CN103902150A - 模拟鼠标 - Google Patents

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CN103902150A
CN103902150A CN201310186385.0A CN201310186385A CN103902150A CN 103902150 A CN103902150 A CN 103902150A CN 201310186385 A CN201310186385 A CN 201310186385A CN 103902150 A CN103902150 A CN 103902150A
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mouse
finger
screen
touch
button
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李永贵
李坤
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0412Digitisers structurally integrated in a display
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • G06F1/1643Details related to the display arrangement, including those related to the mounting of the display in the housing the display being associated to a digitizer, e.g. laptops that can be used as penpads
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F1/00Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
    • G06F1/16Constructional details or arrangements
    • G06F1/1613Constructional details or arrangements for portable computers
    • G06F1/1633Constructional details or arrangements of portable computers not specific to the type of enclosures covered by groups G06F1/1615 - G06F1/1626
    • G06F1/1637Details related to the display arrangement, including those related to the mounting of the display in the housing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/0416Control or interface arrangements specially adapted for digitisers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Computer Hardware Design (AREA)
  • Position Input By Displaying (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

模拟鼠标,一种在触摸屏上实现鼠标功能的方法,鼠标用单个手指和触控笔或者纯粹用单个手指模拟;鼠标左键和右键由模拟鼠标的手指和触控笔左侧和右侧点击触屏的手指分别模拟;鼠标中键或者触摸屏的滚屏操作由两指并指滑屏模拟,也可以通过一指触屏不动,一指滑屏模拟;在触摸屏上用手指模拟鼠标时,鼠标光标应该位于模拟手指外侧的可见区域,并与之保持固定距离;还可以通过在触摸屏上设置界面转换按钮,使用户可以在模拟鼠标界面和常规触控界面之间动态切换。

Description

模拟鼠标
所属技术领域:
一种用于在触摸屏上模拟鼠标的方法。
背景技术:
目前,在触摸屏上还没有通过手指或者触控笔等类似设备完整模拟鼠标的方法。
发明内容:
本发明采用的技术方案是:利用触摸屏的多点触控技术,把首先触屏的单指当做模拟鼠标,用于移动鼠标光标,把在鼠标模拟手指左侧和右侧点击触屏的手指分别用作鼠标左键和鼠标右键,把两个手指并指滑屏的动作定义为鼠标中键的功能或者触摸屏的滚屏操作,也可以通过一个手指触屏静止不动,另一个手指做滑屏动作来实现鼠标中键的功能或者触摸屏的滚屏操作。触控笔等类似功能的设备,在手指的配合下,也可以当鼠标使用,模拟鼠标。
本方案的有益效果十分明显:就是给用户提供了一套便捷的鼠标方案,给用户提供了极大的方便。
附图说明:
图1模拟鼠标。(1)模拟鼠标光标。(2)模拟鼠标区。(3)模拟鼠标盲区。(4)模拟鼠标左键。(5)模拟鼠标右键。(6)模拟鼠标。(7)指右键模拟鼠标盲区。(8)辅助区。(9)两只手协同模拟鼠标左击。(10)常规触控区。(11)并指滑屏模拟鼠标中键或者触摸屏滚屏操作。(12)两只手一指压屏,一指滑屏,协同模拟鼠标中键或者触摸屏滚屏操作。(13)界面转换按钮。(74-7)防误触屏蔽区。
具体实施方式:
模拟鼠标一般用食指、中指担任,如图1(6)。当单个手指触控到屏时,在手指的左上角会出现一个模拟鼠标光标如图1(1)。当模拟鼠标的手指离开触摸屏时,模拟鼠标光标暂时隐藏,当然也可以让鼠标光标停留在当前位置或者其他适当的位置不隐藏。如果当前用户界面是一个传统带鼠标光标的界面,则当模拟鼠标的手指触屏时,鼠标光标应该立即移动到模拟鼠标手指的左上角正确的位置如(1)。模拟鼠标光标和模拟鼠标手指之间的相对位置是固定的,当模拟鼠标的手指移到屏的右侧和底部时,就会形成一个大约半个指宽,无法模拟的鼠标盲区,如图1(3)。
我们可以利用多点触控技术,把模拟鼠标的手指左侧点击触屏的手指定义为鼠标左键如(4),这个手指也可以是另一只手的手指如(9),把模拟鼠标手指右侧点击触屏的手指定义为鼠标右键如(5),同理这个手指可以是另一只手的手指,因为其实质是根据模拟鼠标键的手指触点是落在模拟鼠标的手指左侧还是右侧来确定其是鼠标左击还是右击动作。由于单指滑屏动作被用来移动鼠标光标了,所以通过把两指的并指滑屏动作如(11)定义为鼠标中键的滚动操作或者触摸屏的滚屏操作进行弥补,鼠标中键以及触摸屏滚屏操作的模拟也可以通过一个手指触屏静止不动,另一个手指做滑屏动作来实现,这两个手指也可以分属于两只手如(12)。这后一种模拟鼠标中键的方法,应该和两指捏放缩小放大用户界面的方法区分开来。
用以上方法模拟鼠标时会出现图1(7)所示的指右键模拟鼠标盲区,大约一个半指宽。综合模拟鼠标盲区和指右键模拟鼠标盲区,大约会在触摸屏的右侧和底部形成两个不适宜模拟鼠标的区域。由于底部的部分较小一般可以忽略,在右侧就会形成一个只适宜常规触屏操作的区域。我们可以把这个区域当做适合常规触屏操作的工具栏区如图1(10),或者没有用户交互元素的辅助区如图1(8),或者作为静态显示区与左侧模拟鼠标区合为一体。
触控笔等类似的设备在手指的配合下,也可以当鼠标用,模拟鼠标。
因为常规触屏操作在有些应用和有些操作中具有明显优势,因此本方案中的模拟鼠标方案,并不能完全取代常规触屏操作方案。要根据具体的应用来决定一个用户界面是单一采用模拟鼠标方案,还是单一采用常规触屏操作方案,亦或是混搭两种方案。一般来说,编辑区和工作区适宜使用模拟鼠标,如图1(2)所示。工具栏区适宜常规触屏操作。我们还可以如(13)那样设置一个界面转换按钮,以使用户可以根据自己的使用习惯和操作需要随时改变界面的性质,从而使得一个应用可以在模拟鼠标界面和常规触控界面之间动态转换。界面转换按钮应该是一个常规触控型按钮,出现在可转换界面性质的用户界面上。

Claims (2)

1.模拟鼠标,一种在触摸屏上实现鼠标功能的方法,其特征是:鼠标用单个手指和触控笔或者纯粹用单个手指模拟;鼠标左键和右键由模拟鼠标的手指和触控笔左侧和右侧点击触屏的手指分别模拟;鼠标中键或者触摸屏的滚屏操作由两指并指滑屏模拟,也可以通过一指触屏不动,一指滑屏模拟;在触摸屏上用手指模拟鼠标时,鼠标光标应该位于模拟手指外侧的可见区域,并与之保持固定距离。
2.根据权利要求1所述的模拟鼠标,其特征是:在触摸屏上的适当位置,设置用户界面转换按钮,方便用户在模拟鼠标界面和常规触控界面之间动态切换。
CN201310186385.0A 2012-12-24 2013-05-20 模拟鼠标 Pending CN103902150A (zh)

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