CN104801040A - Game skill casting method with spirit collection operation - Google Patents

Game skill casting method with spirit collection operation Download PDF

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Publication number
CN104801040A
CN104801040A CN201410042338.3A CN201410042338A CN104801040A CN 104801040 A CN104801040 A CN 104801040A CN 201410042338 A CN201410042338 A CN 201410042338A CN 104801040 A CN104801040 A CN 104801040A
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China
Prior art keywords
game
block
technical ability
numerical value
time
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CN201410042338.3A
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Chinese (zh)
Inventor
谢筱莹
林秀玲
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PLAYCOO Corp
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PLAYCOO Corp
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Priority to CN201410042338.3A priority Critical patent/CN104801040A/en
Publication of CN104801040A publication Critical patent/CN104801040A/en
Pending legal-status Critical Current

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Abstract

The invention provides a game skill casting method with spirit collection operation. The game skill casting method is applied to a game device. The game skill casting method comprises displaying a spirit collection strip object on a display unit through the game device; dividing into a plurality of skill blocks in turn; starting a timing program according to a first pressing message transmitted from an input unit and obtained through the first pressing on the input unit; recording a first release message transmitted from the input unit and obtained through the first release on the input unit and subsequent continuous pressing messages and subsequent continuous release messages so as to form a plurality of groups of time blocks before the timing program ends; performing comparison on the skill blocks and the time blocks in turn and calculating a game numerical value corresponding to every skill block according to comparison results; executing a skill starting picture on the display unit. Accordingly, the final game result can be affected by the reaction speed of a game player in a game and accordingly the operability of the game is greatly improved.

Description

There is the game skill application method of gas-collecting operation
Technical field
The invention relates to player in game, operate game role discharges the method for game skill, espespecially a kind ofly repeatedly can press and the time discharging input block according to player, and calculates the game skill application method of corresponding technical ability injury.
Background technology
Research according to market research agency In-Stat represents, along with popularizing of family expenses broadband network, and the factor such as the increase of online game content, between 2008 to 2013 years, the total income in online game market, the Asian-Pacific area will reach 21,100,000,000 dollars, meaning and online game have become an emerging market of network world, and occupy huge business opportunity and profit, therefore, many online game dealers constantly release novel game content, or more intimate service, in the hope of in the market of online game, occupying a tiny space.
Generally speaking, on the whole online game now can be divided into type of competing for speed, policing type, shooting type, type of action or role playing type, because most online game needs player to drop into for a long time usually, such as RPG, player must pass through long playtime, the grade of game can be promoted, and game in numerous task or game article has grade to limit especially, make player also cannot experience enjoyment and the atmosphere of game completely at the game initial stage, in addition, in current RPG, when the monster that player utilizes the role in game to attack in game, normally directly click the game skill that this role has, then, this role just can directly discharge this game skill, and according to the attack that this role has, the attack of game skill, attack attached by equipment and the phylactic power defensive power of monster, produce an injury numerical value.But aforesaid game mode, for player, there is no any operability, this means, when the grade of two roles is identical with equipment, as long as respectively this role uses same game skill to attack identical monster, the same injury numerical value just can be produced.
Separately, for motor play, such as: golf game, it comprises a kind of game play of gas-collecting, hereby simple declaration is as rear, first, on game picture except game, also there will be a gas collection bar, when player presses physical button or virtual key (as: Touch Screen), this gas collection bar can be filled gradually, again, after player discharges this physical button or virtual key, according to the degree that this gas collection bar is filled, role in game is in time swinging, different strength can be produced, make the flying distance of golf different, therefore, the opportunity of player exercises button, as: click time and release time, just game result can be had influence on, the motor play of aforementioned type is made to have higher operability.
Known in sum, the method for gaming of existing RPG, owing to injuring the account form of numerical value, operability that is complete and player has nothing to do, therefore obviously not there is the operability of height, the equipment making player can only unrealistically compare each other is good and bad, therefore, the game degree of enthusiasm of player is easily caused to decline, and although motor play has higher operability, but owing to being only provided with single gas collection bar, and the filling speed of gas collection bar is fixing, therefore, for the player of long-time game, also can because of the rising of familiarity, and reduce operation sense, make the individual difference between each player very unobvious.Along with the generation of game sports general mood, high-end or senior player also more and more focuses on the operability of playing, and because performer is when playing, when participating in the cintest reaction and feel all can because of field conditions or player's physical factors at that time, there is different changes, and then affect game result, afore-mentioned, be also the anxiety of competition game and stimulation part.
Therefore, how to design a kind of brand-new method for gaming, so that player can be provided more novel game content, and really can improve the operability of game, meanwhile, can not produce because of the problem causing operation sense to decline of playing for a long time, and then obtain the loyalty sense of player to game, and the degree of depth of expansion of games and range, so that can occupation rate of market be guaranteed, namely become the key subjects that current game design dealer urgently thinks to solve.
Summary of the invention
Because existing game, comparatively dull method for gaming only can be provided, that causes player is weary of sense, more cause game dealer to run off original customers, therefore, inventor is through making great efforts research and experiment for a long time, finally development and Design goes out the game skill application method with gas-collecting operation of the present invention, to by appearance of the present invention, and effectively can solve aforesaid problem, make dealer can provide the game mode of more diversified and high maneuverability.
The technical scheme that the present invention deals with problems is: provide a kind of game skill application method with gas-collecting operation, be applied on a game device, this game device comprises a CPU, one memory cell, one input block and a display unit, wherein this CPU respectively with this memory cell, input block and display unit are electrically connected mutually, and this memory cell contains a technical ability state table, this technical ability state table comprises multiple skill designations, and each skill designations corresponding Start Time value of difference (as: 0 second) and an end time are worth (as: 4 seconds), the method makes this CPU on this display unit, demonstrate a gas collection bar object, read this technical ability state table, and can be worth according to the Start Time value of respectively this skill designations in this technical ability state table and end time, this gas collection bar object sequentially marks off multiple technical ability block, then, (namely this CPU can judge whether to receive a first pressing information that this input block transmits, this input block of first pressing), if, then start a timing program, and before terminating at this timing program, judge whether to receive at least one that this input block transmits and just release information (namely, this input block of first release) and follow-up continuous pressure information (hereinafter referred to as " continuous pressure information ") continuously release information (hereinafter referred to as " continuous release information ") with follow-up, if, then record first pressing information and the trigger time value just releasing information, to form first group of time block, and follow-up adjacent continuing pressure information each time and continue the trigger time value released between information, to form the time block of subsequent group, finally, each this technical ability block and each this group time block can sequentially be compared by this CPU, and according to comparison result, calculate each corresponding to technical ability block first game numerical value, and according to these the first game numerical value, this display unit performs a technical ability and starts picture.
So, the reaction speed of player in game, just can have influence on last game result, significantly improve the operability of game, to increase the stimulation degree that player carries out playing, and avoids game mode too dull and reduces the interest of player.
Accompanying drawing explanation
Fig. 1 is the block hardware diagram of game device of the present invention;
Fig. 2 is game picture schematic diagram of the present invention;
Fig. 3 is the schematic diagram of gas collection bar object of the present invention;
Fig. 4 A is the first schematic diagram that gas collection bar object of the present invention starts in timing program;
Fig. 4 B is the schematic diagram that the gas collection bar object of Fig. 4 A terminates in timing program;
Fig. 5 A is the second schematic diagram that gas collection bar object of the present invention starts in timing program;
Fig. 5 B is the second schematic diagram that the gas collection bar object of Fig. 5 A terminates in timing program;
Fig. 6 is the 3rd schematic diagram that gas collection of the present invention article object terminates in timing program;
Fig. 7 A is the 4th schematic diagram that gas collection of the present invention article object starts in timing program;
Fig. 7 B is the 4th schematic diagram that the gas collection article object of Fig. 7 A terminates in timing program;
Fig. 8 A is the 5th schematic diagram that gas collection of the present invention article object terminates in timing program;
Fig. 8 B is the 6th schematic diagram that gas collection of the present invention article object terminates in timing program;
Fig. 9 is the 7th schematic diagram that gas collection of the present invention article object starts in timing program; And
Figure 10 A, 10B are flow charts of the present invention, and joining place is A, B, C.
Main element symbol description:
Game device ... 1
CPU ... 11
Memory cell ... 12
Input block ... 13
Display unit ... 14
NE ... 15
Game picture ... 2
Gas collection bar object ... 21
Technical ability block ... 211
Prompting object ... 213
Buffer blocks ... 215
Virtual push button ... 22
Detailed description of the invention
For ease of your juror to the object of the invention, technical characteristic and effect thereof, further understanding and understanding can be done, hereby coordinate graphic for embodiment, be described in detail as follows:
The present invention is a kind of game skill application method with gas-collecting operation, be applied on a game device 1, in one first embodiment, refer to shown in Fig. 1, this game device 1 comprises a CPU 11, one memory cell 12, one input block 13 and a display unit 14, wherein this CPU 11 respectively with this memory cell 12, input block 13 and the electrical connection of display unit 14 phase, again, along with progressing greatly of touch technology, in this embodiment, this input block 13 can be integrated into a Touch Screen with display unit 14, but, in other embodiments of the invention, this input block 13 can be a physical button, this display unit 14 can be only a display screen, as long as this input block 13 can for player presses, and produce corresponding signal, and this display unit 14 can show corresponding game picture, be input block 13 of the present invention and display unit 14, close first Chen Ming.
Refer to again shown in Fig. 1, a technical ability state table is stored in this memory cell 12, this technical ability state table comprises multiple skill designations, and each skill designations corresponding Start Time value of difference (as: 0 second) and an end time are worth (as: 4 seconds), again, according to different type of play, such as: single-play game or online game, this technical ability state table can only be stored in this memory cell 12, or, this game device 1 also comprises a NE 15, this CPU 11 is also electrically connected with this NE 15 phase, after player starts game formula, this CPU 11 is just via this NE 15, this technical ability state table is downloaded in a game server, and be stored in this memory cell 12, this special person of carrying, memory cell 12 alleged by the present invention can be hard disk, storage card, memory or buffer (Register) etc., and " storage " alleged by the present invention also comprises cache way (Cache).
Refer to shown in Fig. 1 and 2, after player starts game formula on this game device 1, this CPU 11 can show a game picture 2(as shown in Figure 2 on this display unit 14), and this game picture 2 comprises gas collection bar object 21 and a virtual push button 22, but in other embodiments of the invention, this game picture 2 can not be provided with virtual push button 22.Again, this CPU 11 can read this technical ability state table in this memory cell 12, and be worth according to the Start Time value of each this skill designations and end time, this gas collection bar object 21 sequentially marks off multiple technical ability block 211, refer to shown in Fig. 3, in this embodiment, this technical ability state table comprises four skill designations " A1 ", " A2 ", " A3 " and " A4 ", and the Start Time value of " A1 " and end time value are respectively 0 second and 4 seconds; The Start Time value of " A2 " and end time value are respectively 4 seconds and 8 seconds; The Start Time value of " A3 " and end time value are respectively 8 seconds and 11 seconds; The Start Time value of " A4 " and end time value are respectively 11 seconds and 14 seconds; Therefore, this gas collection bar object 21 sequentially can mark off four technical ability blocks 211, and these technical ability blocks 211 form according to the Start Time value of corresponding respectively this skill designations and end time value arrangement.In addition, this technical ability state table also can be provided with the skill designations of more than four, and each skill designations also can a corresponding index, whether this index can come across on this gas collection bar object 21 in order to the game skill recording this skill designations, so, player can also adjust various game skill according to the game demand of oneself.
Refer to again shown in Fig. 1 ~ 3, after this display unit 14 has demonstrated this game picture 2, player can press this input block 13(such as: first this virtual push button 22 of pressing), to enter the gas collection pattern in game, now, this input block 13 can produce a first pressing information, and be sent to this CPU 11, after this CPU 11 receives this first pressing information that this input block 13 transmits, a timing program can be started, total timing time of this timing program equals on this gas collection bar object 21, the Start Time value of first skill designations to the 4th skill designations end time value (in this embodiment, this total timing time totally 14 seconds), again, in the timing course of this timing program, a prompting object 213 on this gas collection bar object 21, can start to move on this gas collection bar object 21, and Start Time value corresponding to each technical ability block 211 and end time are worth, sequentially pass through each technical ability block 211, such as: the Start Time value of first technical ability block 211 and end time value are respectively 0 second and 4 seconds, refer to shown in Fig. 4 A to 4B, this prompting object 213 when timing program starts (, 0 second), can in the rightmost position of first technical ability block 211, and move (as shown in the arrow of Fig. 4 A) towards left gradually, and the 4th second time, move to the leftmost position of first technical ability block 211, until (namely this timing program terminates afterwards, 14th second), this prompting object 213 also can move to the leftmost position of the 4th technical ability block 211.
Refer to again shown in Fig. 1 ~ 4B, when player was in the 4th second, discharge this input block 13(namely, this virtual push button 22 of first release) after, this input block 13 can produce at the beginning of one releases information, and be sent to this CPU 11, this CPU 11 receive this first release information after, this first pressing information can be recorded and just release the trigger time value of information (namely, 0th second and the 4th second), to form first group of time block, then, after player presses again this input block 13 once again, this input block 13 can produce a continuous pressure information, and be sent to this CPU 11, this CPU 11 just can record the trigger time value of this continuous pressure information, again, after player discharges this input block 13 once again, this input block 13 can produce one and continuous release information, and be sent to this CPU 11, this CPU 11 just can record this continuous trigger time value releasing information, meaning namely, before this timing program terminates, this CPU 11 can record the time that player presses each time and discharges input block 13, and be stored as each trigger time value respectively, many groups time block is formed to make adjacent continuous each time pressure information and the continuous trigger time value released between information.
Refer to again shown in Fig. 1 ~ 4B, after this timing program terminates, each this technical ability block 211 and each this time block can sequentially be compared by this CPU 11, and according to comparison result, calculate each injury numerical value corresponding to technical ability block 211, in this embodiment, this alignments is the lap ratio according to time block and technical ability block 211, injury numerical value respectively corresponding to this technical ability block is multiplied by aforementioned lap ratio, for example, refer to shown in Fig. 5 A ~ 5B, wherein Fig. 5 A is before timing program starts, Fig. 5 B is after timing program terminates, suppose that these trigger time value are respectively 0 second, 4 seconds, 4 seconds, 8 seconds, 8 seconds, 11 seconds, 11 seconds and 14 seconds, and each injury numerical value corresponding to technical ability block 211 (namely, initial game numerical value) be 100, 200, 300 and 400, because these trigger time value equal Start Time value corresponding to these technical ability blocks 211 and end time value just, meaning namely, the lap ratio of each technical ability block 211 and respectively this time block is the oblique line portion of 100%(as Fig. 5 B), therefore, these injury numerical value corresponding to technical ability block 211 just can be multiplied by 100% respectively, be 100, 200, 300 with 400(are, first game numerical value), then, this CPU 11 can according to these injury numerical value, this display unit 14 performs a technical ability and starts picture, wherein this technical ability starts picture to be game picture, namely, game role uses the pattern of game skill.Separately, refer to shown in Fig. 6, wherein Fig. 6 is after timing program terminates, suppose that these trigger time value are respectively 0 second, 3 seconds, 4 seconds, 7 seconds, 8 seconds, 9.5 second, 11 seconds and 14 seconds, therefore, respectively the lap ratio of this time block and technical ability block 211 is 75%, 75%, 50% and 100%(as the oblique line portion of Fig. 6), then these injury numerical value corresponding to technical ability block 211 just sequentially can be multiplied by 75%, 75%, 50% and 100%, be 75, 150, 150 with 400(are, first game numerical value), and CPU 11 can according to these injury numerical value, this display unit 14 performs corresponding technical ability and starts picture, thus, the operant response of player just directly can have influence on the injury corresponding to game skill, meaning namely, even if the game skill selected by two players is identical, but because the reaction speed of each player in game is different, the injury numerical value sum total of such as Fig. 5 B is 1000, but the injury numerical value of Fig. 6 sum total is 775, just last game result can be had influence on, therefore, by game skill application method of the present invention, significantly can improve the operability of game, and the stimulation degree that player carries out playing can be increased, the interest of player is reduced to avoid game mode too dull.
Separately, due in previous embodiment, the Start Time value of adjacent technical ability block 211 is worth identical with the end time, such as: the end time value of first technical ability block 211 is the 4th second, the Start Time value of second technical ability block 211 is the 4th second, meaning namely, player is after the 4th second release input block 13, just this input block 13 must be pressed immediately, make operation easier higher, therefore, except aforesaid first embodiment, for the operation easier of player in game can be reduced, make player can obtain better gaming performance, in the second embodiment of the present invention, Start Time value and the end time of adjacent technical ability block 211 are worth can not be identical, and form a buffer blocks, refer to Fig. 1 and 7A, shown in 7B, wherein the Start Time value of " A1 " and end time value be respectively 0 second with 4 seconds, the Start Time value of " A2 " and end time value are respectively 5 seconds and 8 seconds, the Start Time value of " A3 " and end time value are respectively 9 seconds and 11 seconds, the Start Time value of " A4 " and end time value are respectively 12 seconds and 14 seconds, this gas collection bar object 21 sequentially can mark off four technical ability blocks 211, and three buffer blocks 215 can be formed, when player is in timing program timing course, repeated presses and release input block 13, and after this timing program terminates, these trigger time value are respectively 0 second, 4 seconds, 4.5 second, 8 seconds, 8 seconds, 11.5 seconds, 12 seconds and 14 seconds, refer to shown in Fig. 7 B, the time block that these trigger time value are formed, be the oblique line portion of 100%(as Fig. 7 B with the lap ratio of each technical ability block 211), then these injury numerical value corresponding to technical ability block 211 just can be multiplied by 100% respectively, so, player pressing or release input block 13 time (namely, trigger time value), although the Start Time value do not met corresponding to technical ability block 211 and end time value, as long as but these trigger time value fall in these buffer blocks 215, the lap ratio of time block and technical ability block 211 is made to be 100%, then player still can reach the game result of 100% injury.
Except the method for previous embodiment, for the stimulation degree of game can be improved, in the third embodiment of the present invention, the method adding and attack can also be had, refer to Fig. 1 and 8A again, shown in 8B, after this timing program terminates, this CPU 11 is being judged on this gas collection bar object 21, at least one technical ability block 211 and the lap ratio of time block are after 100%, this CPU 11 also can judge whether aforesaid time block has and contain multiple technical ability block 211, (if as shown in the oblique line portion M1 of Fig. 8 A), this CPU 11 just can calculate each injury numerical value corresponding to technical ability block, if not (as shown in the oblique line portion M2 of Fig. 8 B), then this CPU 11 can restart this timing program, and make this prompting object 213 again by the rightmost position of first technical ability block 211, and move towards left gradually, until this prompting object 213 moves to the leftmost position of the 4th technical ability block 211, now, player can enter the oblique line portion M2 of second technical ability block 211(and Fig. 8 B at this prompting object 213) time, press this input block 13, produce to make this input block 13 and transmit continuous pressure information, and when this prompting object 213 leaves this second technical ability block 211, discharge this input block 13, produce to make this input block 13 and transmit to continue and release information, make this CPU 11 can according to aforesaid continuous pressure information and the continuous trigger time value releasing information, form one and add time block, if this additional time block and second technical ability block 211 lap ratio are 100%, then this CPU 11 just can restart this timing program again, and repeat foregoing routine flow process, till the additional time block of follow-up generation and second technical ability block 211 lap ratio are lower than 100%, then, this CPU 11 just can according to the number of times of additional time block and last additional time block and second technical ability block 211 lap ratio, calculate corresponding injury numerical value, such as: the number of times of this additional time block is secondary, last additional time block and second technical ability block 211 lap ratio are 50%, then the injury numerical value of second technical ability block 211 just can be multiplied by 350%.
In the fourth embodiment of the present invention, refer to shown in Fig. 1 and 9, suppose that the lap ratio of each time block and technical ability block 211 is 75%, 75%, 50% and 100%(as the oblique line portion of Fig. 9), and each injury numerical value corresponding to technical ability block 211 is 100, 200, 300 and 400, after this timing program terminates, this CPU 11 is except calculating the injury numerical value (as: 75 corresponding to these technical ability blocks 211, 150, 150 and 400) outside, this CPU 11 also can respectively by each time block not with the lap ratio of technical ability block 211, be calculated to be a defence numerical value (namely, second game numerical value), in the 4th embodiment, the account form of defence numerical value is that injury numerical value is multiplied by time block and is not multiplied by 50% with the lap ratio of technical ability block, due to, in first technical ability block 211, time block is not 25% with the lap ratio of technical ability block 211, defence numerical value then corresponding to first technical ability block 211 is 100 be multiplied by 25% and be multiplied by 50%, equal 12.5, so, by aforesaid game mode, player just can according to different game situation, and the gas collection time considering each game skill (namely, the lap ratio of each time block and technical ability block 211), to improve the operability of game and playing property, and then increase the extensiveness and intensiveness of game, and make player have higher tack for game.
For clearly disclosing game skill application method of the present invention, the handling process of hereby only just CPU 11 of the present invention, is described below, refer to Fig. 1,3 and 10A, 10B shown in:
(301) on this display unit 14, demonstrate gas collection bar object 21 and a prompting object 213, enter step (302);
(302) read this technical ability state table, and be worth according to the Start Time value of each this skill designations and end time, this gas collection bar object 21 sequentially marks off multiple technical ability block 211, enters step (303);
(303) judge whether to receive the first pressing information that this input block 13 transmits, if so, then enter step (304), if not, return step (303);
(304) start a timing program, enter step (305);
(305) judge whether the timing time of this timing program continues, if so, enter step (306), if not, enter step (314);
(306) release information at the beginning of judge whether to receive that this input block 13 transmits one, if so, enter step (307), if not, return step (305);
(307) record first pressing information and the trigger time value just releasing information, to form a time block, enter step (308);
(308) judge whether the timing time of this timing program continues, if so, enter step (309), if not, enter step (314);
(309) judge whether to receive the follow-up continuous pressure information transmitted of this input block 13, if so, enter step (310), if not, return step (308);
(310) record the trigger time value of this continuous pressure information, enter step (311);
(311) judge whether the timing time of this timing program continues, if so, enter step (312), if not, enter step (314);
(312) judge whether to receive this input block 13 follow-up transmit continuously release information, if so, enter step (313), if not, return step (311);
(313) record this continuous trigger time value releasing information, with the trigger time value formation time block with previous continuous pressure information, return step (308);
(314) comparison respectively this technical ability block 211 and each this group time block, and according to comparison result, calculates each injury numerical value corresponding to technical ability block 211, enters step (315);
(315) on this display unit 14, perform technical ability and start picture.
So, player just can at random combine multiple game skill, to form the technical ability block 211 of various combination on this gas collection bar object 21, again, when player adjusts different game skill, Start Time value corresponding to the skill designations of each game skill and end time are worth, also can change thereupon, such as, in first embodiment, the Start Time value of skill designations " A1 " and end time value are respectively 0 second and 4 seconds, but when user is by " A1 ", " A2 " is after the location swap of gas collection bar object 21, the Start Time value of " A1 " and end time value just can change to 4 seconds and 8 seconds, so, complexity and the change degree of game can be improved, make player not easily because of be familiar with and reduce operation sense.
But, this special declaration person, the account form of previous embodiment, only promptly had a taste of overall technology feature of the present invention for convenience of juror or the general common people, in actual enforcement, dealer can according to each game demand, and the account form of adjustment injury numerical value, in addition, although in previous embodiment, respectively the length of this technical ability block is different, but, in other embodiments of the invention, respectively the length of this technical ability block can keep identical, make the translational speed of this prompting object on each technical ability block can be identical or not identical, to improve the operation complexity of game, and then meet the game demand of different player, separately, " injury numerical value " alleged by the present invention, " defence numerical value ", also be the noun of the present embodiment, for different game contents, as: motor play, should " injury numerical value " can contrast as " force numerical value ", close first Chen Ming.In sum, only preferred embodiment of the present invention, but; the interest field that the present invention advocates, is not limited thereto, and is familiar with this skill personage by all; according to technology contents disclosed by the present invention, can think easily and equivalence change, all should belong to and not depart from protection category of the present invention.

Claims (12)

1. one kind has the game skill application method of gas-collecting operation, be applied on a game device, it is characterized in that, this game device comprises a CPU, one memory cell, one input block and a display unit, wherein, this CPU respectively with this memory cell, input block and display unit are electrically connected mutually, and this memory cell contains a technical ability state table, this technical ability state table comprises multiple skill designations, and each skill designations corresponding Start Time value of difference and an end time are worth, the method makes this CPU perform the following step:
This display unit demonstrates a gas collection bar object;
Read this technical ability state table, and be worth according to the Start Time value of each described skill designations and end time, this gas collection bar object sequentially marks off multiple technical ability block;
Judge whether to receive the first pressing information that this input block transmits, if so, then start a timing program;
Before this timing program terminates, judge whether to receive that this input block transmits at least onely just releases information and follow-up continuous pressure information and follow-up continuously release information, if, then record first pressing information and the trigger time value just releasing information, to form first group of time block, and follow-up adjacent continuing pressure information each time and continue the trigger time value released between information, to form the time block of subsequent group;
Sequentially each described technical ability block and each described group of time block to be compared, and according to comparison result, calculate each first game numerical value corresponding to technical ability block; And
According to described first game numerical value, this display unit performs a technical ability and starts picture.
2. game skill application method according to claim 1, is characterized in that, the alignments of each described technical ability block and each described group of time block is according to the lap ratio of each described technical ability block and each described time block.
3. game skill application method according to claim 2, it is characterized in that, each described technical ability block corresponding initial game numerical value respectively, and the account form of each described first game numerical value calculates according to each described lap ratio and each described initial game numerical value.
4. game skill application method according to claim 3, is characterized in that, each described first game numerical value is that each described initial game numerical value is multiplied by each described lap ratio.
5. game skill application method according to claim 1, is characterized in that, after this timing program terminates, and this CPU calculate each described first game numerical value before, this CPU also can perform the following step:
Judge whether that the lap ratio of at least one technical ability block and time block is 100%, if so, and under judging the state that aforesaid time block contains multiple technical ability block, namely directly calculate each described first game numerical value.
6. game skill application method according to claim 1, is characterized in that, after this timing program terminates, and this CPU calculate each described first game numerical value before, this CPU also can perform the following step:
If so, and under judging the state that aforesaid time block does not contain multiple technical ability block, restart timing program judge whether that the lap ratio of at least one technical ability block and time block is 100%;
Before this timing program restarted terminates, judge whether to receive at least one continuous pressure information that this input block transmits and release information with continuous, if so, follow-up adjacent continuous each time pressure information and the continuous trigger time value released between information is then recorded, to form the additional time block of at least one group;
Sequentially each described technical ability block and each described group are added time block and compare, and according to comparison result, judge whether restart timing program once again and repeat foregoing schemes, or directly calculate each described first game numerical value.
7. game skill application method according to claim 1, it is characterized in that, this CPU is after calculating each described first game numerical value, also can according to another comparison result of each described technical ability block and each described group of time block, calculate each second game numerical value corresponding to technical ability block.
8. game skill application method according to claim 7, is characterized in that, another alignments of each described technical ability block and each described group of time block, according to the underlapped fraction of each described technical ability block and each described time block.
9. game skill application method according to claim 8, is characterized in that, the account form of each described second game numerical value, calculates according to each described underlapped fraction and each described initial game numerical value.
10. game skill application method according to claim 9, is characterized in that, each described second game numerical value is that each described initial game numerical value is multiplied by 50%, then is multiplied by each described underlapped fraction.
11. according to the game skill application method of claim 1 ~ 10 wherein described in one, it is characterized in that, Start Time value and the end time of adjacent each described technical ability block are worth different, mark off at least one buffer blocks to make this CPU on this gas collection bar object.
12. game skill application methods according to claim 11, it is characterized in that, this CPU is also provided with a prompting object on this gas collection bar object, in the timing course of this timing program, this prompting object can move on this gas collection bar object, and Start Time value corresponding to each described technical ability block and end time are worth, sequentially through each described technical ability block.
CN201410042338.3A 2014-01-28 2014-01-28 Game skill casting method with spirit collection operation Pending CN104801040A (en)

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CN107158701A (en) * 2017-05-16 2017-09-15 广州四三九九信息科技有限公司 The reminding method and device of outgoing dynamics
WO2018024258A1 (en) * 2016-08-05 2018-02-08 腾讯科技(深圳)有限公司 Virtual application attribute update method and apparatus, and storage medium
CN111097173A (en) * 2019-12-25 2020-05-05 腾讯科技(深圳)有限公司 Method and device for acquiring game gain state example and computer storage medium
CN111760283A (en) * 2020-08-06 2020-10-13 腾讯科技(深圳)有限公司 Skill application method and device of virtual object, terminal and readable storage medium
CN112402963A (en) * 2020-11-20 2021-02-26 腾讯科技(深圳)有限公司 Information sending method, device, equipment and storage medium in virtual scene

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WO2018024258A1 (en) * 2016-08-05 2018-02-08 腾讯科技(深圳)有限公司 Virtual application attribute update method and apparatus, and storage medium
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CN111097173A (en) * 2019-12-25 2020-05-05 腾讯科技(深圳)有限公司 Method and device for acquiring game gain state example and computer storage medium
CN111760283A (en) * 2020-08-06 2020-10-13 腾讯科技(深圳)有限公司 Skill application method and device of virtual object, terminal and readable storage medium
CN111760283B (en) * 2020-08-06 2023-08-08 腾讯科技(深圳)有限公司 Skill distribution method and device for virtual object, terminal and readable storage medium
CN112402963A (en) * 2020-11-20 2021-02-26 腾讯科技(深圳)有限公司 Information sending method, device, equipment and storage medium in virtual scene

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Application publication date: 20150729