CN102169367A - 交互式投影显示 - Google Patents

交互式投影显示 Download PDF

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CN102169367A
CN102169367A CN2011100717542A CN201110071754A CN102169367A CN 102169367 A CN102169367 A CN 102169367A CN 2011100717542 A CN2011100717542 A CN 2011100717542A CN 201110071754 A CN201110071754 A CN 201110071754A CN 102169367 A CN102169367 A CN 102169367A
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projector
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CN102169367B (zh
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G·J·安德森
P·J·科里维奥
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Intel Corp
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • GPHYSICS
    • G03PHOTOGRAPHY; CINEMATOGRAPHY; ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ELECTROGRAPHY; HOLOGRAPHY
    • G03BAPPARATUS OR ARRANGEMENTS FOR TAKING PHOTOGRAPHS OR FOR PROJECTING OR VIEWING THEM; APPARATUS OR ARRANGEMENTS EMPLOYING ANALOGOUS TECHNIQUES USING WAVES OTHER THAN OPTICAL WAVES; ACCESSORIES THEREFOR
    • G03B21/00Projectors or projection-type viewers; Accessories therefor
    • G03B21/14Details
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/002Specific input/output arrangements not covered by G06F3/01 - G06F3/16
    • G06F3/005Input arrangements through a video camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
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    • AHUMAN NECESSITIES
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/0304Detection arrangements using opto-electronic means
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/02Constructional features of telephone sets
    • H04M1/0202Portable telephone sets, e.g. cordless phones, mobile phones or bar type handsets
    • H04M1/026Details of the structure or mounting of specific components
    • H04M1/0272Details of the structure or mounting of specific components for a projector or beamer module assembly
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M1/00Substation equipment, e.g. for use by subscribers
    • H04M1/72Mobile telephones; Cordless telephones, i.e. devices for establishing wireless links to base stations without route selection
    • H04M1/724User interfaces specially adapted for cordless or mobile telephones
    • H04M1/72403User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality
    • H04M1/72427User interfaces specially adapted for cordless or mobile telephones with means for local support of applications that increase the functionality for supporting games or graphical animations
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
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    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
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    • AHUMAN NECESSITIES
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
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    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/408Peer to peer connection
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04MTELEPHONIC COMMUNICATION
    • H04M2250/00Details of telephonic subscriber devices
    • H04M2250/52Details of telephonic subscriber devices including functional features of a camera

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Abstract

一投影设备可以在显示表面上投影图像。另一投影设备随后可以投影表现为与第一设备投影的图像进行交互的图像。这些设备之一中的摄像机可以记录该交互。一般地,可以分析该交互以实现游戏的进行或用户选择。这两个设备之间的通信可以通过网络通信协议来建立。

Description

交互式投影显示
背景技术
本发明总地涉及要显示的图像的投影。
有各种设备能够投影图像。投影显示器可以是一种外围设备,其可连接到诸如膝上型计算机或个人计算机的基于处理器的设备。投影显示器还可以与用于显示广播的或以其他方式分发的节目的电视接收机相关联。另外,可以是基于处理器的独立投影仪可以与相对高质量图像的投影相关联。例如,电影放映机可以在电影院用来显示图像。
附图说明
图1是工作中的本发明的一个实施例的透视图;
图2是图1的实施例的示意性描述;
图3是本发明的一个实施例的流程图;
图4是本发明的另一实施例的透视图;以及
图5是本发明的另一实施例的流程图。
具体实施方式
参照图1,第一投影设备12a和第二投影设备12b可以分别在诸如墙壁的显示表面或显示屏幕上投影一个或更多图像,如A、B、C和E所示。作为提及的两个示例,设备12a或12b可以是手持设备,例如蜂窝电话或移动互联网设备(MID)。它们可以配备有能够在远处的显示表面上投影图像的内部投影设备。设备12a和12b还可以包括它们自己的显示屏幕,例如显示屏幕14a和14b,在一些实施例中,显示屏幕14a和14b可以是触摸屏。作为提及的一些示例,它们可以包括其他能力,包括蜂窝电话、摄影机等。
根据本发明的一些实施例,投影设备12a可以沿着路径C投影图像,以与投影设备12b投影的图像E进行交互。然后,可以通过与投影设备12a和12b之一或二者相关联的摄像机来检测该交互,以对交互进行评估。例如,在一个实施例中,设备12b可以投影包括多个不同用户可选选项的图像。通过诸如矩形B的矩形所指示的这些选项可以由其他投影设备12a通过在设备12b投影的显示A上投影图像或标记(例如,“X”)来选择。
如果这两个设备在诸如无线网络的网络中连接,则所述交互可以用来在各种设备之间进行选择。例如,与一个或多个设备12相关联的一个或多个摄影机可以检测投影的图像的交互,并且这种交互可以被分析来评估用户选择。例如,在设备12b上的摄影机可以检测由设备12a置于显示元素E上的标记。可以理解,这是用于从设备12b获取更多信息的一种选择,该信息随后可以例如通过后续投影的显示来提供,或通过在到设备12a的网络连接上的传输来提供。
例如,投影的图像A可以包括用户呈现期间的显示。使用设备12a的用户可以选择显示的图像框E,以获取与该图像表示的项E有关的更多信息。该信息随后可以由设备12b通过后续投影的图像或通过在到设备12a的网络连接上提供的数据来提供。结果,在一些实施例中,由分离的设备投影的图像可以使得能够在这些设备之间进行交互和信息交换,以用于各种其他目的,包括进行游戏。
在另一个示例中,电影院中投影的图像可以被用作投影的图像A。电影院里的观看者然后可以选择图像屏幕上投影的图像对象,来获取与这些图像对象有关的更多信息。例如,用户可以使用红外光束照射与电影相关联的投影的图像对象。例如,图像对象可以是演员的图像,并且作为响应,电影院里的投影设备可以向选择了该图像对象的用户提供额外信息。可以通过由设备12a发送的指示用户刚才已经选择了图像对象的无线消息来识别该用户。然后,与电影院相关联的摄影机可以例如通过投影的图像的覆盖来检测选择了哪个元素,并且可以向查询用户提供信息。
在另一个示例中,投影的图像可以是通常仅仅用于高亮演示稿上的一点的激光指示器,其能够投影各种颜色和图案。例如,一个投影设备可以正在投影演示稿,同时携带激光指示器的用户通过指向演示稿来与其进行交互。与投影演示稿的设备耦合的摄像机以各种方式解释激光投影。例如,一种激光颜色可以指示赞成投票或否决投票,或者指示现在应当示出下一张幻灯片。在另一个示例中,激光输入可以解释为选择和拖放指令,因此允许激光指示器操纵正投影的演示稿中的对象。
为了控制哪些投影被允许与第一投影进行交互,第二投影可以(以可见范围、红外区和/或通过无线连接性)指示作为一种形式的密码的特定范围的颜色或闪烁。取决于所需的安全等级,这种可视密码可以经由密码信息的有线或无线同步而被周期性地改变。
在另一个示例中,从一个设备投影的图像可以被捕获并且被加到另一个设备的投影中。作为再一个示例,第一用户可以投影一显示,该显示留下空白输入区域,以供第二用户投影第一用户请求的信息。例如,第一用户可以请求第二用户提供他或她自己的照片。第二用户然后可以将所请求的照片投影到投影的显示中为此目的而留下的空白区域中。第一用户的计算机上的摄影机记录该输入区域内的输入,并且按照第一用户的请求,基于该输入区域内的输入,来提取所述照片并将其进行存储。因此,除了通过第二用户的投影仪提供用户输入之外,第二用户还可以通过投影系统向第一用户提供文件、图像、数据或其他信息。
参照图2,根据一个实施例,设备12a和12b在一个实施例中可以是移动手持设备,但是在其他实施例中,它们可以是有线设备或移动/无线设备。设备12a或12b中的每一个可以包括控制设备16a或16b,在一些实施例中,控制设备16a或16b可以是处理器或控制器。每个控制设备可以耦合到网络接口卡20a或20b,以使得能够进行设备之间的网络通信。这些通信可以通过有线或无线连接来进行,例如包括红外或射频连接。
每个控制设备16还可以耦合到存储设备22a或22b,其中存储设备22a或22b可以存储软件和要显示的图像元素。例如,每个存储设备22a或22b可以存储作为示例的软件26a或26b。
另外,每个控制设备可以耦合到用户接口14a或14b,在一个实施例中,用户接口14a或14b可以是触摸屏。每个控制设备还可以耦合到摄像机19a或19b,以记录投影的显示之间的交互。最后,投影的显示可以由每个设备的投影仪18a或18b投影。在24处指示的网络交互可以经由导线、无线电、无线光或任何其他介质来进行。
因此,参照图3,设备12a或12b中的一个可以投影第一图像,如在框30中所示。然后,第二设备12a或12b可以投影图像来与第一图像进行交互。该第二图像可以通过与设备12a或12b中的一个相关联的摄影机来检测,如在框32中所示。该可视交互可以被分析来确定该图像的交互是否指示了用户选择或输入,如果是,则可以提供交互反馈,如框34中所示。
因此,在一些实施例中,在图3中26处描述的序列可以用诸如存储设备22的计算机可读介质中存储的软件来实现,该计算机可读介质可以是半导体存储设备、光存储设备或磁存储设备。在一些实施例中,该序列可以通过由诸如控制设备16a或16b的处理器或控制器执行的指令来实现。
在其他实施例中,可以实现游戏,例如如图4中所示。在该示例中,两个投影的搏斗角色图像被显示在显示区域上。每一个用户可以使用设备12a或12b来投影角色图像。控制可以用各种方式来实现,包括使用触摸屏14a和14b。图像之间的交互可以是诸如拳击游戏的游戏动作的指示。
因此,在一个实施例中,可以通过由控制设备执行的一系列指令来实现一序列。如图5中所示,可以在设备12a和12b之间建立网络通信,如框50中所示。然后,用户可以选择游戏,并且角色状态监控启动,如框52中所示。用户例如可以校准墙壁上的游戏区域,如框54中所示。然后,设备投影游戏角色,如框56中所示。在框58中,可以通过分析来自摄影机的视频流来检测接触点,如框58中所示。因此,在搏斗游戏中,角色之间的接触可以通过与设备12a和12b之一或二者相关联的摄像机来检测。图像识别软件可以用来分析投影的图像的交互。
接着,在框60中,将接触点与角色状态监控进行相关,以确定得分。根据游戏应用程序的目标和规则来实现游戏,如框62中所示。
其他游戏示例可以是投影的井字(tic-tac-toe)游戏,其中一个玩家投影井字图案,并且每个玩家可以投影选择。由其他设备投影的在井字图案上的用户选择可以通过第一设备上的摄像机来检测,并且随后以实际形式显示在第一设备的投影的显示上。以这种方式,该游戏可以在进行投影的第一设备上实现,并识别获胜者。
当然,本领域技术人员将意识到许多其他游戏和非游戏应用程序。
在本说明书通篇对“一个实施例”或“实施例”的引用表示结合该实施例描述的特定特征、结构或特性被包括在本发明涵盖的至少一种实现中。因此,短语“一个实施例”或“在实施例中”的出现不必然都指的是相同的实施例。此外,这些特定特征、结构或特性可以以与所说明的具体实施例不同的其他适当形式来构建,并且所有这些形式都可以涵盖在本申请的权利要求内。
尽管已经针对有限数量的实施例对本发明进行了描述,但本领域技术人员将从中意识到许多修改和变型。所附权利要求意图覆盖落入本发明真实精神和范围内的所有此类修改和变型。

Claims (20)

1.一种装置,包括:
投影仪,用于投影图像;
摄像机,用于记录投影的图像;以及
控制设备,用于检测所述投影仪投影的图像与另一投影的图像之间的交互。
2.根据权利要求1所述的装置,其中,所述装置是蜂窝电话。
3.根据权利要求1所述的装置,其中,所述装置是移动互联网设备。
4.根据权利要求1所述的装置,所述控制设备用于建立与具有投影仪的另一设备的网络,以交换信息。
5.根据权利要求1所述的装置,包括图像识别软件,所述图像识别软件用于识别由另一设备投影的与所述投影仪投影的图像进行交互的图像。
6.根据权利要求1所述的装置,用于检测所述投影仪投影的图像与另一个装置投影的图像之间的覆盖。
7.根据权利要求1所述的装置,用于实现游戏。
8.一种方法,包括:
从第一设备投影图像;
使用图像记录装置记录所投影的图像;以及
通过分析由所述记录装置捕获的可视信息来检测所投影的图像与第二设备生成的另一图像之间的交互。
9.根据权利要求8所述的方法,包括实现在两个玩家之间的游戏,其中每个玩家投影图像,并且由所述记录装置记录所投影的图像之间的交互。
10.根据权利要求8所述的方法,包括:投影包括多个可选选项的图像,以及接收从选择所述选项之一的另一用户生成的图像。
11.根据权利要求8所述的方法,包括:投影从另一用户请求信息的图像、识别用户的投影的响应,以及记录所述投影的响应提供的信息。
12.根据权利要求8所述的方法,包括使用移动互联网设备来投影所述图像。
13.根据权利要求8所述的方法,包括通过无线网络与另一用户交换信息,所述另一用户投影了与所述第一设备投影的图像相关联的第二图像。
14.根据权利要求8所述的方法,其中,检测与另一图像的交互包括检测与激光功率的交互。
15.根据权利要求8所述的方法,包括接收来自所述第二设备的投影的图像。
16.一种计算机可读介质,其存储由计算机执行来进行以下操作的指令:
显示投影的图像;
利用图像记录设备记录所述图像;以及
识别所述投影的图像与另一图像之间的交互。
17.根据权利要求16所述的介质,还存储用于识别在所述投影的图像顶部投影的可视信息的指令。
18.根据权利要求16所述的介质,还存储用于识别在所述投影的图像上投影的激光指示器的指令。
19.根据权利要求16所述的介质,还存储用于实现在两个玩家之间的游戏的指令,其中每个玩家投影图像,并且由所述记录设备记录所投影的图像之间的交互。
20.根据权利要求16所述的介质,还存储用于进行以下操作的指令:投影包括多个可选选项的显示,以及接收通过显示指示哪个所述选择被优选的图像而进行的用户选择。
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