processing methods and systems for rendering audio on virtual loudspeaker arrays
US10572005B2 (en) * 2016-07-29 2020-02-25 Microsoft Technology Licensing, Llc Private communication with gazing
US20190197819A1 (en) * 2017-12-22 2019-06-27 Igt Sensory indications for future game events for multiple players of a wagering game
US11617050B2 (en) 2018-04-04 2023-03-28 Bose Corporation Systems and methods for sound source virtualization
US10419870B1 (en) * 2018-04-12 2019-09-17 Sony Corporation Applying audio technologies for the interactive gaming environment
US11982738B2 (en) 2020-09-16 2024-05-14 Bose Corporation Methods and systems for determining position and orientation of a device using acoustic beacons
US11700497B2 (en) * 2020-10-30 2023-07-11 Bose Corporation Systems and methods for providing augmented audio
US11696084B2 (en) 2020-10-30 2023-07-04 Bose Corporation Systems and methods for providing augmented audio
US12076643B2 (en) * 2021-07-19 2024-09-03 Dell Products L.P. System and method for enhancing game performance based on key acoustic event profiles
JP7773053B2 (ja) 2022-06-14 2025-11-19 株式会社カプコン 情報処理システム、プログラムおよび情報処理方法
US20250121290A1 (en) * 2023-10-12 2025-04-17 Sony Interactive Entertainment Inc. Cross-platform play with real-time augmentation for maintaining an even playing field between players

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US20080266250A1 (en) * 2007-04-26 2008-10-30 Sony Computer Entertainment America Inc. Method and apparatus for dynamically adjusting game or other simulation difficulty
CN101400417A (zh) * 2006-03-13 2009-04-01 科乐美数码娱乐株式会社 游戏声音输出装置、游戏声音输出方法、信息记录媒体及程序
CN101472652A (zh) * 2006-06-16 2009-07-01 科乐美数码娱乐株式会社 游戏声音输出装置、游戏声音控制方法、信息记录介质及程序
US20110078571A1 (en) * 2009-09-29 2011-03-31 Monstrous Company Providing visual responses to musically synchronized touch input
US20130225260A1 (en) * 2012-02-23 2013-08-29 International Business Machines Corporation Adaptive difficulty in a multiplayer gaming environment

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US20060009979A1 (en) * 2004-05-14 2006-01-12 Mchale Mike Vocal training system and method with flexible performance evaluation criteria
US20070112706A1 (en) 2005-01-24 2007-05-17 Microsoft Corporation Handicapping in a Bayesian skill scoring framework
US8317598B2 (en) 2006-04-27 2012-11-27 Spencer Leonard McNally Handicapping and differential reward system for skill-based games
US20100050100A1 (en) * 2008-08-21 2010-02-25 Dettinger Richard D Virtual World Object Presentation, Recommendations and Navigation
US8157653B2 (en) * 2009-01-08 2012-04-17 Sony Computer Entertainment America Inc. Automatic player information generation for interactive entertainment
US8231453B2 (en) 2009-08-25 2012-07-31 Igt Gaming system, gaming device and method for providing a player an opportunity to win a designated award based on one or more aspects of the player's skill
US9254437B2 (en) * 2012-04-25 2016-02-09 Electronic Entertainment Design And Research Interactive gaming analysis systems and methods

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CN101400417A (zh) * 2006-03-13 2009-04-01 科乐美数码娱乐株式会社 游戏声音输出装置、游戏声音输出方法、信息记录媒体及程序
CN101472652A (zh) * 2006-06-16 2009-07-01 科乐美数码娱乐株式会社 游戏声音输出装置、游戏声音控制方法、信息记录介质及程序
US20080266250A1 (en) * 2007-04-26 2008-10-30 Sony Computer Entertainment America Inc. Method and apparatus for dynamically adjusting game or other simulation difficulty
US20110078571A1 (en) * 2009-09-29 2011-03-31 Monstrous Company Providing visual responses to musically synchronized touch input
US20130225260A1 (en) * 2012-02-23 2013-08-29 International Business Machines Corporation Adaptive difficulty in a multiplayer gaming environment

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109410900A (zh) * 2018-09-04 2019-03-01 Oppo广东移动通信有限公司 音效处理方法、装置以及电子设备

Also Published As

Publication number Publication date
US9956487B2 (en) 2018-05-01
CA2926406A1 (en) 2015-05-07
BR112016007146A2 (pt) 2017-08-01
RU2016116763A3 (enExample) 2018-07-05
US20160243445A1 (en) 2016-08-25
RU2016116763A (ru) 2017-11-02
EP3062898A1 (en) 2016-09-07
US20150119130A1 (en) 2015-04-30
WO2015065865A1 (en) 2015-05-07
KR20160075661A (ko) 2016-06-29
MX2016005425A (es) 2016-08-11
JP2017500989A (ja) 2017-01-12

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Application publication date: 20160713

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