CN103079656A - Game device and game system - Google Patents

Game device and game system Download PDF

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Publication number
CN103079656A
CN103079656A CN201180042214XA CN201180042214A CN103079656A CN 103079656 A CN103079656 A CN 103079656A CN 201180042214X A CN201180042214X A CN 201180042214XA CN 201180042214 A CN201180042214 A CN 201180042214A CN 103079656 A CN103079656 A CN 103079656A
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CN
China
Prior art keywords
game
player
credit
identification information
station
Prior art date
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Pending
Application number
CN201180042214XA
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Chinese (zh)
Inventor
楠田和弘
内山贵视
东尚吾
伊藤信也
山口泰功
中里博纪
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of CN103079656A publication Critical patent/CN103079656A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3234Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5513Details of game data or player data management involving billing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Provided is a configuration terminal that is provided with a player ID-acquiring unit that acquires player IDs that uniquely identify the players; a storage unit that associates value information, which changes with consumption of credit that is exchanged for game plays or with granting of game value according to game results, to the player ID acquired by the player ID-acquiring unit and stores the value information; and an automatic game control unit that controls the game corresponding to the player ID acquired by the player ID-acquiring unit to advance automatically according to prescribed rules. The automatic game control unit controls multiple games with mutually differing corresponding player IDs so that the games advance in parallel.

Description

Game station and games system
Technical field
The present invention relates to be used for automatically advancing game station and the games system of game.
Background technology
Patent document 1 discloses and can be used for automatically advancing the home video games equipment of game.This video game device allows game automatically to advance, and can show the information of the progress status of the game that expression automatically advances.It is shorter that the required time of the game that automatically advances is compared not the required time of the automatically game of propelling.
Prior art
Patent document
Patent document 1JP-A-2005-000252
Summary of the invention
The problem that the present invention solves
In the recreational facilities that are provided with arcade game equipment, the amount of sale is almost proportional with the total length of playing the arcade game equipment time.Therefore, the player who wishes larger quantity played games within the longer time.Yet problem is that the player's who is allowed to play quantity is subject to the restriction of the quantity of arcade game equipment.This is because when a player is playing games, arcade game equipment will be occupied by the player.
Correspondingly, target of the present invention provides game station and games system, and wherein, the technology by using video game device as described above is also added extra improvement, and the player's who is allowed to play quantity does not depend on the quantity of game station.
For solving top problem, the below will describe device used in the present invention.Should be noted that hereinafter, although reference numerals of the present invention will be placed in the bracket to promote the understanding of the present invention for convenience's sake,, do not plan the present invention is limited to each embodiment shown in the figure.
(4A or 3B) has according to game station of the present invention: obtain the getter (G1 or F1) for the identification information that identifies uniquely the player; Store explicitly the first memory device (45) that divides to exchange the value information of playing games or when the result according to game authorizes the game value, changing when consumer credit with the identification information that is obtained by getter (G1 or F1); And automatic game console (G2), described automatic game console control is corresponding to the game of the identification information that is obtained by getter (G1 or F1), in the situation of following predetermined rule, automatically to advance, and game console (G2) is controlled a plurality of game that its corresponding identification information section differs from one another automatically, to advance concurrently.
In this game station, can automatically advance game.Since can based in addition the game that automatically advances in the result authorize the game value, therefore, even game automatically advances, will be satisfied the uninterested player of content (only paying close attention to result's's (authorizing of game value) of game player) of game.In addition, in this game station, can advance simultaneously game for a plurality of players.Therefore, even in the situation that the player plays games, game station will can not taken by the player, and a plurality of player will be given the chance of playing automatic game.
" identification information " identifies the player uniquely, and is the identification information of processing in game station.Identification information can be the media ID that records in the IC-card, and perhaps it can be the ID that is different from media ID, ID and explicitly in advance management of identification information.Be different from use in the situation of ID as identification information of media ID, even IC-card is lost, can pass through disassociation media ID and identification information, forbid IC-card.In addition, can also send new IC-card, so that the media ID of new IC-card is again related with identification information, so that the game value that is associated with the identification information in past such as project and point can be used continuously.
" getter " is equipped with, and as the first example, communication unit and be used for reads the known reader of the media ID that IC-card records.In the case, reader reads media ID, and communication unit is transferred to central server equipment with this media ID.Receive after this media ID, central server equipment returns the identification information that is associated with media ID in advance.Then, identification information is received by communication unit.The second example is reader itself.In the case, the media ID that reads is regarded as identification information.The 3rd example is directly to input the input block of identification information for the player.
" credit is divided (credit) " is the game value of playing games for exchange.That credit is divided the right that is equivalent to play in the credit situation of dividing at the equivalence value of once playing.For example, it is the result that medal (fractional currency) or cash were inserted or shifted in the mode of electricity in conduct physically that credit is divided, and stores from the outside.In addition, use and consumer credit are assigned to exchange and are played.Distributor can be provided, be used for, in response to the instruction from the player, assign to outside the game station for the player distributes credit.In this distribution, distribute the game medium such as medal, bill, complimentary ticket or voucher that divides corresponding to credit from game station.So, dissimilar game medium can and take out for storage, such as using medal as the game medium that divides for storage credit and using bill as being used for distributing the game medium that credit is divided.
" game value " comprises that the non-credit that credit is divided and can not exchange to play games divides.Non-credit is divided, for example, and project and point.Project is, for example, and the spendable phantom item in game such as sword or clothes.The example of point comprises those that can exchange the project that is equivalent to count, and the title that is equivalent to count is awarded the player those.
Can to be expression divide or a segment information of the value that changes when authorize the game value in game the time when consumer credit in game " value information ", perhaps can be a segment information of the expression value of working as consumer credit timesharing variation and the set of the segment information that the game value is authorized in expression.Be in the credit situation of dividing in the result's game value of authorizing based on game, value information is, for example, and the quantity that credit is divided.
" quantity that credit is divided " is quantity or the sum that credit is divided, when consumer credit timesharing minimizing, and when authorizing credit timesharing increase.When the equivalence value of playing once is a credit timesharing, the quantity that credit is divided equals the number of times that can play games.
" game " can be guest fruit (bingo) game, horse race game, or video-game (for example, Random Factor Mahjong or RPG etc.).
" predetermined rule " can be general to many groups identification information, perhaps also can organize identification information for each and establish.
In game station as described above (4A or 3B), the game value can be that credit is divided, and value information can represent when consumption or authorize the quantity that the credit timesharing increases or the credit of minimizing is divided.
The game of controlling in game station is to advance consumer credit to divide and authorize the game (for example, medal game) that credit is divided according to the result along with game.In this game since consumption and what authorize all is that credit is divided, and because to increase that credit divides will be the main purpose of game, therefore, may increase the uninterested player of content of game.Therefore, more likely be favourable by automatic game console control game in order to automatically advance obtainable various effect according to predetermined rule.Medal game comprises can authorize not only according to the result of game that credit is divided but also can authorize a little those types.
In the game station as described above (4A or 3B) each can have setting unit (G4) in addition, the predetermined rule that this setting unit (G4) setting is associated with the identification information that is obtained by getter (G1 or F1), and automatically game console (G2) can be controlled and treats controlled game, in order to automatically advance in the situation of following the predetermined rule that arranges explicitly with identification information corresponding to game.In the case, identical with the situation of value information, the setting of setting unit for example, is stored explicitly with the identification information that identifies uniquely the player.
According to this game station, since for each segment identification information of corresponding player is provided with predetermined rule, therefore, even in the situation that automatically advance game, player's intention also can make the progress content different for each player, so that can be reflected in the game to a certain extent.This will help to allow increasing of player that game automatically advances.
Should be noted that setting unit can allow the player select in a plurality of rules one, thereby player's identification information arranges predetermined rule explicitly therewith.In the case, for example, a plurality of rules can comprise that low-risk is low and return rule, consume a small amount of credit and divide, and expection is rewarded a small amount of credit and divided as returning, and the high rule of returning of excessive risk, consume a large amount of credit and divides, and expection divides as returning a large amount of credit of award.In addition, setting unit can set in advance predetermined rule by disposable selection, perhaps also can alternatively by the repeatedly selection for each state of playing, identify in advance predetermined rule.
Game station (4A or 3B) can have state transfer device (G6) in addition, and this state transfer device (G6) will be transferred to by the progress status of the game of automatic game console (G2) control in advance the external equipment (6) that is associated with identification information corresponding to game.
According to this game station, the player can know the progress status of the game of using external equipment.
" external equipment " be, for example, and portable terminal or Web server such as mobile phone or portable game terminal.For example, in the situation that portable terminal, in the portable terminal that the progress status of the game that is automatically advanced by automatic game console is presented in advance with identification information corresponding to game is associated.Be widely used because the portable terminal of Web browser being installed, therefore, under the preferable case, webpage transmits as progress status.In addition, for example, in the situation that Web server, the webpage that be used for to show the progress status of the game that is automatically advanced by automatic game console is stored in advance the Web server that is associated with identification information corresponding to game, and webpage will be presented in the terminal device (for example, personal computer) that Web browser has been installed.Should be noted that and to prepare server apparatus for each Web server, and individual server equipment can serve as a plurality of Web servers.
Game station as described above (3B) can have operation receiver (32) in addition, and this operation receiver (32) receives the player for the operation of the game that is different from the game of being controlled by automatic game console (G2); The second memory device (35), described the second memory device, stores is with respect to the described value information of described game that is received by described operation receiver (32) its described operation; And manual game console (F2), the described game of described manual game console (F2) control is to advance based on the described operation that is received by described operation receiver (32).
According to this game station, game can automatically be advanced by automatic game console, perhaps can be advanced based on the operation that is received by the operation receiver by manual game console.Therefore, can satisfy player's various demands.
In this game station (3B), getter (G1 or F1) can obtain its identification information that operates the player who is received by operation receiver (32), the second memory device (35) can be stored explicitly with the identification information that is obtained by getter (G1 or F1), with respect to based on the value information by the game of the action advances that receives of operation receiver (32), and game console (G2) and manual game console (F2) can be controlled respectively game corresponding to same identification information automatically.
According to this game station, when game is advancing based on the operation that receives at operation receiver place, another game automatically advances, and another game is corresponding in the same identification information of playing based on the player of the game of the action advances that receives at operation receiver place.Therefore, can manage explicitly result based on the result of the game of action advances and the game that automatically advances with same identification information.
Games system of the present invention (2A) has the first game station (3A), this first game station (3A) has the second memory device (35), the storage of this second memory device (35) divides to exchange the value information of playing games or changing when consumer credit when authorizing the game value according to the result who plays, also comprise operation receiver (32), described operation receiver receives the player for the operation of game, and the first game station advances game based on the operation that is received by operation receiver (32); The second game station (4A), it is in the game station that is not equipped with operation receiver as described above as described above one; And common equipment (5), each in the automatic game of the game that advances in the first game station (3A) (based on the game of the action advances that is received by the operation receiver) and propelling in the second game station (4A) of this common equipment (5) provides common result.As the demonstrated specific embodiment of games system of the present invention of Fig. 1 and 7 shown games systems (2A).
In this games system, can automatically advance game.Since can based in addition the game that automatically advances in the result authorize the game value, therefore, if the player loses interest in (if the player only pays close attention to result's (credit divide authorize) of game) to the content of game, even game is automatically advanced, the player also will be satisfied.In addition, in this games system, with respect to a plurality of players, can advance simultaneously the game of in game station (the second game station), carrying out.Therefore, a plurality of players can be given and play the automatically chance of game, this be because even in the situation that the player plays games, game station (the second game station) will can not taken by the player yet.
In addition, in this games system, can automatically advance game by automatic game console, can also advance game based on the operation that receives at operation receiver place by manual game console.Therefore, can player's various demands be responded.
Also in this games system, the result of the common processing in the first game station and the second game station controls because game is based on, and the manual progress that the automatic progress of the game in the second game station is still played all will can be prior to another.That is, the game progress in the first game station and the game progress in the second game station can be synchronized with each other.
" common processing journey " is, for example, selects one or more processing by raffle from a plurality of options.In the case, selection result (raffle result) will be the result of common processing.In addition, here " raffle " comprise that also mechanical lot or raffle and computerization draw lots or raffle.
Should be noted that the second game station can have setting unit as described above.In the case, even in the situation that game is automatically advanced, for each player, can make the progress content of automatic game different, so that player's intention can be to a certain extent by the game reflection.This will help to allow increasing of player that game automatically advances.In addition, games system can have server apparatus, this server apparatus is for each identification information, be stored in the history (history of object for appreciation) of the progress of manually operated game in the first game station, setting unit can arrange predetermined rule based on the history corresponding to a segment identification information in the history that is stored in the server apparatus.This " a segment identification information " can be the identification information that people (player) is set or another segment identification information corresponding to predetermined rule.This " another segment identification information " be, for example, becomes the identification information (for example, with the identification information that the people is set has another player of friendship relation) of given relation with the people's that predetermined rule is set (player) identification information.In addition, games system can have server apparatus, the data of the relation between this server apparatus storage expression multistage identification information, and can collect for each identification information the progress status of game, and predetermined rule can be the progress status that makes the game that advances explicitly with identification information corresponding to game with follow with another segment identification information that becomes given relation corresponding to the identification information of playing explicitly or with by the consistent rule of the progress status that the game that another specified segment identification information of people advances explicitly is set.
In this games system (2A), the first game station (3A) can have the second getter (F1) that obtains identification information, the second memory device (35) can be stored explicitly with the identification information that is obtained by the second getter (F1), with respect to based on the value information by the game of the action advances that receives of operation receiver (32), the first game station (3A) and the second game station (4A) can advance the game corresponding to same identification information separately.
According to this games system, when game is advancing based on the operation of operating unit in the first game station, game corresponding to the player's who plays this game same identification information automatically advances in the second game station, can manage explicitly the former result of game and the result of the latter's game with same identification information.
In addition, another games system of the present invention (2B) also has the game station (4A) among the game station as described above, and do not have operating unit as described above in the game station as described above, also have the common equipment (5) that in a plurality of game that advance each provides common result in game station (4A).As the demonstrated specific embodiment of games system of the present invention of games system illustrated in fig. 8 (2B).
Another games system of the present invention (2C or 2D) has the game station that is equipped with operating unit as described above (3B) among the game station as described above, and to respectively the automatic game console (G2) of game station (3B) and manually in the game console (F2) each in a plurality of game of propelling the common equipment (5) of common result is provided.As the demonstrated specific embodiment of games system of the present invention of games system illustrated in fig. 9 (2C) or games system illustrated in fig. 10 (2D).
In in games system as described above (2A, 2B, 2C or 2D) each, common equipment (5) can have the result that exports to the outside common processing or the follower of state.
According to this games system, for example can show from the information of common equipment output at the monitor that in recreational facilities, configures.In the case, even the player is positioned at the position away from games system, the player also can know the result of common processing or the state of common processing.
Description of drawings
Fig. 1 shows the according to an embodiment of the invention block diagram of system 100.
Fig. 2 shows the figure of the memory content of the memory device 11 in the system 100.
Fig. 3 is the block diagram of the station 3A in the system 100.
Fig. 4 is the block diagram that terminal 4A is set in the system 100.
Fig. 5 shows the figure of the operation of system 100.
Fig. 6 shows the figure of another operation of system 100.
Fig. 7 shows the figure of the illustrative configurations of the games system 2A in the system 100.
Fig. 8 shows the figure of illustrative configurations of the modification 1 of games system 2A.
Fig. 9 shows the figure of illustrative configurations of the modification 2 of games system 2A.
Figure 10 shows the figure of illustrative configurations of the modification 3 of games system 2A.
The specific embodiment
The configuration of A-1: embodiment
Fig. 1 shows the according to an embodiment of the invention block diagram of system 100.System 100 is that wherein a plurality of players (user) can play games, and has the computer network system of central server equipment 1 and a plurality of games system 2A.
A plurality of games system 2A lay respectively among the recreational facilities GC such as game center.Among these recreational facilities GC each is connected to central server equipment 1 by communication network N1.Among a plurality of games system 2A each can both be passed through communication network N2 and communication network N1, or mutually communicates by communication network N1 and central server equipment 1.Communication network N1, for example, by the WAN(wide area network) and the VPN(VPN), realize with the internet, and communication network N2 is by the LAN(LAN) realize.
The game of playing in system 100 is advanced, and consumer credit is divided simultaneously, is to authorize the game that credit is divided according to the result of game; Particularly, bingo.It is to want exchanged value of playing games that credit is divided, and when playing games for exchange, is consumed.That is, the player will play bingo repeatedly in the consumer credit timesharing.Take turns in the game at each, carry out machinery lot or raffle, from a large amount of numberings, select a small amount of numbering.Before raffle, the player can make a bet, and the credit of consumption aequum is divided.Credit in the stake is divided more, divides more according to the credit of game result expection.
Games system 2A has a plurality of station 3A, a plurality of terminal 4A and common equipment 5 of arranging.A plurality of station 3A, terminal 4A is set, and common equipment 5 can communicate each other by the communication network N3 that provides in games system 2A.A plurality of station 3A, terminal 4A is set, and in the common equipment 5 each can communicate with wireless mode and exterior terminal equipment 6, exterior terminal equipment 6 is the exterior terminal equipment among the recreational facilities GC at games system 2A place.Yet the present embodiment can be modified, so that the quantity of the station 3A that provides in games system 2A is set to 1.
Common equipment 5 is the equipment of the progress of the common processing of control.It is its parts that the result of common processing is used at the common equipment 5 of games system 2A() all game of object for appreciation.Common equipment 5 is carried out common processing repeatedly, and when common processing finishes, and the result of common processing is transferred to simultaneously all the station 3A among the games system 2A and terminal 4A is set.Common processing by 5 controls of common equipment is that particularly, top machinery is drawn lots.
Common processing by 5 controls of common equipment is particularly, wherein to select the machinery of one or more numbers to draw lots from a plurality of numbers.The method that can freely select machinery to draw lots.For example, provide around the circular slab of vertical rotating shaft rotation and for the mechanism that one or more balls is dropped on the plate for common equipment 5, this circular slab has a plurality of holes corresponding to a plurality of numbers formation of its peripheral region.Common equipment 5 can be selected the one or more numbers corresponding to a hole or a plurality of hole (ball that drops on the plate falls into wherein) from a plurality of numbers.
Exterior terminal equipment 6 is the portable sets (computer) that had by the player, and is to meet IEEE802.11 series, is equipped with the wireless lan adapter of Web browser.Therefore, exterior terminal equipment 6 has the WLAN linkage function.Such equipment is, for example, and portable game device or smart phone.Give exterior terminal equipment 6 designated terminal ID.Termination ID is the identification information that identifies uniquely exterior terminal equipment 6, and is assigned to each exterior terminal equipment 6.In the present embodiment, use MAC Address as Termination ID, still, can use the IP address.As the standard of radio communication, can use bluetooth or infrared communication.
The player that central server equipment 1 is the management registered in advance also has the server apparatus (computer) of memory device 11.As shown in Figure 2, memory device 11 is each player who has registered, the history of storage player ID and object for appreciation with being associated with each other.Player ID is for the identification information that identifies uniquely the player, and is assigned to the player who has registered.The history of playing is to point out the information of history of the progress of the game played, is to point out that the player is in the set of taking what action and obtaining any result's information segment in any situation.
Although not shown, the player's who has registered player ID is associated with the media ID of the portable medium that is had by the player.Central server equipment 1 can receiver media ID, and returns the player ID that is associated with media ID.Media ID is the identification information that identifies uniquely portable medium.Portable medium is that for example, IC-card or mobile phone, each IC-card have all recorded unique media ID therein.
Memory device 11, store explicitly with player ID, thus the station 3A that plays just thereon of the player that identifies of player ID or the ID that terminal 4A is set have station 3A or the 2nd ID of the games system 2A of terminal 4A are set, and the 3rd ID of the recreational facilities GC at games system 2A place.The one ID is the identification information that identifies uniquely the station 3A among the games system 2A and terminal 4A is set.The 2nd ID is the identification information that identifies uniquely the games system 2A among the recreational facilities GC.The 3rd ID is the identification information that identifies uniquely recreational facilities GC.
A-1-1: the configuration of the 3A that stands
Fig. 3 is station 3A(the first game station) block diagram.The 3A that stands is be used to the game station that allows single player play games (computer), and has display unit 31, operating unit 32, receiver 33, communication unit 34, memory device 35, medal mechanism 36, and the controller 30A that controls each assembly.
Display unit 31 is, for example, and liquid crystal display, and the result of progress displaying state and game.
Operating unit (operation receiver) 32 has, for example, and such as the operating mechanism by the button of player touches and receive player's operation.The operation that is received by operating unit 32 comprises the operation of the operation of the beginning that indication is played, the operation of indicating the end of playing, game and the operation of indicating the taking-up of medal.
The input that receiver 33 receives from player's media ID.For example, use to be used for reading the known reader of the media ID that IC-card records as receiver 33.
Communication unit 34 is wired or wireless communication interfaces and can communicates with the outside.
Memory device (the second memory device) the 35th, rewritable memory or memory device, and be stored in a player's who plays games on the 3A at the station player ID with being associated with each other, the Termination ID of the exterior terminal equipment 6 that is connected with station 3A with wireless mode and represent the data that player's credit is divided (value information).
When the consumer credit timesharing, the quantity that credit is divided (sum) reduces, and when storing from the outside the credit timesharing and authorizing the credit timesharing according to the result of game, the quantity that credit is divided increases.In the present embodiment, as the result who inputs physically medal, carry out and store from the outside mark, still, can also carry out as the result that the physics of wire transfer and cash is inputted.
Medal mechanism 36 comprises medal detecting sensor and medal discharge device.When medal was inserted into coin and accepts in the notch, each medal was all detected respectively by the medal detecting sensor.Medal mechanism 36 is sent in controller 30A with detection signal, and the coin that inserts is received in the container of medal discharge device.Medal mechanism 36 is controlled by controller 30A, and is distributed in the medal that container is admitted from distributor singly from the medal discharge device.Although it is not shown,, settled coin to accept notch and distributor at the outer surface of station 3A.Controller 30A passes through, for example, one or more CPU(CPU) configure, and serve as player ID getter F1, manually game console F2 and credit are divided manager F3.
Player ID getter F1 is the functional unit that obtains player's player ID, and when the input of receiver 33 receiver media ID, player ID getter F1 communicates by communication unit 34 and central server equipment 1, to obtain the player ID that is linked with input media ID from central server equipment 1.When player ID getter F1 obtains player ID, controller 30A utilize with being associated with each other player ID and thus the player's that identifies of player ID the credit quantity of dividing rewrite data in the memory device 35.
Manually game console F2 is that the control game is being consumed corresponding to the credit timesharing of the player ID that is obtained by player ID getter F1 and the functional unit that advances based on the operation that operating unit 32 is made.Hereinafter will be referred to as " manually game " based on the game of the action advances of operating unit 32 corresponding to the credit timesharing of the player ID that is obtained by player ID getter F1 in consumption.Because manually game is top bingo, therefore, manually game is advanced based on the result of common processing journey (machinery is drawn lots).
It is the functional unit that managerial credit divides that credit is divided manager F3.It controls medal mechanism 36 based on the operation of operating unit 32, and still, it carries out normal process basically.In this normal process, credit divides manager F3 to divide along with the credit of consumption in manual game and by the medal of medal mechanism 36 distributions, reduce and be stored in the quantity that the credit in the memory device 35 is divided, and along with the credit that is input to the medal in the medal mechanism 36 and authorize in manually playing is divided, increase the quantity that credit is divided.Yet when carrying out the total process of the quantity addition that credit is divided, credit divides manager F3 execute exception process to replace normal process.After a while total process and exception procedure will be described.
A-1-2: the configuration of terminal 4A is set
Fig. 4 arranges terminal 4A(the second game station) block diagram.Terminal 4A is set can make a plurality of players play automatic game, it is be used to allowing the various automatic game that are provided for playing, the game station (computer) that has display unit 41, operating unit 42, receiver 43, communication unit 44, memory device 45, medal mechanism 46, radio communication unit 47 and control the controller 40A of each assembly.Automatically game is the game that is controlled to automatically advance according to predetermined rule.The bingo of playing in automatically playing is also advanced based on the result of common processing (machinery is drawn lots).Therefore, manually the game result of game and automatically game is based on that common processing determines, these game are advanced synchronously with one another.
Should be noted that and depend on the game that will play, the implication of " object for appreciation " is different.Be that " object for appreciation " means in the situation of the manual game played in game station 3A in the game that will play, controller (manually game console F2) advances game when reflection player's operation.Be in the situation of automatically game in the game that will play, " objects for appreciation " mean, advance game in the situation of the operation that does not relate to the player, but only by controller (following described automatic game console G2) propelling.
Display unit 41 is, for example, and liquid crystal display, and show the password that is used for being connected to by radio communication unit 47 mandate of exterior terminal equipment 6.
Operating unit (operation receiver) 42 has such as the operating mechanism by the button of player touches and receives player's operation.The type of the operation that is received by operating unit 42 comprises be used to the operation that predetermined rule is set and is used to indicate the operation of the taking-up of medal.
Receiver 43, communication unit 44, and medal mechanism 46 respectively with receiver 33, communication unit 34, and medal mechanism 36 is identical.Yet, although not shown, form that coin is accepted notch and for the distributor of the medal of being processed by medal mechanism 46 at the outer surface that terminal 4A is set.The input of medal is notified to controller 40A.
Memory device 45(the first memory device) is rewritable memory or memory device, and for playing automatically each player of game terminal 4A is being set, stores with being associated with each other, the quantity that player ID, Termination ID, predetermined rule and credit are divided.
Radio communication unit 47 is the WLAN base units (cordless base unit) that meet IEEE802.11 series, and it can carry out radio communication with the outside.
Controller 40A by, for example, one or more CPU configure, and serve as player ID getter G1, automatically game console G2, credit are divided manager G3, linkage unit G5, setting unit G4 and state transfer device G6.
Player ID getter G1 is the functional unit that obtains player's player ID.When receiving the input of media ID in receiver 43, player ID getter G1 communicates by communication unit 44 and central server equipment 1, to obtain the player ID that is associated with input media ID from central server equipment 1.When player ID getter G1 obtains player ID and in the situation that this player ID is not stored in the memory device 45 quantity that controller 40A adds player ID with being associated with each other in memory device 45 and the player's that identified by player ID credit is divided.
Linkage unit G5 is the functional unit that permission connects by radio communication unit 47 and exterior terminal equipment 6.When obtaining player ID by player ID getter G1, linkage unit 6 sends the password corresponding to player ID, so that display unit 41 display passwords, and obtains the password confirmed of being used for by player's input from exterior terminal equipment 6.Then, linkage unit 6 is storage in memory device 45 with being associated with each other, for the password exterior terminal equipment 6 consistent with the password that sends of at first be used for confirming, and the Termination ID of player ID and exterior terminal equipment 6, and connect with this exterior terminal equipment 6.
Automatically game console G2 is the automatically functional unit of game of control.Its control corresponds respectively to one or more game of the one or more player ID that obtained by player ID getter G1, with automatically according to predetermined regular advancement.In addition, game console G2 controls controlled a plurality of game by this way automatically, so that simultaneously (concurrently) propelling of game.
Automatically game console G2 or set up the Termination ID of the exterior terminal equipment 6 that is connected corresponding to linkage unit G5 with it corresponding to this player ID of player ID(in consumption) the automatic functional unit of playing to advance of credit timesharing control.The bingo of carrying out in automatically playing is advanced based on the result of common processing (machinery is drawn lots).Therefore, manually the game result of game and automatically game is based on that common processing determines, and manually game and automatically game advance synchronously with one another.
From finding out the description of manual game console F2 and automatic game console G2, game station 2A has control and manually plays with automatic game so that the game console that game can be advanced simultaneously, manually game is advanced corresponding to the credit timesharing of the player ID that is obtained based on the operation of operating unit 32 by ID getter F1 in consumption, and game has been set up the Termination ID of the exterior terminal equipment 6 that is connected corresponding to linkage unit G5 with it corresponding to this player ID of player ID(in consumption automatically) the credit timesharing advance.
Setting unit G4 is the functional unit that predetermined rule is set.It arranges the predetermined rule corresponding to the player ID that is obtained by player ID getter G1.More specifically, setting unit G4, when the input medal finishes in medal mechanism 46, by pointing out the player by one in display unit 41 and a plurality of rules of operating unit 42 selections, identify predetermined rule, with the player ID that is obtained by the player ID getter G1 predetermined rule of storaging mark in memory device 45 explicitly.
Can freely select each the regular details in a plurality of rules.For example, a plurality of rules can comprise that low-risk is low and return rule, consume a small amount of credit and divide, and expection is rewarded a small amount of credit and divided as returning, and the high rule of returning of excessive risk, consume a large amount of credit and divides, and expection divides as returning a large amount of credit of award.In addition, setting unit G4 can by the selection above only pointing out once identify predetermined rule, perhaps can alternatively identify predetermined rule by the top selection of each state (stage) prompting for game.Whether the player at first selects to allow setting unit G4 utilize disposable selection to identify predetermined rule still allows setting unit G4 select to identify predetermined rule by carrying out for each game state.In the situation that the player selects the former, the player will only once select, in the situation that the player selects the latter, will repeatedly select.
It is the functional unit that managerial credit divides that credit is divided manager G3.It is based on the operation of operating unit 42, and the player ID by player ID getter G1 obtains controls medal mechanism 46, and basically carries out normal process.In this normal process, when when consumption corresponding to be stored in memory device 45 in the automatic game that advances of the credit timesharing of the corresponding player ID of the credit quantity of dividing in the consumer credit timesharing, credit divides manager G3 minimizing to be stored in the quantity that the credit in the memory device 45 is divided, and when when medal mechanism 46 takes out medal, reducing the quantity that credit is divided for dividing corresponding to the credit of player ID.On the other hand, conduct is corresponding to the credit timesharing of this player ID in the medal mechanism 46 when medal is imported into, and credit divides manager G3 to increase the quantity that credit is divided, and when automatically giving the credit timesharing in the game, increase credit is divided.Yet when carrying out the total process, credit divides manager G3 execute exception process to replace normal process.
The total process is the process of the quantity addition that will divide with the credit that same player ID is associated in games system 2A, when being obtained the player's who plays manual game player ID by the player ID getter G1 among the games system 2A (hereinafter referred is " the first situation ") and when the player ID getter F1 by the station 3A among the games system 2A obtains the player's who plays automatic game player ID (hereinafter referred is " the second situation ") carry out this process.
The first situation that whether realizes with regard to it judges, and for example, is divided the memory device 11 of manager G3 reference center server apparatus 1 by credit.Be the first situation in the situation that judge it, credit is divided manager G3 and is divided manager F3 cooperation ground to carry out the total process corresponding to the credit of the station 3A of the player ID that is obtained by the player ID getter G1 among the games system 2A.
The second situation that whether realizes with regard to it judges, and for example, is divided the memory device 11 of manager F3 reference center server apparatus 1 by credit.In the situation that judge that it is the second situation, credit divides the credit that terminal 4A is set of manager F3 and games system 2A to divide manager G3 cooperation ground to carry out the total process.
In the total process, for example, credit divides manager G3 to delete the player ID that is obtained by player ID getter F1 with the player ID(that obtained by player ID getter G1 from memory device 45) data of the credit of the explicitly storage quantity of dividing.The summation of the quantity that the quantity that the credit that credit divides manager F3 to utilize deletion is divided and the credit that is associated with this player ID in being stored in memory device 35 are divided is come rewrite data, the quantity of dividing corresponding to the credit of this player ID in the memory device 35.
In the case, credit divides manager F3 and credit to divide manager G3, in exception procedure, when consumer credit timesharing in manually playing, and when taking out medal from medal mechanism 36, reduces being stored in the quantity that the credit in the memory device 35 is divided.In addition, when consumer credit timesharing in the automatic game that advances corresponding to the credit timesharing of the corresponding player ID of the quantity of dividing with the credit that will be reduced when consumption, the quantity that credit is divided reduces, and work as for dividing corresponding to the credit of this player ID, when taking out medal from medal mechanism 46, the quantity that credit is divided reduces.On the other hand, when medal is imported into medal mechanism 36, and when manually authorizing the credit timesharing in the game, the quantity that credit is divided increases.In addition, when medal is imported in the medal mechanism 46 to obtain the credit timesharing corresponding to this player ID, the quantity that credit is divided increases, and when automatically authorizing the credit timesharing in the game, the quantity that credit is divided increases.
State transfer device G6 is by radio communication unit 47, game state is transferred to by linkage unit G5 has set up the functional unit of the exterior terminal equipment 6 that is connected with it.Particularly, the webpage of the progress status of transmission expression game.Namely, state transfer device G6 serves as Web server, when it receives HTTP(HTTP from the Web browser of exterior terminal equipment 6) during request, the state transfer device waits for that game progress state is updated, generate and be used for utilizing known PDL to describe the data of the webpage of the progress status that is updated that represents game, and as the response to request, utilize these data to reply.
The operation of A-2: embodiment
Next will be for the operation of different situation descriptive systems 100.Appearance player's in the following description player ID and the historical storage of object for appreciation are in the memory device 11 of central server equipment 1.Station 3A in the following description occurs and terminal 4A be set in same games system 2A, providing.
A-2-1: only play manually game
Fig. 5 shows and is not playing games and will plan to play the manually figure of the operation of the situation of the player A of game by input media ID in available station 3A.As shown in this figure, in available station 3A, receiver 33 at first receives the input (Sa10) of the media ID that is associated with the player ID of player A.Player ID getter F1 obtains the player ID(Sa11 that media ID therewith is associated from central server equipment 1), and controller 30A utilize this player ID and thus the player's that identifies of player ID the credit quantity of dividing rewrite memory device 35(Sa12).
Next, player A arrives at a station medal input among the 3A, and the quantity (Sa13) that credit divides manager F3 to increase in response to input to be stored in the credit in the memory device 35 and to divide.After this, manually manually game (Sa14) of game console F2 control.Manually game is associated with the player ID that is obtained by player ID getter F1, and based on the operation of operating unit 32, advances with the result of common processing.In manually playing, credit divides manager F3 to divide according to the credit of consumption in manual game, and reduction being stored in the quantity that the credit in the memory device 35 is divided, and divides according to the credit of authorizing in manually playing, and increases the quantity that credit is divided.
The player that operation as described above also is applied to except player A is playing the manually situation of game in the 3A of another station, the player who also is applied to except player A is playing the automatically situation of game in terminal 4A is set.So, games system 2A can advance a plurality of manual game simultaneously, and can advance simultaneously manual game and automatically game.
A-2-2: only play automatically game
Fig. 6 shows player A wherein and is playing games but by planning to play the automatically figure of the operation of game to terminal 4A input media ID is set.As shown in this figure, in terminal 4A was set, receiver 43 at first received the input (Sb10) of the media ID that is associated with the player ID of player A.Then, player ID getter G1 obtains the player ID(Sb11 that is associated with media ID from central server equipment 1).Then, the data of the credit that player ID and expression identified by the player of player ID of the controller 40A quantity of dividing append to memory device 45(Sb12 with being associated with each other).
Then, player A is input to medal and arranges among the terminal 4A, and the quantity (Sb13) that credit divides manager G3 to increase in response to input to be stored in the credit in the memory device 45 and to divide.Then, setting unit G4 arranges the pre-defined rule (Sb14) that is associated with the player ID that is obtained by player ID getter G1.Particularly, setting unit G4 points out the player to select in a plurality of rules one with display unit 41 and operating unit 42, identifying predetermined rule, and make the explicitly predetermined rule of storaging mark of memory device 45 and the player ID that is obtained by player ID getter G1.
Next, linkage unit G5 sends password by being associated with the player ID that is obtained by player ID getter G1, and makes display unit 41 send password (Sb15).Subsequently, player A comes based on its network identifier (SSID) with the WLAN linkage function of exterior terminal equipment 6, and search is corresponding to the base unit that terminal 4A is set (access point), and request connects.The linkage unit G5 that terminal 4A then is set obtains the Termination ID (Sb16) of the exterior terminal equipment 6 of having asked connection.
Then, linkage unit G5 obtains the password (Sb17) that is used for affirmation of being inputted by the player from the exterior terminal equipment 6 of having asked to connect.Particularly, by radio communication unit 47, input and the transmission of linkage unit G5 prompting exterior terminal equipment 6 passwords are to receive the password that is used for affirmation of transmission from exterior terminal equipment 6.When receiving this moment, linkage unit G5 obtains the Termination ID of exterior terminal equipment 6 again.
Only the password of be used for confirming that obtains with and the consistent situation of the password that is associated of the player ID that obtained by player ID getter G1 under, and in the Termination ID that when obtaining for the password confirmed, the is obtaining situation consistent with the Termination ID of the exterior terminal equipment 6 of since sending password, at first having asked connection, namely, only be authorized to (Sb18: be) in the situation that the player is effective player, linkage unit G5 just with exterior terminal equipment 6 connect (Sb19).
Not only require password but also require Termination ID consistent, the probability that obtains password and successfully connect to reduce the third party.Therefore, it can be configured, in order to depend on the level of security of asking, only requires that password is consistent.In addition, it can be configured, in order to only obtain for the password of confirming from the exterior terminal equipment 6 of at first having asked since sending password.Can be with disposable password as password, with further enhancing level of security.
Next, game console G2 controls the automatically progress (Sb20) of game automatically.This plays automatically, set up the Termination ID of the exterior terminal equipment 6 that is connected corresponding to linkage unit G5 with it and corresponding to the credit timesharing of the player ID that is obtained by player ID getter G1 in consumption, advance according to the predetermined rule that arranges explicitly with player ID, and use the result of common processing to advance.In automatically playing, credit divides manager G3 to divide according to the credit of consumption in automatic game, and reduction being stored in the quantity that the credit in the memory device 45 is divided, and divides according to the credit of authorizing in automatically playing, and increases the quantity that credit is divided.In addition, in automatically playing, state transfer device G6 also is transferred to the progress status of playing by linkage unit G5 and has set up the exterior terminal equipment 6 that is connected with it.
When the player except player A is arranging among the terminal 4A when playing automatically game, carry out operation as described above.So, a plurality of automatic game that simultaneously (concurrently) propelling of terminal 4A corresponds respectively to a plurality of players is set.In addition, when the player except player A plays manually game in the 3A of station, also carry out operation as described above.This also means, games system 2A can advance manual game and automatically game simultaneously.
A-2-3: play simultaneously manually game and automatically game
A-2-3-1: began afterwards to play manual game
The operation of carrying out in the situation of playing manual game in media ID that player B when player A is playing automatic game is associated to station 3A input and the player ID of player A and in Fig. 5 pointed operation identical.Yet, in the case, carry out the total process, the credit of the 3A that stands divides manager F3 and the credit that terminal 4A is set to divide manager G3 execute exception process.Correspondingly, be stored in the credit quantity of dividing in the memory device 35 of station 3A and be manual game and the automatic general credit of the game quantity of dividing, will according to respectively manual game and automatically in the game credit of consumption divide and reduce, and increase according to dividing in manual game and the credit of automatically authorizing in the game respectively.
A-2-3-2: began afterwards to play automatic game
Playing as player A manual when game player B to operation that media ID that terminal 4A input and the player ID of player A be associated carries out in the situation of playing automatic game is set and in Fig. 6 pointed operation identical.Yet, in the case, carry out the total process, so that the credit of station 3A divides manager F3 and the credit that terminal 4A is set to divide manager G3 execute exception process.Therefore, be stored in the credit quantity of dividing in the memory device 35 of station 3A and be manual game and the automatic general credit of the game quantity of dividing, will according to respectively manual game and automatically in the game credit of consumption divide and reduce, and increase according to dividing in manual game and the credit of automatically authorizing in the game respectively.
The conclusion of A-3: embodiment
As described above, games system 2A can identify the player uniquely also according to dividing, reduce this player's credit and divide for the middle credit of consuming of game (the manual game and automatic game) that this player advances simultaneously.In addition, based on the operation of operating unit 42, control is game manually, and not based on the operation of operating unit 42 but with corresponding to controlling explicitly automatic game with its player ID that has set up the Termination ID of the exterior terminal equipment 6 that is connected.Therefore, the player can be by using even at the exterior terminal equipment 6 away from the position (for example, the smoking seat of game center) of games system 2A, playing automatic game.
In addition, according to games system 2A, can be simultaneously advance manual game based on the operation of operating unit 32, and not based on the operation of operating unit, advance automatic game.Even in the 3A disabled situation of station, the player also can play automatic game therefore.
In addition, according to games system 2A, single player can play manual game and automatically game simultaneously.In the case, manually game is advanced corresponding to the credit timesharing of player's player ID in consumption with automatically playing, and advances corresponding to the credit timesharing of Termination ID (corresponding to player ID) in consumption and automatically play.Therefore, the quantity of required player ID is 1.Therefore, be assigned to single player with a plurality of player ID and also be used for comparing by the situation of playing simultaneously a plurality of game with these player ID, can reduce and obtain the required workload of player ID, and can make the management of player ID simpler.
In addition, according to games system 2A, when a player was playing manual game, another player can play the automatic game that is associated with the identification information identical with the player's who plays manual game identification information.Therefore, because the result of the automatic game of the result of the manual game of playing and object for appreciation can manage explicitly with same identification information, therefore, can satisfy player's various demands.For example, a plurality of friends can play games to cooperation.In addition, if controlled type of play is different between a plurality of games system 2A, if perhaps can be respectively select a kind of in the multiple type of play in each games system 2A, then single player can play polytype game (being played games simultaneously by single player) simultaneously.
In addition, according to games system 2A, owing to controlling game based on station 3A and result that the common processing among the terminal 4A is set, therefore, no matter be automatically game or manually game neither can be prior to another.That is, stand among the 3A the game progress and terminal 4A game progress is set can be synchronized with each other.
Game can automatically be advanced in terminal 4A is set.Even in the automatic game of automatically advancing, can based on the result, authorize credit and divide.Therefore, if the player loses interest in (if the player only pays close attention to result's (credit divide authorize) of game) to the content of game, even game is automatically advanced, the player will be satisfied.In addition, loading the Grand Prix such as jackpot() game and bonus(handsel) probability the game plays in the game station of (wherein, can according to game result, obtain a large amount of game values), some player may wish to allow game automatically advance, until probability game beginning.In addition, when participating in the probability game, playing games those people that can participate in reaches in the situation of section sometime, and some player may wish to allow game automatically advance, in order to can obtain the qualification of participation.In addition, in terminal 4A was set, game can advance simultaneously for a plurality of players automatically.A plurality of players can be given and play the automatically chance of game because even in the situation that the player plays games, terminal 4A is set will can not taken by the player.
In addition, according to terminal 4A is set, owing to for each player ID predetermined rule being set, can for each player, make automatic game progress content different, so that player's intention can be reflected in the game to a certain extent.This will help to allow increasing of player that game automatically advances.In addition, according to terminal 4A is set, the player can know with exterior terminal equipment 6 progress status of automatic game.
Game according to the present embodiment control is that use credit is divided and authorized the medal game that credit is divided according to the result when game is advanced.In medal game since consumption and what authorize all is that credit is divided, increasing that credit divides will be the main purpose of game, may having more, the multiplayer loses interest in to the content of game.Therefore, the present embodiment has more likely more useful advantage of top various effects.
B: modification
The present invention each embodiment on its scope not only can comprise, but also can comprise each embodiment that obtains by revising each top embodiment, can also comprise by suitably making up two or more those embodiment that obtain among these embodiment and top each embodiment.
B-1: modification 1
Fig. 7 shows the figure of the illustrative configurations of games system 2A shown in Figure 1, and pays close attention to the position of manual game console and automatic game console.As shown in this figure, games system 2A has a plurality of station 3A that terminal 4A are set and are equipped with separately manual game console that are equipped with automatic game console.
Can revise this configuration, to draw the games system 2B with configuration illustrated in fig. 8.Games system 2B has the terminal of setting 4A, but does not stand.In the case, the player can only play games in terminal 4A is set, and just automatically game of the game that is allowed to play.As described above, in terminal 4A was set, game console G2 was the automatically functional unit of game of control automatically.Automatically game console G2 control corresponds respectively to one or more game of the one or more player ID that obtained by player ID getter G1, in order to automatically advance in the situation of following predetermined rule.In the case, common equipment 5 provides common result to each that arranges in a plurality of game that advance among the terminal 4A at this.
B-2: modification 2
Can revise configuration illustrated in fig. 7, to draw the games system 2C with configuration illustrated in fig. 9.Games system 2C has and is equipped with terminal 4A being set and being equipped with separately automatic game console and automatic a plurality of station 3B of game console of automatic game console.
Certainly, each among the 3B of a plurality of station not only has automatic game console but also has and plays the automatically required configuration of game.Playing the automatically required configuration of game comprises and is equivalent to automatic game console G2, player ID getter G1, memory device (the first memory device) 45, setting unit G4, and those of state transfer device G6, but, be not limited only to those, and can comprise the one or more required assembly in the configuration that terminal 4A is set.Equally, each among the 3B of a plurality of station not only has manual game console but also has and plays the manually required configuration of game.Play the manually required configuration of game and comprise and be equivalent to operating unit 32, memory device (the second memory device) 35, and manual those of game console F2, still, be not limited only to those, and can comprise the one or more required assembly in the configuration of the 3A that stands.In the case, the player can only play manually game in each in a plurality of station 3B, and can be in a plurality of station 3B each in and arranging and playing automatically game among the terminal 4A.
Identical with the situation of games system 2A, games system 2C has common equipment 5.The common result that provides in automatic game console and each game of manually advancing in the game console is provided this common equipment 5.
B-3: modification 3
Can revise configuration illustrated in fig. 7, to draw the games system 2D with configuration illustrated in fig. 10.Games system 2D has a plurality of station 3B, but terminal is not set.In the case, the player can only play games in each in a plurality of stations (game station), and the game that is allowed to play is manually game and automatically game.
Identical with the situation of games system 2A, games system 2D has common equipment 5.The common result that provides in automatic game console and each game of manually advancing in the game console is provided this common equipment 5.
Should be noted that as following to describe in detail, can revise embodiment as described above, do not relate to the game that machinery is drawn lots with control.That is, each games system 2A can use the configuration that does not have common equipment 5.Equally, in shown each configuration of Fig. 7 to 10, each games system can use the configuration that does not have common equipment.
B-4: modification 4
Among superincumbent each embodiment, credit is divided the management by the phase Calais, and still, this is not phase Calais management also.Namely, memory device 35 can be stored explicitly with the player ID that is obtained by player ID getter F1 the data of expression the first credit quantity of dividing, and memory device 45 can be stored expression and is independent of that quantity that the first credit of being associated with same player ID divides increases or the data of the quantity that second credit of dwindling is divided.Credit divides manager F3 to assign to increase or reduce the quantity that the first credit is divided according to consumption in corresponding to the manual game of player ID or the credit of authorizing, and credit divides manager G3 to assign to increase or reduce the quantity that the second credit is divided according to consumption in corresponding to the automatic game of the Termination ID that is associated with player ID or the credit of authorizing.
B-5: modification 5
In modification 4, it can be configured, in order to can divide and the second credit shifts that whole credits are divided or some credit is divided between dividing in the first credit.That is, transfer to the second credit and divide in the situation that credit divides manager that credit is divided to divide from the first credit, the quantity that the first credit is divided is reduced the quantity that the credit that will shift is divided, and the second credit quantity of dividing increases the quantity that the credit that will shift is divided.On the contrary, transfer to the second credit and divide in the situation that credit divides manager that credit is divided to divide from the first credit, credit is divided manager to reduce the quantity that the second credit divides and is increased the quantity that the first credit is divided, and reduction value and increase value are the quantity that the credit that will shift is divided.The quantity that the credit that can point out the player to specify will to shift is divided.Under this pattern, can be in the situation that the player not to process actual medal, transferred credit is divided.
B-6: modification 6
In embodiment as described above, it can be configured, so that controller 30A does not serve as linkage unit G5 and state transfer device G6.According to this embodiment, the player can be in the situation that do not use exterior terminal equipment 6 to play automatically game.Yet under this pattern, the player who plays automatically game can not know the progress status of automatic game.However, even the player can not know the progress status of automatic game, also will be satisfied the uninterested player of content (only paying close attention to the player of game result) who plays.
B-7: modification 7
In embodiment as described above, the control bingo.Yet, also can control other game (for example, horse race game, Random Factor Mahjong, and RPG).In addition, in embodiment as described above, control relates to the game that machinery is drawn lots.Yet, also can control the game that do not relate to machinery and draw lots (for example, relate to the game of computerized lot or raffle or do not relate to the game of raffle).
B-8: modification 8
In embodiment as described above, the player can play automatic game, is finished until credit is divided.Yet it can be configured, so that the player no longer can play automatic game, even still remained in creditable minute under specific circumstances.For example, the game of repeatedly playing is divided into permitting playing the normal game of automatically game and disapproving plays the automatically special play of game.In the case, the player can play automatic game, until credit divide be finished or until special play begin.Such special play comprises the game with the detailed lively explanation of carrying out when satisfying predetermined condition.In addition, can determine given rule, divide as finishing the automatically condition of game such as the credit that fixed qty is provided.In the case, be equal to or greater than in the situation of the quantity that the quantity that the credit of setting divides or the credit that is equal to or less than setting divide automatically game in the quantity that the credit that increases along with automatically playing games or reduce is divided.
B-9: modification 9
In embodiment as described above, control can be authorized the medal game that credit is divided according to the result.Yet the game (for example, video-game) that the game value except credit is divided (non-credit is divided) can be awarded as award according to the result can be to want controlled game.Wherein be not only credit and divide, and be that to divide the medal game that can authorize according to the result can be to want controlled game to non-credit.
" non-credit is divided " be, for example, and project (item) or point (point).Such project comprises the virtual objects that can use such as sword and clothes in game.Such point comprise with corresponding to the project of counting and corresponding to the tradable point of the title of counting, title is authorized the player.
Be project in the situation that non-credit is divided, memory device 35 and 45 is stored with the player ID that is obtained by player ID getter separately in addition explicitly, the project that expression is authorized and the project information that changes along with the project of authorizing in game.Project information (value information) is along with changing corresponding to the manual game of the player ID that is associated and the project of authorizing in automatic game respectively.
Be a little in the situation that non-credit is divided, memory device 35 and 45 is stored with the player ID that is obtained by player ID getter separately in addition explicitly, along with authorizing of mid point of game and counting of increasing.Count (value information) along with changing corresponding to the manual game of the player ID that is associated and the point in automatic game, authorized respectively.
B-10: modification 10
In embodiment as described above, for each player who plays automatic game arranges predetermined rule.Yet, can predetermined rule be set jointly for playing these a plurality of players that automatically play.In the case, will be advanced according to common rule by each that arranges in a plurality of automatic game that terminal controls.
B-11: modification 11
In embodiment as described above, setting unit G4 can based on the history corresponding to the object for appreciation of player ID in the history that is stored in the object for appreciation in the central server equipment 1, arrange the rule of being scheduled to that is associated with player ID or another player ID.Preferably, another player ID is the player ID that predetermined relation is arranged with predetermined player ID regular associated with it.In the case, the data of the relation between the player ID are pointed out in central server equipment 1 storage, and setting unit G4, based on these data, and the player ID of the relation that sign and the rule of being scheduled to become to be scheduled to player ID associated with it.Predetermined relation like this comprises friendship, and, for example, by the communication between two stations (two players of opening relationships are played at these two stations respectively), carry out the foundation of this relation.
B-12: modification 12
In embodiment as described above, as the predetermined rule that will arrange explicitly with the player, can use predetermined rule, in order to make the automatic game that advances corresponding to the credit timesharing of player ID in consumption corresponding to the progress status of the game that advances corresponding to the credit timesharing of another player ID in consumption.Preferably, another player ID is the player ID that has predetermined relationship (for example, friendship) with pre-defined rule player ID associated with it.For example, the data of the relation between the player ID are pointed out in 1 storage of central server equipment, and for corresponding to automatic each player ID of game, collect corresponding to each player ID corresponding to automatically game the progress status of game of another player ID of predetermined relation being arranged.Setting unit G4 uses the progress status of being collected by central server equipment 1, control is game automatically, so that corresponding to (will be set up predetermined rule) player ID the progress status of another player ID of predetermined relation being arranged.
B-13: modification 13
In embodiment as described above, the distribution medal.Yet, can replace medal to distribute several bills (or complimentary ticket or voucher) of the quantity of dividing corresponding to credit.In the case, can freely select by this way the corresponding relation between the quantity of bill and the quantity that credit is divided, divide so that a bill is equivalent to ten credits.In addition, exterior terminal equipment 6 can also be the equipment that does not load Web browser.In the case, the second game need to be installed in advance, so that second plays externally and to carry out in the terminal device 6.So, can freely select for allowing the externally pattern of the software of terminal device 6 execution the second game.
B-14: modification 14
Among each embodiment in above-described each embodiment, obtain the player ID that is associated with media ID for the player ID getter that obtains player ID.Yet media ID can be used as player ID.In the case, receiver serves as player ID getter.In addition, the input block (for example, keyboard) that supplies the player directly to input player ID can serve as player ID getter.In addition, in embodiment as described above, player ID is stored in the station and arranges in the terminal, and it can be configured, so that player ID is not stored in the station or arranges in the terminal.Yet, also in the case, arrives at a station and terminal is set because an ID is designated, and an ID is associated with player ID, in the station or the game that in terminal is set, advances and being stored in stand or the quantity that the credit in the terminal divides is set will be corresponding to player ID.
B-15: modification 15
In embodiment as described above, common equipment can have the follower for the result who exports to the outside common processing or state in addition.The output destination of follower can be, for example, and the monitor that provides in the recreational facilities.In the case, the player can even know result or the state of common processing in remote location.This does not use playing automatic game at the exterior terminal equipment 6 of remote location and beneficial especially to result or the interested player of state of common processing.
B-16: modification 16
In embodiment as described above, the destination of state transfer device only limits to exterior terminal equipment, still, is not limited only to this.Destination except outside terminal device is, for example, and Web server.In the situation that Web server, be used for showing that the webpage of the progress status of the game that is automatically advanced by automatic game console is stored in Web server, Web server is associated with player corresponding to game in advance.So that webpage will be presented in the terminal device (for example, personal computer) that Web browser has been installed.Should be noted that can be for each Web server provides server apparatus, and perhaps individual server equipment can serve as a plurality of Web servers.In addition, the signal by the transmission of state transfer device can become wire signal from wireless signal.
B-17: modification 17
In embodiment as described above, not only for automatic game but also for manual game, carry out explicitly credit with player ID and divide management and game progress.Yet, for manual game, can carry out credit and divide in management and the game progress at least one, and be not associated with player ID.
B-18: modification 18
In each embodiment, when the player for the first time when this games system is played and when playing in automatically playing, it can be configured, so that can be for the game of predetermined quantity, in the situation that consumer credit is not assigned to exchange and played games.That is, can automatically provide free examination to play in the game, and can play the method that learning is played in free examination.Therefore, can obtain new player.Particularly, up to the present be not used in the situation that games system is played games at the identification information of determining to be obtained by the acquisition of information device, automatically game console control game, so as for the game of predetermined quantity in the situation that non-consumer credit is divided permits playing games.In addition, during judgement above having carried out, can authorize the credit of predetermined quantity and divide.For up to the present whether the identification information of determining to be obtained by getter be not used for playing games, can store the history of the player's who has played game identification information in games system.
The description of Ref. No.
1... central server equipment, 2A, 2B, 2C, 2D... games system, 3A, the 3B... station, 4A... arranges terminal, 5... common equipment, 6... outer setting terminal, 11,35,45... memory device, 30A, 40A... controller, 31,41... display unit, 32,42... operating unit, 33,43... receiver, 34,44... communication unit, 36,46... medal mechanism, 47... radio communication unit, 100... system, F1, G1... player ID getter, the manual game console of F2..., F3, G3... credit is divided manager, the automatic game console of G2..., G4... setting unit, G5... linkage unit, G6... state transfer device.

Claims (11)

1. game station comprises:
Obtain the getter for the identification information that identifies uniquely the player;
The first memory device, described the first memory device and the described identification information that is obtained by described getter are stored explicitly when consumer credit and divide to exchange the value information of playing games or changing when the result according to described game are authorized the game value; And
Automatic game console, described automatic game console is controlled the game corresponding to the described identification information that is obtained by described getter, with automatically propelling in the situation of following predetermined rule,
Wherein, described automatic game console is controlled a plurality of game that its corresponding identification information section differs from one another, to advance concurrently.
2. game station according to claim 1,
Wherein, described game value is that described credit is divided, and
Wherein, described value information represents when consumption or authorizes the quantity that described credit timesharing increases or the credit of minimizing is divided.
3. game station according to claim 1 also comprises: with the described identification information that is obtained by described getter the setting unit of described predetermined rule is set explicitly,
Wherein, controlled described game is treated in described automatic game console control, in order to automatically advance in the situation of following the described predetermined rule that arranges explicitly with described identification information corresponding to described game.
4. game station according to claim 1, also comprise the state transfer device, described state transfer device will be transferred to by the progress status of the game of described automatic game console control in advance the external equipment that is associated with described identification information corresponding to described game.
5. game station according to claim 1 also comprises:
Operation receiver, described operation receiver receive the player's of the game that is different from the described game of being controlled by described automatic game console operation;
The second memory device, described the second memory device, stores is with respect to the described value information of described game that is received by described operation receiver its described operation; And
Manual game console, described manual game console is controlled described game to advance based on the described operation that is received by described operation receiver.
6. game station according to claim 5,
Wherein, described getter obtains its described identification information that operates the player who is received by described operation receiver,
Wherein, described the second memory device and the described identification information that is obtained by described getter are stored the described value information with respect to the described game that advances based on the described operation that is received by described operation receiver explicitly, and
Wherein, described automatic game console and described manual game console are controlled respectively the game corresponding to same identification information.
7. games system comprises:
The first game station, comprise the second memory device, described the second memory device, stores divides to exchange the value information of playing games or changing when consumer credit when the result according to described game authorizes the game value, and comprise the operation receiver, described operation receiver receives the player for the operation of described game, and described the first game station advances described game based on the described operation that is received by described operation receiver;
The second game station, it is game station according to claim 1; And
Each in the game that advances at described the first game station and the automatic game that advances in described the second game station of common equipment, described common equipment provides common result.
8. games system according to claim 7,
Wherein, described the first game station comprises the second getter that obtains described identification information,
Wherein, described the second memory device and the described identification information that is obtained by described the second getter are stored the described value information with respect to the described game that advances based on the described operation that is received by described operation receiver explicitly, and
Wherein, described the first game station and described the second game station all advance the game corresponding to same identification information separately.
9. games system according to claim 7,
Wherein, described common equipment comprises the result that exports to the outside described common processing or the follower of state.
10. games system comprises:
Game station according to claim 1; And
The common equipment of common result is provided in a plurality of game that described game station advances each.
11. a games system comprises:
Game station according to claim 5; And
Common equipment, described common equipment provides common result to each on the described automatic game console of described game station and in the game that advances of described manual game console respectively.
CN201180042214XA 2010-09-03 2011-08-30 Game device and game system Pending CN103079656A (en)

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JP2010197678A JP5138746B2 (en) 2010-09-03 2010-09-03 GAME DEVICE AND GAME SYSTEM
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PCT/JP2011/069531 WO2012029747A1 (en) 2010-09-03 2011-08-30 Game device and game system

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TW201210665A (en) 2012-03-16

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Application publication date: 20130501