CN103530954B - A kind of game machine - Google Patents

A kind of game machine Download PDF

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Publication number
CN103530954B
CN103530954B CN201210501482.XA CN201210501482A CN103530954B CN 103530954 B CN103530954 B CN 103530954B CN 201210501482 A CN201210501482 A CN 201210501482A CN 103530954 B CN103530954 B CN 103530954B
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CN
China
Prior art keywords
mentioned
game
prize
ball
game ball
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Expired - Fee Related
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CN201210501482.XA
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Chinese (zh)
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CN103530954A (en
Inventor
渡边直幸
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Kyoraku Industrial Co Ltd
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Kyoraku Industrial Co Ltd
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Publication of CN103530954A publication Critical patent/CN103530954A/en
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Abstract

It is an object of the invention to provide a kind of game machine, it is when using a number of game medium (following coin), it is possible to by the game number of times adjustment that can try within the specific limits。Game ball in payment certain number, the termination condition of regulation can perform before setting up in the game machine of 1 game, and host CPU 101a, when goals S exceedes higher limit γ, winning the first prize in lottery and in the decision process of medium and small coloured silk, obtaining the special pattern judgement random value do not prized。

Description

A kind of game machine
Technical field
The present invention relates to a kind of game machine。
Background technology
Previously, at sports grounds such as electronics recreation ground and gambling houses, as described in patent document 1, the Slot Machine of coin and game money is used to be widely known by the people。On this type of game machine, the stake that player plays by only putting into the coin of specified quantity to determine 1 time, then start game。Start as opportunity with this, spool (includes in video slot machine etc., utilize the mechanism of image display spool) to start to rotate, when this spool stops the rotation, sometimes according to specifically showing that state (such as, gathering specific pattern etc.) compensates coin。Specifically, start as opportunity with what play, carry out the prize drawing prized/do not prize。Further, drawing outcomes for do not prize time, do not compensate, and drawing outcomes for prizing time, then compensate the coin of prespecified quantity (such as, 100)。
[patent documentation 1] Japanese Patent Laid-Open 2008-62046 publication
Invent technical problem to be solved
But, on Slot Machine as above, it may occur that the inequality with this drawing outcomes of prizing of not prizing continuously, prize continuously or do not prize continuously。Therefore, even if when using a certain number of coin, the game number of times that can try according to situation at that time is also different。Such as, some player uses 100 coins can carry out 30 game, even and if some player uses 100 coins also can only carry out 15 game, and this situation can often occur。So, the game number of times that can try according to situation at that time is different, therefore also exists and gives player the problem of unfairness sense。
In view of the above problems, it is an object of the invention to provide a kind of game machine, it is when using a number of game medium (above-mentioned coin), it is possible to adjusted to certain limit by the game number of times that can try。
Summary of the invention
Invention described in claim 1, it is characterised in that possess: game medium information receiver, it receives the game medium information of regulation;Game ball paying device, it receives the game medium of above-mentioned regulation, the game ball of the payment certain number for playing based on above-mentioned game medium information receiver;Game performs device, and it is with the game ball by the above-mentioned game ball paying device above-mentioned certain number of payment for condition, before the termination condition of regulation is set up, performs once to play;Gameboard, is formed with the game area fallen for game ball;Discharger, it launches game ball to above-mentioned game area;Launching ball counting number device, it calculates the number being launched the game ball to above-mentioned game area by above-mentioned discharger;Starting regional detection device, its detection enters into the game ball starting region being arranged at above-mentioned game area;Goals counting assembly, it calculated the number of the game ball entering into above-mentioned starting region before rated condition is set up;Special variable prize-winning device, it can be changed into makes the opening that game ball easily enters the special prize-winning mouth being arranged at above-mentioned game area and the closed mode making game ball hardly enter;Prize drawing device, it is drawn a lottery as follows, i.e. detect game ball by above-mentioned starting regional detection device, thus obtaining including at least the drawing outcomes making above-mentioned special variable prize-winning device enter in the multiple drawing outcomes won the first prize in lottery of above-mentioned opening;Play value paying device, it is above-mentioned opening when the drawing outcomes obtained by above-mentioned prize drawing device is for winning the first prize in lottery based on above-mentioned special variable prize-winning device, the play value of payment regulation;Goals decision maker, it is when the transmitting ball number calculated by above-mentioned transmitting ball counting number device is not up to N number of (N is natural number) of above-mentioned certain number, it is determined that whether the goals calculated by above-mentioned goals counting assembly reaches the 1st constant;Drawing outcomes forcing device, it is when judging that the goals calculated by above-mentioned goals counting assembly reaches above-mentioned 1 constant, before the transmitting ball number calculated by above-mentioned transmitting ball counting number device reaches above-mentioned certain number, even if new game ball being detected as the above-mentioned goals exceeding above-mentioned 1st constant, also can force the drawing outcomes obtained by above-mentioned prize drawing device to win the first prize in lottery different above-mentioned special variable prize-winning devices be not set to the special drawing outcomes of above-mentioned opening as from above-mentioned。
Invention described in claim 2, it is characterized in that, in above-mentioned drawing outcomes, from above-mentioned win the first prize in lottery different, it is not set to not prizing of above-mentioned opening including at least above-mentioned special variable prize-winning device, and above-mentioned drawing outcomes forcing device, more standby pressure acquisition device of not prizing, it is when judging that the goals calculated by above-mentioned goals counting assembly reaches above-mentioned 1 constant, before the transmitting ball number calculated by above-mentioned transmitting ball counting number device reaches above-mentioned certain number, even if new game ball being detected as the above-mentioned goals exceeding above-mentioned 1st constant, also can be above-mentioned not prizing by this drawing outcomes mandatory provision。
Invention described in claim 3, it is characterized in that, above-mentioned drawing outcomes forcing device, device is not more performed for prize drawing, it is when judging that the goals calculated by above-mentioned goals counting assembly reaches above-mentioned 1 constant, before the transmitting ball number calculated by above-mentioned transmitting ball counting number device reaches above-mentioned certain number, even if new game ball being detected as the above-mentioned goals exceeding above-mentioned 1st constant, do not perform the prize drawing implemented by above-mentioned prize drawing device yet。
Invention described in claim 4, it is characterized in that, above-mentioned goals decision maker, with calculated by above-mentioned transmitting ball counting number device launch ball number be above-mentioned certain number half for condition, it is determined that by above-mentioned goals counting assembly calculate goals whether reach the 1st constant。
Invention described in claim 5, it is characterised in that above-mentioned game performs device, reaches above-mentioned certain number for condition with the transmitting ball number calculated by above-mentioned transmitting ball counting number device, terminates this 1 time game。
Invention described in claim 6, it is characterised in that more for unit of value setting device, it is based on this game medium information received by above-mentioned game medium information receiver, it is possible to set any one unit of value from multiple different unit of value。
Invention described in claim 7, it is characterised in that more standby: start variable goal device, it can be changed into game ball and hardly enter the 1st mode in above-mentioned starting region and game ball is easier to enter the 2nd mode in above-mentioned starting region than the 1st mode;Variable goal device controls device, and it is when judging not up to above-mentioned 1 constant by above-mentioned goals decision maker, before above-mentioned goals reaches the 1st constant, controls variable for above-mentioned starting goal device for above-mentioned 2nd mode。
Invention described in claim 8, it is characterized in that, above-mentioned transmitting ball counting number device, to start this 1 time game for condition by above-mentioned game execution device, start the counting to above-mentioned transmitting ball number, to terminate this 1 time game for condition by this game execution device, terminate the counting to above-mentioned transmitting ball number。
Invention described in claim 9, it is characterised in that above-mentioned goals counting assembly, to start this 1 time game for condition by above-mentioned game execution device, start the counting to above-mentioned goals, to terminate this 1 time game for condition by this game execution device, terminate the counting to above-mentioned goals。
Invention effect
According to the present invention, when using a number of game medium (above-mentioned coin), it is possible to the game number of times that can try is adjusted to certain limit。
Accompanying drawing explanation
Fig. 1 is the front view of game machine。
Fig. 2 is the oblique view of game machine。
Fig. 3 is the oblique view of game machine under instrument bezel opening。
Fig. 4 is the oblique view of instrument bezel in terms of front。
Fig. 5 is the front view of gameboard。
Fig. 6 is the explanation figure of the position relationship of the 1st starting port and the electronic tulip starting port showing and being arranged at gameboard, a (), for about the explanation figure that electronic tulip starting port is closed mode, (b) is the explanation figure about electronic tulip starting port is opening。
Fig. 7 is the rearview of gameboard。
Fig. 8 is the magnified partial view at the gameboard back side。
Fig. 9 shows the block chart that game machine is constituted。
Figure 10 is the explanation figure showing and winning the first prize in lottery critical table。
Figure 11 is the explanation figure of display pattern decision table。
Figure 12 is the explanation figure showing game display pattern decision table。
Figure 13 is the explanation figure showing the main process in main control substrate。
Figure 14 is the explanation figure showing the intervalometer insertion process in main control substrate。
Figure 15 shows the explanation figure that the input control in main control substrate processes。
Figure 16 is the explanation figure showing the starting port detection switching input reason in main control substrate。
Figure 17 is the explanation figure showing the big prize-winning mouth detection switching input reason in main control substrate。
Figure 18 is the explanation figure showing the remaining sum payment setting process in main control substrate。
Figure 19 is the explanation figure showing the ratio switching push button detection switching input reason in main control substrate。
Figure 20 is the explanation figure showing the game initiation button detection switching input reason in main control substrate。
Figure 21 is the explanation figure showing the settlement button detection switching input reason in main control substrate。
Figure 22 shows the explanation figure launching ball detection switching input reason in main control substrate。
Figure 23 is the explanation figure showing the foul ball detection switching input reason in main control substrate。
Figure 24 shows the explanation figure starting control process for single innings in main control substrate。
Figure 25 is the explanation figure showing the ratio hand-off process in main control substrate。
Figure 26 shows the explanation figure that single innings of finishing control in main control substrate processes。
Figure 27 shows the explanation figure that the Te Tute electric control in main control substrate processes。
Figure 28 is the explanation figure showing the special pattern storage determination processing in main control substrate。
Figure 29 shows the explanation figure that the electronic Flos Tulipae Gesnerianae control in main control substrate processes。
Figure 30 is the explanation figure showing the main process in remaining sum control substrate。
Figure 31 shows that remaining sum controls the balance updates in substrate and processes the explanation figure of (1)。
Figure 32 shows that remaining sum controls the balance updates in substrate and processes the explanation figure of (2)。
Figure 33 shows that remaining sum controls the explanation figure that the account in arrear in substrate processes。
Figure 34 is the explanation figure of the example (1) showing that the game that remaining sum controls in substrate shows content。
Figure 35 is the explanation figure of the example (2) showing that the game that remaining sum controls in substrate shows content。
Figure 36 is the explanation figure of the composition showing master-slave type。
Figure 37 is the explanation figure of the alternate manner showing the starting port detection switching input reason in the main control substrate shown in Figure 16。
Symbol description
2 gameboards
3 operation handles
3a launches knob
3s tactile sensor
4 flange unit
4b hammer
4c transmitting solenoid
5a slide rail
5b slide rail
5c return of serve prevents sheet
6 game area
9 starting ports
9A the 1st starting port
The electronic tulip starting port of 9B
9c starting port switch solenoid
9d movable plate
9s starting port detection switch
11 get the winning number in a bond greatly mouth
The big prize-winning mouth switch gate of 11b
The big prize-winning mouth switch solenoid of 11c
The big prize-winning mouth detection switch of 11s
12 out mouths
13 game display devices
14 decorative elements
15 game display ornament devices
16 game display illuminators
18 audio output devices
19 special pattern display devices
20 special patterns retain display
20a special pattern retains the LED of display
20b special pattern retains the LED of display
20c special pattern retains the LED of display
20d special pattern retains the LED of display
21 paper currency detection mouths
Mouth compensated by 22 lottery tickets
23 card inserting mouths
24 game initiation button
24s game initiation button detection switch
25 ratio switching push buttons
25s ratio switching push button detection switch
26 game the Show Buttons
26s play the Show Button detection switch
27 settlement button
27s settlement button detection switch
30 secondary monitors
31 liquid crystal display parts
35 decorative elements
40 flange
40a receiving port
41 release peristomes
42 launch slide rail
42s launches ball detection switch
43 blocks
44 out mouthful gathering sills
45 ball hole gathering sills
46 prize-winning mouth gathering sills
47s foul ball detection switch
48 caps
50 attaching plugs
70 stop game display pattern
100 game machines
101 main control substrates
101a host CPU
The main ROM of 101b
The main RAM of 101c
102 game displays control substrate
102a secondary CPU
102b secondary ROM
102c secondary RAM
103 frames control substrate
104 lamps control substrate
105 image control substrates
106 emission control substrates
107 power supply boards
108 game information output terminal boards
110 instrument bezels
111 hinge mechanism part
112 glass plates
120 housings
130 supports
200 remaining sums control substrate
200a remaining sum CPU
200b remaining sum ROM
200c remaining sum RAM
201s paper currency detection switchs
Motor compensated by 202a lottery ticket
500 game ball
600 servers
C big prize-winning mouth goal enumerator
F breaks the rules ball count device
H launches ball count device
H-F effectively launches ball number
KY allows transmitting ball count device
R bout game number of times
S goal enumerator
U special pattern encumbrance
Detailed description of the invention
Hereinafter, embodiments of the present invention are illustrated with reference to accompanying drawing。
(structure of game machine)
First, the overall structure of game machine is illustrated with reference to Fig. 1 and Fig. 2。Fig. 1 is the front view of the game machine of an embodiment of the invention, and Fig. 2 is the oblique view of game machine。
Game machine 100 has the gameboard 2 being formed with the game area 6 that game ball 500 falls, and this gameboard 2 is fixed in housing 120。In the front face side of the game area 6 of gameboard 2, there is instrument bezel 110。In this instrument bezel 110, can be provided with to turn the operation handle 3 for launching game ball towards game area 6。The back side of instrument bezel 110 is provided with housing 120, and instrument bezel 110 and housing 120 are supported by support 130。
Being formed with flange unit 4 in instrument bezel 110, and in this flange unit 4, be provided with paper currency inlet 21, it is for putting into the bank note (such as 1000 yen) as the fixing amount putting into media;Game initiation button 24, it is used for starting game;Ratio switching push button 25, it is for changing the ratio (the so-called button accepting change value of money operation) in game;Game the Show Button 26, it can be operated in the various game displays during playing;Settlement button 27, its currency (or the remaining sum obtained) put into for the clearing when Exit Game。
It addition, in instrument bezel 110, be provided with lottery ticket and compensate mouth 22, it (refers to " when the operation that settlement button 27 accepts is for effectively operating ", identical below) when clearing be used for compensating lottery ticket;Card inserting mouth 23, it can be used to insert and exit the so-called internal card that member card and VIP card etc. can only use in sports ground;Secondary monitor 30 and decorative element 35 (decorative elements of multiple imitation stars)。
If put into the bank note (such as 1000 yen) of fixing amount to paper currency inlet 21, then in game machine 100, the transmitting operation having at least regulation number (such as 1000) game ball is effective。It addition, the input bank note amount of money will be shown in secondary monitor 30 as remaining sum。
Such as, when 1 yen be scaled 1 remaining sum, the value of 1 remaining sum be 1 game ball time, if put into 1000 yen, then the remaining sum held as player is shown as " 1000 "。Further, often launching a game ball, remaining sum also can be successively decreased by the mode of " 999,998 ..., 700 "。
Additionally, starting port 9 is being entered (with reference to Fig. 5 with game ball, particular content will be described further below) in the prize drawing won the first prize in lottery that starts for opportunity, if being elected to (hereinafter referred to as " prize-winning "), then while the remaining sum of payment specified quantity, it is added the remaining sum being shown on secondary monitor 30。
It addition, show that on monitor 30 secondary shown in Figure 34 and Figure 35 in an example of image, upper left side shows the word of " CREDITS " and the numeral of " 10000,00 "。That is, can the held remaining sum of cognitive going game person be " 10000 remaining sum " by this display。It addition, " COINS " that upper right side shows represents the unit price of 1 game ball described hereinafter。It addition, so-called " BET ", represent the remaining sum consumed in playing at 1 time, be also represented by launching the sum of game ball simultaneously。It addition, so-called " WIN ", represent the remaining sum paid by getting the winning number in a bond, be also represented by the game ball sum corresponding to this remaining sum simultaneously。
Such as, " COINS " shown in Figure 34 and Figure 35 is " 1 ", representing that 1 game ball is 1 yen, " BET " is that " 100 " represent that the remaining sum consumed in 1 game is 100 remaining sums, and the sum (being equivalent to above-mentioned regulation number) being simultaneously also represented by launching game ball is 100。Represent that the game ball corresponding to this remaining sum is 300 it addition, " WINS " is " 300,00 "。
So, in the present embodiment, as so-called reward ball (by the play value obtained of getting the winning number in a bond), directly do not compensate game ball, but the play value that will be equivalent to this reward ball portion is paid as remaining sum。Therefore, if got the winning number in a bond, then its result can be added remaining sum。It addition, in the present embodiment, corresponding to the remaining sum of this addition, missile game ball sum also can increase。
Additionally, in the present embodiment, it is scaled 1 remaining sum and 1 game ball (namely with 1 yen, unit price=1 yen=1 remaining sum of 1 game ball) premised on illustrate, but in various process described later (with reference to Figure 13~Figure 33), this conversion ratio (hereinafter referred to as " ratio ") can be changed as required。Such as, when ratio set is " unit price=1 yen=1 remaining sum of 1 game ball ", if the bank note of input 1000 yen, then it is scaled " 1000 remaining sum "。It addition, often launch 1 game ball, the remaining sum being equivalent to this 1 game ball will be successively decreased。
It addition, so-called unit price refers to the value relative to 1 game ball putting into the amount of money (such as, 1000JPY, 100HKD, 10USD)。
Additionally, will be described further below about detailed content, but the unit price of 1 game ball can be changed by switching ratio。
It addition, illustrate below in relation to setting the unit price of 1 game ball situation as 1 yen=1 remaining sum。That is, illustrate about the situation that this ratio set aftermentioned is " ratio 1 "。
Additionally, paper currency inlet 21 is equivalent to an example of game medium information receiver of the present invention。
Secondary monitor 30, as shown in Figures 1 and 2, in the shape (heart) imitating heart symbol, and its central authorities have liquid crystal display part 31。Further, this liquid crystal display part 31 plays a role about the data display equipment of above-mentioned balance amount information as display。It addition, also as display or perform and win the first prize in lottery game and the relevant game display device shown of playing of first prize in a lottery prize drawing plays a role。
Compensating, from lottery ticket, the lottery ticket that mouth 22 is compensated, it is record the lottery ticket of the similar receipt of the held balance amount information of player before clearing, and have employed the anti-counterfeiting technology such as identification number and bar code, it is possible to distinguish mutually with the lottery ticket forged。" remaining sum that player is held " described here comprises the remaining sum being equivalent to put into the remaining sum of amount of money part and acquisition part in gaming。
Additionally, compensate lottery ticket by driving the lottery ticket being arranged within game machine 100 to compensate motor 202a (with reference to Fig. 9)。Although omit this lottery ticket to compensate the detailed diagram of motor 202a, but at least provided with the roller that 2 sandwich ticket。Additionally, rotate clockwise 1 second whenever motor 202a compensated by lottery ticket, 2 rollers are also compensated mouth 22 side to lottery ticket respectively and are rotated, and compensate mouth 22 from 1 lottery ticket that spues between two rollers to lottery ticket。
Alternatively, it is also possible to utilize the inside card read-write monetary information and balance amount information that are inserted in card inserting mouth 23。
Hereinafter, each position of game machine 100 is illustrated with reference to Fig. 3~Fig. 8。Fig. 3 represents the oblique view from the game machine 100 state that housing 120 opens instrument bezel 110, and Fig. 4 is the oblique view of instrument bezel 110。It addition, the front view that Fig. 5 is gameboard 2, Fig. 6 (a), (b) are the explanation figure being arranged at the starting port within gameboard 2。Additionally, the dorsal view that Fig. 7 is gameboard 2 (rearview), Fig. 8 is the oblique view amplifying a gameboard 2 rear side part。
As it is shown on figure 3, instrument bezel 110, support the glass plate 112 visually covering game area 6 in the front (player side) of gameboard 2。It addition, glass plate 112 is removably attached in instrument bezel 110。
Additionally, instrument bezel 110, left and right directions end side (such as, the just left side to game machine 100), it is connected with housing 120 by hinge mechanism part 111, and make another side (such as, just right side) to game machine 100 of left and right directions can to the direction turn opened from housing 120 with hinge mechanism part 111 for fulcrum。Instrument bezel 110 and glass plate 112 together cover gameboard 2, and with hinge mechanism part 111 for fulcrum turn as door, such that it is able to the inboard portion by the housing 120 including gameboard 2 is opened。In another side of instrument bezel 110, it is provided with and another side of instrument bezel 110 is fixed on the locking mechanism on housing 120。By fixing that locking mechanism realizes, available private key releases。It addition, in instrument bezel 110, be additionally provided with the door open switch 33 (with reference to Fig. 9) whether detection instrument bezel 110 is opened from housing 120。
In housing 120, be formed by top 6a, following 6b, side 6c, 6d four limits constitute the encirclement space of general rectangular, the gameboard 2 shown in Fig. 5 is fixed in this encirclement space。
In addition, as shown in Figure 4, on flange unit 4 set in instrument bezel 110, being provided with above-mentioned various buttons (game initiation button 24, ratio switching push button 25, game the Show Button 26, settlement button 27), these buttons are player can press the button of (can carry out pressing operation)。Such as, when the upper display of game display device 13 (aftermentioned in Figure 5) is similar to the information operating this game the Show Button 26, game the Show Button 26 becomes effectively。Further, if player presses game the Show Button 26, then perform further to play display according to this operation。
It addition, above-mentioned various button can also adopt the input equipment of the carried out multiple choices operation that keyboard-type button is representative with so-called " cross key "。
Additionally, in flange unit 4, be provided with and stockpile multiple game ball 500, and towards being used for launching the flange 40 of the hammer 4b guiding game ball of game ball。Further, above flange 40, being provided with cap 48, it covers flange 40, and makes player cannot take out the game ball in flange 40。This cap 48 is made up of lamella lucida, and whether player is it can be seen that stockpiled game ball in flange 40。
It addition, so, owing to flange 40 partes tegmentalis 48 is covered, therefore in the present embodiment, it is impossible to put into from the outside of game machine 100 game ball or from flange 40 Load Game ball。
Additionally, flange 40 have towards hammer 4b direction downward-sloping, game ball is sent to launch slide rail 42 by being arranged at the release peristome 41 at instrument bezel 110 back side。It is downward-sloping that this transmitting slide rail 42 also has towards hammer 4b direction, above the end of downward-sloping side launching slide rail 42, is provided with the block 43 making game ball stop。Therefore, from the game ball 500 that release peristome 41 is sent, 1 game ball is stopped in the end launching slide rail 42。
Additionally, in launching slide rail 42, on the position that the game ball after launching with hammer 4b is passed through, it is provided with transmitting ball detection switch 42s, if game ball being detected by this transmitting ball detection switch 42s, then the ball (transmitting ball) launched is counted。
If additionally, player's rotating operating handle 3, then transmitting knob 3a (with reference to Fig. 9) being made up of the rheostat being directly connected with operation handle 3 also rotates。Here, transmitting solenoid 4c (with reference to Fig. 9) that hammer 4b is directly constituted with by rotary solenoid is connected, and hammer 4b rotates also by rotating transmitting solenoid 4c。With the emissive porwer corresponding to this transmitting knob 3a, it is accumulated in, by hammer 4b collision, the game ball 500 launching slide rail 42 end, launches game ball 500 towards game area 6。
As above the game ball launched is (following, by game ball 500 referred to as " game ball "), once rise along slide rail 5a, the 5b shown in Fig. 5 from transmitting slide rail 42 and crossing return of serve and prevent sheet 5c, then can arrive game area 6, then fall in game area 6。Now, game ball unpredictably will fall by being arranged at multiple nails in game area 6 and windmill。
It addition, at the lower position of above-mentioned game area 6, be provided with the 1st starting port 9A that game ball can be made to enter。In the 1st starting port 9A, being provided with starting port detection switch 9s (with reference to Fig. 9) that detection game ball enters, this starting port detection switch 9s once detect that game ball enters, then carries out following " prize drawing won the first prize in lottery "。
It addition, in the underface of the 1st starting port 9A, be provided with electronic tulip starting port 9B。Electronic tulip starting port 9B, there is a pair movable plate 9d, and movably controlled into these a pair movable plate 9d the 1st mode (with reference to Fig. 6 (a)) remained off and a pair movable plate 9d is held open the 2nd mode (with reference to Fig. 6 (b)) of state。
Additionally, so-called " electronic tulip ", refer to the ornament of the tulip that the electricity consumption being referred to as " electronic Flos Tulipae Gesnerianae " opens and closes。That is, so-called " electronic tulip starting port ", refer to the starting port being provided with electronic Flos Tulipae Gesnerianae。
As shown in Fig. 6 (a), when electronic tulip starting port 9B is controlled as above-mentioned 1 mode, it is positioned at the 1st starting port 9A directly over this electronic tulip starting port 9B and becomes barrier, make electronic tulip starting port 9B cannot or be difficult to receive game ball。Therefore, when electronic tulip starting port 9B is controlled as above-mentioned 1 mode, the starting port that game ball enters can be made to only have the 1st starting port 9A。
On the other hand, as shown in Fig. 6 (b), when electronic tulip starting port 9B is controlled as above-mentioned 2 mode, above-mentioned a pair movable plate 9d plays a role as flange, and game ball easily enters electronic tulip starting port 9B。Therefore, when electronic tulip starting port 9B is controlled as above-mentioned 2 mode, can make the starting port that game ball enters is the 1st starting port 9A and electronic both tulip starting port 9B。
That is, when electronic tulip starting port 9B is in 1 mode, there is no the goal chance of game ball;When electronic tulip starting port 9B is in 2 mode, the goal chance of game ball increases。In this electronic tulip starting port 9B, it is also equipped with above-mentioned starting port detection switch 9s, when this detection switch has detected that game ball enters, is also carried out " prize drawing won the first prize in lottery "。So, the game ball entering the 1st starting port 9A and the game ball entering electronic tulip starting port 9B all can utilize identical starting port detection switch 9s to detect, when being therefore called merely " starting port 9 " below, illustrate as the content comprising the 1st starting port 9A and electronic tulip starting port 9B simultaneously。
When the number of the game ball of entrance the 1st starting port 9A occurring deviation or be uneven, in order to adjust this deviation or inequality, control to be the 2nd mode or the 1st mode by this electronic tulip starting port 9B。About being used for carrying out the control of this adjustment, will be described further below。
Additionally, at above-mentioned 1st starting port 9A further below, it is provided with big prize-winning mouth 11。This big prize-winning mouth 11, remains off usually by big prize-winning mouth switch gate 11b, makes game ball cannot be introduced into。In contrast, if starting following special play, then, while big prize-winning mouth switch gate 11b opens, this big prize-winning mouth switch gate 11b guides the flange of game ball to play a role as in big prize-winning mouth 11, enables game ball to enter big prize-winning mouth 11。Big prize-winning mouth 11 is provided with big prize-winning mouth detection switch 11s (with reference to Fig. 9)。
Additionally, in the present embodiment, electronic tulip starting port 9B is equivalent to the example starting variable goal device of the present invention, and starting port detection switch 9s is equivalent to the example starting regional detection device of the present invention。It addition, in the present embodiment, big prize-winning mouth 11 is equivalent to an example of the special variable prize-winning device of the present invention。
At above-mentioned big prize-winning mouth 11 further below, i.e. the foot of game area 6, it is provided with and is introduced in the 1st starting port 9A, electronic tulip starting port 9B and big prize-winning mouth 11 the out mouth 12 of the game ball of any one mouthful for spuing。
It addition, in the middle position of above-mentioned gameboard 2, be provided with and affect the decorative element 14 that game ball falls。Substantially middle body at this decorative element 14, it is provided with the game display device 13 being made up of liquid crystal display (LCD), and above this game display device 13, it is provided with the game display ornament device 15 being made up of the model imitating snowman (2)。Additionally, at the right flank of game display device 13, be provided with the game being made up of the model imitating 4 stars of size and show with illuminator 16。It addition, in the present embodiment, although game display device 13 is used as liquid crystal display, but the spool being made up of circular works, so-called 7 sections of display devices such as LED, dot matrix can also be used。
This game display device 13, or at display of the standby period image not carrying out playing, or display with play carry out corresponding image。Wherein, for reporting the game display pattern 70 of the following drawing outcomes won the first prize in lottery, in the way of 3 row 1 row, show 3 altogether, stop the combination of change the specific display pattern 70 of playing of display (such as, 777 etc.), thus winning the first prize in lottery as the drawing outcomes notification won the first prize in lottery。More specifically, when game ball enters starting port 9, while roll display 3 game display pattern 70 respectively, after the stipulated time, stopping this rolling, then turning off change and show game display pattern 70。Additionally, during the change of this game display pattern 70 shows, it is also possible to by showing various image and role etc., bring the significantly high anticipation that player perhaps can win the first prize in lottery。
Additionally, in the present embodiment, game display device 13 constitutes the variable display means of the present invention。
Above-mentioned game display ornament device 15, brings player anticipation by its manner of execution。Game display ornament device 15, as it is shown in figure 5,2 snowman can in the state of the state being close to or separation。By these game display manner of execution of ornament device 15, bring player various anticipation。
It addition, above-mentioned game display illuminator 16, bring player with anticipation by the illumination mode such as bright light and flicker。
In addition, in game machine 100, it is provided with the audio output device 18 (with reference to Fig. 9) being made up of speaker, and except above-mentioned game display device 13, game display ornament device 15 and game display illuminator 16, it is also possible to carry out game display by audio frequency。
It addition, in the lower right of game area 6, be provided with special pattern display device 19, special pattern reservation display 20。
Additionally, during the change display of special pattern and during following special play, even if game ball enters starting port 9, when can not carry out the prize drawing won the first prize in lottery immediately, under certain conditions, retain the prize drawing right won the first prize in lottery。More specifically, the special pattern judgement random value acquired when game ball enters starting port 9 is stored as reservation。
The upper limit is retained number and is set as 4 by this reservation, and it retains number and is shown on special pattern reservation display 20。Additionally, when being left 1, special pattern retains 1 LED (20a) bright light of display 20;When being left 2, special pattern retains 2 LED (20a and 20b) bright lights of display 20。It addition, when being left 3, special pattern retains 3 LED (20a, 20b and 20c) bright lights of display 20;When being left 4, special pattern retains 4 LED (20a, 20b, 20c and 20d) bright lights of display 20。
It addition, as shown in Figures 7 and 8, at the back side of gameboard 2, it is provided with and the game ball entered in out mouth 12 is guided the out mouth gathering sill 44 to flange 40 (the receiving port 40a specifically, arranged as the entrance of flange 40)。This striking out mouth gathering sill 44 forms the tunnel like structure connecting out mouth 12 with receiving port 40a, and game ball can roll in this passage。It addition, out mouth gathering sill 44, what formed from out mouth 12 towards receiving port 40a is downward-sloping, guides the game ball to out mouth gathering sill 44 from out mouth 12, scrolls down through towards receiving port 40a in this striking out mouth gathering sill 44。It is somebody's turn to do " downward-sloping ", there is the game ball that will not make to guide to out mouth gathering sill 44 from out mouth 12 and flow backward to the angle of inclination of out mouth 12。
By the game ball that flange 40 is launched, once enter out mouth 12 through this striking out mouth gathering sill 44, then can again return in flange 40。
Additionally, in the rear side of gameboard 2, be additionally provided with and the game ball entering starting port 9 guided the ball hole gathering sill 45 to out mouth gathering sill 44, the game ball entering big prize-winning mouth 11 is guided the prize-winning mouth gathering sill 46 to out mouth gathering sill 44。Additionally, due to the emissive porwer of launched game ball more weak and fail arrive game area 6 game ball (namely, fail to cross return of serve and prevent the game ball of sheet 5c) foul ball process will be taken as, and converge with out mouth gathering sill 44 via foul ball passage 47。Its result, the game ball launched by flange 40 is all back in flange 40, and game ball circulates in game machine 100。
Additionally, be provided with above-mentioned starting port detection switch 9s in ball hole gathering sill 45, in prize-winning mouth gathering sill 46, it is provided with above-mentioned big prize-winning mouth detection switch 11s。Additionally, be also equipped with foul ball detection switch 47s in foul ball passage 47, this foul ball detection switch 47s once game ball be detected, then counts as foul ball。
So, the game ball launched towards gameboard 2 (game area 6) can return flange 40 after game machine 100 inner loop, but as it has been described above, flange 40 partes tegmentalis 48 is covered。Therefore, it is impossible to from the external complement game ball of game machine 100 or from the internal Load Game ball of game machine 100。For this, the game machine 100 in present embodiment, is after the game ball of loading regulation number, played by the circulation of these game ball in this game machine 100。
It addition, described here " regulation number ", it is advantageous to can the game ball number of emission state for remaining。That is, when launching, at least keep supplying the state of game ball to flange 40 all the time and be preferred。Even if additionally, owing to card ball phenomenon etc. occurs multiple (such as, 10~20) game ball cannot return to the situation of flange 40, being also maintained at the state still stockpiling game ball in flange 40 and be preferred。
Additionally, at the back side of game machine 100, be provided with main control substrate 101, game display control substrate 102, frame control substrate 103, power supply board 107, game information output terminal board 108 etc.。It addition, in power supply board 107, be provided with the attaching plug 50 for powering and not shown on and off switch to game machine 100。
(controlling the internal structure of device)
Hereinafter, utilize the block chart of the game machine 100 of Fig. 9, illustrate to control the control device that game carries out。
Main control substrate 101 is the main control unit controlling game basic acts, they are after the various detection signals such as input starting port detection switch 9s, by driving special pattern display device 19 and big prize-winning mouth switch solenoid 11c etc. to control game, simultaneously according to game be controlled control input and the output of signal between substrate 200 with remaining sum。
Additionally, the main control substrate 101 of present embodiment, is equivalent to the game medium information receiver of the present invention, game ball paying device, game perform device, launch ball counting number device, goals counting assembly, prize drawing device, play value paying device, goals decision maker, variable goal device control device, drawing outcomes forcing device, do not prize and force acquisition device, prize drawing not to perform an example of device, unit of value setting device, variable display control unit。
This main control substrate 101, possesses host CPU 101a, main ROM101b, main RAM101c, main control input port and output port (not shown)。
In this main control input port, it is connected to ratio switching push button detection switch 25s that game initiation button detection switch 24s, the detected ratios switching push button 25 that remaining sum controls substrate 200, frame controls substrate 103, detection game ball enters the starting port detection switch 9s of starting port 9, detection game ball enters the big prize-winning mouth detection switch 11s of big prize-winning mouth 11, detection game initiation button 24 is operated operated, settlement button detection switch 27s that detection settlement button 27 is operated, launches ball detection switch 42s, foul ball detection switch 47s。It addition, by this main control input port, input various signal to main control substrate 101。
In addition, in main control output port, it is connected to and makes a pair movable plate 9d of electronic tulip starting port 9B carry out the starting port switch solenoid 9c of switch motion, make prize-winning mouth switch gate 11b greatly carry out the big prize-winning mouth switch solenoid 11c of switch motion, show that the special pattern of the reservation ball number of the special pattern display device 19 of special pattern, display special pattern retains the game information output terminal board 108 of display 20, output external information signal。Additionally, by this main control output port, export various signal。
Host CPU 101a, based on from each detection switch and the input signal of intervalometer, reads the program being stored in main ROM110b row operation of going forward side by side and processes, and directly controls each device and display simultaneously, or transmits to other substrates according to the result of calculation process and order。In addition, once put into the bank note (such as 1000 yen) of fixing amount to paper currency inlet 21, then host CPU 101a can pass through frame and control substrate 103, the transmitting launching game ball is allowed to allow signal to emission control substrate 106 output, until at least launching the game ball (such as 1000) of regulation number。
In main ROM101b, storage has the data needed for game control program and various decision game, table。
Such as, in main ROM101b, storage has the pattern decision table (reference Figure 11) etc. determining whether the stopping pattern winning the first prize in lottery critical table (with reference to Figure 10), decision special pattern of reference when winning the first prize in lottery in the prize drawing process won the first prize in lottery。The concrete example of these various tables, will use Figure 10~Figure 11 to illustrate below。
It addition, in the table of present embodiment, above-mentioned table is only the example in cited typical case's table, when playing, is in addition additionally provided with much not shown table and program。
Main RAM101c, will play a role as the host CPU 101a datamation region when carrying out calculation process, and has multiple memory area。
Such as, on main RAM101c, it is provided with special pattern encumbrance (U) memory area, judge memory area, special pattern memory area, bout game number of times (R) memory area, big prize-winning mouth goal enumerator (C) memory area, stop pattern data memory area, game display transmission data storage areas, special pattern time counter, special play timer conter, Te Tute electric treatment data storage areas, goal enumerator (S) memory area, allow transmitting ball count device (KY) memory area, operation allows mark memory area, ratio switching mark memory area, game opening flag memory area, clearing allow mark memory area, launch ball count device (H) memory area, foul ball count device (F) memory area, do not allow mark memory area, launch and allow data storage areas, memory area etc. is indicated during unlatching。It addition, above-mentioned memory area is only also an example therein, in addition it is additionally provided with a lot of memory area。
Game information output terminal board 108, is a kind of by the substrate in the managing device (such as, management server and special-purpose computer etc.) of the external information signal output generated in main control substrate 101 to amusement arcade。Additionally, game information output terminal board 108, it is connected with main control substrate 101 wiring。It addition, on game information output terminal board 108, it is provided with the adapter in external information is connected to amusement arcade managing device etc.。
Power supply board 107, possess the stand-by power supply being made up of capacitor, and while game machine 100 supply line voltage, monitoring supplies the supply voltage to game machine 100, when supply voltage drops to below setting, export outage detection signal to main control substrate 101。More specifically, if outage detection signal is high level, then host CPU 101a enters actionable state;If outage detection signal is low level, then host CPU 101a entrance action halted state。It addition, stand-by power supply is not limited in capacitor, for instance, it is also possible to it is battery, it is also possible to make electricity container and battery simultaneously。
Game display control substrate 102, major control game during and standby period various game display。This game display controls substrate 102, possesses secondary CPU102a, secondary ROM102b, secondary RAM102c and RTC102d, and controls to be communicatively couplable on main control substrate 101 single direction of substrate 102 to game display from this main control substrate 101。Secondary CPU102a, based on the order transmitted by main control substrate 101, or carry out Autonomous test to play the input signal of game the Show Button detection switch 26s that the Show Button 26 operated and intervalometer, read be stored in secondary ROM102b program go forward side by side row operation process, it is simultaneously based on this process, corresponding data is sent to lamp and controls substrate 104 or image control substrate 105。Secondary RAM102c, will play a role as the secondary CPU102a datamation region when carrying out calculation process。
Additionally, in the present embodiment, game display controls substrate 102 and is equivalent to an example of variable game display control unit of the present invention。
In the secondary ROM102b of game display control substrate 102, storage has the data needed for game display control program and various decision game, table。
Specifically, in secondary ROM102b, storage has the game display pattern decision table specified order based on the changing pattern that receives from main control substrate and determine game display pattern, for determining to stop change the game display pattern decision table (reference Figure 12) etc. of the combination of game display pattern 70 shown。It addition, in the table of present embodiment, above-mentioned table is only the example in cited typical case's table, when playing, is in addition additionally provided with much not shown table and program。
Game display controls the secondary RAM102c of substrate 102, will play a role as the secondary CPU102a datamation region when carrying out calculation process, and has multiple memory area。
Specifically, it is provided with order and receives buffer, game display mode storing area, game display pattern memory area etc.。It addition, above-mentioned memory area is only also an example therein, in addition it is additionally provided with a lot of memory area。
Frame controls substrate 103, for detecting mistake and the information transmission controlling between main control substrate 101 and emission control substrate。
This frame controls substrate 103, possess omit diagram compensation CPU, compensate ROM, compensate RAM, and two-way be communicatively couplable on main control substrate 101。Compensate CPU, based on the input signal from door open switch 33 and intervalometer, read and be stored in the program compensated in ROM row operation of going forward side by side and process, be simultaneously based on this process, corresponding data are sent to main control substrate 101。Now, compensate RAM to play a role as the compensation CPU datamation region when carrying out calculation process。
Additionally, once launch from main control substrate 101 input and allowing signal, then the transmitting inputted to emission control substrate 106 allows signal。
Lamp controls substrate 104, and energising controls to make game show the drive source such as the solenoid with ornament device 15 action and motor。Additionally, also control to make game show the illumination mode by illuminator 16 bright light, flicker。This lamp controls substrate 104, is connected to game display and controls on substrate 102, and control, based on from game display, the data that substrate 102 transmits, carries out above-mentioned various control。
Image control substrate 105, possesses not shown image CPU, image ROM, image RAM, VRAM and audio frequency CPU, audio frequency ROM, the audio frequency RAM shown for the image controlling above-mentioned game display device 13。This image control substrate 105, two-way be communicatively couplable to above-mentioned game display and control on substrate 102, and is connected to above-mentioned game display device 13 and audio output device 18 at its outfan。
In above-mentioned image ROM, storage has the view data such as game display pattern 70 and the background of a lot of display in game display device 13, and image CPU is based on controlling, from game display, the order that substrate 102 transmits, while reading established procedure, reading the view data of regulation to VRAM from image ROM, the display then carrying out game display device 13 controls。Additionally, image CPU, perform background image display process, the game various image procossing such as display pattern display process, character image display process for game display device 13, but background image, game display pattern image, character image are by display overlapping on the display picture of game display device 13。
That is, game display pattern image and character image are shown as more forward than background image。Now, if background image is overlapping at same position with pattern image, then by referring to the Z value of the Z-buffer of each view data calculated according to well-known efficient rendering algorithm such as Z-buffer algorithms, preferentially pattern image is stored VRAM。
Additionally, in above-mentioned audio frequency ROM, storage has a lot of voice data from audio output device 18 output, audio frequency CPU, based on control the order reading established procedure that substrate 102 transmits from display of playing while, controls the audio frequency output of audio output device 18。
Remaining sum control substrate 200, game start time and terminate time etc. game carry out in process, control and between main control substrate 101 information transmission。
This remaining sum controls substrate 200, once receive as the bank note (such as 1000 yen, 100HKD, 10USD) putting into the fixing amount that media put into from paper currency inlet 21, then allow to having launched regulation number (such as 1000 to main control substrate 101 or output, select according to ratio, can also be 500,100 etc.) game of the game of game ball allows signal, or compensate lottery ticket by driving lottery ticket to compensate motor 202a, or show balance amount information etc. on secondary monitor 30。
Additionally, remaining sum controls substrate 200, possess remaining sum CPU200a, remaining sum ROM200b, remaining sum RAM200c and remaining sum control input/output port (not shown)。It addition, on remaining sum control input/output port, be connected to main control substrate 101, paper currency detection switch 201s, lottery ticket compensation motor 202a, secondary monitor 30。Additionally, by this remaining sum control input/output port, while input puts into signal and the clearing signal from main control substrate 101 output from the bank note of paper currency detection switch 201s output and wins the first prize in lottery signal, export game to main control substrate 101 and allow signal。Allow, in signal, also to include balance amount information when inserting notes here in this game。
Paper currency detection switch 201s, once detect that paper currency detection mouth 21 put into by the bank note (such as, 1000 yen) of fixing amount, then puts into signal by remaining sum control input/output port by bank note and exports to remaining sum CPU200a。
Motor 202a compensated by lottery ticket, upon remaining sum control with input/output port input from the driving data of remaining sum CPU200a output, then by drive motor。
Remaining sum CPU200a, based on the various signals inputted, goes forward side by side while row operation processes reading the program being stored in remaining sum ROM200b, controls the output to various signals。
In remaining sum ROM200b, storage has the data needed for bank note input control program and various computing, table。
Remaining sum RAM200c, will play a role as the remaining sum CPU200a datamation district when carrying out calculation process, and has multiple memory area。Such as, it is provided with the balance data memory area of stored balance information related data (balance data), is suitable for ratio memory area etc.。In this balance data memory area, update at any time and store the remaining sum that the player increased and decreased with the carrying out played is held。
Additionally, remaining sum CPU200a, by the information based on balance data stored in remaining sum RAM200c, it is shown on secondary monitor 30。Accordingly, secondary monitor 30 shows the balance amount information etc. that player obtains。
Emission control substrate 106, once control substrate 103 input from frame to launch permission signal, then allows to launch。Then, read from the touch signal of tactile sensor 3s and carry out the magnitude of voltage of spontaneous emission knob 3a, energising controls (excitation-emission solenoid 4c) transmitting solenoid 4c, and with the emissive porwer corresponding with this transmitting knob 3a, utilize hammer 4b impact to be accumulated in the game ball 500 launching slide rail 42 end, launch game ball towards game area 6。
Here, with reference to the frequency of the output computation of Period based on the crystal oscillator being arranged in emission control substrate 106, the rotary speed of transmitting solenoid 4c is set as 99 (beats/min)。Accordingly, transmitting solenoid 4c often rotates 1 time and launches 1 game ball, thus the game ball number launched in 1 minute be 99 (individual/point)。That is, 1 game ball is launched every about 606ms。
It addition, the operation handle 3 of present embodiment, transmitting knob 3a, tactile sensor 3s, transmitting solenoid 4c and emission control substrate 106, be equivalent to an example of discharger of the present invention。
(various table)
Hereinafter, with reference to Figure 10~Figure 11, illustrate stored various tables in main ROM101b, then, with reference to Figure 12, illustrate the various tables being stored in secondary ROM102b。
(winning the first prize in lottery critical table)
Figure 10 indicates that and determines whether the explanation figure winning the first prize in lottery critical table winning the first prize in lottery time institute's reference in " prize drawing won the first prize in lottery " process。
Host CPU 101a, wins the first prize in lottery critical table with reference to this, and based on acquired special pattern judgement random value, it is determined whether for " winning the first prize in lottery " or " medium and small coloured silk " or " not prizing "。In the table, " 7 ", " 33 ", " 77 " 3 special pattern judgement random values be judged as and win the first prize in lottery, 600 special pattern judgement random values of " 100 "~" 699 " are judged as medium and small coloured silk。397 special pattern judgement random values in addition are judged as does not prize。
Accordingly, because special pattern judges that the random number range of random value is as 0~999, so being judged as the probability won the first prize in lottery is 1/333.3。
(pattern decision table)
Figure 11 is the explanation figure of the pattern decision table showing the stopping pattern determining special pattern。
Figure 11 (a) is for determining to stop the pattern decision table of pattern when winning the first prize in lottery, Figure 11 (b) is when medium and small coloured silk for determining to stop the pattern decision table of pattern, and Figure 11 (c) is for determining to stop the pattern decision table of pattern when not prizing。
Host CPU 101a, when being judged to win the first prize in lottery, with reference to the pattern decision table shown in Figure 11 (a), and wins the first prize in lottery pattern random value based on acquired, determines the kind (stopping pattern data) of special pattern。Such as, the pattern decision table according to Figure 11 (a), when winning the first prize in lottery pattern random value for " 0 "~" 32 ", " 01 " (special pattern 1) is determined as stopping pattern data;When winning the first prize in lottery pattern random value for " 33 "~" 99 ", " 02 " (special pattern 2) is determined as stopping pattern data。
Additionally, host CPU 101a, when being judged to medium and small coloured silk, with reference to the pattern decision table shown in Figure 11 (b), for instance, when medium and small coloured picture case random value is " 0 "~" 4 ", " 03 " (special pattern A) is determined as stopping pattern data;When medium and small coloured picture case random value is " 50 "~" 99 ", " 06 " (special pattern D) is determined as stopping pattern data。
Additionally, host CPU 101a, when being judged to not prize, with reference to the pattern decision table shown in Figure 11 (c), " 00 " (special pattern 0) is determined as stopping pattern data。
Additionally, when special pattern starts to change, based on the special pattern kind (stopping pattern data) determined, generate the game display pattern as special pattern information and specify order。Here, game display pattern specifies order, its 1 order is made up of the data of 2 bytes, and in order to identify the classification of control command, is made up of the DATA data of 1 byte of the performed control command content (function) of the MODE data of 1 byte and display。This situation is also identical with following changing pattern appointment order etc.。
(game display pattern decision table)
Figure 12 is the game display pattern decision table of the combination for determining game display pattern 70。
Figure 12 (a) is when being judged to win the first prize in lottery for determining to stop change game display pattern decision table when winning the first prize in lottery of combination of game display pattern 70 shown, Figure 12 (b) be be judged to medium and small color time for determining to stop game display pattern decision table during the medium and small coloured silk of change the combination of game display pattern 70 that shows。
Secondary CPU102a, when being judged to win the first prize in lottery, with reference to game display pattern decision table when winning the first prize in lottery shown in Figure 12 (a), and specifies order based on the game display pattern received, determines game display pattern data;And when being judged to medium and small coloured silk, game display pattern decision table during with reference to medium and small coloured silk shown in Figure 12 (b), and specify order, decision game display pattern data based on the game display pattern received。
Such as, game display pattern decision table when winning the first prize in lottery according to Figure 12 (a), when the game display pattern receiving display special pattern 1 specifies order (" E0H01H "), determine to gather the combination of the game display pattern of 3 " 7 " patterns imitating numeral " 7 ";And when the game display pattern receiving display special pattern 2 specifies order (" E0H02H "), determine to gather the combination of the game display pattern of 3 " 3 " patterns imitating numeral " 3 "。
Additionally, also same as described above during medium and small coloured silk, when the game display pattern receiving display special pattern A specifies order (" E0H03H "), determine to gather the combination of the game display pattern of " 2 " patterns of 3 imitations numeral " 2 ";And when the game display pattern receiving display special pattern B specifies order (" E0H04H "), determine to gather the combination of the game display pattern of 3 " 6 " patterns imitating numeral " 6 ", and when the game display pattern receiving display special pattern C specifies order (" E0H05H "), determine to gather the combination of the game display pattern of 3 " 8 " patterns imitating numeral " 8 "。It addition, when the game display pattern receiving display special pattern D specifies order (" E0H06H "), determine that " 4 " pattern of imitation numeral " 4 " is only the combination of the game display pattern of 1。
(the kind class declaration won the first prize in lottery)
" winning the first prize in lottery " described in the present embodiment, refers to and is winning the first prize in lottery in prize drawing with game ball entrance starting port 9 for what condition carried out, it is thus achieved that perform to win the first prize in lottery the right of game。
In " winning the first prize in lottery game ", carry out the game that the 15 big prize-winning mouths 11 of bout are opened altogether。In each bout is played, total opening time of big prize-winning mouth 11 is set as growing most 29.5 seconds, if having the game ball (such as 10) of regulation number to enter big prize-winning mouth 11 in during this period, then and the game over of bout。Additionally, enter big prize-winning mouth 11 according to game ball, the launched game ball (hereinafter referred to as " allowing transmitting ball ") of payment certain number。
Above-mentioned " allow transmitting ball ", refers to that being included in (operation of game initiation button 24 is received as when effectively operating) when game starts is set as launching the game ball of game ball, and is starting from this game to the game ball can launched during terminating。
Specifically, when game starts, set " 100 " individual game ball as game ball (allowing transmitting ball) can be launched as initial value, and whenever launching game ball, allowing that transmitting ball successively decreases。On the other hand, if game ball enters big prize-winning mouth 11, then allow that transmitting club increases。Allowing, about this, the number launching ball, in main RAM101c, set allowing in transmitting ball count device (KY) memory area updates and storage。
It addition, allow that launching ball is called " allowing the initial value launching ball " by individual for " 100 " set when starting to play。
Additionally, based on this special pattern prized (with reference to Figure 11 and Figure 18), predetermine game ball and enter the number of the game ball of payment during big prize-winning mouth 11。Such as, when prize-winning be the 1st win the first prize in lottery (special pattern 1) and perform the 1st win the first prize in lottery game time, whenever game ball enter big prize-winning mouth 11,40 game ball will be paid。Additionally, be the 2nd win the first prize in lottery (special pattern 2) and perform the 2nd when winning the first prize in lottery game when getting the winning number in a bond, whenever game ball enters big prize-winning mouth 11,20 game ball will be paid。
Such as, as shown in Figure 11 (a), winning the first prize in lottery in game relevant to special pattern 1, the game ball number (sum) of payment is,
" 40 (individual) × 10 (individual) × 15 (bout)=6000 (individual) "
Winning the first prize in lottery in game relevant to special pattern 2, the game ball number (sum) of payment is,
" 20 (individual) × 10 (individual) × 15 (bout)=3000 (individual) "。
Additionally, the remaining sum meanwhile paid is by, on the basis of above-mentioned " when game ball enters big prize-winning mouth 11 number of the game ball of payment " and above-mentioned " in winning the first prize in lottery game the number of the game ball of payment ", being multiplied by the unit price of 1 game ball and calculate。Game is won the first prize in lottery it addition, will illustrate below。
So, in winning the first prize in lottery game, entering big prize-winning mouth 11 due to game ball every time and will pay the game ball of certain number, therefore corresponding remaining sum is also divided into repeatedly carrying out paying (so-called " segmentation " is paid)。Or the game ball number (with this remaining sum number accompanied) of payment when can determine that game ball enter big prize-winning mouth 11 every time according to prize drawing etc., or can make it appear to be determine by drawing a lottery etc. therefore,。
On the other hand, so-called " medium and small coloured silk ", refer to and winning the first prize in lottery in prize drawing with game ball entrance starting port 9 for what condition carried out, the prize-winning according to medium and small coloured silk, it is thus achieved that the right of payment regulation number game ball (remaining sum with this specified quantity accompanied)。Specifically, in " medium and small color game ", and it is not turned on big-and-middle prize mouth 11, and as shown in Figure 11 (b), the game ball (remaining sum with this specified quantity accompanied) of (disposable) payment regulation number when showing the combination of the game display pattern 70 being equivalent to medium and small coloured silk。
In the present embodiment, as shown in Figure 11 (b), in medium and small color game, the game ball number (sum) of payment is " 5 (individual) "~" 100 (individual) ", considerably less compared with winning the first prize in lottery game。Therefore, the game ball (with this remaining sum accompanied) of payment in medium and small color game is divided into and repeatedly paying, player is unhelpful, therefore it is set as paying once。
Hereinafter, utilize flow chart that the carrying out of the game in game machine 100 is described。
(the main process of main control substrate)
Utilize Figure 13 that the main process of main control substrate 101 is described。
Supply power supply upon power supply board 107, then on host CPU 101a, generation systems resets, and host CPU 101a carries out following main process。
First, in step slo, host CPU 101a carries out initialization process。In this process, the host CPU 101a connection according to power supply, from main ROM, read in progress of starting sequence, the mark etc. being stored in main RAM is carried out initialization process simultaneously。
In step S20, host CPU 101a carries out game display random value renewal and processes, and its renewal is used for determining that the game of special pattern variation pattern (transformation period) shows and uses random value。
In step s 30, host CPU 101a is updated special pattern judgement initial random value, wins the first prize in lottery the initial random value renewal process of pattern initial random value。Then, until carrying out the insertion process specified, it is repeatedly performed the process of step S20 and step S30。
(the intervalometer insertion process of main control substrate)
Utilize Figure 14 that the intervalometer insertion process of main control substrate 101 is described。
By being arranged on the replacement timing pulse generation circuit in main control substrate 101, in each specified period (4 milliseconds), produce a commutator pulse, thus performing the intervalometer insertion process of the following stated。
First, in step s 50, host CPU 101a makes the information being stored in the depositor of host CPU 101a be saved in stack area temporarily。
In step S60, host CPU 101a carries out the renewal process of the special play timer conters such as the renewal process of special pattern time counter, special electronic ornament opening time etc. and updates the time control process of various timer conters。
In step S70, host CPU 101a is updated special pattern judgement random value, wins the first prize in lottery the random number renewal process of pattern random value。
Specifically, it is updated by adding " 1 " on each random value and random number enumerator。It addition, when random number enumerator after adding has exceeded the maximum of random number range (random number counter cycle one week time), random number enumerator is reduced to 0, then again updates each random value according to initial random value at that time。
In step S80, host CPU 101a is identical with step S30, is updated special pattern judgement initial random value, wins the first prize in lottery the initial random value renewal process of pattern initial random value。
In step S90, host CPU 101a carries out input control and processes。
In this process, host CPU 101a carries out input processing, and it determines whether there is and switchs 9s from starting port detection, the detection of big prize-winning mouth switchs 11s, game initiation button detection switch 24s, ratio switching push button detect switch 25s, settlement button detects switch 27s, launch ball detects switch 42s, the input of each switches such as ball detection switch 47s of breaking the rules。
Specifically, when have input detection signal from starting port detection switch 9s, it is thus achieved that special pattern judgement random value, win the first prize in lottery pattern random value, game display random value, and the random value obtained is stored in special pattern memory area。Additionally, when have input the detection signal from big prize-winning mouth detection switch 11s, that pays certain number allows transmitting ball。Now, also formed to the balance data paying the corresponding remaining sum of this certain number。
Additionally, when have input detection signal from game initiation button detection switch 24s, setting and allowing the initial value (that is, the number that can launch game ball being set as that " 100 " are individual) launching ball。It addition, when have input detection signal from ratio switching push button detection switch 25s, the current set ratio of change。Additionally, when have input detection signal from settlement button detection switch 27s, based on the balance amount information that player is held, compensate lottery ticket。
Additionally, when have input detection signal from transmitting ball detection switch 42s, update transmitting ball count device (H)。When have input detection signal from foul ball detection switch 47s, update foul ball count device (F)。Additionally, not from when launching ball detection switch 42s input detection signal, even if also foul ball count device (F) not being carried out additive operation from foul ball detection switch 47s input detection signal, therefore, it is possible to prevent from unilaterally carrying out illegal operation and the misoperation of additive operation。Process about this input and output control, Figure 15~Figure 23 will be utilized below to be specifically described。
In the step s 100, host CPU 101a, once control substrate 200 from remaining sum to input permission signal of playing, then what be set the specified data for starting to allow interior game (referring to allow the game of transmitting game ball in the scope being set as allowing transmitting ball) starts control process for single innings。Start control for single innings about this to process, Figure 24 and Figure 25 will be utilized below to be specifically described。
In step s 200, host CPU 101a carries out single innings of finishing control and processes, and it sets for terminating the data allowing the regulation of interior game。Process about this single innings of finishing control, Figure 26 will be utilized below to be specifically described。
In step S300, host CPU 101a is controlled winning the first prize in lottery prize drawing, the Te Tute electric control of special electronic ornament processes。In this Te Tute electric control processes, carry out winning the first prize in lottery game and medium and small color game。Further, the balance data being used for paying this specified quantity remaining sum is formed。Particular content will utilize Figure 27 and Figure 28 to illustrate below。
In step S400, host CPU 101a carries out for the electronic Flos Tulipae Gesnerianae control that electronic tulip starting port 9B control is the 1st mode or the 2nd mode being processed。Particular content will utilize Figure 29 to illustrate below。
In step S500, host CPU 101a carries out data genaration process。This data genaration process in, host CPU 101a display control win the first prize in lottery game win the first prize in lottery signal, for allow to emission control substrate 106 launch game ball launch allow signal, for drive starting port switch solenoid 9c starting port switch solenoid data, for drive big prize-winning mouth switch solenoid 11c big prize-winning mouth switch solenoid data, for bright light show special pattern display device 19 special pattern display device data, for bright light show special pattern retain display 20 retain display data data genaration process。
In step S600, host CPU 101a carries out output control and processes。In this process, carry out port output processing, it exports the signal generated in above-mentioned steps S90~step S500, that is, represent that ratio switches received ratio switching signal, expression game starts to operate received game commencing signal, represent operation (settlement operations) the received clearing signal etc. of Exit Game。
It addition, also carry out controlling the balance data output generated in above-mentioned steps S90 and S300 to remaining sum the balance data output processing of substrate 200。
Additionally, also carry out exporting the special pattern display device data generated in above-mentioned steps S500 and retaining the display device output processing of display data。
Additionally, also carry out order transmission process, it transmits the order in the game display transmission data storage areas being set in main RAM101c。
In step S700, host CPU 101a is by the interim Information recovering preserved in step s 50 to the depositor of host CPU 101a。
(input control processes)
The input control of main control substrate 101 processes to utilize Figure 15 to illustrate。
First, in step S91, host CPU 101a carries out starting port detection switching input reason, and whether it determines whether to input the detection signal from starting port detection switch 9s, i.e. have game ball to enter starting port 9, then set the specified data being used for judging to win the first prize in lottery。Detect switching input reason about this starting port, Figure 16 will be utilized below to be specifically described。
In step S92, host CPU 101a carries out prize-winning mouth detection switching input reason (with reference to Figure 17) greatly, it determines whether to input the detection signal from big prize-winning mouth detection switch 11s, namely, whether there is game ball to enter big prize-winning mouth 11, then determine corresponding with this goal and the specified quantity of the game ball of certain number paid and its generation adjoint remaining sum。Additionally, be added the Counter Value being used for counting big prize-winning mouth goal enumerator (C) memory area of the game ball entering big prize-winning mouth 11 and be updated。
In step S93, host CPU 101a carries out ratio switching push button detection switching input reason (with reference to Figure 19), and it judges whether ratio switching push button detection switch 25s have input detection signal, i.e. whether operate ratio switching push button 25。
Here, in the ratio of present embodiment,
It is provided with 4 ratios of following from " ratio 1 " to " ratio 10 ", i.e.
" ratio 1 puts into 1000 yen and allows 1000 game ball of transmitting ", namely the unit price of 1 game ball is 1 yen (the allowing that transmitting ball is 1000 of every 1000 remaining sums);
" ratio 2 puts into 1000 yen and allows 500 game ball of transmitting ", namely the unit price of 1 game ball is 2 yen (the allowing that transmitting ball is 500 of every 1000 remaining sums);
" ratio 4 puts into 1000 yen and allows 250 game ball of transmitting ", namely the unit price of 1 game ball is 4 yen (the allowing that transmitting ball is 250 of every 1000 remaining sums);
" ratio 10 puts into 1000 yen and allows 100 game ball of transmitting ", namely the unit price of 1 game ball is 10 yen (the allowing that transmitting ball is 100 of every 1000 remaining sums)。
Such as, in " ratio 1 ", 1 game ball is 1 yen (1 remaining sum), and the unit price of 1 game ball is minimum。" ratio 1 " " minimum rate " should be called。
On the other hand, in " ratio 10 ", the unit price of 1 game ball is 10 yen (10 remaining sums), and the unit price of 1 game ball is the highest。" ratio 10 " " maximum rate " should be called。
Additionally, the ratio of high 1 grade is " ratio 2 " than minimum rate, and then the ratio of 1 grade higher than " ratio 2 " is " ratio 4 ", and then the ratio of high 1 grade is maximum rate。
It addition, in " ratio N (N is 1,2,4,10) " " N " of display, identical with the unit price of 1 game ball respectively。Accordingly, " ratio " is also sometimes referred to as " coin-size "。
In step S94, host CPU 101a carries out game initiation button detection switching input reason (with reference to Figure 20), and it judges whether game initiation button detection switch 24s have input signal, namely whether operates game initiation button 24。
In step S95, host CPU 101a carries out settlement button detection switching input reason (with reference to Figure 21), and it judges whether settlement button detection switch 27s have input signal, namely whether operates settlement button 27。
In step S96, host CPU 101a carries out launching ball detection switching input reason (with reference to Figure 22), and it judges to launch whether ball detection switch 42s have input signal, namely whether transmits game ball。
In the step s 97, host CPU 101a carries out foul ball detection switching input reason (with reference to Figure 23), it judges whether foul ball detection switch 47s have input signal, and whether the game ball namely launched does not arrive game area 6 and again return in flange 40。
(starting port detection switching input reason)
Utilize Figure 16 that the starting port detection switching input reason of main control substrate 101 is described。
First, in step S91-1, host CPU 101a determines whether to have input the detection signal from starting port detection switch 9s。
When input is from the detection signal of starting port detection switch 9s, shift the process to step S91-2;When not inputting the detection signal from starting port detection switch 9s, starting port detection switching input reason will be terminated。
In step S91-2, host CPU 101a judges that whether the data being set in special pattern encumbrance (U) memory area are less than 4。When being set in the data of special pattern encumbrance (U) memory area less than 4, shift the process to step S91-3;When being set in the data of special pattern encumbrance (U) memory area not less than 4, starting port detection switching input reason will be terminated。
In step S91-3, host CPU 101a is added " 1 " in special pattern encumbrance (U) memory area and stores。
In step S91-4, host CPU 101a is added the Counter Value of goal enumerator (S) memory area for counting the game ball entering starting port 9 and updates。
In step S91-5, host CPU 101a judges whether the value (hereinafter referred to as " goals S ") of goal enumerator (S) has exceeded higher limit γ。Namely it is decided that whether have more than particular value (higher limit γ) and enter the game ball of starting port 9。Now, if it is decided that goals S has exceeded higher limit γ, then step S91-7 is shifted the process to;If it is determined that goals S is not less than higher limit γ, then shift the process to step S91-6。
In step S91-6, host CPU 101a obtains special pattern judgement random value, and the 1st storage part from special pattern memory area starts to search for successively the storage part of free time, stores acquired special pattern judgement random value in idle storage part。
In step S91-7, host CPU 101a obtains the special pattern judgement random value do not prized, and the 1st storage part from special pattern memory area starts to search for successively the storage part of free time, in idle storage part, store acquired special pattern judgement random value。What is called is somebody's turn to do " the special pattern judgement random value do not prized ", as shown in Figure 10, refers to any special pattern judgement random value obtained in the scope that result of determination is the special pattern judgement random value do not prized。Therefore, after have passed through the process of this step S91-7, it is determined that result is bound to be do not prize。
In step S91-8, host CPU 101a obtains and wins the first prize in lottery pattern random value, and the 1st storage part from special pattern memory area starts to search for successively the storage part of free time, stores and acquired win the first prize in lottery pattern random value in idle storage part。
In step S91-9, host CPU 101a obtains game display random value, and the 1st storage part from special pattern memory area starts to search for successively the storage part of free time, and in idle storage part, store acquired game show with random value, terminate starting port detection switching input reason。
In accordance with the above, in the regulation storage part of special pattern memory area, storage has special pattern judgement random value, wins the first prize in lottery pattern random value, game display random value。
(big prize-winning mouth detection switching input reason)
Utilize Figure 17 that the big prize-winning mouth detection switching input reason of main control substrate 101 is described。
First, in step S92-1, host CPU 101a determines whether to have input the detection signal from big prize-winning mouth detection switch 11s。
If have input the detection signal from big prize-winning mouth detection switch 11s, then shift the process to step S92-2;If not inputting the detection signal from big prize-winning mouth detection switch 11s, then terminate prize-winning mouth detection switching input reason greatly。
In step S92-2, host CPU 101a is added the Counter Value of big prize-winning mouth goal enumerator (C) memory area for counting the game ball entering big prize-winning mouth 11 and updates。
In step S92-3, host CPU 101a carries out remaining sum payment setting process。In this process, big prize-winning mouth goal enumerator (C) often increases counting once, then, while the game ball of payment certain number, generate the balance data for the remaining sum corresponding to the game ball paying the certain number now paid。
Hereinafter, utilize Figure 18 that this remaining sum setting process is described。
In step S92-3-1, host CPU 101a, based on the special pattern of this prize-winning, determines often to increase the game ball number (certain number) that can re-emit when counting big prize-winning mouth goal enumerator (C) value。Now, if the special pattern of this prize-winning is special pattern 1, then certain number is set as " 40 ";If the special pattern of this prize-winning is special pattern 2, then certain number is set as " 20 "。
In step S92-3-2, host CPU 101a updates and allows transmitting ball count device (KY)。Specifically, host CPU 101a, the value allowing transmitting ball count device (KY) is added in the certain number determined in above-mentioned steps S92-3-1 mutually and updates。
In step S92-3-3, host CPU 101a is with reference to current set ratio (hereinafter referred to as " this ratio ")。
In step S92-3-4, host CPU 101a sets " multiplying power " based on this ratio of institute's reference in above-mentioned steps S92-3-3。
Should " multiplying power " obtain based on the unit price of a game ball corresponding with each ratio。Such as, when this ratio is " ratio 1 ", setting " multiplying power " is " 1 times (in the example shown with ' × 1 ' expression) "。It addition, when this ratio is " ratio 2 ", setting " multiplying power " is " 2 times (in the example shown with ' × 2 ' expressions) ";When this ratio is " ratio 4 ", setting " multiplying power " is " 4 times (in the example shown with ' × 4 ' expressions) ";When this ratio is " ratio 10 ", setting " multiplying power " is " 10 times (in the example shown with ' × 10 ' expressions) "。
In step S92-3-5, host CPU 101a passes through multiplying power set in above-mentioned steps S92-3-4 and the certain number determined in above-mentioned steps S92-3-1, calculates the remaining sum (hereinafter referred to as " payment remaining sum ") of the specified quantity paid。
In step S92-3-6, host CPU 101a generates balance data based on above-mentioned payment remaining sum, terminates remaining sum payment setting process。
The balance data generated in this step S92-3-6, it will be sent to remaining sum and control substrate 200。Additionally, control substrate 200 side in the remaining sum receiving balance data, based on the balance data now received, in secondary monitor 30, perform to report the game paying a large amount of remaining sum in winning the first prize in lottery game show namely " winning the first prize in lottery game display "。
Figure 34 (a) is the game display image winning the first prize in lottery one of game display example (1) in the secondary monitor 30 of display。Here, represent that the balloon being decorated with numeral (" 10 ", " 50 ", " 60 ", " 80 " ...) is circling in the air, and the appearance that a part of balloon breaks。This game shows, as shown in Figure 34 (b), when game ball enters big prize-winning mouth 11 (specifically inputting the detection signal from big prize-winning mouth detection switch 11s), the content that display balloon breaks in succession, it is added in numeral drawn on the balloon broken mutually as remaining sum。According to such game display content, it is possible to showing randomly can from winning the first prize in lottery the remaining sum obtained game。
Again, it is back to Figure 17, the later process of step S92-4 is described。
In step S92-4, host CPU 101a carries out special prize drawing。Should " special prize drawing ", win the first prize in lottery game from this different, refer to the prize drawing about execution " special win the first prize in lottery game " right can be obtained。In present embodiment, when getting the winning number in a bond in special prize drawing, will after this wins the first prize in lottery game over, it is possible to what perform to win the first prize in lottery identical content of playing with this wins the first prize in lottery game, or can perform entirely different content win the first prize in lottery game。It addition, the winning probability in special prize drawing is set to low-down probability such as " 1/10000 "。It addition, this special prize drawing does not carry out special winning the first prize in lottery in game, but draw a lottery when detecting starting port detection switch 9s。It addition, about this special content winning the first prize in lottery game, it is possible to be the content that can set of recreation hall aspect, it is also possible to be the content that can select of player。
Alternatively, it is also possible to " special win the first prize in lottery " so-called first prize in a lottery (extensively comprising progressive jackpot etc.) should be set as, it is also possible to when getting the winning number in a bond in special prize drawing, give the right (participating right to first prize in a lottery) for participating in first prize in a lottery。
It addition, about special prize drawing, if winning the first prize in lottery hint or notification in game display above-mentioned, the interest of game display also more can be improved。Figure 35 (a) is for representing the game display image of the example (2) winning the first prize in lottery game display carried out in secondary monitor 30。Such as, when implying or report special prize drawing in winning the first prize in lottery game display, as shown in Figure 35 (a), show " JPCHANCE when balloon breaks!!" word。Hereby it is possible to bring player be not merely added remaining sum, and whether also give the very big anticipation of other play value。Such hint and notification, be not limited in special prize drawing get the winning number in a bond time, it is also possible to by determine at random or draw a lottery determine and carry out。
In step S92-5, host CPU 101a judges whether get the winning number in a bond in special prize drawing in above-mentioned steps S92-4。When not getting the winning number in a bond in special prize drawing, host CPU 101a terminates prize-winning mouth detection switching input reason greatly。
In step S92-6, host CPU 101a, special prize-winning set in main RAM101c indicates in memory area, and mark (special mark of getting the winning number in a bond) is set as ON。After this special prize-winning mark is set to ON, perform special to win the first prize in lottery game (not shown)。
(ratio switching push button detection switching input reason)
Utilize Figure 19 that the ratio switching push button detection switching input reason of main control substrate 101 is described。
First, in step S93-1, host CPU 101a determines whether to input the detection signal from ratio switching push button detection switch 25s。Now, if not inputting the detection signal from ratio switching push button detection switch 25s, then terminate ratio switching push button detection switching input reason;If have input the detection signal from ratio switching push button detection switch 25s, then shift the process to step S93-2。
In step S93-2, host CPU 101a decision allows whether mark is set as ON。Now, if it is decided that operation allows mark to be not set to ON, then ratio switching push button detection switching input reason is terminated;If it is determined that operation allows mark to be set to ON, then shift the process to step S93-3。This operation allows mark, and operation set in main RAM101c allows to be set to ON/OFF in mark memory area。
In step S93-3, host CPU 101a by being set as ON by ratio switching mark, and terminates ratio switching push button detection switching input reason。This ratio switching mark, can be set to ON/OFF in ratio switching mark memory area set in main RAM101c。
(game initiation button detection switching input reason)
Utilize Figure 20 that the game initiation button detection switching input reason of main control substrate 101 is described。
First, in step S94-1, host CPU 101a determines whether to have input the detection signal from game initiation button detection switch 24s。Now, if not inputting the detection signal from game initiation button detection switch 24s, then Exit Game start button detection switching input reason;If have input the detection signal from game initiation button detection switch 24s, then shift the process to step S94-2。
In step S94-2, host CPU 101a decision allows whether mark is set to ON。Now, if it is decided that operation allows mark to be not set to ON, then Exit Game start button detection switching input is managed;If it is determined that operation allows mark to be set to ON, then shift the process to step S94-3。
In step S94-3, host CPU 101a by being set as ON by game opening flag, and Exit Game start button detection switching input reason。This game opening flag, can be set to ON/OFF in game opening flag memory area set in main RAM101c。
(settlement button detection switching input reason)
Utilize Figure 21 that the settlement button detection switching input reason of main control substrate 101 is described。
First, in step S95-1, host CPU 101a determines whether to have input the detection signal from settlement button detection switch 27s。Now, if not inputting the detection signal from settlement button detection switch 27s, then terminate settlement button detection switching input reason;If have input the detection signal from settlement button detection switch 27s, then shift the process to step S95-2。
In step S95-2, host CPU 101a judges that clearing allow whether mark is set to ON。Now, if it is decided that clearing allow mark to be not set to ON, then settlement button detection switching input reason is terminated;If it is determined that clearing allow mark to be set to ON, then shift the process to step S95-3。These clearing allow mark, and clearing set in main RAM101c allow to be set to ON/OFF in mark memory area。
In step S95-3, host CPU 101a generates clearing signal, and it is used for remaining sum, received for the operation being used for striking a balance information output is controlled substrate 200。
(launching ball detection switching input reason)
Utilize Figure 22 that the transmitting ball detection switching input reason of main control substrate 101 is described。
First, in step S96-1, host CPU 101a determines whether the detection signal that have input spontaneous emission ball detection switch 42s。Now, if not inputting the detection signal of spontaneous emission ball detection switch 42s, then terminate to launch ball detection switching input reason;If have input the detection signal of spontaneous emission ball detection switch 42s, then shift the process to step S96-2。
In step S96-2, host CPU 101a updates and launches ball count device (H)。Specifically, set in main RAM101c transmitting ball count device (H) memory area is added in the value of stored transmitting ball count device " 1 " be updated。Then, terminate to launch ball detection switching input reason。
(foul ball detection switching input reason)
Utilize Figure 23 that the foul ball detection switching input reason of main control substrate 101 is described。
First, in step S97-1, host CPU 101a determines whether to have input the detection signal from foul ball detection switch 47s。Now, if not inputting the detection signal from foul ball detection switch 47s, then terminate foul ball detection switching input reason;If have input the detection signal from foul ball detection switch 47s, then shift the process to step S97-2。
In step S97-2, host CPU 101a updates foul ball count device (F)。Specifically, set in main RAM101c foul ball count device (F) memory area is added in the value of stored foul ball count device " 1 " be updated。Then, foul ball detection switching input reason is terminated。
(starting control for single innings to process)
Starting control processes to utilize Figure 24 to illustrate single innings of main control substrate 101。
First, in step S101, host CPU 101a decision allows whether mark is set to ON。Now, if it is decided that operation allows mark to be set to ON, then shift the process to step S120;If it is determined that operation allows mark to be not set to ON, then shift the process to step S102。
In step s 102, host CPU 101a determines whether that controlling substrate 200 from remaining sum inputs for allowing the game of game to allow signal。Now, if it is decided that do not input game and allow signal, then terminate to start control for single innings to process;If it is determined that have input game to allow signal, then shift the process to step S103。
In step s 103, host CPU 101a judges not allow whether mark is set to ON。Now, if it is decided that do not allow mark to be not set to ON, then shift the process to step S105;If it is determined that not allowing mark to be set to ON, then shift the process to step S104。This does not allow mark, and not allowing set by main RAM101c can be set to ON/OFF in mark memory area。
In step S104, host CPU 101a would not allow for mark and is set to an off。
In step S105, operation is allowed mark to be set as ON by host CPU 101a, then terminates to start control for single innings and processes。
Hereinafter, in above-mentioned steps S101, utilize Figure 25 that the ratio hand-off process of the main control substrate 101 in the step S120 that decision allows mark to perform when being set to ON is described。
First, in step S121, host CPU 101a judges whether ratio switching mark is set to ON。Now, if it is decided that ratio switching mark is not set to ON, then ratio hand-off process is terminated;If it is determined that ratio switching mark is set to ON, then shift the process to step S122。
In step S122, host CPU 101a judges whether this ratio is whether as maximum rate, be namely " ratio 10 "。Now, if it is decided that be not " maximum rate ", then shift the process to step S124;If it is determined that being " maximum rate ", then shift the process to step S123。
In step S123, host CPU 101a selects " minimum rate " i.e. " ratio 1 "。
In step S124, host CPU 101a selects than the ratio of this setting " ratio of high 1 grade "。Such as, select " ratio 2 " when this ratio set is as " ratio 1 ", select " ratio 4 " when this ratio set is as " ratio 2 ", select " ratio 10 " when this ratio set is as " ratio 4 "。
In step s 125, host CPU 101a will be stored in this ratio memory area set in main RAM101c at the ratio selected in above-mentioned steps S123 or step S124。Accordingly, this ratio will be set at the ratio selected in above-mentioned steps S123 or step S124。That is, the switching of ratio is accepted。
It addition, in the present embodiment, this ratio is set to " ratio 1 " as initial value。Therefore, start to the switching carrying out this ratio this ratio hand-off process during from the power supply connecting game machine 100, and setting, play in the basis of " ratio 1 "。
In step S126, ratio switching mark is set to an off by host CPU 101a。
In step S127, host CPU 101a generates and is used for the ratio switching signal of the information output to remaining sum control substrate 200 switching this ratio, and terminates ratio hand-off process。
Again, it is back to Figure 24, the process that step S106 is later is illustrated。
In step s 106, host CPU 101a judges whether game opening flag is set to ON。Now, if it is decided that game opening flag is not set to ON, then terminate to start control for single innings to process;If it is determined that game opening flag is set to ON, then shift the process to step S107。
In step s 107, host CPU 101a sets " initial value " in allowing transmitting ball count device (KY)。Specifically, in main RAM101c, set allowing in transmitting ball count device (KY) memory area stores " 100 "。
In the present embodiment, during any one in being set as " ratio 1 "~" ratio 10 ", the initial value that also will allow for launching ball when starting to play is set as " 100 "。That is, in above-mentioned steps S107, the initial value that will allow for launching ball count device (KY) is set as " 100 "。
In step S108, host CPU 101a, in order to allow emission control substrate 106 to launch game ball, allows data setting to allow data storage areas in transmitting set in main RAM101c by launching。
In step S109, game opening flag is set to an off by host CPU 101a。
In step s 110, during game is performed by host CPU 101a, mark is set as ON。This game indicates in performing, and during game set in main RAM101c performs, mark memory area can be set to ON/OFF。
In step S111, operation is allowed mark to be set to an off by host CPU 101a。Owing in this step S109, operation allows mark to be set to OFF, so will be unable to accept the operation to game initiation button 24 and ratio switching push button 25。That is, even if above-mentioned each button 24,25 being operated, the operation now accepted is without being judged as effective operation, and is treated to invalid operation。In other words, when so-called operation allows mark to be set to OFF, refer to the state that cannot switch ratio, it is impossible to start game (that is, again or additional setting allow launch ball) state。
In step S112, clearing are allowed mark to be set to an off by host CPU 101a。Owing to allowing mark to be set to an off clearing in this step S112, so the operation to settlement button 27 cannot be accepted。That is, even if settlement button 27 being operated, the operation now accepted is without being judged as effective operation, and is treated to invalid operation。In other words, when so-called clearing allow mark to be set to OFF, referring to cannot the state of striking a balance。
In step S113, host CPU 101a controls the game commencing signal of substrate 200 by generating the information output being used for being used for starting by acceptance the operation of game to remaining sum, and terminates to start control for single innings and process。
(single innings of finishing control processes)
Single innings of finishing control of main control substrate 101 processes to utilize Figure 26 to illustrate。
First, in step s 201, host CPU 101a determines whether to have input for not allowing the game of the game from remaining sum control substrate 200 not allow signal。Now, if it is decided that do not input game and do not allow signal, then shift the process in step S203;If it is determined that have input game do not allow signal, then shift the process to step S202。
In step S202, host CPU 101a would not allow for mark and is set as ON。
In step S203, host CPU 101a judges in game execution, whether mark is set to ON。Now, if it is decided that mark in single innings of playing is not set to ON, then terminate to perform finishing control to process;If it is determined that mark is set to ON during game performs, then shift the process to step S204。
In step S204, host CPU 101a judges in the value deducting the value of foul ball count device (F) from the value launch ball count device (H) and draw, that is, with being stored in, whether the total number (hereinafter referred to as " effectively launching ball number ") throwing the game ball (hereinafter referred to as " effectively launching ball ") of game area 6 into allows that the value allowing transmitting ball count device (KY) launching ball count device (KY) memory area is identical。Namely it is decided that whether will allow for launching ball all launch。Now, if it is decided that the value effectively launching ball number (H-F) is different from allowing the value launching ball count device (KY), then terminate single innings of finishing control and process;If it is determined that the value effectively launching ball number (H-F) is identical with allowing the value launching ball count device (KY), then shift the process to step S205。
In step S205, host CPU 101a removes to launch and allows data。In this step S205, allow data by removing to launch, make transmitting stop。
Additionally, about processing, based on single innings of finishing control, the method stopping launching, as long as the mode that game ball do not launched by player's operation handle 3 yet is all right, for instance, it is possible to use make the method not reading the magnitude of voltage launching knob 3a that the detection of tactile sensor 3s is invalid。
In step S206, during game is performed by host CPU 101a, mark is set to an off。
In step S207, clearing are allowed mark to be set as ON by host CPU 101a。By allowing mark to be set as ON clearing in this step S207, when accepting the operation to settlement button 27, it is determined that the operation now accepted is effectively operation, and process as effectively operation。In other words, when so-called clearing allow mark to be set to ON, referring to can the state of striking a balance。
In step S208, host CPU 101a judges not allow whether mark is set to ON。Now, if it is decided that do not allow mark to be set to ON, then shift the process to step S210;If it is determined that not allowing mark to be not set to ON, then shift the process to step S209。
In step S209, operation is allowed mark to be set as ON by host CPU 101a。By operation allows mark be set as ON in this step S209, and when accepting the operation to game initiation button 24 and ratio switching push button 25, it is determined that the operation now accepted is effectively operation, and processes as effectively operation。In other words, when so-called operation allows mark to be set to ON, refer to the state that can switch ratio, it is possible to start game (that is, again or additional setting allow launch ball) state。
In step S210, host CPU 101a removes and launches ball count device (H) and foul ball count device (F)。It addition, host CPU 101a, also remove goal enumerator (S)。Then, terminate single innings of finishing control to process。
(Te Tute electric control process)
The Te Tute electric control of main control substrate 101 processes to utilize Figure 27 to illustrate。
In step S301, host CPU 101a is loaded into Te Tute electric control and processes the value of data, and process reference branch address data from the Te Tute electric control being loaded in step s 302, when Te Tute electric treatment data=0, shift the process to special pattern storage determination processing (step S310);When Te Tute electric treatment data=1, shift the process to special pattern change process (step S320);When Te Tute electric treatment data=2, shift the process to special pattern stop processing (step S330);When Te Tute electric treatment data=3, shift the process to win the first prize in lottery game processing (step S340);When Te Tute electric treatment data=4, shift the process to medium and small color game processing (step S350);When Te Tute electric treatment data=5, shift the process to special win the first prize in lottery game processing (step S360)。
As described below, should " Te Tute electric treatment data " will set as desired in each subprogram that Te Tute electric control processes, so by subprogram required in this game of dealing with on the merits of each case。
In step S310, prize drawing that host CPU 101a carries out winning the first prize in lottery, determine to stop change the special pattern storage determination processing of special pattern shown。Particular content will utilize Figure 28 to illustrate below。
In the special pattern change process of step S320, host CPU 101a is made to determine whether have passed through the process of the transformation period of special pattern。
Specifically, host CPU 101a determines whether transformation period (special pattern time counter=0 that have passed through the special pattern determined in step S310?), if it is decided that without the transformation period of special pattern, then when maintaining Te Tute electric treatment data=1, terminate this special pattern change process, perform next subprogram。
If it is determined that have passed through the transformation period of special pattern, then remove the change video data of special pattern, and the special pattern determined in above-mentioned steps S310 is stopped change and is shown in special pattern display device 19。Accordingly, special pattern display device 19 stop change and shows special pattern, reporting the result of determination won the first prize in lottery to player。
Finally, it is set as Te Tute electric treatment data=2 from Te Tute electric treatment data=1, then carries out being transferred to the preparation of special pattern stop processing, terminate special pattern change process。
In the special pattern stop processing of step S330, host CPU 101a carries out judgement and stops the process of the special pattern changing and showing。
Specifically, first host CPU 101a judges that whether the special pattern stopping changing and show is as winning the first prize in lottery pattern。When being judged to win the first prize in lottery pattern, Te Tute electric treatment data=3 will be set as from Te Tute electric treatment data=2, then carry out being transferred to the preparation winning the first prize in lottery game processing, terminate special pattern stop processing。
It addition, when not being judged to win the first prize in lottery pattern, Te Tute electric treatment data=0 will be set as from Te Tute electric treatment data=2, then carries out being transferred to the preparation of special pattern storage determination processing, terminate special pattern stop processing。
Winning the first prize in lottery in game processing in step S340, host CPU 101a is driven prize-winning mouth switch solenoid 11c greatly, and opens the process of big prize-winning mouth 11。
Specifically, host CPU 101a while exporting the driving data of big prize-winning mouth switch solenoid 11c in order to open big prize-winning mouth switch gate 11b, special play timer conter sets the opening time as 29.5 seconds, then mouthful switch gate 11b that gets the winning number in a bond greatly is opened into the longest 29.5 seconds。During this unlatching, if the game ball of regulation number enters big prize-winning mouth 11 (such as, big prize-winning mouth goal enumerator=10?), or through the longest opening time (special play timer conter=0), then stop exporting the driving data of big prize-winning mouth switch solenoid 11c, close big prize-winning mouth switch gate 11b。Accordingly, bout game is terminated。It is repeatedly performed the control that this bout is played 15 times。
If carrying out 15 this bout game altogether, then when special prize-winning mark is not set to ON, Te Tute electric treatment data=0 will be set as from Te Tute electric treatment data=3, then carry out being transferred to the preparation of special pattern storage determination processing, terminate to win the first prize in lottery game processing。
On the other hand, when special prize-winning mark is set to ON, Te Tute electric treatment data=5 will be set as from Te Tute electric treatment data=3, then carry out being transferred to the special preparation winning the first prize in lottery game processing, and terminate to win the first prize in lottery game processing。
In the medium and small color game processing of step S350, host CPU 101a, launches ball to the game ball (with reference to Figure 11 (b)) paying the regulation number that this medium and small coloured picture case is consistent as allowing。It addition, host CPU 101a also generates the game ball of the regulation number now paid for correspondence and pays the balance data of the remaining sum of specified quantity。Then, it is set as Te Tute electric treatment data=0 from Te Tute electric treatment data=4, then carries out being transferred to the preparation of special pattern storage determination processing, terminate medium and small color game processing。
Special in step S360 wins the first prize in lottery in game processing, and host CPU 101a performs the game that wins the first prize in lottery just carried out again, or perform entirely different content win the first prize in lottery game。Additionally, once this wins the first prize in lottery game over, be then set as Te Tute electric treatment data=0 from Te Tute electric treatment data=5, then carry out being transferred to the preparation of special pattern storage determination processing, terminate special to win the first prize in lottery game processing。
(special pattern storage determination processing)
Utilize Figure 28 that the special pattern storage determination processing of main control substrate 101 is described。
In step S310-1, host CPU 101a judges that special pattern is whether in change display。Here, if special pattern is in change display (special pattern timer ≠ 0), then terminate special pattern storage determination processing;If special pattern in change display (special pattern timer=0), does not then shift the process to step 310-2。
In step S310-2, host CPU 101a is when special pattern is not in change, it is determined that whether special pattern encumbrance (U) memory area is 1 or more than 1。
Host CPU 101a, judge special pattern encumbrance (U) memory area individual as " 1 " or " 1 " individual more than time, shift the process to step S310-3;Time more than individual at special pattern encumbrance (U) memory area not " 1 " or " 1 " is individual, terminate special pattern storage determination processing。
In step S310-3, host CPU 101a, in stored value from special pattern encumbrance (U) memory area, deduct " 1 " store afterwards。
In step S310-4, host CPU 101a carries out the mobile process to data, and these data are stored in the special pattern corresponding with special pattern encumbrance (U) memory area deducted in above-mentioned steps S310-2~S310-3 and retain memory area。Specifically, will be stored in each data of the 1st storage part~the 4th storage part in special pattern memory area to move to front 1 storage part。Here, will be stored in the data of the 1st storage part to move to judging memory area (the 0th storage part)。Now, it is stored in the data of the 1st storage part, judgement memory area (the 0th storage part) will be written into, will retain memory area from special pattern written into the data judging memory area (the 0th storage part) simultaneously and delete。Accordingly, delete last time play in use special pattern judgement random value, win the first prize in lottery pattern random value, game display random value。
In step S310-5, host CPU 101a, based on writing the special pattern judgement random value that special pattern retains the judgement memory area (the 0th storage part) of memory area in above-mentioned steps S310-4, the prize drawing carrying out winning the first prize in lottery processes。
In this prize drawing won the first prize in lottery processes, host CPU 101a is with reference to winning the first prize in lottery critical table shown in Figure 10, it is determined that special pattern judges that random value is whether as the value of " winning the first prize in lottery " or " medium and small coloured silk "。
In step S310-6, host CPU 101a carries out the special pattern decision of the special pattern that decision stops changing and showing and processes。
In this special pattern decision processes, host CPU 101a is as the drawing outcomes won the first prize in lottery, when being judged to win the first prize in lottery, with reference to the pattern decision table shown in Figure 11 (a), and based on winning the first prize in lottery pattern random value, determine to win the first prize in lottery the stopping pattern data of pattern;When being judged to medium and small coloured silk, with reference to the pattern decision table shown in Figure 11 (b), and based on medium and small coloured picture case random value, determine the stopping pattern data of medium and small coloured picture case。It addition, when being judged to not prize, with reference to the pattern decision table shown in Figure 11 (c), determine to miss the stopping pattern data of coloured picture case。Then, the stopping pattern data determining is set in stopping pattern data memory area。
In step S310-7, host CPU 101a carries out determining that the changing pattern decision of the variation pattern of special pattern processes。
In this changing pattern decision processes, host CPU 101a is with reference to not shown changing pattern decision table, and based on the drawing outcomes won the first prize in lottery, the kind of special pattern, special pattern encumbrance (U), acquired game display random value, determine changing pattern。Additionally, host CPU 101a, the changing pattern corresponding with the changing pattern determined is specified order be set in game display transmission data storage areas。
In step S310-8, host CPU 101a, in special pattern time counter, set the transformation period (Counter Value) based on the changing pattern determined in above-mentioned steps S310-7。It addition, special pattern time counter is in above-mentioned steps S60, every 4ms carries out a subtraction and processes。
In step S310-9, host CPU 101a is changed display to start to process, and it sets the special pattern change video data being used for implementing special pattern change display (flicker of LED) in special pattern display device 19。Accordingly, if being set with the change video data of special pattern, then taking the circumstances into consideration to generate the special pattern display device data making LED bright light or flicker in above-mentioned steps S500, the data generated will export in step S600, thus the change carrying out special pattern display device 19 shows。The change of this special pattern shows, only continues to be implemented in transformation period set in above-mentioned steps S310-8。
In step S310-10, host CPU 101a, by setting Te Tute electric treatment data=1, shift the process to the special pattern change process shown in step S320, then terminate special pattern storage determination processing。
(electronic Flos Tulipae Gesnerianae control process)
The electronic Flos Tulipae Gesnerianae control of main control substrate 101 processes to utilize Figure 29 to illustrate。
First, in step S401, during host CPU 101a judges to open, whether mark is set to ON。Now, if it is decided that during unlatching, mark is set to ON, then step S406 is shifted the process to;If it is determined that mark is not set to ON during opening, then shift the process to step S402。
In step S402, host CPU 101a judges effectively to launch whether ball number (H-F) has exceeded setting α。
Now, if it is decided that effectively launch ball number (H-F) not less than setting α, then terminate electronic Flos Tulipae Gesnerianae control and process;If it is determined that effectively launching ball number (H-F) to have exceeded setting α, then shift the process to step S403。
Setting α in the present embodiment, is set as the half value as " 100 " allowed set by the initial value launching ball。Namely, it is stipulated that value α is 100 (individual)/2=50 (individual)。
In step S403, host CPU 101a judges that whether the value (goals S) of the goal enumerator (S) updated in goal enumerator (S) memory area is less than higher limit γ。Now, if it is decided that goals S more than or equal to higher limit γ, then terminates electronic Flos Tulipae Gesnerianae control and processes;If it is determined that goals S is less than higher limit γ, then shift the process to step S404。
In the present embodiment, higher limit γ is set to " 10 "。
In step s 404, host CPU 101a starts starting port is switched solenoid 9c energising。Accordingly, open electronic tulip starting port 9B and be controlled as the 2nd mode。
In step S405, host CPU 101a by being set as ON by mark during unlatching, and terminate electronic Flos Tulipae Gesnerianae control and process。During this unlatching, mark refers to controlling to be the mark of 2 mode time institute reference by electronic tulip starting port 9B, and it can be set to ON/OFF in mark memory area during unlatching set in main RAM101c。
In step S406, host CPU 101a judges that whether goals S is more than or equal to higher limit γ。Now, if it is decided that goals S not more than or equal to higher limit γ, then shifts the process to step S409;If it is determined that goals is more than or equal to higher limit γ, then shift the process to step S407。
In step S 407, mark during unlatching is set to an off by host CPU 101a。
In step S408, host CPU 101a stops starting port being switched the energising of solenoid 9c。Accordingly, electronic tulip starting port 9B reverts to the 1st mode, and then enters the state that game ball cannot or hardly enter。
In step S409, host CPU 101a judges that whether the value effectively launching ball number (H-F) is equal to allowing the value launching ball count device (KY)。Namely it is decided that whether will all allow that transmitting ball is transmitted into game area 6 (whether transmit and all allow transmitting ball)。Now, if it is decided that effectively launch the value of ball number (H-F) equal to allow launch ball count device (KY) value (that is, be judged to launch all allow launch ball time), then shift the process to above-mentioned steps S407;If it is determined that the value effectively launching ball number (H-F) is still not equal to allows the value launching ball count device (KY), then, when keeping switching solenoid 9c energising to starting port, directly terminates electronic Flos Tulipae Gesnerianae control and process。
That is, after being controlled so as to the 2nd mode from electronic tulip starting port 9B unlatching, to goals S reaches higher limit γ or transmitting ball is all allowed in transmitting, electronic tulip starting port 9B can Sustainable Control be the 2nd mode。
Hereinafter, control substrate 200 is illustrated by the remaining sum CPU200a process performed about in remaining sum。In the present embodiment, remaining sum CPU200a at least performs with the main process (Figure 30) performed for opportunity that switches on power。
(the main process of remaining sum control substrate 200)
Remaining sum controls the main process of substrate 200 to utilize Figure 30 to illustrate。
Power upon power supply board 107, then in remaining sum CPU200a, generation systems resets, and remaining sum CPU200a will carry out following main process。
First, in step S1000, remaining sum CPU200a carries out initialization process。In this process, remaining sum CPU200a, the connection according to power supply, read startup program from remaining sum ROM200b, the mark etc. being stored in remaining sum RAM200c is carried out initialization process simultaneously。
In step S2000, remaining sum CPU200a carries out balance updates process (illustrating following with Figure 31 and Figure 32), it switchs the bank note input signal of 201s from paper currency detection by inputting and receives from the game commencing signal of main control substrate 101, ratio switching signal, clearing signal, balance data etc., and is more newly stored in " the balance left amount " in remaining sum RAM200c。
Described here " balance left amount " refers to, is stored in the remaining sum in remaining sum RAM200c when above-mentioned input bank note puts into signal and receives game commencing signal, ratio switching signal, clearing signal, balance data etc., hereinafter referred to as " cumulative balances "。
In step S3000, remaining sum CPU200a carries out a kind of account in arrear and processes (illustrating following with Figure 33), and it settles accounts, by the clearing signal received from main control substrate 101, the cumulative balances being stored in remaining sum RAM200c。
In step S4000, remaining sum CPU200a output drives lottery ticket to compensate the driving data of motor 202a, until the compensation intervalometer being set with the stipulated time is 0。It addition, as it has been described above, motor 202a compensated by lottery ticket often rotates 1 second clockwise, compensate mouth 22 from lottery ticket and spue 1 lottery ticket。
In step S5000, remaining sum CPU200a carries out output control and processes, its game being used for allowing game to start to main control substrate 101 output allows signal and for not allowing the game that game starts not allow signal, and cumulative balances time simultaneously using clearing exports as lottery data。It addition, in this output control processes, also output is used for showing balance amount information and the data of various game information on secondary monitor 30。
(balance updates process)
Remaining sum controls the balance updates process of substrate 200 to utilize Figure 31 and Figure 32 to illustrate。
First, in step S2010, remaining sum CPU200a determines whether that have input bank note puts into signal。Namely it is decided that whether player inserts notes here to paper currency inlet 21。Now, if it is decided that do not input bank note and put into signal, then shift the process to step S2050;If it is determined that having inputted bank note to put into signal, then shift the process to step S2020。
In step S2020, the bank note volume (amount of money) of this input is scaled remaining sum by remaining sum CPU200a。The remaining sum now converted is called input remaining sum。
In step S2030, remaining sum CPU200a determines whether also to remain remaining sum。Specifically, it is determined that whether cumulative balances memory area set in remaining sum RAM200c has stored cumulative balances。Now, if it is decided that there is no cumulative balances, then step S2110 is shifted the process to;If it is determined that there being cumulative balances, then shift the process to step S2040。
In step S2040, remaining sum CPU200a, cumulative balances is added in input remaining sum mutually that convert in above-mentioned steps S2020。
In step S2050, remaining sum CPU200a determines whether to have received balance data。Now, if it is decided that for not receiving balance data, then step S2080 is shifted the process to;If it is determined that having received balance data, then shift the process to step S2060。
In step S2060, remaining sum CPU200a calculates payment remaining sum based on balance data。Specifically, by understanding this balance data, it is determined that the payment remaining sum (this payment remaining sum) corresponding with this balance data。
In step S2070, remaining sum CPU200a is added this payment remaining sum on cumulative balances。It addition, when without cumulative balances, owing to cumulative balances is " 0 ", therefore now in this payment remaining sum of " 0 " upper addition。
In step S2080, remaining sum CPU200a determines whether to have input game commencing signal。Namely it is decided that whether game initiation button 24 is operated。Now, if it is decided that do not input game commencing signal, then step S2200 is shifted the process to;If it is determined that having inputted game commencing signal, then shift the process to step S2090。
In step S2090, remaining sum CPU200a judges that game allows whether mark is set to ON。This game allows mark, it is possible to game set in remaining sum RAM200c allows to be set to ON/OFF in mark memory area。Now, if it is decided that game allows mark to be not set to ON, then terminate balance updates and process;If it is determined that game allows mark to be set to ON, then shift the process to step S2100。
In step S2100, remaining sum CPU200a deducts stake remaining sum from cumulative balances。This stake remaining sum refers to, set with when starting to play allows the remaining sum that the initial value (game ball 100) launching ball is corresponding。
In step S2110, remaining sum CPU200a, the cumulative balances calculated as the result carrying out additive operation and subtraction in above-mentioned steps S2040, step S2070, step S2100 is updated as new cumulative balances。
In step S2120, remaining sum CPU200a generates balance updates order。Based on the balance updates order now generated, in the output control of above-mentioned steps S5000 processes, output is used for showing the data of the balance amount information after updating in secondary monitor 30。
In step S2200, remaining sum CPU200a determines whether to have input ratio switching signal。Now, if it is decided that do not input ratio switching signal, then terminate balance updates to process;If it is determined that having inputted ratio switching signal, then shift the process to step S2210。
In step S2210, remaining sum CPU200a is based on above-mentioned inputted ratio switching signal change " being suitable for ratio "。" should being suitable for ratio " to refer to, stored ratio in applicable ratio memory area set in remaining sum RAM200c, it is corresponding with above-mentioned " this ratio " (with reference to Figure 25 etc.)。Specifically, by carrying out the process identical with process from step S122 to step S125 in the ratio hand-off process of above-mentioned Figure 25, switch applicable ratio (change is suitable for ratio)。Such as, in applicable ratio memory area, if input ratio switching signal when storage has " ratio 1 ", then in applicable ratio memory area, store " ratio 2 "。
In step S2220, remaining sum CPU200a sets based on the stake remaining sum being suitable for ratio。Now set stake remaining sum is called this stake remaining sum。
In step S2230, remaining sum CPU200a judge cumulative balances whether this stake remaining sum (containing) more than。Now, if it is decided that cumulative balances not this stake remaining sum (containing) more than, then shift the process to step S2270;If it is determined that cumulative balances this stake remaining sum (containing) more than, then shift the process to step S2240。
So-called judge in this step S2230 cumulative balances not this stake remaining sum (containing) more than time, refer to the situation of initial value (100 game ball) the only remaining sum of the surplus specified quantity not enough as cumulative balance that allowing set by (when starting to play) launches ball when input game commencing signal。
In step S2240, remaining sum CPU200a judges that game allows whether mark is set to ON。Now, if it is decided that game allows mark to be set to ON, then terminate balance updates and process;If it is determined that game allows mark to be not set to ON, then shift the process to step S2250。
In step S2250, game is allowed mark to be set as ON by remaining sum CPU200a。
In step S2260, remaining sum CPU200a generates game and allows signal, and terminates balance updates process。The game now generated allows signal, exports to main control substrate 101 in the output control of above-mentioned steps S5000 processes。
In step S2270, remaining sum CPU200a judges that game allows whether mark is set to OFF。Now, if it is decided that game allows mark to be set to OFF, then terminate balance updates and process;If it is determined that game allows mark to be not set to OFF, then shift the process to step S2280。
In step S2280, game is allowed mark to be set to an off by remaining sum CPU200a。
In step S2290, remaining sum CPU200a generates game and does not allow signal, terminates balance updates and processes。The game now generated does not allow signal, exports to main control substrate 101 in the output control of above-mentioned steps S5000 processes。
(account in arrear process)
Remaining sum controls the account in arrear process of substrate 200 to utilize Figure 33 to illustrate。
First, in step S3100, remaining sum CPU200a determines whether to have input clearing signal。Namely it is decided that whether operate settlement button 27。Now, if it is decided that do not input clearing signal, then terminate account in arrear to process;If it is determined that have input clearing signal, then shift the process to step S3200。
In step S3200, current cumulative balances stored in cumulative balances memory area is generated lottery data as remaining sum when settling accounts by remaining sum CPU200a。
In step S3300, remaining sum CPU200a sets the stipulated time in compensating timer。This stipulated time, for instance, it is set as 1000ms。This is because in the present embodiment, lottery ticket is compensated motor 202a and is often rotated 1 second clockwise, will compensate the reason of 1 lottery ticket。It addition, this compensation intervalometer, by not shown lottery ticket intervalometer insertion process, every 4ms deducts 1 and is updated processing。Therefore, after 1000ms, compensate intervalometer=0。
In step S3400, remaining sum CPU200a generates lottery ticket and compensates signal。Accordingly, discharge lottery ticket mouth 22 is compensated from lottery ticket。
Hereinafter, simple declaration game display controls the overview of substrate 102。
Game display controls substrate 102, once the order that reception transmits from main control substrate 101, will carry out game display and control the order reception insertion process of substrate 102, and the order received be stored in reception buffer。
Additionally, game display controls the secondary CPU102a in substrate 102, controlled the intervalometer insertion process of substrate 102 by every 2ms game display carried out, analyze the order received, then generate the various data corresponding with each order。Further, the various data generated will be sent to image control substrate 105 and lamp controls substrate 104。
Specifically, secondary CPU102a specifies order once receive changing pattern from main control substrate 101, pattern decision table will be shown with reference to the game being stored in secondary ROM102b, and specify order based on the changing pattern received, determine to be used for performing in game display device 13, audio output device 18, game display illuminator 16 and game display ornament device 15 the game display pattern of regulation game display。Then, generate the game video data corresponding with the game display pattern determined, and above-mentioned game video data is sent to image control substrate 105 and lamp control substrate 104。
Additionally, secondary CPU102a once from main control substrate 101 receive game display pattern specify order and its be that the game display pattern that wins the first prize in lottery of display is specified and ordered, then with reference to game display pattern decision table when winning the first prize in lottery shown in Figure 11, and specify order based on the game display received, determine game display pattern data。Then, the game display pattern data determined are sent to image control substrate 105 and lamp controls substrate 104。Accordingly, in game display device 13, stop change and show the combination of particular game display pattern 70。Additionally, when the game display pattern that display is not prized specifies order, also game display pattern decision table when not prizing (omitting diagram) is stored, and for preventing from being formed the combination of particular game display pattern 70, and constitute game display pattern decision table when not prizing。
Hereinafter, simple declaration image control substrate 105 and lamp control the overview of substrate 104。
In image control substrate 105, once receive the data controlling substrate 102 from game display, then audio frequency CPU can read audio output device control program from audio frequency ROM, and control the audio frequency output in audio output device 18, simultaneously image CPU is from image ROM reading program, and based on the game display order received, the image controlled in game display device 13 shows。
Control in substrate 104 at lamp, once receive the data controlling substrate 102 from game display, also game display ornament device action program can be read based on received data, and control the action of game display ornament device 15, it is simultaneously based on the game received to show and control program with digital independent display illuminator of playing, and controls game display illuminator 16。
As it has been described above, according to present embodiment, when the ratio relative to the goals S effectively launching ball number (H-F) is less, by electronic tulip starting port 9B is controlled into the 2nd mode, it is possible to increase goals S。On the other hand, when the large percentage of goals S, the part mandatory provision of higher limit γ will be exceeded for not prize。Accordingly, when using a certain number of game ball, it is possible to will effectively draw a lottery number of times adjustment within the specific limits。Moreover, it is not necessary to the probability that wins the first prize in lottery of change, it is also possible to adjust and actual win the first prize in lottery probability。
Additionally, in present embodiment, pay in setting process (with reference to Figure 17 and Figure 18) in remaining sum, the mode launching ball count device (KY) is allowed in renewal, namely, if updating big prize-winning mouth goal enumerator (C), then allow that transmitting ball number also increases accordingly, but be not limited to this。For example, it is also possible to adopting by having launched the initial value all allowing transmitting ball is the mode that " 100 " game ball terminates once to play。When adopting in this way, pay in remaining sum in the process of step S92-3-2 of setting process (with reference to Figure 18), as long as not carrying out the renewal making to allow the value increase launching ball (KY) enumerator。Accordingly, once play and terminate when having launched " 100 " and having allowed transmitting ball, and get the winning number in a bond in this 1 time is played for win the first prize in lottery and medium and small color time, it is provided that the only game mode of remaining sum increase (additive operation)。In this game mode, it is also possible to obtain the effect identical with present embodiment。
It addition, in the present embodiment, although utilize the structure being made up of (so-called stand-alone type) game machine 100 unit to be illustrated, but be not limited to this。Such as, as shown in figure 36, it is also possible to be the master-slave type etc. being made up of multiple stage game machine 100 and server 600 (central management device etc.)。So, it is possible to carry out the accumulation for first prize in a lottery by multiple stage game machine 100, the first prize in a lottery that odds is higher than stand-alone type can therefore be provided accordingly。
It addition, in the present embodiment, when goals S exceedes upper restriction γ, force to obtain the special pattern judgement random value (with reference to Figure 16) do not prized, but be not limited to this。Such as, as shown in figure 37, judge in step S91-5 when goals S exceedes higher limit γ, it is also possible to do not obtain special pattern judgement random value, win the first prize in lottery pattern judgement random value and game display random value。
So, above-mentioned each random value will not be obtained, and therefore store the prize drawing won the first prize in lottery in determination processing at special pattern and process in (the step S310-5 with reference to Figure 28), win the first prize in lottery not carrying out and the judgement of medium and small coloured silk itself。Accordingly, it is possible to force to derive the result (result of determination) that can obtain with effect same of not prizing。It addition, equally in this case, in game display, by determining the variation pattern of special pattern or increasing encumbrance, game identical when carrying out with goals S not less than higher limit γ shows and is preferred。Accordingly, it is not necessary to although making player know from experience game ball entrance starting port 9 also do not carry out winning the first prize in lottery the unfavorable sense of prize drawing itself, and player can be made to enjoy the enjoyment of game。
It addition, Figure 37 shows the example in the alternate manner of the starting port detection switching input reason shown in Figure 16, same-sign is labelled with for process identical with the process of each step in Figure 16。
It addition, in the present embodiment, unrelated with the mode of electronic tulip starting port 9B, goals S is once exceed higher limit γ, then the part exceeded is considered as not prizing, but is not limited to this。Such as, it is changed into the 2nd mode for condition with electronic tulip starting port 9B, it is also possible to when goals S exceedes higher limit γ being considered as not prizing beyond part。
It addition, in the present embodiment, to load the game ball of regulation number in game machine 100, and the composition being undertaken playing by circulating the game ball of this loading is that example is illustrated, but is not limited to this。Can from supplemental game ball game machine and can to the structure of the game ball that spues outside game machine for example, it is also possible to adopt。
It addition, in the present embodiment, as putting into media, employ bank note (or the coin in currency), but be not limited to this。For example, it is also possible to be the token that uses in game machine such as game money, coin and be stored in the monetary information in carrier (such as, IC-card and IC coin etc.) and integration information etc.。
It addition, in present embodiment, in winning the first prize in lottery game and medium and small color game, allow that with payment transmitting ball number is corresponding, the remaining sum of payment specified quantity, but it is not limited to this。For example, it is also possible to be prizes such as article or can with the lottery ticket etc. of this prize redemption。Special win the first prize in lottery also same as described above。
It addition, in the present embodiment, enter big prize-winning mouth 11 with game ball and carried out special prize drawing for opportunity, but be not limited to this。For example, it is also possible to game ball enter starting port 9 time and win the first prize in lottery prize drawing time carry out。Even if it addition, when game ball enters starting port 9 and win the first prize in lottery prize drawing time carry out, but by carrying out the game display such as Figure 22, it is also possible to make it appear to seem in winning the first prize in lottery game, carry out special prize drawing。
It addition, in the present embodiment, predetermine win the first prize in lottery and medium and small color time the game ball number paid respectively be " 6000 ", " 3000 ", " 100 ", but be not limited to this。Such as, can also as " 3000~5000 " and " 10~500 ", " upper limit to 8000 ", number for paying game ball sets the scope (upper limit and lower limit) of regulation, then draws a lottery wherein, thus determining the number of payment game ball。Alternatively, it is also possible to do not set the scope etc. of above-mentioned regulation and completely random determine the game ball number of payment。Alternatively, it is also possible to adopt not completely random, but the final number determining payment game ball makes it win the first prize in lottery, with at this, the mode that in game, total number of the game ball of payment must be consistent。

Claims (9)

1. a game machine, it is characterised in that possess:
Game medium information receiver, it receives the game medium information of regulation;
Game ball paying device, it receives the game medium information of above-mentioned regulation, the game ball of the payment certain number for playing based on above-mentioned game medium information receiver;
Single innings of game performs device, and it is with the game ball by the above-mentioned game ball paying device above-mentioned certain number of payment for condition, before the termination condition of regulation is set up, performs single innings of game;
Gameboard, is formed with the game area fallen for game ball;
Discharger, it, to perform single innings of game for condition by above-mentioned single innings of game execution device, launches game ball to above-mentioned game area;
Launching ball counting number device, it calculates the transmitting ball number being launched the game ball to above-mentioned game area by above-mentioned discharger;
Starting regional detection device, its detection enters into the game ball starting region being arranged at above-mentioned game area;
Goals counting assembly, it calculated the goals of the game ball entering into above-mentioned starting region before rated condition is set up;
Special variable prize-winning device, it can be changed into makes the opening that game ball easily enters the special prize-winning mouth being arranged at above-mentioned game area and the closed mode making game ball hardly enter;
Prize drawing device, it is drawn a lottery as follows, i.e. detect game ball by above-mentioned starting regional detection device, thus obtaining including at least the drawing outcomes making above-mentioned special variable prize-winning device enter in the multiple drawing outcomes won the first prize in lottery of above-mentioned opening;
Play value paying device, it is above-mentioned opening when the drawing outcomes obtained by above-mentioned prize drawing device is for winning the first prize in lottery based on above-mentioned special variable prize-winning device, the play value of payment regulation;
Play value paying device, it is when the drawing outcomes obtained by above-mentioned prize drawing device is for winning the first prize in lottery, and is in the information of above-mentioned opening, the play value of payment regulation based on above-mentioned special variable prize-winning device;
Goals decision maker, it is when the above-mentioned transmitting ball number calculated by above-mentioned transmitting ball counting number device is not up to above-mentioned certain number N number of, it is determined that whether the above-mentioned goals calculated by above-mentioned goals counting assembly reaches the 1st constant, and wherein N is natural number;
Drawing outcomes forcing device, it is when performing single innings of game by above-mentioned single innings of game execution device, when being judged to that above-mentioned goals reaches above-mentioned 1 constant by above-mentioned goals decision maker, even if thereafter through above-mentioned goals counting assembly, new game ball detected as the above-mentioned goals exceeding above-mentioned 1st constant, also can force the drawing outcomes obtained by above-mentioned prize drawing device to win the first prize in lottery different above-mentioned special variable prize-winning devices be not set to the special drawing outcomes of above-mentioned opening as from above-mentioned。
2. game machine according to claim 1, it is characterised in that
In above-mentioned drawing outcomes, win the first prize in lottery different from above-mentioned, be not set to not prizing of above-mentioned opening including at least above-mentioned special variable prize-winning device,
And above-mentioned drawing outcomes forcing device,
More standby pressure acquisition device of not prizing, by above-mentioned goals decision maker, it is when being judged to that above-mentioned goals reaches above-mentioned 1 constant, even if thereafter through above-mentioned goals counting assembly, new game ball detected as the above-mentioned goals exceeding above-mentioned 1st constant, can be also above-mentioned not prizing by this drawing outcomes mandatory provision。
3. game machine according to claim 1, it is characterised in that
Above-mentioned drawing outcomes forcing device,
Device is not more performed for prize drawing, by above-mentioned goals decision maker, it is when being judged to that above-mentioned goals reaches above-mentioned 1 constant, even if thereafter through above-mentioned goals counting assembly, new game ball detected as the above-mentioned goals exceeding above-mentioned 1st constant, also do not perform the prize drawing implemented by above-mentioned prize drawing device。
4. game machine according to claim 1, it is characterised in that
Above-mentioned goals decision maker,
With calculated by above-mentioned transmitting ball counting number device launch ball number be above-mentioned certain number half for condition, it is determined that by above-mentioned goals counting assembly calculate above-mentioned goals whether reach the 1st constant。
5. game machine according to claim 1, it is characterised in that
Above-mentioned single innings of game performs device,
Reach above-mentioned certain number for condition with the above-mentioned transmitting ball number calculated by above-mentioned transmitting ball counting number device, terminate above-mentioned single innings of game。
6. game machine according to claim 1, it is characterised in that more standby:
Unit of value setting device, it is based on this game medium information received by above-mentioned game medium information receiver, it is possible to set any one unit of value from multiple different unit of value。
7. game machine according to claim 1, it is characterised in that more standby:
Starting variable goal device, it can be changed into game ball and hardly enter the 1st mode in above-mentioned starting region and game ball is easier to enter the 2nd mode in above-mentioned starting region than the 1st mode;
Variable goal device controls device, and it is when being judged to above-mentioned goals not up to above-mentioned 1 constant by above-mentioned goals decision maker, before reaching the 1st constant, controls variable for above-mentioned starting goal device for above-mentioned 2nd mode。
8. game machine according to claim 1, it is characterised in that
Above-mentioned transmitting ball counting number device,
To start above-mentioned single innings of game for condition by above-mentioned single innings of game execution device, start the counting to above-mentioned transmitting ball number, to terminate above-mentioned single innings of game for condition by above-mentioned single innings of game execution device, the end counting to above-mentioned transmitting ball number。
9. game machine according to claim 8, it is characterised in that
Above-mentioned goals counting assembly,
To start above-mentioned single innings of game for condition by above-mentioned single innings of game execution device, start the counting to above-mentioned goals, to terminate above-mentioned single innings of game for condition by above-mentioned single innings of game execution device, the end counting to above-mentioned goals。
CN201210501482.XA 2012-07-02 2012-11-30 A kind of game machine Expired - Fee Related CN103530954B (en)

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CN1106553A (en) * 1994-03-11 1995-08-09 环球销售有限公司 Gaming machine
CN1129832A (en) * 1994-09-16 1996-08-28 环球销售有限公司 Gaming machine
CN101605579A (en) * 2007-02-13 2009-12-16 科乐美数码娱乐株式会社 Game machine

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JP2004181047A (en) * 2002-12-05 2004-07-02 Maruhon Ind Co Ltd Game machine
US20080070671A1 (en) * 2006-09-06 2008-03-20 Aruze Gaming America, Inc. Slot machines and playing method thereof
JP5539059B2 (en) * 2010-06-23 2014-07-02 株式会社三共 Game machine and game system

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Publication number Priority date Publication date Assignee Title
CN1041109A (en) * 1988-09-14 1990-04-11 株式会社索非亚 Pinball machine
CN1106553A (en) * 1994-03-11 1995-08-09 环球销售有限公司 Gaming machine
CN1129832A (en) * 1994-09-16 1996-08-28 环球销售有限公司 Gaming machine
CN101605579A (en) * 2007-02-13 2009-12-16 科乐美数码娱乐株式会社 Game machine

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