CN100535946C - Method for gaming and gaming system - Google Patents

Method for gaming and gaming system Download PDF

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Publication number
CN100535946C
CN100535946C CN 200480043951 CN200480043951A CN100535946C CN 100535946 C CN100535946 C CN 100535946C CN 200480043951 CN200480043951 CN 200480043951 CN 200480043951 A CN200480043951 A CN 200480043951A CN 100535946 C CN100535946 C CN 100535946C
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Prior art keywords
gaming
method
system
gaming system
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CN 200480043951
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Chinese (zh)
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CN101027696A (en )
Inventor
塞缪利·梅恩派
奥利-佩卡·哈洛南
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杰特贝特公司
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07CTIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
    • G07C15/00Generating random numbers; Lottery apparatus
    • G07C15/006Generating random numbers; Lottery apparatus electronically
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Abstract

本发明涉及游戏方法和游戏系统。 The present invention relates to a game method and game system. 更具体地说,本发明涉及通过终端,诸如移动终端的移动或联网游戏。 More particularly, the present invention relates to a terminal, such as a mobile terminal or mobile network games. 在方法中,通过现有的标识符,识别玩家,而无需专门注册到游戏系统。 In the method, the existing identifier, identify the player without having registered specifically to game the system. 同时提供支付奖励的简单方法。 While providing a simple way to pay the reward.

Description

游戏方法和游戏系统技术领域本发明涉及一种游戏方法和游戏系统。 The game system and game method Technical Field The present invention relates to a game method and game system. 更具体地说,本发明涉及一种利用诸如移动终端的终端进行的移动或联网游戏。 More particularly, the present invention relates to a terminal such as a mobile terminal is a mobile or networked gaming. 背景技术随着网络和特别无线网络技术的使用已经变成为每天的习惯,游戏和博彩(gambling)也已经实现到那个环境。 BACKGROUND As the use of networks and in particular wireless network technology has become a daily habit, games and gambling (gambling) has also been implemented into the environment. 基于几种网络或移动电话的游戏方法广泛公知。 Some gaming method or a mobile telephone network based on widely known. 网络或移动博彩的一个有趣主题是实时型博彩,其中,玩家如果获胜,其将立即知晓。 An interesting topic web or mobile gaming is real-time betting type, which, if the player wins, it will be known immediately. 通常,为了玩游戏,玩家必须首先注册到游戏服务供应商。 Typically, in order to play the game, the player must first be registered with the gaming service provider. 正20020907描述了一种基于移动电话网,玩游戏,诸如抽奖(lottery)游戏的方法,其中,玩家使用移动电话,拔打游戏服务供应商。 N 20,020,907 describes a method based on a mobile telephone network, play games, such as lottery (lottery) game, in which players use a mobile phone, dial gaming service provider. 如果第一次参加游戏,玩家向游戏服务供应商注册并且从该供应商接收个人标识号(PIN)。 If the first time to participate in the game, players registered to the game service provider and to receive a personal identification number (PIN) from the supplier. 游戏服务供应商将门户模块下载到玩家的移动电话的用户标识模块(SIM ) 卡。 Game portal module service providers will be downloaded to the player's mobile phone subscriber identity module (SIM) card. 然后,玩家玩游戏,以及在挂机前,安排支付供应商。 Then, the players play the game, and before hanging up, arrange to pay suppliers. 通常,为可以这种方式编程,SIM必须专门设计用于那一目的,以及例如,由那个特定服务供应商提供。 Often, that can be programmed in this way, SIM must be specifically designed for that purpose, and for example, is provided by that particular service provider. 同时,通常以相对复杂的方式安排用于游戏的计费或获胜支付。 At the same time, usually in a relatively complex way the billing arrangements for the game or win payments. WO0148712A1公开了一种用于通过无线网络提供类似实时刮奖的游戏的方法和系统。 WO0148712A1 discloses a method and system for providing real-time scratch similar games over a wireless network. 基本上同时,由远离用户的无线站的系统上的下注服务供应商维护保密性,包括赢/输确定。 Substantially the same time, a bet on a wireless service provider system remote from the user stations to maintain confidentiality, including win / loss determination. 由下注服务执行用户验证例程。 By the betting service performs user authentication routine. 一旦验证了用户, 则提供类似电子奖券游戏的选择以及用户选择一个或多个"券"。 Upon verification of the user, provides similar electronic lottery games and select the user to select one or more "coupon." 只要进行了选择,下注服务随机选择游戏券以及将它们传送给用户。 Once you make the choice, betting service randomly selects game tickets and transmits them to the user. 一旦用户收到,则能在无线站上玩游戏券。 Once the user is received, the ticket can play the game on the radio station. 在优选实施例中,将游戏呈现为刮去(scrach-off) 型奖券的电子表示。 In a preferred embodiment the electronic embodiment, the game presentation is scraped off (scrach-off) type lottery FIG. 当用户玩游戏时,做出贏或输的决定。 When users play games, make a decision win or lose. 如果用户输了, 则用户可以玩另一券,选择另一游戏或从玩游戏中退出并注销下注服务。 If you lose, the user can play another ticket, select another game or quit playing the game and log off from betting services. 如果用户赢得抽奖游戏,则能将指定奖励货记入(credit)用户的下注服务帐户。 If you win the lottery game, you can specify the bonus credited to the (credit) user account wagering service. 也能以发放新抽奖游戏券的形式,向用户支付信用(pay credit)(具有或不具有到用户帐户的辅助信用)。 It can also be in the form of the issuance of new lottery game ticket, pay credit to the user (pay credit) (with or without credit to assist the user account). 然后,用户可以玩选才奪的另一券,选择另一券,或注销下注服务。 The user can then choose to play only another ticket wins choose another voucher, or cancellation betting service. 在该方法中,系统创建和跟踪用户帐户以及将所贏奖励货记入用户的下注服务帐户。 In this method, the system creates and track user accounts and will be credited into the award winning user account wagering service. 本发明的思想是提供一种用在网络或移动游戏中的简单的自动化系统。 Thought the present invention is to provide a simple automated system for use in a network or a mobile game. 任何适当的终端,诸如移动终端应当能同样地用作游戏终端。 Any suitable terminal, such as a mobile terminal can be used as a game terminal in the same manner. 不应当需要将另外的应用程序安装到该终端,或不应当对终端、SIM卡、软件等等做任何改变。 Should not be required to install additional applications to the terminal, or should not make any changes to the terminal, SIM cards, software and so on. 此外,应当不需要向由游戏经营商提供的服务或专用SIM卡注册以及通常应当可以在任何地方访问游戏服务。 In addition, it should not be required to register with the provided by the game operator services or a dedicated SIM card game and generally should be able to access the service from anywhere. 奖励的支付和奖金的转帐应当与终端无关。 Transfer payments and bonuses should reward has nothing to do with the terminal. 由于在用于移动支付系统(诸如钱包应用)的移动终端中存在不良支持,应当避免使用这些系统。 Because of the poor support for a mobile payment system a mobile terminal (such as a wallet application), the use of these systems should be avoided. 发明内容本发明提供用于在单一游戏会话内,通过使用终端的用户和游戏系统间的消息,玩联网或移动游戏的方法和系统。 SUMMARY OF THE INVENTION The present invention provides within a single gaming session, through the use of messages between user terminals and a game system, a game playing a networked or mobile methods and systems. 在所述单一游戏会话中,所述用户将第一消息发送给所述游戏系统,其中,通过现有用户标识符识别所述用户,而无需专门注册到所述游戏系统,以及所述游戏系统计算用于所述用户的赢/输值以便定义游戏中存在赢还是输,以及所述游戏系统通过第二消息响应所述用户以便报告所述游戏的结果。 In said single gaming session, the first user message to the gaming system, wherein the user identifier identifying the existing user, without special register to the gaming system, the gaming system and computing for the user to win / loss value in order to define the presence of win or lose the game, and the game system in response to the second message reporting the result of the game user. 在获胜的情况下,所述用户可以通过第三消息来响应所述游戏系统以便提供用于奖励支付的支付系统帐户号码,诸如银行帐户信息。 In the case of winning, the user can respond to the gaming system by the third message in order to provide a payment system account number for payment of incentives, such as bank account information. 然后,游戏系统通过包含支付验证,诸如验证码的消息响应所述用户,以及所述用户将所述验证码发送回所述游戏系统,以便接受奖励支付。 Then, the game system comprising a payment verification by, such as a message authentication code in response to the user, and the user will be sent back to the authentication code of the gaming system in order to receive bonus payout. 游戏系统可以根据指定支付系统帐户信息来支付奖励,如果满足用于支付的其他条件,诸如玩家的成年年龄或由本地法律设置的其他可能条件。 Game system can pay the bonus payment system based on the specified account information, if other conditions for payment are met, such as the player's age of majority or other conditions may be set by local law. 也可以将所贏奖励添加到玩家的游戏帐户。 You can also add the incentive to win player's game account. 通常,用于游戏的用户支付与所述第一消息有关,但其他支付方法是可能的,例如,支付可以与已经发生的游戏事件有关,诸如来自前一天的游戏事件等等。 Typically, users pay for the game and the first news about, but other payment methods are possible, for example, payment may be related to the game event has occurred, such as game events from the previous day and so on. 本发明的优点是能同样地任何移动、无线或其他适当终端,无需任何改进或应用下载。 Advantage of the present invention is capable of any movement in the same manner, or other suitable radio terminal, without any modification or application download. 6本发明的另一优点是不需要单独注册到游戏系统,以便玩游戏。 Another advantage of the invention is not required six separate register to the gaming system in order to play the game. 本发明的另一优点是游戏实际上可能在任何地方。 Another advantage of the invention is that the game actually could be anywhere. 本发明的另一优点是奖励的支付简单且与所使用的终端无关。 Another advantage of the invention is simple and bonus payments regardless of the terminal used. 本发明的另一优点是游戏与电话号码无关。 Another advantage of the invention is independent of the game with the telephone number.

本发明的一个方面是指玩电子移动或联网游戏的上述方法。 One aspect of the invention refers to the method described above a mobile or networked electronic playing game. 本发明的另一方面是指用于玩在上述方法中所述的移动游戏的游戏系统。 Another aspect of the present invention refers to a method described in the above playing mobile games of the gaming system.

本发明的另一方面是指用于提供在上述方法中所述的移动游戏的服务器或设备配置。 Another aspect of the present invention means for providing the above-described method in a mobile gaming device or a server configuration.

接着,将详细地描述本发明。 Next, the present invention will be described in detail. 将引用下述图。 The reference to the following figures.

附图说明 BRIEF DESCRIPTION

图1表示根据本发明的系统的示意图。 1 shows a schematic diagram of the system according to the present invention.

图2表示移动电话的显示器上的游戏事件的例子。 2 shows an example of the game event on the mobile phone display.

图3表示游戏过程的开始的流程图。 3 shows a flow chart of the game start process.

图4表示游戏过程的流程图。 FIG 4 is a flowchart showing a game process.

图5表示每周抽奖的流程图。 FIG 5 is a flowchart showing a weekly draw.

图6表示所获奖励的支付的流程图。 Figure 6 shows a flow chart of the obtained payment of the reward.

具体实施方式 detailed description

通常,本发明的系统应当至少包括服务的终端用户、网络或移动电话运营商、游戏服务供应商和支付系统。 Typically, the system of the present invention should comprise at least an end user, or mobile phone network operators, service providers and gaming payment systems and services.

服务的"终端用户,,是指根据本发明,玩游戏的用户或玩家。终端用户, 或在此所指的用户或玩家通常使用终端来玩游戏。在一个实施例中,所述终端是任何已知移动终端,诸如移动电话或任何其他移动设备,诸如"通信器" 或个人数字助理型设备。这种终端能在适当的网络上,诸如在无线网络、互联网等等上,例如在蜂窝电话网上通信。根据本发明的用户消息通常由用户通过所述终端发送到服务供应商。 Service "refers to the end user,, according to the invention, the user or player to play the game end user, or referred to herein typically use a terminal user or player to play the game. In one embodiment, the terminal is any known mobile terminals, such as mobile phones or any other mobile device, such as a "communicator" type apparatus or a personal digital assistant. such a terminal can be on a suitable network, such as over a wireless network, the Internet, etc., for example, in a cellular telephone internet communication is typically sent to the service provider in accordance with the present invention, a user message by a user through the terminal.

"网络或移动电话运营商"是指服务供应商,其提供无线或有线网络服 "Network or mobile phone operator" means a service provider that provides wireless or wired network service

务,诸如移动电话服务或互联网服务以便允许其客户端间的网络或移动电话通信。 Services, such as mobile phone services or Internet services to allow communication between the mobile telephone network or its clients. 所述运营商也可以借记(debit)游戏费用和/或赢取奖励或干涉(inermediate)这种支^f寸。 The operator may also debit (debit) game costs and / or to win prizes or interference (inermediate) This branch ^ f inch.

"游戏服务供应商"是指游戏运营商,其提供游戏服务。 "Game service provider" means game operators, which provide gaming services. 通常,所述游戏服务供应商利用网络、互联网或移动电话运营商的服务。 Typically, the game service providers use the Internet, the Internet or mobile phone operator services. 游戏服务运营商也可以是用于模拟或数字电视网的网络、互联网、电缆TV、地面或卫星运营商、数字无线电、移动电话运营商或任何其他适当的运营商网络等等。 Game service providers can also be used for analog or digital television network, the Internet, cable TV, terrestrial or satellite operators, digital radio, mobile phone operators, or any other suitable carrier networks, and so on. "游戏系统"是指才艮据本发明,允许玩游戏所需的游戏服务供应商的系统或多个系统。 "Game the system" refers only to Burgundy, according to the present invention, the game allows for playing games that service provider's system or multiple systems. 游戏系统可以包含一个或多个服务器、网络、数据库和其他适当的设备和软件配置。 The game system may comprise one or more servers, networks, databases, and other appropriate equipment and software configuration. 通常,这些游戏系统基本上自动工作,而无需游戏运营商的任何用户干预。 Typically, these gaming systems basically work automatically, but users do not need any gaming operator's intervention.

"支付系统"是指将用在本发明的方法中的任何适当的支付系统。 "Payment system" refers to any suitable payment system will be used in the process of the present invention. 这些支付系统包括银行或其他货币机构等等的系统。 These systems include the payment system banks or other monetary institutions and so on. 也能通过购买或者支付能用来支付游戏事件的信用,预先进行支付(预付系统、用于数字电视等等的支付系统)。 But also through purchase or pay credit can be used to pay for the game events, advance payment (prepayment system for digital TV payment system, etc.).

根据本发明的这种系统设置的例子在图1示出。 Examples of such systems according to the present invention is provided in FIG. 1 is shown. 示出了终端用户(1 )和游戏服务供应商的系统(3),其与移动电话网和互联网连接。 Shows an end-user (1) and the gaming service provider system (3), which is connected to the mobile telephone network and the Internet. 网络或移动电话运营商(2)允许终端用户(1 )和游戏服务供应商(3)间的通信。 Network or a mobile phone carrier (2) allows the end user (1) and the communication between the gaming service provider (3). 终端用户(1)使用任何类型的适当的终端,诸如移动电话。 End-user (1) using any suitable type of terminal, such as a mobile phone. 游戏服务供应商(3) 可以具有允许游戏和支付的不同类型的服务器,诸如游戏服务器、数据库服务器或支付服务器。 Game service provider (3) may have different types of servers and allow the game to pay, such as a game server, database server or payment server. 还有支付系统(4),其可以包含专用网络和银行或几个银行的服务器,诸如终端用户(玩家)的银行和游戏服务供应商的银行。 There are payment systems (4), which may include a private network and the bank or several banks of servers, such as end-user (player) of the banking and gaming service providers Bank. 终端用户可以经运营商(2),将服务请求发送到游戏服务供应商(3)以便玩游戏。 End users can via operator (2), the service request is sent to the gaming service provider (3) to play the game. 为支付所贏奖励,游戏服务供应商(3)可以将支付请求发送到支付系统(4)以便对玩家的银行帐户进行信用转帐。 For the payment of the win bonus, the game service provider (3) the payment request can be sent to the payment system (4) for credit transfer of the player's bank account.

通过本发明的方法玩的适当游戏一4i包括任何货币游戏等等,能通过适当的终端,玩游戏,可以是连接到现有设备(例如数字电视机顶盒)的移动、 固定、无线、有线、外部设备或任何其他适当类型。 By the method of playing the game according to the present invention suitably comprises any currency 4i a game, etc., by an appropriate terminal, playing games, may be connected to an existing mobile device (e.g., STB) is fixed, wireless, wired, external device, or any other suitable type. 玩家(用户)设置赌注或支付游戏款以便从游戏获得奖励或许多奖励的任何游戏是用在本发明的系统中的适当游戏。 The player (user) to set stakes game or pay money in order to obtain a reward or a number of awards from the game any game is in the system of the present invention appropriate game. 这种游戏的一般例子是筒单抽奖,其中,游戏系统进行抽取以及通知玩家是否获胜。 Examples of such games are typically single draw tube, wherein, the game system and notifying whether the player wins extraction. 这种抽奖可以在计算机化系统的帮助下执行,诸如通过随机数生成以便计算每一游戏的贏或输值。 This draw may be performed with the aid of a computerized system, such as a win or loss to calculate values ​​for each game by random number generation. 基本上可以立即或稍后宣布奖励,例如,在定时抽奖的情况下,诸如每周或每月抽奖等等。 Basically reward or later announced immediately, for example, in the case of the timing of the draw, such as weekly or monthly lottery and so on. 在本发明的系统中,玩家通常通过使用远程信息处理装置,诸如移动或网络连接,或其他适当装置,直接或间接与游戏系统联系。 In the system of the present invention, the player generally, such as a mobile network or a remote connection using the information processing apparatus, or other suitable means, direct or indirect contact with the game system. 将使用的设备或终端的例子是移动电话等等、计算机、游戏终端、数字TVS、具有互联网连接性的数码摄像机、用于模拟电视的数字机顶盒、车载计算机和能网络、蜂窝网络或对等通信的其他消费者电子设备。 Examples of devices or terminals to be used like a mobile phone, a computer, a game terminal, a digital TVS, having Internet connectivity digital cameras, set-top boxes for digital television analog, and can be onboard computer networks, cellular networks, or other communication other consumer electronic devices. 游戏终端包括家用的公共游戏终 Gaming terminal comprises a home public final game

端和游戏终端,诸如XBOX、游戏站、Gamecube等等。 And game terminal end, such as the XBOX, game station, Gamecube like. 将使用的设备和终端可以包含用户标识或它们可以与从其他源读取所述标识的装置有关。 The device and the terminal can be used or they may comprise user identification means associated with the identification read from other sources. 标识也可以通过终端用户手动输入。 Identified by end user can also manually enter.

游戏的奖励(或许多奖励),诸如货币或其他商品可以或可以不是预定的或奖励可以与利润、收益、玩家数量、游戏事件的数量或服务的其他可测或不可测的量有关。 Game rewards (or many awards), such as money or other goods that may or may not be predetermined or reward may be related to the amount of measurable or other unpredictable profits, income, number of players, the number of game events or services.

可以在游戏事件,诸如游戏会话期间,直接将奖励递送给玩家,或可以通过任何适当手段,间接递送到由玩家指定的机构,诸如或其他货币机构。 In the event the game can be, such as during a game session, delivered directly to the award to the player, or by any appropriate means, indirectly delivered to the institution designated by the player, such as currency or other institutions. 这些装置的例子是银行转帐、汇划(giro)转帐、支票或用于传送货币或其他商品的任何其他一般公知的手段或方法。 Examples of these devices is a bank transfer, remittance (Giro) transfer, check, or money transfer for the means or method, or any other generally known of other commodities.

就游戏事件来说,可以自动或通过服务的用户或其代表,直接或延迟传送奖励。 On game events, it can be automatically or by the user or his representative services, either directly or delayed delivery of reward.

可以以本领域公知的任何适当的方式,保密奖励的支付。 It may be present in any suitable manner known in the art, bonus payment of confidentiality. 这种保密系统的一个例子是提供验证码,其必须发送回发送者以便接受与验证有关的事件。 An example of such a security system is to provide a verification code, which must be sent back to the sender to accept and verify related events. 例如,本发明的一个实施例提供一种系统,其中,用户将消息发送到游戏系统以便给出用于奖励支付的用户银行帐户信息。 For example, in one embodiment the present invention provides a system in which a user sends a message to the gaming system in order to give information to the user's bank account the bonus payout. 游戏系统将通过包含复杂验证码的消息应答。 The game system will respond by message comprising a complex verification code. 然后,用户将该代码发送回游戏系统以便接受支付,以及游戏系统向所提供的银行帐户支付奖励。 The user then send the code back to game the system in order to receive payment, and gaming systems to a bank account to pay rewards to offer. 用户可以发送回包含验证码的整个消息或仅其一部分,诸如仅所述验证码。 The user can send back the entire message with a verification code or only a portion thereof, such as only the codes.

"游戏会话,,是指从其中对于该特定游戏、用户第一次联系该游戏系统的事件开始直到游戏事件结束为止的一个单一游戏事件,诸如报告结果或接受奖励支付。如果用户以与前相同的方式,通过再次联系游戏系统,再次开始另一类似游戏事件,应当视为另一游戏会话,即使可能已经由该游戏系统识别了用户标识信息。 "From a game session ,, which means for that particular game, contact the user first event until the beginning of the game system is a single game event until the end of the game events, such as the results of the report or receive bonus payout. If the user with the same front way through contact game system again to start the game again another similar incident, it should be seen as another game session, even though it may have been identified by the user identification information of the game system.

在本发明的方法中,用户具有初始未与该游戏关联的现有标识符,诸如电话号码、社会安全号、银行安全码、生物测定ID、国家或国际数字ID、信 In the method of the present invention, the user has not initially existing identifier associated with the game, such as a telephone number, social security number, bank security code, biometric ID, national or international digital ID, the letter

9托(trusted)设备标识、信用卡号、 imei (国际移动设备标识编号)码、sirn码、 其他信托帐户标识、数字电视终端ID码、标识,确定或者彼此分离和唯一识别玩家的任何其他适当代码、号码或其他手段,其中,在开始游戏会话前, 标识符已经存在。 9 Torr (Trusted) device identification, credit card number, IMEI (International Mobile Equipment Identity Number) code, SIRn code, other trust account identification, digital television terminal ID code, identifying, determining, or separated from each other and any other appropriate code uniquely identifying the player, , number or other means, which, before the start of the game session identifier already exists. 该现有的标识符不必由游戏服务供应商提供,以及这是用户不必主动注册到游戏服务,但该服务将识别所述现有标识符以及使用它来识别所述用户的原因。 The existing identifier does not have to be provided by gaming service providers, and this is the user does not have to take the initiative to register gaming service, but the service will recognize the existing identifier and why to use it to identify the user. 游戏服务供应商可以在数据库等等上注册所述现有用户标识符,但在本发明中,这不视作用户对该游戏的注册,因为提供标识符, 而没有用户的任何单独的主动动作。 Gaming service provider may register in the database and so on existing user identifier, in the present invention, which is not regarded as the registered user of the game, because the identifier provided, without any active action by the user alone . 在游戏服务供应商也是电话运营商等等的情况下,可以由相同服务供应商提供现有标识符,但基本上,用于除玩游戏外的其他目的。 In the case of gaming service providers also telephone operators, etc., may be provided by the same identifiers existing service providers, but basically, outside of the game for other purposes in addition to play. 这种标识符的通用例子是电话号码,其初始用于操作电话, 而不是游戏目的。 Examples of such common identifier is a telephone number, for which the initial operation of the telephone, instead of the game object.

所述现有用户标识可以通过任何适当的装置提供给游戏系统。 The existing user ID may be provided to the gaming system by any suitable means. 在一个实施例中,标识提供为文本消息中的电话号码。 In one embodiment, the identity provider to the telephone number in a text message. 在另一实施例中,通过使用与用于玩游戏的终端有关的专用读取器,」提供标识。 In another embodiment, by using a terminal for playing games relating to a special reader, "provides identification. 该读取器可以从标识装置读取信息。 The reader may read information from the identification means. 这种读取器可以是远程或无线型读取器或与标识装置联系的读取器。 Such a reader may be a remote or wireless type reader or contact with the identification device reader. 这些读取器的例子是卡读取器,诸如银行或信用卡或标识卡读取器、智能卡读取器、联系标识装置的蓝牙或无线USB连接,所述标识装置诸如包含用户标识的移动电话等等,或光学读取器,诸如条码读取器。 Examples of such a reader is a card reader, such as a bank or credit card or identification card reader, smart card reader, Bluetooth or wireless USB connection contact identification device, such as a mobile telephone device comprises a user identifier identifying the other and the like, or an optical reader, such as a bar code reader.

用在本发明的方法中的消息可以是任何适当的消息,诸如SMS (短消息服务)消息,多媒体消息、类似SMS消息、电子邮件消息或保密电子邮件消息。 Used in the method of the present invention may be any suitable message messages, such as email messages SMS (short message service) messages, multimedia messages, similar to SMS message, an email message or confidentiality. 消息可以是任何自然语言的字(word)或任何其他内容,诸如自动产生的代码或消息,例如在数字电视系统的情况下。 Message may be any natural language word (word), or any other content, such as a message code or generated automatically, for example in a digital television system. 由终端用户或由终端用户用来玩游戏的终端直接或间接发送的消息意图表示终端用户实现各种不同事件的意愿,通常与当前正玩的游戏有关。 Intends to send messages directly or indirectly by the end-user terminal or by the end user to play the game represents the end-user wishes to achieve a variety of different events, usually associated with currently playing. 这些消息的非限制性例子是由任何移动电话发送的纯文本消息"PLAY"或"PAY"。 Non-limiting examples of these messages is plain text messages sent by any mobile phone "PLAY" or "PAY".

报告游戏结果的消息,通常由游戏系统发送,可以是仅包含文本的简单消息,诸如移动电话的文本消息,或也可以包含其他要素,诸如图像和声音, 例如多媒体消息、图像等等。 Game result report message, is usually sent by the game system may only include a simple text message, such as a mobile phone text message, or may also contain other elements, such as images and sound, such as multimedia messages, images, etc. 消息可以是由适当的载波网(包括但不限于所有地面或卫星网)使用的任何适当其他适当的消息类型。 Any other suitable message suitable message may be a suitable carrier network (including, but not limited to all ground or satellite network) type used. 也可以是可任意使用的多媒体应用。 It may also be used in any multimedia application. 在所有情况下,该报告消息的目的是提供有关游戏结果的信息,该结果已经确定。 In all cases, the purpose of this report is to provide information about the game result information, the result has been determined. 这些消息的更复杂形式可以提高游戏的可玩性或使其更刺激。 More complex forms of these messages can increase the playability of the game or make it more exciting. 这类消息的例子是多媒体动画,其表示刮去型抽奖券动画。 Examples of such messages are multimedia animation, the animation representing scrape off type lottery tickets. 即使实际抽奖已经由游戏系统执行以及已经确定结果,通过所述动画,逐条地提供所述结果(其可以是交互式或非交互式的)为玩家提供游戏的刺激。 Even though the actual lottery has been performed by the game system and the result has been determined, through the animation, provided by one of the results (which may be interactive or non-interactive) providing a game player stimulation.

由于该消息可以是应用,应注意到与实际玩游戏有关的应用,例如执行 Since the message can be applied, it should be noted that the application related to the actual game play, such as the implementation of

实际抽奖动作或解答(solve)或影响(affect)游戏结果的其他动作的应用不包括在本发明的范围中。 The actual operation of other applications or answers draw operation (Solve) or affect (Affect) game result does not include in the scope of the invention.

同时,在游戏期间,可以发送其他消息,诸如用于通知用户有关玩游戏的条款,或用于确保用户已经做出的某些动作或选择。 Meanwhile, during the game, you can send other messages, such as provisions for notifying users about playing the game, or for ensuring that certain actions, or select a user has made. 这些可选消息通常可以便于游戏过程,但对本发明来说,它们是不必要的。 These messages are usually optional game may facilitate, for purposes of this invention, they are not necessary.

现在,将通过与使用移动终端(诸如移动电话)的游戏有关的例子,描述本发明。 Now, an example of the game by using a mobile terminal (such as a mobile phone) of related description of the present invention. 提供这些例子,仅用来教导本发明的思想,而它们不应当视作限制本发明的范围。 These examples are provided only to the teachings of the idea of ​​the invention, but they should not be considered as limiting the scope of the present invention. 本领域的人能在所附权利要求的范围内,推测能用在不同环境、终端、游戏等等上的其他实施例。 The present art can be within the scope of the appended claims, other embodiments can be estimated in different environments, a terminal, a game and the like.

例子 example

例子1.游戏过程 Example 1. game

A. 打开游戏帐户 A. open the game account

玩家将文本消息"PLAY"发送到游戏服务(图2.1.1 )。 Players will text message "PLAY" is sent to the gaming service (Figure 2.1.1). 该服务通过宣布该玩家打算开始玩游戏来应答(图2.1.2)。 The service by announcing that player going to start playing the game to answer (Figure 2.1.2). 该游戏服务还可以宣告玩游戏的条款。 The game can also declare the terms of service to play the game. 如果在此之后,玩家将表示该游戏的消息发送给该服务,将其解释为接受该条款。 If, after this, players will represent the game's message to the service, which was interpreted as acceptance of the Terms and Conditions.

B. 玩、获胜 B. play, win

玩家将文本消息"PLAY"或游戏名称等等发送给该服务(图2.2.1 )。 Players will text message "PLAY" or the name of the game, and so is sent to the service (Figure 2.2.1). 该服务计算玩家的赢/输值,以及该值表示获胜。 The service computing players win / lose value, and the value indicates the win. 该服务通过宣布"恭喜,你刚才获胜"来应答(图2.2.2)。 The service by announcing "Congratulations, you have just to win" to answer (Figure 2.2.2). 通过将具有银行帐户号码和姓名的消息发送回该服务,该服务可以提供如何兑现该奖励的指示。 By message with bank account numbers and names sent back to the service, which may provide an indication of how the cash reward. 玩家仍然也可以参与每周抽奖(图2.2.3)。 Players can also participate in a weekly draw still (Figure 2.2.3).

C. 玩,未获胜 C. to play, not to win

玩家将文本消息"PLAY"或游戏名称等等发送给该服务(图2.3.1 )。 Players will text message "PLAY" or the name of the game, and so is sent to the service (Figure 2.3.1). 该服务计算玩家的赢/输值以及该值表示没有获胜。 The service is calculated win / lose the value of the player's value and that there is no winner. 该服务通过宣布"很不幸, 你未贏得此刻的(instant)奖励,,(图2.3.2)。玩家仍然也可以参与每周抽奖(图2.3.3 )。 The service by announcing "Unfortunately, you do not win at the moment (instant) reward ,, (Figure 2.3.2). Players can still participate in weekly sweepstakes (Figure 2.3.3).

D. 兑现奖励为能兑现奖励,玩家必须确认银行帐户或个人标识信息。 D. to be able to award cash rewards, players must verify your bank account or personal identifying information. 例如,18岁下的玩家不可能兑现奖励(如可以在参与游戏的条款中表明)。 For example, a player under the age of 18 can not cash incentives (such as can be shown in terms of participation in the game). 玩家发送具有银 Players have to send silver

行帐户号码、姓名和支付奖励的指示的消息(图2.4.1)。 Lines indicated account number, name and pay incentives message (Figure 2.4.1). 该服务将通过确认该信息来应答(图2.4.2, 2.4.3)。 The service will be answered (2.4.2, 2.4.3) by confirming the information. 该服务将发送包含玩家必须发送回该服务的可随意使用的验证码的消息(图2.4.4),以便接受银行转帐和获得奖励。 The service will include sending the player must be sent back to the service message authentication code freely available (Figure 2.4.4), in order to accept bank transfers and rewarded. 例子2 服务器过程 Example 2 server process

在此描述游戏系统的服务器上的游戏进度的过程。 The process of progress of the game on the game server system described herein. 在此所述的游戏事件例子与上述例子类似,其中,将移动电话用作玩游戏的终端。 Examples of game events described herein above is similar to the example in which the mobile phone as a game playing terminal. 同时,也可以使用其他适当类型的终端和消息。 At the same time, it may also be used other suitable types of terminals and messages. 在下述例子的流程图中,并非示出过程的所有必要步骤,相反,示出表示一些在不同阶段执行的过程的的一些示例性步骤。 In the flowchart in the following examples, not to show all the necessary steps of the process, on the contrary, shows some exemplary showing some of the process steps performed at the different stages. 在此所引用的终端表示终端用户。 In the terminal end users represented by reference herein.

1. 第一游戏会话(图3) 1. The first gaming session (FIG. 3)

终端将消息"play"发送给服务器。 Terminal message "play" is sent to the server. 服务器根据所述特定电话号码,检查先前是否使用过该服务。 Server according to the specific phone number, used to check whether the service previously. 如果没有,该系统将向终端发送告知游戏条款的消息。 If not, the system will inform the terminal sends a message Terms of the game. 将消息和可能的其他信息保存到数据库中。 Save the messages and possibly other information to the database. 在终端中,向玩家示出游戏条款。 In the terminal, the player is shown game terms. 还告知发送表示参与游戏的消息被解释为接受条款。 Also told to send a message indicating that participate in the game to be interpreted as acceptance of the terms. 服务器将检查是否允许由那个特定号码使用。 The server checks whether to allow the use of that particular number. 如果是,将事件;現作正常游戏事件。 If so, the event; the game is now used for normal events. 如果不, 玩家将答复该终端以及通知玩家禁止由那一号码使用该服务。 If not, the player will reply to the terminal and notifying the player that prohibit the use of the services provided by that number. 数据库将保存该信息。 The database will save the information. 在此信息是指与游戏、玩家、终端等等有关的任何信息,诸如消息、 游戏事件、电话号码、或其他用户标识等等。 In this information means any information relating to the game, players, terminals, etc., such as news, game events, phone numbers, or other user identification and so on.

2. 玩游戏(图4 ) 2. playing games (4)

终端将消息"play"发送给服务器。 Terminal message "play" is sent to the server. 服务器从数据库中检查从那一特定电话号码,先前是否使用过该服务。 The server checks from that specific phone number, whether previously used this service from the database. 如果这是第一次,见l (第一游戏会话)。 If this is the first time, see l (first game session). 如果已经已知玩家以及电话号码在数据库中,服务器将检查是否允许从那一特定终端玩游戏。 If a player is already known, and phone numbers in the database, the server checks whether to allow the game to play from that particular terminal. 如果不,玩家将应答该终端以及通知玩家禁止从那一号码使用该服务。 If not, the player will respond to the terminal and notifying the player that prohibit the use of the service from that number. 将事件保存到数据库中。 Save the events to the database. 如果允许玩游戏,服务器将抽签,即, 计算贏或输,以及游戏结果将可用。 If allowed to play the game, the lottery server, i.e., win or loss is calculated, and the game result is available. 在终端发送和显示告知游戏结果的消息。 Transmitting game result and notification message displayed on the terminal. 将用户消息添加到稍后抽取的其他抽奖("每周抽奖")以及增加彩票头奖(jackpot)。 Add the user messages to other lottery drawn later ( "Weekly Sweepstakes") and an increase in lottery jackpot (jackpot). 将事件保存到数据库。 Save the events to the database.

3. 支付奖励(图5) 3. payment awards (Figure 5)

终端将消息"pay"发送给服务器。 Message terminal "pay" to the server. 服务器检查是否保存用于那个特定电 The server checks whether to save for that particular electricity

12话号码的银行帐户信息。 12 telephone numbers of bank account information. 如果没有保存,服务器将通过在消息中提供指示来应答。 If you do not save, the server will be answered by providing an indication in the message. 如果是,服务器将通过表示银行帐户信息已经保存到数据库中的消息来应答。 If so, the server will be answered by representing the bank account information has been saved to the database of the message. 将事件保存到数据库中。 Save the events to the database. 终端将接受银行转帐。 Terminal will accept bank transfer. 服务器将联系银行以及转帐货币。 The server will contact the bank and transfer money. 服务器将更新获胜跟踪数据库。 The server will update the winning track database. 服务器将检查事件是否成功。 The server will check whether the event was successful. 如杲是,检查转帐事件。 As Gao, the check transfer events. 将事件保存到数据库中。 Save the events to the database. 如果未成功,告知用户有关该错误。 If unsuccessful, inform the user about the error. 将事件保存到数据库中。 Save the events to the database.

4.每周抽奖(图6) 4. weekly lottery (Figure 6)

服务器将开始定时每周游戏。 The server will begin regular weekly game. 执行游戏过程以及确定彩票头奖和更小获利。 Game execution process and determine the lottery jackpot and smaller profits. 将事件保存到数据库中。 Save the events to the database. 服务器将结果通知所有参与者和获胜者。 The server will inform all participants and winners. 更新 Update

有关游戏情形的WWW (万维网)页。 WWW about the game situation (World Wide Web) page. 用户终端向玩家显示玩家是否获胜的消息。 Whether the player wins a user terminal to display a message to the player. 将事件保存到数据库中。 Save the events to the database. 服务器将更新获胜跟踪数据库。 The server will update the winning track database. 将事件保存到数据库中。 Save the events to the database.

13 13

Claims (32)

  1. 1.一种在单一游戏会话内,通过在使用能够被用于游戏本身而无需与所述游戏有关的修改或另外的应用程序安装的终端的用户和游戏系统间的消息,玩联网或移动游戏的方法,其中, -所述用户将第一消息发送到所述游戏系统,其中,通过现有用户标识符识别所述用户,无需专门注册到所述游戏系统, -所述游戏系统计算所述用户的赢/输值以便判定在游戏中是否存在赢或输, -所述游戏系统通过第二消息响应所述用户以报告所述游戏的结果,其特征在于:在获胜的情况下,所述用户通过第三消息响应所述游戏系统以便提供用于奖励支付的支付系统信息。 A game in a single session, by using the game itself can be used without the need for messages between the user and the gaming system relating to the modified game or another application installed in the terminal, playing a networked or mobile game method, wherein - said first user message to the gaming system, wherein an existing user identifier identifying the user, without special register to the gaming system, - said gaming system calculates the user's win / loss value in order to determine whether there is a win or loss in the game, - said gaming system via a second message in response to the user reporting the results of the game, which is characterized in that: in the case of winning, the the gaming system by a user in response to the third message system for providing payment information for payment of the reward.
  2. 2. 如权利要求l所述的方法,其特征在于:所述游戏系统通过包含支付验证的消息应答所述用户,以及所述用户将所述验证发送回所述游戏系统以便接受奖励支付。 2. A method as claimed in claim l, wherein: the gaming system response message comprising the user's payment verification, and the user will be sent back to the verification of the gaming system in order to accept the bonus payout.
  3. 3. 如权利要求2所述的方法,其特征在于:所述游戏系统根据指定支付系统信息,支付奖励。 The method according to claim 2, wherein: the game system according to the specified payment system information, bonus payment.
  4. 4. 如权利要求l所述的方法,其特征在于:在获胜的情况下,将奖励添加到玩家的游戏帐户中。 4. A method as claimed in claim l, characterized in that: in the case of winning, the player will be added to the bonus game account.
  5. 5. 如在前权利要求的任何一个所述的方法,其特征在于:用于游戏的用户支付与所述第一消息有关。 5. A method as claimed in any one of the preceding claims, wherein: the user to pay for a game related to the first message.
  6. 6. 如在前权利要求的任何一个所述的方法,其特征在于:所述支付系统信息是银行帐户信息。 6. A method according to any one of the preceding claims, wherein: the payment system information is bank account information.
  7. 7. 如在前权利要求的任何一个所述的方法,其特征在于:所述支付系统信息是汇划转帐信息或支付订单或要求货币或其他获利的任何其他适当的方法。 7. A method according to any one of the preceding claims, wherein: said information is a payment system or information transfer payment remittance requirements or money order or other any other suitable method of profit.
  8. 8. 如在前权利要求的任何一个所述的方法,其特征在于:所述用户还参与另一游戏会话,其中,不需要所述第一用户消息。 8. A method according to any one of the preceding claims, wherein: the user is also involved in another gaming session wherein said first user message is not required.
  9. 9. 如在前权利要求的任何一个所述的方法,其特征在于:所述现有用户标识符是电话号码、标识卡、社会安全号、银行安全码、生物测定ID、国家或国际数字ID、信托设备标识、信用卡号、国际移动设备标识编号码、用户标识模块码、其他信托帐户标识、数字电视终端ID码或识别、确定或者彼此分离和唯一识别玩家的任何其他适当代码、号码或其他手段。 9. A method according to any one of the preceding claims, wherein: said existing user identifier is a phone number, identification card, social security number, bank security code, biometric ID, national or international digital ID , trust device identification, credit card number, an international mobile equipment identification number code, a subscriber identity module code, other trust account identification, digital television terminal ID code, or identifying, determining, or separated from each other and any other appropriate code uniquely identifying the player, number, or other means.
  10. 10. 如在前权利要求的任何一个所述的方法,其特征在于:所述终端是移动终端。 10. The method according to any one of the preceding claims, wherein: said terminal is a mobile terminal.
  11. 11. 如权利要求IO所述的方法,其特征在于:所述移动终端是移动电话、 PDA、通信器、膝上型计算机或任何其他无线终端。 IO 11. The method of claim, wherein: said mobile terminal is a mobile phone, PDA, communicator, laptop or any other wireless terminal.
  12. 12. 如权利要求1-9的任何一个所述的方法,其特征在于:所述终端是网络终端。 12. The method of any one of claims 1-9, wherein: the terminal is a network terminal.
  13. 13. 如权利要求12所述的方法,其特征在于:所述网络终端是个人计算机、游戏终端或数字电视终端。 13. The method of claim 12, wherein: the network terminal is a personal computer, gaming terminal or digital television terminal.
  14. 14. 如在前权利要求的任何一个所述的方法,其特征在于:所述消息是短消息服务消息、多媒体消息、电子邮件消息、保密电子邮件消息。 14. A method according to any one of the preceding claims, wherein: said message is a short message service message, a multimedia message, an email message, an email message confidentiality.
  15. 15. 如权利要求l所述的方法,其特征在于:如果所述用户是新用户, 则游戏系统将向所述用户发送回包含^f吏用条^:的消息。 15. The method according to claim l, wherein: if the user is a new user, the user of the gaming system will send back a strip comprising officials ^ ^ F: message.
  16. 16. 如权利要求l所述的方法,其特征在于:所述游戏系统检查是否允许所述用户玩游戏以及基于此允许或拒绝所述用户玩游戏。 16. The method according to claim l, wherein: the system checks whether to permit the game play and based on this the user allows or denies the user to play the game.
  17. 17. —种在单一游戏会话内,通过使用能用于游戏而无需与所述游戏有关的修改或另外的应用安装的终端的用户和游戏系统间的消息,玩联网或移动游戏的游戏系统,其中,-该游戏系统配置成从所述用户接收第一消息,其中,所述用户配置成通过现有用户标识符被识别,无需专门注册到所述游戏系统,-所述游戏系统配置成计算用于所述用户的贏/输值以便判定游戏中是否存在赢或專lr,- 所述游戏系统配置成通过第二消息响应所述用户来报告所述游戏的结果,其特征在于,在获胜的情况下,所述游戏系统配置成从所述用户接收第三消息以便提供用于奖励支付的支付系统帐户信息。 17. - species within a single gaming session, through the use of the game without the need for messages between user terminals and a game system modification or additional installation of the application-related game, playing a networked or mobile game game system, wherein, - the gaming system is configured to receive a first message from the user, wherein the user is configured to be identified by an existing user identifier without special register to the gaming system, - said gaming system is arranged to calculate for the user's win / loss value in order to determine whether there is a win or a game designed lr, - said gaming system is configured to report the results of the game by a user in response to the second message, wherein, in the winning in the case where the game system is configured to receive a third message from the user to provide payment system account information for payment of the reward.
  18. 18. 如权利要求17所述的游戏系统,其特征在于:所述游戏系统配置成通过包含支付验证的消息应答所述用户,以及从所述用户接收回所述验证以便接受奖励支付。 18. The game system according to claim 17, wherein: said game system is configured by comprising a payment verification message to reply to the user, and receives back the authentication bonus payout to accept from the user.
  19. 19. 如权利要求18所述的游戏系统,其特^正在于:所述游戏系统配置成根据指定支付系统信息,支付奖励。 19. The game system according to claim 18, which is in Laid ^: the gaming system is arranged as specified payment system, bonus payment.
  20. 20. 如权利要求17所述的游戏系统,其特征在于:在获胜的情况下,将奖励配置成^^添加到玩家的游戏帐户。 20. The game system according to claim 17, wherein: in the case of winning, the reward configured ^^ added to the player's game account.
  21. 21. 如权利要求17-20的任何一个所述的游戏系统,其特征在于:用于游戏的用户支付与所述第一消息有关。 The game system according to any one of claims 17-20 21., wherein: the user to pay for a game related to the first message.
  22. 22. 如权利要求17-21的任何一个所述的游戏系统,其特征在于:所述支付系统信息是银行帐户信息。 22. A game system as claimed in any one of claims 17-21, wherein: the payment system information is bank account information.
  23. 23. 如权利要求17-22的任何一个所述的游戏系统,其特征在于:所述支付系统信息是汇划转帐信息或支付订单或要求货币或其他获利的任何其他适当的方法。 23. A game system as claimed in any one of claims 17-22, wherein: said information is a payment system or information transfer remittance requirements or payment order currency or other any other suitable method of profit.
  24. 24. 如权利要求17-23的任何一个所述的游戏系统,其特征在于:所述用户还参与其中不需要所述第一用户消息的另一游戏^^舌。 24. A game system as claimed in any one of claims 17-23, wherein: the user does not need to participate in further message to another user of the first game ^^ tongue.
  25. 25. 如权利要求17-24的任何一个所述的游戏系统,其特征在于:所述现有用户标识符是电话号码、标识卡、社会安全号、银行安全码、生物测定ID、国家或国际数字ID、信托设备标识、信用卡号、国际移动设备标识编号码、用户标识模块码、其他信托帐户标识、数字电视终端ID码或识别、确定或者彼此分离和唯一识别玩家的任何其他适当代码、号码或其他手段。 25. A game system as claimed in any one of claims 17-24, wherein: said existing user identifier is a phone number, identification card, social security number, bank security code, biometric ID, national or international digital ID, trust device identification, credit card number, an international mobile equipment identification number code, a subscriber identity module code, other trust account identification, digital television terminal ID code, or identifying, determining, or separated from each other and any other appropriate code uniquely identifying the player, the number or other means.
  26. 26. 如权利要求17-25的任何一个所述的游戏系统,其特征在于:所述终端是移动终端。 The game system according to any one of claims 17-25 26., wherein: said terminal is a mobile terminal.
  27. 27. 如权利要求26所述的游戏系统,其特征在于:所述移动终端是移动电话、PDA、通信器、膝上型计算机或任何其他无线终端。 27. The game system according to claim 26, wherein: said mobile terminal is a mobile phone, PDA, communicator, laptop or any other wireless terminal.
  28. 28. 如权利要求17-25的任何一个所述的游戏系统,其特征在于:所述终端是网络终端。 The game system according to any one of claims 17-25 28., wherein: said terminal is a network terminal.
  29. 29. 如权利要求28所述的游戏系统,其特征在于:所述网络终端是个人计算机、游戏终端或数字电视终端。 29. The game system according to claim 28, wherein: the network terminal is a personal computer, gaming terminal or digital television terminal.
  30. 30. 如权利要求17-29的任何一个所述的游戏系统,其特征在于:所述消息是短消息服务消息、多i某体消息、电子邮件消息、保密电子邮件消息。 The game system according to any one of claims 17-29 30., wherein: said message is a short message service message, a message body of a multi-i, an email message, an email message confidentiality.
  31. 31. 如权利要求17所述的游戏系统,其特征在于:如果所述用户是新用户,该游戏系统被配置成向所述用户发送回包含使用条款的消息。 31. The gaming system as claimed in claim 17, wherein: if the user is a new user, the game system is configured to send a message containing the terms of use back to the user.
  32. 32. 如权利要求17所述的游戏系统,其特征在于:所述游戏系统被配置成检查是否允许所述用户玩游戏以及基于此其被配置成允许或拒绝所述用户玩游戏。 32. The gaming system as claimed in claim 17, wherein: the gaming system is configured to check whether to allow the user to play games and based thereon that is configured to allow or deny the user to play the game.
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